Add: INR currency (#8136)
[openttd-github.git] / src / tilehighlight_type.h
blob929d49c4e47e5c0c9293d4dd4e7cda903197eefc
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file tilehighlight_type.h Types related to highlighting tiles. */
10 #ifndef TILEHIGHLIGHT_TYPE_H
11 #define TILEHIGHLIGHT_TYPE_H
13 #include "core/geometry_type.hpp"
14 #include "window_type.h"
15 #include "tile_type.h"
16 #include "viewport_type.h"
18 /** Highlighting draw styles */
19 enum HighLightStyle {
20 HT_NONE = 0x000, ///< default
21 HT_RECT = 0x010, ///< rectangle (stations, depots, ...)
22 HT_POINT = 0x020, ///< point (lower land, raise land, level land, ...)
23 HT_SPECIAL = 0x030, ///< special mode used for highlighting while dragging (and for tunnels/docks)
24 HT_DRAG = 0x040, ///< dragging items in the depot windows
25 HT_LINE = 0x008, ///< used for autorail highlighting (longer stretches), lower bits: direction
26 HT_RAIL = 0x080, ///< autorail (one piece), lower bits: direction
27 HT_VEHICLE = 0x100, ///< vehicle is accepted as target as well (bitmask)
28 HT_DIAGONAL = 0x200, ///< Also allow 'diagonal rectangles'. Only usable in combination with #HT_RECT or #HT_POINT.
29 HT_DRAG_MASK = 0x0F8, ///< Mask for the tile drag-type modes.
31 /* lower bits (used with HT_LINE and HT_RAIL):
32 * (see ASCII art in table/autorail.h for a visual interpretation) */
33 HT_DIR_X = 0, ///< X direction
34 HT_DIR_Y = 1, ///< Y direction
35 HT_DIR_HU = 2, ///< horizontal upper
36 HT_DIR_HL = 3, ///< horizontal lower
37 HT_DIR_VL = 4, ///< vertical left
38 HT_DIR_VR = 5, ///< vertical right
39 HT_DIR_END, ///< end marker
40 HT_DIR_MASK = 0x7, ///< masks the drag-direction
42 DECLARE_ENUM_AS_BIT_SET(HighLightStyle)
45 /** Metadata about the current highlighting. */
46 struct TileHighlightData {
47 Point pos; ///< Location, in tile "units", of the northern tile of the selected area.
48 Point size; ///< Size, in tile "units", of the white/red selection area.
49 Point offs; ///< Offset, in tile "units", for the blue coverage area from the selected area's northern tile.
50 Point outersize; ///< Size, in tile "units", of the blue coverage area excluding the side of the selected area.
51 bool diagonal; ///< Whether the dragged area is a 45 degrees rotated rectangle.
53 bool freeze; ///< Freeze highlight in place.
55 Point new_pos; ///< New value for \a pos; used to determine whether to redraw the selection.
56 Point new_size; ///< New value for \a size; used to determine whether to redraw the selection.
57 Point new_outersize; ///< New value for \a outersize; used to determine whether to redraw the selection.
58 byte dirty; ///< Whether the build station window needs to redraw due to the changed selection.
60 Point selstart; ///< The location where the dragging started.
61 Point selend; ///< The location where the drag currently ends.
62 byte sizelimit; ///< Whether the selection is limited in length, and what the maximum length is.
64 HighLightStyle drawstyle; ///< Lower bits 0-3 are reserved for detailed highlight information.
65 HighLightStyle next_drawstyle; ///< Queued, but not yet drawn style.
67 HighLightStyle place_mode; ///< Method which is used to place the selection.
68 WindowClass window_class; ///< The \c WindowClass of the window that is responsible for the selection mode.
69 WindowNumber window_number; ///< The \c WindowNumber of the window that is responsible for the selection mode.
71 bool make_square_red; ///< Whether to give a tile a red selection.
72 TileIndex redsq; ///< The tile that has to get a red selection.
74 ViewportPlaceMethod select_method; ///< The method which governs how tiles are selected.
75 ViewportDragDropSelectionProcess select_proc; ///< The procedure that has to be called when the selection is done.
77 void Reset();
79 bool IsDraggingDiagonal();
80 Window *GetCallbackWnd();
83 #endif /* TILEHIGHLIGHT_TYPE_H */