Add: INR currency (#8136)
[openttd-github.git] / src / fios.h
blob6a7b6bf01f54f299ed541fbc7c2cda824e510a76
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file fios.h Declarations for savegames operations */
10 #ifndef FIOS_H
11 #define FIOS_H
13 #include "gfx_type.h"
14 #include "company_base.h"
15 #include "newgrf_config.h"
16 #include "network/core/tcp_content.h"
19 /** Special values for save-load window for the data parameter of #InvalidateWindowData. */
20 enum SaveLoadInvalidateWindowData {
21 SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
22 SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
23 SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
26 typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
28 /**
29 * Container for loading in mode SL_LOAD_CHECK.
31 struct LoadCheckData {
32 bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
33 StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
34 char *error_data; ///< Data to pass to SetDParamStr when displaying #error.
36 uint32 map_size_x, map_size_y;
37 Date current_date;
39 GameSettings settings;
41 CompanyPropertiesMap companies; ///< Company information.
43 GRFConfig *grfconfig; ///< NewGrf configuration from save.
44 GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
46 struct LoggedAction *gamelog_action; ///< Gamelog actions
47 uint gamelog_actions; ///< Number of gamelog actions
49 LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
50 grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
52 this->Clear();
55 /**
56 * Don't leak memory at program exit
58 ~LoadCheckData()
60 this->Clear();
63 /**
64 * Check whether loading the game resulted in errors.
65 * @return true if errors were encountered.
67 bool HasErrors()
69 return this->checkable && this->error != INVALID_STRING_ID;
72 /**
73 * Check whether the game uses any NewGrfs.
74 * @return true if NewGrfs are used.
76 bool HasNewGrfs()
78 return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
81 void Clear();
84 extern LoadCheckData _load_check_data;
87 enum FileSlots {
88 /**
89 * Slot used for the GRF scanning and such.
90 * This slot is used for all temporary accesses to files when scanning/testing files,
91 * and thus cannot be used for files, which are continuously accessed during a game.
93 CONFIG_SLOT = 0,
94 /** Slot for the sound. */
95 SOUND_SLOT = 1,
96 /** First slot usable for (New)GRFs used during the game. */
97 FIRST_GRF_SLOT = 2,
98 /** Maximum number of slots. */
99 MAX_FILE_SLOTS = 128,
102 /** Deals with finding savegames */
103 struct FiosItem {
104 FiosType type;
105 uint64 mtime;
106 char title[64];
107 char name[MAX_PATH];
108 bool operator< (const FiosItem &other) const;
111 /** List of file information. */
112 class FileList {
113 public:
114 ~FileList();
117 * Construct a new entry in the file list.
118 * @return Pointer to the new items to be initialized.
120 inline FiosItem *Append()
122 /*C++17: return &*/ this->files.emplace_back();
123 return &this->files.back();
127 * Get the number of files in the list.
128 * @return The number of files stored in the list.
130 inline size_t Length() const
132 return this->files.size();
136 * Get a pointer to the first file information.
137 * @return Address of the first file information.
139 inline const FiosItem *Begin() const
141 return this->files.data();
145 * Get a pointer behind the last file information.
146 * @return Address behind the last file information.
148 inline const FiosItem *End() const
150 return this->Begin() + this->Length();
154 * Get a pointer to the indicated file information. File information must exist.
155 * @return Address of the indicated existing file information.
157 inline const FiosItem *Get(size_t index) const
159 return this->files.data() + index;
163 * Get a pointer to the indicated file information. File information must exist.
164 * @return Address of the indicated existing file information.
166 inline FiosItem *Get(size_t index)
168 return this->files.data() + index;
171 inline const FiosItem &operator[](size_t index) const
173 return this->files[index];
177 * Get a reference to the indicated file information. File information must exist.
178 * @return The requested file information.
180 inline FiosItem &operator[](size_t index)
182 return this->files[index];
185 /** Remove all items from the list. */
186 inline void Clear()
188 this->files.clear();
191 /** Compact the list down to the smallest block size boundary. */
192 inline void Compact()
194 this->files.shrink_to_fit();
197 void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
198 const FiosItem *FindItem(const char *file);
200 std::vector<FiosItem> files; ///< The list of files.
203 enum SortingBits {
204 SORT_ASCENDING = 0,
205 SORT_DESCENDING = 1,
206 SORT_BY_DATE = 0,
207 SORT_BY_NAME = 2
209 DECLARE_ENUM_AS_BIT_SET(SortingBits)
211 /* Variables to display file lists */
212 extern SortingBits _savegame_sort_order;
214 void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
216 void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
217 void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
218 void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
220 const char *FiosBrowseTo(const FiosItem *item);
222 StringID FiosGetDescText(const char **path, uint64 *total_free);
223 bool FiosDelete(const char *name);
224 void FiosMakeHeightmapName(char *buf, const char *name, const char *last);
225 void FiosMakeSavegameName(char *buf, const char *name, const char *last);
227 FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last);
229 #endif /* FIOS_H */