Add: INR currency (#8136)
[openttd-github.git] / src / blitter / 8bpp_simple.cpp
blobd40530536e03b5206e6a1f95b83460fd9ebba847
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file 8bpp_simple.cpp Implementation of the simple 8 bpp blitter. */
10 #include "../stdafx.h"
11 #include "../zoom_func.h"
12 #include "8bpp_simple.hpp"
14 #include "../safeguards.h"
16 /** Instantiation of the simple 8bpp blitter factory. */
17 static FBlitter_8bppSimple iFBlitter_8bppSimple;
19 void Blitter_8bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
21 const uint8 *src, *src_line;
22 uint8 *dst, *dst_line;
24 /* Find where to start reading in the source sprite */
25 src_line = (const uint8 *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
26 dst_line = (uint8 *)bp->dst + bp->top * bp->pitch + bp->left;
28 for (int y = 0; y < bp->height; y++) {
29 dst = dst_line;
30 dst_line += bp->pitch;
32 src = src_line;
33 src_line += bp->sprite_width * ScaleByZoom(1, zoom);
35 for (int x = 0; x < bp->width; x++) {
36 uint colour = 0;
38 switch (mode) {
39 case BM_COLOUR_REMAP:
40 case BM_CRASH_REMAP:
41 colour = bp->remap[*src];
42 break;
44 case BM_TRANSPARENT:
45 if (*src != 0) colour = bp->remap[*dst];
46 break;
48 case BM_BLACK_REMAP:
49 if (*src != 0) *dst = 0;
50 break;
52 default:
53 colour = *src;
54 break;
56 if (colour != 0) *dst = colour;
57 dst++;
58 src += ScaleByZoom(1, zoom);
63 Sprite *Blitter_8bppSimple::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
65 Sprite *dest_sprite;
66 dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + (size_t)sprite->height * (size_t)sprite->width);
68 dest_sprite->height = sprite->height;
69 dest_sprite->width = sprite->width;
70 dest_sprite->x_offs = sprite->x_offs;
71 dest_sprite->y_offs = sprite->y_offs;
73 /* Copy over only the 'remap' channel, as that is what we care about in 8bpp */
74 for (int i = 0; i < sprite->height * sprite->width; i++) {
75 dest_sprite->data[i] = sprite->data[i].m;
78 return dest_sprite;