2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
9 * @file tcp.cpp Basic functions to receive and send TCP packets.
12 #include "../../stdafx.h"
13 #include "../../debug.h"
17 #include "../../safeguards.h"
20 * Construct a socket handler for a TCP connection.
21 * @param s The just opened TCP connection.
23 NetworkTCPSocketHandler::NetworkTCPSocketHandler(SOCKET s
) :
24 NetworkSocketHandler(),
25 packet_queue(nullptr), packet_recv(nullptr),
26 sock(s
), writable(false)
30 NetworkTCPSocketHandler::~NetworkTCPSocketHandler()
32 this->CloseConnection();
34 if (this->sock
!= INVALID_SOCKET
) closesocket(this->sock
);
35 this->sock
= INVALID_SOCKET
;
38 NetworkRecvStatus
NetworkTCPSocketHandler::CloseConnection(bool error
)
40 this->writable
= false;
41 NetworkSocketHandler::CloseConnection(error
);
43 /* Free all pending and partially received packets */
44 while (this->packet_queue
!= nullptr) {
45 Packet
*p
= this->packet_queue
->next
;
46 delete this->packet_queue
;
47 this->packet_queue
= p
;
49 delete this->packet_recv
;
50 this->packet_recv
= nullptr;
52 return NETWORK_RECV_STATUS_OKAY
;
56 * This function puts the packet in the send-queue and it is send as
57 * soon as possible. This is the next tick, or maybe one tick later
58 * if the OS-network-buffer is full)
59 * @param packet the packet to send
61 void NetworkTCPSocketHandler::SendPacket(Packet
*packet
)
64 assert(packet
!= nullptr);
66 packet
->PrepareToSend();
68 /* Reallocate the packet as in 99+% of the times we send at most 25 bytes and
69 * keeping the other 1400+ bytes wastes memory, especially when someone tries
70 * to do a denial of service attack! */
71 packet
->buffer
= ReallocT(packet
->buffer
, packet
->size
);
73 /* Locate last packet buffered for the client */
74 p
= this->packet_queue
;
77 this->packet_queue
= packet
;
79 /* Skip to the last packet */
80 while (p
->next
!= nullptr) p
= p
->next
;
86 * Sends all the buffered packets out for this client. It stops when:
87 * 1) all packets are send (queue is empty)
88 * 2) the OS reports back that it can not send any more
89 * data right now (full network-buffer, it happens ;))
90 * 3) sending took too long
91 * @param closing_down Whether we are closing down the connection.
92 * @return \c true if a (part of a) packet could be sent and
93 * the connection is not closed yet.
95 SendPacketsState
NetworkTCPSocketHandler::SendPackets(bool closing_down
)
100 /* We can not write to this socket!! */
101 if (!this->writable
) return SPS_NONE_SENT
;
102 if (!this->IsConnected()) return SPS_CLOSED
;
104 p
= this->packet_queue
;
105 while (p
!= nullptr) {
106 res
= send(this->sock
, (const char*)p
->buffer
+ p
->pos
, p
->size
- p
->pos
, 0);
108 int err
= GET_LAST_ERROR();
109 if (err
!= EWOULDBLOCK
) {
110 /* Something went wrong.. close client! */
112 DEBUG(net
, 0, "send failed with error %d", err
);
113 this->CloseConnection();
117 return SPS_PARTLY_SENT
;
120 /* Client/server has left us :( */
121 if (!closing_down
) this->CloseConnection();
127 /* Is this packet sent? */
128 if (p
->pos
== p
->size
) {
129 /* Go to the next packet */
130 this->packet_queue
= p
->next
;
132 p
= this->packet_queue
;
134 return SPS_PARTLY_SENT
;
142 * Receives a packet for the given client
143 * @return The received packet (or nullptr when it didn't receive one)
145 Packet
*NetworkTCPSocketHandler::ReceivePacket()
149 if (!this->IsConnected()) return nullptr;
151 if (this->packet_recv
== nullptr) {
152 this->packet_recv
= new Packet(this);
155 Packet
*p
= this->packet_recv
;
157 /* Read packet size */
158 if (p
->pos
< sizeof(PacketSize
)) {
159 while (p
->pos
< sizeof(PacketSize
)) {
160 /* Read the size of the packet */
161 res
= recv(this->sock
, (char*)p
->buffer
+ p
->pos
, sizeof(PacketSize
) - p
->pos
, 0);
163 int err
= GET_LAST_ERROR();
164 if (err
!= EWOULDBLOCK
) {
165 /* Something went wrong... (104 is connection reset by peer) */
166 if (err
!= 104) DEBUG(net
, 0, "recv failed with error %d", err
);
167 this->CloseConnection();
170 /* Connection would block, so stop for now */
174 /* Client/server has left */
175 this->CloseConnection();
181 /* Read the packet size from the received packet */
182 p
->ReadRawPacketSize();
184 if (p
->size
> SEND_MTU
) {
185 this->CloseConnection();
190 /* Read rest of packet */
191 while (p
->pos
< p
->size
) {
192 res
= recv(this->sock
, (char*)p
->buffer
+ p
->pos
, p
->size
- p
->pos
, 0);
194 int err
= GET_LAST_ERROR();
195 if (err
!= EWOULDBLOCK
) {
196 /* Something went wrong... (104 is connection reset by peer) */
197 if (err
!= 104) DEBUG(net
, 0, "recv failed with error %d", err
);
198 this->CloseConnection();
201 /* Connection would block */
205 /* Client/server has left */
206 this->CloseConnection();
213 /* Prepare for receiving a new packet */
214 this->packet_recv
= nullptr;
221 * Check whether this socket can send or receive something.
222 * @return \c true when there is something to receive.
223 * @note Sets #writable if more data can be sent.
225 bool NetworkTCPSocketHandler::CanSendReceive()
227 fd_set read_fd
, write_fd
;
233 FD_SET(this->sock
, &read_fd
);
234 FD_SET(this->sock
, &write_fd
);
236 tv
.tv_sec
= tv
.tv_usec
= 0; // don't block at all.
237 if (select(FD_SETSIZE
, &read_fd
, &write_fd
, nullptr, &tv
) < 0) return false;
239 this->writable
= !!FD_ISSET(this->sock
, &write_fd
);
240 return FD_ISSET(this->sock
, &read_fd
) != 0;