Update: Translations from eints
[openttd-github.git] / src / widgets / network_widget.h
blob42aba87e1887ee2ca7ba9451d29d8cc8095306a4
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file network_widget.h Types related to the network widgets. */
10 #ifndef WIDGETS_NETWORK_WIDGET_H
11 #define WIDGETS_NETWORK_WIDGET_H
13 /** Widgets of the #NetworkGameWindow class. */
14 enum NetworkGameWidgets : WidgetID {
15 WID_NG_MAIN, ///< Main panel.
17 WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
18 WID_NG_CLIENT, ///< Panel with editbox to set client name.
19 WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box.
20 WID_NG_FILTER, ///< Panel with the edit box to enter the search text.
22 WID_NG_NAME, ///< 'Name' button.
23 WID_NG_CLIENTS, ///< 'Clients' button.
24 WID_NG_MAPSIZE, ///< 'Map size' button.
25 WID_NG_DATE, ///< 'Date' button.
26 WID_NG_YEARS, ///< 'Years' button.
27 WID_NG_INFO, ///< Third button in the game list panel.
29 WID_NG_MATRIX, ///< Panel with list of games.
30 WID_NG_SCROLLBAR, ///< Scrollbar of matrix.
32 WID_NG_LASTJOINED_LABEL, ///< Label "Last joined server:".
33 WID_NG_LASTJOINED, ///< Info about the last joined server.
34 WID_NG_LASTJOINED_SPACER, ///< Spacer after last joined server panel.
36 WID_NG_DETAILS, ///< Panel with game details.
37 WID_NG_JOIN, ///< 'Join game' button.
38 WID_NG_REFRESH, ///< 'Refresh server' button.
39 WID_NG_NEWGRF, ///< 'NewGRF Settings' button.
40 WID_NG_NEWGRF_SEL, ///< Selection 'widget' to hide the NewGRF settings.
41 WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
42 WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
44 WID_NG_SEARCH_INTERNET, ///< 'Search internet server' button.
45 WID_NG_SEARCH_LAN, ///< 'Search LAN server' button.
46 WID_NG_ADD, ///< 'Add server' button.
47 WID_NG_START, ///< 'Start server' button.
48 WID_NG_CANCEL, ///< 'Cancel' button.
51 /** Widgets of the #NetworkStartServerWindow class. */
52 enum NetworkStartServerWidgets : WidgetID {
53 WID_NSS_BACKGROUND, ///< Background of the window.
54 WID_NSS_GAMENAME_LABEL, ///< Label for the game name.
55 WID_NSS_GAMENAME, ///< Background for editbox to set game name.
56 WID_NSS_SETPWD, ///< 'Set password' button.
57 WID_NSS_CONNTYPE_LABEL, ///< Label for 'connection type'.
58 WID_NSS_CONNTYPE_BTN, ///< 'Connection type' droplist button.
59 WID_NSS_CLIENTS_LABEL, ///< Label for 'max clients'.
60 WID_NSS_CLIENTS_BTND, ///< 'Max clients' downarrow.
61 WID_NSS_CLIENTS_TXT, ///< 'Max clients' text.
62 WID_NSS_CLIENTS_BTNU, ///< 'Max clients' uparrow.
63 WID_NSS_COMPANIES_LABEL, ///< Label for 'max companies'.
64 WID_NSS_COMPANIES_BTND, ///< 'Max companies' downarrow.
65 WID_NSS_COMPANIES_TXT, ///< 'Max companies' text.
66 WID_NSS_COMPANIES_BTNU, ///< 'Max companies' uparrow.
68 WID_NSS_GENERATE_GAME, ///< New game button.
69 WID_NSS_LOAD_GAME, ///< Load game button.
70 WID_NSS_PLAY_SCENARIO, ///< Play scenario button.
71 WID_NSS_PLAY_HEIGHTMAP, ///< Play heightmap button.
73 WID_NSS_CANCEL, ///< 'Cancel' button.
76 /** Widgets of the #NetworkClientListWindow class. */
77 enum ClientListWidgets : WidgetID {
78 WID_CL_PANEL, ///< Panel of the window.
79 WID_CL_SERVER_SELECTOR, ///< Selector to hide the server frame.
80 WID_CL_SERVER_NAME, ///< Server name.
81 WID_CL_SERVER_NAME_EDIT, ///< Edit button for server name.
82 WID_CL_SERVER_VISIBILITY, ///< Server visibility.
83 WID_CL_SERVER_INVITE_CODE, ///< Invite code for this server.
84 WID_CL_SERVER_CONNECTION_TYPE, ///< The type of connection the Game Coordinator detected for this server.
85 WID_CL_CLIENT_NAME, ///< Client name.
86 WID_CL_CLIENT_NAME_EDIT, ///< Edit button for client name.
87 WID_CL_MATRIX, ///< Company/client list.
88 WID_CL_SCROLLBAR, ///< Scrollbar for company/client list.
89 WID_CL_CLIENT_COMPANY_COUNT, ///< Count of clients and companies.
92 /** Widgets of the #NetworkJoinStatusWindow class. */
93 enum NetworkJoinStatusWidgets : WidgetID {
94 WID_NJS_PROGRESS_BAR, ///< Simple progress bar.
95 WID_NJS_PROGRESS_TEXT, ///< Text explaining what is happening.
96 WID_NJS_CANCELOK, ///< Cancel / OK button.
99 /** Widgets of the #NetworkAskRelayWindow class. */
100 enum NetworkAskRelayWidgets : WidgetID {
101 WID_NAR_CAPTION, ///< Caption of the window.
102 WID_NAR_TEXT, ///< Text in the window.
103 WID_NAR_NO, ///< "No" button.
104 WID_NAR_YES_ONCE, ///< "Yes, once" button.
105 WID_NAR_YES_ALWAYS, ///< "Yes, always" button.
108 /** Widgets of the #NetworkAskSurveyWindow class. */
109 enum NetworkAskSurveyWidgets : WidgetID {
110 WID_NAS_CAPTION, ///< Caption of the window.
111 WID_NAS_TEXT, ///< Text in the window.
112 WID_NAS_PREVIEW, ///< "Preview" button.
113 WID_NAS_LINK, ///< "Details & Privacy" button.
114 WID_NAS_NO, ///< "No" button.
115 WID_NAS_YES, ///< "Yes" button.
118 #endif /* WIDGETS_NETWORK_WIDGET_H */