Fix: Data races on cursor state in OpenGL backends
[openttd-github.git] / src / sound_func.h
blobb378dbdfe2cdd7e921203c14b325aad591a65534
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file sound_func.h Functions related to sound. */
10 #ifndef SOUND_FUNC_H
11 #define SOUND_FUNC_H
13 #include "sound_type.h"
14 #include "vehicle_type.h"
15 #include "tile_type.h"
17 void SndPlayTileFx(SoundID sound, TileIndex tile);
18 void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
19 void SndPlayFx(SoundID sound);
20 void SndCopyToPool();
22 #endif /* SOUND_FUNC_H */