Update: Translations from eints
[openttd-github.git] / src / window.cpp
blob4f4fd66a44d657a737eb1c04e66290edf9537349
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file window.cpp Windowing system, widgets and events */
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "gfx_func.h"
13 #include "console_func.h"
14 #include "console_gui.h"
15 #include "viewport_func.h"
16 #include "progress.h"
17 #include "blitter/factory.hpp"
18 #include "zoom_func.h"
19 #include "vehicle_base.h"
20 #include "depot_func.h"
21 #include "window_func.h"
22 #include "tilehighlight_func.h"
23 #include "network/network.h"
24 #include "querystring_gui.h"
25 #include "strings_func.h"
26 #include "settings_type.h"
27 #include "settings_func.h"
28 #include "ini_type.h"
29 #include "newgrf_debug.h"
30 #include "hotkeys.h"
31 #include "toolbar_gui.h"
32 #include "statusbar_gui.h"
33 #include "error.h"
34 #include "game/game.hpp"
35 #include "video/video_driver.hpp"
36 #include "framerate_type.h"
37 #include "network/network_func.h"
38 #include "news_func.h"
39 #include "timer/timer.h"
40 #include "timer/timer_window.h"
42 #include "safeguards.h"
44 /** Values for _settings_client.gui.auto_scrolling */
45 enum ViewportAutoscrolling {
46 VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport.
47 VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen.
48 VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge.
49 VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges.
52 static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
53 static Window *_mouseover_last_w = nullptr; ///< Window of the last OnMouseOver event.
54 static Window *_last_scroll_window = nullptr; ///< Window of the last scroll event.
56 /** List of windows opened at the screen sorted from the front to back. */
57 WindowList _z_windows;
59 /** List of closed windows to delete. */
60 /* static */ std::vector<Window *> Window::closed_windows;
62 /**
63 * Delete all closed windows.
65 /* static */ void Window::DeleteClosedWindows()
67 for (Window *w : Window::closed_windows) delete w;
68 Window::closed_windows.clear();
70 /* Remove dead entries from the window list */
71 _z_windows.remove(nullptr);
74 /** If false, highlight is white, otherwise the by the widget defined colour. */
75 bool _window_highlight_colour = false;
78 * Window that currently has focus. - The main purpose is to generate
79 * #FocusLost events, not to give next window in z-order focus when a
80 * window is closed.
82 Window *_focused_window;
84 Point _cursorpos_drag_start;
86 int _scrollbar_start_pos;
87 int _scrollbar_size;
88 uint8_t _scroller_click_timeout = 0;
90 bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse.
91 bool _mouse_hovering; ///< The mouse is hovering over the same point.
93 SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse.
95 /**
96 * List of all WindowDescs.
97 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
99 std::vector<WindowDesc*> *_window_descs = nullptr;
101 /** Config file to store WindowDesc */
102 std::string _windows_file;
104 /** Window description constructor. */
105 WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad,
106 WindowClass window_class, WindowClass parent_class, uint32_t flags,
107 const std::span<const NWidgetPart> nwid_parts, HotkeyList *hotkeys,
108 const std::source_location location) :
109 source_location(location),
110 default_pos(def_pos),
111 cls(window_class),
112 parent_cls(parent_class),
113 ini_key(ini_key),
114 flags(flags),
115 nwid_parts(nwid_parts),
116 hotkeys(hotkeys),
117 pref_sticky(false),
118 pref_width(0),
119 pref_height(0),
120 default_width_trad(def_width_trad),
121 default_height_trad(def_height_trad)
123 if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
124 _window_descs->push_back(this);
127 WindowDesc::~WindowDesc()
129 _window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this));
133 * Determine default width of window.
134 * This is either a stored user preferred size, or the built-in default.
135 * @return Width in pixels.
137 int16_t WindowDesc::GetDefaultWidth() const
139 return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
143 * Determine default height of window.
144 * This is either a stored user preferred size, or the built-in default.
145 * @return Height in pixels.
147 int16_t WindowDesc::GetDefaultHeight() const
149 return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
153 * Load all WindowDesc settings from _windows_file.
155 void WindowDesc::LoadFromConfig()
157 IniFile ini;
158 ini.LoadFromDisk(_windows_file, NO_DIRECTORY);
159 for (WindowDesc *wd : *_window_descs) {
160 if (wd->ini_key == nullptr) continue;
161 IniLoadWindowSettings(ini, wd->ini_key, wd);
166 * Sort WindowDesc by ini_key.
168 static bool DescSorter(WindowDesc * const &a, WindowDesc * const &b)
170 if (a->ini_key != nullptr && b->ini_key != nullptr) return strcmp(a->ini_key, b->ini_key) < 0;
171 return a->ini_key != nullptr;
175 * Save all WindowDesc settings to _windows_file.
177 void WindowDesc::SaveToConfig()
179 /* Sort the stuff to get a nice ini file on first write */
180 std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
182 IniFile ini;
183 ini.LoadFromDisk(_windows_file, NO_DIRECTORY);
184 for (WindowDesc *wd : *_window_descs) {
185 if (wd->ini_key == nullptr) continue;
186 IniSaveWindowSettings(ini, wd->ini_key, wd);
188 ini.SaveToDisk(_windows_file);
192 * Read default values from WindowDesc configuration an apply them to the window.
194 void Window::ApplyDefaults()
196 if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
197 if (this->window_desc.pref_sticky) this->flags |= WF_STICKY;
198 } else {
199 /* There is no stickybox; clear the preference in case someone tried to be funny */
200 this->window_desc.pref_sticky = false;
205 * Compute the row of a widget that a user clicked in.
206 * @param clickpos Vertical position of the mouse click.
207 * @param widget Widget number of the widget clicked in.
208 * @param padding Amount of empty space between the widget edge and the top of the first row.
209 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
210 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
211 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
213 int Window::GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height) const
215 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
216 if (line_height < 0) line_height = wid->resize_y;
217 if (clickpos < wid->pos_y + padding) return INT_MAX;
218 return (clickpos - wid->pos_y - padding) / line_height;
222 * Disable the highlighted status of all widgets.
224 void Window::DisableAllWidgetHighlight()
226 for (auto &pair : this->widget_lookup) {
227 NWidgetBase *nwid = pair.second;
228 if (nwid->IsHighlighted()) {
229 nwid->SetHighlighted(TC_INVALID);
230 nwid->SetDirty(this);
234 CLRBITS(this->flags, WF_HIGHLIGHTED);
238 * Sets the highlighted status of a widget.
239 * @param widget_index index of this widget in the window
240 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
242 void Window::SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
244 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
245 if (nwid == nullptr) return;
247 nwid->SetHighlighted(highlighted_colour);
248 nwid->SetDirty(this);
250 if (highlighted_colour != TC_INVALID) {
251 /* If we set a highlight, the window has a highlight */
252 this->flags |= WF_HIGHLIGHTED;
253 } else {
254 /* If we disable a highlight, check all widgets if anyone still has a highlight */
255 bool valid = false;
256 for (const auto &pair : this->widget_lookup) {
257 nwid = pair.second;
258 if (!nwid->IsHighlighted()) continue;
260 valid = true;
262 /* If nobody has a highlight, disable the flag on the window */
263 if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
268 * Gets the highlighted status of a widget.
269 * @param widget_index index of this widget in the window
270 * @return status of the widget ie: highlighted = true, not highlighted = false
272 bool Window::IsWidgetHighlighted(WidgetID widget_index) const
274 const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
275 if (nwid == nullptr) return false;
277 return nwid->IsHighlighted();
281 * A dropdown window associated to this window has been closed.
282 * @param pt the point inside the window the mouse resides on after closure.
283 * @param widget the widget (button) that the dropdown is associated with.
284 * @param index the element in the dropdown that is selected.
285 * @param instant_close whether the dropdown was configured to close on mouse up.
287 void Window::OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close)
289 if (widget < 0) return;
291 if (instant_close) {
292 /* Send event for selected option if we're still
293 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
294 if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
295 this->OnDropdownSelect(widget, index);
299 /* Raise the dropdown button */
300 NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
301 if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
302 nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
303 } else {
304 this->RaiseWidget(widget);
306 this->SetWidgetDirty(widget);
310 * Return the Scrollbar to a widget index.
311 * @param widnum Scrollbar widget index
312 * @return Scrollbar to the widget
314 const Scrollbar *Window::GetScrollbar(WidgetID widnum) const
316 return this->GetWidget<NWidgetScrollbar>(widnum);
320 * Return the Scrollbar to a widget index.
321 * @param widnum Scrollbar widget index
322 * @return Scrollbar to the widget
324 Scrollbar *Window::GetScrollbar(WidgetID widnum)
326 return this->GetWidget<NWidgetScrollbar>(widnum);
330 * Return the querystring associated to a editbox.
331 * @param widnum Editbox widget index
332 * @return QueryString or nullptr.
334 const QueryString *Window::GetQueryString(WidgetID widnum) const
336 auto query = this->querystrings.find(widnum);
337 return query != this->querystrings.end() ? query->second : nullptr;
341 * Return the querystring associated to a editbox.
342 * @param widnum Editbox widget index
343 * @return QueryString or nullptr.
345 QueryString *Window::GetQueryString(WidgetID widnum)
347 auto query = this->querystrings.find(widnum);
348 return query != this->querystrings.end() ? query->second : nullptr;
352 * Update size of all QueryStrings of this window.
354 void Window::UpdateQueryStringSize()
356 for (auto &qs : this->querystrings) {
357 qs.second->text.UpdateSize();
362 * Get the current input text buffer.
363 * @return The currently focused input text buffer or nullptr if no input focused.
365 /* virtual */ const Textbuf *Window::GetFocusedTextbuf() const
367 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
368 return &this->GetQueryString(this->nested_focus->index)->text;
371 return nullptr;
375 * Get the current caret position if an edit box has the focus.
376 * @return Top-left location of the caret, relative to the window.
378 /* virtual */ Point Window::GetCaretPosition() const
380 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
381 return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
384 Point pt = {0, 0};
385 return pt;
389 * Get the bounding rectangle for a text range if an edit box has the focus.
390 * @param from Start of the string range.
391 * @param to End of the string range.
392 * @return Rectangle encompassing the string range, relative to the window.
394 /* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
396 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
397 return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
400 Rect r = {0, 0, 0, 0};
401 return r;
405 * Get the character that is rendered at a position by the focused edit box.
406 * @param pt The position to test.
407 * @return Index of the character position or -1 if no character is at the position.
409 /* virtual */ ptrdiff_t Window::GetTextCharacterAtPosition(const Point &pt) const
411 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
412 return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
415 return -1;
419 * Set the window that has the focus
420 * @param w The window to set the focus on
422 void SetFocusedWindow(Window *w)
424 if (_focused_window == w) return;
426 /* Don't focus a tooltip */
427 if (w != nullptr && w->window_class == WC_TOOLTIPS) return;
429 /* Invalidate focused widget */
430 if (_focused_window != nullptr) {
431 if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
434 /* Remember which window was previously focused */
435 Window *old_focused = _focused_window;
436 _focused_window = w;
438 /* So we can inform it that it lost focus */
439 if (old_focused != nullptr) old_focused->OnFocusLost(false);
440 if (_focused_window != nullptr) _focused_window->OnFocus();
444 * Check if an edit box is in global focus. That is if focused window
445 * has a edit box as focused widget, or if a console is focused.
446 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
448 bool EditBoxInGlobalFocus()
450 if (_focused_window == nullptr) return false;
452 /* The console does not have an edit box so a special case is needed. */
453 if (_focused_window->window_class == WC_CONSOLE) return true;
455 return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
459 * Check if a console is focused.
460 * @return returns true if the focused window is a console, else false
462 bool FocusedWindowIsConsole()
464 return _focused_window && _focused_window->window_class == WC_CONSOLE;
468 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
470 void Window::UnfocusFocusedWidget()
472 if (this->nested_focus != nullptr) {
473 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
475 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
476 this->nested_focus->SetDirty(this);
477 this->nested_focus = nullptr;
482 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
483 * @param widget_index Index of the widget in the window to set the focus to.
484 * @return Focus has changed.
486 bool Window::SetFocusedWidget(WidgetID widget_index)
488 NWidgetCore *widget = this->GetWidget<NWidgetCore>(widget_index);
489 assert(widget != nullptr); /* Setting focus to a non-existing widget is a bad idea. */
491 if (this->nested_focus != nullptr) {
492 /* Do nothing if widget_index is already focused. */
493 if (widget == this->nested_focus) return false;
495 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
496 this->nested_focus->SetDirty(this);
497 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
500 this->nested_focus = widget;
501 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
502 return true;
506 * Called when window gains focus
508 void Window::OnFocus()
510 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
514 * Called when window loses focus
516 void Window::OnFocusLost(bool)
518 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
522 * Raise the buttons of the window.
523 * @param autoraise Raise only the push buttons of the window.
525 void Window::RaiseButtons(bool autoraise)
527 for (auto &pair : this->widget_lookup) {
528 WidgetType type = pair.second->type;
529 NWidgetCore *wid = dynamic_cast<NWidgetCore *>(pair.second);
530 if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
531 (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && wid->IsLowered()) {
532 wid->SetLowered(false);
533 wid->SetDirty(this);
537 /* Special widgets without widget index */
539 NWidgetCore *wid = this->nested_root != nullptr ? dynamic_cast<NWidgetCore *>(this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX)) : nullptr;
540 if (wid != nullptr) {
541 wid->SetLowered(false);
542 wid->SetDirty(this);
548 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
549 * @param widget_index the widget to redraw.
551 void Window::SetWidgetDirty(WidgetID widget_index) const
553 /* Sometimes this function is called before the window is even fully initialized */
554 auto it = this->widget_lookup.find(widget_index);
555 if (it == std::end(this->widget_lookup)) return;
557 it->second->SetDirty(this);
561 * A hotkey has been pressed.
562 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
563 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
565 EventState Window::OnHotkey(int hotkey)
567 if (hotkey < 0) return ES_NOT_HANDLED;
569 NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
570 if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
572 if (nw->type == WWT_EDITBOX) {
573 if (this->IsShaded()) return ES_NOT_HANDLED;
575 /* Focus editbox */
576 this->SetFocusedWidget(hotkey);
577 SetFocusedWindow(this);
578 } else {
579 /* Click button */
580 this->OnClick(Point(), hotkey, 1);
582 return ES_HANDLED;
586 * Do all things to make a button look clicked and mark it to be
587 * unclicked in a few ticks.
588 * @param widget the widget to "click"
590 void Window::HandleButtonClick(WidgetID widget)
592 this->LowerWidget(widget);
593 this->SetTimeout();
594 this->SetWidgetDirty(widget);
597 static void StartWindowDrag(Window *w);
598 static void StartWindowSizing(Window *w, bool to_left);
601 * Dispatch left mouse-button (possibly double) click in window.
602 * @param w Window to dispatch event in
603 * @param x X coordinate of the click
604 * @param y Y coordinate of the click
605 * @param click_count Number of fast consecutive clicks at same position
607 static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
609 NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
610 WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
612 /* Allow dropdown close flag detection to work. */
613 if (nw != nullptr) ClrBit(nw->disp_flags, NDB_DROPDOWN_CLOSED);
615 bool focused_widget_changed = false;
616 /* If clicked on a window that previously did not have focus */
617 if (_focused_window != w && // We already have focus, right?
618 (w->window_desc.flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
619 widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
620 focused_widget_changed = true;
621 SetFocusedWindow(w);
624 if (nw == nullptr) return; // exit if clicked outside of widgets
626 /* don't allow any interaction if the button has been disabled */
627 if (nw->IsDisabled()) return;
629 WidgetID widget_index = nw->index; ///< Index of the widget
631 /* Clicked on a widget that is not disabled.
632 * So unless the clicked widget is the caption bar, change focus to this widget.
633 * Exception: In the OSK we always want the editbox to stay focused. */
634 if (widget_index >= 0 && widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
635 /* focused_widget_changed is 'now' only true if the window this widget
636 * is in gained focus. In that case it must remain true, also if the
637 * local widget focus did not change. As such it's the logical-or of
638 * both changed states.
640 * If this is not preserved, then the OSK window would be opened when
641 * a user has the edit box focused and then click on another window and
642 * then back again on the edit box (to type some text).
644 focused_widget_changed |= w->SetFocusedWidget(widget_index);
647 /* Dropdown window of this widget was closed so don't process click this time. */
648 if (HasBit(nw->disp_flags, NDB_DROPDOWN_CLOSED)) return;
650 if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
652 Point pt = { x, y };
654 switch (widget_type) {
655 case NWID_VSCROLLBAR:
656 case NWID_HSCROLLBAR:
657 ScrollbarClickHandler(w, nw, x, y);
658 break;
660 case WWT_EDITBOX: {
661 QueryString *query = w->GetQueryString(widget_index);
662 if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
663 break;
666 case WWT_CLOSEBOX: // 'X'
667 w->Close();
668 return;
670 case WWT_CAPTION: // 'Title bar'
671 StartWindowDrag(w);
672 return;
674 case WWT_RESIZEBOX:
675 /* When the resize widget is on the left size of the window
676 * we assume that that button is used to resize to the left. */
677 StartWindowSizing(w, nw->pos_x < (w->width / 2));
678 nw->SetDirty(w);
679 return;
681 case WWT_DEFSIZEBOX: {
682 if (_ctrl_pressed) {
683 w->window_desc.pref_width = w->width;
684 w->window_desc.pref_height = w->height;
685 } else {
686 int16_t def_width = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
687 int16_t def_height = std::max<int16_t>(std::min<int16_t>(w->window_desc.GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
689 int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
690 int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
691 /* dx and dy has to go by step.. calculate it.
692 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
693 if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
694 if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
695 ResizeWindow(w, dx, dy, false);
698 nw->SetLowered(true);
699 nw->SetDirty(w);
700 w->SetTimeout();
701 break;
704 case WWT_DEBUGBOX:
705 w->ShowNewGRFInspectWindow();
706 break;
708 case WWT_SHADEBOX:
709 nw->SetDirty(w);
710 w->SetShaded(!w->IsShaded());
711 return;
713 case WWT_STICKYBOX:
714 w->flags ^= WF_STICKY;
715 nw->SetDirty(w);
716 if (_ctrl_pressed) w->window_desc.pref_sticky = (w->flags & WF_STICKY) != 0;
717 return;
719 default:
720 break;
723 /* Widget has no index, so the window is not interested in it. */
724 if (widget_index < 0) return;
726 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
727 if (w->IsWidgetHighlighted(widget_index)) {
728 w->SetWidgetHighlight(widget_index, TC_INVALID);
729 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
732 w->OnClick(pt, widget_index, click_count);
736 * Dispatch right mouse-button click in window.
737 * @param w Window to dispatch event in
738 * @param x X coordinate of the click
739 * @param y Y coordinate of the click
741 static void DispatchRightClickEvent(Window *w, int x, int y)
743 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
744 if (wid == nullptr) return;
746 Point pt = { x, y };
748 /* No widget to handle, or the window is not interested in it. */
749 if (wid->index >= 0) {
750 if (w->OnRightClick(pt, wid->index)) return;
753 /* Right-click close is enabled and there is a closebox. */
754 if (_settings_client.gui.right_click_wnd_close == RCC_YES && (w->window_desc.flags & WDF_NO_CLOSE) == 0) {
755 w->Close();
756 } else if (_settings_client.gui.right_click_wnd_close == RCC_YES_EXCEPT_STICKY && (w->flags & WF_STICKY) == 0 && (w->window_desc.flags & WDF_NO_CLOSE) == 0) {
757 /* Right-click close is enabled, but excluding sticky windows. */
758 w->Close();
759 } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
760 GuiShowTooltips(w, wid->tool_tip, TCC_RIGHT_CLICK);
765 * Dispatch hover of the mouse over a window.
766 * @param w Window to dispatch event in.
767 * @param x X coordinate of the click.
768 * @param y Y coordinate of the click.
770 static void DispatchHoverEvent(Window *w, int x, int y)
772 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
774 /* No widget to handle */
775 if (wid == nullptr) return;
777 Point pt = { x, y };
779 /* Show the tooltip if there is any */
780 if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
781 GuiShowTooltips(w, wid->tool_tip, TCC_HOVER);
782 return;
785 /* Widget has no index, so the window is not interested in it. */
786 if (wid->index < 0) return;
788 w->OnHover(pt, wid->index);
792 * Dispatch the mousewheel-action to the window.
793 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
794 * @param w Window
795 * @param nwid the widget where the scrollwheel was used
796 * @param wheel scroll up or down
798 static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
800 if (nwid == nullptr) return;
802 /* Using wheel on caption/shade-box shades or unshades the window. */
803 if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
804 w->SetShaded(wheel < 0);
805 return;
808 /* Wheeling a vertical scrollbar. */
809 if (nwid->type == NWID_VSCROLLBAR) {
810 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
811 if (sb->GetCount() > sb->GetCapacity()) {
812 if (sb->UpdatePosition(wheel)) w->SetDirty();
814 return;
817 /* Scroll the widget attached to the scrollbar. */
818 Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : nullptr);
819 if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
820 if (sb->UpdatePosition(wheel)) w->SetDirty();
825 * Returns whether a window may be shown or not.
826 * @param w The window to consider.
827 * @return True iff it may be shown, otherwise false.
829 static bool MayBeShown(const Window *w)
831 /* If we're not modal, everything is okay. */
832 if (!HasModalProgress()) return true;
834 switch (w->window_class) {
835 case WC_MAIN_WINDOW: ///< The background, i.e. the game.
836 case WC_MODAL_PROGRESS: ///< The actual progress window.
837 case WC_CONFIRM_POPUP_QUERY: ///< The abort window.
838 return true;
840 default:
841 return false;
846 * Generate repaint events for the visible part of window w within the rectangle.
848 * The function goes recursively upwards in the window stack, and splits the rectangle
849 * into multiple pieces at the window edges, so obscured parts are not redrawn.
851 * @param w Window that needs to be repainted
852 * @param left Left edge of the rectangle that should be repainted
853 * @param top Top edge of the rectangle that should be repainted
854 * @param right Right edge of the rectangle that should be repainted
855 * @param bottom Bottom edge of the rectangle that should be repainted
857 static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
859 Window::IteratorToFront it(w);
860 ++it;
861 for (; !it.IsEnd(); ++it) {
862 const Window *v = *it;
863 if (MayBeShown(v) &&
864 right > v->left &&
865 bottom > v->top &&
866 left < v->left + v->width &&
867 top < v->top + v->height) {
868 /* v and rectangle intersect with each other */
869 int x;
871 if (left < (x = v->left)) {
872 DrawOverlappedWindow(w, left, top, x, bottom);
873 DrawOverlappedWindow(w, x, top, right, bottom);
874 return;
877 if (right > (x = v->left + v->width)) {
878 DrawOverlappedWindow(w, left, top, x, bottom);
879 DrawOverlappedWindow(w, x, top, right, bottom);
880 return;
883 if (top < (x = v->top)) {
884 DrawOverlappedWindow(w, left, top, right, x);
885 DrawOverlappedWindow(w, left, x, right, bottom);
886 return;
889 if (bottom > (x = v->top + v->height)) {
890 DrawOverlappedWindow(w, left, top, right, x);
891 DrawOverlappedWindow(w, left, x, right, bottom);
892 return;
895 return;
899 /* Setup blitter, and dispatch a repaint event to window *wz */
900 DrawPixelInfo *dp = _cur_dpi;
901 dp->width = right - left;
902 dp->height = bottom - top;
903 dp->left = left - w->left;
904 dp->top = top - w->top;
905 dp->pitch = _screen.pitch;
906 dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
907 dp->zoom = ZOOM_LVL_MIN;
908 w->OnPaint();
912 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
913 * These windows should be re-painted.
914 * @param left Left edge of the rectangle that should be repainted
915 * @param top Top edge of the rectangle that should be repainted
916 * @param right Right edge of the rectangle that should be repainted
917 * @param bottom Bottom edge of the rectangle that should be repainted
919 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
921 DrawPixelInfo bk;
922 AutoRestoreBackup dpi_backup(_cur_dpi, &bk);
924 for (Window *w : Window::IterateFromBack()) {
925 if (MayBeShown(w) &&
926 right > w->left &&
927 bottom > w->top &&
928 left < w->left + w->width &&
929 top < w->top + w->height) {
930 /* Window w intersects with the rectangle => needs repaint */
931 DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
937 * Mark entire window as dirty (in need of re-paint)
938 * @ingroup dirty
940 void Window::SetDirty() const
942 AddDirtyBlock(this->left, this->top, this->left + this->width, this->top + this->height);
946 * Re-initialize a window, and optionally change its size.
947 * @param rx Horizontal resize of the window.
948 * @param ry Vertical resize of the window.
949 * @param reposition If set, reposition the window to default location.
950 * @note For just resizing the window, use #ResizeWindow instead.
952 void Window::ReInit(int rx, int ry, bool reposition)
954 this->SetDirty(); // Mark whole current window as dirty.
956 /* Save current size. */
957 int window_width = this->width * _gui_scale / this->scale;
958 int window_height = this->height * _gui_scale / this->scale;
959 this->scale = _gui_scale;
961 this->OnInit();
962 /* Re-initialize window smallest size. */
963 this->nested_root->SetupSmallestSize(this);
964 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
965 this->width = this->nested_root->smallest_x;
966 this->height = this->nested_root->smallest_y;
967 this->resize.step_width = this->nested_root->resize_x;
968 this->resize.step_height = this->nested_root->resize_y;
970 /* Resize as close to the original size + requested resize as possible. */
971 window_width = std::max(window_width + rx, this->width);
972 window_height = std::max(window_height + ry, this->height);
973 int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
974 int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
975 /* dx and dy has to go by step.. calculate it.
976 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
977 if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
978 if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
980 if (reposition) {
981 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
982 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
983 this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight());
986 ResizeWindow(this, dx, dy, true, false);
987 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
991 * Set the shaded state of the window to \a make_shaded.
992 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
993 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
995 void Window::SetShaded(bool make_shaded)
997 if (this->shade_select == nullptr) return;
999 int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1000 if (this->shade_select->shown_plane != desired) {
1001 if (make_shaded) {
1002 if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
1003 this->unshaded_size.width = this->width;
1004 this->unshaded_size.height = this->height;
1005 this->shade_select->SetDisplayedPlane(desired);
1006 this->ReInit(0, -this->height);
1007 } else {
1008 this->shade_select->SetDisplayedPlane(desired);
1009 int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1010 int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1011 this->ReInit(dx, dy);
1017 * Find the Window whose parent pointer points to this window
1018 * @param w parent Window to find child of
1019 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1020 * @return a Window pointer that is the child of \a w, or \c nullptr otherwise
1022 Window *Window::FindChildWindow(WindowClass wc) const
1024 for (Window *v : Window::Iterate()) {
1025 if ((wc == WC_INVALID || wc == v->window_class) && v->parent == this) return v;
1028 return nullptr;
1032 * Close all children a window might have in a head-recursive manner
1033 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1035 void Window::CloseChildWindows(WindowClass wc) const
1037 Window *child = this->FindChildWindow(wc);
1038 while (child != nullptr) {
1039 child->Close();
1040 child = this->FindChildWindow(wc);
1045 * Hide the window and all its child windows, and mark them for a later deletion.
1047 void Window::Close([[maybe_unused]] int data)
1049 /* Don't close twice. */
1050 if (*this->z_position == nullptr) return;
1052 *this->z_position = nullptr;
1054 if (_thd.window_class == this->window_class &&
1055 _thd.window_number == this->window_number) {
1056 ResetObjectToPlace();
1059 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1060 if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
1062 /* We can't scroll the window when it's closed. */
1063 if (_last_scroll_window == this) _last_scroll_window = nullptr;
1065 /* Make sure we don't try to access non-existing query strings. */
1066 this->querystrings.clear();
1068 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1069 if (_focused_window == this) {
1070 this->OnFocusLost(true);
1071 _focused_window = nullptr;
1074 this->CloseChildWindows();
1076 this->SetDirty();
1078 Window::closed_windows.push_back(this);
1082 * Remove window and all its child windows from the window stack.
1084 Window::~Window()
1086 /* Make sure the window is closed, deletion is allowed only in Window::DeleteClosedWindows(). */
1087 assert(*this->z_position == nullptr);
1089 if (this->viewport != nullptr) DeleteWindowViewport(this);
1093 * Find a window by its class and window number
1094 * @param cls Window class
1095 * @param number Number of the window within the window class
1096 * @return Pointer to the found window, or \c nullptr if not available
1098 Window *FindWindowById(WindowClass cls, WindowNumber number)
1100 for (Window *w : Window::Iterate()) {
1101 if (w->window_class == cls && w->window_number == number) return w;
1104 return nullptr;
1108 * Find any window by its class. Useful when searching for a window that uses
1109 * the window number as a #WindowClass, like #WC_SEND_NETWORK_MSG.
1110 * @param cls Window class
1111 * @return Pointer to the found window, or \c nullptr if not available
1113 Window *FindWindowByClass(WindowClass cls)
1115 for (Window *w : Window::Iterate()) {
1116 if (w->window_class == cls) return w;
1119 return nullptr;
1123 * Get the main window, i.e. FindWindowById(WC_MAIN_WINDOW, 0).
1124 * If the main window is not available, this function will trigger an assert.
1125 * @return Pointer to the main window.
1127 Window *GetMainWindow()
1129 Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
1130 assert(w != nullptr);
1131 return w;
1135 * Close a window by its class and window number (if it is open).
1136 * @param cls Window class
1137 * @param number Number of the window within the window class
1138 * @param force force closing; if false don't close when stickied
1140 void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
1142 Window *w = FindWindowById(cls, number);
1143 if (w != nullptr && (force || (w->flags & WF_STICKY) == 0)) {
1144 w->Close(data);
1149 * Close all windows of a given class
1150 * @param cls Window class of windows to delete
1152 void CloseWindowByClass(WindowClass cls, int data)
1154 /* Note: the container remains stable, even when deleting windows. */
1155 for (Window *w : Window::Iterate()) {
1156 if (w->window_class == cls) {
1157 w->Close(data);
1163 * Close all windows of a company. We identify windows of a company
1164 * by looking at the caption colour. If it is equal to the company ID
1165 * then we say the window belongs to the company and should be closed
1166 * @param id company identifier
1168 void CloseCompanyWindows(CompanyID id)
1170 /* Note: the container remains stable, even when deleting windows. */
1171 for (Window *w : Window::Iterate()) {
1172 if (w->owner == id) {
1173 w->Close();
1177 /* Also delete the company specific windows that don't have a company-colour. */
1178 CloseWindowById(WC_BUY_COMPANY, id);
1182 * Change the owner of all the windows one company can take over from another
1183 * company in the case of a company merger. Do not change ownership of windows
1184 * that need to be deleted once takeover is complete
1185 * @param old_owner original owner of the window
1186 * @param new_owner the new owner of the window
1188 void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1190 for (Window *w : Window::Iterate()) {
1191 if (w->owner != old_owner) continue;
1193 switch (w->window_class) {
1194 case WC_COMPANY_COLOUR:
1195 case WC_FINANCES:
1196 case WC_STATION_LIST:
1197 case WC_TRAINS_LIST:
1198 case WC_ROADVEH_LIST:
1199 case WC_SHIPS_LIST:
1200 case WC_AIRCRAFT_LIST:
1201 case WC_BUY_COMPANY:
1202 case WC_COMPANY:
1203 case WC_COMPANY_INFRASTRUCTURE:
1204 case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1205 continue;
1207 default:
1208 w->owner = new_owner;
1209 break;
1214 static void BringWindowToFront(Window *w, bool dirty = true);
1217 * Find a window and make it the relative top-window on the screen.
1218 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1219 * @param cls WindowClass of the window to activate
1220 * @param number WindowNumber of the window to activate
1221 * @return a pointer to the window thus activated
1223 Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
1225 Window *w = FindWindowById(cls, number);
1227 if (w != nullptr) {
1228 if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1230 w->SetWhiteBorder();
1231 BringWindowToFront(w);
1232 w->SetDirty();
1235 return w;
1238 static inline bool IsVitalWindow(const Window *w)
1240 switch (w->window_class) {
1241 case WC_MAIN_TOOLBAR:
1242 case WC_STATUS_BAR:
1243 case WC_NEWS_WINDOW:
1244 case WC_SEND_NETWORK_MSG:
1245 return true;
1247 default:
1248 return false;
1253 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1254 * a window with a given z-priority will appear above other windows with a lower value, and below
1255 * those with a higher one (the ordering within z-priorities is arbitrary).
1256 * @param wc The window class of window to get the z-priority for
1257 * @pre wc != WC_INVALID
1258 * @return The window's z-priority
1260 static uint GetWindowZPriority(WindowClass wc)
1262 assert(wc != WC_INVALID);
1264 uint z_priority = 0;
1266 switch (wc) {
1267 case WC_TOOLTIPS:
1268 ++z_priority;
1269 [[fallthrough]];
1271 case WC_ERRMSG:
1272 case WC_CONFIRM_POPUP_QUERY:
1273 ++z_priority;
1274 [[fallthrough]];
1276 case WC_ENDSCREEN:
1277 ++z_priority;
1278 [[fallthrough]];
1280 case WC_HIGHSCORE:
1281 ++z_priority;
1282 [[fallthrough]];
1284 case WC_DROPDOWN_MENU:
1285 ++z_priority;
1286 [[fallthrough]];
1288 case WC_MAIN_TOOLBAR:
1289 case WC_STATUS_BAR:
1290 ++z_priority;
1291 [[fallthrough]];
1293 case WC_OSK:
1294 ++z_priority;
1295 [[fallthrough]];
1297 case WC_QUERY_STRING:
1298 case WC_SEND_NETWORK_MSG:
1299 ++z_priority;
1300 [[fallthrough]];
1302 case WC_NETWORK_ASK_RELAY:
1303 case WC_MODAL_PROGRESS:
1304 case WC_NETWORK_STATUS_WINDOW:
1305 case WC_SAVE_PRESET:
1306 ++z_priority;
1307 [[fallthrough]];
1309 case WC_GENERATE_LANDSCAPE:
1310 case WC_SAVELOAD:
1311 case WC_GAME_OPTIONS:
1312 case WC_CUSTOM_CURRENCY:
1313 case WC_NETWORK_WINDOW:
1314 case WC_GRF_PARAMETERS:
1315 case WC_SCRIPT_LIST:
1316 case WC_SCRIPT_SETTINGS:
1317 case WC_TEXTFILE:
1318 ++z_priority;
1319 [[fallthrough]];
1321 case WC_CONSOLE:
1322 ++z_priority;
1323 [[fallthrough]];
1325 case WC_NEWS_WINDOW:
1326 ++z_priority;
1327 [[fallthrough]];
1329 default:
1330 ++z_priority;
1331 [[fallthrough]];
1333 case WC_MAIN_WINDOW:
1334 return z_priority;
1339 * On clicking on a window, make it the frontmost window of all windows with an equal
1340 * or lower z-priority. The window is marked dirty for a repaint
1341 * @param w window that is put into the relative foreground
1342 * @param dirty whether to mark the window dirty
1344 static void BringWindowToFront(Window *w, bool dirty)
1346 auto priority = GetWindowZPriority(w->window_class);
1347 WindowList::iterator dest = _z_windows.begin();
1348 while (dest != _z_windows.end() && (*dest == nullptr || GetWindowZPriority((*dest)->window_class) <= priority)) ++dest;
1350 if (dest != w->z_position) {
1351 _z_windows.splice(dest, _z_windows, w->z_position);
1354 if (dirty) w->SetDirty();
1358 * Initializes the data (except the position and initial size) of a new Window.
1359 * @param window_number Number being assigned to the new window
1360 * @return Window pointer of the newly created window
1361 * @pre If nested widgets are used (\a widget is \c nullptr), #nested_root and #nested_array_size must be initialized.
1362 * In addition, #widget_lookup is either \c nullptr, or already initialized.
1364 void Window::InitializeData(WindowNumber window_number)
1366 /* Set up window properties; some of them are needed to set up smallest size below */
1367 this->window_class = this->window_desc.cls;
1368 this->SetWhiteBorder();
1369 if (this->window_desc.default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
1370 this->owner = INVALID_OWNER;
1371 this->nested_focus = nullptr;
1372 this->window_number = window_number;
1374 this->OnInit();
1375 /* Initialize smallest size. */
1376 this->nested_root->SetupSmallestSize(this);
1377 /* Initialize to smallest size. */
1378 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1380 /* Further set up window properties,
1381 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1382 this->resize.step_width = this->nested_root->resize_x;
1383 this->resize.step_height = this->nested_root->resize_y;
1385 /* Give focus to the opened window unless a dropdown menu has focus or a text box of the focused window has focus
1386 * (so we don't interrupt typing) unless the new window has a text box. */
1387 bool dropdown_active = _focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU;
1388 bool editbox_active = EditBoxInGlobalFocus() && this->nested_root->GetWidgetOfType(WWT_EDITBOX) == nullptr;
1389 if (!dropdown_active && !editbox_active) SetFocusedWindow(this);
1391 /* Insert the window into the correct location in the z-ordering. */
1392 BringWindowToFront(this, false);
1396 * Set the position and smallest size of the window.
1397 * @param x Offset in pixels from the left of the screen of the new window.
1398 * @param y Offset in pixels from the top of the screen of the new window.
1399 * @param sm_width Smallest width in pixels of the window.
1400 * @param sm_height Smallest height in pixels of the window.
1402 void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1404 this->left = x;
1405 this->top = y;
1406 this->width = sm_width;
1407 this->height = sm_height;
1411 * Resize window towards the default size.
1412 * Prior to construction, a position for the new window (for its default size)
1413 * has been found with LocalGetWindowPlacement(). Initially, the window is
1414 * constructed with minimal size. Resizing the window to its default size is
1415 * done here.
1416 * @param def_width default width in pixels of the window
1417 * @param def_height default height in pixels of the window
1418 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1420 void Window::FindWindowPlacementAndResize(int def_width, int def_height)
1422 def_width = std::max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1423 def_height = std::max(def_height, this->height);
1424 /* Try to make windows smaller when our window is too small.
1425 * w->(width|height) is normally the same as min_(width|height),
1426 * but this way the GUIs can be made a little more dynamic;
1427 * one can use the same spec for multiple windows and those
1428 * can then determine the real minimum size of the window. */
1429 if (this->width != def_width || this->height != def_height) {
1430 /* Think about the overlapping toolbars when determining the minimum window size */
1431 int free_height = _screen.height;
1432 const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1433 if (wt != nullptr) free_height -= wt->height;
1434 wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1435 if (wt != nullptr) free_height -= wt->height;
1437 int enlarge_x = std::max(std::min(def_width - this->width, _screen.width - this->width), 0);
1438 int enlarge_y = std::max(std::min(def_height - this->height, free_height - this->height), 0);
1440 /* X and Y has to go by step.. calculate it.
1441 * The cast to int is necessary else x/y are implicitly casted to
1442 * unsigned int, which won't work. */
1443 if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1444 if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1446 ResizeWindow(this, enlarge_x, enlarge_y, true, false);
1447 /* ResizeWindow() calls this->OnResize(). */
1448 } else {
1449 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1450 this->OnResize();
1453 int nx = this->left;
1454 int ny = this->top;
1456 if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1458 const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1459 ny = std::max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
1460 nx = std::max(nx, 0);
1462 if (this->viewport != nullptr) {
1463 this->viewport->left += nx - this->left;
1464 this->viewport->top += ny - this->top;
1466 this->left = nx;
1467 this->top = ny;
1469 this->SetDirty();
1473 * Decide whether a given rectangle is a good place to open a completely visible new window.
1474 * The new window should be within screen borders, and not overlap with another already
1475 * existing window (except for the main window in the background).
1476 * @param left Left edge of the rectangle
1477 * @param top Top edge of the rectangle
1478 * @param width Width of the rectangle
1479 * @param height Height of the rectangle
1480 * @param toolbar_y Height of main toolbar
1481 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1482 * @return Boolean indication that the rectangle is a good place for the new window
1484 static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1486 int right = width + left;
1487 int bottom = height + top;
1489 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1491 /* Make sure it is not obscured by any window. */
1492 for (const Window *w : Window::Iterate()) {
1493 if (w->window_class == WC_MAIN_WINDOW) continue;
1495 if (right > w->left &&
1496 w->left + w->width > left &&
1497 bottom > w->top &&
1498 w->top + w->height > top) {
1499 return false;
1503 pos.x = left;
1504 pos.y = top;
1505 return true;
1509 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1510 * The new window should be mostly within screen borders, and not overlap with another already
1511 * existing window (except for the main window in the background).
1512 * @param left Left edge of the rectangle
1513 * @param top Top edge of the rectangle
1514 * @param width Width of the rectangle
1515 * @param height Height of the rectangle
1516 * @param toolbar_y Height of main toolbar
1517 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1518 * @return Boolean indication that the rectangle is a good place for the new window
1520 static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1522 bool rtl = _current_text_dir == TD_RTL;
1524 /* Left part of the rectangle may be at most 1/4 off-screen,
1525 * right part of the rectangle may be at most 1/2 off-screen
1527 if (rtl) {
1528 if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1529 } else {
1530 if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1533 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1534 if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1536 /* Make sure it is not obscured by any window. */
1537 for (const Window *w : Window::Iterate()) {
1538 if (w->window_class == WC_MAIN_WINDOW) continue;
1540 if (left + width > w->left &&
1541 w->left + w->width > left &&
1542 top + height > w->top &&
1543 w->top + w->height > top) {
1544 return false;
1548 pos.x = left;
1549 pos.y = top;
1550 return true;
1554 * Find a good place for opening a new window of a given width and height.
1555 * @param width Width of the new window
1556 * @param height Height of the new window
1557 * @return Top-left coordinate of the new window
1559 static Point GetAutoPlacePosition(int width, int height)
1561 Point pt;
1563 bool rtl = _current_text_dir == TD_RTL;
1565 /* First attempt, try top-left of the screen */
1566 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1567 const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
1568 if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1570 /* Second attempt, try around all existing windows.
1571 * The new window must be entirely on-screen, and not overlap with an existing window.
1572 * Eight starting points are tried, two at each corner.
1574 for (const Window *w : Window::Iterate()) {
1575 if (w->window_class == WC_MAIN_WINDOW) continue;
1577 if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1578 if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1579 if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1580 if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1581 if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1582 if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1583 if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1584 if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1587 /* Third attempt, try around all existing windows.
1588 * The new window may be partly off-screen, and must not overlap with an existing window.
1589 * Only four starting points are tried.
1591 for (const Window *w : Window::Iterate()) {
1592 if (w->window_class == WC_MAIN_WINDOW) continue;
1594 if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1595 if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1596 if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1597 if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1600 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1601 * of the closebox
1603 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1604 int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1605 int offset_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1607 restart:
1608 for (const Window *w : Window::Iterate()) {
1609 if (w->left == left && w->top == top) {
1610 left += offset_x;
1611 top += offset_y;
1612 goto restart;
1616 pt.x = left;
1617 pt.y = top;
1618 return pt;
1622 * Computer the position of the top-left corner of a window to be opened right
1623 * under the toolbar.
1624 * @param window_width the width of the window to get the position for
1625 * @return Coordinate of the top-left corner of the new window.
1627 Point GetToolbarAlignedWindowPosition(int window_width)
1629 const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1630 assert(w != nullptr);
1631 Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1632 return pt;
1636 * Compute the position of the top-left corner of a new window that is opened.
1638 * By default position a child window at an offset of 10/10 of its parent.
1639 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1640 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1641 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1642 * However if it falls too extremely outside window positions, reposition
1643 * it to an automatic place.
1645 * @param *desc The pointer to the WindowDesc to be created.
1646 * @param sm_width Smallest width of the window.
1647 * @param sm_height Smallest height of the window.
1648 * @param window_number The window number of the new window.
1650 * @return Coordinate of the top-left corner of the new window.
1652 static Point LocalGetWindowPlacement(const WindowDesc &desc, int16_t sm_width, int16_t sm_height, int window_number)
1654 Point pt;
1655 const Window *w;
1657 int16_t default_width = std::max(desc.GetDefaultWidth(), sm_width);
1658 int16_t default_height = std::max(desc.GetDefaultHeight(), sm_height);
1660 if (desc.parent_cls != WC_NONE && (w = FindWindowById(desc.parent_cls, window_number)) != nullptr) {
1661 bool rtl = _current_text_dir == TD_RTL;
1662 if (desc.parent_cls == WC_BUILD_TOOLBAR || desc.parent_cls == WC_SCEN_LAND_GEN) {
1663 pt.x = w->left + (rtl ? w->width - default_width : 0);
1664 pt.y = w->top + w->height;
1665 return pt;
1666 } else {
1667 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1668 * - Y position: closebox of parent + closebox of child + statusbar
1669 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1671 int indent_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
1672 if (w->top + 3 * indent_y < _screen.height) {
1673 pt.y = w->top + indent_y;
1674 int indent_close = NWidgetLeaf::closebox_dimension.width;
1675 int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1676 if (_current_text_dir == TD_RTL) {
1677 pt.x = std::max(w->left + w->width - default_width - indent_close, 0);
1678 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1679 } else {
1680 pt.x = std::min(w->left + indent_close, _screen.width - default_width);
1681 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1687 switch (desc.default_pos) {
1688 case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1689 return GetToolbarAlignedWindowPosition(default_width);
1691 case WDP_AUTO: // Find a good automatic position for the window
1692 return GetAutoPlacePosition(default_width, default_height);
1694 case WDP_CENTER: // Centre the window horizontally
1695 pt.x = (_screen.width - default_width) / 2;
1696 pt.y = (_screen.height - default_height) / 2;
1697 break;
1699 case WDP_MANUAL:
1700 pt.x = 0;
1701 pt.y = 0;
1702 break;
1704 default:
1705 NOT_REACHED();
1708 return pt;
1711 /* virtual */ Point Window::OnInitialPosition([[maybe_unused]]int16_t sm_width, [[maybe_unused]]int16_t sm_height, [[maybe_unused]]int window_number)
1713 return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1717 * Perform the first part of the initialization of a nested widget tree.
1718 * Construct a nested widget tree in #nested_root, and optionally fill the #widget_lookup array to provide quick access to the uninitialized widgets.
1719 * This is mainly useful for setting very basic properties.
1720 * @param fill_nested Fill the #widget_lookup (enabling is expensive!).
1721 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1723 void Window::CreateNestedTree()
1725 this->nested_root = MakeWindowNWidgetTree(this->window_desc.nwid_parts, &this->shade_select);
1726 this->nested_root->FillWidgetLookup(this->widget_lookup);
1730 * Perform the second part of the initialization of a nested widget tree.
1731 * @param window_number Number of the new window.
1733 void Window::FinishInitNested(WindowNumber window_number)
1735 this->InitializeData(window_number);
1736 this->ApplyDefaults();
1737 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1738 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1739 this->FindWindowPlacementAndResize(this->window_desc.GetDefaultWidth(), this->window_desc.GetDefaultHeight());
1743 * Perform complete initialization of the #Window with nested widgets, to allow use.
1744 * @param window_number Number of the new window.
1746 void Window::InitNested(WindowNumber window_number)
1748 this->CreateNestedTree();
1749 this->FinishInitNested(window_number);
1753 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1754 * @param desc The description of the window.
1756 Window::Window(WindowDesc &desc) : window_desc(desc), scale(_gui_scale), mouse_capture_widget(-1)
1758 this->z_position = _z_windows.insert(_z_windows.end(), this);
1762 * Do a search for a window at specific coordinates. For this we start
1763 * at the topmost window, obviously and work our way down to the bottom
1764 * @param x position x to query
1765 * @param y position y to query
1766 * @return a pointer to the found window if any, nullptr otherwise
1768 Window *FindWindowFromPt(int x, int y)
1770 for (Window *w : Window::IterateFromFront()) {
1771 if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1772 return w;
1776 return nullptr;
1780 * (re)initialize the windowing system
1782 void InitWindowSystem()
1784 IConsoleClose();
1786 _focused_window = nullptr;
1787 _mouseover_last_w = nullptr;
1788 _last_scroll_window = nullptr;
1789 _scrolling_viewport = false;
1790 _mouse_hovering = false;
1792 SetupWidgetDimensions();
1793 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1794 NWidgetScrollbar::InvalidateDimensionCache();
1796 InitDepotWindowBlockSizes();
1798 ShowFirstError();
1802 * Close down the windowing system
1804 void UnInitWindowSystem()
1806 UnshowCriticalError();
1808 for (Window *w : Window::Iterate()) w->Close();
1810 Window::DeleteClosedWindows();
1812 assert(_z_windows.empty());
1816 * Reset the windowing system, by means of shutting it down followed by re-initialization
1818 void ResetWindowSystem()
1820 UnInitWindowSystem();
1821 InitWindowSystem();
1822 _thd.Reset();
1825 static void DecreaseWindowCounters()
1827 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1829 for (Window *w : Window::Iterate()) {
1830 if (_scroller_click_timeout == 0) {
1831 /* Unclick scrollbar buttons if they are pressed. */
1832 for (auto &pair : w->widget_lookup) {
1833 NWidgetBase *nwid = pair.second;
1834 if (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR) {
1835 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1836 if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
1837 sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
1838 w->mouse_capture_widget = -1;
1839 sb->SetDirty(w);
1845 /* Handle editboxes */
1846 for (auto &pair : w->querystrings) {
1847 pair.second->HandleEditBox(w, pair.first);
1850 w->OnMouseLoop();
1853 for (Window *w : Window::Iterate()) {
1854 if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
1855 CLRBITS(w->flags, WF_TIMEOUT);
1857 w->OnTimeout();
1858 w->RaiseButtons(true);
1863 static void HandlePlacePresize()
1865 if (_special_mouse_mode != WSM_PRESIZE) return;
1867 Window *w = _thd.GetCallbackWnd();
1868 if (w == nullptr) return;
1870 Point pt = GetTileBelowCursor();
1871 if (pt.x == -1) {
1872 _thd.selend.x = -1;
1873 return;
1876 w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
1880 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
1881 * @return State of handling the event.
1883 static EventState HandleMouseDragDrop()
1885 if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED;
1887 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
1889 Window *w = _thd.GetCallbackWnd();
1890 if (w != nullptr) {
1891 /* Send an event in client coordinates. */
1892 Point pt;
1893 pt.x = _cursor.pos.x - w->left;
1894 pt.y = _cursor.pos.y - w->top;
1895 if (_left_button_down) {
1896 w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
1897 } else {
1898 w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
1902 if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
1903 return ES_HANDLED;
1906 /** Report position of the mouse to the underlying window. */
1907 static void HandleMouseOver()
1909 Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
1911 /* We changed window, put an OnMouseOver event to the last window */
1912 if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
1913 /* Reset mouse-over coordinates of previous window */
1914 Point pt = { -1, -1 };
1915 _mouseover_last_w->OnMouseOver(pt, 0);
1918 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
1919 _mouseover_last_w = w;
1921 if (w != nullptr) {
1922 /* send an event in client coordinates. */
1923 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
1924 const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
1925 if (widget != nullptr) w->OnMouseOver(pt, widget->index);
1929 /** Direction for moving the window. */
1930 enum PreventHideDirection {
1931 PHD_UP, ///< Above v is a safe position.
1932 PHD_DOWN, ///< Below v is a safe position.
1936 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
1937 * If needed, move the window base coordinates to keep it visible.
1938 * @param nx Base horizontal coordinate of the rectangle.
1939 * @param ny Base vertical coordinate of the rectangle.
1940 * @param rect Rectangle that must stay visible (horizontally, vertically, or both)
1941 * @param v Window lying in front of the rectangle.
1942 * @param px Previous horizontal base coordinate.
1943 * @param dir If no room horizontally, move the rectangle to the indicated position.
1945 static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
1947 if (v == nullptr) return;
1949 const int min_visible = rect.Height();
1951 int v_bottom = v->top + v->height - 1;
1952 int v_right = v->left + v->width - 1;
1953 int safe_y = (dir == PHD_UP) ? (v->top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom); // Compute safe vertical position.
1955 if (*ny + rect.top <= v->top - min_visible) return; // Above v is enough space
1956 if (*ny + rect.bottom >= v_bottom + min_visible) return; // Below v is enough space
1958 /* Vertically, the rectangle is hidden behind v. */
1959 if (*nx + rect.left + min_visible < v->left) { // At left of v.
1960 if (v->left < min_visible) *ny = safe_y; // But enough room, force it to a safe position.
1961 return;
1963 if (*nx + rect.right - min_visible > v_right) { // At right of v.
1964 if (v_right > _screen.width - min_visible) *ny = safe_y; // Not enough room, force it to a safe position.
1965 return;
1968 /* Horizontally also hidden, force movement to a safe area. */
1969 if (px + rect.left < v->left && v->left >= min_visible) { // Coming from the left, and enough room there.
1970 *nx = v->left - min_visible - rect.left;
1971 } else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) { // Coming from the right, and enough room there.
1972 *nx = v_right + min_visible - rect.right;
1973 } else {
1974 *ny = safe_y;
1979 * Make sure at least a part of the caption bar is still visible by moving
1980 * the window if necessary.
1981 * @param w The window to check.
1982 * @param nx The proposed new x-location of the window.
1983 * @param ny The proposed new y-location of the window.
1985 static void EnsureVisibleCaption(Window *w, int nx, int ny)
1987 /* Search for the title bar rectangle. */
1988 const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
1989 if (caption != nullptr) {
1990 const Rect caption_rect = caption->GetCurrentRect();
1992 const int min_visible = caption_rect.Height();
1994 /* Make sure the window doesn't leave the screen */
1995 nx = Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
1996 ny = Clamp(ny, 0, _screen.height - min_visible);
1998 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
1999 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2000 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2003 if (w->viewport != nullptr) {
2004 w->viewport->left += nx - w->left;
2005 w->viewport->top += ny - w->top;
2008 w->left = nx;
2009 w->top = ny;
2013 * Resize the window.
2014 * Update all the widgets of a window based on their resize flags
2015 * Both the areas of the old window and the new sized window are set dirty
2016 * ensuring proper redrawal.
2017 * @param w Window to resize
2018 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2019 * @param delta_y Delta y-size of changed window
2020 * @param clamp_to_screen Whether to make sure the whole window stays visible
2022 void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
2024 if (delta_x != 0 || delta_y != 0) {
2025 if (clamp_to_screen) {
2026 /* Determine the new right/bottom position. If that is outside of the bounds of
2027 * the resolution clamp it in such a manner that it stays within the bounds. */
2028 int new_right = w->left + w->width + delta_x;
2029 int new_bottom = w->top + w->height + delta_y;
2030 if (new_right >= (int)_screen.width) delta_x -= Ceil(new_right - _screen.width, std::max(1U, w->nested_root->resize_x));
2031 if (new_bottom >= (int)_screen.height) delta_y -= Ceil(new_bottom - _screen.height, std::max(1U, w->nested_root->resize_y));
2034 w->SetDirty();
2036 uint new_xinc = std::max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2037 uint new_yinc = std::max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2038 assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2039 assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2041 w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2042 w->width = w->nested_root->current_x;
2043 w->height = w->nested_root->current_y;
2046 EnsureVisibleCaption(w, w->left, w->top);
2048 /* Schedule OnResize to make sure everything is initialised correctly if it needs to be. */
2049 if (schedule_resize) {
2050 w->ScheduleResize();
2051 } else {
2052 w->OnResize();
2054 w->SetDirty();
2058 * Return the top of the main view available for general use.
2059 * @return Uppermost vertical coordinate available.
2060 * @note Above the upper y coordinate is often the main toolbar.
2062 int GetMainViewTop()
2064 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2065 return (w == nullptr) ? 0 : w->top + w->height;
2069 * Return the bottom of the main view available for general use.
2070 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2071 * @note At and below the bottom y coordinate is often the status bar.
2073 int GetMainViewBottom()
2075 Window *w = FindWindowById(WC_STATUS_BAR, 0);
2076 return (w == nullptr) ? _screen.height : w->top;
2079 static bool _dragging_window; ///< A window is being dragged or resized.
2082 * Handle dragging/resizing of a window.
2083 * @return State of handling the event.
2085 static EventState HandleWindowDragging()
2087 /* Get out immediately if no window is being dragged at all. */
2088 if (!_dragging_window) return ES_NOT_HANDLED;
2090 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2091 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2093 /* Otherwise find the window... */
2094 for (Window *w : Window::Iterate()) {
2095 if (w->flags & WF_DRAGGING) {
2096 /* Stop the dragging if the left mouse button was released */
2097 if (!_left_button_down) {
2098 w->flags &= ~WF_DRAGGING;
2099 break;
2102 w->SetDirty();
2104 int x = _cursor.pos.x + _drag_delta.x;
2105 int y = _cursor.pos.y + _drag_delta.y;
2106 int nx = x;
2107 int ny = y;
2109 if (_settings_client.gui.window_snap_radius != 0) {
2110 int hsnap = _settings_client.gui.window_snap_radius;
2111 int vsnap = _settings_client.gui.window_snap_radius;
2112 int delta;
2114 for (const Window *v : Window::Iterate()) {
2115 if (v == w) continue; // Don't snap at yourself
2117 if (y + w->height > v->top && y < v->top + v->height) {
2118 /* Your left border <-> other right border */
2119 delta = abs(v->left + v->width - x);
2120 if (delta <= hsnap) {
2121 nx = v->left + v->width;
2122 hsnap = delta;
2125 /* Your right border <-> other left border */
2126 delta = abs(v->left - x - w->width);
2127 if (delta <= hsnap) {
2128 nx = v->left - w->width;
2129 hsnap = delta;
2133 if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2134 /* Your left border <-> other left border */
2135 delta = abs(v->left - x);
2136 if (delta <= hsnap) {
2137 nx = v->left;
2138 hsnap = delta;
2141 /* Your right border <-> other right border */
2142 delta = abs(v->left + v->width - x - w->width);
2143 if (delta <= hsnap) {
2144 nx = v->left + v->width - w->width;
2145 hsnap = delta;
2149 if (x + w->width > v->left && x < v->left + v->width) {
2150 /* Your top border <-> other bottom border */
2151 delta = abs(v->top + v->height - y);
2152 if (delta <= vsnap) {
2153 ny = v->top + v->height;
2154 vsnap = delta;
2157 /* Your bottom border <-> other top border */
2158 delta = abs(v->top - y - w->height);
2159 if (delta <= vsnap) {
2160 ny = v->top - w->height;
2161 vsnap = delta;
2165 if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2166 /* Your top border <-> other top border */
2167 delta = abs(v->top - y);
2168 if (delta <= vsnap) {
2169 ny = v->top;
2170 vsnap = delta;
2173 /* Your bottom border <-> other bottom border */
2174 delta = abs(v->top + v->height - y - w->height);
2175 if (delta <= vsnap) {
2176 ny = v->top + v->height - w->height;
2177 vsnap = delta;
2183 EnsureVisibleCaption(w, nx, ny);
2185 w->SetDirty();
2186 return ES_HANDLED;
2187 } else if (w->flags & WF_SIZING) {
2188 /* Stop the sizing if the left mouse button was released */
2189 if (!_left_button_down) {
2190 w->flags &= ~WF_SIZING;
2191 w->SetDirty();
2192 break;
2195 /* Compute difference in pixels between cursor position and reference point in the window.
2196 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2198 int x, y = _cursor.pos.y - _drag_delta.y;
2199 if (w->flags & WF_SIZING_LEFT) {
2200 x = _drag_delta.x - _cursor.pos.x;
2201 } else {
2202 x = _cursor.pos.x - _drag_delta.x;
2205 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2206 if (w->resize.step_width == 0) x = 0;
2207 if (w->resize.step_height == 0) y = 0;
2209 /* Check the resize button won't go past the bottom of the screen */
2210 if (w->top + w->height + y > _screen.height) {
2211 y = _screen.height - w->height - w->top;
2214 /* X and Y has to go by step.. calculate it.
2215 * The cast to int is necessary else x/y are implicitly casted to
2216 * unsigned int, which won't work. */
2217 if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2218 if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2220 /* Check that we don't go below the minimum set size */
2221 if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2222 x = w->nested_root->smallest_x - w->width;
2224 if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2225 y = w->nested_root->smallest_y - w->height;
2228 /* Window already on size */
2229 if (x == 0 && y == 0) return ES_HANDLED;
2231 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2232 _drag_delta.y += y;
2233 if ((w->flags & WF_SIZING_LEFT) && x != 0) {
2234 _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2235 w->SetDirty();
2236 w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2237 /* ResizeWindow() below ensures marking new position as dirty. */
2238 } else {
2239 _drag_delta.x += x;
2242 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2243 ResizeWindow(w, x, y);
2244 return ES_HANDLED;
2248 _dragging_window = false;
2249 return ES_HANDLED;
2253 * Start window dragging
2254 * @param w Window to start dragging
2256 static void StartWindowDrag(Window *w)
2258 w->flags |= WF_DRAGGING;
2259 w->flags &= ~WF_CENTERED;
2260 _dragging_window = true;
2262 _drag_delta.x = w->left - _cursor.pos.x;
2263 _drag_delta.y = w->top - _cursor.pos.y;
2265 BringWindowToFront(w);
2269 * Start resizing a window.
2270 * @param w Window to start resizing.
2271 * @param to_left Whether to drag towards the left or not
2273 static void StartWindowSizing(Window *w, bool to_left)
2275 w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
2276 w->flags &= ~WF_CENTERED;
2277 _dragging_window = true;
2279 _drag_delta.x = _cursor.pos.x;
2280 _drag_delta.y = _cursor.pos.y;
2282 BringWindowToFront(w);
2286 * Handle scrollbar scrolling with the mouse.
2287 * @param w window with active scrollbar.
2289 static void HandleScrollbarScrolling(Window *w)
2291 int i;
2292 NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->mouse_capture_widget);
2293 bool rtl = false;
2295 if (sb->type == NWID_HSCROLLBAR) {
2296 i = _cursor.pos.x - _cursorpos_drag_start.x;
2297 rtl = _current_text_dir == TD_RTL;
2298 } else {
2299 i = _cursor.pos.y - _cursorpos_drag_start.y;
2302 if (sb->disp_flags & ND_SCROLLBAR_BTN) {
2303 if (_scroller_click_timeout == 1) {
2304 _scroller_click_timeout = 3;
2305 if (sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1)) w->SetDirty();
2307 return;
2310 /* Find the item we want to move to. SetPosition will make sure it's inside bounds. */
2311 int pos = RoundDivSU((i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size);
2312 if (rtl) pos = sb->GetCount() - sb->GetCapacity() - pos;
2313 if (sb->SetPosition(pos)) w->SetDirty();
2317 * Handle active widget (mouse draggin on widget) with the mouse.
2318 * @return State of handling the event.
2320 static EventState HandleActiveWidget()
2322 for (Window *w : Window::Iterate()) {
2323 if (w->mouse_capture_widget >= 0) {
2324 /* Abort if no button is clicked any more. */
2325 if (!_left_button_down) {
2326 w->SetWidgetDirty(w->mouse_capture_widget);
2327 w->mouse_capture_widget = -1;
2328 return ES_HANDLED;
2331 /* Handle scrollbar internally, or dispatch click event */
2332 WidgetType type = w->GetWidget<NWidgetBase>(w->mouse_capture_widget)->type;
2333 if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
2334 HandleScrollbarScrolling(w);
2335 } else {
2336 /* If cursor hasn't moved, there is nothing to do. */
2337 if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2339 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2340 w->OnClick(pt, w->mouse_capture_widget, 0);
2342 return ES_HANDLED;
2346 return ES_NOT_HANDLED;
2350 * Handle viewport scrolling with the mouse.
2351 * @return State of handling the event.
2353 static EventState HandleViewportScroll()
2355 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == SWS_SCROLL_MAP && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2357 if (!_scrolling_viewport) return ES_NOT_HANDLED;
2359 /* When we don't have a last scroll window we are starting to scroll.
2360 * When the last scroll window and this are not the same we went
2361 * outside of the window and should not left-mouse scroll anymore. */
2362 if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2364 if (_last_scroll_window == nullptr || !((_settings_client.gui.scroll_mode != VSM_MAP_LMB && _right_button_down) || scrollwheel_scrolling || (_settings_client.gui.scroll_mode == VSM_MAP_LMB && _left_button_down))) {
2365 _cursor.fix_at = false;
2366 _scrolling_viewport = false;
2367 _last_scroll_window = nullptr;
2368 return ES_NOT_HANDLED;
2371 if (_last_scroll_window == GetMainWindow() && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
2372 /* If the main window is following a vehicle, then first let go of it! */
2373 const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
2374 ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2375 return ES_NOT_HANDLED;
2378 Point delta;
2379 if (scrollwheel_scrolling) {
2380 /* We are using scrollwheels for scrolling */
2381 delta.x = _cursor.h_wheel;
2382 delta.y = _cursor.v_wheel;
2383 _cursor.v_wheel = 0;
2384 _cursor.h_wheel = 0;
2385 } else {
2386 if (_settings_client.gui.scroll_mode != VSM_VIEWPORT_RMB_FIXED) {
2387 delta.x = -_cursor.delta.x;
2388 delta.y = -_cursor.delta.y;
2389 } else {
2390 delta.x = _cursor.delta.x;
2391 delta.y = _cursor.delta.y;
2395 /* Create a scroll-event and send it to the window */
2396 if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2398 _cursor.delta.x = 0;
2399 _cursor.delta.y = 0;
2400 return ES_HANDLED;
2404 * Check if a window can be made relative top-most window, and if so do
2405 * it. If a window does not obscure any other windows, it will not
2406 * be brought to the foreground. Also if the only obscuring windows
2407 * are so-called system-windows, the window will not be moved.
2408 * The function will return false when a child window of this window is a
2409 * modal-popup; function returns a false and child window gets a white border
2410 * @param w Window to bring relatively on-top
2411 * @return false if the window has an active modal child, true otherwise
2413 static bool MaybeBringWindowToFront(Window *w)
2415 bool bring_to_front = false;
2417 if (w->window_class == WC_MAIN_WINDOW ||
2418 IsVitalWindow(w) ||
2419 w->window_class == WC_TOOLTIPS ||
2420 w->window_class == WC_DROPDOWN_MENU) {
2421 return true;
2424 /* Use unshaded window size rather than current size for shaded windows. */
2425 int w_width = w->width;
2426 int w_height = w->height;
2427 if (w->IsShaded()) {
2428 w_width = w->unshaded_size.width;
2429 w_height = w->unshaded_size.height;
2432 Window::IteratorToFront it(w);
2433 ++it;
2434 for (; !it.IsEnd(); ++it) {
2435 Window *u = *it;
2436 /* A modal child will prevent the activation of the parent window */
2437 if (u->parent == w && (u->window_desc.flags & WDF_MODAL)) {
2438 u->SetWhiteBorder();
2439 u->SetDirty();
2440 return false;
2443 if (u->window_class == WC_MAIN_WINDOW ||
2444 IsVitalWindow(u) ||
2445 u->window_class == WC_TOOLTIPS ||
2446 u->window_class == WC_DROPDOWN_MENU) {
2447 continue;
2450 /* Window sizes don't interfere, leave z-order alone */
2451 if (w->left + w_width <= u->left ||
2452 u->left + u->width <= w->left ||
2453 w->top + w_height <= u->top ||
2454 u->top + u->height <= w->top) {
2455 continue;
2458 bring_to_front = true;
2461 if (bring_to_front) BringWindowToFront(w);
2462 return true;
2466 * Process keypress for editbox widget.
2467 * @param wid Editbox widget.
2468 * @param key the Unicode value of the key.
2469 * @param keycode the untranslated key code including shift state.
2470 * @return #ES_HANDLED if the key press has been handled and no other
2471 * window should receive the event.
2473 EventState Window::HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
2475 QueryString *query = this->GetQueryString(wid);
2476 if (query == nullptr) return ES_NOT_HANDLED;
2478 int action = QueryString::ACTION_NOTHING;
2480 switch (query->text.HandleKeyPress(key, keycode)) {
2481 case HKPR_EDITING:
2482 this->SetWidgetDirty(wid);
2483 this->OnEditboxChanged(wid);
2484 break;
2486 case HKPR_CURSOR:
2487 this->SetWidgetDirty(wid);
2488 /* For the OSK also invalidate the parent window */
2489 if (this->window_class == WC_OSK) this->InvalidateData();
2490 break;
2492 case HKPR_CONFIRM:
2493 if (this->window_class == WC_OSK) {
2494 this->OnClick(Point(), WID_OSK_OK, 1);
2495 } else if (query->ok_button >= 0) {
2496 this->OnClick(Point(), query->ok_button, 1);
2497 } else {
2498 action = query->ok_button;
2500 break;
2502 case HKPR_CANCEL:
2503 if (this->window_class == WC_OSK) {
2504 this->OnClick(Point(), WID_OSK_CANCEL, 1);
2505 } else if (query->cancel_button >= 0) {
2506 this->OnClick(Point(), query->cancel_button, 1);
2507 } else {
2508 action = query->cancel_button;
2510 break;
2512 case HKPR_NOT_HANDLED:
2513 return ES_NOT_HANDLED;
2515 default: break;
2518 switch (action) {
2519 case QueryString::ACTION_DESELECT:
2520 this->UnfocusFocusedWidget();
2521 break;
2523 case QueryString::ACTION_CLEAR:
2524 if (query->text.bytes <= 1) {
2525 /* If already empty, unfocus instead */
2526 this->UnfocusFocusedWidget();
2527 } else {
2528 query->text.DeleteAll();
2529 this->SetWidgetDirty(wid);
2530 this->OnEditboxChanged(wid);
2532 break;
2534 default:
2535 break;
2538 return ES_HANDLED;
2542 * Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
2543 * @param hotkey Hotkey code
2545 void HandleToolbarHotkey(int hotkey)
2547 assert(HasModalProgress() || IsLocalCompany());
2549 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2550 if (w != nullptr) {
2551 if (w->window_desc.hotkeys != nullptr) {
2552 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2558 * Handle keyboard input.
2559 * @param keycode Virtual keycode of the key.
2560 * @param key Unicode character of the key.
2562 void HandleKeypress(uint keycode, char32_t key)
2564 /* World generation is multithreaded and messes with companies.
2565 * But there is no company related window open anyway, so _current_company is not used. */
2566 assert(HasModalProgress() || IsLocalCompany());
2569 * The Unicode standard defines an area called the private use area. Code points in this
2570 * area are reserved for private use and thus not portable between systems. For instance,
2571 * Apple defines code points for the arrow keys in this area, but these are only printable
2572 * on a system running OS X. We don't want these keys to show up in text fields and such,
2573 * and thus we have to clear the unicode character when we encounter such a key.
2575 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2578 * If both key and keycode is zero, we don't bother to process the event.
2580 if (key == 0 && keycode == 0) return;
2582 /* Check if the focused window has a focused editbox */
2583 if (EditBoxInGlobalFocus()) {
2584 /* All input will in this case go to the focused editbox */
2585 if (_focused_window->window_class == WC_CONSOLE) {
2586 if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2587 } else {
2588 if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
2592 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2593 for (Window *w : Window::IterateFromFront()) {
2594 if (w->window_class == WC_MAIN_TOOLBAR) continue;
2595 if (w->window_desc.hotkeys != nullptr) {
2596 int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2597 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2599 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2602 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2603 /* When there is no toolbar w is null, check for that */
2604 if (w != nullptr) {
2605 if (w->window_desc.hotkeys != nullptr) {
2606 int hotkey = w->window_desc.hotkeys->CheckMatch(keycode);
2607 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2609 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2612 HandleGlobalHotkeys(key, keycode);
2616 * State of CONTROL key has changed
2618 void HandleCtrlChanged()
2620 /* Call the event, start with the uppermost window. */
2621 for (Window *w : Window::IterateFromFront()) {
2622 if (w->OnCTRLStateChange() == ES_HANDLED) return;
2627 * Insert a text string at the cursor position into the edit box widget.
2628 * @param wid Edit box widget.
2629 * @param str Text string to insert.
2631 /* virtual */ void Window::InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2633 QueryString *query = this->GetQueryString(wid);
2634 if (query == nullptr) return;
2636 if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2637 this->SetWidgetDirty(wid);
2638 this->OnEditboxChanged(wid);
2643 * Handle text input.
2644 * @param str Text string to input.
2645 * @param marked Is the input a marked composition string from an IME?
2646 * @param caret Move the caret to this point in the insertion string.
2648 void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2650 if (!EditBoxInGlobalFocus()) return;
2652 _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
2656 * Local counter that is incremented each time an mouse input event is detected.
2657 * The counter is used to stop auto-scrolling.
2658 * @see HandleAutoscroll()
2659 * @see HandleMouseEvents()
2661 static int _input_events_this_tick = 0;
2664 * If needed and switched on, perform auto scrolling (automatically
2665 * moving window contents when mouse is near edge of the window).
2667 static void HandleAutoscroll()
2669 if (_game_mode == GM_MENU || HasModalProgress()) return;
2670 if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
2671 if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2673 int x = _cursor.pos.x;
2674 int y = _cursor.pos.y;
2675 Window *w = FindWindowFromPt(x, y);
2676 if (w == nullptr || w->flags & WF_DISABLE_VP_SCROLL) return;
2677 if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
2679 Viewport *vp = IsPtInWindowViewport(w, x, y);
2680 if (vp == nullptr) return;
2682 x -= vp->left;
2683 y -= vp->top;
2685 /* here allows scrolling in both x and y axis */
2686 /* If we succeed at scrolling in any direction, stop following a vehicle. */
2687 static const int SCROLLSPEED = 3;
2688 if (x - 15 < 0) {
2689 w->viewport->follow_vehicle = INVALID_VEHICLE;
2690 w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
2691 } else if (15 - (vp->width - x) > 0) {
2692 w->viewport->follow_vehicle = INVALID_VEHICLE;
2693 w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
2695 if (y - 15 < 0) {
2696 w->viewport->follow_vehicle = INVALID_VEHICLE;
2697 w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
2698 } else if (15 - (vp->height - y) > 0) {
2699 w->viewport->follow_vehicle = INVALID_VEHICLE;
2700 w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
2704 enum MouseClick {
2705 MC_NONE = 0,
2706 MC_LEFT,
2707 MC_RIGHT,
2708 MC_DOUBLE_LEFT,
2709 MC_HOVER,
2712 static constexpr int MAX_OFFSET_DOUBLE_CLICK = 5; ///< How much the mouse is allowed to move to call it a double click
2713 static constexpr int MAX_OFFSET_HOVER = 5; ///< Maximum mouse movement before stopping a hover event.
2715 extern EventState VpHandlePlaceSizingDrag();
2717 const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500); ///< Time between 2 left clicks before it becoming a double click.
2719 static void ScrollMainViewport(int x, int y)
2721 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2722 Window *w = GetMainWindow();
2723 w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
2724 w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
2729 * Describes all the different arrow key combinations the game allows
2730 * when it is in scrolling mode.
2731 * The real arrow keys are bitwise numbered as
2732 * 1 = left
2733 * 2 = up
2734 * 4 = right
2735 * 8 = down
2737 static const int8_t scrollamt[16][2] = {
2738 { 0, 0}, ///< no key specified
2739 {-2, 0}, ///< 1 : left
2740 { 0, -2}, ///< 2 : up
2741 {-2, -1}, ///< 3 : left + up
2742 { 2, 0}, ///< 4 : right
2743 { 0, 0}, ///< 5 : left + right = nothing
2744 { 2, -1}, ///< 6 : right + up
2745 { 0, -2}, ///< 7 : right + left + up = up
2746 { 0, 2}, ///< 8 : down
2747 {-2, 1}, ///< 9 : down + left
2748 { 0, 0}, ///< 10 : down + up = nothing
2749 {-2, 0}, ///< 11 : left + up + down = left
2750 { 2, 1}, ///< 12 : down + right
2751 { 0, 2}, ///< 13 : left + right + down = down
2752 { 2, 0}, ///< 14 : right + up + down = right
2753 { 0, 0}, ///< 15 : left + up + right + down = nothing
2756 static void HandleKeyScrolling()
2759 * Check that any of the dirkeys is pressed and that the focused window
2760 * doesn't have an edit-box as focused widget.
2762 if (_dirkeys && !EditBoxInGlobalFocus()) {
2763 int factor = _shift_pressed ? 50 : 10;
2765 if (_game_mode != GM_MENU && _game_mode != GM_BOOTSTRAP) {
2766 /* Key scrolling stops following a vehicle. */
2767 GetMainWindow()->viewport->follow_vehicle = INVALID_VEHICLE;
2770 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2774 static void MouseLoop(MouseClick click, int mousewheel)
2776 /* World generation is multithreaded and messes with companies.
2777 * But there is no company related window open anyway, so _current_company is not used. */
2778 assert(HasModalProgress() || IsLocalCompany());
2780 HandlePlacePresize();
2781 UpdateTileSelection();
2783 if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2784 if (HandleMouseDragDrop() == ES_HANDLED) return;
2785 if (HandleWindowDragging() == ES_HANDLED) return;
2786 if (HandleActiveWidget() == ES_HANDLED) return;
2787 if (HandleViewportScroll() == ES_HANDLED) return;
2789 HandleMouseOver();
2791 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == SWS_SCROLL_MAP && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2792 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2794 int x = _cursor.pos.x;
2795 int y = _cursor.pos.y;
2796 Window *w = FindWindowFromPt(x, y);
2797 if (w == nullptr) return;
2799 if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2800 Viewport *vp = IsPtInWindowViewport(w, x, y);
2802 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2803 if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
2805 if (mousewheel != 0) {
2806 /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2807 if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
2809 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2810 if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2813 if (vp != nullptr) {
2814 if (scrollwheel_scrolling && !(w->flags & WF_DISABLE_VP_SCROLL)) {
2815 _scrolling_viewport = true;
2816 _cursor.fix_at = true;
2817 return;
2820 switch (click) {
2821 case MC_DOUBLE_LEFT:
2822 case MC_LEFT:
2823 if (HandleViewportClicked(vp, x, y)) return;
2824 if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2825 _settings_client.gui.scroll_mode == VSM_MAP_LMB) {
2826 _scrolling_viewport = true;
2827 _cursor.fix_at = false;
2828 return;
2830 break;
2832 case MC_RIGHT:
2833 if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2834 _settings_client.gui.scroll_mode != VSM_MAP_LMB) {
2835 _scrolling_viewport = true;
2836 _cursor.fix_at = (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED ||
2837 _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED);
2838 DispatchRightClickEvent(w, x - w->left, y - w->top);
2839 return;
2841 break;
2843 default:
2844 break;
2848 switch (click) {
2849 case MC_LEFT:
2850 case MC_DOUBLE_LEFT:
2851 DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2852 return;
2854 default:
2855 if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
2856 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2857 * Simulate a right button click so we can get started. */
2858 [[fallthrough]];
2860 case MC_RIGHT:
2861 DispatchRightClickEvent(w, x - w->left, y - w->top);
2862 return;
2864 case MC_HOVER:
2865 DispatchHoverEvent(w, x - w->left, y - w->top);
2866 break;
2869 /* We're not doing anything with 2D scrolling, so reset the value. */
2870 _cursor.h_wheel = 0;
2871 _cursor.v_wheel = 0;
2875 * Handle a mouse event from the video driver
2877 void HandleMouseEvents()
2879 /* World generation is multithreaded and messes with companies.
2880 * But there is no company related window open anyway, so _current_company is not used. */
2881 assert(HasModalProgress() || IsLocalCompany());
2883 /* Handle sprite picker before any GUI interaction */
2884 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _input_events_this_tick == 0) {
2885 /* We are done with the last draw-frame, so we know what sprites we
2886 * clicked on. Reset the picker mode and invalidate the window. */
2887 _newgrf_debug_sprite_picker.mode = SPM_NONE;
2888 InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
2891 static std::chrono::steady_clock::time_point double_click_time = {};
2892 static Point double_click_pos = {0, 0};
2894 /* Mouse event? */
2895 MouseClick click = MC_NONE;
2896 if (_left_button_down && !_left_button_clicked) {
2897 click = MC_LEFT;
2898 if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
2899 double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2900 double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2901 click = MC_DOUBLE_LEFT;
2903 double_click_time = std::chrono::steady_clock::now();
2904 double_click_pos = _cursor.pos;
2905 _left_button_clicked = true;
2906 _input_events_this_tick++;
2907 } else if (_right_button_clicked) {
2908 _right_button_clicked = false;
2909 click = MC_RIGHT;
2910 _input_events_this_tick++;
2913 int mousewheel = 0;
2914 if (_cursor.wheel) {
2915 mousewheel = _cursor.wheel;
2916 _cursor.wheel = 0;
2917 _input_events_this_tick++;
2920 static std::chrono::steady_clock::time_point hover_time = {};
2921 static Point hover_pos = {0, 0};
2923 if (_settings_client.gui.hover_delay_ms > 0) {
2924 if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
2925 hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
2926 hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
2927 hover_pos = _cursor.pos;
2928 hover_time = std::chrono::steady_clock::now();
2929 _mouse_hovering = false;
2930 } else if (!_mouse_hovering) {
2931 if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
2932 click = MC_HOVER;
2933 _input_events_this_tick++;
2934 _mouse_hovering = true;
2935 hover_time = std::chrono::steady_clock::now();
2940 if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
2941 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
2942 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
2943 _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
2944 _newgrf_debug_sprite_picker.sprites.clear();
2945 _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
2946 MarkWholeScreenDirty();
2947 } else {
2948 MouseLoop(click, mousewheel);
2951 /* We have moved the mouse the required distance,
2952 * no need to move it at any later time. */
2953 _cursor.delta.x = 0;
2954 _cursor.delta.y = 0;
2958 * Check the soft limit of deletable (non vital, non sticky) windows.
2960 static void CheckSoftLimit()
2962 if (_settings_client.gui.window_soft_limit == 0) return;
2964 for (;;) {
2965 uint deletable_count = 0;
2966 Window *last_deletable = nullptr;
2967 for (Window *w : Window::IterateFromFront()) {
2968 if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
2970 last_deletable = w;
2971 deletable_count++;
2974 /* We've not reached the soft limit yet. */
2975 if (deletable_count <= _settings_client.gui.window_soft_limit) break;
2977 assert(last_deletable != nullptr);
2978 last_deletable->Close();
2983 * Regular call from the global game loop
2985 void InputLoop()
2987 /* World generation is multithreaded and messes with companies.
2988 * But there is no company related window open anyway, so _current_company is not used. */
2989 assert(HasModalProgress() || IsLocalCompany());
2991 CheckSoftLimit();
2993 /* Process scheduled window deletion. */
2994 Window::DeleteClosedWindows();
2996 if (_input_events_this_tick != 0) {
2997 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
2998 _input_events_this_tick = 0;
2999 /* there were some inputs this tick, don't scroll ??? */
3000 return;
3003 /* HandleMouseEvents was already called for this tick */
3004 HandleMouseEvents();
3008 * Dispatch OnRealtimeTick event over all windows
3010 void CallWindowRealtimeTickEvent(uint delta_ms)
3012 for (Window *w : Window::Iterate()) {
3013 w->OnRealtimeTick(delta_ms);
3017 /** Update various of window-related information on a regular interval. */
3018 static IntervalTimer<TimerWindow> window_interval(std::chrono::milliseconds(30), [](auto) {
3019 extern int _caret_timer;
3020 _caret_timer += 3;
3021 CursorTick();
3023 HandleKeyScrolling();
3024 HandleAutoscroll();
3025 DecreaseWindowCounters();
3028 /** Blink the window highlight colour constantly. */
3029 static IntervalTimer<TimerWindow> highlight_interval(std::chrono::milliseconds(450), [](auto) {
3030 _window_highlight_colour = !_window_highlight_colour;
3033 /** Blink all windows marked with a white border. */
3034 static IntervalTimer<TimerWindow> white_border_interval(std::chrono::milliseconds(30), [](auto) {
3035 if (_network_dedicated) return;
3037 for (Window *w : Window::Iterate()) {
3038 if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
3039 CLRBITS(w->flags, WF_WHITE_BORDER);
3040 w->SetDirty();
3046 * Update the continuously changing contents of the windows, such as the viewports
3048 void UpdateWindows()
3050 static auto last_time = std::chrono::steady_clock::now();
3051 auto now = std::chrono::steady_clock::now();
3052 auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
3054 if (delta_ms.count() == 0) return;
3056 last_time = now;
3058 PerformanceMeasurer framerate(PFE_DRAWING);
3059 PerformanceAccumulator::Reset(PFE_DRAWWORLD);
3061 ProcessPendingPerformanceMeasurements();
3063 TimerManager<TimerWindow>::Elapsed(delta_ms);
3064 CallWindowRealtimeTickEvent(delta_ms.count());
3066 /* Process invalidations before anything else. */
3067 for (Window *w : Window::Iterate()) {
3068 w->ProcessScheduledResize();
3069 w->ProcessScheduledInvalidations();
3070 w->ProcessHighlightedInvalidations();
3073 /* Skip the actual drawing on dedicated servers without screen.
3074 * But still empty the invalidation queues above. */
3075 if (_network_dedicated) return;
3077 DrawDirtyBlocks();
3079 for (Window *w : Window::Iterate()) {
3080 /* Update viewport only if window is not shaded. */
3081 if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w, delta_ms.count());
3083 NetworkDrawChatMessage();
3084 /* Redraw mouse cursor in case it was hidden */
3085 DrawMouseCursor();
3089 * Mark window as dirty (in need of repainting)
3090 * @param cls Window class
3091 * @param number Window number in that class
3093 void SetWindowDirty(WindowClass cls, WindowNumber number)
3095 for (const Window *w : Window::Iterate()) {
3096 if (w->window_class == cls && w->window_number == number) w->SetDirty();
3101 * Mark a particular widget in a particular window as dirty (in need of repainting)
3102 * @param cls Window class
3103 * @param number Window number in that class
3104 * @param widget_index Index number of the widget that needs repainting
3106 void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
3108 for (const Window *w : Window::Iterate()) {
3109 if (w->window_class == cls && w->window_number == number) {
3110 w->SetWidgetDirty(widget_index);
3116 * Mark all windows of a particular class as dirty (in need of repainting)
3117 * @param cls Window class
3119 void SetWindowClassesDirty(WindowClass cls)
3121 for (const Window *w : Window::Iterate()) {
3122 if (w->window_class == cls) w->SetDirty();
3127 * Mark this window as resized and in need of OnResize() event.
3129 void Window::ScheduleResize()
3131 this->scheduled_resize = true;
3135 * Process scheduled OnResize() event.
3137 void Window::ProcessScheduledResize()
3139 /* Sometimes OnResize() resizes the window again, in which case we can reprocess immediately. */
3140 while (this->scheduled_resize) {
3141 this->scheduled_resize = false;
3142 this->OnResize();
3147 * Mark this window's data as invalid (in need of re-computing)
3148 * @param data The data to invalidate with
3149 * @param gui_scope Whether the function is called from GUI scope.
3151 void Window::InvalidateData(int data, bool gui_scope)
3153 this->SetDirty();
3154 if (!gui_scope) {
3155 /* Schedule GUI-scope invalidation for next redraw. */
3156 this->scheduled_invalidation_data.push_back(data);
3158 this->OnInvalidateData(data, gui_scope);
3162 * Process all scheduled invalidations.
3164 void Window::ProcessScheduledInvalidations()
3166 for (int data : this->scheduled_invalidation_data) {
3167 if (this->window_class == WC_INVALID) break;
3168 this->OnInvalidateData(data, true);
3170 this->scheduled_invalidation_data.clear();
3174 * Process all invalidation of highlighted widgets.
3176 void Window::ProcessHighlightedInvalidations()
3178 if ((this->flags & WF_HIGHLIGHTED) == 0) return;
3180 for (const auto &pair : this->widget_lookup) {
3181 if (pair.second->IsHighlighted()) pair.second->SetDirty(this);
3186 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3188 * Note that by default the invalidation is not considered to be called from GUI scope.
3189 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3190 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3191 * When not in GUI-scope:
3192 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3193 * the command which triggered the invalidation. (town rating and such)
3194 * - OnInvalidateData() may not rely on _current_company == _local_company.
3195 * This implies that no NewGRF callbacks may be run.
3197 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3198 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3199 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3200 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3201 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3203 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3204 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3206 * @param cls Window class
3207 * @param number Window number within the class
3208 * @param data The data to invalidate with
3209 * @param gui_scope Whether the call is done from GUI scope
3211 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3213 for (Window *w : Window::Iterate()) {
3214 if (w->window_class == cls && w->window_number == number) {
3215 w->InvalidateData(data, gui_scope);
3221 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3222 * Note that by default the invalidation is not considered to be called from GUI scope.
3223 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3224 * @param cls Window class
3225 * @param data The data to invalidate with
3226 * @param gui_scope Whether the call is done from GUI scope
3228 void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3230 for (Window *w : Window::Iterate()) {
3231 if (w->window_class == cls) {
3232 w->InvalidateData(data, gui_scope);
3238 * Dispatch OnGameTick event over all windows
3240 void CallWindowGameTickEvent()
3242 for (Window *w : Window::Iterate()) {
3243 w->OnGameTick();
3248 * Try to close a non-vital window.
3249 * Non-vital windows are windows other than the game selection, main toolbar,
3250 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3251 * considered vital.
3253 void CloseNonVitalWindows()
3255 /* Note: the container remains stable, even when deleting windows. */
3256 for (Window *w : Window::Iterate()) {
3257 if ((w->window_desc.flags & WDF_NO_CLOSE) == 0 &&
3258 (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
3260 w->Close();
3266 * It is possible that a stickied window gets to a position where the
3267 * 'close' button is outside the gaming area. You cannot close it then; except
3268 * with this function. It closes all windows calling the standard function,
3269 * then, does a little hacked loop of closing all stickied windows. Note
3270 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3272 void CloseAllNonVitalWindows()
3274 /* Note: the container remains stable, even when closing windows. */
3275 for (Window *w : Window::Iterate()) {
3276 if ((w->window_desc.flags & WDF_NO_CLOSE) == 0) {
3277 w->Close();
3283 * Delete all messages and close their corresponding window (if any).
3285 void DeleteAllMessages()
3287 InitNewsItemStructs();
3288 InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
3289 InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
3290 CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
3294 * Close all windows that are used for construction of vehicle etc.
3295 * Once done with that invalidate the others to ensure they get refreshed too.
3297 void CloseConstructionWindows()
3299 /* Note: the container remains stable, even when deleting windows. */
3300 for (Window *w : Window::Iterate()) {
3301 if (w->window_desc.flags & WDF_CONSTRUCTION) {
3302 w->Close();
3306 for (const Window *w : Window::Iterate()) w->SetDirty();
3309 /** Close all always on-top windows to get an empty screen */
3310 void HideVitalWindows()
3312 CloseWindowById(WC_MAIN_TOOLBAR, 0);
3313 CloseWindowById(WC_STATUS_BAR, 0);
3316 void ReInitWindow(Window *w, bool zoom_changed)
3318 if (w == nullptr) return;
3319 if (zoom_changed) {
3320 w->nested_root->AdjustPaddingForZoom();
3321 w->UpdateQueryStringSize();
3323 w->ReInit();
3326 /** Re-initialize all windows. */
3327 void ReInitAllWindows(bool zoom_changed)
3329 SetupWidgetDimensions();
3330 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3331 NWidgetScrollbar::InvalidateDimensionCache();
3333 InitDepotWindowBlockSizes();
3335 /* When _gui_zoom has changed, we need to resize toolbar and statusbar first,
3336 * so EnsureVisibleCaption uses the updated size information. */
3337 ReInitWindow(FindWindowById(WC_MAIN_TOOLBAR, 0), zoom_changed);
3338 ReInitWindow(FindWindowById(WC_STATUS_BAR, 0), zoom_changed);
3339 for (Window *w : Window::Iterate()) {
3340 if (w->window_class == WC_MAIN_TOOLBAR || w->window_class == WC_STATUS_BAR) continue;
3341 ReInitWindow(w, zoom_changed);
3344 if (_networking) NetworkUndrawChatMessage();
3345 NetworkReInitChatBoxSize();
3347 /* Make sure essential parts of all windows are visible */
3348 RelocateAllWindows(_screen.width, _screen.height);
3349 MarkWholeScreenDirty();
3353 * (Re)position a window at the screen.
3354 * @param w Window structure of the window, may also be \c nullptr.
3355 * @param clss The class of the window to position.
3356 * @param setting The actual setting used for the window's position.
3357 * @return X coordinate of left edge of the repositioned window.
3359 static int PositionWindow(Window *w, WindowClass clss, int setting)
3361 if (w == nullptr || w->window_class != clss) {
3362 w = FindWindowById(clss, 0);
3364 if (w == nullptr) return 0;
3366 int old_left = w->left;
3367 switch (setting) {
3368 case 1: w->left = (_screen.width - w->width) / 2; break;
3369 case 2: w->left = _screen.width - w->width; break;
3370 default: w->left = 0; break;
3372 if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
3373 AddDirtyBlock(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3374 return w->left;
3378 * (Re)position main toolbar window at the screen.
3379 * @param w Window structure of the main toolbar window, may also be \c nullptr.
3380 * @return X coordinate of left edge of the repositioned toolbar window.
3382 int PositionMainToolbar(Window *w)
3384 Debug(misc, 5, "Repositioning Main Toolbar...");
3385 return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
3389 * (Re)position statusbar window at the screen.
3390 * @param w Window structure of the statusbar window, may also be \c nullptr.
3391 * @return X coordinate of left edge of the repositioned statusbar.
3393 int PositionStatusbar(Window *w)
3395 Debug(misc, 5, "Repositioning statusbar...");
3396 return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
3400 * (Re)position news message window at the screen.
3401 * @param w Window structure of the news message window, may also be \c nullptr.
3402 * @return X coordinate of left edge of the repositioned news message.
3404 int PositionNewsMessage(Window *w)
3406 Debug(misc, 5, "Repositioning news message...");
3407 return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
3411 * (Re)position network chat window at the screen.
3412 * @param w Window structure of the network chat window, may also be \c nullptr.
3413 * @return X coordinate of left edge of the repositioned network chat window.
3415 int PositionNetworkChatWindow(Window *w)
3417 Debug(misc, 5, "Repositioning network chat window...");
3418 return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
3423 * Switches viewports following vehicles, which get autoreplaced
3424 * @param from_index the old vehicle ID
3425 * @param to_index the new vehicle ID
3427 void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
3429 for (const Window *w : Window::Iterate()) {
3430 if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
3431 w->viewport->follow_vehicle = to_index;
3432 w->SetDirty();
3439 * Relocate all windows to fit the new size of the game application screen
3440 * @param neww New width of the game application screen
3441 * @param newh New height of the game application screen.
3443 void RelocateAllWindows(int neww, int newh)
3445 CloseWindowByClass(WC_DROPDOWN_MENU);
3447 /* Reposition toolbar then status bar before other all windows. */
3448 if (Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0); wt != nullptr) {
3449 ResizeWindow(wt, std::min<uint>(neww, _toolbar_width) - wt->width, 0, false);
3450 wt->left = PositionMainToolbar(wt);
3453 if (Window *ws = FindWindowById(WC_STATUS_BAR, 0); ws != nullptr) {
3454 ResizeWindow(ws, std::min<uint>(neww, _toolbar_width) - ws->width, 0, false);
3455 ws->top = newh - ws->height;
3456 ws->left = PositionStatusbar(ws);
3459 for (Window *w : Window::Iterate()) {
3460 int left, top;
3461 /* XXX - this probably needs something more sane. For example specifying
3462 * in a 'backup'-desc that the window should always be centered. */
3463 switch (w->window_class) {
3464 case WC_MAIN_WINDOW:
3465 case WC_BOOTSTRAP:
3466 case WC_HIGHSCORE:
3467 case WC_ENDSCREEN:
3468 ResizeWindow(w, neww, newh);
3469 continue;
3471 case WC_MAIN_TOOLBAR:
3472 case WC_STATUS_BAR:
3473 continue;
3475 case WC_NEWS_WINDOW:
3476 top = newh - w->height;
3477 left = PositionNewsMessage(w);
3478 break;
3480 case WC_SEND_NETWORK_MSG:
3481 ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
3483 top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3484 left = PositionNetworkChatWindow(w);
3485 break;
3487 case WC_CONSOLE:
3488 IConsoleResize(w);
3489 continue;
3491 default: {
3492 if (w->flags & WF_CENTERED) {
3493 top = (newh - w->height) >> 1;
3494 left = (neww - w->width) >> 1;
3495 break;
3498 left = w->left;
3499 if (left + (w->width >> 1) >= neww) left = neww - w->width;
3500 if (left < 0) left = 0;
3502 top = w->top;
3503 if (top + (w->height >> 1) >= newh) top = newh - w->height;
3504 break;
3508 EnsureVisibleCaption(w, left, top);
3513 * Hide the window and all its child windows, and mark them for a later deletion.
3514 * Always call ResetObjectToPlace() when closing a PickerWindow.
3516 void PickerWindowBase::Close([[maybe_unused]] int data)
3518 ResetObjectToPlace();
3519 this->Window::Close();