Update: Translations from eints
[openttd-github.git] / src / video / win32_v.h
blob4344910b01bd120d8a5d29d69e8d49c91bf52567
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file win32_v.h Base of the Windows video driver. */
10 #ifndef VIDEO_WIN32_H
11 #define VIDEO_WIN32_H
13 #include "video_driver.hpp"
14 #include <mutex>
15 #include <condition_variable>
16 #include <windows.h>
18 /** Base class for Windows video drivers. */
19 class VideoDriver_Win32Base : public VideoDriver {
20 public:
21 VideoDriver_Win32Base(bool uses_hardware_acceleration = false) : VideoDriver(uses_hardware_acceleration), main_wnd(nullptr), fullscreen(false), buffer_locked(false) {}
23 void Stop() override;
25 void MakeDirty(int left, int top, int width, int height) override;
27 void MainLoop() override;
29 bool ChangeResolution(int w, int h) override;
31 bool ToggleFullscreen(bool fullscreen) override;
33 bool ClaimMousePointer() override;
35 void EditBoxLostFocus() override;
37 std::vector<int> GetListOfMonitorRefreshRates() override;
39 protected:
40 HWND main_wnd; ///< Handle to system window.
41 bool fullscreen; ///< Whether to use (true) fullscreen mode.
42 bool has_focus = false; ///< Does our window have system focus?
43 Rect dirty_rect; ///< Region of the screen that needs redrawing.
44 int width = 0; ///< Width in pixels of our display surface.
45 int height = 0; ///< Height in pixels of our display surface.
46 int width_org = 0; ///< Original monitor resolution width, before we changed it.
47 int height_org = 0; ///< Original monitor resolution height, before we changed it.
49 bool buffer_locked; ///< Video buffer was locked by the main thread.
51 Dimension GetScreenSize() const override;
52 float GetDPIScale() override;
53 void InputLoop() override;
54 bool LockVideoBuffer() override;
55 void UnlockVideoBuffer() override;
56 void CheckPaletteAnim() override;
57 bool PollEvent() override;
59 void Initialize();
60 bool MakeWindow(bool full_screen, bool resize = true);
61 void ClientSizeChanged(int w, int h, bool force = false);
63 /** Get screen depth to use for fullscreen mode. */
64 virtual uint8_t GetFullscreenBpp();
65 /** (Re-)create the backing store. */
66 virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
67 /** Get a pointer to the video buffer. */
68 virtual void *GetVideoPointer() = 0;
69 /** Hand video buffer back to the painting backend. */
70 virtual void ReleaseVideoPointer() {}
71 /** Palette of the window has changed. */
72 virtual void PaletteChanged(HWND hWnd) = 0;
74 private:
75 friend LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
77 /** The GDI video driver for windows. */
78 class VideoDriver_Win32GDI : public VideoDriver_Win32Base {
79 public:
80 VideoDriver_Win32GDI() : dib_sect(nullptr), gdi_palette(nullptr), buffer_bits(nullptr) {}
82 std::optional<std::string_view> Start(const StringList &param) override;
84 void Stop() override;
86 bool AfterBlitterChange() override;
88 std::string_view GetName() const override { return "win32"; }
90 protected:
91 HBITMAP dib_sect; ///< System bitmap object referencing our rendering buffer.
92 HPALETTE gdi_palette; ///< Palette object for 8bpp blitter.
93 void *buffer_bits; ///< Internal rendering buffer.
95 void Paint() override;
96 void *GetVideoPointer() override { return this->buffer_bits; }
98 bool AllocateBackingStore(int w, int h, bool force = false) override;
99 void PaletteChanged(HWND hWnd) override;
100 void MakePalette();
101 void UpdatePalette(HDC dc, uint start, uint count);
103 #ifdef _DEBUG
104 public:
105 static int RedrawScreenDebug();
106 #endif
109 /** The factory for Windows' video driver. */
110 class FVideoDriver_Win32GDI : public DriverFactoryBase {
111 public:
112 FVideoDriver_Win32GDI() : DriverFactoryBase(Driver::DT_VIDEO, 9, "win32", "Win32 GDI Video Driver") {}
113 Driver *CreateInstance() const override { return new VideoDriver_Win32GDI(); }
116 #ifdef WITH_OPENGL
118 /** The OpenGL video driver for windows. */
119 class VideoDriver_Win32OpenGL : public VideoDriver_Win32Base {
120 public:
121 VideoDriver_Win32OpenGL() : VideoDriver_Win32Base(true), dc(nullptr), gl_rc(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {}
123 std::optional<std::string_view> Start(const StringList &param) override;
125 void Stop() override;
127 bool ToggleFullscreen(bool fullscreen) override;
129 bool AfterBlitterChange() override;
131 bool HasEfficient8Bpp() const override { return true; }
133 bool UseSystemCursor() override { return true; }
135 void PopulateSystemSprites() override;
137 void ClearSystemSprites() override;
139 bool HasAnimBuffer() override { return true; }
140 uint8_t *GetAnimBuffer() override { return this->anim_buffer; }
142 void ToggleVsync(bool vsync) override;
144 std::string_view GetName() const override { return "win32-opengl"; }
146 std::string_view GetInfoString() const override { return this->driver_info; }
148 protected:
149 HDC dc; ///< Window device context.
150 HGLRC gl_rc; ///< OpenGL context.
151 uint8_t *anim_buffer; ///< Animation buffer from OpenGL back-end.
152 std::string driver_info; ///< Information string about selected driver.
154 uint8_t GetFullscreenBpp() override { return 32; } // OpenGL is always 32 bpp.
156 void Paint() override;
158 bool AllocateBackingStore(int w, int h, bool force = false) override;
159 void *GetVideoPointer() override;
160 void ReleaseVideoPointer() override;
161 void PaletteChanged(HWND) override {}
163 std::optional<std::string_view> AllocateContext();
164 void DestroyContext();
167 /** The factory for Windows' OpenGL video driver. */
168 class FVideoDriver_Win32OpenGL : public DriverFactoryBase {
169 public:
170 FVideoDriver_Win32OpenGL() : DriverFactoryBase(Driver::DT_VIDEO, 10, "win32-opengl", "Win32 OpenGL Video Driver") {}
171 /* virtual */ Driver *CreateInstance() const override { return new VideoDriver_Win32OpenGL(); }
173 protected:
174 bool UsesHardwareAcceleration() const override { return true; }
177 #endif /* WITH_OPENGL */
179 #endif /* VIDEO_WIN32_H */