Add: INR currency (#8136)
[openttd-github.git] / src / table / water_land.h
blobc1d55de956d329e79543cdca964a3460f8c0cd30
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */
10 /**
11 * Constructor macro for an image without a palette in a DrawTileSeqStruct array.
12 * @param dx Offset in x direction
13 * @param dy Offset in y direction
14 * @param dz Offset in z direction
15 * @param sx Size in x direction
16 * @param sy Size in y direction
17 * @param sz Size in z direction
18 * @param img Sprite to draw
20 #define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
22 /** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
23 #define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }
25 /**
26 * Constructor macro of a DrawTileSprites structure
27 * @param img Ground sprite without palette of the tile
28 * @param dtss Sequence child sprites of the tile
30 #define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
32 static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
33 TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
34 TILE_SEQ_END()
37 static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
38 TILE_SEQ_LINE( 0, 0, 0, 16, 1, 0x14, 0xFEA)
39 TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
40 TILE_SEQ_END()
43 static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
44 TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
45 TILE_SEQ_END()
48 static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
49 TILE_SEQ_LINE( 0, 0, 0, 1, 16, 0x14, 0xFEB)
50 TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
51 TILE_SEQ_END()
54 static const DrawTileSprites _shipdepot_display_data[][DEPOT_PART_END] = {
55 { // AXIS_X
56 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1) // DEPOT_PART_NORTH
57 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2) // DEPOT_PART_SOUTH
59 { // AXIS_Y
60 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3) // DEPOT_PART_NORTH
61 TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4) // DEPOT_PART_SOUTH
65 static const DrawTileSeqStruct _lock_display_seq_0[] = {
66 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 1)
67 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
68 TILE_SEQ_END()
71 static const DrawTileSeqStruct _lock_display_seq_1[] = {
72 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0)
73 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
74 TILE_SEQ_END()
77 static const DrawTileSeqStruct _lock_display_seq_2[] = {
78 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 0 + 2)
79 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
80 TILE_SEQ_END()
83 static const DrawTileSeqStruct _lock_display_seq_3[] = {
84 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 0 + 3)
85 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
86 TILE_SEQ_END()
89 static const DrawTileSeqStruct _lock_display_seq_0b[] = {
90 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 1)
91 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
92 TILE_SEQ_END()
95 static const DrawTileSeqStruct _lock_display_seq_1b[] = {
96 TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 8)
97 TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
98 TILE_SEQ_END()
101 static const DrawTileSeqStruct _lock_display_seq_2b[] = {
102 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 8 + 2)
103 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
104 TILE_SEQ_END()
107 static const DrawTileSeqStruct _lock_display_seq_3b[] = {
108 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 8 + 3)
109 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
110 TILE_SEQ_END()
113 static const DrawTileSeqStruct _lock_display_seq_0t[] = {
114 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 1)
115 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
116 TILE_SEQ_END()
119 static const DrawTileSeqStruct _lock_display_seq_1t[] = {
120 TILE_SEQ_LINE( 0, 0, 0, 0x1, 0x10, 0x14, 16)
121 TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
122 TILE_SEQ_END()
125 static const DrawTileSeqStruct _lock_display_seq_2t[] = {
126 TILE_SEQ_LINE( 0, 0, 0, 0x10, 1, 0x14, 16 + 2)
127 TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
128 TILE_SEQ_END()
131 static const DrawTileSeqStruct _lock_display_seq_3t[] = {
132 TILE_SEQ_LINE( 0, 0, 0, 1, 0x10, 0x14, 16 + 3)
133 TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
134 TILE_SEQ_END()
137 static const DrawTileSprites _lock_display_data[][DIAGDIR_END] = {
138 { // LOCK_PART_MIDDLE
139 TILE_SPRITE_LINE(1, _lock_display_seq_0) // NE
140 TILE_SPRITE_LINE(0, _lock_display_seq_1) // SE
141 TILE_SPRITE_LINE(2, _lock_display_seq_2) // SW
142 TILE_SPRITE_LINE(3, _lock_display_seq_3) // NW
145 { // LOCK_PART_LOWER
146 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b) // NE
147 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b) // SE
148 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b) // SW
149 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b) // NW
152 { // LOCK_PART_UPPER
153 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t) // NE
154 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t) // SE
155 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t) // SW
156 TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t) // NW
160 #undef TILE_SEQ_LINE
161 #undef TILE_SEQ_END
162 #undef TILE_SPRITE_LINE