Fix: Infrastructure total update when removing tram road stop
[openttd-github.git] / src / station_cmd.cpp
blobaa5afb97cee61de84fe11da7df113bd2afed33b5
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file station_cmd.cpp Handling of station tiles. */
10 #include "stdafx.h"
11 #include "aircraft.h"
12 #include "bridge_map.h"
13 #include "cmd_helper.h"
14 #include "viewport_func.h"
15 #include "viewport_kdtree.h"
16 #include "command_func.h"
17 #include "town.h"
18 #include "news_func.h"
19 #include "train.h"
20 #include "ship.h"
21 #include "roadveh.h"
22 #include "industry.h"
23 #include "newgrf_cargo.h"
24 #include "newgrf_debug.h"
25 #include "newgrf_station.h"
26 #include "newgrf_canal.h" /* For the buoy */
27 #include "pathfinder/yapf/yapf_cache.h"
28 #include "road_internal.h" /* For drawing catenary/checking road removal */
29 #include "autoslope.h"
30 #include "water.h"
31 #include "strings_func.h"
32 #include "clear_func.h"
33 #include "date_func.h"
34 #include "vehicle_func.h"
35 #include "string_func.h"
36 #include "animated_tile_func.h"
37 #include "elrail_func.h"
38 #include "station_base.h"
39 #include "station_kdtree.h"
40 #include "roadstop_base.h"
41 #include "newgrf_railtype.h"
42 #include "newgrf_roadtype.h"
43 #include "waypoint_base.h"
44 #include "waypoint_func.h"
45 #include "pbs.h"
46 #include "debug.h"
47 #include "core/random_func.hpp"
48 #include "company_base.h"
49 #include "table/airporttile_ids.h"
50 #include "newgrf_airporttiles.h"
51 #include "order_backup.h"
52 #include "newgrf_house.h"
53 #include "company_gui.h"
54 #include "linkgraph/linkgraph_base.h"
55 #include "linkgraph/refresh.h"
56 #include "widgets/station_widget.h"
57 #include "tunnelbridge_map.h"
59 #include "table/strings.h"
61 #include "safeguards.h"
63 /**
64 * Static instance of FlowStat::SharesMap.
65 * Note: This instance is created on task start.
66 * Lazy creation on first usage results in a data race between the CDist threads.
68 /* static */ const FlowStat::SharesMap FlowStat::empty_sharesmap;
70 /**
71 * Check whether the given tile is a hangar.
72 * @param t the tile to of whether it is a hangar.
73 * @pre IsTileType(t, MP_STATION)
74 * @return true if and only if the tile is a hangar.
76 bool IsHangar(TileIndex t)
78 assert(IsTileType(t, MP_STATION));
80 /* If the tile isn't an airport there's no chance it's a hangar. */
81 if (!IsAirport(t)) return false;
83 const Station *st = Station::GetByTile(t);
84 const AirportSpec *as = st->airport.GetSpec();
86 for (uint i = 0; i < as->nof_depots; i++) {
87 if (st->airport.GetHangarTile(i) == t) return true;
90 return false;
93 /**
94 * Look for a station owned by the given company around the given tile area.
95 * @param ta the area to search over
96 * @param closest_station the closest owned station found so far
97 * @param company the company whose stations to look for
98 * @param st to 'return' the found station
99 * @return Succeeded command (if zero or one station found) or failed command (for two or more stations found).
101 template <class T>
102 CommandCost GetStationAround(TileArea ta, StationID closest_station, CompanyID company, T **st)
104 ta.Expand(1);
106 /* check around to see if there are any stations there owned by the company */
107 TILE_AREA_LOOP(tile_cur, ta) {
108 if (IsTileType(tile_cur, MP_STATION)) {
109 StationID t = GetStationIndex(tile_cur);
110 if (!T::IsValidID(t) || Station::Get(t)->owner != company) continue;
111 if (closest_station == INVALID_STATION) {
112 closest_station = t;
113 } else if (closest_station != t) {
114 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
118 *st = (closest_station == INVALID_STATION) ? nullptr : T::Get(closest_station);
119 return CommandCost();
123 * Function to check whether the given tile matches some criterion.
124 * @param tile the tile to check
125 * @return true if it matches, false otherwise
127 typedef bool (*CMSAMatcher)(TileIndex tile);
130 * Counts the numbers of tiles matching a specific type in the area around
131 * @param tile the center tile of the 'count area'
132 * @param cmp the comparator/matcher (@see CMSAMatcher)
133 * @return the number of matching tiles around
135 static int CountMapSquareAround(TileIndex tile, CMSAMatcher cmp)
137 int num = 0;
139 for (int dx = -3; dx <= 3; dx++) {
140 for (int dy = -3; dy <= 3; dy++) {
141 TileIndex t = TileAddWrap(tile, dx, dy);
142 if (t != INVALID_TILE && cmp(t)) num++;
146 return num;
150 * Check whether the tile is a mine.
151 * @param tile the tile to investigate.
152 * @return true if and only if the tile is a mine
154 static bool CMSAMine(TileIndex tile)
156 /* No industry */
157 if (!IsTileType(tile, MP_INDUSTRY)) return false;
159 const Industry *ind = Industry::GetByTile(tile);
161 /* No extractive industry */
162 if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_EXTRACTIVE) == 0) return false;
164 for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
165 /* The industry extracts something non-liquid, i.e. no oil or plastic, so it is a mine.
166 * Also the production of passengers and mail is ignored. */
167 if (ind->produced_cargo[i] != CT_INVALID &&
168 (CargoSpec::Get(ind->produced_cargo[i])->classes & (CC_LIQUID | CC_PASSENGERS | CC_MAIL)) == 0) {
169 return true;
173 return false;
177 * Check whether the tile is water.
178 * @param tile the tile to investigate.
179 * @return true if and only if the tile is a water tile
181 static bool CMSAWater(TileIndex tile)
183 return IsTileType(tile, MP_WATER) && IsWater(tile);
187 * Check whether the tile is a tree.
188 * @param tile the tile to investigate.
189 * @return true if and only if the tile is a tree tile
191 static bool CMSATree(TileIndex tile)
193 return IsTileType(tile, MP_TREES);
196 #define M(x) ((x) - STR_SV_STNAME)
198 enum StationNaming {
199 STATIONNAMING_RAIL,
200 STATIONNAMING_ROAD,
201 STATIONNAMING_AIRPORT,
202 STATIONNAMING_OILRIG,
203 STATIONNAMING_DOCK,
204 STATIONNAMING_HELIPORT,
207 /** Information to handle station action 0 property 24 correctly */
208 struct StationNameInformation {
209 uint32 free_names; ///< Current bitset of free names (we can remove names).
210 bool *indtypes; ///< Array of bools telling whether an industry type has been found.
214 * Find a station action 0 property 24 station name, or reduce the
215 * free_names if needed.
216 * @param tile the tile to search
217 * @param user_data the StationNameInformation to base the search on
218 * @return true if the tile contains an industry that has not given
219 * its name to one of the other stations in town.
221 static bool FindNearIndustryName(TileIndex tile, void *user_data)
223 /* All already found industry types */
224 StationNameInformation *sni = (StationNameInformation*)user_data;
225 if (!IsTileType(tile, MP_INDUSTRY)) return false;
227 /* If the station name is undefined it means that it doesn't name a station */
228 IndustryType indtype = GetIndustryType(tile);
229 if (GetIndustrySpec(indtype)->station_name == STR_UNDEFINED) return false;
231 /* In all cases if an industry that provides a name is found two of
232 * the standard names will be disabled. */
233 sni->free_names &= ~(1 << M(STR_SV_STNAME_OILFIELD) | 1 << M(STR_SV_STNAME_MINES));
234 return !sni->indtypes[indtype];
237 static StringID GenerateStationName(Station *st, TileIndex tile, StationNaming name_class)
239 static const uint32 _gen_station_name_bits[] = {
240 0, // STATIONNAMING_RAIL
241 0, // STATIONNAMING_ROAD
242 1U << M(STR_SV_STNAME_AIRPORT), // STATIONNAMING_AIRPORT
243 1U << M(STR_SV_STNAME_OILFIELD), // STATIONNAMING_OILRIG
244 1U << M(STR_SV_STNAME_DOCKS), // STATIONNAMING_DOCK
245 1U << M(STR_SV_STNAME_HELIPORT), // STATIONNAMING_HELIPORT
248 const Town *t = st->town;
249 uint32 free_names = UINT32_MAX;
251 bool indtypes[NUM_INDUSTRYTYPES];
252 memset(indtypes, 0, sizeof(indtypes));
254 const Station *s;
255 FOR_ALL_STATIONS(s) {
256 if (s != st && s->town == t) {
257 if (s->indtype != IT_INVALID) {
258 indtypes[s->indtype] = true;
259 StringID name = GetIndustrySpec(s->indtype)->station_name;
260 if (name != STR_UNDEFINED) {
261 /* Filter for other industrytypes with the same name */
262 for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
263 const IndustrySpec *indsp = GetIndustrySpec(it);
264 if (indsp->enabled && indsp->station_name == name) indtypes[it] = true;
267 continue;
269 uint str = M(s->string_id);
270 if (str <= 0x20) {
271 if (str == M(STR_SV_STNAME_FOREST)) {
272 str = M(STR_SV_STNAME_WOODS);
274 ClrBit(free_names, str);
279 TileIndex indtile = tile;
280 StationNameInformation sni = { free_names, indtypes };
281 if (CircularTileSearch(&indtile, 7, FindNearIndustryName, &sni)) {
282 /* An industry has been found nearby */
283 IndustryType indtype = GetIndustryType(indtile);
284 const IndustrySpec *indsp = GetIndustrySpec(indtype);
285 /* STR_NULL means it only disables oil rig/mines */
286 if (indsp->station_name != STR_NULL) {
287 st->indtype = indtype;
288 return STR_SV_STNAME_FALLBACK;
292 /* Oil rigs/mines name could be marked not free by looking for a near by industry. */
293 free_names = sni.free_names;
295 /* check default names */
296 uint32 tmp = free_names & _gen_station_name_bits[name_class];
297 if (tmp != 0) return STR_SV_STNAME + FindFirstBit(tmp);
299 /* check mine? */
300 if (HasBit(free_names, M(STR_SV_STNAME_MINES))) {
301 if (CountMapSquareAround(tile, CMSAMine) >= 2) {
302 return STR_SV_STNAME_MINES;
306 /* check close enough to town to get central as name? */
307 if (DistanceMax(tile, t->xy) < 8) {
308 if (HasBit(free_names, M(STR_SV_STNAME))) return STR_SV_STNAME;
310 if (HasBit(free_names, M(STR_SV_STNAME_CENTRAL))) return STR_SV_STNAME_CENTRAL;
313 /* Check lakeside */
314 if (HasBit(free_names, M(STR_SV_STNAME_LAKESIDE)) &&
315 DistanceFromEdge(tile) < 20 &&
316 CountMapSquareAround(tile, CMSAWater) >= 5) {
317 return STR_SV_STNAME_LAKESIDE;
320 /* Check woods */
321 if (HasBit(free_names, M(STR_SV_STNAME_WOODS)) && (
322 CountMapSquareAround(tile, CMSATree) >= 8 ||
323 CountMapSquareAround(tile, IsTileForestIndustry) >= 2)
325 return _settings_game.game_creation.landscape == LT_TROPIC ? STR_SV_STNAME_FOREST : STR_SV_STNAME_WOODS;
328 /* check elevation compared to town */
329 int z = GetTileZ(tile);
330 int z2 = GetTileZ(t->xy);
331 if (z < z2) {
332 if (HasBit(free_names, M(STR_SV_STNAME_VALLEY))) return STR_SV_STNAME_VALLEY;
333 } else if (z > z2) {
334 if (HasBit(free_names, M(STR_SV_STNAME_HEIGHTS))) return STR_SV_STNAME_HEIGHTS;
337 /* check direction compared to town */
338 static const int8 _direction_and_table[] = {
339 ~( (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
340 ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
341 ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_EAST)) | (1 << M(STR_SV_STNAME_NORTH)) ),
342 ~( (1 << M(STR_SV_STNAME_SOUTH)) | (1 << M(STR_SV_STNAME_WEST)) | (1 << M(STR_SV_STNAME_EAST)) ),
345 free_names &= _direction_and_table[
346 (TileX(tile) < TileX(t->xy)) +
347 (TileY(tile) < TileY(t->xy)) * 2];
349 tmp = free_names & ((1 << 1) | (1 << 2) | (1 << 3) | (1 << 4) | (1 << 6) | (1 << 7) | (1 << 12) | (1 << 26) | (1 << 27) | (1 << 28) | (1 << 29) | (1 << 30));
350 return (tmp == 0) ? STR_SV_STNAME_FALLBACK : (STR_SV_STNAME + FindFirstBit(tmp));
352 #undef M
355 * Find the closest deleted station of the current company
356 * @param tile the tile to search from.
357 * @return the closest station or nullptr if too far.
359 static Station *GetClosestDeletedStation(TileIndex tile)
361 uint threshold = 8;
363 Station *best_station = nullptr;
364 ForAllStationsRadius(tile, threshold, [&](Station *st) {
365 if (!st->IsInUse() && st->owner == _current_company) {
366 uint cur_dist = DistanceManhattan(tile, st->xy);
368 if (cur_dist < threshold) {
369 threshold = cur_dist;
370 best_station = st;
371 } else if (cur_dist == threshold && best_station != nullptr) {
372 /* In case of a tie, lowest station ID wins */
373 if (st->index < best_station->index) best_station = st;
378 return best_station;
382 void Station::GetTileArea(TileArea *ta, StationType type) const
384 switch (type) {
385 case STATION_RAIL:
386 *ta = this->train_station;
387 return;
389 case STATION_AIRPORT:
390 *ta = this->airport;
391 return;
393 case STATION_TRUCK:
394 *ta = this->truck_station;
395 return;
397 case STATION_BUS:
398 *ta = this->bus_station;
399 return;
401 case STATION_DOCK:
402 case STATION_OILRIG:
403 *ta = this->docking_station;
404 break;
406 default: NOT_REACHED();
409 ta->w = 1;
410 ta->h = 1;
414 * Update the virtual coords needed to draw the station sign.
416 void Station::UpdateVirtCoord()
418 Point pt = RemapCoords2(TileX(this->xy) * TILE_SIZE, TileY(this->xy) * TILE_SIZE);
420 pt.y -= 32 * ZOOM_LVL_BASE;
421 if ((this->facilities & FACIL_AIRPORT) && this->airport.type == AT_OILRIG) pt.y -= 16 * ZOOM_LVL_BASE;
423 if (this->sign.kdtree_valid) _viewport_sign_kdtree.Remove(ViewportSignKdtreeItem::MakeStation(this->index));
425 SetDParam(0, this->index);
426 SetDParam(1, this->facilities);
427 this->sign.UpdatePosition(pt.x, pt.y, STR_VIEWPORT_STATION);
429 _viewport_sign_kdtree.Insert(ViewportSignKdtreeItem::MakeStation(this->index));
431 SetWindowDirty(WC_STATION_VIEW, this->index);
435 * Move the station main coordinate somewhere else.
436 * @param new_xy new tile location of the sign
438 void Station::MoveSign(TileIndex new_xy)
440 if (this->xy == new_xy) return;
442 _station_kdtree.Remove(this->index);
444 this->BaseStation::MoveSign(new_xy);
446 _station_kdtree.Insert(this->index);
449 /** Update the virtual coords needed to draw the station sign for all stations. */
450 void UpdateAllStationVirtCoords()
452 BaseStation *st;
454 FOR_ALL_BASE_STATIONS(st) {
455 st->UpdateVirtCoord();
460 * Get a mask of the cargo types that the station accepts.
461 * @param st Station to query
462 * @return the expected mask
464 static CargoTypes GetAcceptanceMask(const Station *st)
466 CargoTypes mask = 0;
468 for (CargoID i = 0; i < NUM_CARGO; i++) {
469 if (HasBit(st->goods[i].status, GoodsEntry::GES_ACCEPTANCE)) SetBit(mask, i);
471 return mask;
475 * Items contains the two cargo names that are to be accepted or rejected.
476 * msg is the string id of the message to display.
478 static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
480 for (uint i = 0; i < num_items; i++) {
481 SetDParam(i + 1, CargoSpec::Get(cargo[i])->name);
484 SetDParam(0, st->index);
485 AddNewsItem(msg, NT_ACCEPTANCE, NF_INCOLOUR | NF_SMALL, NR_STATION, st->index);
489 * Get the cargo types being produced around the tile (in a rectangle).
490 * @param tile Northtile of area
491 * @param w X extent of the area
492 * @param h Y extent of the area
493 * @param rad Search radius in addition to the given area
495 CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
497 CargoArray produced;
498 std::set<IndustryID> industries;
499 TileArea ta = TileArea(tile, w, h).Expand(rad);
501 /* Loop over all tiles to get the produced cargo of
502 * everything except industries */
503 TILE_AREA_LOOP(tile, ta) {
504 if (IsTileType(tile, MP_INDUSTRY)) industries.insert(GetIndustryIndex(tile));
505 AddProducedCargo(tile, produced);
508 /* Loop over the seen industries. They produce cargo for
509 * anything that is within 'rad' of any one of their tiles.
511 for (IndustryID industry : industries) {
512 const Industry *i = Industry::Get(industry);
513 /* Skip industry with neutral station */
514 if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) continue;
516 for (uint j = 0; j < lengthof(i->produced_cargo); j++) {
517 CargoID cargo = i->produced_cargo[j];
518 if (cargo != CT_INVALID) produced[cargo]++;
522 return produced;
526 * Get the acceptance of cargoes around the tile in 1/8.
527 * @param tile Center of the search area
528 * @param w X extent of area
529 * @param h Y extent of area
530 * @param rad Search radius in addition to given area
531 * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be nullptr
532 * @param ind Industry associated with neutral station (e.g. oil rig) or nullptr
534 CargoArray GetAcceptanceAroundTiles(TileIndex tile, int w, int h, int rad, CargoTypes *always_accepted)
536 CargoArray acceptance;
537 if (always_accepted != nullptr) *always_accepted = 0;
539 TileArea ta = TileArea(tile, w, h).Expand(rad);
541 TILE_AREA_LOOP(tile, ta) {
542 /* Ignore industry if it has a neutral station. */
543 if (!_settings_game.station.serve_neutral_industries && IsTileType(tile, MP_INDUSTRY) && Industry::GetByTile(tile)->neutral_station != nullptr) continue;
545 AddAcceptedCargo(tile, acceptance, always_accepted);
548 return acceptance;
552 * Get the acceptance of cargoes around the station in.
553 * @param st Station to get acceptance of.
554 * @param always_accepted bitmask of cargo accepted by houses and headquarters; can be nullptr
556 static CargoArray GetAcceptanceAroundStation(const Station *st, CargoTypes *always_accepted)
558 CargoArray acceptance;
559 if (always_accepted != nullptr) *always_accepted = 0;
561 BitmapTileIterator it(st->catchment_tiles);
562 for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
563 AddAcceptedCargo(tile, acceptance, always_accepted);
566 return acceptance;
570 * Update the acceptance for a station.
571 * @param st Station to update
572 * @param show_msg controls whether to display a message that acceptance was changed.
574 void UpdateStationAcceptance(Station *st, bool show_msg)
576 /* old accepted goods types */
577 CargoTypes old_acc = GetAcceptanceMask(st);
579 /* And retrieve the acceptance. */
580 CargoArray acceptance;
581 if (!st->rect.IsEmpty()) {
582 acceptance = GetAcceptanceAroundStation(st, &st->always_accepted);
585 /* Adjust in case our station only accepts fewer kinds of goods */
586 for (CargoID i = 0; i < NUM_CARGO; i++) {
587 uint amt = acceptance[i];
589 /* Make sure the station can accept the goods type. */
590 bool is_passengers = IsCargoInClass(i, CC_PASSENGERS);
591 if ((!is_passengers && !(st->facilities & ~FACIL_BUS_STOP)) ||
592 (is_passengers && !(st->facilities & ~FACIL_TRUCK_STOP))) {
593 amt = 0;
596 GoodsEntry &ge = st->goods[i];
597 SB(ge.status, GoodsEntry::GES_ACCEPTANCE, 1, amt >= 8);
598 if (LinkGraph::IsValidID(ge.link_graph)) {
599 (*LinkGraph::Get(ge.link_graph))[ge.node].SetDemand(amt / 8);
603 /* Only show a message in case the acceptance was actually changed. */
604 CargoTypes new_acc = GetAcceptanceMask(st);
605 if (old_acc == new_acc) return;
607 /* show a message to report that the acceptance was changed? */
608 if (show_msg && st->owner == _local_company && st->IsInUse()) {
609 /* List of accept and reject strings for different number of
610 * cargo types */
611 static const StringID accept_msg[] = {
612 STR_NEWS_STATION_NOW_ACCEPTS_CARGO,
613 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO,
615 static const StringID reject_msg[] = {
616 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO,
617 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_OR_CARGO,
620 /* Array of accepted and rejected cargo types */
621 CargoID accepts[2] = { CT_INVALID, CT_INVALID };
622 CargoID rejects[2] = { CT_INVALID, CT_INVALID };
623 uint num_acc = 0;
624 uint num_rej = 0;
626 /* Test each cargo type to see if its acceptance has changed */
627 for (CargoID i = 0; i < NUM_CARGO; i++) {
628 if (HasBit(new_acc, i)) {
629 if (!HasBit(old_acc, i) && num_acc < lengthof(accepts)) {
630 /* New cargo is accepted */
631 accepts[num_acc++] = i;
633 } else {
634 if (HasBit(old_acc, i) && num_rej < lengthof(rejects)) {
635 /* Old cargo is no longer accepted */
636 rejects[num_rej++] = i;
641 /* Show news message if there are any changes */
642 if (num_acc > 0) ShowRejectOrAcceptNews(st, num_acc, accepts, accept_msg[num_acc - 1]);
643 if (num_rej > 0) ShowRejectOrAcceptNews(st, num_rej, rejects, reject_msg[num_rej - 1]);
646 /* redraw the station view since acceptance changed */
647 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_ACCEPT_RATING_LIST);
650 static void UpdateStationSignCoord(BaseStation *st)
652 const StationRect *r = &st->rect;
654 if (r->IsEmpty()) return; // no tiles belong to this station
656 /* clamp sign coord to be inside the station rect */
657 TileIndex new_xy = TileXY(ClampU(TileX(st->xy), r->left, r->right), ClampU(TileY(st->xy), r->top, r->bottom));
658 st->MoveSign(new_xy);
660 if (!Station::IsExpected(st)) return;
661 Station *full_station = Station::From(st);
662 for (CargoID c = 0; c < NUM_CARGO; ++c) {
663 LinkGraphID lg = full_station->goods[c].link_graph;
664 if (!LinkGraph::IsValidID(lg)) continue;
665 (*LinkGraph::Get(lg))[full_station->goods[c].node].UpdateLocation(st->xy);
670 * Common part of building various station parts and possibly attaching them to an existing one.
671 * @param[in,out] st Station to attach to
672 * @param flags Command flags
673 * @param reuse Whether to try to reuse a deleted station (gray sign) if possible
674 * @param area Area occupied by the new part
675 * @param name_class Station naming class to use to generate the new station's name
676 * @return Command error that occurred, if any
678 static CommandCost BuildStationPart(Station **st, DoCommandFlag flags, bool reuse, TileArea area, StationNaming name_class)
680 /* Find a deleted station close to us */
681 if (*st == nullptr && reuse) *st = GetClosestDeletedStation(area.tile);
683 if (*st != nullptr) {
684 if ((*st)->owner != _current_company) {
685 return_cmd_error(CMD_ERROR);
688 CommandCost ret = (*st)->rect.BeforeAddRect(area.tile, area.w, area.h, StationRect::ADD_TEST);
689 if (ret.Failed()) return ret;
690 } else {
691 /* allocate and initialize new station */
692 if (!Station::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_STATIONS_LOADING);
694 if (flags & DC_EXEC) {
695 *st = new Station(area.tile);
696 _station_kdtree.Insert((*st)->index);
698 (*st)->town = ClosestTownFromTile(area.tile, UINT_MAX);
699 (*st)->string_id = GenerateStationName(*st, area.tile, name_class);
701 if (Company::IsValidID(_current_company)) {
702 SetBit((*st)->town->have_ratings, _current_company);
706 return CommandCost();
710 * This is called right after a station was deleted.
711 * It checks if the whole station is free of substations, and if so, the station will be
712 * deleted after a little while.
713 * @param st Station
715 static void DeleteStationIfEmpty(BaseStation *st)
717 if (!st->IsInUse()) {
718 st->delete_ctr = 0;
719 InvalidateWindowData(WC_STATION_LIST, st->owner, 0);
721 /* station remains but it probably lost some parts - station sign should stay in the station boundaries */
722 UpdateStationSignCoord(st);
726 * After adding/removing tiles to station, update some station-related stuff.
727 * @param adding True if adding tiles, false if removing them.
728 * @param type StationType being modified.
730 void Station::AfterStationTileSetChange(bool adding, StationType type)
732 this->UpdateVirtCoord();
733 this->RecomputeCatchment();
734 DirtyCompanyInfrastructureWindows(this->owner);
735 if (adding) InvalidateWindowData(WC_STATION_LIST, this->owner, 0);
737 switch (type) {
738 case STATION_RAIL:
739 SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_TRAINS);
740 break;
741 case STATION_AIRPORT:
742 break;
743 case STATION_TRUCK:
744 case STATION_BUS:
745 SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_ROADVEHS);
746 break;
747 case STATION_DOCK:
748 SetWindowWidgetDirty(WC_STATION_VIEW, this->index, WID_SV_SHIPS);
749 break;
750 default: NOT_REACHED();
753 if (adding) {
754 UpdateStationAcceptance(this, false);
755 InvalidateWindowData(WC_SELECT_STATION, 0, 0);
756 } else {
757 DeleteStationIfEmpty(this);
762 CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
765 * Checks if the given tile is buildable, flat and has a certain height.
766 * @param tile TileIndex to check.
767 * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
768 * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
769 * @param allow_steep Whether steep slopes are allowed.
770 * @param check_bridge Check for the existence of a bridge.
771 * @return The cost in case of success, or an error code if it failed.
773 CommandCost CheckBuildableTile(TileIndex tile, uint invalid_dirs, int &allowed_z, bool allow_steep, bool check_bridge = true)
775 if (check_bridge && IsBridgeAbove(tile)) {
776 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
779 CommandCost ret = EnsureNoVehicleOnGround(tile);
780 if (ret.Failed()) return ret;
782 int z;
783 Slope tileh = GetTileSlope(tile, &z);
785 /* Prohibit building if
786 * 1) The tile is "steep" (i.e. stretches two height levels).
787 * 2) The tile is non-flat and the build_on_slopes switch is disabled.
789 if ((!allow_steep && IsSteepSlope(tileh)) ||
790 ((!_settings_game.construction.build_on_slopes) && tileh != SLOPE_FLAT)) {
791 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
794 CommandCost cost(EXPENSES_CONSTRUCTION);
795 int flat_z = z + GetSlopeMaxZ(tileh);
796 if (tileh != SLOPE_FLAT) {
797 /* Forbid building if the tile faces a slope in a invalid direction. */
798 for (DiagDirection dir = DIAGDIR_BEGIN; dir != DIAGDIR_END; dir++) {
799 if (HasBit(invalid_dirs, dir) && !CanBuildDepotByTileh(dir, tileh)) {
800 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
803 cost.AddCost(_price[PR_BUILD_FOUNDATION]);
806 /* The level of this tile must be equal to allowed_z. */
807 if (allowed_z < 0) {
808 /* First tile. */
809 allowed_z = flat_z;
810 } else if (allowed_z != flat_z) {
811 return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
814 return cost;
818 * Checks if an airport can be built at the given location and clear the area.
819 * @param tile_iter Airport tile iterator.
820 * @param flags Operation to perform.
821 * @return The cost in case of success, or an error code if it failed.
823 static CommandCost CheckFlatLandAirport(AirportTileTableIterator tile_iter, DoCommandFlag flags)
825 CommandCost cost(EXPENSES_CONSTRUCTION);
826 int allowed_z = -1;
828 for (; tile_iter != INVALID_TILE; ++tile_iter) {
829 CommandCost ret = CheckBuildableTile(tile_iter, 0, allowed_z, true);
830 if (ret.Failed()) return ret;
831 cost.AddCost(ret);
833 ret = DoCommand(tile_iter, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
834 if (ret.Failed()) return ret;
835 cost.AddCost(ret);
838 return cost;
842 * Checks if a rail station can be built at the given area.
843 * @param tile_area Area to check.
844 * @param flags Operation to perform.
845 * @param axis Rail station axis.
846 * @param station StationID to be queried and returned if available.
847 * @param rt The rail type to check for (overbuilding rail stations over rail).
848 * @param affected_vehicles List of trains with PBS reservations on the tiles
849 * @param spec_class Station class.
850 * @param spec_index Index into the station class.
851 * @param plat_len Platform length.
852 * @param numtracks Number of platforms.
853 * @return The cost in case of success, or an error code if it failed.
855 static CommandCost CheckFlatLandRailStation(TileArea tile_area, DoCommandFlag flags, Axis axis, StationID *station, RailType rt, std::vector<Train *> &affected_vehicles, StationClassID spec_class, byte spec_index, byte plat_len, byte numtracks)
857 CommandCost cost(EXPENSES_CONSTRUCTION);
858 int allowed_z = -1;
859 uint invalid_dirs = 5 << axis;
861 const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
862 bool slope_cb = statspec != nullptr && HasBit(statspec->callback_mask, CBM_STATION_SLOPE_CHECK);
864 TILE_AREA_LOOP(tile_cur, tile_area) {
865 CommandCost ret = CheckBuildableTile(tile_cur, invalid_dirs, allowed_z, false);
866 if (ret.Failed()) return ret;
867 cost.AddCost(ret);
869 if (slope_cb) {
870 /* Do slope check if requested. */
871 ret = PerformStationTileSlopeCheck(tile_area.tile, tile_cur, statspec, axis, plat_len, numtracks);
872 if (ret.Failed()) return ret;
875 /* if station is set, then we have special handling to allow building on top of already existing stations.
876 * so station points to INVALID_STATION if we can build on any station.
877 * Or it points to a station if we're only allowed to build on exactly that station. */
878 if (station != nullptr && IsTileType(tile_cur, MP_STATION)) {
879 if (!IsRailStation(tile_cur)) {
880 return ClearTile_Station(tile_cur, DC_AUTO); // get error message
881 } else {
882 StationID st = GetStationIndex(tile_cur);
883 if (*station == INVALID_STATION) {
884 *station = st;
885 } else if (*station != st) {
886 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
889 } else {
890 /* Rail type is only valid when building a railway station; if station to
891 * build isn't a rail station it's INVALID_RAILTYPE. */
892 if (rt != INVALID_RAILTYPE &&
893 IsPlainRailTile(tile_cur) && !HasSignals(tile_cur) &&
894 HasPowerOnRail(GetRailType(tile_cur), rt)) {
895 /* Allow overbuilding if the tile:
896 * - has rail, but no signals
897 * - it has exactly one track
898 * - the track is in line with the station
899 * - the current rail type has power on the to-be-built type (e.g. convert normal rail to el rail)
901 TrackBits tracks = GetTrackBits(tile_cur);
902 Track track = RemoveFirstTrack(&tracks);
903 Track expected_track = HasBit(invalid_dirs, DIAGDIR_NE) ? TRACK_X : TRACK_Y;
905 if (tracks == TRACK_BIT_NONE && track == expected_track) {
906 /* Check for trains having a reservation for this tile. */
907 if (HasBit(GetRailReservationTrackBits(tile_cur), track)) {
908 Train *v = GetTrainForReservation(tile_cur, track);
909 if (v != nullptr) {
910 affected_vehicles.push_back(v);
913 CommandCost ret = DoCommand(tile_cur, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
914 if (ret.Failed()) return ret;
915 cost.AddCost(ret);
916 /* With flags & ~DC_EXEC CmdLandscapeClear would fail since the rail still exists */
917 continue;
920 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
921 if (ret.Failed()) return ret;
922 cost.AddCost(ret);
926 return cost;
930 * Checks if a road stop can be built at the given tile.
931 * @param tile_area Area to check.
932 * @param flags Operation to perform.
933 * @param invalid_dirs Prohibited directions (set of DiagDirections).
934 * @param is_drive_through True if trying to build a drive-through station.
935 * @param is_truck_stop True when building a truck stop, false otherwise.
936 * @param axis Axis of a drive-through road stop.
937 * @param station StationID to be queried and returned if available.
938 * @param rt Road type to build.
939 * @return The cost in case of success, or an error code if it failed.
941 static CommandCost CheckFlatLandRoadStop(TileArea tile_area, DoCommandFlag flags, uint invalid_dirs, bool is_drive_through, bool is_truck_stop, Axis axis, StationID *station, RoadType rt)
943 CommandCost cost(EXPENSES_CONSTRUCTION);
944 int allowed_z = -1;
946 TILE_AREA_LOOP(cur_tile, tile_area) {
947 CommandCost ret = CheckBuildableTile(cur_tile, invalid_dirs, allowed_z, !is_drive_through);
948 if (ret.Failed()) return ret;
949 cost.AddCost(ret);
951 /* If station is set, then we have special handling to allow building on top of already existing stations.
952 * Station points to INVALID_STATION if we can build on any station.
953 * Or it points to a station if we're only allowed to build on exactly that station. */
954 if (station != nullptr && IsTileType(cur_tile, MP_STATION)) {
955 if (!IsRoadStop(cur_tile)) {
956 return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
957 } else {
958 if (is_truck_stop != IsTruckStop(cur_tile) ||
959 is_drive_through != IsDriveThroughStopTile(cur_tile)) {
960 return ClearTile_Station(cur_tile, DC_AUTO); // Get error message.
962 /* Drive-through station in the wrong direction. */
963 if (is_drive_through && IsDriveThroughStopTile(cur_tile) && DiagDirToAxis(GetRoadStopDir(cur_tile)) != axis){
964 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
966 StationID st = GetStationIndex(cur_tile);
967 if (*station == INVALID_STATION) {
968 *station = st;
969 } else if (*station != st) {
970 return_cmd_error(STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING);
973 } else {
974 bool build_over_road = is_drive_through && IsNormalRoadTile(cur_tile);
975 /* Road bits in the wrong direction. */
976 RoadBits rb = IsNormalRoadTile(cur_tile) ? GetAllRoadBits(cur_tile) : ROAD_NONE;
977 if (build_over_road && (rb & (axis == AXIS_X ? ROAD_Y : ROAD_X)) != 0) {
978 /* Someone was pedantic and *NEEDED* three fracking different error messages. */
979 switch (CountBits(rb)) {
980 case 1:
981 return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
983 case 2:
984 if (rb == ROAD_X || rb == ROAD_Y) return_cmd_error(STR_ERROR_DRIVE_THROUGH_DIRECTION);
985 return_cmd_error(STR_ERROR_DRIVE_THROUGH_CORNER);
987 default: // 3 or 4
988 return_cmd_error(STR_ERROR_DRIVE_THROUGH_JUNCTION);
992 if (build_over_road) {
993 /* There is a road, check if we can build road+tram stop over it. */
994 RoadType road_rt = GetRoadType(cur_tile, RTT_ROAD);
995 if (road_rt != INVALID_ROADTYPE) {
996 Owner road_owner = GetRoadOwner(cur_tile, RTT_ROAD);
997 if (road_owner == OWNER_TOWN) {
998 if (!_settings_game.construction.road_stop_on_town_road) return_cmd_error(STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD);
999 } else if (!_settings_game.construction.road_stop_on_competitor_road && road_owner != OWNER_NONE) {
1000 CommandCost ret = CheckOwnership(road_owner);
1001 if (ret.Failed()) return ret;
1003 uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_ROAD));
1005 if (RoadTypeIsRoad(rt) && !HasPowerOnRoad(rt, road_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
1007 if (GetDisallowedRoadDirections(cur_tile) != DRD_NONE && road_owner != OWNER_TOWN) {
1008 CommandCost ret = CheckOwnership(road_owner);
1009 if (ret.Failed()) return ret;
1012 cost.AddCost(RoadBuildCost(road_rt) * (2 - num_pieces));
1013 } else if (RoadTypeIsRoad(rt)) {
1014 cost.AddCost(RoadBuildCost(rt) * 2);
1017 /* There is a tram, check if we can build road+tram stop over it. */
1018 RoadType tram_rt = GetRoadType(cur_tile, RTT_TRAM);
1019 if (tram_rt != INVALID_ROADTYPE) {
1020 Owner tram_owner = GetRoadOwner(cur_tile, RTT_TRAM);
1021 if (Company::IsValidID(tram_owner) &&
1022 (!_settings_game.construction.road_stop_on_competitor_road ||
1023 /* Disallow breaking end-of-line of someone else
1024 * so trams can still reverse on this tile. */
1025 HasExactlyOneBit(GetRoadBits(cur_tile, RTT_TRAM)))) {
1026 CommandCost ret = CheckOwnership(tram_owner);
1027 if (ret.Failed()) return ret;
1029 uint num_pieces = CountBits(GetRoadBits(cur_tile, RTT_TRAM));
1031 if (RoadTypeIsTram(rt) && !HasPowerOnRoad(rt, tram_rt)) return_cmd_error(STR_ERROR_NO_SUITABLE_ROAD);
1033 cost.AddCost(RoadBuildCost(tram_rt) * (2 - num_pieces));
1034 } else if (RoadTypeIsTram(rt)) {
1035 cost.AddCost(RoadBuildCost(rt) * 2);
1037 } else {
1038 ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
1039 if (ret.Failed()) return ret;
1040 cost.AddCost(ret);
1041 cost.AddCost(RoadBuildCost(rt) * 2);
1046 return cost;
1050 * Check whether we can expand the rail part of the given station.
1051 * @param st the station to expand
1052 * @param new_ta the current (and if all is fine new) tile area of the rail part of the station
1053 * @param axis the axis of the newly build rail
1054 * @return Succeeded or failed command.
1056 CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis)
1058 TileArea cur_ta = st->train_station;
1060 /* determine new size of train station region.. */
1061 int x = min(TileX(cur_ta.tile), TileX(new_ta.tile));
1062 int y = min(TileY(cur_ta.tile), TileY(new_ta.tile));
1063 new_ta.w = max(TileX(cur_ta.tile) + cur_ta.w, TileX(new_ta.tile) + new_ta.w) - x;
1064 new_ta.h = max(TileY(cur_ta.tile) + cur_ta.h, TileY(new_ta.tile) + new_ta.h) - y;
1065 new_ta.tile = TileXY(x, y);
1067 /* make sure the final size is not too big. */
1068 if (new_ta.w > _settings_game.station.station_spread || new_ta.h > _settings_game.station.station_spread) {
1069 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
1072 return CommandCost();
1075 static inline byte *CreateSingle(byte *layout, int n)
1077 int i = n;
1078 do *layout++ = 0; while (--i);
1079 layout[((n - 1) >> 1) - n] = 2;
1080 return layout;
1083 static inline byte *CreateMulti(byte *layout, int n, byte b)
1085 int i = n;
1086 do *layout++ = b; while (--i);
1087 if (n > 4) {
1088 layout[0 - n] = 0;
1089 layout[n - 1 - n] = 0;
1091 return layout;
1095 * Create the station layout for the given number of tracks and platform length.
1096 * @param layout The layout to write to.
1097 * @param numtracks The number of tracks to write.
1098 * @param plat_len The length of the platforms.
1099 * @param statspec The specification of the station to (possibly) get the layout from.
1101 void GetStationLayout(byte *layout, int numtracks, int plat_len, const StationSpec *statspec)
1103 if (statspec != nullptr && statspec->lengths >= plat_len &&
1104 statspec->platforms[plat_len - 1] >= numtracks &&
1105 statspec->layouts[plat_len - 1][numtracks - 1]) {
1106 /* Custom layout defined, follow it. */
1107 memcpy(layout, statspec->layouts[plat_len - 1][numtracks - 1],
1108 plat_len * numtracks);
1109 return;
1112 if (plat_len == 1) {
1113 CreateSingle(layout, numtracks);
1114 } else {
1115 if (numtracks & 1) layout = CreateSingle(layout, plat_len);
1116 numtracks >>= 1;
1118 while (--numtracks >= 0) {
1119 layout = CreateMulti(layout, plat_len, 4);
1120 layout = CreateMulti(layout, plat_len, 6);
1126 * Find a nearby station that joins this station.
1127 * @tparam T the class to find a station for
1128 * @tparam error_message the error message when building a station on top of others
1129 * @param existing_station an existing station we build over
1130 * @param station_to_join the station to join to
1131 * @param adjacent whether adjacent stations are allowed
1132 * @param ta the area of the newly build station
1133 * @param st 'return' pointer for the found station
1134 * @return command cost with the error or 'okay'
1136 template <class T, StringID error_message>
1137 CommandCost FindJoiningBaseStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, T **st)
1139 assert(*st == nullptr);
1140 bool check_surrounding = true;
1142 if (_settings_game.station.adjacent_stations) {
1143 if (existing_station != INVALID_STATION) {
1144 if (adjacent && existing_station != station_to_join) {
1145 /* You can't build an adjacent station over the top of one that
1146 * already exists. */
1147 return_cmd_error(error_message);
1148 } else {
1149 /* Extend the current station, and don't check whether it will
1150 * be near any other stations. */
1151 *st = T::GetIfValid(existing_station);
1152 check_surrounding = (*st == nullptr);
1154 } else {
1155 /* There's no station here. Don't check the tiles surrounding this
1156 * one if the company wanted to build an adjacent station. */
1157 if (adjacent) check_surrounding = false;
1161 if (check_surrounding) {
1162 /* Make sure there is no more than one other station around us that is owned by us. */
1163 CommandCost ret = GetStationAround(ta, existing_station, _current_company, st);
1164 if (ret.Failed()) return ret;
1167 /* Distant join */
1168 if (*st == nullptr && station_to_join != INVALID_STATION) *st = T::GetIfValid(station_to_join);
1170 return CommandCost();
1174 * Find a nearby station that joins this station.
1175 * @param existing_station an existing station we build over
1176 * @param station_to_join the station to join to
1177 * @param adjacent whether adjacent stations are allowed
1178 * @param ta the area of the newly build station
1179 * @param st 'return' pointer for the found station
1180 * @return command cost with the error or 'okay'
1182 static CommandCost FindJoiningStation(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
1184 return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST>(existing_station, station_to_join, adjacent, ta, st);
1188 * Find a nearby waypoint that joins this waypoint.
1189 * @param existing_waypoint an existing waypoint we build over
1190 * @param waypoint_to_join the waypoint to join to
1191 * @param adjacent whether adjacent waypoints are allowed
1192 * @param ta the area of the newly build waypoint
1193 * @param wp 'return' pointer for the found waypoint
1194 * @return command cost with the error or 'okay'
1196 CommandCost FindJoiningWaypoint(StationID existing_waypoint, StationID waypoint_to_join, bool adjacent, TileArea ta, Waypoint **wp)
1198 return FindJoiningBaseStation<Waypoint, STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST>(existing_waypoint, waypoint_to_join, adjacent, ta, wp);
1202 * Clear platform reservation during station building/removing.
1203 * @param v vehicle which holds reservation
1205 static void FreeTrainReservation(Train *v)
1207 FreeTrainTrackReservation(v);
1208 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), false);
1209 v = v->Last();
1210 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), false);
1214 * Restore platform reservation during station building/removing.
1215 * @param v vehicle which held reservation
1217 static void RestoreTrainReservation(Train *v)
1219 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(v->GetVehicleTrackdir()), true);
1220 TryPathReserve(v, true, true);
1221 v = v->Last();
1222 if (IsRailStationTile(v->tile)) SetRailStationPlatformReservation(v->tile, TrackdirToExitdir(ReverseTrackdir(v->GetVehicleTrackdir())), true);
1226 * Build rail station
1227 * @param tile_org northern most position of station dragging/placement
1228 * @param flags operation to perform
1229 * @param p1 various bitstuffed elements
1230 * - p1 = (bit 0- 5) - railtype
1231 * - p1 = (bit 6) - orientation (Axis)
1232 * - p1 = (bit 8-15) - number of tracks
1233 * - p1 = (bit 16-23) - platform length
1234 * - p1 = (bit 24) - allow stations directly adjacent to other stations.
1235 * @param p2 various bitstuffed elements
1236 * - p2 = (bit 0- 7) - custom station class
1237 * - p2 = (bit 8-15) - custom station id
1238 * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
1239 * @param text unused
1240 * @return the cost of this operation or an error
1242 CommandCost CmdBuildRailStation(TileIndex tile_org, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1244 /* Unpack parameters */
1245 RailType rt = Extract<RailType, 0, 6>(p1);
1246 Axis axis = Extract<Axis, 6, 1>(p1);
1247 byte numtracks = GB(p1, 8, 8);
1248 byte plat_len = GB(p1, 16, 8);
1249 bool adjacent = HasBit(p1, 24);
1251 StationClassID spec_class = Extract<StationClassID, 0, 8>(p2);
1252 byte spec_index = GB(p2, 8, 8);
1253 StationID station_to_join = GB(p2, 16, 16);
1255 /* Does the authority allow this? */
1256 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile_org, flags);
1257 if (ret.Failed()) return ret;
1259 if (!ValParamRailtype(rt)) return CMD_ERROR;
1261 /* Check if the given station class is valid */
1262 if ((uint)spec_class >= StationClass::GetClassCount() || spec_class == STAT_CLASS_WAYP) return CMD_ERROR;
1263 if (spec_index >= StationClass::Get(spec_class)->GetSpecCount()) return CMD_ERROR;
1264 if (plat_len == 0 || numtracks == 0) return CMD_ERROR;
1266 int w_org, h_org;
1267 if (axis == AXIS_X) {
1268 w_org = plat_len;
1269 h_org = numtracks;
1270 } else {
1271 h_org = plat_len;
1272 w_org = numtracks;
1275 bool reuse = (station_to_join != NEW_STATION);
1276 if (!reuse) station_to_join = INVALID_STATION;
1277 bool distant_join = (station_to_join != INVALID_STATION);
1279 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
1281 if (h_org > _settings_game.station.station_spread || w_org > _settings_game.station.station_spread) return CMD_ERROR;
1283 /* these values are those that will be stored in train_tile and station_platforms */
1284 TileArea new_location(tile_org, w_org, h_org);
1286 /* Make sure the area below consists of clear tiles. (OR tiles belonging to a certain rail station) */
1287 StationID est = INVALID_STATION;
1288 std::vector<Train *> affected_vehicles;
1289 /* Clear the land below the station. */
1290 CommandCost cost = CheckFlatLandRailStation(new_location, flags, axis, &est, rt, affected_vehicles, spec_class, spec_index, plat_len, numtracks);
1291 if (cost.Failed()) return cost;
1292 /* Add construction expenses. */
1293 cost.AddCost((numtracks * _price[PR_BUILD_STATION_RAIL] + _price[PR_BUILD_STATION_RAIL_LENGTH]) * plat_len);
1294 cost.AddCost(numtracks * plat_len * RailBuildCost(rt));
1296 Station *st = nullptr;
1297 ret = FindJoiningStation(est, station_to_join, adjacent, new_location, &st);
1298 if (ret.Failed()) return ret;
1300 ret = BuildStationPart(&st, flags, reuse, new_location, STATIONNAMING_RAIL);
1301 if (ret.Failed()) return ret;
1303 if (st != nullptr && st->train_station.tile != INVALID_TILE) {
1304 CommandCost ret = CanExpandRailStation(st, new_location, axis);
1305 if (ret.Failed()) return ret;
1308 /* Check if we can allocate a custom stationspec to this station */
1309 const StationSpec *statspec = StationClass::Get(spec_class)->GetSpec(spec_index);
1310 int specindex = AllocateSpecToStation(statspec, st, (flags & DC_EXEC) != 0);
1311 if (specindex == -1) return_cmd_error(STR_ERROR_TOO_MANY_STATION_SPECS);
1313 if (statspec != nullptr) {
1314 /* Perform NewStation checks */
1316 /* Check if the station size is permitted */
1317 if (HasBit(statspec->disallowed_platforms, min(numtracks - 1, 7)) || HasBit(statspec->disallowed_lengths, min(plat_len - 1, 7))) {
1318 return CMD_ERROR;
1321 /* Check if the station is buildable */
1322 if (HasBit(statspec->callback_mask, CBM_STATION_AVAIL)) {
1323 uint16 cb_res = GetStationCallback(CBID_STATION_AVAILABILITY, 0, 0, statspec, nullptr, INVALID_TILE);
1324 if (cb_res != CALLBACK_FAILED && !Convert8bitBooleanCallback(statspec->grf_prop.grffile, CBID_STATION_AVAILABILITY, cb_res)) return CMD_ERROR;
1328 if (flags & DC_EXEC) {
1329 TileIndexDiff tile_delta;
1330 byte *layout_ptr;
1331 byte numtracks_orig;
1332 Track track;
1334 st->train_station = new_location;
1335 st->AddFacility(FACIL_TRAIN, new_location.tile);
1337 st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
1339 if (statspec != nullptr) {
1340 /* Include this station spec's animation trigger bitmask
1341 * in the station's cached copy. */
1342 st->cached_anim_triggers |= statspec->animation.triggers;
1345 tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
1346 track = AxisToTrack(axis);
1348 layout_ptr = AllocaM(byte, numtracks * plat_len);
1349 GetStationLayout(layout_ptr, numtracks, plat_len, statspec);
1351 numtracks_orig = numtracks;
1353 Company *c = Company::Get(st->owner);
1354 TileIndex tile_track = tile_org;
1355 do {
1356 TileIndex tile = tile_track;
1357 int w = plat_len;
1358 do {
1359 byte layout = *layout_ptr++;
1360 if (IsRailStationTile(tile) && HasStationReservation(tile)) {
1361 /* Check for trains having a reservation for this tile. */
1362 Train *v = GetTrainForReservation(tile, AxisToTrack(GetRailStationAxis(tile)));
1363 if (v != nullptr) {
1364 affected_vehicles.push_back(v);
1365 FreeTrainReservation(v);
1369 /* Railtype can change when overbuilding. */
1370 if (IsRailStationTile(tile)) {
1371 if (!IsStationTileBlocked(tile)) c->infrastructure.rail[GetRailType(tile)]--;
1372 c->infrastructure.station--;
1375 /* Remove animation if overbuilding */
1376 DeleteAnimatedTile(tile);
1377 byte old_specindex = HasStationTileRail(tile) ? GetCustomStationSpecIndex(tile) : 0;
1378 MakeRailStation(tile, st->owner, st->index, axis, layout & ~1, rt);
1379 /* Free the spec if we overbuild something */
1380 DeallocateSpecFromStation(st, old_specindex);
1382 SetCustomStationSpecIndex(tile, specindex);
1383 SetStationTileRandomBits(tile, GB(Random(), 0, 4));
1384 SetAnimationFrame(tile, 0);
1386 if (!IsStationTileBlocked(tile)) c->infrastructure.rail[rt]++;
1387 c->infrastructure.station++;
1389 if (statspec != nullptr) {
1390 /* Use a fixed axis for GetPlatformInfo as our platforms / numtracks are always the right way around */
1391 uint32 platinfo = GetPlatformInfo(AXIS_X, GetStationGfx(tile), plat_len, numtracks_orig, plat_len - w, numtracks_orig - numtracks, false);
1393 /* As the station is not yet completely finished, the station does not yet exist. */
1394 uint16 callback = GetStationCallback(CBID_STATION_TILE_LAYOUT, platinfo, 0, statspec, nullptr, tile);
1395 if (callback != CALLBACK_FAILED) {
1396 if (callback < 8) {
1397 SetStationGfx(tile, (callback & ~1) + axis);
1398 } else {
1399 ErrorUnknownCallbackResult(statspec->grf_prop.grffile->grfid, CBID_STATION_TILE_LAYOUT, callback);
1403 /* Trigger station animation -- after building? */
1404 TriggerStationAnimation(st, tile, SAT_BUILT);
1407 tile += tile_delta;
1408 } while (--w);
1409 AddTrackToSignalBuffer(tile_track, track, _current_company);
1410 YapfNotifyTrackLayoutChange(tile_track, track);
1411 tile_track += tile_delta ^ TileDiffXY(1, 1); // perpendicular to tile_delta
1412 } while (--numtracks);
1414 for (uint i = 0; i < affected_vehicles.size(); ++i) {
1415 /* Restore reservations of trains. */
1416 RestoreTrainReservation(affected_vehicles[i]);
1419 /* Check whether we need to expand the reservation of trains already on the station. */
1420 TileArea update_reservation_area;
1421 if (axis == AXIS_X) {
1422 update_reservation_area = TileArea(tile_org, 1, numtracks_orig);
1423 } else {
1424 update_reservation_area = TileArea(tile_org, numtracks_orig, 1);
1427 TILE_AREA_LOOP(tile, update_reservation_area) {
1428 /* Don't even try to make eye candy parts reserved. */
1429 if (IsStationTileBlocked(tile)) continue;
1431 DiagDirection dir = AxisToDiagDir(axis);
1432 TileIndexDiff tile_offset = TileOffsByDiagDir(dir);
1433 TileIndex platform_begin = tile;
1434 TileIndex platform_end = tile;
1436 /* We can only account for tiles that are reachable from this tile, so ignore primarily blocked tiles while finding the platform begin and end. */
1437 for (TileIndex next_tile = platform_begin - tile_offset; IsCompatibleTrainStationTile(next_tile, platform_begin); next_tile -= tile_offset) {
1438 platform_begin = next_tile;
1440 for (TileIndex next_tile = platform_end + tile_offset; IsCompatibleTrainStationTile(next_tile, platform_end); next_tile += tile_offset) {
1441 platform_end = next_tile;
1444 /* If there is at least on reservation on the platform, we reserve the whole platform. */
1445 bool reservation = false;
1446 for (TileIndex t = platform_begin; !reservation && t <= platform_end; t += tile_offset) {
1447 reservation = HasStationReservation(t);
1450 if (reservation) {
1451 SetRailStationPlatformReservation(platform_begin, dir, true);
1455 st->MarkTilesDirty(false);
1456 st->AfterStationTileSetChange(true, STATION_RAIL);
1459 return cost;
1462 static TileArea MakeStationAreaSmaller(BaseStation *st, TileArea ta, bool (*func)(BaseStation *, TileIndex))
1464 restart:
1466 /* too small? */
1467 if (ta.w != 0 && ta.h != 0) {
1468 /* check the left side, x = constant, y changes */
1469 for (uint i = 0; !func(st, ta.tile + TileDiffXY(0, i));) {
1470 /* the left side is unused? */
1471 if (++i == ta.h) {
1472 ta.tile += TileDiffXY(1, 0);
1473 ta.w--;
1474 goto restart;
1478 /* check the right side, x = constant, y changes */
1479 for (uint i = 0; !func(st, ta.tile + TileDiffXY(ta.w - 1, i));) {
1480 /* the right side is unused? */
1481 if (++i == ta.h) {
1482 ta.w--;
1483 goto restart;
1487 /* check the upper side, y = constant, x changes */
1488 for (uint i = 0; !func(st, ta.tile + TileDiffXY(i, 0));) {
1489 /* the left side is unused? */
1490 if (++i == ta.w) {
1491 ta.tile += TileDiffXY(0, 1);
1492 ta.h--;
1493 goto restart;
1497 /* check the lower side, y = constant, x changes */
1498 for (uint i = 0; !func(st, ta.tile + TileDiffXY(i, ta.h - 1));) {
1499 /* the left side is unused? */
1500 if (++i == ta.w) {
1501 ta.h--;
1502 goto restart;
1505 } else {
1506 ta.Clear();
1509 return ta;
1512 static bool TileBelongsToRailStation(BaseStation *st, TileIndex tile)
1514 return st->TileBelongsToRailStation(tile);
1517 static void MakeRailStationAreaSmaller(BaseStation *st)
1519 st->train_station = MakeStationAreaSmaller(st, st->train_station, TileBelongsToRailStation);
1522 static bool TileBelongsToShipStation(BaseStation *st, TileIndex tile)
1524 return IsDockTile(tile) && GetStationIndex(tile) == st->index;
1527 static void MakeShipStationAreaSmaller(Station *st)
1529 st->ship_station = MakeStationAreaSmaller(st, st->ship_station, TileBelongsToShipStation);
1530 UpdateStationDockingTiles(st);
1534 * Remove a number of tiles from any rail station within the area.
1535 * @param ta the area to clear station tile from.
1536 * @param affected_stations the stations affected.
1537 * @param flags the command flags.
1538 * @param removal_cost the cost for removing the tile, including the rail.
1539 * @param keep_rail whether to keep the rail of the station.
1540 * @tparam T the type of station to remove.
1541 * @return the number of cleared tiles or an error.
1543 template <class T>
1544 CommandCost RemoveFromRailBaseStation(TileArea ta, std::vector<T *> &affected_stations, DoCommandFlag flags, Money removal_cost, bool keep_rail)
1546 /* Count of the number of tiles removed */
1547 int quantity = 0;
1548 CommandCost total_cost(EXPENSES_CONSTRUCTION);
1549 /* Accumulator for the errors seen during clearing. If no errors happen,
1550 * and the quantity is 0 there is no station. Otherwise it will be one
1551 * of the other error that got accumulated. */
1552 CommandCost error;
1554 /* Do the action for every tile into the area */
1555 TILE_AREA_LOOP(tile, ta) {
1556 /* Make sure the specified tile is a rail station */
1557 if (!HasStationTileRail(tile)) continue;
1559 /* If there is a vehicle on ground, do not allow to remove (flood) the tile */
1560 CommandCost ret = EnsureNoVehicleOnGround(tile);
1561 error.AddCost(ret);
1562 if (ret.Failed()) continue;
1564 /* Check ownership of station */
1565 T *st = T::GetByTile(tile);
1566 if (st == nullptr) continue;
1568 if (_current_company != OWNER_WATER) {
1569 CommandCost ret = CheckOwnership(st->owner);
1570 error.AddCost(ret);
1571 if (ret.Failed()) continue;
1574 /* If we reached here, the tile is valid so increase the quantity of tiles we will remove */
1575 quantity++;
1577 if (keep_rail || IsStationTileBlocked(tile)) {
1578 /* Don't refund the 'steel' of the track when we keep the
1579 * rail, or when the tile didn't have any rail at all. */
1580 total_cost.AddCost(-_price[PR_CLEAR_RAIL]);
1583 if (flags & DC_EXEC) {
1584 /* read variables before the station tile is removed */
1585 uint specindex = GetCustomStationSpecIndex(tile);
1586 Track track = GetRailStationTrack(tile);
1587 Owner owner = GetTileOwner(tile);
1588 RailType rt = GetRailType(tile);
1589 Train *v = nullptr;
1591 if (HasStationReservation(tile)) {
1592 v = GetTrainForReservation(tile, track);
1593 if (v != nullptr) FreeTrainReservation(v);
1596 bool build_rail = keep_rail && !IsStationTileBlocked(tile);
1597 if (!build_rail && !IsStationTileBlocked(tile)) Company::Get(owner)->infrastructure.rail[rt]--;
1599 DoClearSquare(tile);
1600 DeleteNewGRFInspectWindow(GSF_STATIONS, tile);
1601 if (build_rail) MakeRailNormal(tile, owner, TrackToTrackBits(track), rt);
1602 Company::Get(owner)->infrastructure.station--;
1603 DirtyCompanyInfrastructureWindows(owner);
1605 st->rect.AfterRemoveTile(st, tile);
1606 AddTrackToSignalBuffer(tile, track, owner);
1607 YapfNotifyTrackLayoutChange(tile, track);
1609 DeallocateSpecFromStation(st, specindex);
1611 include(affected_stations, st);
1613 if (v != nullptr) RestoreTrainReservation(v);
1617 if (quantity == 0) return error.Failed() ? error : CommandCost(STR_ERROR_THERE_IS_NO_STATION);
1619 for (T *st : affected_stations) {
1621 /* now we need to make the "spanned" area of the railway station smaller
1622 * if we deleted something at the edges.
1623 * we also need to adjust train_tile. */
1624 MakeRailStationAreaSmaller(st);
1625 UpdateStationSignCoord(st);
1627 /* if we deleted the whole station, delete the train facility. */
1628 if (st->train_station.tile == INVALID_TILE) {
1629 st->facilities &= ~FACIL_TRAIN;
1630 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
1631 st->UpdateVirtCoord();
1632 DeleteStationIfEmpty(st);
1636 total_cost.AddCost(quantity * removal_cost);
1637 return total_cost;
1641 * Remove a single tile from a rail station.
1642 * This allows for custom-built station with holes and weird layouts
1643 * @param start tile of station piece to remove
1644 * @param flags operation to perform
1645 * @param p1 start_tile
1646 * @param p2 various bitstuffed elements
1647 * - p2 = bit 0 - if set keep the rail
1648 * @param text unused
1649 * @return the cost of this operation or an error
1651 CommandCost CmdRemoveFromRailStation(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1653 TileIndex end = p1 == 0 ? start : p1;
1654 if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
1656 TileArea ta(start, end);
1657 std::vector<Station *> affected_stations;
1659 CommandCost ret = RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_STATION_RAIL], HasBit(p2, 0));
1660 if (ret.Failed()) return ret;
1662 /* Do all station specific functions here. */
1663 for (Station *st : affected_stations) {
1665 if (st->train_station.tile == INVALID_TILE) SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_TRAINS);
1666 st->MarkTilesDirty(false);
1667 st->RecomputeCatchment();
1670 /* Now apply the rail cost to the number that we deleted */
1671 return ret;
1675 * Remove a single tile from a waypoint.
1676 * This allows for custom-built waypoint with holes and weird layouts
1677 * @param start tile of waypoint piece to remove
1678 * @param flags operation to perform
1679 * @param p1 start_tile
1680 * @param p2 various bitstuffed elements
1681 * - p2 = bit 0 - if set keep the rail
1682 * @param text unused
1683 * @return the cost of this operation or an error
1685 CommandCost CmdRemoveFromRailWaypoint(TileIndex start, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1687 TileIndex end = p1 == 0 ? start : p1;
1688 if (start >= MapSize() || end >= MapSize()) return CMD_ERROR;
1690 TileArea ta(start, end);
1691 std::vector<Waypoint *> affected_stations;
1693 return RemoveFromRailBaseStation(ta, affected_stations, flags, _price[PR_CLEAR_WAYPOINT_RAIL], HasBit(p2, 0));
1698 * Remove a rail station/waypoint
1699 * @param st The station/waypoint to remove the rail part from
1700 * @param flags operation to perform
1701 * @param removal_cost the cost for removing a tile
1702 * @tparam T the type of station to remove
1703 * @return cost or failure of operation
1705 template <class T>
1706 CommandCost RemoveRailStation(T *st, DoCommandFlag flags, Money removal_cost)
1708 /* Current company owns the station? */
1709 if (_current_company != OWNER_WATER) {
1710 CommandCost ret = CheckOwnership(st->owner);
1711 if (ret.Failed()) return ret;
1714 /* determine width and height of platforms */
1715 TileArea ta = st->train_station;
1717 assert(ta.w != 0 && ta.h != 0);
1719 CommandCost cost(EXPENSES_CONSTRUCTION);
1720 /* clear all areas of the station */
1721 TILE_AREA_LOOP(tile, ta) {
1722 /* only remove tiles that are actually train station tiles */
1723 if (st->TileBelongsToRailStation(tile)) {
1724 std::vector<T*> affected_stations; // dummy
1725 CommandCost ret = RemoveFromRailBaseStation(TileArea(tile, 1, 1), affected_stations, flags, removal_cost, false);
1726 if (ret.Failed()) return ret;
1727 cost.AddCost(ret);
1731 return cost;
1735 * Remove a rail station
1736 * @param tile Tile of the station.
1737 * @param flags operation to perform
1738 * @return cost or failure of operation
1740 static CommandCost RemoveRailStation(TileIndex tile, DoCommandFlag flags)
1742 /* if there is flooding, remove platforms tile by tile */
1743 if (_current_company == OWNER_WATER) {
1744 return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_STATION);
1747 Station *st = Station::GetByTile(tile);
1748 CommandCost cost = RemoveRailStation(st, flags, _price[PR_CLEAR_STATION_RAIL]);
1750 if (flags & DC_EXEC) st->RecomputeCatchment();
1752 return cost;
1756 * Remove a rail waypoint
1757 * @param tile Tile of the waypoint.
1758 * @param flags operation to perform
1759 * @return cost or failure of operation
1761 static CommandCost RemoveRailWaypoint(TileIndex tile, DoCommandFlag flags)
1763 /* if there is flooding, remove waypoints tile by tile */
1764 if (_current_company == OWNER_WATER) {
1765 return DoCommand(tile, 0, 0, DC_EXEC, CMD_REMOVE_FROM_RAIL_WAYPOINT);
1768 return RemoveRailStation(Waypoint::GetByTile(tile), flags, _price[PR_CLEAR_WAYPOINT_RAIL]);
1773 * @param truck_station Determines whether a stop is #ROADSTOP_BUS or #ROADSTOP_TRUCK
1774 * @param st The Station to do the whole procedure for
1775 * @return a pointer to where to link a new RoadStop*
1777 static RoadStop **FindRoadStopSpot(bool truck_station, Station *st)
1779 RoadStop **primary_stop = (truck_station) ? &st->truck_stops : &st->bus_stops;
1781 if (*primary_stop == nullptr) {
1782 /* we have no roadstop of the type yet, so write a "primary stop" */
1783 return primary_stop;
1784 } else {
1785 /* there are stops already, so append to the end of the list */
1786 RoadStop *stop = *primary_stop;
1787 while (stop->next != nullptr) stop = stop->next;
1788 return &stop->next;
1792 static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags);
1795 * Find a nearby station that joins this road stop.
1796 * @param existing_stop an existing road stop we build over
1797 * @param station_to_join the station to join to
1798 * @param adjacent whether adjacent stations are allowed
1799 * @param ta the area of the newly build station
1800 * @param st 'return' pointer for the found station
1801 * @return command cost with the error or 'okay'
1803 static CommandCost FindJoiningRoadStop(StationID existing_stop, StationID station_to_join, bool adjacent, TileArea ta, Station **st)
1805 return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST>(existing_stop, station_to_join, adjacent, ta, st);
1809 * Build a bus or truck stop.
1810 * @param tile Northernmost tile of the stop.
1811 * @param flags Operation to perform.
1812 * @param p1 bit 0..7: Width of the road stop.
1813 * bit 8..15: Length of the road stop.
1814 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
1815 * bit 1: 0 For normal stops, 1 for drive-through.
1816 * bit 2: Allow stations directly adjacent to other stations.
1817 * bit 3..4: Entrance direction (#DiagDirection) for normal stops.
1818 * bit 3: #Axis of the road for drive-through stops.
1819 * bit 5..10: The roadtype.
1820 * bit 16..31: Station ID to join (NEW_STATION if build new one).
1821 * @param text Unused.
1822 * @return The cost of this operation or an error.
1824 CommandCost CmdBuildRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
1826 bool type = HasBit(p2, 0);
1827 bool is_drive_through = HasBit(p2, 1);
1828 RoadType rt = Extract<RoadType, 5, 6>(p2);
1829 if (!ValParamRoadType(rt)) return CMD_ERROR;
1830 StationID station_to_join = GB(p2, 16, 16);
1831 bool reuse = (station_to_join != NEW_STATION);
1832 if (!reuse) station_to_join = INVALID_STATION;
1833 bool distant_join = (station_to_join != INVALID_STATION);
1835 uint8 width = (uint8)GB(p1, 0, 8);
1836 uint8 length = (uint8)GB(p1, 8, 8);
1838 /* Check if the requested road stop is too big */
1839 if (width > _settings_game.station.station_spread || length > _settings_game.station.station_spread) return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
1840 /* Check for incorrect width / length. */
1841 if (width == 0 || length == 0) return CMD_ERROR;
1842 /* Check if the first tile and the last tile are valid */
1843 if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, length - 1) == INVALID_TILE) return CMD_ERROR;
1845 TileArea roadstop_area(tile, width, length);
1847 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
1849 /* Trams only have drive through stops */
1850 if (!is_drive_through && RoadTypeIsTram(rt)) return CMD_ERROR;
1852 DiagDirection ddir;
1853 Axis axis;
1854 if (is_drive_through) {
1855 /* By definition axis is valid, due to there being 2 axes and reading 1 bit. */
1856 axis = Extract<Axis, 3, 1>(p2);
1857 ddir = AxisToDiagDir(axis);
1858 } else {
1859 /* By definition ddir is valid, due to there being 4 diagonal directions and reading 2 bits. */
1860 ddir = Extract<DiagDirection, 3, 2>(p2);
1861 axis = DiagDirToAxis(ddir);
1864 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
1865 if (ret.Failed()) return ret;
1867 /* Total road stop cost. */
1868 CommandCost cost(EXPENSES_CONSTRUCTION, roadstop_area.w * roadstop_area.h * _price[type ? PR_BUILD_STATION_TRUCK : PR_BUILD_STATION_BUS]);
1869 StationID est = INVALID_STATION;
1870 ret = CheckFlatLandRoadStop(roadstop_area, flags, is_drive_through ? 5 << axis : 1 << ddir, is_drive_through, type, axis, &est, rt);
1871 if (ret.Failed()) return ret;
1872 cost.AddCost(ret);
1874 Station *st = nullptr;
1875 ret = FindJoiningRoadStop(est, station_to_join, HasBit(p2, 2), roadstop_area, &st);
1876 if (ret.Failed()) return ret;
1878 /* Check if this number of road stops can be allocated. */
1879 if (!RoadStop::CanAllocateItem(roadstop_area.w * roadstop_area.h)) return_cmd_error(type ? STR_ERROR_TOO_MANY_TRUCK_STOPS : STR_ERROR_TOO_MANY_BUS_STOPS);
1881 ret = BuildStationPart(&st, flags, reuse, roadstop_area, STATIONNAMING_ROAD);
1882 if (ret.Failed()) return ret;
1884 if (flags & DC_EXEC) {
1885 /* Check every tile in the area. */
1886 TILE_AREA_LOOP(cur_tile, roadstop_area) {
1887 /* Get existing road types and owners before any tile clearing */
1888 RoadType road_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_ROAD) : INVALID_ROADTYPE;
1889 RoadType tram_rt = MayHaveRoad(cur_tile) ? GetRoadType(cur_tile, RTT_TRAM) : INVALID_ROADTYPE;
1890 Owner road_owner = road_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_ROAD) : _current_company;
1891 Owner tram_owner = tram_rt != INVALID_ROADTYPE ? GetRoadOwner(cur_tile, RTT_TRAM) : _current_company;
1893 if (IsTileType(cur_tile, MP_STATION) && IsRoadStop(cur_tile)) {
1894 RemoveRoadStop(cur_tile, flags);
1897 RoadStop *road_stop = new RoadStop(cur_tile);
1898 /* Insert into linked list of RoadStops. */
1899 RoadStop **currstop = FindRoadStopSpot(type, st);
1900 *currstop = road_stop;
1902 if (type) {
1903 st->truck_station.Add(cur_tile);
1904 } else {
1905 st->bus_station.Add(cur_tile);
1908 /* Initialize an empty station. */
1909 st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, cur_tile);
1911 st->rect.BeforeAddTile(cur_tile, StationRect::ADD_TRY);
1913 RoadStopType rs_type = type ? ROADSTOP_TRUCK : ROADSTOP_BUS;
1914 if (is_drive_through) {
1915 /* Update company infrastructure counts. If the current tile is a normal road tile, remove the old
1916 * bits first. */
1917 if (IsNormalRoadTile(cur_tile)) {
1918 UpdateCompanyRoadInfrastructure(road_rt, road_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_ROAD)));
1919 UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, -(int)CountBits(GetRoadBits(cur_tile, RTT_TRAM)));
1922 if (road_rt == INVALID_ROADTYPE && RoadTypeIsRoad(rt)) road_rt = rt;
1923 if (tram_rt == INVALID_ROADTYPE && RoadTypeIsTram(rt)) tram_rt = rt;
1925 UpdateCompanyRoadInfrastructure(road_rt, road_owner, 2);
1926 UpdateCompanyRoadInfrastructure(tram_rt, tram_owner, 2);
1928 MakeDriveThroughRoadStop(cur_tile, st->owner, road_owner, tram_owner, st->index, rs_type, road_rt, tram_rt, axis);
1929 road_stop->MakeDriveThrough();
1930 } else {
1931 if (road_rt == INVALID_ROADTYPE && RoadTypeIsRoad(rt)) road_rt = rt;
1932 if (tram_rt == INVALID_ROADTYPE && RoadTypeIsTram(rt)) tram_rt = rt;
1933 /* Non-drive-through stop never overbuild and always count as two road bits. */
1934 Company::Get(st->owner)->infrastructure.road[rt] += 2;
1935 MakeRoadStop(cur_tile, st->owner, st->index, rs_type, road_rt, tram_rt, ddir);
1937 Company::Get(st->owner)->infrastructure.station++;
1939 MarkTileDirtyByTile(cur_tile);
1943 if (st != nullptr) {
1944 st->AfterStationTileSetChange(true, type ? STATION_TRUCK: STATION_BUS);
1946 return cost;
1950 static Vehicle *ClearRoadStopStatusEnum(Vehicle *v, void *)
1952 if (v->type == VEH_ROAD) {
1953 /* Okay... we are a road vehicle on a drive through road stop.
1954 * But that road stop has just been removed, so we need to make
1955 * sure we are in a valid state... however, vehicles can also
1956 * turn on road stop tiles, so only clear the 'road stop' state
1957 * bits and only when the state was 'in road stop', otherwise
1958 * we'll end up clearing the turn around bits. */
1959 RoadVehicle *rv = RoadVehicle::From(v);
1960 if (HasBit(rv->state, RVS_IN_DT_ROAD_STOP)) rv->state &= RVSB_ROAD_STOP_TRACKDIR_MASK;
1963 return nullptr;
1968 * Remove a bus station/truck stop
1969 * @param tile TileIndex been queried
1970 * @param flags operation to perform
1971 * @return cost or failure of operation
1973 static CommandCost RemoveRoadStop(TileIndex tile, DoCommandFlag flags)
1975 Station *st = Station::GetByTile(tile);
1977 if (_current_company != OWNER_WATER) {
1978 CommandCost ret = CheckOwnership(st->owner);
1979 if (ret.Failed()) return ret;
1982 bool is_truck = IsTruckStop(tile);
1984 RoadStop **primary_stop;
1985 RoadStop *cur_stop;
1986 if (is_truck) { // truck stop
1987 primary_stop = &st->truck_stops;
1988 cur_stop = RoadStop::GetByTile(tile, ROADSTOP_TRUCK);
1989 } else {
1990 primary_stop = &st->bus_stops;
1991 cur_stop = RoadStop::GetByTile(tile, ROADSTOP_BUS);
1994 assert(cur_stop != nullptr);
1996 /* don't do the check for drive-through road stops when company bankrupts */
1997 if (IsDriveThroughStopTile(tile) && (flags & DC_BANKRUPT)) {
1998 /* remove the 'going through road stop' status from all vehicles on that tile */
1999 if (flags & DC_EXEC) FindVehicleOnPos(tile, nullptr, &ClearRoadStopStatusEnum);
2000 } else {
2001 CommandCost ret = EnsureNoVehicleOnGround(tile);
2002 if (ret.Failed()) return ret;
2005 if (flags & DC_EXEC) {
2006 if (*primary_stop == cur_stop) {
2007 /* removed the first stop in the list */
2008 *primary_stop = cur_stop->next;
2009 /* removed the only stop? */
2010 if (*primary_stop == nullptr) {
2011 st->facilities &= (is_truck ? ~FACIL_TRUCK_STOP : ~FACIL_BUS_STOP);
2013 } else {
2014 /* tell the predecessor in the list to skip this stop */
2015 RoadStop *pred = *primary_stop;
2016 while (pred->next != cur_stop) pred = pred->next;
2017 pred->next = cur_stop->next;
2020 /* Update company infrastructure counts. */
2021 FOR_ALL_ROADTRAMTYPES(rtt) {
2022 RoadType rt = GetRoadType(tile, rtt);
2023 UpdateCompanyRoadInfrastructure(rt, GetRoadOwner(tile, rtt), -2);
2026 Company::Get(st->owner)->infrastructure.station--;
2027 DirtyCompanyInfrastructureWindows(st->owner);
2029 if (IsDriveThroughStopTile(tile)) {
2030 /* Clears the tile for us */
2031 cur_stop->ClearDriveThrough();
2032 } else {
2033 DoClearSquare(tile);
2036 delete cur_stop;
2038 /* Make sure no vehicle is going to the old roadstop */
2039 RoadVehicle *v;
2040 FOR_ALL_ROADVEHICLES(v) {
2041 if (v->First() == v && v->current_order.IsType(OT_GOTO_STATION) &&
2042 v->dest_tile == tile) {
2043 v->SetDestTile(v->GetOrderStationLocation(st->index));
2047 st->rect.AfterRemoveTile(st, tile);
2049 st->AfterStationTileSetChange(false, is_truck ? STATION_TRUCK: STATION_BUS);
2051 /* Update the tile area of the truck/bus stop */
2052 if (is_truck) {
2053 st->truck_station.Clear();
2054 for (const RoadStop *rs = st->truck_stops; rs != nullptr; rs = rs->next) st->truck_station.Add(rs->xy);
2055 } else {
2056 st->bus_station.Clear();
2057 for (const RoadStop *rs = st->bus_stops; rs != nullptr; rs = rs->next) st->bus_station.Add(rs->xy);
2061 return CommandCost(EXPENSES_CONSTRUCTION, _price[is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS]);
2065 * Remove bus or truck stops.
2066 * @param tile Northernmost tile of the removal area.
2067 * @param flags Operation to perform.
2068 * @param p1 bit 0..7: Width of the removal area.
2069 * bit 8..15: Height of the removal area.
2070 * @param p2 bit 0: 0 For bus stops, 1 for truck stops.
2071 * @param p2 bit 1: 0 to keep roads of all drive-through stops, 1 to remove them.
2072 * @param text Unused.
2073 * @return The cost of this operation or an error.
2075 CommandCost CmdRemoveRoadStop(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2077 uint8 width = (uint8)GB(p1, 0, 8);
2078 uint8 height = (uint8)GB(p1, 8, 8);
2079 bool keep_drive_through_roads = !HasBit(p2, 1);
2081 /* Check for incorrect width / height. */
2082 if (width == 0 || height == 0) return CMD_ERROR;
2083 /* Check if the first tile and the last tile are valid */
2084 if (!IsValidTile(tile) || TileAddWrap(tile, width - 1, height - 1) == INVALID_TILE) return CMD_ERROR;
2085 /* Bankrupting company is not supposed to remove roads, there may be road vehicles. */
2086 if (!keep_drive_through_roads && (flags & DC_BANKRUPT)) return CMD_ERROR;
2088 TileArea roadstop_area(tile, width, height);
2090 CommandCost cost(EXPENSES_CONSTRUCTION);
2091 CommandCost last_error(STR_ERROR_THERE_IS_NO_STATION);
2092 bool had_success = false;
2094 TILE_AREA_LOOP(cur_tile, roadstop_area) {
2095 /* Make sure the specified tile is a road stop of the correct type */
2096 if (!IsTileType(cur_tile, MP_STATION) || !IsRoadStop(cur_tile) || (uint32)GetRoadStopType(cur_tile) != GB(p2, 0, 1)) continue;
2098 /* Save information on to-be-restored roads before the stop is removed. */
2099 RoadBits road_bits = ROAD_NONE;
2100 RoadType road_type[] = { INVALID_ROADTYPE, INVALID_ROADTYPE };
2101 Owner road_owner[] = { OWNER_NONE, OWNER_NONE };
2102 if (IsDriveThroughStopTile(cur_tile)) {
2103 FOR_ALL_ROADTRAMTYPES(rtt) {
2104 road_type[rtt] = GetRoadType(cur_tile, rtt);
2105 if (road_type[rtt] == INVALID_ROADTYPE) continue;
2106 road_owner[rtt] = GetRoadOwner(cur_tile, rtt);
2107 /* If we don't want to preserve our roads then restore only roads of others. */
2108 if (!keep_drive_through_roads && road_owner[rtt] == _current_company) road_type[rtt] = INVALID_ROADTYPE;
2110 road_bits = AxisToRoadBits(DiagDirToAxis(GetRoadStopDir(cur_tile)));
2113 CommandCost ret = RemoveRoadStop(cur_tile, flags);
2114 if (ret.Failed()) {
2115 last_error = ret;
2116 continue;
2118 cost.AddCost(ret);
2119 had_success = true;
2121 /* Restore roads. */
2122 if ((flags & DC_EXEC) && (road_type[RTT_ROAD] != INVALID_ROADTYPE || road_type[RTT_TRAM] != INVALID_ROADTYPE)) {
2123 MakeRoadNormal(cur_tile, road_bits, road_type[RTT_ROAD], road_type[RTT_TRAM], ClosestTownFromTile(cur_tile, UINT_MAX)->index,
2124 road_owner[RTT_ROAD], road_owner[RTT_TRAM]);
2126 /* Update company infrastructure counts. */
2127 int count = CountBits(road_bits);
2128 UpdateCompanyRoadInfrastructure(road_type[RTT_ROAD], road_owner[RTT_ROAD], count);
2129 UpdateCompanyRoadInfrastructure(road_type[RTT_TRAM], road_owner[RTT_TRAM], count);
2133 return had_success ? cost : last_error;
2137 * Computes the minimal distance from town's xy to any airport's tile.
2138 * @param it An iterator over all airport tiles.
2139 * @param town_tile town's tile (t->xy)
2140 * @return minimal manhattan distance from town_tile to any airport's tile
2142 static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_tile)
2144 uint mindist = UINT_MAX;
2146 for (TileIndex cur_tile = it; cur_tile != INVALID_TILE; cur_tile = ++it) {
2147 mindist = min(mindist, DistanceManhattan(town_tile, cur_tile));
2150 return mindist;
2154 * Get a possible noise reduction factor based on distance from town center.
2155 * The further you get, the less noise you generate.
2156 * So all those folks at city council can now happily slee... work in their offices
2157 * @param as airport information
2158 * @param distance minimum distance between town and airport
2159 * @return the noise that will be generated, according to distance
2161 uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance)
2163 /* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
2164 * So no need to go any further*/
2165 if (as->noise_level < 2) return as->noise_level;
2167 /* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
2168 * adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
2169 * Basically, it says that the less tolerant a town is, the bigger the distance before
2170 * an actual decrease can be granted */
2171 uint8 town_tolerance_distance = 8 + (_settings_game.difficulty.town_council_tolerance * 4);
2173 /* now, we want to have the distance segmented using the distance judged bareable by town
2174 * This will give us the coefficient of reduction the distance provides. */
2175 uint noise_reduction = distance / town_tolerance_distance;
2177 /* If the noise reduction equals the airport noise itself, don't give it for free.
2178 * Otherwise, simply reduce the airport's level. */
2179 return noise_reduction >= as->noise_level ? 1 : as->noise_level - noise_reduction;
2183 * Finds the town nearest to given airport. Based on minimal manhattan distance to any airport's tile.
2184 * If two towns have the same distance, town with lower index is returned.
2185 * @param as airport's description
2186 * @param it An iterator over all airport tiles
2187 * @param[out] mindist Minimum distance to town
2188 * @return nearest town to airport
2190 Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist)
2192 Town *t, *nearest = nullptr;
2193 uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
2194 mindist = UINT_MAX - add; // prevent overflow
2195 FOR_ALL_TOWNS(t) {
2196 if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
2197 TileIterator *copy = it.Clone();
2198 uint dist = GetMinimalAirportDistanceToTile(*copy, t->xy);
2199 delete copy;
2200 if (dist < mindist) {
2201 nearest = t;
2202 mindist = dist;
2207 return nearest;
2211 /** Recalculate the noise generated by the airports of each town */
2212 void UpdateAirportsNoise()
2214 Town *t;
2215 const Station *st;
2217 FOR_ALL_TOWNS(t) t->noise_reached = 0;
2219 FOR_ALL_STATIONS(st) {
2220 if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
2221 const AirportSpec *as = st->airport.GetSpec();
2222 AirportTileIterator it(st);
2223 uint dist;
2224 Town *nearest = AirportGetNearestTown(as, it, dist);
2225 nearest->noise_reached += GetAirportNoiseLevelForDistance(as, dist);
2231 * Place an Airport.
2232 * @param tile tile where airport will be built
2233 * @param flags operation to perform
2234 * @param p1
2235 * - p1 = (bit 0- 7) - airport type, @see airport.h
2236 * - p1 = (bit 8-15) - airport layout
2237 * @param p2 various bitstuffed elements
2238 * - p2 = (bit 0) - allow airports directly adjacent to other airports.
2239 * - p2 = (bit 16-31) - station ID to join (NEW_STATION if build new one)
2240 * @param text unused
2241 * @return the cost of this operation or an error
2243 CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2245 StationID station_to_join = GB(p2, 16, 16);
2246 bool reuse = (station_to_join != NEW_STATION);
2247 if (!reuse) station_to_join = INVALID_STATION;
2248 bool distant_join = (station_to_join != INVALID_STATION);
2249 byte airport_type = GB(p1, 0, 8);
2250 byte layout = GB(p1, 8, 8);
2252 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
2254 if (airport_type >= NUM_AIRPORTS) return CMD_ERROR;
2256 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
2257 if (ret.Failed()) return ret;
2259 /* Check if a valid, buildable airport was chosen for construction */
2260 const AirportSpec *as = AirportSpec::Get(airport_type);
2261 if (!as->IsAvailable() || layout >= as->num_table) return CMD_ERROR;
2262 if (!as->IsWithinMapBounds(layout, tile)) return CMD_ERROR;
2264 Direction rotation = as->rotation[layout];
2265 int w = as->size_x;
2266 int h = as->size_y;
2267 if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
2268 TileArea airport_area = TileArea(tile, w, h);
2270 if (w > _settings_game.station.station_spread || h > _settings_game.station.station_spread) {
2271 return_cmd_error(STR_ERROR_STATION_TOO_SPREAD_OUT);
2274 AirportTileTableIterator iter(as->table[layout], tile);
2275 CommandCost cost = CheckFlatLandAirport(iter, flags);
2276 if (cost.Failed()) return cost;
2278 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
2279 uint dist;
2280 Town *nearest = AirportGetNearestTown(as, iter, dist);
2281 uint newnoise_level = GetAirportNoiseLevelForDistance(as, dist);
2283 /* Check if local auth would allow a new airport */
2284 StringID authority_refuse_message = STR_NULL;
2285 Town *authority_refuse_town = nullptr;
2287 if (_settings_game.economy.station_noise_level) {
2288 /* do not allow to build a new airport if this raise the town noise over the maximum allowed by town */
2289 if ((nearest->noise_reached + newnoise_level) > nearest->MaxTownNoise()) {
2290 authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE;
2291 authority_refuse_town = nearest;
2293 } else {
2294 Town *t = ClosestTownFromTile(tile, UINT_MAX);
2295 uint num = 0;
2296 const Station *st;
2297 FOR_ALL_STATIONS(st) {
2298 if (st->town == t && (st->facilities & FACIL_AIRPORT) && st->airport.type != AT_OILRIG) num++;
2300 if (num >= 2) {
2301 authority_refuse_message = STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT;
2302 authority_refuse_town = t;
2306 if (authority_refuse_message != STR_NULL) {
2307 SetDParam(0, authority_refuse_town->index);
2308 return_cmd_error(authority_refuse_message);
2311 Station *st = nullptr;
2312 ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p2, 0), airport_area, &st);
2313 if (ret.Failed()) return ret;
2315 /* Distant join */
2316 if (st == nullptr && distant_join) st = Station::GetIfValid(station_to_join);
2318 ret = BuildStationPart(&st, flags, reuse, airport_area, (GetAirport(airport_type)->flags & AirportFTAClass::AIRPLANES) ? STATIONNAMING_AIRPORT : STATIONNAMING_HELIPORT);
2319 if (ret.Failed()) return ret;
2321 if (st != nullptr && st->airport.tile != INVALID_TILE) {
2322 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT);
2325 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2326 cost.AddCost(_price[PR_BUILD_STATION_AIRPORT]);
2329 if (flags & DC_EXEC) {
2330 /* Always add the noise, so there will be no need to recalculate when option toggles */
2331 nearest->noise_reached += newnoise_level;
2333 st->AddFacility(FACIL_AIRPORT, tile);
2334 st->airport.type = airport_type;
2335 st->airport.layout = layout;
2336 st->airport.flags = 0;
2337 st->airport.rotation = rotation;
2339 st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
2341 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2342 MakeAirport(iter, st->owner, st->index, iter.GetStationGfx(), WATER_CLASS_INVALID);
2343 SetStationTileRandomBits(iter, GB(Random(), 0, 4));
2344 st->airport.Add(iter);
2346 if (AirportTileSpec::Get(GetTranslatedAirportTileID(iter.GetStationGfx()))->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(iter);
2349 /* Only call the animation trigger after all tiles have been built */
2350 for (AirportTileTableIterator iter(as->table[layout], tile); iter != INVALID_TILE; ++iter) {
2351 AirportTileAnimationTrigger(st, iter, AAT_BUILT);
2354 UpdateAirplanesOnNewStation(st);
2356 Company::Get(st->owner)->infrastructure.airport++;
2358 st->AfterStationTileSetChange(true, STATION_AIRPORT);
2359 InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
2361 if (_settings_game.economy.station_noise_level) {
2362 SetWindowDirty(WC_TOWN_VIEW, st->town->index);
2366 return cost;
2370 * Remove an airport
2371 * @param tile TileIndex been queried
2372 * @param flags operation to perform
2373 * @return cost or failure of operation
2375 static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
2377 Station *st = Station::GetByTile(tile);
2379 if (_current_company != OWNER_WATER) {
2380 CommandCost ret = CheckOwnership(st->owner);
2381 if (ret.Failed()) return ret;
2384 tile = st->airport.tile;
2386 CommandCost cost(EXPENSES_CONSTRUCTION);
2388 const Aircraft *a;
2389 FOR_ALL_AIRCRAFT(a) {
2390 if (!a->IsNormalAircraft()) continue;
2391 if (a->targetairport == st->index && a->state != FLYING) {
2392 return_cmd_error(STR_ERROR_AIRCRAFT_IN_THE_WAY);
2396 if (flags & DC_EXEC) {
2397 const AirportSpec *as = st->airport.GetSpec();
2398 /* The noise level is the noise from the airport and reduce it to account for the distance to the town center.
2399 * And as for construction, always remove it, even if the setting is not set, in order to avoid the
2400 * need of recalculation */
2401 AirportTileIterator it(st);
2402 uint dist;
2403 Town *nearest = AirportGetNearestTown(as, it, dist);
2404 nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist);
2407 TILE_AREA_LOOP(tile_cur, st->airport) {
2408 if (!st->TileBelongsToAirport(tile_cur)) continue;
2410 CommandCost ret = EnsureNoVehicleOnGround(tile_cur);
2411 if (ret.Failed()) return ret;
2413 cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
2415 if (flags & DC_EXEC) {
2416 if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
2417 DeleteAnimatedTile(tile_cur);
2418 DoClearSquare(tile_cur);
2419 DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
2423 if (flags & DC_EXEC) {
2424 /* Clear the persistent storage. */
2425 delete st->airport.psa;
2427 for (uint i = 0; i < st->airport.GetNumHangars(); ++i) {
2428 DeleteWindowById(
2429 WC_VEHICLE_DEPOT, st->airport.GetHangarTile(i)
2433 st->rect.AfterRemoveRect(st, st->airport);
2435 st->airport.Clear();
2436 st->facilities &= ~FACIL_AIRPORT;
2438 InvalidateWindowData(WC_STATION_VIEW, st->index, -1);
2440 if (_settings_game.economy.station_noise_level) {
2441 SetWindowDirty(WC_TOWN_VIEW, st->town->index);
2444 Company::Get(st->owner)->infrastructure.airport--;
2446 st->AfterStationTileSetChange(false, STATION_AIRPORT);
2448 DeleteNewGRFInspectWindow(GSF_AIRPORTS, st->index);
2451 return cost;
2455 * Open/close an airport to incoming aircraft.
2456 * @param tile Unused.
2457 * @param flags Operation to perform.
2458 * @param p1 Station ID of the airport.
2459 * @param p2 Unused.
2460 * @param text unused
2461 * @return the cost of this operation or an error
2463 CommandCost CmdOpenCloseAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2465 if (!Station::IsValidID(p1)) return CMD_ERROR;
2466 Station *st = Station::Get(p1);
2468 if (!(st->facilities & FACIL_AIRPORT) || st->owner == OWNER_NONE) return CMD_ERROR;
2470 CommandCost ret = CheckOwnership(st->owner);
2471 if (ret.Failed()) return ret;
2473 if (flags & DC_EXEC) {
2474 st->airport.flags ^= AIRPORT_CLOSED_block;
2475 SetWindowWidgetDirty(WC_STATION_VIEW, st->index, WID_SV_CLOSE_AIRPORT);
2477 return CommandCost();
2481 * Tests whether the company's vehicles have this station in orders
2482 * @param station station ID
2483 * @param include_company If true only check vehicles of \a company, if false only check vehicles of other companies
2484 * @param company company ID
2486 bool HasStationInUse(StationID station, bool include_company, CompanyID company)
2488 const Vehicle *v;
2489 FOR_ALL_VEHICLES(v) {
2490 if ((v->owner == company) == include_company) {
2491 const Order *order;
2492 FOR_VEHICLE_ORDERS(v, order) {
2493 if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT)) && order->GetDestination() == station) {
2494 return true;
2499 return false;
2502 static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
2503 {-1, 0},
2504 { 0, 0},
2505 { 0, 0},
2506 { 0, -1}
2508 static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
2509 static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
2512 * Build a dock/haven.
2513 * @param tile tile where dock will be built
2514 * @param flags operation to perform
2515 * @param p1 (bit 0) - allow docks directly adjacent to other docks.
2516 * @param p2 bit 16-31: station ID to join (NEW_STATION if build new one)
2517 * @param text unused
2518 * @return the cost of this operation or an error
2520 CommandCost CmdBuildDock(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
2522 StationID station_to_join = GB(p2, 16, 16);
2523 bool reuse = (station_to_join != NEW_STATION);
2524 if (!reuse) station_to_join = INVALID_STATION;
2525 bool distant_join = (station_to_join != INVALID_STATION);
2527 if (distant_join && (!_settings_game.station.distant_join_stations || !Station::IsValidID(station_to_join))) return CMD_ERROR;
2529 DiagDirection direction = GetInclinedSlopeDirection(GetTileSlope(tile));
2530 if (direction == INVALID_DIAGDIR) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2531 direction = ReverseDiagDir(direction);
2533 /* Docks cannot be placed on rapids */
2534 if (HasTileWaterGround(tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2536 CommandCost ret = CheckIfAuthorityAllowsNewStation(tile, flags);
2537 if (ret.Failed()) return ret;
2539 if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
2541 ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
2542 if (ret.Failed()) return ret;
2544 TileIndex tile_cur = tile + TileOffsByDiagDir(direction);
2546 if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) {
2547 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2550 if (IsBridgeAbove(tile_cur)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
2552 /* Get the water class of the water tile before it is cleared.*/
2553 WaterClass wc = GetWaterClass(tile_cur);
2555 ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
2556 if (ret.Failed()) return ret;
2558 tile_cur += TileOffsByDiagDir(direction);
2559 if (!IsTileType(tile_cur, MP_WATER) || !IsTileFlat(tile_cur)) {
2560 return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
2563 TileArea dock_area = TileArea(tile + ToTileIndexDiff(_dock_tileoffs_chkaround[direction]),
2564 _dock_w_chk[direction], _dock_h_chk[direction]);
2566 /* middle */
2567 Station *st = nullptr;
2568 ret = FindJoiningStation(INVALID_STATION, station_to_join, HasBit(p1, 0), dock_area, &st);
2569 if (ret.Failed()) return ret;
2571 /* Distant join */
2572 if (st == nullptr && distant_join) st = Station::GetIfValid(station_to_join);
2574 ret = BuildStationPart(&st, flags, reuse, dock_area, STATIONNAMING_DOCK);
2575 if (ret.Failed()) return ret;
2577 if (flags & DC_EXEC) {
2578 st->ship_station.Add(tile);
2579 st->ship_station.Add(tile + TileOffsByDiagDir(direction));
2580 st->AddFacility(FACIL_DOCK, tile);
2582 st->rect.BeforeAddRect(dock_area.tile, dock_area.w, dock_area.h, StationRect::ADD_TRY);
2584 /* If the water part of the dock is on a canal, update infrastructure counts.
2585 * This is needed as we've unconditionally cleared that tile before. */
2586 if (wc == WATER_CLASS_CANAL) {
2587 Company::Get(st->owner)->infrastructure.water++;
2589 Company::Get(st->owner)->infrastructure.station += 2;
2591 MakeDock(tile, st->owner, st->index, direction, wc);
2592 UpdateStationDockingTiles(st);
2594 st->AfterStationTileSetChange(true, STATION_DOCK);
2597 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_STATION_DOCK]);
2600 void RemoveDockingTile(TileIndex t)
2602 for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
2603 TileIndex tile = t + TileOffsByDiagDir(d);
2604 if (!IsValidTile(tile)) continue;
2606 if (IsTileType(tile, MP_STATION)) {
2607 UpdateStationDockingTiles(Station::GetByTile(tile));
2608 } else if (IsTileType(tile, MP_INDUSTRY)) {
2609 Station *neutral = Industry::GetByTile(tile)->neutral_station;
2610 if (neutral != nullptr) UpdateStationDockingTiles(neutral);
2616 * Clear docking tile status from tiles around a removed dock, if the tile has
2617 * no neighbours which would keep it as a docking tile.
2618 * @param tile Ex-dock tile to check.
2620 void ClearDockingTilesCheckingNeighbours(TileIndex tile)
2622 assert(IsValidTile(tile));
2624 /* Clear and maybe re-set docking tile */
2625 for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
2626 TileIndex docking_tile = tile + TileOffsByDiagDir(d);
2627 if (!IsValidTile(docking_tile)) continue;
2629 if (IsPossibleDockingTile(docking_tile)) {
2630 SetDockingTile(docking_tile, false);
2631 CheckForDockingTile(docking_tile);
2637 * Check if a dock tile can be docked from the given direction.
2638 * @param t Tile index of dock.
2639 * @param d DiagDirection adjacent to dock being tested.
2640 * @return True iff the dock can be docked from the given direction.
2642 bool IsValidDockingDirectionForDock(TileIndex t, DiagDirection d)
2644 assert(IsDockTile(t));
2646 /** Bitmap of valid directions for each dock tile part. */
2647 static const uint8 _valid_docking_tile[] = {
2648 0, 0, 0, 0, // No docking against the slope part.
2649 1 << DIAGDIR_NE | 1 << DIAGDIR_SW, // Docking permitted at the end
2650 1 << DIAGDIR_NW | 1 << DIAGDIR_SE, // of the flat piers.
2653 StationGfx gfx = GetStationGfx(t);
2654 assert(gfx < lengthof(_valid_docking_tile));
2655 return HasBit(_valid_docking_tile[gfx], d);
2659 * Find the part of a dock that is land-based
2660 * @param t Dock tile to find land part of
2661 * @return tile of land part of dock
2663 static TileIndex FindDockLandPart(TileIndex t)
2665 assert(IsDockTile(t));
2667 StationGfx gfx = GetStationGfx(t);
2668 if (gfx < GFX_DOCK_BASE_WATER_PART) return t;
2670 for (DiagDirection d = DIAGDIR_BEGIN; d != DIAGDIR_END; d++) {
2671 TileIndex tile = t + TileOffsByDiagDir(d);
2672 if (!IsValidTile(tile)) continue;
2673 if (!IsDockTile(tile)) continue;
2674 if (GetStationGfx(tile) < GFX_DOCK_BASE_WATER_PART && tile + TileOffsByDiagDir(GetDockDirection(tile)) == t) return tile;
2677 return INVALID_TILE;
2681 * Remove a dock
2682 * @param tile TileIndex been queried
2683 * @param flags operation to perform
2684 * @return cost or failure of operation
2686 static CommandCost RemoveDock(TileIndex tile, DoCommandFlag flags)
2688 Station *st = Station::GetByTile(tile);
2689 CommandCost ret = CheckOwnership(st->owner);
2690 if (ret.Failed()) return ret;
2692 if (!IsDockTile(tile)) return CMD_ERROR;
2694 TileIndex tile1 = FindDockLandPart(tile);
2695 if (tile1 == INVALID_TILE) return CMD_ERROR;
2696 TileIndex tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
2698 ret = EnsureNoVehicleOnGround(tile1);
2699 if (ret.Succeeded()) ret = EnsureNoVehicleOnGround(tile2);
2700 if (ret.Failed()) return ret;
2702 if (flags & DC_EXEC) {
2703 DoClearSquare(tile1);
2704 MarkTileDirtyByTile(tile1);
2705 MakeWaterKeepingClass(tile2, st->owner);
2707 st->rect.AfterRemoveTile(st, tile1);
2708 st->rect.AfterRemoveTile(st, tile2);
2710 MakeShipStationAreaSmaller(st);
2711 if (st->ship_station.tile == INVALID_TILE) {
2712 st->ship_station.Clear();
2713 st->docking_station.Clear();
2714 st->facilities &= ~FACIL_DOCK;
2717 Company::Get(st->owner)->infrastructure.station -= 2;
2719 st->AfterStationTileSetChange(false, STATION_DOCK);
2721 ClearDockingTilesCheckingNeighbours(tile1);
2722 ClearDockingTilesCheckingNeighbours(tile2);
2724 /* All ships that were going to our station, can't go to it anymore.
2725 * Just clear the order, then automatically the next appropriate order
2726 * will be selected and in case of no appropriate order it will just
2727 * wander around the world. */
2728 if (!(st->facilities & FACIL_DOCK)) {
2729 Ship *s;
2730 FOR_ALL_SHIPS(s) {
2731 if (s->current_order.IsType(OT_LOADING) && s->current_order.GetDestination() == st->index) {
2732 s->LeaveStation();
2735 if (s->current_order.IsType(OT_GOTO_STATION) && s->current_order.GetDestination() == st->index) {
2736 s->SetDestTile(s->GetOrderStationLocation(st->index));
2742 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_STATION_DOCK]);
2745 #include "table/station_land.h"
2747 const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx)
2749 return &_station_display_datas[st][gfx];
2753 * Check whether a sprite is a track sprite, which can be replaced by a non-track ground sprite and a rail overlay.
2754 * If the ground sprite is suitable, \a ground is replaced with the new non-track ground sprite, and \a overlay_offset
2755 * is set to the overlay to draw.
2756 * @param ti Positional info for the tile to decide snowyness etc. May be nullptr.
2757 * @param[in,out] ground Groundsprite to draw.
2758 * @param[out] overlay_offset Overlay to draw.
2759 * @return true if overlay can be drawn.
2761 bool SplitGroundSpriteForOverlay(const TileInfo *ti, SpriteID *ground, RailTrackOffset *overlay_offset)
2763 bool snow_desert;
2764 switch (*ground) {
2765 case SPR_RAIL_TRACK_X:
2766 case SPR_MONO_TRACK_X:
2767 case SPR_MGLV_TRACK_X:
2768 snow_desert = false;
2769 *overlay_offset = RTO_X;
2770 break;
2772 case SPR_RAIL_TRACK_Y:
2773 case SPR_MONO_TRACK_Y:
2774 case SPR_MGLV_TRACK_Y:
2775 snow_desert = false;
2776 *overlay_offset = RTO_Y;
2777 break;
2779 case SPR_RAIL_TRACK_X_SNOW:
2780 case SPR_MONO_TRACK_X_SNOW:
2781 case SPR_MGLV_TRACK_X_SNOW:
2782 snow_desert = true;
2783 *overlay_offset = RTO_X;
2784 break;
2786 case SPR_RAIL_TRACK_Y_SNOW:
2787 case SPR_MONO_TRACK_Y_SNOW:
2788 case SPR_MGLV_TRACK_Y_SNOW:
2789 snow_desert = true;
2790 *overlay_offset = RTO_Y;
2791 break;
2793 default:
2794 return false;
2797 if (ti != nullptr) {
2798 /* Decide snow/desert from tile */
2799 switch (_settings_game.game_creation.landscape) {
2800 case LT_ARCTIC:
2801 snow_desert = (uint)ti->z > GetSnowLine() * TILE_HEIGHT;
2802 break;
2804 case LT_TROPIC:
2805 snow_desert = GetTropicZone(ti->tile) == TROPICZONE_DESERT;
2806 break;
2808 default:
2809 break;
2813 *ground = snow_desert ? SPR_FLAT_SNOW_DESERT_TILE : SPR_FLAT_GRASS_TILE;
2814 return true;
2817 static void DrawTile_Station(TileInfo *ti)
2819 const NewGRFSpriteLayout *layout = nullptr;
2820 DrawTileSprites tmp_rail_layout;
2821 const DrawTileSprites *t = nullptr;
2822 int32 total_offset;
2823 const RailtypeInfo *rti = nullptr;
2824 uint32 relocation = 0;
2825 uint32 ground_relocation = 0;
2826 BaseStation *st = nullptr;
2827 const StationSpec *statspec = nullptr;
2828 uint tile_layout = 0;
2830 if (HasStationRail(ti->tile)) {
2831 rti = GetRailTypeInfo(GetRailType(ti->tile));
2832 total_offset = rti->GetRailtypeSpriteOffset();
2834 if (IsCustomStationSpecIndex(ti->tile)) {
2835 /* look for customization */
2836 st = BaseStation::GetByTile(ti->tile);
2837 statspec = st->speclist[GetCustomStationSpecIndex(ti->tile)].spec;
2839 if (statspec != nullptr) {
2840 tile_layout = GetStationGfx(ti->tile);
2842 if (HasBit(statspec->callback_mask, CBM_STATION_SPRITE_LAYOUT)) {
2843 uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
2844 if (callback != CALLBACK_FAILED) tile_layout = (callback & ~1) + GetRailStationAxis(ti->tile);
2847 /* Ensure the chosen tile layout is valid for this custom station */
2848 if (statspec->renderdata != nullptr) {
2849 layout = &statspec->renderdata[tile_layout < statspec->tiles ? tile_layout : (uint)GetRailStationAxis(ti->tile)];
2850 if (!layout->NeedsPreprocessing()) {
2851 t = layout;
2852 layout = nullptr;
2857 } else {
2858 total_offset = 0;
2861 StationGfx gfx = GetStationGfx(ti->tile);
2862 if (IsAirport(ti->tile)) {
2863 gfx = GetAirportGfx(ti->tile);
2864 if (gfx >= NEW_AIRPORTTILE_OFFSET) {
2865 const AirportTileSpec *ats = AirportTileSpec::Get(gfx);
2866 if (ats->grf_prop.spritegroup[0] != nullptr && DrawNewAirportTile(ti, Station::GetByTile(ti->tile), gfx, ats)) {
2867 return;
2869 /* No sprite group (or no valid one) found, meaning no graphics associated.
2870 * Use the substitute one instead */
2871 assert(ats->grf_prop.subst_id != INVALID_AIRPORTTILE);
2872 gfx = ats->grf_prop.subst_id;
2874 switch (gfx) {
2875 case APT_RADAR_GRASS_FENCE_SW:
2876 t = &_station_display_datas_airport_radar_grass_fence_sw[GetAnimationFrame(ti->tile)];
2877 break;
2878 case APT_GRASS_FENCE_NE_FLAG:
2879 t = &_station_display_datas_airport_flag_grass_fence_ne[GetAnimationFrame(ti->tile)];
2880 break;
2881 case APT_RADAR_FENCE_SW:
2882 t = &_station_display_datas_airport_radar_fence_sw[GetAnimationFrame(ti->tile)];
2883 break;
2884 case APT_RADAR_FENCE_NE:
2885 t = &_station_display_datas_airport_radar_fence_ne[GetAnimationFrame(ti->tile)];
2886 break;
2887 case APT_GRASS_FENCE_NE_FLAG_2:
2888 t = &_station_display_datas_airport_flag_grass_fence_ne_2[GetAnimationFrame(ti->tile)];
2889 break;
2893 Owner owner = GetTileOwner(ti->tile);
2895 PaletteID palette;
2896 if (Company::IsValidID(owner)) {
2897 palette = COMPANY_SPRITE_COLOUR(owner);
2898 } else {
2899 /* Some stations are not owner by a company, namely oil rigs */
2900 palette = PALETTE_TO_GREY;
2903 if (layout == nullptr && (t == nullptr || t->seq == nullptr)) t = GetStationTileLayout(GetStationType(ti->tile), gfx);
2905 /* don't show foundation for docks */
2906 if (ti->tileh != SLOPE_FLAT && !IsDock(ti->tile)) {
2907 if (statspec != nullptr && HasBit(statspec->flags, SSF_CUSTOM_FOUNDATIONS)) {
2908 /* Station has custom foundations.
2909 * Check whether the foundation continues beyond the tile's upper sides. */
2910 uint edge_info = 0;
2911 int z;
2912 Slope slope = GetFoundationPixelSlope(ti->tile, &z);
2913 if (!HasFoundationNW(ti->tile, slope, z)) SetBit(edge_info, 0);
2914 if (!HasFoundationNE(ti->tile, slope, z)) SetBit(edge_info, 1);
2915 SpriteID image = GetCustomStationFoundationRelocation(statspec, st, ti->tile, tile_layout, edge_info);
2916 if (image == 0) goto draw_default_foundation;
2918 if (HasBit(statspec->flags, SSF_EXTENDED_FOUNDATIONS)) {
2919 /* Station provides extended foundations. */
2921 static const uint8 foundation_parts[] = {
2922 0, 0, 0, 0, // Invalid, Invalid, Invalid, SLOPE_SW
2923 0, 1, 2, 3, // Invalid, SLOPE_EW, SLOPE_SE, SLOPE_WSE
2924 0, 4, 5, 6, // Invalid, SLOPE_NW, SLOPE_NS, SLOPE_NWS
2925 7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
2928 AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
2929 } else {
2930 /* Draw simple foundations, built up from 8 possible foundation sprites. */
2932 /* Each set bit represents one of the eight composite sprites to be drawn.
2933 * 'Invalid' entries will not drawn but are included for completeness. */
2934 static const uint8 composite_foundation_parts[] = {
2935 /* Invalid (00000000), Invalid (11010001), Invalid (11100100), SLOPE_SW (11100000) */
2936 0x00, 0xD1, 0xE4, 0xE0,
2937 /* Invalid (11001010), SLOPE_EW (11001001), SLOPE_SE (11000100), SLOPE_WSE (11000000) */
2938 0xCA, 0xC9, 0xC4, 0xC0,
2939 /* Invalid (11010010), SLOPE_NW (10010001), SLOPE_NS (11100100), SLOPE_NWS (10100000) */
2940 0xD2, 0x91, 0xE4, 0xA0,
2941 /* SLOPE_NE (01001010), SLOPE_ENW (00001001), SLOPE_SEN (01000100) */
2942 0x4A, 0x09, 0x44
2945 uint8 parts = composite_foundation_parts[ti->tileh];
2947 /* If foundations continue beyond the tile's upper sides then
2948 * mask out the last two pieces. */
2949 if (HasBit(edge_info, 0)) ClrBit(parts, 6);
2950 if (HasBit(edge_info, 1)) ClrBit(parts, 7);
2952 if (parts == 0) {
2953 /* We always have to draw at least one sprite to make sure there is a boundingbox and a sprite with the
2954 * correct offset for the childsprites.
2955 * So, draw the (completely empty) sprite of the default foundations. */
2956 goto draw_default_foundation;
2959 StartSpriteCombine();
2960 for (int i = 0; i < 8; i++) {
2961 if (HasBit(parts, i)) {
2962 AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
2965 EndSpriteCombine();
2968 OffsetGroundSprite(31, 1);
2969 ti->z += ApplyPixelFoundationToSlope(FOUNDATION_LEVELED, &ti->tileh);
2970 } else {
2971 draw_default_foundation:
2972 DrawFoundation(ti, FOUNDATION_LEVELED);
2976 if (IsBuoy(ti->tile)) {
2977 DrawWaterClassGround(ti);
2978 SpriteID sprite = GetCanalSprite(CF_BUOY, ti->tile);
2979 if (sprite != 0) total_offset = sprite - SPR_IMG_BUOY;
2980 } else if (IsDock(ti->tile) || (IsOilRig(ti->tile) && IsTileOnWater(ti->tile))) {
2981 if (ti->tileh == SLOPE_FLAT) {
2982 DrawWaterClassGround(ti);
2983 } else {
2984 assert(IsDock(ti->tile));
2985 TileIndex water_tile = ti->tile + TileOffsByDiagDir(GetDockDirection(ti->tile));
2986 WaterClass wc = HasTileWaterClass(water_tile) ? GetWaterClass(water_tile) : WATER_CLASS_INVALID;
2987 if (wc == WATER_CLASS_SEA) {
2988 DrawShoreTile(ti->tileh);
2989 } else {
2990 DrawClearLandTile(ti, 3);
2993 } else {
2994 if (layout != nullptr) {
2995 /* Sprite layout which needs preprocessing */
2996 bool separate_ground = HasBit(statspec->flags, SSF_SEPARATE_GROUND);
2997 uint32 var10_values = layout->PrepareLayout(total_offset, rti->fallback_railtype, 0, 0, separate_ground);
2998 uint8 var10;
2999 FOR_EACH_SET_BIT(var10, var10_values) {
3000 uint32 var10_relocation = GetCustomStationRelocation(statspec, st, ti->tile, var10);
3001 layout->ProcessRegisters(var10, var10_relocation, separate_ground);
3003 tmp_rail_layout.seq = layout->GetLayout(&tmp_rail_layout.ground);
3004 t = &tmp_rail_layout;
3005 total_offset = 0;
3006 } else if (statspec != nullptr) {
3007 /* Simple sprite layout */
3008 ground_relocation = relocation = GetCustomStationRelocation(statspec, st, ti->tile, 0);
3009 if (HasBit(statspec->flags, SSF_SEPARATE_GROUND)) {
3010 ground_relocation = GetCustomStationRelocation(statspec, st, ti->tile, 1);
3012 ground_relocation += rti->fallback_railtype;
3015 SpriteID image = t->ground.sprite;
3016 PaletteID pal = t->ground.pal;
3017 RailTrackOffset overlay_offset;
3018 if (rti != nullptr && rti->UsesOverlay() && SplitGroundSpriteForOverlay(ti, &image, &overlay_offset)) {
3019 SpriteID ground = GetCustomRailSprite(rti, ti->tile, RTSG_GROUND);
3020 DrawGroundSprite(image, PAL_NONE);
3021 DrawGroundSprite(ground + overlay_offset, PAL_NONE);
3023 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationReservation(ti->tile)) {
3024 SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
3025 DrawGroundSprite(overlay + overlay_offset, PALETTE_CRASH);
3027 } else {
3028 image += HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE) ? ground_relocation : total_offset;
3029 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += ground_relocation;
3030 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
3032 /* PBS debugging, draw reserved tracks darker */
3033 if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasStationRail(ti->tile) && HasStationReservation(ti->tile)) {
3034 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
3035 DrawGroundSprite(GetRailStationAxis(ti->tile) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
3040 if (HasStationRail(ti->tile) && HasRailCatenaryDrawn(GetRailType(ti->tile))) DrawRailCatenary(ti);
3042 if (IsRoadStop(ti->tile)) {
3043 RoadType road_rt = GetRoadTypeRoad(ti->tile);
3044 RoadType tram_rt = GetRoadTypeTram(ti->tile);
3045 const RoadTypeInfo* road_rti = road_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(road_rt);
3046 const RoadTypeInfo* tram_rti = tram_rt == INVALID_ROADTYPE ? nullptr : GetRoadTypeInfo(tram_rt);
3048 if (IsDriveThroughStopTile(ti->tile)) {
3049 Axis axis = GetRoadStopDir(ti->tile) == DIAGDIR_NE ? AXIS_X : AXIS_Y;
3050 uint sprite_offset = axis == AXIS_X ? 1 : 0;
3052 DrawRoadOverlays(ti, PAL_NONE, road_rti, tram_rti, sprite_offset, sprite_offset);
3053 } else {
3054 /* Non-drivethrough road stops are only valid for roads. */
3055 assert(road_rt != INVALID_ROADTYPE && tram_rt == INVALID_ROADTYPE);
3057 if (road_rti->UsesOverlay()) {
3058 DiagDirection dir = GetRoadStopDir(ti->tile);
3059 SpriteID ground = GetCustomRoadSprite(road_rti, ti->tile, ROTSG_ROADSTOP);
3060 DrawGroundSprite(ground + dir, PAL_NONE);
3064 /* Draw road, tram catenary */
3065 DrawRoadCatenary(ti);
3068 if (IsRailWaypoint(ti->tile)) {
3069 /* Don't offset the waypoint graphics; they're always the same. */
3070 total_offset = 0;
3073 DrawRailTileSeq(ti, t, TO_BUILDINGS, total_offset, relocation, palette);
3076 void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image)
3078 int32 total_offset = 0;
3079 PaletteID pal = COMPANY_SPRITE_COLOUR(_local_company);
3080 const DrawTileSprites *t = GetStationTileLayout(st, image);
3081 const RailtypeInfo *rti = nullptr;
3083 if (railtype != INVALID_RAILTYPE) {
3084 rti = GetRailTypeInfo(railtype);
3085 total_offset = rti->GetRailtypeSpriteOffset();
3088 SpriteID img = t->ground.sprite;
3089 RailTrackOffset overlay_offset;
3090 if (rti != nullptr && rti->UsesOverlay() && SplitGroundSpriteForOverlay(nullptr, &img, &overlay_offset)) {
3091 SpriteID ground = GetCustomRailSprite(rti, INVALID_TILE, RTSG_GROUND);
3092 DrawSprite(img, PAL_NONE, x, y);
3093 DrawSprite(ground + overlay_offset, PAL_NONE, x, y);
3094 } else {
3095 DrawSprite(img + total_offset, HasBit(img, PALETTE_MODIFIER_COLOUR) ? pal : PAL_NONE, x, y);
3098 if (roadtype != INVALID_ROADTYPE) {
3099 const RoadTypeInfo* rti = GetRoadTypeInfo(roadtype);
3100 if (image >= 4) {
3101 /* Drive-through stop */
3102 uint sprite_offset = 5 - image;
3104 /* Road underlay takes precedence over tram */
3105 if (rti->UsesOverlay()) {
3106 SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_GROUND);
3107 DrawSprite(ground + sprite_offset, PAL_NONE, x, y);
3109 SpriteID overlay = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_OVERLAY);
3110 if (overlay) DrawSprite(overlay + sprite_offset, PAL_NONE, x, y);
3111 } else if (RoadTypeIsTram(roadtype)) {
3112 DrawSprite(SPR_TRAMWAY_TRAM + sprite_offset, PAL_NONE, x, y);
3114 } else {
3115 /* Drive-in stop */
3116 if (RoadTypeIsRoad(roadtype) && rti->UsesOverlay()) {
3117 SpriteID ground = GetCustomRoadSprite(rti, INVALID_TILE, ROTSG_ROADSTOP);
3118 DrawSprite(ground + image, PAL_NONE, x, y);
3123 /* Default waypoint has no railtype specific sprites */
3124 DrawRailTileSeqInGUI(x, y, t, st == STATION_WAYPOINT ? 0 : total_offset, 0, pal);
3127 static int GetSlopePixelZ_Station(TileIndex tile, uint x, uint y)
3129 return GetTileMaxPixelZ(tile);
3132 static Foundation GetFoundation_Station(TileIndex tile, Slope tileh)
3134 return FlatteningFoundation(tileh);
3137 static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
3139 td->owner[0] = GetTileOwner(tile);
3141 if (IsRoadStopTile(tile)) {
3142 RoadType road_rt = GetRoadTypeRoad(tile);
3143 RoadType tram_rt = GetRoadTypeTram(tile);
3144 Owner road_owner = INVALID_OWNER;
3145 Owner tram_owner = INVALID_OWNER;
3146 if (road_rt != INVALID_ROADTYPE) {
3147 const RoadTypeInfo *rti = GetRoadTypeInfo(road_rt);
3148 td->roadtype = rti->strings.name;
3149 td->road_speed = rti->max_speed / 2;
3150 road_owner = GetRoadOwner(tile, RTT_ROAD);
3153 if (tram_rt != INVALID_ROADTYPE) {
3154 const RoadTypeInfo *rti = GetRoadTypeInfo(tram_rt);
3155 td->tramtype = rti->strings.name;
3156 td->tram_speed = rti->max_speed / 2;
3157 tram_owner = GetRoadOwner(tile, RTT_TRAM);
3160 if (IsDriveThroughStopTile(tile)) {
3161 /* Is there a mix of owners? */
3162 if ((tram_owner != INVALID_OWNER && tram_owner != td->owner[0]) ||
3163 (road_owner != INVALID_OWNER && road_owner != td->owner[0])) {
3164 uint i = 1;
3165 if (road_owner != INVALID_OWNER) {
3166 td->owner_type[i] = STR_LAND_AREA_INFORMATION_ROAD_OWNER;
3167 td->owner[i] = road_owner;
3168 i++;
3170 if (tram_owner != INVALID_OWNER) {
3171 td->owner_type[i] = STR_LAND_AREA_INFORMATION_TRAM_OWNER;
3172 td->owner[i] = tram_owner;
3178 td->build_date = BaseStation::GetByTile(tile)->build_date;
3180 if (HasStationTileRail(tile)) {
3181 const StationSpec *spec = GetStationSpec(tile);
3183 if (spec != nullptr) {
3184 td->station_class = StationClass::Get(spec->cls_id)->name;
3185 td->station_name = spec->name;
3187 if (spec->grf_prop.grffile != nullptr) {
3188 const GRFConfig *gc = GetGRFConfig(spec->grf_prop.grffile->grfid);
3189 td->grf = gc->GetName();
3193 const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(tile));
3194 td->rail_speed = rti->max_speed;
3195 td->railtype = rti->strings.name;
3198 if (IsAirport(tile)) {
3199 const AirportSpec *as = Station::GetByTile(tile)->airport.GetSpec();
3200 td->airport_class = AirportClass::Get(as->cls_id)->name;
3201 td->airport_name = as->name;
3203 const AirportTileSpec *ats = AirportTileSpec::GetByTile(tile);
3204 td->airport_tile_name = ats->name;
3206 if (as->grf_prop.grffile != nullptr) {
3207 const GRFConfig *gc = GetGRFConfig(as->grf_prop.grffile->grfid);
3208 td->grf = gc->GetName();
3209 } else if (ats->grf_prop.grffile != nullptr) {
3210 const GRFConfig *gc = GetGRFConfig(ats->grf_prop.grffile->grfid);
3211 td->grf = gc->GetName();
3215 StringID str;
3216 switch (GetStationType(tile)) {
3217 default: NOT_REACHED();
3218 case STATION_RAIL: str = STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION; break;
3219 case STATION_AIRPORT:
3220 str = (IsHangar(tile) ? STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR : STR_LAI_STATION_DESCRIPTION_AIRPORT);
3221 break;
3222 case STATION_TRUCK: str = STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA; break;
3223 case STATION_BUS: str = STR_LAI_STATION_DESCRIPTION_BUS_STATION; break;
3224 case STATION_OILRIG: {
3225 const Industry *i = Station::GetByTile(tile)->industry;
3226 const IndustrySpec *is = GetIndustrySpec(i->type);
3227 td->owner[0] = i->owner;
3228 str = is->name;
3229 if (is->grf_prop.grffile != nullptr) td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
3230 break;
3232 case STATION_DOCK: str = STR_LAI_STATION_DESCRIPTION_SHIP_DOCK; break;
3233 case STATION_BUOY: str = STR_LAI_STATION_DESCRIPTION_BUOY; break;
3234 case STATION_WAYPOINT: str = STR_LAI_STATION_DESCRIPTION_WAYPOINT; break;
3236 td->str = str;
3240 static TrackStatus GetTileTrackStatus_Station(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
3242 TrackBits trackbits = TRACK_BIT_NONE;
3244 switch (mode) {
3245 case TRANSPORT_RAIL:
3246 if (HasStationRail(tile) && !IsStationTileBlocked(tile)) {
3247 trackbits = TrackToTrackBits(GetRailStationTrack(tile));
3249 break;
3251 case TRANSPORT_WATER:
3252 /* buoy is coded as a station, it is always on open water */
3253 if (IsBuoy(tile)) {
3254 trackbits = TRACK_BIT_ALL;
3255 /* remove tracks that connect NE map edge */
3256 if (TileX(tile) == 0) trackbits &= ~(TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT);
3257 /* remove tracks that connect NW map edge */
3258 if (TileY(tile) == 0) trackbits &= ~(TRACK_BIT_Y | TRACK_BIT_LEFT | TRACK_BIT_UPPER);
3260 break;
3262 case TRANSPORT_ROAD:
3263 if (IsRoadStop(tile)) {
3264 RoadTramType rtt = (RoadTramType)sub_mode;
3265 if (!HasTileRoadType(tile, rtt)) break;
3267 DiagDirection dir = GetRoadStopDir(tile);
3268 Axis axis = DiagDirToAxis(dir);
3270 if (side != INVALID_DIAGDIR) {
3271 if (axis != DiagDirToAxis(side) || (IsStandardRoadStopTile(tile) && dir != side)) break;
3274 trackbits = AxisToTrackBits(axis);
3276 break;
3278 default:
3279 break;
3282 return CombineTrackStatus(TrackBitsToTrackdirBits(trackbits), TRACKDIR_BIT_NONE);
3286 static void TileLoop_Station(TileIndex tile)
3288 /* FIXME -- GetTileTrackStatus_Station -> animated stationtiles
3289 * hardcoded.....not good */
3290 switch (GetStationType(tile)) {
3291 case STATION_AIRPORT:
3292 AirportTileAnimationTrigger(Station::GetByTile(tile), tile, AAT_TILELOOP);
3293 break;
3295 case STATION_DOCK:
3296 if (!IsTileFlat(tile)) break; // only handle water part
3297 FALLTHROUGH;
3299 case STATION_OILRIG: //(station part)
3300 case STATION_BUOY:
3301 TileLoop_Water(tile);
3302 break;
3304 default: break;
3309 static void AnimateTile_Station(TileIndex tile)
3311 if (HasStationRail(tile)) {
3312 AnimateStationTile(tile);
3313 return;
3316 if (IsAirport(tile)) {
3317 AnimateAirportTile(tile);
3322 static bool ClickTile_Station(TileIndex tile)
3324 const BaseStation *bst = BaseStation::GetByTile(tile);
3326 if (bst->facilities & FACIL_WAYPOINT) {
3327 ShowWaypointWindow(Waypoint::From(bst));
3328 } else if (IsHangar(tile)) {
3329 const Station *st = Station::From(bst);
3330 ShowDepotWindow(st->airport.GetHangarTile(st->airport.GetHangarNum(tile)), VEH_AIRCRAFT);
3331 } else {
3332 ShowStationViewWindow(bst->index);
3334 return true;
3337 static VehicleEnterTileStatus VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
3339 if (v->type == VEH_TRAIN) {
3340 StationID station_id = GetStationIndex(tile);
3341 if (!v->current_order.ShouldStopAtStation(v, station_id)) return VETSB_CONTINUE;
3342 if (!IsRailStation(tile) || !v->IsFrontEngine()) return VETSB_CONTINUE;
3344 int station_ahead;
3345 int station_length;
3346 int stop = GetTrainStopLocation(station_id, tile, Train::From(v), &station_ahead, &station_length);
3348 /* Stop whenever that amount of station ahead + the distance from the
3349 * begin of the platform to the stop location is longer than the length
3350 * of the platform. Station ahead 'includes' the current tile where the
3351 * vehicle is on, so we need to subtract that. */
3352 if (stop + station_ahead - (int)TILE_SIZE >= station_length) return VETSB_CONTINUE;
3354 DiagDirection dir = DirToDiagDir(v->direction);
3356 x &= 0xF;
3357 y &= 0xF;
3359 if (DiagDirToAxis(dir) != AXIS_X) Swap(x, y);
3360 if (y == TILE_SIZE / 2) {
3361 if (dir != DIAGDIR_SE && dir != DIAGDIR_SW) x = TILE_SIZE - 1 - x;
3362 stop &= TILE_SIZE - 1;
3364 if (x == stop) {
3365 return VETSB_ENTERED_STATION | (VehicleEnterTileStatus)(station_id << VETS_STATION_ID_OFFSET); // enter station
3366 } else if (x < stop) {
3367 v->vehstatus |= VS_TRAIN_SLOWING;
3368 uint16 spd = max(0, (stop - x) * 20 - 15);
3369 if (spd < v->cur_speed) v->cur_speed = spd;
3372 } else if (v->type == VEH_ROAD) {
3373 RoadVehicle *rv = RoadVehicle::From(v);
3374 if (rv->state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)rv->state) && rv->frame == 0) {
3375 if (IsRoadStop(tile) && rv->IsFrontEngine()) {
3376 /* Attempt to allocate a parking bay in a road stop */
3377 return RoadStop::GetByTile(tile, GetRoadStopType(tile))->Enter(rv) ? VETSB_CONTINUE : VETSB_CANNOT_ENTER;
3382 return VETSB_CONTINUE;
3386 * Run the watched cargo callback for all houses in the catchment area.
3387 * @param st Station.
3389 void TriggerWatchedCargoCallbacks(Station *st)
3391 /* Collect cargoes accepted since the last big tick. */
3392 CargoTypes cargoes = 0;
3393 for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
3394 if (HasBit(st->goods[cid].status, GoodsEntry::GES_ACCEPTED_BIGTICK)) SetBit(cargoes, cid);
3397 /* Anything to do? */
3398 if (cargoes == 0) return;
3400 /* Loop over all houses in the catchment. */
3401 BitmapTileIterator it(st->catchment_tiles);
3402 for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
3403 if (IsTileType(tile, MP_HOUSE)) {
3404 WatchedCargoCallback(tile, cargoes);
3410 * This function is called for each station once every 250 ticks.
3411 * Not all stations will get the tick at the same time.
3412 * @param st the station receiving the tick.
3413 * @return true if the station is still valid (wasn't deleted)
3415 static bool StationHandleBigTick(BaseStation *st)
3417 if (!st->IsInUse()) {
3418 if (++st->delete_ctr >= 8) delete st;
3419 return false;
3422 if (Station::IsExpected(st)) {
3423 TriggerWatchedCargoCallbacks(Station::From(st));
3425 for (CargoID i = 0; i < NUM_CARGO; i++) {
3426 ClrBit(Station::From(st)->goods[i].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
3431 if ((st->facilities & FACIL_WAYPOINT) == 0) UpdateStationAcceptance(Station::From(st), true);
3433 return true;
3436 static inline void byte_inc_sat(byte *p)
3438 byte b = *p + 1;
3439 if (b != 0) *p = b;
3443 * Truncate the cargo by a specific amount.
3444 * @param cs The type of cargo to perform the truncation for.
3445 * @param ge The goods entry, of the station, to truncate.
3446 * @param amount The amount to truncate the cargo by.
3448 static void TruncateCargo(const CargoSpec *cs, GoodsEntry *ge, uint amount = UINT_MAX)
3450 /* If truncating also punish the source stations' ratings to
3451 * decrease the flow of incoming cargo. */
3453 StationCargoAmountMap waiting_per_source;
3454 ge->cargo.Truncate(amount, &waiting_per_source);
3455 for (StationCargoAmountMap::iterator i(waiting_per_source.begin()); i != waiting_per_source.end(); ++i) {
3456 Station *source_station = Station::GetIfValid(i->first);
3457 if (source_station == nullptr) continue;
3459 GoodsEntry &source_ge = source_station->goods[cs->Index()];
3460 source_ge.max_waiting_cargo = max(source_ge.max_waiting_cargo, i->second);
3464 static void UpdateStationRating(Station *st)
3466 bool waiting_changed = false;
3468 byte_inc_sat(&st->time_since_load);
3469 byte_inc_sat(&st->time_since_unload);
3471 const CargoSpec *cs;
3472 FOR_ALL_CARGOSPECS(cs) {
3473 GoodsEntry *ge = &st->goods[cs->Index()];
3474 /* Slowly increase the rating back to his original level in the case we
3475 * didn't deliver cargo yet to this station. This happens when a bribe
3476 * failed while you didn't moved that cargo yet to a station. */
3477 if (!ge->HasRating() && ge->rating < INITIAL_STATION_RATING) {
3478 ge->rating++;
3481 /* Only change the rating if we are moving this cargo */
3482 if (ge->HasRating()) {
3483 byte_inc_sat(&ge->time_since_pickup);
3484 if (ge->time_since_pickup == 255 && _settings_game.order.selectgoods) {
3485 ClrBit(ge->status, GoodsEntry::GES_RATING);
3486 ge->last_speed = 0;
3487 TruncateCargo(cs, ge);
3488 waiting_changed = true;
3489 continue;
3492 bool skip = false;
3493 int rating = 0;
3494 uint waiting = ge->cargo.AvailableCount();
3496 /* num_dests is at least 1 if there is any cargo as
3497 * INVALID_STATION is also a destination.
3499 uint num_dests = (uint)ge->cargo.Packets()->MapSize();
3501 /* Average amount of cargo per next hop, but prefer solitary stations
3502 * with only one or two next hops. They are allowed to have more
3503 * cargo waiting per next hop.
3504 * With manual cargo distribution waiting_avg = waiting / 2 as then
3505 * INVALID_STATION is the only destination.
3507 uint waiting_avg = waiting / (num_dests + 1);
3509 if (HasBit(cs->callback_mask, CBM_CARGO_STATION_RATING_CALC)) {
3510 /* Perform custom station rating. If it succeeds the speed, days in transit and
3511 * waiting cargo ratings must not be executed. */
3513 /* NewGRFs expect last speed to be 0xFF when no vehicle has arrived yet. */
3514 uint last_speed = ge->HasVehicleEverTriedLoading() ? ge->last_speed : 0xFF;
3516 uint32 var18 = min(ge->time_since_pickup, 0xFF) | (min(ge->max_waiting_cargo, 0xFFFF) << 8) | (min(last_speed, 0xFF) << 24);
3517 /* Convert to the 'old' vehicle types */
3518 uint32 var10 = (st->last_vehicle_type == VEH_INVALID) ? 0x0 : (st->last_vehicle_type + 0x10);
3519 uint16 callback = GetCargoCallback(CBID_CARGO_STATION_RATING_CALC, var10, var18, cs);
3520 if (callback != CALLBACK_FAILED) {
3521 skip = true;
3522 rating = GB(callback, 0, 14);
3524 /* Simulate a 15 bit signed value */
3525 if (HasBit(callback, 14)) rating -= 0x4000;
3529 if (!skip) {
3530 int b = ge->last_speed - 85;
3531 if (b >= 0) rating += b >> 2;
3533 byte waittime = ge->time_since_pickup;
3534 if (st->last_vehicle_type == VEH_SHIP) waittime >>= 2;
3535 if (waittime <= 21) rating += 25;
3536 if (waittime <= 12) rating += 25;
3537 if (waittime <= 6) rating += 45;
3538 if (waittime <= 3) rating += 35;
3540 rating -= 90;
3541 if (ge->max_waiting_cargo <= 1500) rating += 55;
3542 if (ge->max_waiting_cargo <= 1000) rating += 35;
3543 if (ge->max_waiting_cargo <= 600) rating += 10;
3544 if (ge->max_waiting_cargo <= 300) rating += 20;
3545 if (ge->max_waiting_cargo <= 100) rating += 10;
3548 if (Company::IsValidID(st->owner) && HasBit(st->town->statues, st->owner)) rating += 26;
3550 byte age = ge->last_age;
3551 if (age < 3) rating += 10;
3552 if (age < 2) rating += 10;
3553 if (age < 1) rating += 13;
3556 int or_ = ge->rating; // old rating
3558 /* only modify rating in steps of -2, -1, 0, 1 or 2 */
3559 ge->rating = rating = or_ + Clamp(Clamp(rating, 0, 255) - or_, -2, 2);
3561 /* if rating is <= 64 and more than 100 items waiting on average per destination,
3562 * remove some random amount of goods from the station */
3563 if (rating <= 64 && waiting_avg >= 100) {
3564 int dec = Random() & 0x1F;
3565 if (waiting_avg < 200) dec &= 7;
3566 waiting -= (dec + 1) * num_dests;
3567 waiting_changed = true;
3570 /* if rating is <= 127 and there are any items waiting, maybe remove some goods. */
3571 if (rating <= 127 && waiting != 0) {
3572 uint32 r = Random();
3573 if (rating <= (int)GB(r, 0, 7)) {
3574 /* Need to have int, otherwise it will just overflow etc. */
3575 waiting = max((int)waiting - (int)((GB(r, 8, 2) - 1) * num_dests), 0);
3576 waiting_changed = true;
3580 /* At some point we really must cap the cargo. Previously this
3581 * was a strict 4095, but now we'll have a less strict, but
3582 * increasingly aggressive truncation of the amount of cargo. */
3583 static const uint WAITING_CARGO_THRESHOLD = 1 << 12;
3584 static const uint WAITING_CARGO_CUT_FACTOR = 1 << 6;
3585 static const uint MAX_WAITING_CARGO = 1 << 15;
3587 if (waiting > WAITING_CARGO_THRESHOLD) {
3588 uint difference = waiting - WAITING_CARGO_THRESHOLD;
3589 waiting -= (difference / WAITING_CARGO_CUT_FACTOR);
3591 waiting = min(waiting, MAX_WAITING_CARGO);
3592 waiting_changed = true;
3595 /* We can't truncate cargo that's already reserved for loading.
3596 * Thus StoredCount() here. */
3597 if (waiting_changed && waiting < ge->cargo.AvailableCount()) {
3598 /* Feed back the exact own waiting cargo at this station for the
3599 * next rating calculation. */
3600 ge->max_waiting_cargo = 0;
3602 TruncateCargo(cs, ge, ge->cargo.AvailableCount() - waiting);
3603 } else {
3604 /* If the average number per next hop is low, be more forgiving. */
3605 ge->max_waiting_cargo = waiting_avg;
3611 StationID index = st->index;
3612 if (waiting_changed) {
3613 SetWindowDirty(WC_STATION_VIEW, index); // update whole window
3614 } else {
3615 SetWindowWidgetDirty(WC_STATION_VIEW, index, WID_SV_ACCEPT_RATING_LIST); // update only ratings list
3620 * Reroute cargo of type c at station st or in any vehicles unloading there.
3621 * Make sure the cargo's new next hop is neither "avoid" nor "avoid2".
3622 * @param st Station to be rerouted at.
3623 * @param c Type of cargo.
3624 * @param avoid Original next hop of cargo, avoid this.
3625 * @param avoid2 Another station to be avoided when rerouting.
3627 void RerouteCargo(Station *st, CargoID c, StationID avoid, StationID avoid2)
3629 GoodsEntry &ge = st->goods[c];
3631 /* Reroute cargo in station. */
3632 ge.cargo.Reroute(UINT_MAX, &ge.cargo, avoid, avoid2, &ge);
3634 /* Reroute cargo staged to be transferred. */
3635 for (std::list<Vehicle *>::iterator it(st->loading_vehicles.begin()); it != st->loading_vehicles.end(); ++it) {
3636 for (Vehicle *v = *it; v != nullptr; v = v->Next()) {
3637 if (v->cargo_type != c) continue;
3638 v->cargo.Reroute(UINT_MAX, &v->cargo, avoid, avoid2, &ge);
3644 * Check all next hops of cargo packets in this station for existence of a
3645 * a valid link they may use to travel on. Reroute any cargo not having a valid
3646 * link and remove timed out links found like this from the linkgraph. We're
3647 * not all links here as that is expensive and useless. A link no one is using
3648 * doesn't hurt either.
3649 * @param from Station to check.
3651 void DeleteStaleLinks(Station *from)
3653 for (CargoID c = 0; c < NUM_CARGO; ++c) {
3654 const bool auto_distributed = (_settings_game.linkgraph.GetDistributionType(c) != DT_MANUAL);
3655 GoodsEntry &ge = from->goods[c];
3656 LinkGraph *lg = LinkGraph::GetIfValid(ge.link_graph);
3657 if (lg == nullptr) continue;
3658 Node node = (*lg)[ge.node];
3659 for (EdgeIterator it(node.Begin()); it != node.End();) {
3660 Edge edge = it->second;
3661 Station *to = Station::Get((*lg)[it->first].Station());
3662 assert(to->goods[c].node == it->first);
3663 ++it; // Do that before removing the edge. Anything else may crash.
3664 assert(_date >= edge.LastUpdate());
3665 uint timeout = LinkGraph::MIN_TIMEOUT_DISTANCE + (DistanceManhattan(from->xy, to->xy) >> 3);
3666 if ((uint)(_date - edge.LastUpdate()) > timeout) {
3667 bool updated = false;
3669 if (auto_distributed) {
3670 /* Have all vehicles refresh their next hops before deciding to
3671 * remove the node. */
3672 OrderList *l;
3673 std::vector<Vehicle *> vehicles;
3674 FOR_ALL_ORDER_LISTS(l) {
3675 bool found_from = false;
3676 bool found_to = false;
3677 for (Order *order = l->GetFirstOrder(); order != nullptr; order = order->next) {
3678 if (!order->IsType(OT_GOTO_STATION) && !order->IsType(OT_IMPLICIT)) continue;
3679 if (order->GetDestination() == from->index) {
3680 found_from = true;
3681 if (found_to) break;
3682 } else if (order->GetDestination() == to->index) {
3683 found_to = true;
3684 if (found_from) break;
3687 if (!found_to || !found_from) continue;
3688 vehicles.push_back(l->GetFirstSharedVehicle());
3691 auto iter = vehicles.begin();
3692 while (iter != vehicles.end()) {
3693 Vehicle *v = *iter;
3695 LinkRefresher::Run(v, false); // Don't allow merging. Otherwise lg might get deleted.
3696 if (edge.LastUpdate() == _date) {
3697 updated = true;
3698 break;
3701 Vehicle *next_shared = v->NextShared();
3702 if (next_shared) {
3703 *iter = next_shared;
3704 ++iter;
3705 } else {
3706 iter = vehicles.erase(iter);
3709 if (iter == vehicles.end()) iter = vehicles.begin();
3713 if (!updated) {
3714 /* If it's still considered dead remove it. */
3715 node.RemoveEdge(to->goods[c].node);
3716 ge.flows.DeleteFlows(to->index);
3717 RerouteCargo(from, c, to->index, from->index);
3719 } else if (edge.LastUnrestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastUnrestrictedUpdate()) > timeout) {
3720 edge.Restrict();
3721 ge.flows.RestrictFlows(to->index);
3722 RerouteCargo(from, c, to->index, from->index);
3723 } else if (edge.LastRestrictedUpdate() != INVALID_DATE && (uint)(_date - edge.LastRestrictedUpdate()) > timeout) {
3724 edge.Release();
3727 assert(_date >= lg->LastCompression());
3728 if ((uint)(_date - lg->LastCompression()) > LinkGraph::COMPRESSION_INTERVAL) {
3729 lg->Compress();
3735 * Increase capacity for a link stat given by station cargo and next hop.
3736 * @param st Station to get the link stats from.
3737 * @param cargo Cargo to increase stat for.
3738 * @param next_station_id Station the consist will be travelling to next.
3739 * @param capacity Capacity to add to link stat.
3740 * @param usage Usage to add to link stat.
3741 * @param mode Update mode to be applied.
3743 void IncreaseStats(Station *st, CargoID cargo, StationID next_station_id, uint capacity, uint usage, EdgeUpdateMode mode)
3745 GoodsEntry &ge1 = st->goods[cargo];
3746 Station *st2 = Station::Get(next_station_id);
3747 GoodsEntry &ge2 = st2->goods[cargo];
3748 LinkGraph *lg = nullptr;
3749 if (ge1.link_graph == INVALID_LINK_GRAPH) {
3750 if (ge2.link_graph == INVALID_LINK_GRAPH) {
3751 if (LinkGraph::CanAllocateItem()) {
3752 lg = new LinkGraph(cargo);
3753 LinkGraphSchedule::instance.Queue(lg);
3754 ge2.link_graph = lg->index;
3755 ge2.node = lg->AddNode(st2);
3756 } else {
3757 DEBUG(misc, 0, "Can't allocate link graph");
3759 } else {
3760 lg = LinkGraph::Get(ge2.link_graph);
3762 if (lg) {
3763 ge1.link_graph = lg->index;
3764 ge1.node = lg->AddNode(st);
3766 } else if (ge2.link_graph == INVALID_LINK_GRAPH) {
3767 lg = LinkGraph::Get(ge1.link_graph);
3768 ge2.link_graph = lg->index;
3769 ge2.node = lg->AddNode(st2);
3770 } else {
3771 lg = LinkGraph::Get(ge1.link_graph);
3772 if (ge1.link_graph != ge2.link_graph) {
3773 LinkGraph *lg2 = LinkGraph::Get(ge2.link_graph);
3774 if (lg->Size() < lg2->Size()) {
3775 LinkGraphSchedule::instance.Unqueue(lg);
3776 lg2->Merge(lg); // Updates GoodsEntries of lg
3777 lg = lg2;
3778 } else {
3779 LinkGraphSchedule::instance.Unqueue(lg2);
3780 lg->Merge(lg2); // Updates GoodsEntries of lg2
3784 if (lg != nullptr) {
3785 (*lg)[ge1.node].UpdateEdge(ge2.node, capacity, usage, mode);
3790 * Increase capacity for all link stats associated with vehicles in the given consist.
3791 * @param st Station to get the link stats from.
3792 * @param front First vehicle in the consist.
3793 * @param next_station_id Station the consist will be travelling to next.
3795 void IncreaseStats(Station *st, const Vehicle *front, StationID next_station_id)
3797 for (const Vehicle *v = front; v != nullptr; v = v->Next()) {
3798 if (v->refit_cap > 0) {
3799 /* The cargo count can indeed be higher than the refit_cap if
3800 * wagons have been auto-replaced and subsequently auto-
3801 * refitted to a higher capacity. The cargo gets redistributed
3802 * among the wagons in that case.
3803 * As usage is not such an important figure anyway we just
3804 * ignore the additional cargo then.*/
3805 IncreaseStats(st, v->cargo_type, next_station_id, v->refit_cap,
3806 min(v->refit_cap, v->cargo.StoredCount()), EUM_INCREASE);
3811 /* called for every station each tick */
3812 static void StationHandleSmallTick(BaseStation *st)
3814 if ((st->facilities & FACIL_WAYPOINT) != 0 || !st->IsInUse()) return;
3816 byte b = st->delete_ctr + 1;
3817 if (b >= STATION_RATING_TICKS) b = 0;
3818 st->delete_ctr = b;
3820 if (b == 0) UpdateStationRating(Station::From(st));
3823 void OnTick_Station()
3825 if (_game_mode == GM_EDITOR) return;
3827 BaseStation *st;
3828 FOR_ALL_BASE_STATIONS(st) {
3829 StationHandleSmallTick(st);
3831 /* Clean up the link graph about once a week. */
3832 if (Station::IsExpected(st) && (_tick_counter + st->index) % STATION_LINKGRAPH_TICKS == 0) {
3833 DeleteStaleLinks(Station::From(st));
3836 /* Run STATION_ACCEPTANCE_TICKS = 250 tick interval trigger for station animation.
3837 * Station index is included so that triggers are not all done
3838 * at the same time. */
3839 if ((_tick_counter + st->index) % STATION_ACCEPTANCE_TICKS == 0) {
3840 /* Stop processing this station if it was deleted */
3841 if (!StationHandleBigTick(st)) continue;
3842 TriggerStationAnimation(st, st->xy, SAT_250_TICKS);
3843 if (Station::IsExpected(st)) AirportAnimationTrigger(Station::From(st), AAT_STATION_250_TICKS);
3848 /** Monthly loop for stations. */
3849 void StationMonthlyLoop()
3851 Station *st;
3853 FOR_ALL_STATIONS(st) {
3854 for (CargoID i = 0; i < NUM_CARGO; i++) {
3855 GoodsEntry *ge = &st->goods[i];
3856 SB(ge->status, GoodsEntry::GES_LAST_MONTH, 1, GB(ge->status, GoodsEntry::GES_CURRENT_MONTH, 1));
3857 ClrBit(ge->status, GoodsEntry::GES_CURRENT_MONTH);
3863 void ModifyStationRatingAround(TileIndex tile, Owner owner, int amount, uint radius)
3865 ForAllStationsRadius(tile, radius, [&](Station *st) {
3866 if (st->owner == owner) {
3867 for (CargoID i = 0; i < NUM_CARGO; i++) {
3868 GoodsEntry *ge = &st->goods[i];
3870 if (ge->status != 0) {
3871 ge->rating = Clamp(ge->rating + amount, 0, 255);
3878 static uint UpdateStationWaiting(Station *st, CargoID type, uint amount, SourceType source_type, SourceID source_id)
3880 /* We can't allocate a CargoPacket? Then don't do anything
3881 * at all; i.e. just discard the incoming cargo. */
3882 if (!CargoPacket::CanAllocateItem()) return 0;
3884 GoodsEntry &ge = st->goods[type];
3885 amount += ge.amount_fract;
3886 ge.amount_fract = GB(amount, 0, 8);
3888 amount >>= 8;
3889 /* No new "real" cargo item yet. */
3890 if (amount == 0) return 0;
3892 StationID next = ge.GetVia(st->index);
3893 ge.cargo.Append(new CargoPacket(st->index, st->xy, amount, source_type, source_id), next);
3894 LinkGraph *lg = nullptr;
3895 if (ge.link_graph == INVALID_LINK_GRAPH) {
3896 if (LinkGraph::CanAllocateItem()) {
3897 lg = new LinkGraph(type);
3898 LinkGraphSchedule::instance.Queue(lg);
3899 ge.link_graph = lg->index;
3900 ge.node = lg->AddNode(st);
3901 } else {
3902 DEBUG(misc, 0, "Can't allocate link graph");
3904 } else {
3905 lg = LinkGraph::Get(ge.link_graph);
3907 if (lg != nullptr) (*lg)[ge.node].UpdateSupply(amount);
3909 if (!ge.HasRating()) {
3910 InvalidateWindowData(WC_STATION_LIST, st->index);
3911 SetBit(ge.status, GoodsEntry::GES_RATING);
3914 TriggerStationRandomisation(st, st->xy, SRT_NEW_CARGO, type);
3915 TriggerStationAnimation(st, st->xy, SAT_NEW_CARGO, type);
3916 AirportAnimationTrigger(st, AAT_STATION_NEW_CARGO, type);
3918 SetWindowDirty(WC_STATION_VIEW, st->index);
3919 st->MarkTilesDirty(true);
3920 return amount;
3923 static bool IsUniqueStationName(const char *name)
3925 const Station *st;
3927 FOR_ALL_STATIONS(st) {
3928 if (st->name != nullptr && strcmp(st->name, name) == 0) return false;
3931 return true;
3935 * Rename a station
3936 * @param tile unused
3937 * @param flags operation to perform
3938 * @param p1 station ID that is to be renamed
3939 * @param p2 unused
3940 * @param text the new name or an empty string when resetting to the default
3941 * @return the cost of this operation or an error
3943 CommandCost CmdRenameStation(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
3945 Station *st = Station::GetIfValid(p1);
3946 if (st == nullptr) return CMD_ERROR;
3948 CommandCost ret = CheckOwnership(st->owner);
3949 if (ret.Failed()) return ret;
3951 bool reset = StrEmpty(text);
3953 if (!reset) {
3954 if (Utf8StringLength(text) >= MAX_LENGTH_STATION_NAME_CHARS) return CMD_ERROR;
3955 if (!IsUniqueStationName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
3958 if (flags & DC_EXEC) {
3959 free(st->name);
3960 st->name = reset ? nullptr : stredup(text);
3962 st->UpdateVirtCoord();
3963 InvalidateWindowData(WC_STATION_LIST, st->owner, 1);
3966 return CommandCost();
3969 static void AddNearbyStationsByCatchment(TileIndex tile, StationList *stations, StationList &nearby)
3971 for (Station *st : nearby) {
3972 if (st->TileIsInCatchment(tile)) stations->insert(st);
3977 * Find all stations around a rectangular producer (industry, house, headquarter, ...)
3979 * @param location The location/area of the producer
3980 * @param[out] stations The list to store the stations in
3981 * @param use_nearby Use nearby station list of industry/town associated with location.tile
3983 void FindStationsAroundTiles(const TileArea &location, StationList * const stations, bool use_nearby)
3985 if (use_nearby) {
3986 /* Industries and towns maintain a list of nearby stations */
3987 if (IsTileType(location.tile, MP_INDUSTRY)) {
3988 /* Industry nearby stations are already filtered by catchment. */
3989 *stations = Industry::GetByTile(location.tile)->stations_near;
3990 return;
3991 } else if (IsTileType(location.tile, MP_HOUSE)) {
3992 /* Town nearby stations need to be filtered per tile. */
3993 assert(location.w == 1 && location.h == 1);
3994 AddNearbyStationsByCatchment(location.tile, stations, Town::GetByTile(location.tile)->stations_near);
3995 return;
3999 /* Not using, or don't have a nearby stations list, so we need to scan. */
4000 std::set<StationID> seen_stations;
4002 /* Scan an area around the building covering the maximum possible station
4003 * to find the possible nearby stations. */
4004 uint max_c = _settings_game.station.modified_catchment ? MAX_CATCHMENT : CA_UNMODIFIED;
4005 TileArea ta = TileArea(location).Expand(max_c);
4006 TILE_AREA_LOOP(tile, ta) {
4007 if (IsTileType(tile, MP_STATION)) seen_stations.insert(GetStationIndex(tile));
4010 for (StationID stationid : seen_stations) {
4011 Station *st = Station::GetIfValid(stationid);
4012 if (st == nullptr) continue; /* Waypoint */
4014 /* Check if station is attached to an industry */
4015 if (!_settings_game.station.serve_neutral_industries && st->industry != nullptr) continue;
4017 /* Test if the tile is within the station's catchment */
4018 TILE_AREA_LOOP(tile, location) {
4019 if (st->TileIsInCatchment(tile)) {
4020 stations->insert(st);
4021 break;
4028 * Run a tile loop to find stations around a tile, on demand. Cache the result for further requests
4029 * @return pointer to a StationList containing all stations found
4031 const StationList *StationFinder::GetStations()
4033 if (this->tile != INVALID_TILE) {
4034 FindStationsAroundTiles(*this, &this->stations);
4035 this->tile = INVALID_TILE;
4037 return &this->stations;
4040 uint MoveGoodsToStation(CargoID type, uint amount, SourceType source_type, SourceID source_id, const StationList *all_stations)
4042 /* Return if nothing to do. Also the rounding below fails for 0. */
4043 if (amount == 0) return 0;
4045 Station *st1 = nullptr; // Station with best rating
4046 Station *st2 = nullptr; // Second best station
4047 uint best_rating1 = 0; // rating of st1
4048 uint best_rating2 = 0; // rating of st2
4050 for (Station *st : *all_stations) {
4051 /* Is the station reserved exclusively for somebody else? */
4052 if (st->owner != OWNER_NONE && st->town->exclusive_counter > 0 && st->town->exclusivity != st->owner) continue;
4054 if (st->goods[type].rating == 0) continue; // Lowest possible rating, better not to give cargo anymore
4056 if (_settings_game.order.selectgoods && !st->goods[type].HasVehicleEverTriedLoading()) continue; // Selectively servicing stations, and not this one
4058 if (IsCargoInClass(type, CC_PASSENGERS)) {
4059 if (st->facilities == FACIL_TRUCK_STOP) continue; // passengers are never served by just a truck stop
4060 } else {
4061 if (st->facilities == FACIL_BUS_STOP) continue; // non-passengers are never served by just a bus stop
4064 /* This station can be used, add it to st1/st2 */
4065 if (st1 == nullptr || st->goods[type].rating >= best_rating1) {
4066 st2 = st1; best_rating2 = best_rating1; st1 = st; best_rating1 = st->goods[type].rating;
4067 } else if (st2 == nullptr || st->goods[type].rating >= best_rating2) {
4068 st2 = st; best_rating2 = st->goods[type].rating;
4072 /* no stations around at all? */
4073 if (st1 == nullptr) return 0;
4075 /* From now we'll calculate with fractal cargo amounts.
4076 * First determine how much cargo we really have. */
4077 amount *= best_rating1 + 1;
4079 if (st2 == nullptr) {
4080 /* only one station around */
4081 return UpdateStationWaiting(st1, type, amount, source_type, source_id);
4084 /* several stations around, the best two (highest rating) are in st1 and st2 */
4085 assert(st1 != nullptr);
4086 assert(st2 != nullptr);
4087 assert(best_rating1 != 0 || best_rating2 != 0);
4089 /* Then determine the amount the worst station gets. We do it this way as the
4090 * best should get a bonus, which in this case is the rounding difference from
4091 * this calculation. In reality that will mean the bonus will be pretty low.
4092 * Nevertheless, the best station should always get the most cargo regardless
4093 * of rounding issues. */
4094 uint worst_cargo = amount * best_rating2 / (best_rating1 + best_rating2);
4095 assert(worst_cargo <= (amount - worst_cargo));
4097 /* And then send the cargo to the stations! */
4098 uint moved = UpdateStationWaiting(st1, type, amount - worst_cargo, source_type, source_id);
4099 /* These two UpdateStationWaiting's can't be in the statement as then the order
4100 * of execution would be undefined and that could cause desyncs with callbacks. */
4101 return moved + UpdateStationWaiting(st2, type, worst_cargo, source_type, source_id);
4104 void UpdateStationDockingTiles(Station *st)
4106 st->docking_station.Clear();
4108 /* For neutral stations, start with the industry area instead of dock area */
4109 const TileArea *area = st->industry != nullptr ? &st->industry->location : &st->ship_station;
4111 if (area->tile == INVALID_TILE) return;
4113 int x = TileX(area->tile);
4114 int y = TileY(area->tile);
4116 /* Expand the area by a tile on each side while
4117 * making sure that we remain inside the map. */
4118 int x2 = min(x + area->w + 1, MapSizeX());
4119 int x1 = max(x - 1, 0);
4121 int y2 = min(y + area->h + 1, MapSizeY());
4122 int y1 = max(y - 1, 0);
4124 TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
4125 TILE_AREA_LOOP(tile, ta) {
4126 if (IsValidTile(tile) && IsPossibleDockingTile(tile)) CheckForDockingTile(tile);
4130 void BuildOilRig(TileIndex tile)
4132 if (!Station::CanAllocateItem()) {
4133 DEBUG(misc, 0, "Can't allocate station for oilrig at 0x%X, reverting to oilrig only", tile);
4134 return;
4137 Station *st = new Station(tile);
4138 _station_kdtree.Insert(st->index);
4139 st->town = ClosestTownFromTile(tile, UINT_MAX);
4141 st->string_id = GenerateStationName(st, tile, STATIONNAMING_OILRIG);
4143 assert(IsTileType(tile, MP_INDUSTRY));
4144 /* Mark industry as associated both ways */
4145 st->industry = Industry::GetByTile(tile);
4146 st->industry->neutral_station = st;
4147 DeleteAnimatedTile(tile);
4148 MakeOilrig(tile, st->index, GetWaterClass(tile));
4150 st->owner = OWNER_NONE;
4151 st->airport.type = AT_OILRIG;
4152 st->airport.Add(tile);
4153 st->ship_station.Add(tile);
4154 st->facilities = FACIL_AIRPORT | FACIL_DOCK;
4155 st->build_date = _date;
4156 UpdateStationDockingTiles(st);
4158 st->rect.BeforeAddTile(tile, StationRect::ADD_FORCE);
4160 st->UpdateVirtCoord();
4161 st->RecomputeCatchment();
4162 UpdateStationAcceptance(st, false);
4165 void DeleteOilRig(TileIndex tile)
4167 Station *st = Station::GetByTile(tile);
4169 MakeWaterKeepingClass(tile, OWNER_NONE);
4171 /* The oil rig station is not supposed to be shared with anything else */
4172 assert(st->facilities == (FACIL_AIRPORT | FACIL_DOCK) && st->airport.type == AT_OILRIG);
4173 if (st->industry != nullptr && st->industry->neutral_station == st) {
4174 /* Don't leave dangling neutral station pointer */
4175 st->industry->neutral_station = nullptr;
4177 delete st;
4180 static void ChangeTileOwner_Station(TileIndex tile, Owner old_owner, Owner new_owner)
4182 if (IsRoadStopTile(tile)) {
4183 FOR_ALL_ROADTRAMTYPES(rtt) {
4184 /* Update all roadtypes, no matter if they are present */
4185 if (GetRoadOwner(tile, rtt) == old_owner) {
4186 RoadType rt = GetRoadType(tile, rtt);
4187 if (rt != INVALID_ROADTYPE) {
4188 /* A drive-through road-stop has always two road bits. No need to dirty windows here, we'll redraw the whole screen anyway. */
4189 Company::Get(old_owner)->infrastructure.road[rt] -= 2;
4190 if (new_owner != INVALID_OWNER) Company::Get(new_owner)->infrastructure.road[rt] += 2;
4192 SetRoadOwner(tile, rtt, new_owner == INVALID_OWNER ? OWNER_NONE : new_owner);
4197 if (!IsTileOwner(tile, old_owner)) return;
4199 if (new_owner != INVALID_OWNER) {
4200 /* Update company infrastructure counts. Only do it here
4201 * if the new owner is valid as otherwise the clear
4202 * command will do it for us. No need to dirty windows
4203 * here, we'll redraw the whole screen anyway.*/
4204 Company *old_company = Company::Get(old_owner);
4205 Company *new_company = Company::Get(new_owner);
4207 /* Update counts for underlying infrastructure. */
4208 switch (GetStationType(tile)) {
4209 case STATION_RAIL:
4210 case STATION_WAYPOINT:
4211 if (!IsStationTileBlocked(tile)) {
4212 old_company->infrastructure.rail[GetRailType(tile)]--;
4213 new_company->infrastructure.rail[GetRailType(tile)]++;
4215 break;
4217 case STATION_BUS:
4218 case STATION_TRUCK:
4219 /* Road stops were already handled above. */
4220 break;
4222 case STATION_BUOY:
4223 case STATION_DOCK:
4224 if (GetWaterClass(tile) == WATER_CLASS_CANAL) {
4225 old_company->infrastructure.water--;
4226 new_company->infrastructure.water++;
4228 break;
4230 default:
4231 break;
4234 /* Update station tile count. */
4235 if (!IsBuoy(tile) && !IsAirport(tile)) {
4236 old_company->infrastructure.station--;
4237 new_company->infrastructure.station++;
4240 /* for buoys, owner of tile is owner of water, st->owner == OWNER_NONE */
4241 SetTileOwner(tile, new_owner);
4242 InvalidateWindowClassesData(WC_STATION_LIST, 0);
4243 } else {
4244 if (IsDriveThroughStopTile(tile)) {
4245 /* Remove the drive-through road stop */
4246 DoCommand(tile, 1 | 1 << 8, (GetStationType(tile) == STATION_TRUCK) ? ROADSTOP_TRUCK : ROADSTOP_BUS, DC_EXEC | DC_BANKRUPT, CMD_REMOVE_ROAD_STOP);
4247 assert(IsTileType(tile, MP_ROAD));
4248 /* Change owner of tile and all roadtypes */
4249 ChangeTileOwner(tile, old_owner, new_owner);
4250 } else {
4251 DoCommand(tile, 0, 0, DC_EXEC | DC_BANKRUPT, CMD_LANDSCAPE_CLEAR);
4252 /* Set tile owner of water under (now removed) buoy and dock to OWNER_NONE.
4253 * Update owner of buoy if it was not removed (was in orders).
4254 * Do not update when owned by OWNER_WATER (sea and rivers). */
4255 if ((IsTileType(tile, MP_WATER) || IsBuoyTile(tile)) && IsTileOwner(tile, old_owner)) SetTileOwner(tile, OWNER_NONE);
4261 * Check if a drive-through road stop tile can be cleared.
4262 * Road stops built on town-owned roads check the conditions
4263 * that would allow clearing of the original road.
4264 * @param tile road stop tile to check
4265 * @param flags command flags
4266 * @return true if the road can be cleared
4268 static bool CanRemoveRoadWithStop(TileIndex tile, DoCommandFlag flags)
4270 /* Yeah... water can always remove stops, right? */
4271 if (_current_company == OWNER_WATER) return true;
4273 if (GetRoadTypeTram(tile) != INVALID_ROADTYPE) {
4274 Owner tram_owner = GetRoadOwner(tile, RTT_TRAM);
4275 if (tram_owner != OWNER_NONE && CheckOwnership(tram_owner).Failed()) return false;
4277 if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
4278 Owner road_owner = GetRoadOwner(tile, RTT_ROAD);
4279 if (road_owner != OWNER_TOWN) {
4280 if (road_owner != OWNER_NONE && CheckOwnership(road_owner).Failed()) return false;
4281 } else {
4282 if (CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, RTT_ROAD), OWNER_TOWN, RTT_ROAD, flags).Failed()) return false;
4286 return true;
4290 * Clear a single tile of a station.
4291 * @param tile The tile to clear.
4292 * @param flags The DoCommand flags related to the "command".
4293 * @return The cost, or error of clearing.
4295 CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags)
4297 if (flags & DC_AUTO) {
4298 switch (GetStationType(tile)) {
4299 default: break;
4300 case STATION_RAIL: return_cmd_error(STR_ERROR_MUST_DEMOLISH_RAILROAD);
4301 case STATION_WAYPOINT: return_cmd_error(STR_ERROR_BUILDING_MUST_BE_DEMOLISHED);
4302 case STATION_AIRPORT: return_cmd_error(STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST);
4303 case STATION_TRUCK: return_cmd_error(HasTileRoadType(tile, RTT_TRAM) ? STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
4304 case STATION_BUS: return_cmd_error(HasTileRoadType(tile, RTT_TRAM) ? STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST : STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
4305 case STATION_BUOY: return_cmd_error(STR_ERROR_BUOY_IN_THE_WAY);
4306 case STATION_DOCK: return_cmd_error(STR_ERROR_MUST_DEMOLISH_DOCK_FIRST);
4307 case STATION_OILRIG:
4308 SetDParam(1, STR_INDUSTRY_NAME_OIL_RIG);
4309 return_cmd_error(STR_ERROR_GENERIC_OBJECT_IN_THE_WAY);
4313 switch (GetStationType(tile)) {
4314 case STATION_RAIL: return RemoveRailStation(tile, flags);
4315 case STATION_WAYPOINT: return RemoveRailWaypoint(tile, flags);
4316 case STATION_AIRPORT: return RemoveAirport(tile, flags);
4317 case STATION_TRUCK:
4318 if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
4319 return_cmd_error(STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST);
4321 return RemoveRoadStop(tile, flags);
4322 case STATION_BUS:
4323 if (IsDriveThroughStopTile(tile) && !CanRemoveRoadWithStop(tile, flags)) {
4324 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST);
4326 return RemoveRoadStop(tile, flags);
4327 case STATION_BUOY: return RemoveBuoy(tile, flags);
4328 case STATION_DOCK: return RemoveDock(tile, flags);
4329 default: break;
4332 return CMD_ERROR;
4335 static CommandCost TerraformTile_Station(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
4337 if (_settings_game.construction.build_on_slopes && AutoslopeEnabled()) {
4338 /* TODO: If you implement newgrf callback 149 'land slope check', you have to decide what to do with it here.
4339 * TTDP does not call it.
4341 if (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new)) {
4342 switch (GetStationType(tile)) {
4343 case STATION_WAYPOINT:
4344 case STATION_RAIL: {
4345 DiagDirection direction = AxisToDiagDir(GetRailStationAxis(tile));
4346 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
4347 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
4348 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
4351 case STATION_AIRPORT:
4352 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
4354 case STATION_TRUCK:
4355 case STATION_BUS: {
4356 DiagDirection direction = GetRoadStopDir(tile);
4357 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction)) break;
4358 if (IsDriveThroughStopTile(tile)) {
4359 if (!AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction))) break;
4361 return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
4364 default: break;
4368 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
4372 * Get flow for a station.
4373 * @param st Station to get flow for.
4374 * @return Flow for st.
4376 uint FlowStat::GetShare(StationID st) const
4378 uint32 prev = 0;
4379 for (SharesMap::const_iterator it = this->shares.begin(); it != this->shares.end(); ++it) {
4380 if (it->second == st) {
4381 return it->first - prev;
4382 } else {
4383 prev = it->first;
4386 return 0;
4390 * Get a station a package can be routed to, but exclude the given ones.
4391 * @param excluded StationID not to be selected.
4392 * @param excluded2 Another StationID not to be selected.
4393 * @return A station ID from the shares map.
4395 StationID FlowStat::GetVia(StationID excluded, StationID excluded2) const
4397 if (this->unrestricted == 0) return INVALID_STATION;
4398 assert(!this->shares.empty());
4399 SharesMap::const_iterator it = this->shares.upper_bound(RandomRange(this->unrestricted));
4400 assert(it != this->shares.end() && it->first <= this->unrestricted);
4401 if (it->second != excluded && it->second != excluded2) return it->second;
4403 /* We've hit one of the excluded stations.
4404 * Draw another share, from outside its range. */
4406 uint end = it->first;
4407 uint begin = (it == this->shares.begin() ? 0 : (--it)->first);
4408 uint interval = end - begin;
4409 if (interval >= this->unrestricted) return INVALID_STATION; // Only one station in the map.
4410 uint new_max = this->unrestricted - interval;
4411 uint rand = RandomRange(new_max);
4412 SharesMap::const_iterator it2 = (rand < begin) ? this->shares.upper_bound(rand) :
4413 this->shares.upper_bound(rand + interval);
4414 assert(it2 != this->shares.end() && it2->first <= this->unrestricted);
4415 if (it2->second != excluded && it2->second != excluded2) return it2->second;
4417 /* We've hit the second excluded station.
4418 * Same as before, only a bit more complicated. */
4420 uint end2 = it2->first;
4421 uint begin2 = (it2 == this->shares.begin() ? 0 : (--it2)->first);
4422 uint interval2 = end2 - begin2;
4423 if (interval2 >= new_max) return INVALID_STATION; // Only the two excluded stations in the map.
4424 new_max -= interval2;
4425 if (begin > begin2) {
4426 Swap(begin, begin2);
4427 Swap(end, end2);
4428 Swap(interval, interval2);
4430 rand = RandomRange(new_max);
4431 SharesMap::const_iterator it3 = this->shares.upper_bound(this->unrestricted);
4432 if (rand < begin) {
4433 it3 = this->shares.upper_bound(rand);
4434 } else if (rand < begin2 - interval) {
4435 it3 = this->shares.upper_bound(rand + interval);
4436 } else {
4437 it3 = this->shares.upper_bound(rand + interval + interval2);
4439 assert(it3 != this->shares.end() && it3->first <= this->unrestricted);
4440 return it3->second;
4444 * Reduce all flows to minimum capacity so that they don't get in the way of
4445 * link usage statistics too much. Keep them around, though, to continue
4446 * routing any remaining cargo.
4448 void FlowStat::Invalidate()
4450 assert(!this->shares.empty());
4451 SharesMap new_shares;
4452 uint i = 0;
4453 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4454 new_shares[++i] = it->second;
4455 if (it->first == this->unrestricted) this->unrestricted = i;
4457 this->shares.swap(new_shares);
4458 assert(!this->shares.empty() && this->unrestricted <= (--this->shares.end())->first);
4462 * Change share for specified station. By specifying INT_MIN as parameter you
4463 * can erase a share. Newly added flows will be unrestricted.
4464 * @param st Next Hop to be removed.
4465 * @param flow Share to be added or removed.
4467 void FlowStat::ChangeShare(StationID st, int flow)
4469 /* We assert only before changing as afterwards the shares can actually
4470 * be empty. In that case the whole flow stat must be deleted then. */
4471 assert(!this->shares.empty());
4473 uint removed_shares = 0;
4474 uint added_shares = 0;
4475 uint last_share = 0;
4476 SharesMap new_shares;
4477 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4478 if (it->second == st) {
4479 if (flow < 0) {
4480 uint share = it->first - last_share;
4481 if (flow == INT_MIN || (uint)(-flow) >= share) {
4482 removed_shares += share;
4483 if (it->first <= this->unrestricted) this->unrestricted -= share;
4484 if (flow != INT_MIN) flow += share;
4485 last_share = it->first;
4486 continue; // remove the whole share
4488 removed_shares += (uint)(-flow);
4489 } else {
4490 added_shares += (uint)(flow);
4492 if (it->first <= this->unrestricted) this->unrestricted += flow;
4494 /* If we don't continue above the whole flow has been added or
4495 * removed. */
4496 flow = 0;
4498 new_shares[it->first + added_shares - removed_shares] = it->second;
4499 last_share = it->first;
4501 if (flow > 0) {
4502 new_shares[last_share + (uint)flow] = st;
4503 if (this->unrestricted < last_share) {
4504 this->ReleaseShare(st);
4505 } else {
4506 this->unrestricted += flow;
4509 this->shares.swap(new_shares);
4513 * Restrict a flow by moving it to the end of the map and decreasing the amount
4514 * of unrestricted flow.
4515 * @param st Station of flow to be restricted.
4517 void FlowStat::RestrictShare(StationID st)
4519 assert(!this->shares.empty());
4520 uint flow = 0;
4521 uint last_share = 0;
4522 SharesMap new_shares;
4523 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4524 if (flow == 0) {
4525 if (it->first > this->unrestricted) return; // Not present or already restricted.
4526 if (it->second == st) {
4527 flow = it->first - last_share;
4528 this->unrestricted -= flow;
4529 } else {
4530 new_shares[it->first] = it->second;
4532 } else {
4533 new_shares[it->first - flow] = it->second;
4535 last_share = it->first;
4537 if (flow == 0) return;
4538 new_shares[last_share + flow] = st;
4539 this->shares.swap(new_shares);
4540 assert(!this->shares.empty());
4544 * Release ("unrestrict") a flow by moving it to the begin of the map and
4545 * increasing the amount of unrestricted flow.
4546 * @param st Station of flow to be released.
4548 void FlowStat::ReleaseShare(StationID st)
4550 assert(!this->shares.empty());
4551 uint flow = 0;
4552 uint next_share = 0;
4553 bool found = false;
4554 for (SharesMap::reverse_iterator it(this->shares.rbegin()); it != this->shares.rend(); ++it) {
4555 if (it->first < this->unrestricted) return; // Note: not <= as the share may hit the limit.
4556 if (found) {
4557 flow = next_share - it->first;
4558 this->unrestricted += flow;
4559 break;
4560 } else {
4561 if (it->first == this->unrestricted) return; // !found -> Limit not hit.
4562 if (it->second == st) found = true;
4564 next_share = it->first;
4566 if (flow == 0) return;
4567 SharesMap new_shares;
4568 new_shares[flow] = st;
4569 for (SharesMap::iterator it(this->shares.begin()); it != this->shares.end(); ++it) {
4570 if (it->second != st) {
4571 new_shares[flow + it->first] = it->second;
4572 } else {
4573 flow = 0;
4576 this->shares.swap(new_shares);
4577 assert(!this->shares.empty());
4581 * Scale all shares from link graph's runtime to monthly values.
4582 * @param runtime Time the link graph has been running without compression.
4583 * @pre runtime must be greater than 0 as we don't want infinite flow values.
4585 void FlowStat::ScaleToMonthly(uint runtime)
4587 assert(runtime > 0);
4588 SharesMap new_shares;
4589 uint share = 0;
4590 for (SharesMap::iterator i = this->shares.begin(); i != this->shares.end(); ++i) {
4591 share = max(share + 1, i->first * 30 / runtime);
4592 new_shares[share] = i->second;
4593 if (this->unrestricted == i->first) this->unrestricted = share;
4595 this->shares.swap(new_shares);
4599 * Add some flow from "origin", going via "via".
4600 * @param origin Origin of the flow.
4601 * @param via Next hop.
4602 * @param flow Amount of flow to be added.
4604 void FlowStatMap::AddFlow(StationID origin, StationID via, uint flow)
4606 FlowStatMap::iterator origin_it = this->find(origin);
4607 if (origin_it == this->end()) {
4608 this->insert(std::make_pair(origin, FlowStat(via, flow)));
4609 } else {
4610 origin_it->second.ChangeShare(via, flow);
4611 assert(!origin_it->second.GetShares()->empty());
4616 * Pass on some flow, remembering it as invalid, for later subtraction from
4617 * locally consumed flow. This is necessary because we can't have negative
4618 * flows and we don't want to sort the flows before adding them up.
4619 * @param origin Origin of the flow.
4620 * @param via Next hop.
4621 * @param flow Amount of flow to be passed.
4623 void FlowStatMap::PassOnFlow(StationID origin, StationID via, uint flow)
4625 FlowStatMap::iterator prev_it = this->find(origin);
4626 if (prev_it == this->end()) {
4627 FlowStat fs(via, flow);
4628 fs.AppendShare(INVALID_STATION, flow);
4629 this->insert(std::make_pair(origin, fs));
4630 } else {
4631 prev_it->second.ChangeShare(via, flow);
4632 prev_it->second.ChangeShare(INVALID_STATION, flow);
4633 assert(!prev_it->second.GetShares()->empty());
4638 * Subtract invalid flows from locally consumed flow.
4639 * @param self ID of own station.
4641 void FlowStatMap::FinalizeLocalConsumption(StationID self)
4643 for (FlowStatMap::iterator i = this->begin(); i != this->end(); ++i) {
4644 FlowStat &fs = i->second;
4645 uint local = fs.GetShare(INVALID_STATION);
4646 if (local > INT_MAX) { // make sure it fits in an int
4647 fs.ChangeShare(self, -INT_MAX);
4648 fs.ChangeShare(INVALID_STATION, -INT_MAX);
4649 local -= INT_MAX;
4651 fs.ChangeShare(self, -(int)local);
4652 fs.ChangeShare(INVALID_STATION, -(int)local);
4654 /* If the local share is used up there must be a share for some
4655 * remote station. */
4656 assert(!fs.GetShares()->empty());
4661 * Delete all flows at a station for specific cargo and destination.
4662 * @param via Remote station of flows to be deleted.
4663 * @return IDs of source stations for which the complete FlowStat, not only a
4664 * share, has been erased.
4666 StationIDStack FlowStatMap::DeleteFlows(StationID via)
4668 StationIDStack ret;
4669 for (FlowStatMap::iterator f_it = this->begin(); f_it != this->end();) {
4670 FlowStat &s_flows = f_it->second;
4671 s_flows.ChangeShare(via, INT_MIN);
4672 if (s_flows.GetShares()->empty()) {
4673 ret.Push(f_it->first);
4674 this->erase(f_it++);
4675 } else {
4676 ++f_it;
4679 return ret;
4683 * Restrict all flows at a station for specific cargo and destination.
4684 * @param via Remote station of flows to be restricted.
4686 void FlowStatMap::RestrictFlows(StationID via)
4688 for (FlowStatMap::iterator it = this->begin(); it != this->end(); ++it) {
4689 it->second.RestrictShare(via);
4694 * Release all flows at a station for specific cargo and destination.
4695 * @param via Remote station of flows to be released.
4697 void FlowStatMap::ReleaseFlows(StationID via)
4699 for (FlowStatMap::iterator it = this->begin(); it != this->end(); ++it) {
4700 it->second.ReleaseShare(via);
4705 * Get the sum of all flows from this FlowStatMap.
4706 * @return sum of all flows.
4708 uint FlowStatMap::GetFlow() const
4710 uint ret = 0;
4711 for (FlowStatMap::const_iterator i = this->begin(); i != this->end(); ++i) {
4712 ret += (--(i->second.GetShares()->end()))->first;
4714 return ret;
4718 * Get the sum of flows via a specific station from this FlowStatMap.
4719 * @param via Remote station to look for.
4720 * @return all flows for 'via' added up.
4722 uint FlowStatMap::GetFlowVia(StationID via) const
4724 uint ret = 0;
4725 for (FlowStatMap::const_iterator i = this->begin(); i != this->end(); ++i) {
4726 ret += i->second.GetShare(via);
4728 return ret;
4732 * Get the sum of flows from a specific station from this FlowStatMap.
4733 * @param from Origin station to look for.
4734 * @return all flows from 'from' added up.
4736 uint FlowStatMap::GetFlowFrom(StationID from) const
4738 FlowStatMap::const_iterator i = this->find(from);
4739 if (i == this->end()) return 0;
4740 return (--(i->second.GetShares()->end()))->first;
4744 * Get the flow from a specific station via a specific other station.
4745 * @param from Origin station to look for.
4746 * @param via Remote station to look for.
4747 * @return flow share originating at 'from' and going to 'via'.
4749 uint FlowStatMap::GetFlowFromVia(StationID from, StationID via) const
4751 FlowStatMap::const_iterator i = this->find(from);
4752 if (i == this->end()) return 0;
4753 return i->second.GetShare(via);
4756 extern const TileTypeProcs _tile_type_station_procs = {
4757 DrawTile_Station, // draw_tile_proc
4758 GetSlopePixelZ_Station, // get_slope_z_proc
4759 ClearTile_Station, // clear_tile_proc
4760 nullptr, // add_accepted_cargo_proc
4761 GetTileDesc_Station, // get_tile_desc_proc
4762 GetTileTrackStatus_Station, // get_tile_track_status_proc
4763 ClickTile_Station, // click_tile_proc
4764 AnimateTile_Station, // animate_tile_proc
4765 TileLoop_Station, // tile_loop_proc
4766 ChangeTileOwner_Station, // change_tile_owner_proc
4767 nullptr, // add_produced_cargo_proc
4768 VehicleEnter_Station, // vehicle_enter_tile_proc
4769 GetFoundation_Station, // get_foundation_proc
4770 TerraformTile_Station, // terraform_tile_proc