2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file company_cmd.cpp Handling of companies. */
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
16 #include "news_func.h"
17 #include "command_func.h"
18 #include "network/network.h"
19 #include "network/network_func.h"
20 #include "network/network_base.h"
21 #include "network/network_admin.h"
23 #include "company_manager_face.h"
24 #include "window_func.h"
25 #include "strings_func.h"
26 #include "date_func.h"
27 #include "sound_func.h"
29 #include "core/pool_func.hpp"
30 #include "settings_func.h"
31 #include "vehicle_base.h"
32 #include "vehicle_func.h"
33 #include "smallmap_gui.h"
34 #include "game/game.hpp"
35 #include "goal_base.h"
36 #include "story_base.h"
37 #include "widgets/statusbar_widget.h"
38 #include "company_cmd.h"
40 #include "table/strings.h"
42 #include "safeguards.h"
44 void ClearEnginesHiddenFlagOfCompany(CompanyID cid
);
46 CompanyID _local_company
; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
47 CompanyID _current_company
; ///< Company currently doing an action.
48 Colours _company_colours
[MAX_COMPANIES
]; ///< NOSAVE: can be determined from company structs.
49 CompanyManagerFace _company_manager_face
; ///< for company manager face storage in openttd.cfg
50 uint _next_competitor_start
; ///< the number of ticks before the next AI is started
51 uint _cur_company_tick_index
; ///< used to generate a name for one company that doesn't have a name yet per tick
53 CompanyPool
_company_pool("Company"); ///< Pool of companies.
54 INSTANTIATE_POOL_METHODS(Company
)
58 * @param name_1 Name of the company.
59 * @param is_ai A computer program is running for this company.
61 Company::Company(uint16 name_1
, bool is_ai
)
63 this->name_1
= name_1
;
64 this->location_of_HQ
= INVALID_TILE
;
66 this->terraform_limit
= (uint32
)_settings_game
.construction
.terraform_frame_burst
<< 16;
67 this->clear_limit
= (uint32
)_settings_game
.construction
.clear_frame_burst
<< 16;
68 this->tree_limit
= (uint32
)_settings_game
.construction
.tree_frame_burst
<< 16;
69 this->build_object_limit
= (uint32
)_settings_game
.construction
.build_object_frame_burst
<< 16;
71 std::fill(this->share_owners
.begin(), this->share_owners
.end(), INVALID_OWNER
);
72 InvalidateWindowData(WC_PERFORMANCE_DETAIL
, 0, INVALID_COMPANY
);
78 if (CleaningPool()) return;
80 CloseCompanyWindows(this->index
);
84 * Invalidating some stuff after removing item from the pool.
85 * @param index index of deleted item
87 void Company::PostDestructor(size_t index
)
89 InvalidateWindowData(WC_GRAPH_LEGEND
, 0, (int)index
);
90 InvalidateWindowData(WC_PERFORMANCE_DETAIL
, 0, (int)index
);
91 InvalidateWindowData(WC_COMPANY_LEAGUE
, 0, 0);
92 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
93 /* If the currently shown error message has this company in it, then close it. */
94 InvalidateWindowData(WC_ERRMSG
, 0);
98 * Sets the local company and updates the settings that are set on a
99 * per-company basis to reflect the core's state in the GUI.
100 * @param new_company the new company
101 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
103 void SetLocalCompany(CompanyID new_company
)
105 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
106 assert(Company::IsValidID(new_company
) || new_company
== COMPANY_SPECTATOR
|| new_company
== OWNER_NONE
);
108 /* If actually changing to another company, several windows need closing */
109 bool switching_company
= _local_company
!= new_company
;
111 /* Delete the chat window, if you were team chatting. */
112 if (switching_company
) InvalidateWindowData(WC_SEND_NETWORK_MSG
, DESTTYPE_TEAM
, _local_company
);
114 assert(IsLocalCompany());
116 _current_company
= _local_company
= new_company
;
118 /* Delete any construction windows... */
119 if (switching_company
) CloseConstructionWindows();
121 /* ... and redraw the whole screen. */
122 MarkWholeScreenDirty();
123 InvalidateWindowClassesData(WC_SIGN_LIST
, -1);
124 InvalidateWindowClassesData(WC_GOALS_LIST
);
128 * Get the colour for DrawString-subroutines which matches the colour of the company.
129 * @param company Company to get the colour of.
130 * @return Colour of \a company.
132 TextColour
GetDrawStringCompanyColour(CompanyID company
)
134 if (!Company::IsValidID(company
)) return (TextColour
)_colour_gradient
[COLOUR_WHITE
][4] | TC_IS_PALETTE_COLOUR
;
135 return (TextColour
)_colour_gradient
[_company_colours
[company
]][4] | TC_IS_PALETTE_COLOUR
;
139 * Draw the icon of a company.
140 * @param c Company that needs its icon drawn.
141 * @param x Horizontal coordinate of the icon.
142 * @param y Vertical coordinate of the icon.
144 void DrawCompanyIcon(CompanyID c
, int x
, int y
)
146 DrawSprite(SPR_COMPANY_ICON
, COMPANY_SPRITE_COLOUR(c
), x
, y
);
150 * Checks whether a company manager's face is a valid encoding.
151 * Unused bits are not enforced to be 0.
152 * @param cmf the fact to check
153 * @return true if and only if the face is valid
155 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf
)
157 if (!AreCompanyManagerFaceBitsValid(cmf
, CMFV_GEN_ETHN
, GE_WM
)) return false;
159 GenderEthnicity ge
= (GenderEthnicity
)GetCompanyManagerFaceBits(cmf
, CMFV_GEN_ETHN
, GE_WM
);
160 bool has_moustache
= !HasBit(ge
, GENDER_FEMALE
) && GetCompanyManagerFaceBits(cmf
, CMFV_HAS_MOUSTACHE
, ge
) != 0;
161 bool has_tie_earring
= !HasBit(ge
, GENDER_FEMALE
) || GetCompanyManagerFaceBits(cmf
, CMFV_HAS_TIE_EARRING
, ge
) != 0;
162 bool has_glasses
= GetCompanyManagerFaceBits(cmf
, CMFV_HAS_GLASSES
, ge
) != 0;
164 if (!AreCompanyManagerFaceBitsValid(cmf
, CMFV_EYE_COLOUR
, ge
)) return false;
165 for (CompanyManagerFaceVariable cmfv
= CMFV_CHEEKS
; cmfv
< CMFV_END
; cmfv
++) {
167 case CMFV_MOUSTACHE
: if (!has_moustache
) continue; break;
169 case CMFV_NOSE
: if (has_moustache
) continue; break;
170 case CMFV_TIE_EARRING
: if (!has_tie_earring
) continue; break;
171 case CMFV_GLASSES
: if (!has_glasses
) continue; break;
174 if (!AreCompanyManagerFaceBitsValid(cmf
, cmfv
, ge
)) return false;
181 * Refresh all windows owned by a company.
182 * @param company Company that changed, and needs its windows refreshed.
184 void InvalidateCompanyWindows(const Company
*company
)
186 CompanyID cid
= company
->index
;
188 if (cid
== _local_company
) SetWindowWidgetDirty(WC_STATUS_BAR
, 0, WID_S_RIGHT
);
189 SetWindowDirty(WC_FINANCES
, cid
);
193 * Verify whether the company can pay the bill.
194 * @param[in,out] cost Money to pay, is changed to an error if the company does not have enough money.
195 * @return Function returns \c true if the company has enough money, else it returns \c false.
197 bool CheckCompanyHasMoney(CommandCost
&cost
)
199 if (cost
.GetCost() > 0) {
200 const Company
*c
= Company::GetIfValid(_current_company
);
201 if (c
!= nullptr && cost
.GetCost() > c
->money
) {
202 SetDParam(0, cost
.GetCost());
203 cost
.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
);
211 * Deduct costs of a command from the money of a company.
212 * @param c Company to pay the bill.
213 * @param cost Money to pay.
215 static void SubtractMoneyFromAnyCompany(Company
*c
, const CommandCost
&cost
)
217 if (cost
.GetCost() == 0) return;
218 assert(cost
.GetExpensesType() != INVALID_EXPENSES
);
220 c
->money
-= cost
.GetCost();
221 c
->yearly_expenses
[0][cost
.GetExpensesType()] += cost
.GetCost();
223 if (HasBit(1 << EXPENSES_TRAIN_REVENUE
|
224 1 << EXPENSES_ROADVEH_REVENUE
|
225 1 << EXPENSES_AIRCRAFT_REVENUE
|
226 1 << EXPENSES_SHIP_REVENUE
, cost
.GetExpensesType())) {
227 c
->cur_economy
.income
-= cost
.GetCost();
228 } else if (HasBit(1 << EXPENSES_TRAIN_RUN
|
229 1 << EXPENSES_ROADVEH_RUN
|
230 1 << EXPENSES_AIRCRAFT_RUN
|
231 1 << EXPENSES_SHIP_RUN
|
232 1 << EXPENSES_PROPERTY
|
233 1 << EXPENSES_LOAN_INTEREST
, cost
.GetExpensesType())) {
234 c
->cur_economy
.expenses
-= cost
.GetCost();
237 InvalidateCompanyWindows(c
);
241 * Subtract money from the #_current_company, if the company is valid.
242 * @param cost Money to pay.
244 void SubtractMoneyFromCompany(const CommandCost
&cost
)
246 Company
*c
= Company::GetIfValid(_current_company
);
247 if (c
!= nullptr) SubtractMoneyFromAnyCompany(c
, cost
);
251 * Subtract money from a company, including the money fraction.
252 * @param company Company paying the bill.
253 * @param cst Cost of a command.
255 void SubtractMoneyFromCompanyFract(CompanyID company
, const CommandCost
&cst
)
257 Company
*c
= Company::Get(company
);
258 byte m
= c
->money_fraction
;
259 Money cost
= cst
.GetCost();
261 c
->money_fraction
= m
- (byte
)cost
;
263 if (c
->money_fraction
> m
) cost
++;
264 if (cost
!= 0) SubtractMoneyFromAnyCompany(c
, CommandCost(cst
.GetExpensesType(), cost
));
267 /** Update the landscaping limits per company. */
268 void UpdateLandscapingLimits()
270 for (Company
*c
: Company::Iterate()) {
271 c
->terraform_limit
= std::min
<uint64
>((uint64
)c
->terraform_limit
+ _settings_game
.construction
.terraform_per_64k_frames
, (uint64
)_settings_game
.construction
.terraform_frame_burst
<< 16);
272 c
->clear_limit
= std::min
<uint64
>((uint64
)c
->clear_limit
+ _settings_game
.construction
.clear_per_64k_frames
, (uint64
)_settings_game
.construction
.clear_frame_burst
<< 16);
273 c
->tree_limit
= std::min
<uint64
>((uint64
)c
->tree_limit
+ _settings_game
.construction
.tree_per_64k_frames
, (uint64
)_settings_game
.construction
.tree_frame_burst
<< 16);
274 c
->build_object_limit
= std::min
<uint64
>((uint64
)c
->build_object_limit
+ _settings_game
.construction
.build_object_per_64k_frames
, (uint64
)_settings_game
.construction
.build_object_frame_burst
<< 16);
279 * Set the right DParams to get the name of an owner.
280 * @param owner the owner to get the name of.
281 * @param tile optional tile to get the right town.
282 * @pre if tile == 0, then owner can't be OWNER_TOWN.
284 void GetNameOfOwner(Owner owner
, TileIndex tile
)
288 if (owner
!= OWNER_TOWN
) {
289 if (!Company::IsValidID(owner
)) {
290 SetDParam(0, STR_COMPANY_SOMEONE
);
292 SetDParam(0, STR_COMPANY_NAME
);
297 const Town
*t
= ClosestTownFromTile(tile
, UINT_MAX
);
299 SetDParam(0, STR_TOWN_NAME
);
300 SetDParam(1, t
->index
);
306 * Check whether the current owner owns something.
307 * If that isn't the case an appropriate error will be given.
308 * @param owner the owner of the thing to check.
309 * @param tile optional tile to get the right town.
310 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
311 * @return A succeeded command iff it's owned by the current company, else a failed command.
313 CommandCost
CheckOwnership(Owner owner
, TileIndex tile
)
315 assert(owner
< OWNER_END
);
316 assert(owner
!= OWNER_TOWN
|| tile
!= 0);
318 if (owner
== _current_company
) return CommandCost();
320 GetNameOfOwner(owner
, tile
);
321 return_cmd_error(STR_ERROR_OWNED_BY
);
325 * Check whether the current owner owns the stuff on
326 * the given tile. If that isn't the case an
327 * appropriate error will be given.
328 * @param tile the tile to check.
329 * @return A succeeded command iff it's owned by the current company, else a failed command.
331 CommandCost
CheckTileOwnership(TileIndex tile
)
333 Owner owner
= GetTileOwner(tile
);
335 assert(owner
< OWNER_END
);
337 if (owner
== _current_company
) return CommandCost();
339 /* no need to get the name of the owner unless we're the local company (saves some time) */
340 if (IsLocalCompany()) GetNameOfOwner(owner
, tile
);
341 return_cmd_error(STR_ERROR_OWNED_BY
);
345 * Generate the name of a company from the last build coordinate.
346 * @param c Company to give a name.
348 static void GenerateCompanyName(Company
*c
)
350 /* Reserve space for extra unicode character. We need to do this to be able
351 * to detect too long company name. */
352 char buffer
[(MAX_LENGTH_COMPANY_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
354 if (c
->name_1
!= STR_SV_UNNAMED
) return;
355 if (c
->last_build_coordinate
== 0) return;
357 Town
*t
= ClosestTownFromTile(c
->last_build_coordinate
, UINT_MAX
);
361 if (t
->name
.empty() && IsInsideMM(t
->townnametype
, SPECSTR_TOWNNAME_START
, SPECSTR_TOWNNAME_LAST
+ 1)) {
362 str
= t
->townnametype
- SPECSTR_TOWNNAME_START
+ SPECSTR_COMPANY_NAME_START
;
363 strp
= t
->townnameparts
;
366 /* No companies must have this name already */
367 for (const Company
*cc
: Company::Iterate()) {
368 if (cc
->name_1
== str
&& cc
->name_2
== strp
) goto bad_town_name
;
371 GetString(buffer
, str
, lastof(buffer
));
372 if (Utf8StringLength(buffer
) >= MAX_LENGTH_COMPANY_NAME_CHARS
) goto bad_town_name
;
378 MarkWholeScreenDirty();
381 CompanyNewsInformation
*cni
= new CompanyNewsInformation(c
);
382 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE
);
383 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION
);
384 SetDParamStr(2, cni
->company_name
);
385 SetDParam(3, t
->index
);
386 AddNewsItem(STR_MESSAGE_NEWS_FORMAT
, NT_COMPANY_INFO
, NF_COMPANY
, NR_TILE
, c
->last_build_coordinate
, NR_NONE
, UINT32_MAX
, cni
);
392 if (c
->president_name_1
== SPECSTR_PRESIDENT_NAME
) {
393 str
= SPECSTR_ANDCO_NAME
;
394 strp
= c
->president_name_2
;
397 str
= SPECSTR_ANDCO_NAME
;
403 /** Sorting weights for the company colours. */
404 static const byte _colour_sort
[COLOUR_END
] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
405 /** Similar colours, so we can try to prevent same coloured companies. */
406 static const Colours _similar_colour
[COLOUR_END
][2] = {
407 { COLOUR_BLUE
, COLOUR_LIGHT_BLUE
}, // COLOUR_DARK_BLUE
408 { COLOUR_GREEN
, COLOUR_DARK_GREEN
}, // COLOUR_PALE_GREEN
409 { INVALID_COLOUR
, INVALID_COLOUR
}, // COLOUR_PINK
410 { COLOUR_ORANGE
, INVALID_COLOUR
}, // COLOUR_YELLOW
411 { INVALID_COLOUR
, INVALID_COLOUR
}, // COLOUR_RED
412 { COLOUR_DARK_BLUE
, COLOUR_BLUE
}, // COLOUR_LIGHT_BLUE
413 { COLOUR_PALE_GREEN
, COLOUR_DARK_GREEN
}, // COLOUR_GREEN
414 { COLOUR_PALE_GREEN
, COLOUR_GREEN
}, // COLOUR_DARK_GREEN
415 { COLOUR_DARK_BLUE
, COLOUR_LIGHT_BLUE
}, // COLOUR_BLUE
416 { COLOUR_BROWN
, COLOUR_ORANGE
}, // COLOUR_CREAM
417 { COLOUR_PURPLE
, INVALID_COLOUR
}, // COLOUR_MAUVE
418 { COLOUR_MAUVE
, INVALID_COLOUR
}, // COLOUR_PURPLE
419 { COLOUR_YELLOW
, COLOUR_CREAM
}, // COLOUR_ORANGE
420 { COLOUR_CREAM
, INVALID_COLOUR
}, // COLOUR_BROWN
421 { COLOUR_WHITE
, INVALID_COLOUR
}, // COLOUR_GREY
422 { COLOUR_GREY
, INVALID_COLOUR
}, // COLOUR_WHITE
426 * Generate a company colour.
427 * @return Generated company colour.
429 static Colours
GenerateCompanyColour()
431 Colours colours
[COLOUR_END
];
433 /* Initialize array */
434 for (uint i
= 0; i
< COLOUR_END
; i
++) colours
[i
] = (Colours
)i
;
436 /* And randomize it */
437 for (uint i
= 0; i
< 100; i
++) {
439 Swap(colours
[GB(r
, 0, 4)], colours
[GB(r
, 4, 4)]);
442 /* Bubble sort it according to the values in table 1 */
443 for (uint i
= 0; i
< COLOUR_END
; i
++) {
444 for (uint j
= 1; j
< COLOUR_END
; j
++) {
445 if (_colour_sort
[colours
[j
- 1]] < _colour_sort
[colours
[j
]]) {
446 Swap(colours
[j
- 1], colours
[j
]);
451 /* Move the colours that look similar to each company's colour to the side */
452 for (const Company
*c
: Company::Iterate()) {
453 Colours pcolour
= (Colours
)c
->colour
;
455 for (uint i
= 0; i
< COLOUR_END
; i
++) {
456 if (colours
[i
] == pcolour
) {
457 colours
[i
] = INVALID_COLOUR
;
462 for (uint j
= 0; j
< 2; j
++) {
463 Colours similar
= _similar_colour
[pcolour
][j
];
464 if (similar
== INVALID_COLOUR
) break;
466 for (uint i
= 1; i
< COLOUR_END
; i
++) {
467 if (colours
[i
- 1] == similar
) Swap(colours
[i
- 1], colours
[i
]);
472 /* Return the first available colour */
473 for (uint i
= 0; i
< COLOUR_END
; i
++) {
474 if (colours
[i
] != INVALID_COLOUR
) return colours
[i
];
481 * Generate a random president name of a company.
482 * @param c Company that needs a new president name.
484 static void GeneratePresidentName(Company
*c
)
488 c
->president_name_2
= Random();
489 c
->president_name_1
= SPECSTR_PRESIDENT_NAME
;
491 /* Reserve space for extra unicode character. We need to do this to be able
492 * to detect too long president name. */
493 char buffer
[(MAX_LENGTH_PRESIDENT_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
494 SetDParam(0, c
->index
);
495 GetString(buffer
, STR_PRESIDENT_NAME
, lastof(buffer
));
496 if (Utf8StringLength(buffer
) >= MAX_LENGTH_PRESIDENT_NAME_CHARS
) continue;
498 for (const Company
*cc
: Company::Iterate()) {
500 /* Reserve extra space so even overlength president names can be compared. */
501 char buffer2
[(MAX_LENGTH_PRESIDENT_NAME_CHARS
+ 1) * MAX_CHAR_LENGTH
];
502 SetDParam(0, cc
->index
);
503 GetString(buffer2
, STR_PRESIDENT_NAME
, lastof(buffer2
));
504 if (strcmp(buffer2
, buffer
) == 0) goto restart
;
512 * Reset the livery schemes to the company's primary colour.
513 * This is used on loading games without livery information and on new company start up.
514 * @param c Company to reset.
516 void ResetCompanyLivery(Company
*c
)
518 for (LiveryScheme scheme
= LS_BEGIN
; scheme
< LS_END
; scheme
++) {
519 c
->livery
[scheme
].in_use
= 0;
520 c
->livery
[scheme
].colour1
= c
->colour
;
521 c
->livery
[scheme
].colour2
= c
->colour
;
524 for (Group
*g
: Group::Iterate()) {
525 if (g
->owner
== c
->index
) {
526 g
->livery
.in_use
= 0;
527 g
->livery
.colour1
= c
->colour
;
528 g
->livery
.colour2
= c
->colour
;
534 * Create a new company and sets all company variables default values
536 * @param is_ai is an AI company?
537 * @param company CompanyID to use for the new company
538 * @return the company struct
540 Company
*DoStartupNewCompany(bool is_ai
, CompanyID company
= INVALID_COMPANY
)
542 if (!Company::CanAllocateItem()) return nullptr;
544 /* we have to generate colour before this company is valid */
545 Colours colour
= GenerateCompanyColour();
548 if (company
== INVALID_COMPANY
) {
549 c
= new Company(STR_SV_UNNAMED
, is_ai
);
551 if (Company::IsValidID(company
)) return nullptr;
552 c
= new (company
) Company(STR_SV_UNNAMED
, is_ai
);
557 ResetCompanyLivery(c
);
558 _company_colours
[c
->index
] = (Colours
)c
->colour
;
560 c
->money
= c
->current_loan
= (std::min
<int64
>(INITIAL_LOAN
, _economy
.max_loan
) * _economy
.inflation_prices
>> 16) / 50000 * 50000;
562 std::fill(c
->share_owners
.begin(), c
->share_owners
.end(), INVALID_OWNER
);
564 c
->avail_railtypes
= GetCompanyRailtypes(c
->index
);
565 c
->avail_roadtypes
= GetCompanyRoadTypes(c
->index
);
566 c
->inaugurated_year
= _cur_year
;
568 /* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
569 * In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients, but we choose it here for the first (host) company. */
570 if (_company_manager_face
!= 0 && !is_ai
) {
571 c
->face
= _company_manager_face
;
573 RandomCompanyManagerFaceBits(c
->face
, (GenderEthnicity
)Random(), false, false);
576 SetDefaultCompanySettings(c
->index
);
577 ClearEnginesHiddenFlagOfCompany(c
->index
);
579 GeneratePresidentName(c
);
581 SetWindowDirty(WC_GRAPH_LEGEND
, 0);
582 InvalidateWindowData(WC_CLIENT_LIST
, 0);
583 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
585 InvalidateWindowData(WC_SMALLMAP
, 0, 1);
587 if (is_ai
&& (!_networking
|| _network_server
)) AI::StartNew(c
->index
);
589 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c
->index
), c
->index
);
590 Game::NewEvent(new ScriptEventCompanyNew(c
->index
));
595 /** Start the next competitor now. */
596 void StartupCompanies()
598 _next_competitor_start
= 0;
601 /** Start a new competitor company if possible. */
602 static bool MaybeStartNewCompany()
604 if (_networking
&& Company::GetNumItems() >= _settings_client
.network
.max_companies
) return false;
606 /* count number of competitors */
608 for (const Company
*c
: Company::Iterate()) {
612 if (n
< (uint
)_settings_game
.difficulty
.max_no_competitors
) {
613 /* Send a command to all clients to start up a new AI.
614 * Works fine for Multiplayer and Singleplayer */
615 return Command
<CMD_COMPANY_CTRL
>::Post(CCA_NEW_AI
, INVALID_COMPANY
, CRR_NONE
, INVALID_CLIENT_ID
);
621 /** Initialize the pool of companies. */
622 void InitializeCompanies()
624 _cur_company_tick_index
= 0;
628 * May company \a cbig buy company \a csmall?
629 * @param cbig Company buying \a csmall.
630 * @param csmall Company getting bought.
631 * @return Return \c true if it is allowed.
633 bool MayCompanyTakeOver(CompanyID cbig
, CompanyID csmall
)
635 const Company
*c1
= Company::Get(cbig
);
636 const Company
*c2
= Company::Get(csmall
);
638 /* Do the combined vehicle counts stay within the limits? */
639 return c1
->group_all
[VEH_TRAIN
].num_vehicle
+ c2
->group_all
[VEH_TRAIN
].num_vehicle
<= _settings_game
.vehicle
.max_trains
&&
640 c1
->group_all
[VEH_ROAD
].num_vehicle
+ c2
->group_all
[VEH_ROAD
].num_vehicle
<= _settings_game
.vehicle
.max_roadveh
&&
641 c1
->group_all
[VEH_SHIP
].num_vehicle
+ c2
->group_all
[VEH_SHIP
].num_vehicle
<= _settings_game
.vehicle
.max_ships
&&
642 c1
->group_all
[VEH_AIRCRAFT
].num_vehicle
+ c2
->group_all
[VEH_AIRCRAFT
].num_vehicle
<= _settings_game
.vehicle
.max_aircraft
;
646 * Handle the bankruptcy take over of a company.
647 * Companies going bankrupt will ask the other companies in order of their
648 * performance rating, so better performing companies get the 'do you want to
649 * merge with Y' question earlier. The question will then stay till either the
650 * company has gone bankrupt or got merged with a company.
652 * @param c the company that is going bankrupt.
654 static void HandleBankruptcyTakeover(Company
*c
)
656 /* Amount of time out for each company to take over a company;
657 * Timeout is a quarter (3 months of 30 days) divided over the
658 * number of companies. The minimum number of days in a quarter
659 * is 90: 31 in January, 28 in February and 31 in March.
660 * Note that the company going bankrupt can't buy itself. */
661 static const int TAKE_OVER_TIMEOUT
= 3 * 30 * DAY_TICKS
/ (MAX_COMPANIES
- 1);
663 assert(c
->bankrupt_asked
!= 0);
665 /* We're currently asking some company to buy 'us' */
666 if (c
->bankrupt_timeout
!= 0) {
667 c
->bankrupt_timeout
-= MAX_COMPANIES
;
668 if (c
->bankrupt_timeout
> 0) return;
669 c
->bankrupt_timeout
= 0;
674 /* Did we ask everyone for bankruptcy? If so, bail out. */
675 if (c
->bankrupt_asked
== MAX_UVALUE(CompanyMask
)) return;
677 Company
*best
= nullptr;
678 int32 best_performance
= -1;
680 /* Ask the company with the highest performance history first */
681 for (Company
*c2
: Company::Iterate()) {
682 if (c2
->bankrupt_asked
== 0 && // Don't ask companies going bankrupt themselves
683 !HasBit(c
->bankrupt_asked
, c2
->index
) &&
684 best_performance
< c2
->old_economy
[1].performance_history
&&
685 MayCompanyTakeOver(c2
->index
, c
->index
)) {
686 best_performance
= c2
->old_economy
[1].performance_history
;
691 /* Asked all companies? */
692 if (best_performance
== -1) {
693 c
->bankrupt_asked
= MAX_UVALUE(CompanyMask
);
697 SetBit(c
->bankrupt_asked
, best
->index
);
699 c
->bankrupt_timeout
= TAKE_OVER_TIMEOUT
;
701 AI::NewEvent(best
->index
, new ScriptEventCompanyAskMerger(c
->index
, ClampToI32(c
->bankrupt_value
)));
702 } else if (IsInteractiveCompany(best
->index
)) {
703 ShowBuyCompanyDialog(c
->index
);
707 /** Called every tick for updating some company info. */
708 void OnTick_Companies()
710 if (_game_mode
== GM_EDITOR
) return;
712 Company
*c
= Company::GetIfValid(_cur_company_tick_index
);
714 if (c
->name_1
!= 0) GenerateCompanyName(c
);
715 if (c
->bankrupt_asked
!= 0) HandleBankruptcyTakeover(c
);
718 if (_next_competitor_start
== 0) {
719 /* AI::GetStartNextTime() can return 0. */
720 _next_competitor_start
= std::max(1, AI::GetStartNextTime() * DAY_TICKS
);
723 if (_game_mode
!= GM_MENU
&& AI::CanStartNew() && --_next_competitor_start
== 0) {
724 /* Allow multiple AIs to possibly start in the same tick. */
726 if (!MaybeStartNewCompany()) break;
728 /* In networking mode, we can only send a command to start but it
729 * didn't execute yet, so we cannot loop. */
730 if (_networking
) break;
731 } while (AI::GetStartNextTime() == 0);
734 _cur_company_tick_index
= (_cur_company_tick_index
+ 1) % MAX_COMPANIES
;
738 * A year has passed, update the economic data of all companies, and perhaps show the
739 * financial overview window of the local company.
741 void CompaniesYearlyLoop()
743 /* Copy statistics */
744 for (Company
*c
: Company::Iterate()) {
745 memmove(&c
->yearly_expenses
[1], &c
->yearly_expenses
[0], sizeof(c
->yearly_expenses
) - sizeof(c
->yearly_expenses
[0]));
746 memset(&c
->yearly_expenses
[0], 0, sizeof(c
->yearly_expenses
[0]));
747 SetWindowDirty(WC_FINANCES
, c
->index
);
750 if (_settings_client
.gui
.show_finances
&& _local_company
!= COMPANY_SPECTATOR
) {
751 ShowCompanyFinances(_local_company
);
752 Company
*c
= Company::Get(_local_company
);
753 if (c
->num_valid_stat_ent
> 5 && c
->old_economy
[0].performance_history
< c
->old_economy
[4].performance_history
) {
754 if (_settings_client
.sound
.new_year
) SndPlayFx(SND_01_BAD_YEAR
);
756 if (_settings_client
.sound
.new_year
) SndPlayFx(SND_00_GOOD_YEAR
);
762 * Fill the CompanyNewsInformation struct with the required data.
763 * @param c the current company.
764 * @param other the other company (use \c nullptr if not relevant).
766 CompanyNewsInformation::CompanyNewsInformation(const Company
*c
, const Company
*other
)
768 SetDParam(0, c
->index
);
769 this->company_name
= GetString(STR_COMPANY_NAME
);
771 if (other
!= nullptr) {
772 SetDParam(0, other
->index
);
773 this->other_company_name
= GetString(STR_COMPANY_NAME
);
777 SetDParam(0, c
->index
);
778 this->president_name
= GetString(STR_PRESIDENT_NAME_MANAGER
);
780 this->colour
= c
->colour
;
781 this->face
= c
->face
;
786 * Called whenever company related information changes in order to notify admins.
787 * @param company The company data changed of.
789 void CompanyAdminUpdate(const Company
*company
)
791 if (_network_server
) NetworkAdminCompanyUpdate(company
);
795 * Called whenever a company is removed in order to notify admins.
796 * @param company_id The company that was removed.
797 * @param reason The reason the company was removed.
799 void CompanyAdminRemove(CompanyID company_id
, CompanyRemoveReason reason
)
801 if (_network_server
) NetworkAdminCompanyRemove(company_id
, (AdminCompanyRemoveReason
)reason
);
805 * Control the companies: add, delete, etc.
806 * @param flags operation to perform
807 * @param cca action to perform
808 * @param company_id company to perform the action on
809 * @param client_id ClientID
810 * @return the cost of this operation or an error
812 CommandCost
CmdCompanyCtrl(DoCommandFlag flags
, CompanyCtrlAction cca
, CompanyID company_id
, CompanyRemoveReason reason
, ClientID client_id
)
814 InvalidateWindowData(WC_COMPANY_LEAGUE
, 0, 0);
817 case CCA_NEW
: { // Create a new company
818 /* This command is only executed in a multiplayer game */
819 if (!_networking
) return CMD_ERROR
;
821 /* Has the network client a correct ClientIndex? */
822 if (!(flags
& DC_EXEC
)) return CommandCost();
824 NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID(client_id
);
826 /* Delete multiplayer progress bar */
827 CloseWindowById(WC_NETWORK_STATUS_WINDOW
, WN_NETWORK_STATUS_WINDOW_JOIN
);
829 Company
*c
= DoStartupNewCompany(false);
831 /* A new company could not be created, revert to being a spectator */
833 /* We check for "ci != nullptr" as a client could have left by
834 * the time we execute this command. */
835 if (_network_server
&& ci
!= nullptr) {
836 ci
->client_playas
= COMPANY_SPECTATOR
;
837 NetworkUpdateClientInfo(ci
->client_id
);
842 /* This is the client (or non-dedicated server) who wants a new company */
843 if (client_id
== _network_own_client_id
) {
844 assert(_local_company
== COMPANY_SPECTATOR
);
845 SetLocalCompany(c
->index
);
846 if (!_settings_client
.network
.default_company_pass
.empty()) {
847 NetworkChangeCompanyPassword(_local_company
, _settings_client
.network
.default_company_pass
);
850 /* In network games, we need to try setting the company manager face here to sync it to all clients.
851 * If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
852 if (_company_manager_face
!= 0) Command
<CMD_SET_COMPANY_MANAGER_FACE
>::SendNet(STR_NULL
, c
->index
, _company_manager_face
);
854 /* Now that we have a new company, broadcast our company settings to
855 * all clients so everything is in sync */
856 SyncCompanySettings();
858 MarkWholeScreenDirty();
861 NetworkServerNewCompany(c
, ci
);
865 case CCA_NEW_AI
: { // Make a new AI company
866 if (company_id
!= INVALID_COMPANY
&& company_id
>= MAX_COMPANIES
) return CMD_ERROR
;
868 /* For network games, company deletion is delayed. */
869 if (!_networking
&& company_id
!= INVALID_COMPANY
&& Company::IsValidID(company_id
)) return CMD_ERROR
;
871 if (!(flags
& DC_EXEC
)) return CommandCost();
873 /* For network game, just assume deletion happened. */
874 assert(company_id
== INVALID_COMPANY
|| !Company::IsValidID(company_id
));
876 Company
*c
= DoStartupNewCompany(true, company_id
);
877 if (c
!= nullptr) NetworkServerNewCompany(c
, nullptr);
881 case CCA_DELETE
: { // Delete a company
882 if (reason
>= CRR_END
) return CMD_ERROR
;
884 /* We can't delete the last existing company in singleplayer mode. */
885 if (!_networking
&& Company::GetNumItems() == 1) return CMD_ERROR
;
887 Company
*c
= Company::GetIfValid(company_id
);
888 if (c
== nullptr) return CMD_ERROR
;
890 if (!(flags
& DC_EXEC
)) return CommandCost();
892 /* Delete any open window of the company */
893 CloseCompanyWindows(c
->index
);
894 CompanyNewsInformation
*cni
= new CompanyNewsInformation(c
);
896 /* Show the bankrupt news */
897 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE
);
898 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION
);
899 SetDParamStr(2, cni
->company_name
);
900 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT
, cni
);
902 /* Remove the company */
903 ChangeOwnershipOfCompanyItems(c
->index
, INVALID_OWNER
);
904 if (c
->is_ai
) AI::Stop(c
->index
);
906 CompanyID c_index
= c
->index
;
908 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index
));
909 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index
));
910 CompanyAdminRemove(c_index
, (CompanyRemoveReason
)reason
);
912 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR
, 0);
913 InvalidateWindowData(WC_CLIENT_LIST
, 0);
918 default: return CMD_ERROR
;
921 InvalidateWindowClassesData(WC_GAME_OPTIONS
);
922 InvalidateWindowClassesData(WC_AI_SETTINGS
);
923 InvalidateWindowClassesData(WC_AI_LIST
);
925 return CommandCost();
929 * Change the company manager's face.
930 * @param flags operation to perform
931 * @param cmf face bitmasked
932 * @return the cost of this operation or an error
934 CommandCost
CmdSetCompanyManagerFace(DoCommandFlag flags
, CompanyManagerFace cmf
)
936 if (!IsValidCompanyManagerFace(cmf
)) return CMD_ERROR
;
938 if (flags
& DC_EXEC
) {
939 Company::Get(_current_company
)->face
= cmf
;
940 MarkWholeScreenDirty();
942 return CommandCost();
946 * Change the company's company-colour
947 * @param flags operation to perform
948 * @param scheme scheme to set
949 * @param primary set first/second colour
950 * @param colour new colour for vehicles, property, etc.
951 * @return the cost of this operation or an error
953 CommandCost
CmdSetCompanyColour(DoCommandFlag flags
, LiveryScheme scheme
, bool primary
, Colours colour
)
955 if (scheme
>= LS_END
|| (colour
>= COLOUR_END
&& colour
!= INVALID_COLOUR
)) return CMD_ERROR
;
957 /* Default scheme can't be reset to invalid. */
958 if (scheme
== LS_DEFAULT
&& colour
== INVALID_COLOUR
) return CMD_ERROR
;
960 Company
*c
= Company::Get(_current_company
);
962 /* Ensure no two companies have the same primary colour */
963 if (scheme
== LS_DEFAULT
&& primary
) {
964 for (const Company
*cc
: Company::Iterate()) {
965 if (cc
!= c
&& cc
->colour
== colour
) return CMD_ERROR
;
969 if (flags
& DC_EXEC
) {
971 if (scheme
!= LS_DEFAULT
) SB(c
->livery
[scheme
].in_use
, 0, 1, colour
!= INVALID_COLOUR
);
972 if (colour
== INVALID_COLOUR
) colour
= (Colours
)c
->livery
[LS_DEFAULT
].colour1
;
973 c
->livery
[scheme
].colour1
= colour
;
975 /* If setting the first colour of the default scheme, adjust the
976 * original and cached company colours too. */
977 if (scheme
== LS_DEFAULT
) {
978 for (int i
= 1; i
< LS_END
; i
++) {
979 if (!HasBit(c
->livery
[i
].in_use
, 0)) c
->livery
[i
].colour1
= colour
;
981 _company_colours
[_current_company
] = colour
;
983 CompanyAdminUpdate(c
);
986 if (scheme
!= LS_DEFAULT
) SB(c
->livery
[scheme
].in_use
, 1, 1, colour
!= INVALID_COLOUR
);
987 if (colour
== INVALID_COLOUR
) colour
= (Colours
)c
->livery
[LS_DEFAULT
].colour2
;
988 c
->livery
[scheme
].colour2
= colour
;
990 if (scheme
== LS_DEFAULT
) {
991 for (int i
= 1; i
< LS_END
; i
++) {
992 if (!HasBit(c
->livery
[i
].in_use
, 1)) c
->livery
[i
].colour2
= colour
;
997 if (c
->livery
[scheme
].in_use
!= 0) {
998 /* If enabling a scheme, set the default scheme to be in use too */
999 c
->livery
[LS_DEFAULT
].in_use
= 1;
1001 /* Else loop through all schemes to see if any are left enabled.
1002 * If not, disable the default scheme too. */
1003 c
->livery
[LS_DEFAULT
].in_use
= 0;
1004 for (scheme
= LS_DEFAULT
; scheme
< LS_END
; scheme
++) {
1005 if (c
->livery
[scheme
].in_use
!= 0) {
1006 c
->livery
[LS_DEFAULT
].in_use
= 1;
1012 ResetVehicleColourMap();
1013 MarkWholeScreenDirty();
1015 /* All graph related to companies use the company colour. */
1016 InvalidateWindowData(WC_INCOME_GRAPH
, 0);
1017 InvalidateWindowData(WC_OPERATING_PROFIT
, 0);
1018 InvalidateWindowData(WC_DELIVERED_CARGO
, 0);
1019 InvalidateWindowData(WC_PERFORMANCE_HISTORY
, 0);
1020 InvalidateWindowData(WC_COMPANY_VALUE
, 0);
1021 InvalidateWindowData(WC_LINKGRAPH_LEGEND
, 0);
1022 /* The smallmap owner view also stores the company colours. */
1024 InvalidateWindowData(WC_SMALLMAP
, 0, 1);
1026 /* Company colour data is indirectly cached. */
1027 for (Vehicle
*v
: Vehicle::Iterate()) {
1028 if (v
->owner
== _current_company
) v
->InvalidateNewGRFCache();
1031 extern void UpdateObjectColours(const Company
*c
);
1032 UpdateObjectColours(c
);
1034 return CommandCost();
1038 * Is the given name in use as name of a company?
1039 * @param name Name to search.
1040 * @return \c true if the name us unique (that is, not in use), else \c false.
1042 static bool IsUniqueCompanyName(const std::string
&name
)
1044 for (const Company
*c
: Company::Iterate()) {
1045 if (!c
->name
.empty() && c
->name
== name
) return false;
1052 * Change the name of the company.
1053 * @param flags operation to perform
1054 * @param text the new name or an empty string when resetting to the default
1055 * @return the cost of this operation or an error
1057 CommandCost
CmdRenameCompany(DoCommandFlag flags
, const std::string
&text
)
1059 bool reset
= text
.empty();
1062 if (Utf8StringLength(text
) >= MAX_LENGTH_COMPANY_NAME_CHARS
) return CMD_ERROR
;
1063 if (!IsUniqueCompanyName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1066 if (flags
& DC_EXEC
) {
1067 Company
*c
= Company::Get(_current_company
);
1073 MarkWholeScreenDirty();
1074 CompanyAdminUpdate(c
);
1077 return CommandCost();
1081 * Is the given name in use as president name of a company?
1082 * @param name Name to search.
1083 * @return \c true if the name us unique (that is, not in use), else \c false.
1085 static bool IsUniquePresidentName(const std::string
&name
)
1087 for (const Company
*c
: Company::Iterate()) {
1088 if (!c
->president_name
.empty() && c
->president_name
== name
) return false;
1095 * Change the name of the president.
1096 * @param flags operation to perform
1097 * @param text the new name or an empty string when resetting to the default
1098 * @return the cost of this operation or an error
1100 CommandCost
CmdRenamePresident(DoCommandFlag flags
, const std::string
&text
)
1102 bool reset
= text
.empty();
1105 if (Utf8StringLength(text
) >= MAX_LENGTH_PRESIDENT_NAME_CHARS
) return CMD_ERROR
;
1106 if (!IsUniquePresidentName(text
)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE
);
1109 if (flags
& DC_EXEC
) {
1110 Company
*c
= Company::Get(_current_company
);
1113 c
->president_name
.clear();
1115 c
->president_name
= text
;
1117 if (c
->name_1
== STR_SV_UNNAMED
&& c
->name
.empty()) {
1118 Command
<CMD_RENAME_COMPANY
>::Do(DC_EXEC
, text
+ " Transport");
1122 MarkWholeScreenDirty();
1123 CompanyAdminUpdate(c
);
1126 return CommandCost();
1130 * Get the service interval for the given company and vehicle type.
1131 * @param c The company, or nullptr for client-default settings.
1132 * @param type The vehicle type to get the interval for.
1133 * @return The service interval.
1135 int CompanyServiceInterval(const Company
*c
, VehicleType type
)
1137 const VehicleDefaultSettings
*vds
= (c
== nullptr) ? &_settings_client
.company
.vehicle
: &c
->settings
.vehicle
;
1139 default: NOT_REACHED();
1140 case VEH_TRAIN
: return vds
->servint_trains
;
1141 case VEH_ROAD
: return vds
->servint_roadveh
;
1142 case VEH_AIRCRAFT
: return vds
->servint_aircraft
;
1143 case VEH_SHIP
: return vds
->servint_ships
;
1148 * Get total sum of all owned road bits.
1149 * @return Combined total road road bits.
1151 uint32
CompanyInfrastructure::GetRoadTotal() const
1154 for (RoadType rt
= ROADTYPE_BEGIN
; rt
!= ROADTYPE_END
; rt
++) {
1155 if (RoadTypeIsRoad(rt
)) total
+= this->road
[rt
];
1161 * Get total sum of all owned tram bits.
1162 * @return Combined total of tram road bits.
1164 uint32
CompanyInfrastructure::GetTramTotal() const
1167 for (RoadType rt
= ROADTYPE_BEGIN
; rt
!= ROADTYPE_END
; rt
++) {
1168 if (RoadTypeIsTram(rt
)) total
+= this->road
[rt
];
1174 * Transfer funds (money) from one company to another.
1175 * To prevent abuse in multiplayer games you can only send money to other
1176 * companies if you have paid off your loan (either explicitly, or implicitly
1177 * given the fact that you have more money than loan).
1178 * @param flags operation to perform
1179 * @param money the amount of money to transfer; max 20.000.000
1180 * @param dest_company the company to transfer the money to
1181 * @return the cost of this operation or an error
1183 CommandCost
CmdGiveMoney(DoCommandFlag flags
, uint32 money
, CompanyID dest_company
)
1185 if (!_settings_game
.economy
.give_money
) return CMD_ERROR
;
1187 const Company
*c
= Company::Get(_current_company
);
1188 CommandCost
amount(EXPENSES_OTHER
, std::min
<Money
>(money
, 20000000LL));
1190 /* You can only transfer funds that is in excess of your loan */
1191 if (c
->money
- c
->current_loan
< amount
.GetCost() || amount
.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS
);
1192 if (!Company::IsValidID(dest_company
)) return CMD_ERROR
;
1194 if (flags
& DC_EXEC
) {
1195 /* Add money to company */
1196 Backup
<CompanyID
> cur_company(_current_company
, dest_company
, FILE_LINE
);
1197 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER
, -amount
.GetCost()));
1198 cur_company
.Restore();
1201 SetDParam(0, dest_company
);
1202 std::string dest_company_name
= GetString(STR_COMPANY_NAME
);
1204 SetDParam(0, _current_company
);
1205 std::string from_company_name
= GetString(STR_COMPANY_NAME
);
1207 NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY
, GetDrawStringCompanyColour(_current_company
), false, from_company_name
, dest_company_name
, amount
.GetCost());
1211 /* Subtract money from local-company */
1216 * Get the index of the first available company. It attempts,
1217 * from first to last, and as soon as the attempt succeeds,
1218 * to get the index of the company:
1219 * 1st - get the first existing human company.
1220 * 2nd - get the first non-existing company.
1221 * 3rd - get COMPANY_FIRST.
1222 * @return the index of the first available company.
1224 CompanyID
GetFirstPlayableCompanyID()
1226 for (Company
*c
: Company::Iterate()) {
1227 if (Company::IsHumanID(c
->index
)) {
1232 if (Company::CanAllocateItem()) {
1233 for (CompanyID c
= COMPANY_FIRST
; c
< MAX_COMPANIES
; c
++) {
1234 if (!Company::IsValidID(c
)) {
1240 return COMPANY_FIRST
;