Fix: Data races on cursor state in OpenGL backends
[openttd-github.git] / src / network / core / tcp_http.h
blob1a1edaf87ae5115478d2eb64e17ba642c479d58a
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /**
9 * @file tcp_http.h Basic functions to receive and send HTTP TCP packets.
12 #ifndef NETWORK_CORE_TCP_HTTP_H
13 #define NETWORK_CORE_TCP_HTTP_H
15 #include "tcp.h"
17 /** Callback for when the HTTP handler has something to tell us. */
18 struct HTTPCallback {
19 /**
20 * An error has occurred and the connection has been closed.
21 * @note HTTP socket handler is closed/freed.
23 virtual void OnFailure() = 0;
25 /**
26 * We're receiving data.
27 * @param data the received data, nullptr when all data has been received.
28 * @param length the amount of received data, 0 when all data has been received.
29 * @note When nullptr is sent the HTTP socket handler is closed/freed.
31 virtual void OnReceiveData(const char *data, size_t length) = 0;
33 /** Silentium */
34 virtual ~HTTPCallback() {}
37 /** Base socket handler for HTTP traffic. */
38 class NetworkHTTPSocketHandler : public NetworkSocketHandler {
39 private:
40 char recv_buffer[4096]; ///< Partially received message.
41 int recv_pos; ///< Current position in buffer.
42 int recv_length; ///< Length of the data still retrieving.
43 HTTPCallback *callback; ///< The callback to call for the incoming data.
44 const char *data; ///< The (POST) data we might want to forward (to a redirect).
45 int redirect_depth; ///< The depth of the redirection.
47 int HandleHeader();
48 int Receive();
49 public:
50 SOCKET sock; ///< The socket currently connected to
52 /**
53 * Whether this socket is currently bound to a socket.
54 * @return true when the socket is bound, false otherwise
56 bool IsConnected() const
58 return this->sock != INVALID_SOCKET;
61 NetworkRecvStatus CloseConnection(bool error = true) override;
63 NetworkHTTPSocketHandler(SOCKET sock, HTTPCallback *callback,
64 const char *host, const char *url, const char *data, int depth);
66 ~NetworkHTTPSocketHandler();
68 static int Connect(char *uri, HTTPCallback *callback,
69 const char *data = nullptr, int depth = 0);
71 static void HTTPReceive();
74 /** Connect with a HTTP server and do ONE query. */
75 class NetworkHTTPContentConnecter : TCPConnecter {
76 HTTPCallback *callback; ///< Callback to tell that we received some data (or won't).
77 const char *url; ///< The URL we want to get at the server.
78 const char *data; ///< The data to send
79 int depth; ///< How far we have recursed
81 public:
82 /**
83 * Start the connecting.
84 * @param address the address to connect to
85 * @param callback the callback for HTTP retrieval
86 * @param url the url at the server
87 * @param data the data to send
88 * @param depth the depth (redirect recursion) of the queries
90 NetworkHTTPContentConnecter(const NetworkAddress &address,
91 HTTPCallback *callback, const char *url,
92 const char *data = nullptr, int depth = 0) :
93 TCPConnecter(address),
94 callback(callback),
95 url(stredup(url)),
96 data(data),
97 depth(depth)
101 /** Free all our allocated data. */
102 ~NetworkHTTPContentConnecter()
104 free(this->url);
107 void OnFailure() override
109 this->callback->OnFailure();
110 free(this->data);
113 void OnConnect(SOCKET s) override
115 new NetworkHTTPSocketHandler(s, this->callback, this->address.GetHostname(), this->url, this->data, this->depth);
116 /* We've relinquished control of data now. */
117 this->data = nullptr;
121 #endif /* NETWORK_CORE_TCP_HTTP_H */