Fix: Data races on cursor state in OpenGL backends
[openttd-github.git] / src / ground_vehicle.cpp
blobf6e44c2e29f01edce05bcceeed8da78b16b3abeb
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file ground_vehicle.cpp Implementation of GroundVehicle. */
10 #include "stdafx.h"
11 #include "train.h"
12 #include "roadveh.h"
13 #include "depot_map.h"
15 #include "safeguards.h"
17 /**
18 * Recalculates the cached total power of a vehicle. Should be called when the consist is changed.
20 template <class T, VehicleType Type>
21 void GroundVehicle<T, Type>::PowerChanged()
23 assert(this->First() == this);
24 const T *v = T::From(this);
26 uint32 total_power = 0;
27 uint32 max_te = 0;
28 uint32 number_of_parts = 0;
29 uint16 max_track_speed = this->vcache.cached_max_speed; // Max track speed in internal units.
31 for (const T *u = v; u != nullptr; u = u->Next()) {
32 uint32 current_power = u->GetPower() + u->GetPoweredPartPower(u);
33 total_power += current_power;
35 /* Only powered parts add tractive effort. */
36 if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
37 number_of_parts++;
39 /* Get minimum max speed for this track. */
40 uint16 track_speed = u->GetMaxTrackSpeed();
41 if (track_speed > 0) max_track_speed = std::min(max_track_speed, track_speed);
44 byte air_drag;
45 byte air_drag_value = v->GetAirDrag();
47 /* If air drag is set to zero (default), the resulting air drag coefficient is dependent on max speed. */
48 if (air_drag_value == 0) {
49 uint16 max_speed = v->GetDisplayMaxSpeed();
50 /* Simplification of the method used in TTDPatch. It uses <= 10 to change more steadily from 128 to 196. */
51 air_drag = (max_speed <= 10) ? 192 : std::max(2048 / max_speed, 1);
52 } else {
53 /* According to the specs, a value of 0x01 in the air drag property means "no air drag". */
54 air_drag = (air_drag_value == 1) ? 0 : air_drag_value;
57 this->gcache.cached_air_drag = air_drag + 3 * air_drag * number_of_parts / 20;
59 max_te *= GROUND_ACCELERATION; // Tractive effort in (tonnes * 1000 * 9.8 =) N.
60 max_te /= 256; // Tractive effort is a [0-255] coefficient.
61 if (this->gcache.cached_power != total_power || this->gcache.cached_max_te != max_te) {
62 /* Stop the vehicle if it has no power. */
63 if (total_power == 0) this->vehstatus |= VS_STOPPED;
65 this->gcache.cached_power = total_power;
66 this->gcache.cached_max_te = max_te;
67 SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
68 SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
71 this->gcache.cached_max_track_speed = max_track_speed;
74 /**
75 * Recalculates the cached weight of a vehicle and its parts. Should be called each time the cargo on
76 * the consist changes.
78 template <class T, VehicleType Type>
79 void GroundVehicle<T, Type>::CargoChanged()
81 assert(this->First() == this);
82 uint32 weight = 0;
84 for (T *u = T::From(this); u != nullptr; u = u->Next()) {
85 uint32 current_weight = u->GetWeight();
86 weight += current_weight;
87 /* Slope steepness is in percent, result in N. */
88 u->gcache.cached_slope_resistance = current_weight * u->GetSlopeSteepness() * 100;
91 /* Store consist weight in cache. */
92 this->gcache.cached_weight = std::max(1u, weight);
93 /* Friction in bearings and other mechanical parts is 0.1% of the weight (result in N). */
94 this->gcache.cached_axle_resistance = 10 * weight;
96 /* Now update vehicle power (tractive effort is dependent on weight). */
97 this->PowerChanged();
101 * Calculates the acceleration of the vehicle under its current conditions.
102 * @return Current acceleration of the vehicle.
104 template <class T, VehicleType Type>
105 int GroundVehicle<T, Type>::GetAcceleration() const
107 /* Templated class used for function calls for performance reasons. */
108 const T *v = T::From(this);
109 /* Speed is used squared later on, so U16 * U16, and then multiplied by other values. */
110 int64 speed = v->GetCurrentSpeed(); // [km/h-ish]
112 /* Weight is stored in tonnes. */
113 int32 mass = this->gcache.cached_weight;
115 /* Power is stored in HP, we need it in watts.
116 * Each vehicle can have U16 power, 128 vehicles, HP -> watt
117 * and km/h to m/s conversion below result in a maximum of
118 * about 1.1E11, way more than 4.3E9 of int32. */
119 int64 power = this->gcache.cached_power * 746ll;
121 /* This is constructed from:
122 * - axle resistance: U16 power * 10 for 128 vehicles.
123 * * 8.3E7
124 * - rolling friction: U16 power * 144 for 128 vehicles.
125 * * 1.2E9
126 * - slope resistance: U16 weight * 100 * 10 (steepness) for 128 vehicles.
127 * * 8.4E9
128 * - air drag: 28 * (U8 drag + 3 * U8 drag * 128 vehicles / 20) * U16 speed * U16 speed
129 * * 6.2E14 before dividing by 1000
130 * Sum is 6.3E11, more than 4.3E9 of int32, so int64 is needed.
132 int64 resistance = 0;
134 bool maglev = v->GetAccelerationType() == 2;
136 const int area = v->GetAirDragArea();
137 if (!maglev) {
138 /* Static resistance plus rolling friction. */
139 resistance = this->gcache.cached_axle_resistance;
140 resistance += mass * v->GetRollingFriction();
142 /* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
143 * so we need some magic conversion factor. */
144 resistance += (area * this->gcache.cached_air_drag * speed * speed) / 1000;
146 resistance += this->GetSlopeResistance();
148 /* This value allows to know if the vehicle is accelerating or braking. */
149 AccelStatus mode = v->GetAccelerationStatus();
151 const int max_te = this->gcache.cached_max_te; // [N]
152 /* Constructued from power, with need to multiply by 18 and assuming
153 * low speed, it needs to be a 64 bit integer too. */
154 int64 force;
155 if (speed > 0) {
156 if (!maglev) {
157 /* Conversion factor from km/h to m/s is 5/18 to get [N] in the end. */
158 force = power * 18 / (speed * 5);
159 if (mode == AS_ACCEL && force > max_te) force = max_te;
160 } else {
161 force = power / 25;
163 } else {
164 /* "Kickoff" acceleration. */
165 force = (mode == AS_ACCEL && !maglev) ? std::min<int>(max_te, power) : power;
166 force = std::max(force, (mass * 8) + resistance);
169 if (mode == AS_ACCEL) {
170 /* Easy way out when there is no acceleration. */
171 if (force == resistance) return 0;
173 /* When we accelerate, make sure we always keep doing that, even when
174 * the excess force is more than the mass. Otherwise a vehicle going
175 * down hill will never slow down enough, and a vehicle that came up
176 * a hill will never speed up enough to (eventually) get back to the
177 * same (maximum) speed. */
178 int accel = ClampToI32((force - resistance) / (mass * 4));
179 return force < resistance ? std::min(-1, accel) : std::max(1, accel);
180 } else {
181 return ClampToI32(std::min<int64>(-force - resistance, -10000) / mass);
186 * Check whether the whole vehicle chain is in the depot.
187 * @return true if and only if the whole chain is in the depot.
189 template <class T, VehicleType Type>
190 bool GroundVehicle<T, Type>::IsChainInDepot() const
192 const T *v = this->First();
193 /* Is the front engine stationary in the depot? */
194 static_assert((int)TRANSPORT_RAIL == (int)VEH_TRAIN);
195 static_assert((int)TRANSPORT_ROAD == (int)VEH_ROAD);
196 if (!IsDepotTypeTile(v->tile, (TransportType)Type) || v->cur_speed != 0) return false;
198 /* Check whether the rest is also already trying to enter the depot. */
199 for (; v != nullptr; v = v->Next()) {
200 if (!v->T::IsInDepot() || v->tile != this->tile) return false;
203 return true;
206 /* Instantiation for Train */
207 template struct GroundVehicle<Train, VEH_TRAIN>;
208 /* Instantiation for RoadVehicle */
209 template struct GroundVehicle<RoadVehicle, VEH_ROAD>;