Update: Translations from eints
[openttd-github.git] / src / water_map.h
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file water_map.h Map accessors for water tiles. */
10 #ifndef WATER_MAP_H
11 #define WATER_MAP_H
13 #include "depot_type.h"
14 #include "tile_map.h"
16 /**
17 * Bit field layout of m5 for water tiles.
19 static constexpr uint8_t WBL_TYPE_BEGIN = 4; ///< Start of the 'type' bitfield.
20 static constexpr uint8_t WBL_TYPE_COUNT = 4; ///< Length of the 'type' bitfield.
22 static constexpr uint8_t WBL_LOCK_ORIENT_BEGIN = 0; ///< Start of lock orientation bitfield.
23 static constexpr uint8_t WBL_LOCK_ORIENT_COUNT = 2; ///< Length of lock orientation bitfield.
24 static constexpr uint8_t WBL_LOCK_PART_BEGIN = 2; ///< Start of lock part bitfield.
25 static constexpr uint8_t WBL_LOCK_PART_COUNT = 2; ///< Length of lock part bitfield.
27 static constexpr uint8_t WBL_DEPOT_PART = 0; ///< Depot part flag.
28 static constexpr uint8_t WBL_DEPOT_AXIS = 1; ///< Depot axis flag.
30 /** Available water tile types. */
31 enum WaterTileType {
32 WATER_TILE_CLEAR, ///< Plain water.
33 WATER_TILE_COAST, ///< Coast.
34 WATER_TILE_LOCK, ///< Water lock.
35 WATER_TILE_DEPOT, ///< Water Depot.
38 /** classes of water (for #WATER_TILE_CLEAR water tile type). */
39 enum WaterClass : uint8_t {
40 WATER_CLASS_SEA, ///< Sea.
41 WATER_CLASS_CANAL, ///< Canal.
42 WATER_CLASS_RIVER, ///< River.
43 WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so).
46 /**
47 * Checks if a water class is valid.
49 * @param wc The value to check
50 * @return true if the given value is a valid water class.
52 inline bool IsValidWaterClass(WaterClass wc)
54 return wc < WATER_CLASS_INVALID;
57 /** Sections of the water depot. */
58 enum DepotPart {
59 DEPOT_PART_NORTH = 0, ///< Northern part of a depot.
60 DEPOT_PART_SOUTH = 1, ///< Southern part of a depot.
61 DEPOT_PART_END
64 /** Sections of the water lock. */
65 enum LockPart {
66 LOCK_PART_MIDDLE = 0, ///< Middle part of a lock.
67 LOCK_PART_LOWER = 1, ///< Lower part of a lock.
68 LOCK_PART_UPPER = 2, ///< Upper part of a lock.
71 bool IsPossibleDockingTile(Tile t);
73 /**
74 * Get the water tile type of a tile.
75 * @param t Water tile to query.
76 * @return Water tile type at the tile.
78 inline WaterTileType GetWaterTileType(Tile t)
80 assert(IsTileType(t, MP_WATER));
81 return static_cast<WaterTileType>(GB(t.m5(), WBL_TYPE_BEGIN, WBL_TYPE_COUNT));
84 /**
85 * Set the water tile type of a tile.
86 * @param t Water tile to set.
87 * @param type Water tile type of the tile.
89 inline void SetWaterTileType(Tile t, WaterTileType type)
91 assert(IsTileType(t, MP_WATER));
92 SB(t.m5(), WBL_TYPE_BEGIN, WBL_TYPE_COUNT, to_underlying(type));
95 /**
96 * Checks whether the tile has an waterclass associated.
97 * You can then subsequently call GetWaterClass().
98 * @param t Tile to query.
99 * @return True if the tiletype has a waterclass.
101 inline bool HasTileWaterClass(Tile t)
103 return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_TREES);
107 * Get the water class at a tile.
108 * @param t Water tile to query.
109 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
110 * @return Water class at the tile.
112 inline WaterClass GetWaterClass(Tile t)
114 assert(HasTileWaterClass(t));
115 return (WaterClass)GB(t.m1(), 5, 2);
119 * Set the water class at a tile.
120 * @param t Water tile to change.
121 * @param wc New water class.
122 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
124 inline void SetWaterClass(Tile t, WaterClass wc)
126 assert(HasTileWaterClass(t));
127 SB(t.m1(), 5, 2, wc);
131 * Tests if the tile was built on water.
132 * @param t the tile to check
133 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
134 * @return true iff on water
136 inline bool IsTileOnWater(Tile t)
138 return (GetWaterClass(t) != WATER_CLASS_INVALID);
142 * Is it a plain water tile?
143 * @param t Water tile to query.
144 * @return \c true if any type of clear water like ocean, river, or canal.
145 * @pre IsTileType(t, MP_WATER)
147 inline bool IsWater(Tile t)
149 return GetWaterTileType(t) == WATER_TILE_CLEAR;
153 * Is it a sea water tile?
154 * @param t Water tile to query.
155 * @return \c true if it is a sea water tile.
156 * @pre IsTileType(t, MP_WATER)
158 inline bool IsSea(Tile t)
160 return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
164 * Is it a canal tile?
165 * @param t Water tile to query.
166 * @return \c true if it is a canal tile.
167 * @pre IsTileType(t, MP_WATER)
169 inline bool IsCanal(Tile t)
171 return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
175 * Is it a river water tile?
176 * @param t Water tile to query.
177 * @return \c true if it is a river water tile.
178 * @pre IsTileType(t, MP_WATER)
180 inline bool IsRiver(Tile t)
182 return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
186 * Is it a water tile with plain water?
187 * @param t Tile to query.
188 * @return \c true if it is a plain water tile.
190 inline bool IsWaterTile(Tile t)
192 return IsTileType(t, MP_WATER) && IsWater(t);
196 * Is it a coast tile?
197 * @param t Water tile to query.
198 * @return \c true if it is a sea water tile.
199 * @pre IsTileType(t, MP_WATER)
201 inline bool IsCoast(Tile t)
203 return GetWaterTileType(t) == WATER_TILE_COAST;
207 * Is it a coast tile
208 * @param t Tile to query.
209 * @return \c true if it is a coast.
211 inline bool IsCoastTile(Tile t)
213 return (IsTileType(t, MP_WATER) && IsCoast(t)) || (IsTileType(t, MP_TREES) && GetWaterClass(t) != WATER_CLASS_INVALID);
217 * Is it a water tile with a ship depot on it?
218 * @param t Water tile to query.
219 * @return \c true if it is a ship depot tile.
220 * @pre IsTileType(t, MP_WATER)
222 inline bool IsShipDepot(Tile t)
224 return GetWaterTileType(t) == WATER_TILE_DEPOT;
228 * Is it a ship depot tile?
229 * @param t Tile to query.
230 * @return \c true if it is a ship depot tile.
232 inline bool IsShipDepotTile(Tile t)
234 return IsTileType(t, MP_WATER) && IsShipDepot(t);
238 * Get the axis of the ship depot.
239 * @param t Water tile to query.
240 * @return Axis of the depot.
241 * @pre IsShipDepotTile(t)
243 inline Axis GetShipDepotAxis(Tile t)
245 assert(IsShipDepotTile(t));
246 return (Axis)GB(t.m5(), WBL_DEPOT_AXIS, 1);
250 * Get the part of a ship depot.
251 * @param t Water tile to query.
252 * @return Part of the depot.
253 * @pre IsShipDepotTile(t)
255 inline DepotPart GetShipDepotPart(Tile t)
257 assert(IsShipDepotTile(t));
258 return (DepotPart)GB(t.m5(), WBL_DEPOT_PART, 1);
262 * Get the direction of the ship depot.
263 * @param t Water tile to query.
264 * @return Direction of the depot.
265 * @pre IsShipDepotTile(t)
267 inline DiagDirection GetShipDepotDirection(Tile t)
269 return XYNSToDiagDir(GetShipDepotAxis(t), GetShipDepotPart(t));
273 * Get the other tile of the ship depot.
274 * @param t Tile to query, containing one section of a ship depot.
275 * @return Tile containing the other section of the depot.
276 * @pre IsShipDepotTile(t)
278 inline TileIndex GetOtherShipDepotTile(Tile t)
280 return TileIndex(t) + (GetShipDepotPart(t) != DEPOT_PART_NORTH ? -1 : 1) * TileOffsByAxis(GetShipDepotAxis(t));
284 * Get the most northern tile of a ship depot.
285 * @param t One of the tiles of the ship depot.
286 * @return The northern tile of the depot.
287 * @pre IsShipDepotTile(t)
289 inline TileIndex GetShipDepotNorthTile(Tile t)
291 assert(IsShipDepot(t));
292 TileIndex tile2 = GetOtherShipDepotTile(t);
294 return t < tile2 ? TileIndex(t) : tile2;
298 * Is there a lock on a given water tile?
299 * @param t Water tile to query.
300 * @return \c true if it is a water lock tile.
301 * @pre IsTileType(t, MP_WATER)
303 inline bool IsLock(Tile t)
305 return GetWaterTileType(t) == WATER_TILE_LOCK;
309 * Get the direction of the water lock.
310 * @param t Water tile to query.
311 * @return Direction of the lock.
312 * @pre IsTileType(t, MP_WATER) && IsLock(t)
314 inline DiagDirection GetLockDirection(Tile t)
316 assert(IsLock(t));
317 return (DiagDirection)GB(t.m5(), WBL_LOCK_ORIENT_BEGIN, WBL_LOCK_ORIENT_COUNT);
321 * Get the part of a lock.
322 * @param t Water tile to query.
323 * @return The part.
324 * @pre IsTileType(t, MP_WATER) && IsLock(t)
326 inline uint8_t GetLockPart(Tile t)
328 assert(IsLock(t));
329 return GB(t.m5(), WBL_LOCK_PART_BEGIN, WBL_LOCK_PART_COUNT);
333 * Get the random bits of the water tile.
334 * @param t Water tile to query.
335 * @return Random bits of the tile.
336 * @pre IsTileType(t, MP_WATER)
338 inline uint8_t GetWaterTileRandomBits(Tile t)
340 assert(IsTileType(t, MP_WATER));
341 return t.m4();
345 * Checks whether the tile has water at the ground.
346 * That is, it is either some plain water tile, or a object/industry/station/... with water under it.
347 * @return true iff the tile has water at the ground.
348 * @note Coast tiles are not considered waterish, even if there is water on a halftile.
350 inline bool HasTileWaterGround(Tile t)
352 return HasTileWaterClass(t) && IsTileOnWater(t) && !IsCoastTile(t);
356 * Set the docking tile state of a tile. This is used by pathfinders to reach their destination.
357 * As well as water tiles, half-rail tiles, buoys and aqueduct ends can also be docking tiles.
358 * @param t the tile
359 * @param b the docking tile state
361 inline void SetDockingTile(Tile t, bool b)
363 assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
364 AssignBit(t.m1(), 7, b);
368 * Checks whether the tile is marked as a dockling tile.
369 * @return true iff the tile is marked as a docking tile.
371 inline bool IsDockingTile(Tile t)
373 return (IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)) && HasBit(t.m1(), 7);
378 * Helper function to make a coast tile.
379 * @param t The tile to change into water
381 inline void MakeShore(Tile t)
383 SetTileType(t, MP_WATER);
384 SetTileOwner(t, OWNER_WATER);
385 SetWaterClass(t, WATER_CLASS_SEA);
386 SetDockingTile(t, false);
387 t.m2() = 0;
388 t.m3() = 0;
389 t.m4() = 0;
390 t.m5() = 0;
391 SetWaterTileType(t, WATER_TILE_COAST);
392 SB(t.m6(), 2, 4, 0);
393 t.m7() = 0;
397 * Helper function for making a watery tile.
398 * @param t The tile to change into water
399 * @param o The owner of the water
400 * @param wc The class of water the tile has to be
401 * @param random_bits Eventual random bits to be set for this tile
403 inline void MakeWater(Tile t, Owner o, WaterClass wc, uint8_t random_bits)
405 SetTileType(t, MP_WATER);
406 SetTileOwner(t, o);
407 SetWaterClass(t, wc);
408 SetDockingTile(t, false);
409 t.m2() = 0;
410 t.m3() = 0;
411 t.m4() = random_bits;
412 t.m5() = 0;
413 SetWaterTileType(t, WATER_TILE_CLEAR);
414 SB(t.m6(), 2, 4, 0);
415 t.m7() = 0;
419 * Make a sea tile.
420 * @param t The tile to change into sea
422 inline void MakeSea(Tile t)
424 MakeWater(t, OWNER_WATER, WATER_CLASS_SEA, 0);
428 * Make a river tile
429 * @param t The tile to change into river
430 * @param random_bits Random bits to be set for this tile
432 inline void MakeRiver(Tile t, uint8_t random_bits)
434 MakeWater(t, OWNER_WATER, WATER_CLASS_RIVER, random_bits);
438 * Make a canal tile
439 * @param t The tile to change into canal
440 * @param o The owner of the canal
441 * @param random_bits Random bits to be set for this tile
443 inline void MakeCanal(Tile t, Owner o, uint8_t random_bits)
445 assert(o != OWNER_WATER);
446 MakeWater(t, o, WATER_CLASS_CANAL, random_bits);
450 * Make a ship depot section.
451 * @param t Tile to place the ship depot section.
452 * @param o Owner of the depot.
453 * @param did Depot ID.
454 * @param part Depot part (either #DEPOT_PART_NORTH or #DEPOT_PART_SOUTH).
455 * @param a Axis of the depot.
456 * @param original_water_class Original water class.
458 inline void MakeShipDepot(Tile t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
460 SetTileType(t, MP_WATER);
461 SetTileOwner(t, o);
462 SetWaterClass(t, original_water_class);
463 SetDockingTile(t, false);
464 t.m2() = did;
465 t.m3() = 0;
466 t.m4() = 0;
467 t.m5() = part << WBL_DEPOT_PART | a << WBL_DEPOT_AXIS;
468 SetWaterTileType(t, WATER_TILE_DEPOT);
469 SB(t.m6(), 2, 4, 0);
470 t.m7() = 0;
474 * Make a lock section.
475 * @param t Tile to place the water lock section.
476 * @param o Owner of the lock.
477 * @param part Part to place.
478 * @param dir Lock orientation
479 * @param original_water_class Original water class.
480 * @see MakeLock
482 inline void MakeLockTile(Tile t, Owner o, LockPart part, DiagDirection dir, WaterClass original_water_class)
484 SetTileType(t, MP_WATER);
485 SetTileOwner(t, o);
486 SetWaterClass(t, original_water_class);
487 SetDockingTile(t, false);
488 t.m2() = 0;
489 t.m3() = 0;
490 t.m4() = 0;
491 t.m5() = part << WBL_LOCK_PART_BEGIN | dir << WBL_LOCK_ORIENT_BEGIN;
492 SetWaterTileType(t, WATER_TILE_LOCK);
493 SB(t.m6(), 2, 4, 0);
494 t.m7() = 0;
498 * Make a water lock.
499 * @param t Tile to place the water lock section.
500 * @param o Owner of the lock.
501 * @param d Direction of the water lock.
502 * @param wc_lower Original water class of the lower part.
503 * @param wc_upper Original water class of the upper part.
504 * @param wc_middle Original water class of the middle part.
506 inline void MakeLock(Tile t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
508 TileIndexDiff delta = TileOffsByDiagDir(d);
509 Tile lower_tile = TileIndex(t) - delta;
510 Tile upper_tile = TileIndex(t) + delta;
512 /* Keep the current waterclass and owner for the tiles.
513 * It allows to restore them after the lock is deleted */
514 MakeLockTile(t, o, LOCK_PART_MIDDLE, d, wc_middle);
515 MakeLockTile(lower_tile, IsWaterTile(lower_tile) ? GetTileOwner(lower_tile) : o, LOCK_PART_LOWER, d, wc_lower);
516 MakeLockTile(upper_tile, IsWaterTile(upper_tile) ? GetTileOwner(upper_tile) : o, LOCK_PART_UPPER, d, wc_upper);
519 #endif /* WATER_MAP_H */