2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file unicode.h Character mapping for using Unicode characters in OTTD. */
10 struct DefaultUnicodeMapping
{
11 WChar code
; ///< Unicode value
12 byte key
; ///< Character index of sprite
15 static const byte CLRA
= 0; ///< Identifier to clear all glyphs at this codepoint
17 /* Default unicode mapping table for sprite based glyphs.
18 * This table allows us use unicode characters even though the glyphs don't
19 * exist, or are in the wrong place, in the standard sprite fonts.
20 * This is not used for FreeType rendering */
22 static const DefaultUnicodeMapping _default_unicode_map
[] = {
23 { 0x00A0, 0x20 }, // Non-breaking space / Up arrow
24 { 0x00AA, CLRA
}, // Feminine ordinal indicator / Down arrow
25 { 0x00AC, CLRA
}, // Not sign / Tick mark
26 { 0x00AD, 0x20 }, // Soft hyphen / X mark
27 { 0x00AF, CLRA
}, // Macron / Right arrow
28 { 0x00B4, CLRA
}, // Acute accent / Train symbol
29 { 0x00B5, CLRA
}, // Micro sign / Truck symbol
30 { 0x00B6, CLRA
}, // Pilcrow sign / Bus symbol
31 { 0x00B7, CLRA
}, // Middle dot / Aircraft symbol
32 { 0x00B8, CLRA
}, // Cedilla / Ship symbol
33 { 0x00B9, CLRA
}, // Superscript 1 / Superscript -1
34 { 0x00BC, CLRA
}, // One quarter / Small up arrow
35 { 0x00BD, CLRA
}, // One half / Small down arrow
36 { 0x0178, 0x9F }, // Capital letter Y with diaeresis
37 { 0x010D, 0x63 }, // Small letter c with caron