Fix: server menu tooltip shouldn't show language info (#12955)
[openttd-github.git] / src / water_map.h
blob902220c568a83429b14b6f5708eb8963ffa27d82
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file water_map.h Map accessors for water tiles. */
10 #ifndef WATER_MAP_H
11 #define WATER_MAP_H
13 #include "depot_type.h"
14 #include "tile_map.h"
16 /**
17 * Bit field layout of m5 for water tiles.
19 enum WaterTileTypeBitLayout {
20 WBL_TYPE_BEGIN = 4, ///< Start of the 'type' bitfield.
21 WBL_TYPE_COUNT = 4, ///< Length of the 'type' bitfield.
23 WBL_TYPE_NORMAL = 0x0, ///< Clear water or coast ('type' bitfield).
24 WBL_TYPE_LOCK = 0x1, ///< Lock ('type' bitfield).
25 WBL_TYPE_DEPOT = 0x8, ///< Depot ('type' bitfield).
27 WBL_COAST_FLAG = 0, ///< Flag for coast.
29 WBL_LOCK_ORIENT_BEGIN = 0, ///< Start of lock orientation bitfield.
30 WBL_LOCK_ORIENT_COUNT = 2, ///< Length of lock orientation bitfield.
31 WBL_LOCK_PART_BEGIN = 2, ///< Start of lock part bitfield.
32 WBL_LOCK_PART_COUNT = 2, ///< Length of lock part bitfield.
34 WBL_DEPOT_PART = 0, ///< Depot part flag.
35 WBL_DEPOT_AXIS = 1, ///< Depot axis flag.
38 /** Available water tile types. */
39 enum WaterTileType {
40 WATER_TILE_CLEAR, ///< Plain water.
41 WATER_TILE_COAST, ///< Coast.
42 WATER_TILE_LOCK, ///< Water lock.
43 WATER_TILE_DEPOT, ///< Water Depot.
46 /** classes of water (for #WATER_TILE_CLEAR water tile type). */
47 enum WaterClass : uint8_t {
48 WATER_CLASS_SEA, ///< Sea.
49 WATER_CLASS_CANAL, ///< Canal.
50 WATER_CLASS_RIVER, ///< River.
51 WATER_CLASS_INVALID, ///< Used for industry tiles on land (also for oilrig if newgrf says so).
54 /**
55 * Checks if a water class is valid.
57 * @param wc The value to check
58 * @return true if the given value is a valid water class.
60 inline bool IsValidWaterClass(WaterClass wc)
62 return wc < WATER_CLASS_INVALID;
65 /** Sections of the water depot. */
66 enum DepotPart {
67 DEPOT_PART_NORTH = 0, ///< Northern part of a depot.
68 DEPOT_PART_SOUTH = 1, ///< Southern part of a depot.
69 DEPOT_PART_END
72 /** Sections of the water lock. */
73 enum LockPart {
74 LOCK_PART_MIDDLE = 0, ///< Middle part of a lock.
75 LOCK_PART_LOWER = 1, ///< Lower part of a lock.
76 LOCK_PART_UPPER = 2, ///< Upper part of a lock.
79 bool IsPossibleDockingTile(Tile t);
81 /**
82 * Get the water tile type at a tile.
83 * @param t Water tile to query.
84 * @return Water tile type at the tile.
86 inline WaterTileType GetWaterTileType(Tile t)
88 assert(IsTileType(t, MP_WATER));
90 switch (GB(t.m5(), WBL_TYPE_BEGIN, WBL_TYPE_COUNT)) {
91 case WBL_TYPE_NORMAL: return HasBit(t.m5(), WBL_COAST_FLAG) ? WATER_TILE_COAST : WATER_TILE_CLEAR;
92 case WBL_TYPE_LOCK: return WATER_TILE_LOCK;
93 case WBL_TYPE_DEPOT: return WATER_TILE_DEPOT;
94 default: NOT_REACHED();
98 /**
99 * Checks whether the tile has an waterclass associated.
100 * You can then subsequently call GetWaterClass().
101 * @param t Tile to query.
102 * @return True if the tiletype has a waterclass.
104 inline bool HasTileWaterClass(Tile t)
106 return IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT) || IsTileType(t, MP_TREES);
110 * Get the water class at a tile.
111 * @param t Water tile to query.
112 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
113 * @return Water class at the tile.
115 inline WaterClass GetWaterClass(Tile t)
117 assert(HasTileWaterClass(t));
118 return (WaterClass)GB(t.m1(), 5, 2);
122 * Set the water class at a tile.
123 * @param t Water tile to change.
124 * @param wc New water class.
125 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
127 inline void SetWaterClass(Tile t, WaterClass wc)
129 assert(HasTileWaterClass(t));
130 SB(t.m1(), 5, 2, wc);
134 * Tests if the tile was built on water.
135 * @param t the tile to check
136 * @pre IsTileType(t, MP_WATER) || IsTileType(t, MP_STATION) || IsTileType(t, MP_INDUSTRY) || IsTileType(t, MP_OBJECT)
137 * @return true iff on water
139 inline bool IsTileOnWater(Tile t)
141 return (GetWaterClass(t) != WATER_CLASS_INVALID);
145 * Is it a plain water tile?
146 * @param t Water tile to query.
147 * @return \c true if any type of clear water like ocean, river, or canal.
148 * @pre IsTileType(t, MP_WATER)
150 inline bool IsWater(Tile t)
152 return GetWaterTileType(t) == WATER_TILE_CLEAR;
156 * Is it a sea water tile?
157 * @param t Water tile to query.
158 * @return \c true if it is a sea water tile.
159 * @pre IsTileType(t, MP_WATER)
161 inline bool IsSea(Tile t)
163 return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
167 * Is it a canal tile?
168 * @param t Water tile to query.
169 * @return \c true if it is a canal tile.
170 * @pre IsTileType(t, MP_WATER)
172 inline bool IsCanal(Tile t)
174 return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
178 * Is it a river water tile?
179 * @param t Water tile to query.
180 * @return \c true if it is a river water tile.
181 * @pre IsTileType(t, MP_WATER)
183 inline bool IsRiver(Tile t)
185 return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
189 * Is it a water tile with plain water?
190 * @param t Tile to query.
191 * @return \c true if it is a plain water tile.
193 inline bool IsWaterTile(Tile t)
195 return IsTileType(t, MP_WATER) && IsWater(t);
199 * Is it a coast tile?
200 * @param t Water tile to query.
201 * @return \c true if it is a sea water tile.
202 * @pre IsTileType(t, MP_WATER)
204 inline bool IsCoast(Tile t)
206 return GetWaterTileType(t) == WATER_TILE_COAST;
210 * Is it a coast tile
211 * @param t Tile to query.
212 * @return \c true if it is a coast.
214 inline bool IsCoastTile(Tile t)
216 return (IsTileType(t, MP_WATER) && IsCoast(t)) || (IsTileType(t, MP_TREES) && GetWaterClass(t) != WATER_CLASS_INVALID);
220 * Is it a water tile with a ship depot on it?
221 * @param t Water tile to query.
222 * @return \c true if it is a ship depot tile.
223 * @pre IsTileType(t, MP_WATER)
225 inline bool IsShipDepot(Tile t)
227 return GetWaterTileType(t) == WATER_TILE_DEPOT;
231 * Is it a ship depot tile?
232 * @param t Tile to query.
233 * @return \c true if it is a ship depot tile.
235 inline bool IsShipDepotTile(Tile t)
237 return IsTileType(t, MP_WATER) && IsShipDepot(t);
241 * Get the axis of the ship depot.
242 * @param t Water tile to query.
243 * @return Axis of the depot.
244 * @pre IsShipDepotTile(t)
246 inline Axis GetShipDepotAxis(Tile t)
248 assert(IsShipDepotTile(t));
249 return (Axis)GB(t.m5(), WBL_DEPOT_AXIS, 1);
253 * Get the part of a ship depot.
254 * @param t Water tile to query.
255 * @return Part of the depot.
256 * @pre IsShipDepotTile(t)
258 inline DepotPart GetShipDepotPart(Tile t)
260 assert(IsShipDepotTile(t));
261 return (DepotPart)GB(t.m5(), WBL_DEPOT_PART, 1);
265 * Get the direction of the ship depot.
266 * @param t Water tile to query.
267 * @return Direction of the depot.
268 * @pre IsShipDepotTile(t)
270 inline DiagDirection GetShipDepotDirection(Tile t)
272 return XYNSToDiagDir(GetShipDepotAxis(t), GetShipDepotPart(t));
276 * Get the other tile of the ship depot.
277 * @param t Tile to query, containing one section of a ship depot.
278 * @return Tile containing the other section of the depot.
279 * @pre IsShipDepotTile(t)
281 inline TileIndex GetOtherShipDepotTile(Tile t)
283 return TileIndex(t) + (GetShipDepotPart(t) != DEPOT_PART_NORTH ? -1 : 1) * (GetShipDepotAxis(t) != AXIS_X ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
287 * Get the most northern tile of a ship depot.
288 * @param t One of the tiles of the ship depot.
289 * @return The northern tile of the depot.
290 * @pre IsShipDepotTile(t)
292 inline TileIndex GetShipDepotNorthTile(Tile t)
294 assert(IsShipDepot(t));
295 TileIndex tile2 = GetOtherShipDepotTile(t);
297 return t < tile2 ? TileIndex(t) : tile2;
301 * Is there a lock on a given water tile?
302 * @param t Water tile to query.
303 * @return \c true if it is a water lock tile.
304 * @pre IsTileType(t, MP_WATER)
306 inline bool IsLock(Tile t)
308 return GetWaterTileType(t) == WATER_TILE_LOCK;
312 * Get the direction of the water lock.
313 * @param t Water tile to query.
314 * @return Direction of the lock.
315 * @pre IsTileType(t, MP_WATER) && IsLock(t)
317 inline DiagDirection GetLockDirection(Tile t)
319 assert(IsLock(t));
320 return (DiagDirection)GB(t.m5(), WBL_LOCK_ORIENT_BEGIN, WBL_LOCK_ORIENT_COUNT);
324 * Get the part of a lock.
325 * @param t Water tile to query.
326 * @return The part.
327 * @pre IsTileType(t, MP_WATER) && IsLock(t)
329 inline uint8_t GetLockPart(Tile t)
331 assert(IsLock(t));
332 return GB(t.m5(), WBL_LOCK_PART_BEGIN, WBL_LOCK_PART_COUNT);
336 * Get the random bits of the water tile.
337 * @param t Water tile to query.
338 * @return Random bits of the tile.
339 * @pre IsTileType(t, MP_WATER)
341 inline uint8_t GetWaterTileRandomBits(Tile t)
343 assert(IsTileType(t, MP_WATER));
344 return t.m4();
348 * Checks whether the tile has water at the ground.
349 * That is, it is either some plain water tile, or a object/industry/station/... with water under it.
350 * @return true iff the tile has water at the ground.
351 * @note Coast tiles are not considered waterish, even if there is water on a halftile.
353 inline bool HasTileWaterGround(Tile t)
355 return HasTileWaterClass(t) && IsTileOnWater(t) && !IsCoastTile(t);
359 * Set the docking tile state of a tile. This is used by pathfinders to reach their destination.
360 * As well as water tiles, half-rail tiles, buoys and aqueduct ends can also be docking tiles.
361 * @param t the tile
362 * @param b the docking tile state
364 inline void SetDockingTile(Tile t, bool b)
366 assert(IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
367 AssignBit(t.m1(), 7, b);
371 * Checks whether the tile is marked as a dockling tile.
372 * @return true iff the tile is marked as a docking tile.
374 inline bool IsDockingTile(Tile t)
376 return (IsTileType(t, MP_WATER) || IsTileType(t, MP_RAILWAY) || IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE)) && HasBit(t.m1(), 7);
381 * Helper function to make a coast tile.
382 * @param t The tile to change into water
384 inline void MakeShore(Tile t)
386 SetTileType(t, MP_WATER);
387 SetTileOwner(t, OWNER_WATER);
388 SetWaterClass(t, WATER_CLASS_SEA);
389 SetDockingTile(t, false);
390 t.m2() = 0;
391 t.m3() = 0;
392 t.m4() = 0;
393 t.m5() = WBL_TYPE_NORMAL << WBL_TYPE_BEGIN | 1 << WBL_COAST_FLAG;
394 SB(t.m6(), 2, 4, 0);
395 t.m7() = 0;
399 * Helper function for making a watery tile.
400 * @param t The tile to change into water
401 * @param o The owner of the water
402 * @param wc The class of water the tile has to be
403 * @param random_bits Eventual random bits to be set for this tile
405 inline void MakeWater(Tile t, Owner o, WaterClass wc, uint8_t random_bits)
407 SetTileType(t, MP_WATER);
408 SetTileOwner(t, o);
409 SetWaterClass(t, wc);
410 SetDockingTile(t, false);
411 t.m2() = 0;
412 t.m3() = 0;
413 t.m4() = random_bits;
414 t.m5() = WBL_TYPE_NORMAL << WBL_TYPE_BEGIN;
415 SB(t.m6(), 2, 4, 0);
416 t.m7() = 0;
420 * Make a sea tile.
421 * @param t The tile to change into sea
423 inline void MakeSea(Tile t)
425 MakeWater(t, OWNER_WATER, WATER_CLASS_SEA, 0);
429 * Make a river tile
430 * @param t The tile to change into river
431 * @param random_bits Random bits to be set for this tile
433 inline void MakeRiver(Tile t, uint8_t random_bits)
435 MakeWater(t, OWNER_WATER, WATER_CLASS_RIVER, random_bits);
439 * Make a canal tile
440 * @param t The tile to change into canal
441 * @param o The owner of the canal
442 * @param random_bits Random bits to be set for this tile
444 inline void MakeCanal(Tile t, Owner o, uint8_t random_bits)
446 assert(o != OWNER_WATER);
447 MakeWater(t, o, WATER_CLASS_CANAL, random_bits);
451 * Make a ship depot section.
452 * @param t Tile to place the ship depot section.
453 * @param o Owner of the depot.
454 * @param did Depot ID.
455 * @param part Depot part (either #DEPOT_PART_NORTH or #DEPOT_PART_SOUTH).
456 * @param a Axis of the depot.
457 * @param original_water_class Original water class.
459 inline void MakeShipDepot(Tile t, Owner o, DepotID did, DepotPart part, Axis a, WaterClass original_water_class)
461 SetTileType(t, MP_WATER);
462 SetTileOwner(t, o);
463 SetWaterClass(t, original_water_class);
464 SetDockingTile(t, false);
465 t.m2() = did;
466 t.m3() = 0;
467 t.m4() = 0;
468 t.m5() = WBL_TYPE_DEPOT << WBL_TYPE_BEGIN | part << WBL_DEPOT_PART | a << WBL_DEPOT_AXIS;
469 SB(t.m6(), 2, 4, 0);
470 t.m7() = 0;
474 * Make a lock section.
475 * @param t Tile to place the water lock section.
476 * @param o Owner of the lock.
477 * @param part Part to place.
478 * @param dir Lock orientation
479 * @param original_water_class Original water class.
480 * @see MakeLock
482 inline void MakeLockTile(Tile t, Owner o, LockPart part, DiagDirection dir, WaterClass original_water_class)
484 SetTileType(t, MP_WATER);
485 SetTileOwner(t, o);
486 SetWaterClass(t, original_water_class);
487 SetDockingTile(t, false);
488 t.m2() = 0;
489 t.m3() = 0;
490 t.m4() = 0;
491 t.m5() = WBL_TYPE_LOCK << WBL_TYPE_BEGIN | part << WBL_LOCK_PART_BEGIN | dir << WBL_LOCK_ORIENT_BEGIN;
492 SB(t.m6(), 2, 4, 0);
493 t.m7() = 0;
497 * Make a water lock.
498 * @param t Tile to place the water lock section.
499 * @param o Owner of the lock.
500 * @param d Direction of the water lock.
501 * @param wc_lower Original water class of the lower part.
502 * @param wc_upper Original water class of the upper part.
503 * @param wc_middle Original water class of the middle part.
505 inline void MakeLock(Tile t, Owner o, DiagDirection d, WaterClass wc_lower, WaterClass wc_upper, WaterClass wc_middle)
507 TileIndexDiff delta = TileOffsByDiagDir(d);
508 Tile lower_tile = TileIndex(t) - delta;
509 Tile upper_tile = TileIndex(t) + delta;
511 /* Keep the current waterclass and owner for the tiles.
512 * It allows to restore them after the lock is deleted */
513 MakeLockTile(t, o, LOCK_PART_MIDDLE, d, wc_middle);
514 MakeLockTile(lower_tile, IsWaterTile(lower_tile) ? GetTileOwner(lower_tile) : o, LOCK_PART_LOWER, d, wc_lower);
515 MakeLockTile(upper_tile, IsWaterTile(upper_tile) ? GetTileOwner(upper_tile) : o, LOCK_PART_UPPER, d, wc_upper);
518 #endif /* WATER_MAP_H */