Add: INR currency (#8136)
[openttd-github.git] / src / settings_internal.h
blob3d9764dc6ff28094148ee8b6840e02a0c3617281
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file settings_internal.h Functions and types used internally for the settings configurations. */
10 #ifndef SETTINGS_INTERNAL_H
11 #define SETTINGS_INTERNAL_H
13 #include "saveload/saveload.h"
15 /**
16 * Convention/Type of settings. This is then further specified if necessary
17 * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
18 * @see VarTypes
19 * @see SettingDescBase
21 enum SettingDescType : byte {
22 /* 4 bytes allocated a maximum of 16 types for GenericType */
23 SDT_BEGIN = 0,
24 SDT_NUMX = 0, ///< any number-type
25 SDT_BOOLX = 1, ///< a boolean number
26 SDT_ONEOFMANY = 2, ///< bitmasked number where only ONE bit may be set
27 SDT_MANYOFMANY = 3, ///< bitmasked number where MULTIPLE bits may be set
28 SDT_INTLIST = 4, ///< list of integers separated by a comma ','
29 SDT_STRING = 5, ///< string with a pre-allocated buffer
30 SDT_END,
31 /* 10 more possible primitives */
35 enum SettingGuiFlag : uint16 {
36 /* 1 byte allocated for a maximum of 8 flags
37 * Flags directing saving/loading of a variable */
38 SGF_NONE = 0,
39 SGF_0ISDISABLED = 1 << 0, ///< a value of zero means the feature is disabled
40 SGF_DISPLAY_ABS = 1 << 1, ///< display absolute value of the setting
41 SGF_MULTISTRING = 1 << 2, ///< the value represents a limited number of string-options (internally integer)
42 SGF_NETWORK_ONLY = 1 << 3, ///< this setting only applies to network games
43 SGF_CURRENCY = 1 << 4, ///< the number represents money, so when reading value multiply by exchange rate
44 SGF_NO_NETWORK = 1 << 5, ///< this setting does not apply to network games; it may not be changed during the game
45 SGF_NEWGAME_ONLY = 1 << 6, ///< this setting cannot be changed in a game
46 SGF_SCENEDIT_TOO = 1 << 7, ///< this setting can be changed in the scenario editor (only makes sense when SGF_NEWGAME_ONLY is set)
47 SGF_PER_COMPANY = 1 << 8, ///< this setting can be different for each company (saved in company struct)
49 DECLARE_ENUM_AS_BIT_SET(SettingGuiFlag)
51 /**
52 * A SettingCategory defines a grouping of the settings.
53 * The group #SC_BASIC is intended for settings which also a novice player would like to change and is able to understand.
54 * The group #SC_ADVANCED is intended for settings which an experienced player would like to use. This is the case for most settings.
55 * Finally #SC_EXPERT settings only few people want to see in rare cases.
56 * The grouping is meant to be inclusive, i.e. all settings in #SC_BASIC also will be included
57 * in the set of settings in #SC_ADVANCED. The group #SC_EXPERT contains all settings.
59 enum SettingCategory {
60 SC_NONE = 0,
62 /* Filters for the list */
63 SC_BASIC_LIST = 1 << 0, ///< Settings displayed in the list of basic settings.
64 SC_ADVANCED_LIST = 1 << 1, ///< Settings displayed in the list of advanced settings.
65 SC_EXPERT_LIST = 1 << 2, ///< Settings displayed in the list of expert settings.
67 /* Setting classification */
68 SC_BASIC = SC_BASIC_LIST | SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Basic settings are part of all lists.
69 SC_ADVANCED = SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Advanced settings are part of advanced and expert list.
70 SC_EXPERT = SC_EXPERT_LIST, ///< Expert settings can only be seen in the expert list.
72 SC_END,
75 /**
76 * Type of settings for filtering.
78 enum SettingType {
79 ST_GAME, ///< Game setting.
80 ST_COMPANY, ///< Company setting.
81 ST_CLIENT, ///< Client setting.
83 ST_ALL, ///< Used in setting filter to match all types.
86 typedef bool OnChange(int32 var); ///< callback prototype on data modification
87 typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
89 /** Properties of config file settings. */
90 struct SettingDescBase {
91 const char *name; ///< name of the setting. Used in configuration file and for console
92 const void *def; ///< default value given when none is present
93 SettingDescType cmd; ///< various flags for the variable
94 SettingGuiFlag flags; ///< handles how a setting would show up in the GUI (text/currency, etc.)
95 int32 min; ///< minimum values
96 uint32 max; ///< maximum values
97 int32 interval; ///< the interval to use between settings in the 'settings' window. If interval is '0' the interval is dynamically determined
98 const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type
99 StringID str; ///< (translated) string with descriptive text; gui and console
100 StringID str_help; ///< (Translated) string with help text; gui only.
101 StringID str_val; ///< (Translated) first string describing the value.
102 OnChange *proc; ///< callback procedure for when the value is changed
103 OnConvert *proc_cnvt; ///< callback procedure when loading value mechanism fails
104 SettingCategory cat; ///< assigned categories of the setting
107 struct SettingDesc {
108 SettingDescBase desc; ///< Settings structure (going to configuration file)
109 SaveLoad save; ///< Internal structure (going to savegame, parts to config)
111 bool IsEditable(bool do_command = false) const;
112 SettingType GetType() const;
115 /* NOTE: The only difference between SettingDesc and SettingDescGlob is
116 * that one uses global variables as a source and the other offsets
117 * in a struct which are bound to a certain variable during runtime.
118 * The only way to differentiate between these two is to check if an object
119 * has been passed to the function or not. If not, then it is a global variable
120 * and save->variable has its address, otherwise save->variable only holds the
121 * offset in a certain struct */
122 typedef SettingDesc SettingDescGlobVarList;
124 const SettingDesc *GetSettingFromName(const char *name, uint *i);
125 bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
126 bool SetSettingValue(uint index, const char *value, bool force_newgame = false);
127 void SetCompanySetting(uint index, int32 value);
129 #endif /* SETTINGS_INTERNAL_H */