2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */
10 #ifndef BLITTER_8BPP_OPTIMIZED_HPP
11 #define BLITTER_8BPP_OPTIMIZED_HPP
13 #include "8bpp_base.hpp"
14 #include "factory.hpp"
16 /** 8bpp blitter optimised for speed. */
17 class Blitter_8bppOptimized FINAL
: public Blitter_8bppBase
{
19 /** Data stored about a (single) sprite. */
21 uint32 offset
[ZOOM_LVL_COUNT
]; ///< Offsets (from .data) to streams for different zoom levels.
22 byte data
[]; ///< Data, all zoomlevels.
25 void Draw(Blitter::BlitterParams
*bp
, BlitterMode mode
, ZoomLevel zoom
) override
;
26 Sprite
*Encode(const SpriteLoader::Sprite
*sprite
, AllocatorProc
*allocator
) override
;
28 const char *GetName() override
{ return "8bpp-optimized"; }
31 /** Factory for the 8bpp blitter optimised for speed. */
32 class FBlitter_8bppOptimized
: public BlitterFactory
{
34 FBlitter_8bppOptimized() : BlitterFactory("8bpp-optimized", "8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
35 Blitter
*CreateInstance() override
{ return new Blitter_8bppOptimized(); }
38 #endif /* BLITTER_8BPP_OPTIMIZED_HPP */