Add: INR currency (#8136)
[openttd-github.git] / src / sound / sdl2_s.cpp
blob0b4e6c086d0c37d09ecb122ee90a212ffc0b9519
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file sdl2_s.cpp Playing sound via SDL2. */
10 #ifdef WITH_SDL2
12 #include "../stdafx.h"
14 #include "../mixer.h"
15 #include "sdl_s.h"
16 #include <SDL.h>
18 #include "../safeguards.h"
20 /** Factory for the SDL sound driver. */
21 static FSoundDriver_SDL iFSoundDriver_SDL;
23 /**
24 * Callback that fills the sound buffer.
25 * @param userdata Ignored.
26 * @param stream The stream to put data into.
27 * @param len The length of the stream in bytes.
29 static void CDECL fill_sound_buffer(void *userdata, Uint8 *stream, int len)
31 MxMixSamples(stream, len / 4);
34 const char *SoundDriver_SDL::Start(const char * const *parm)
36 SDL_AudioSpec spec;
37 SDL_AudioSpec spec_actual;
39 /* Only initialise SDL if the video driver hasn't done it already */
40 int ret_code = 0;
41 if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
42 ret_code = SDL_Init(SDL_INIT_AUDIO);
43 } else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
44 ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
46 if (ret_code == -1) return SDL_GetError();
48 spec.freq = GetDriverParamInt(parm, "hz", 44100);
49 spec.format = AUDIO_S16SYS;
50 spec.channels = 2;
51 spec.samples = GetDriverParamInt(parm, "samples", 1024);
52 spec.callback = fill_sound_buffer;
53 SDL_AudioDeviceID dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &spec_actual, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
54 MxInitialize(spec_actual.freq);
55 SDL_PauseAudioDevice(dev, 0);
56 return nullptr;
59 void SoundDriver_SDL::Stop()
61 SDL_CloseAudio();
62 SDL_QuitSubSystem(SDL_INIT_AUDIO);
63 if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
64 SDL_Quit(); // If there's nothing left, quit SDL
68 #endif /* WITH_SDL2 */