Add: INR currency (#8136)
[openttd-github.git] / src / fileio_type.h
blob15f886d0502d90ffee99ff407913432e441e9db3
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file fileio_type.h Types for Standard In/Out file operations */
10 #ifndef FILEIO_TYPE_H
11 #define FILEIO_TYPE_H
13 #include "core/enum_type.hpp"
15 /** The different abstract types of files that the system knows about. */
16 enum AbstractFileType {
17 FT_NONE, ///< nothing to do
18 FT_SAVEGAME, ///< old or new savegame
19 FT_SCENARIO, ///< old or new scenario
20 FT_HEIGHTMAP, ///< heightmap file
22 FT_INVALID = 7, ///< Invalid or unknown file type.
23 FT_NUMBITS = 3, ///< Number of bits required for storing a #AbstractFileType value.
24 FT_MASK = (1 << FT_NUMBITS) - 1, ///< Bitmask for extracting an abstract file type.
27 /** Kinds of files in each #AbstractFileType. */
28 enum DetailedFileType {
29 /* Save game and scenario files. */
30 DFT_OLD_GAME_FILE, ///< Old save game or scenario file.
31 DFT_GAME_FILE, ///< Save game or scenario file.
33 /* Heightmap files. */
34 DFT_HEIGHTMAP_BMP, ///< BMP file.
35 DFT_HEIGHTMAP_PNG, ///< PNG file.
37 /* fios 'files' */
38 DFT_FIOS_DRIVE, ///< A drive (letter) entry.
39 DFT_FIOS_PARENT, ///< A parent directory entry.
40 DFT_FIOS_DIR, ///< A directory entry.
41 DFT_FIOS_DIRECT, ///< Direct filename.
43 DFT_INVALID = 255, ///< Unknown or invalid file.
46 /** Operation performed on the file. */
47 enum SaveLoadOperation {
48 SLO_CHECK, ///< Load file for checking and/or preview.
49 SLO_LOAD, ///< File is being loaded.
50 SLO_SAVE, ///< File is being saved.
52 SLO_INVALID, ///< Unknown file operation.
55 /**
56 * Construct an enum value for #FiosType as a combination of an abstract and a detailed file type.
57 * @param abstract Abstract file type (one of #AbstractFileType).
58 * @param detailed Detailed file type (one of #DetailedFileType).
60 #define MAKE_FIOS_TYPE(abstract, detailed) ((abstract) | ((detailed) << FT_NUMBITS))
62 /**
63 * Elements of a file system that are recognized.
64 * Values are a combination of #AbstractFileType and #DetailedFileType.
65 * @see GetAbstractFileType GetDetailedFileType
67 enum FiosType {
68 FIOS_TYPE_DRIVE = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DRIVE),
69 FIOS_TYPE_PARENT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_PARENT),
70 FIOS_TYPE_DIR = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIR),
71 FIOS_TYPE_DIRECT = MAKE_FIOS_TYPE(FT_NONE, DFT_FIOS_DIRECT),
73 FIOS_TYPE_FILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_GAME_FILE),
74 FIOS_TYPE_OLDFILE = MAKE_FIOS_TYPE(FT_SAVEGAME, DFT_OLD_GAME_FILE),
75 FIOS_TYPE_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_GAME_FILE),
76 FIOS_TYPE_OLD_SCENARIO = MAKE_FIOS_TYPE(FT_SCENARIO, DFT_OLD_GAME_FILE),
77 FIOS_TYPE_PNG = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_PNG),
78 FIOS_TYPE_BMP = MAKE_FIOS_TYPE(FT_HEIGHTMAP, DFT_HEIGHTMAP_BMP),
80 FIOS_TYPE_INVALID = MAKE_FIOS_TYPE(FT_INVALID, DFT_INVALID),
83 #undef MAKE_FIOS_TYPE
85 /**
86 * Extract the abstract file type from a #FiosType.
87 * @param fios_type Type to query.
88 * @return The Abstract file type of the \a fios_type.
90 inline AbstractFileType GetAbstractFileType(FiosType fios_type)
92 return static_cast<AbstractFileType>(fios_type & FT_MASK);
95 /**
96 * Extract the detailed file type from a #FiosType.
97 * @param fios_type Type to query.
98 * @return The Detailed file type of the \a fios_type.
100 inline DetailedFileType GetDetailedFileType(FiosType fios_type)
102 return static_cast<DetailedFileType>(fios_type >> FT_NUMBITS);
106 * The different kinds of subdirectories OpenTTD uses
108 enum Subdirectory {
109 BASE_DIR, ///< Base directory for all subdirectories
110 SAVE_DIR, ///< Base directory for all savegames
111 AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
112 SCENARIO_DIR, ///< Base directory for all scenarios
113 HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
114 OLD_GM_DIR, ///< Old subdirectory for the music
115 OLD_DATA_DIR, ///< Old subdirectory for the data.
116 BASESET_DIR, ///< Subdirectory for all base data (base sets, intro game)
117 NEWGRF_DIR, ///< Subdirectory for all NewGRFs
118 LANG_DIR, ///< Subdirectory for all translation files
119 AI_DIR, ///< Subdirectory for all %AI files
120 AI_LIBRARY_DIR,///< Subdirectory for all %AI libraries
121 GAME_DIR, ///< Subdirectory for all game scripts
122 GAME_LIBRARY_DIR, ///< Subdirectory for all GS libraries
123 SCREENSHOT_DIR, ///< Subdirectory for all screenshots
124 NUM_SUBDIRS, ///< Number of subdirectories
125 NO_DIRECTORY, ///< A path without any base directory
129 * Types of searchpaths OpenTTD might use
131 enum Searchpath {
132 SP_FIRST_DIR,
133 SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
134 #if defined(WITH_XDG_BASEDIR) && defined(WITH_PERSONAL_DIR)
135 SP_PERSONAL_DIR_XDG, ///< Search in the personal directory from the XDG specification
136 #endif
137 SP_PERSONAL_DIR, ///< Search in the personal directory
138 SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
139 SP_BINARY_DIR, ///< Search in the directory where the binary resides
140 SP_INSTALLATION_DIR, ///< Search in the installation directory
141 SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
142 SP_AUTODOWNLOAD_DIR, ///< Search within the autodownload directory
143 NUM_SEARCHPATHS
146 DECLARE_POSTFIX_INCREMENT(Searchpath)
148 #endif /* FILEIO_TYPE_H */