Fix: Data races on cursor state in OpenGL backends
[openttd-github.git] / src / network / network_func.h
blobcbb89820cf6bb7b3d27ca7bfaa39cf0fde59662a
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file network_func.h Network functions used by other parts of OpenTTD. */
10 #ifndef NETWORK_FUNC_H
11 #define NETWORK_FUNC_H
13 /**
14 * Uncomment the following define to enable command replaying.
15 * See docs/desync.txt for details.
17 // #define DEBUG_DUMP_COMMANDS
18 // #define DEBUG_FAILED_DUMP_COMMANDS
20 #include "core/address.h"
21 #include "network_type.h"
22 #include "../console_type.h"
23 #include "../gfx_type.h"
24 #include "../openttd.h"
25 #include "../company_type.h"
27 extern NetworkServerGameInfo _network_game_info;
28 extern NetworkCompanyState *_network_company_states;
30 extern ClientID _network_own_client_id;
31 extern ClientID _redirect_console_to_client;
32 extern bool _network_need_advertise;
33 extern uint8 _network_reconnect;
34 extern StringList _network_bind_list;
35 extern StringList _network_host_list;
36 extern StringList _network_ban_list;
38 byte NetworkSpectatorCount();
39 void NetworkUpdateClientName();
40 bool NetworkCompanyHasClients(CompanyID company);
41 const char *NetworkChangeCompanyPassword(CompanyID company_id, const char *password);
42 void NetworkReboot();
43 void NetworkDisconnect(bool blocking = false, bool close_admins = true);
44 void NetworkGameLoop();
45 void NetworkBackgroundLoop();
46 void ParseConnectionString(const char **company, const char **port, char *connection_string);
47 void NetworkStartDebugLog(NetworkAddress address);
48 void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
50 void NetworkUpdateClientInfo(ClientID client_id);
51 void NetworkClientsToSpectators(CompanyID cid);
52 void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
53 void NetworkClientRequestMove(CompanyID company, const char *pass = "");
54 void NetworkClientSendRcon(const char *password, const char *command);
55 void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
56 bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
57 bool NetworkCompanyIsPassworded(CompanyID company_id);
58 bool NetworkMaxCompaniesReached();
59 bool NetworkMaxSpectatorsReached();
60 void NetworkPrintClients();
61 void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
63 /*** Commands ran by the server ***/
64 void NetworkServerDailyLoop();
65 void NetworkServerMonthlyLoop();
66 void NetworkServerYearlyLoop();
67 void NetworkServerSendConfigUpdate();
68 void NetworkServerShowStatusToConsole();
69 bool NetworkServerStart();
70 void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
71 bool NetworkServerChangeClientName(ClientID client_id, const char *new_name);
74 void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
75 void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const char *string);
76 void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0, bool from_admin = false);
78 void NetworkServerKickClient(ClientID client_id, const char *reason);
79 uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const char *reason);
80 uint NetworkServerKickOrBanIP(const char *ip, bool ban, const char *reason);
82 void NetworkInitChatMessage();
83 void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *message, ...) WARN_FORMAT(3, 4);
84 void NetworkUndrawChatMessage();
85 void NetworkChatMessageLoop();
87 void NetworkAfterNewGRFScan();
89 #endif /* NETWORK_FUNC_H */