2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file sdl2_v.cpp Implementation of the SDL2 video driver. */
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
13 #include "../blitter/factory.hpp"
14 #include "../thread.h"
15 #include "../progress.h"
16 #include "../core/random_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../core/mem_func.hpp"
19 #include "../core/geometry_func.hpp"
20 #include "../fileio_func.h"
21 #include "../framerate_type.h"
22 #include "../window_func.h"
26 # include <emscripten.h>
27 # include <emscripten/html5.h>
30 #include "../safeguards.h"
32 void VideoDriver_SDL_Base::MakeDirty(int left
, int top
, int width
, int height
)
34 Rect r
= {left
, top
, left
+ width
, top
+ height
};
35 this->dirty_rect
= BoundingRect(this->dirty_rect
, r
);
38 void VideoDriver_SDL_Base::CheckPaletteAnim()
40 if (!CopyPalette(this->local_palette
)) return;
41 this->MakeDirty(0, 0, _screen
.width
, _screen
.height
);
44 static const Dimension default_resolutions
[] = {
58 static void FindResolutions()
62 for (int display
= 0; display
< SDL_GetNumVideoDisplays(); display
++) {
63 for (int i
= 0; i
< SDL_GetNumDisplayModes(display
); i
++) {
65 SDL_GetDisplayMode(display
, i
, &mode
);
67 if (mode
.w
< 640 || mode
.h
< 480) continue;
68 if (std::find(_resolutions
.begin(), _resolutions
.end(), Dimension(mode
.w
, mode
.h
)) != _resolutions
.end()) continue;
69 _resolutions
.emplace_back(mode
.w
, mode
.h
);
73 /* We have found no resolutions, show the default list */
74 if (_resolutions
.empty()) {
75 _resolutions
.assign(std::begin(default_resolutions
), std::end(default_resolutions
));
81 static void GetAvailableVideoMode(uint
*w
, uint
*h
)
83 /* All modes available? */
84 if (!_fullscreen
|| _resolutions
.empty()) return;
86 /* Is the wanted mode among the available modes? */
87 if (std::find(_resolutions
.begin(), _resolutions
.end(), Dimension(*w
, *h
)) != _resolutions
.end()) return;
89 /* Use the closest possible resolution */
91 uint delta
= Delta(_resolutions
[0].width
, *w
) * Delta(_resolutions
[0].height
, *h
);
92 for (uint i
= 1; i
!= _resolutions
.size(); ++i
) {
93 uint newdelta
= Delta(_resolutions
[i
].width
, *w
) * Delta(_resolutions
[i
].height
, *h
);
94 if (newdelta
< delta
) {
99 *w
= _resolutions
[best
].width
;
100 *h
= _resolutions
[best
].height
;
103 static uint
FindStartupDisplay(uint startup_display
)
105 int num_displays
= SDL_GetNumVideoDisplays();
107 /* If the user indicated a valid monitor, use that. */
108 if (IsInsideBS(startup_display
, 0, num_displays
)) return startup_display
;
110 /* Mouse position decides which display to use. */
112 SDL_GetGlobalMouseState(&mx
, &my
);
113 for (int display
= 0; display
< num_displays
; ++display
) {
115 if (SDL_GetDisplayBounds(display
, &r
) == 0 && IsInsideBS(mx
, r
.x
, r
.w
) && IsInsideBS(my
, r
.y
, r
.h
)) {
116 Debug(driver
, 1, "SDL2: Mouse is at ({}, {}), use display {} ({}, {}, {}, {})", mx
, my
, display
, r
.x
, r
.y
, r
.w
, r
.h
);
124 void VideoDriver_SDL_Base::ClientSizeChanged(int w
, int h
, bool force
)
126 /* Allocate backing store of the new size. */
127 if (this->AllocateBackingStore(w
, h
, force
)) {
128 CopyPalette(this->local_palette
, true);
130 BlitterFactory::GetCurrentBlitter()->PostResize();
136 bool VideoDriver_SDL_Base::CreateMainWindow(uint w
, uint h
, uint flags
)
138 if (this->sdl_window
!= nullptr) return true;
140 flags
|= SDL_WINDOW_SHOWN
| SDL_WINDOW_RESIZABLE
;
143 flags
|= SDL_WINDOW_FULLSCREEN
;
146 int x
= SDL_WINDOWPOS_UNDEFINED
, y
= SDL_WINDOWPOS_UNDEFINED
;
148 if (SDL_GetDisplayBounds(this->startup_display
, &r
) == 0) {
149 x
= r
.x
+ std::max(0, r
.w
- static_cast<int>(w
)) / 2;
150 y
= r
.y
+ std::max(0, r
.h
- static_cast<int>(h
)) / 4; // decent desktops have taskbars at the bottom
153 std::string caption
= VideoDriver::GetCaption();
154 this->sdl_window
= SDL_CreateWindow(
160 if (this->sdl_window
== nullptr) {
161 Debug(driver
, 0, "SDL2: Couldn't allocate a window to draw on: {}", SDL_GetError());
165 std::string icon_path
= FioFindFullPath(BASESET_DIR
, "openttd.32.bmp");
166 if (!icon_path
.empty()) {
167 /* Give the application an icon */
168 SDL_Surface
*icon
= SDL_LoadBMP(icon_path
.c_str());
169 if (icon
!= nullptr) {
170 /* Get the colourkey, which will be magenta */
171 uint32_t rgbmap
= SDL_MapRGB(icon
->format
, 255, 0, 255);
173 SDL_SetColorKey(icon
, SDL_TRUE
, rgbmap
);
174 SDL_SetWindowIcon(this->sdl_window
, icon
);
175 SDL_FreeSurface(icon
);
182 bool VideoDriver_SDL_Base::CreateMainSurface(uint w
, uint h
, bool resize
)
184 GetAvailableVideoMode(&w
, &h
);
185 Debug(driver
, 1, "SDL2: using mode {}x{}", w
, h
);
187 if (!this->CreateMainWindow(w
, h
)) return false;
188 if (resize
) SDL_SetWindowSize(this->sdl_window
, w
, h
);
189 this->ClientSizeChanged(w
, h
, true);
191 /* When in full screen, we will always have the mouse cursor
192 * within the window, even though SDL does not give us the
193 * appropriate event to know this. */
194 if (_fullscreen
) _cursor
.in_window
= true;
199 bool VideoDriver_SDL_Base::ClaimMousePointer()
201 /* Emscripten never claims the pointer, so we do not need to change the cursor visibility. */
202 #ifndef __EMSCRIPTEN__
209 * This is called to indicate that an edit box has gained focus, text input mode should be enabled.
211 void VideoDriver_SDL_Base::EditBoxGainedFocus()
213 if (!this->edit_box_focused
) {
214 SDL_StartTextInput();
215 this->edit_box_focused
= true;
220 * This is called to indicate that an edit box has lost focus, text input mode should be disabled.
222 void VideoDriver_SDL_Base::EditBoxLostFocus()
224 if (this->edit_box_focused
) {
226 this->edit_box_focused
= false;
230 std::vector
<int> VideoDriver_SDL_Base::GetListOfMonitorRefreshRates()
232 std::vector
<int> rates
= {};
233 for (int i
= 0; i
< SDL_GetNumVideoDisplays(); i
++) {
234 SDL_DisplayMode mode
= {};
235 if (SDL_GetDisplayMode(i
, 0, &mode
) != 0) continue;
236 if (mode
.refresh_rate
!= 0) rates
.push_back(mode
.refresh_rate
);
242 struct SDLVkMapping
{
243 const SDL_Keycode vk_from
;
244 const uint8_t vk_count
;
245 const uint8_t map_to
;
246 const bool unprintable
;
248 constexpr SDLVkMapping(SDL_Keycode vk_first
, SDL_Keycode vk_last
, uint8_t map_first
, [[maybe_unused
]] uint8_t map_last
, bool unprintable
)
249 : vk_from(vk_first
), vk_count(vk_last
- vk_first
+ 1), map_to(map_first
), unprintable(unprintable
)
251 assert((vk_last
- vk_first
) == (map_last
- map_first
));
255 #define AS(x, z) {x, x, z, z, false}
256 #define AM(x, y, z, w) {x, y, z, w, false}
257 #define AS_UP(x, z) {x, x, z, z, true}
258 #define AM_UP(x, y, z, w) {x, y, z, w, true}
260 static constexpr SDLVkMapping _vk_mapping
[] = {
261 /* Pageup stuff + up/down */
262 AS_UP(SDLK_PAGEUP
, WKC_PAGEUP
),
263 AS_UP(SDLK_PAGEDOWN
, WKC_PAGEDOWN
),
264 AS_UP(SDLK_UP
, WKC_UP
),
265 AS_UP(SDLK_DOWN
, WKC_DOWN
),
266 AS_UP(SDLK_LEFT
, WKC_LEFT
),
267 AS_UP(SDLK_RIGHT
, WKC_RIGHT
),
269 AS_UP(SDLK_HOME
, WKC_HOME
),
270 AS_UP(SDLK_END
, WKC_END
),
272 AS_UP(SDLK_INSERT
, WKC_INSERT
),
273 AS_UP(SDLK_DELETE
, WKC_DELETE
),
275 /* Map letters & digits */
276 AM(SDLK_a
, SDLK_z
, 'A', 'Z'),
277 AM(SDLK_0
, SDLK_9
, '0', '9'),
279 AS_UP(SDLK_ESCAPE
, WKC_ESC
),
280 AS_UP(SDLK_PAUSE
, WKC_PAUSE
),
281 AS_UP(SDLK_BACKSPACE
, WKC_BACKSPACE
),
283 AS(SDLK_SPACE
, WKC_SPACE
),
284 AS(SDLK_RETURN
, WKC_RETURN
),
285 AS(SDLK_TAB
, WKC_TAB
),
288 AM_UP(SDLK_F1
, SDLK_F12
, WKC_F1
, WKC_F12
),
301 AS(SDLK_KP_DIVIDE
, WKC_NUM_DIV
),
302 AS(SDLK_KP_MULTIPLY
, WKC_NUM_MUL
),
303 AS(SDLK_KP_MINUS
, WKC_NUM_MINUS
),
304 AS(SDLK_KP_PLUS
, WKC_NUM_PLUS
),
305 AS(SDLK_KP_ENTER
, WKC_NUM_ENTER
),
306 AS(SDLK_KP_PERIOD
, WKC_NUM_DECIMAL
),
308 /* Other non-letter keys */
309 AS(SDLK_SLASH
, WKC_SLASH
),
310 AS(SDLK_SEMICOLON
, WKC_SEMICOLON
),
311 AS(SDLK_EQUALS
, WKC_EQUALS
),
312 AS(SDLK_LEFTBRACKET
, WKC_L_BRACKET
),
313 AS(SDLK_BACKSLASH
, WKC_BACKSLASH
),
314 AS(SDLK_RIGHTBRACKET
, WKC_R_BRACKET
),
316 AS(SDLK_QUOTE
, WKC_SINGLEQUOTE
),
317 AS(SDLK_COMMA
, WKC_COMMA
),
318 AS(SDLK_MINUS
, WKC_MINUS
),
319 AS(SDLK_PERIOD
, WKC_PERIOD
)
322 static uint
ConvertSdlKeyIntoMy(SDL_Keysym
*sym
, char32_t
*character
)
325 bool unprintable
= false;
327 for (const auto &map
: _vk_mapping
) {
328 if (IsInsideBS(sym
->sym
, map
.vk_from
, map
.vk_count
)) {
329 key
= sym
->sym
- map
.vk_from
+ map
.map_to
;
330 unprintable
= map
.unprintable
;
335 /* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
336 if (sym
->scancode
== SDL_SCANCODE_GRAVE
) key
= WKC_BACKQUOTE
;
338 /* META are the command keys on mac */
339 if (sym
->mod
& KMOD_GUI
) key
|= WKC_META
;
340 if (sym
->mod
& KMOD_SHIFT
) key
|= WKC_SHIFT
;
341 if (sym
->mod
& KMOD_CTRL
) key
|= WKC_CTRL
;
342 if (sym
->mod
& KMOD_ALT
) key
|= WKC_ALT
;
344 /* The mod keys have no character. Prevent '?' */
345 if (sym
->mod
& KMOD_GUI
||
346 sym
->mod
& KMOD_CTRL
||
347 sym
->mod
& KMOD_ALT
||
349 *character
= WKC_NONE
;
351 *character
= sym
->sym
;
358 * Like ConvertSdlKeyIntoMy(), but takes an SDL_Keycode as input
359 * instead of an SDL_Keysym.
361 static uint
ConvertSdlKeycodeIntoMy(SDL_Keycode kc
)
365 for (const auto &map
: _vk_mapping
) {
366 if (IsInsideBS(kc
, map
.vk_from
, map
.vk_count
)) {
367 key
= kc
- map
.vk_from
+ map
.map_to
;
372 /* check scancode for BACKQUOTE key, because we want the key left
373 * of "1", not anything else (on non-US keyboards) */
374 SDL_Scancode sc
= SDL_GetScancodeFromKey(kc
);
375 if (sc
== SDL_SCANCODE_GRAVE
) key
= WKC_BACKQUOTE
;
380 bool VideoDriver_SDL_Base::PollEvent()
384 if (!SDL_PollEvent(&ev
)) return false;
387 case SDL_MOUSEMOTION
: {
388 int32_t x
= ev
.motion
.x
;
389 int32_t y
= ev
.motion
.y
;
391 if (_cursor
.fix_at
) {
392 /* Get all queued mouse events now in case we have to warp the cursor. In the
393 * end, we only care about the current mouse position and not bygone events. */
394 while (SDL_PeepEvents(&ev
, 1, SDL_GETEVENT
, SDL_MOUSEMOTION
, SDL_MOUSEMOTION
)) {
400 if (_cursor
.UpdateCursorPosition(x
, y
)) {
401 SDL_WarpMouseInWindow(this->sdl_window
, _cursor
.pos
.x
, _cursor
.pos
.y
);
408 if (ev
.wheel
.y
> 0) {
410 } else if (ev
.wheel
.y
< 0) {
415 case SDL_MOUSEBUTTONDOWN
:
416 if (_rightclick_emulate
&& SDL_GetModState() & KMOD_CTRL
) {
417 ev
.button
.button
= SDL_BUTTON_RIGHT
;
420 switch (ev
.button
.button
) {
421 case SDL_BUTTON_LEFT
:
422 _left_button_down
= true;
425 case SDL_BUTTON_RIGHT
:
426 _right_button_down
= true;
427 _right_button_clicked
= true;
435 case SDL_MOUSEBUTTONUP
:
436 if (_rightclick_emulate
) {
437 _right_button_down
= false;
438 _left_button_down
= false;
439 _left_button_clicked
= false;
440 } else if (ev
.button
.button
== SDL_BUTTON_LEFT
) {
441 _left_button_down
= false;
442 _left_button_clicked
= false;
443 } else if (ev
.button
.button
== SDL_BUTTON_RIGHT
) {
444 _right_button_down
= false;
450 HandleExitGameRequest();
453 case SDL_KEYDOWN
: // Toggle full-screen on ALT + ENTER/F
454 if ((ev
.key
.keysym
.mod
& (KMOD_ALT
| KMOD_GUI
)) &&
455 (ev
.key
.keysym
.sym
== SDLK_RETURN
|| ev
.key
.keysym
.sym
== SDLK_f
)) {
456 if (ev
.key
.repeat
== 0) ToggleFullScreen(!_fullscreen
);
460 uint keycode
= ConvertSdlKeyIntoMy(&ev
.key
.keysym
, &character
);
461 // Only handle non-text keys here. Text is handled in
462 // SDL_TEXTINPUT below.
463 if (!this->edit_box_focused
||
464 keycode
== WKC_DELETE
||
465 keycode
== WKC_NUM_ENTER
||
466 keycode
== WKC_LEFT
||
467 keycode
== WKC_RIGHT
||
469 keycode
== WKC_DOWN
||
470 keycode
== WKC_HOME
||
471 keycode
== WKC_END
||
472 keycode
& WKC_META
||
473 keycode
& WKC_CTRL
||
475 (keycode
>= WKC_F1
&& keycode
<= WKC_F12
) ||
476 !IsValidChar(character
, CS_ALPHANUMERAL
)) {
477 HandleKeypress(keycode
, character
);
482 case SDL_TEXTINPUT
: {
483 if (!this->edit_box_focused
) break;
484 SDL_Keycode kc
= SDL_GetKeyFromName(ev
.text
.text
);
485 uint keycode
= ConvertSdlKeycodeIntoMy(kc
);
487 if (keycode
== WKC_BACKQUOTE
&& FocusedWindowIsConsole()) {
489 Utf8Decode(&character
, ev
.text
.text
);
490 HandleKeypress(keycode
, character
);
492 HandleTextInput(ev
.text
.text
);
496 case SDL_WINDOWEVENT
: {
497 if (ev
.window
.event
== SDL_WINDOWEVENT_EXPOSED
) {
498 // Force a redraw of the entire screen.
499 this->MakeDirty(0, 0, _screen
.width
, _screen
.height
);
500 } else if (ev
.window
.event
== SDL_WINDOWEVENT_SIZE_CHANGED
) {
501 int w
= std::max(ev
.window
.data1
, 64);
502 int h
= std::max(ev
.window
.data2
, 64);
503 CreateMainSurface(w
, h
, w
!= ev
.window
.data1
|| h
!= ev
.window
.data2
);
504 } else if (ev
.window
.event
== SDL_WINDOWEVENT_ENTER
) {
505 // mouse entered the window, enable cursor
506 _cursor
.in_window
= true;
507 /* Ensure pointer lock will not occur. */
508 SDL_SetRelativeMouseMode(SDL_FALSE
);
509 } else if (ev
.window
.event
== SDL_WINDOWEVENT_LEAVE
) {
510 // mouse left the window, undraw cursor
512 _cursor
.in_window
= false;
521 static std::optional
<std::string_view
> InitializeSDL()
523 /* Check if the video-driver is already initialized. */
524 if (SDL_WasInit(SDL_INIT_VIDEO
) != 0) return std::nullopt
;
526 if (SDL_InitSubSystem(SDL_INIT_VIDEO
) < 0) return SDL_GetError();
530 std::optional
<std::string_view
> VideoDriver_SDL_Base::Initialize()
532 this->UpdateAutoResolution();
534 auto error
= InitializeSDL();
535 if (error
) return error
;
538 Debug(driver
, 2, "Resolution for display: {}x{}", _cur_resolution
.width
, _cur_resolution
.height
);
543 std::optional
<std::string_view
> VideoDriver_SDL_Base::Start(const StringList
¶m
)
545 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
547 auto error
= this->Initialize();
548 if (error
) return error
;
550 #ifdef SDL_HINT_MOUSE_AUTO_CAPTURE
551 if (GetDriverParamBool(param
, "no_mouse_capture")) {
552 /* By default SDL captures the mouse, while a button is pressed.
553 * This is annoying during debugging, when OpenTTD is suspended while the button was pressed.
555 if (!SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE
, "0")) return SDL_GetError();
559 this->startup_display
= FindStartupDisplay(GetDriverParamInt(param
, "display", -1));
561 if (!CreateMainSurface(_cur_resolution
.width
, _cur_resolution
.height
, false)) {
562 return SDL_GetError();
565 const char *dname
= SDL_GetCurrentVideoDriver();
566 Debug(driver
, 1, "SDL2: using driver '{}'", dname
);
568 this->driver_info
= this->GetName();
569 this->driver_info
+= " (";
570 this->driver_info
+= dname
;
571 this->driver_info
+= ")";
573 MarkWholeScreenDirty();
576 this->edit_box_focused
= false;
578 #ifdef __EMSCRIPTEN__
579 this->is_game_threaded
= false;
581 this->is_game_threaded
= !GetDriverParamBool(param
, "no_threads") && !GetDriverParamBool(param
, "no_thread");
587 void VideoDriver_SDL_Base::Stop()
589 SDL_QuitSubSystem(SDL_INIT_VIDEO
);
590 if (SDL_WasInit(SDL_INIT_EVERYTHING
) == 0) {
591 SDL_Quit(); // If there's nothing left, quit SDL
595 void VideoDriver_SDL_Base::InputLoop()
597 uint32_t mod
= SDL_GetModState();
598 const Uint8
*keys
= SDL_GetKeyboardState(nullptr);
600 bool old_ctrl_pressed
= _ctrl_pressed
;
602 _ctrl_pressed
= !!(mod
& KMOD_CTRL
);
603 _shift_pressed
= !!(mod
& KMOD_SHIFT
);
605 /* Speedup when pressing tab, except when using ALT+TAB
606 * to switch to another application. */
607 this->fast_forward_key_pressed
= keys
[SDL_SCANCODE_TAB
] && (mod
& KMOD_ALT
) == 0;
609 /* Determine which directional keys are down. */
611 (keys
[SDL_SCANCODE_LEFT
] ? 1 : 0) |
612 (keys
[SDL_SCANCODE_UP
] ? 2 : 0) |
613 (keys
[SDL_SCANCODE_RIGHT
] ? 4 : 0) |
614 (keys
[SDL_SCANCODE_DOWN
] ? 8 : 0);
616 if (old_ctrl_pressed
!= _ctrl_pressed
) HandleCtrlChanged();
619 void VideoDriver_SDL_Base::LoopOnce()
622 #ifdef __EMSCRIPTEN__
623 /* Emscripten is event-driven, and as such the main loop is inside
624 * the browser. So if _exit_game goes true, the main loop ends (the
625 * cancel call), but we still have to call the cleanup that is
626 * normally done at the end of the main loop for non-Emscripten.
627 * After that, Emscripten just halts, and the HTML shows a nice
628 * "bye, see you next time" message. */
629 extern void PostMainLoop();
632 emscripten_cancel_main_loop();
633 emscripten_exit_pointerlock();
634 /* In effect, the game ends here. As emscripten_set_main_loop() caused
635 * the stack to be unwound, the code after MainLoop() in
636 * openttd_main() is never executed. */
637 if (_game_mode
== GM_BOOTSTRAP
) {
638 EM_ASM(if (window
["openttd_bootstrap_reload"]) openttd_bootstrap_reload());
640 EM_ASM(if (window
["openttd_exit"]) openttd_exit());
648 /* Emscripten is running an event-based mainloop; there is already some
649 * downtime between each iteration, so no need to sleep. */
650 #ifndef __EMSCRIPTEN__
651 this->SleepTillNextTick();
655 void VideoDriver_SDL_Base::MainLoop()
657 #ifdef __EMSCRIPTEN__
658 /* Run the main loop event-driven, based on RequestAnimationFrame. */
659 emscripten_set_main_loop_arg(&this->EmscriptenLoop
, this, 0, 1);
661 this->StartGameThread();
663 while (!_exit_game
) {
667 this->StopGameThread();
671 bool VideoDriver_SDL_Base::ChangeResolution(int w
, int h
)
673 return CreateMainSurface(w
, h
, true);
676 bool VideoDriver_SDL_Base::ToggleFullscreen(bool fullscreen
)
678 /* Remember current window size */
680 SDL_GetWindowSize(this->sdl_window
, &w
, &h
);
683 /* Find fullscreen window size */
685 if (SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(this->sdl_window
), &dm
) < 0) {
686 Debug(driver
, 0, "SDL_GetCurrentDisplayMode() failed: {}", SDL_GetError());
688 SDL_SetWindowSize(this->sdl_window
, dm
.w
, dm
.h
);
692 Debug(driver
, 1, "SDL2: Setting {}", fullscreen
? "fullscreen" : "windowed");
693 int ret
= SDL_SetWindowFullscreen(this->sdl_window
, fullscreen
? SDL_WINDOW_FULLSCREEN
: 0);
695 /* Switching resolution succeeded, set fullscreen value of window. */
696 _fullscreen
= fullscreen
;
697 if (!fullscreen
) SDL_SetWindowSize(this->sdl_window
, w
, h
);
699 Debug(driver
, 0, "SDL_SetWindowFullscreen() failed: {}", SDL_GetError());
702 InvalidateWindowClassesData(WC_GAME_OPTIONS
, 3);
706 bool VideoDriver_SDL_Base::AfterBlitterChange()
708 assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
710 SDL_GetWindowSize(this->sdl_window
, &w
, &h
);
711 return CreateMainSurface(w
, h
, false);
714 Dimension
VideoDriver_SDL_Base::GetScreenSize() const
716 SDL_DisplayMode mode
;
717 if (SDL_GetCurrentDisplayMode(this->startup_display
, &mode
) != 0) return VideoDriver::GetScreenSize();
719 return { static_cast<uint
>(mode
.w
), static_cast<uint
>(mode
.h
) };
722 bool VideoDriver_SDL_Base::LockVideoBuffer()
724 if (this->buffer_locked
) return false;
725 this->buffer_locked
= true;
727 _screen
.dst_ptr
= this->GetVideoPointer();
728 assert(_screen
.dst_ptr
!= nullptr);
733 void VideoDriver_SDL_Base::UnlockVideoBuffer()
735 if (_screen
.dst_ptr
!= nullptr) {
736 /* Hand video buffer back to the drawing backend. */
737 this->ReleaseVideoPointer();
738 _screen
.dst_ptr
= nullptr;
741 this->buffer_locked
= false;