Add: INR currency (#8136)
[openttd-github.git] / src / train_gui.cpp
blob476c8f9cdf6c294dbbf67932e5dbc84e89983b2e
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file train_gui.cpp GUI for trains. */
10 #include "stdafx.h"
11 #include "window_gui.h"
12 #include "command_func.h"
13 #include "train.h"
14 #include "strings_func.h"
15 #include "vehicle_func.h"
16 #include "zoom_func.h"
18 #include "table/strings.h"
20 #include "safeguards.h"
22 /**
23 * Callback for building wagons.
24 * @param result The result of the command.
25 * @param tile The tile the command was executed on.
26 * @param p1 Additional data for the command (for the #CommandProc)
27 * @param p2 Additional data for the command (for the #CommandProc)
28 * @param cmd Unused.
30 void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd)
32 if (result.Failed()) return;
34 /* find a locomotive in the depot. */
35 const Vehicle *found = nullptr;
36 for (const Train *t : Train::Iterate()) {
37 if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot()) {
38 if (found != nullptr) return; // must be exactly one.
39 found = t;
43 /* if we found a loco, */
44 if (found != nullptr) {
45 found = found->Last();
46 /* put the new wagon at the end of the loco. */
47 DoCommandP(0, _new_vehicle_id, found->index, CMD_MOVE_RAIL_VEHICLE);
48 InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
52 /**
53 * Highlight the position where a rail vehicle is dragged over by drawing a light gray background.
54 * @param px The current x position to draw from.
55 * @param max_width The maximum space available to draw.
56 * @param selection Selected vehicle that is dragged.
57 * @param chain Whether a whole chain is dragged.
58 * @return The width of the highlight mark.
60 static int HighlightDragPosition(int px, int max_width, VehicleID selection, bool chain)
62 bool rtl = _current_text_dir == TD_RTL;
64 assert(selection != INVALID_VEHICLE);
65 int dragged_width = 0;
66 for (Train *t = Train::Get(selection); t != nullptr; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : nullptr)) {
67 dragged_width += t->GetDisplayImageWidth(nullptr);
70 int drag_hlight_left = rtl ? max(px - dragged_width + 1, 0) : px;
71 int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width) - 1;
72 int drag_hlight_width = max(drag_hlight_right - drag_hlight_left + 1, 0);
74 if (drag_hlight_width > 0) {
75 GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
76 drag_hlight_right - WD_FRAMERECT_RIGHT, ScaleGUITrad(13) - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
79 return drag_hlight_width;
82 /**
83 * Draws an image of a whole train
84 * @param v Front vehicle
85 * @param left The minimum horizontal position
86 * @param right The maximum horizontal position
87 * @param y Vertical position to draw at
88 * @param selection Selected vehicle to draw a frame around
89 * @param skip Number of pixels to skip at the front (for scrolling)
90 * @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
92 void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
94 bool rtl = _current_text_dir == TD_RTL;
95 Direction dir = rtl ? DIR_E : DIR_W;
97 DrawPixelInfo tmp_dpi, *old_dpi;
98 /* Position of highlight box */
99 int highlight_l = 0;
100 int highlight_r = 0;
101 int max_width = right - left + 1;
102 int height = ScaleGUITrad(14);
104 if (!FillDrawPixelInfo(&tmp_dpi, left, y, max_width, height)) return;
106 old_dpi = _cur_dpi;
107 _cur_dpi = &tmp_dpi;
109 int px = rtl ? max_width + skip : -skip;
110 bool sel_articulated = false;
111 bool dragging = (drag_dest != INVALID_VEHICLE);
112 bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
113 for (; v != nullptr && (rtl ? px > 0 : px < max_width); v = v->Next()) {
114 if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
115 /* Highlight the drag-and-drop destination inside the train. */
116 int drag_hlight_width = HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
117 px += rtl ? -drag_hlight_width : drag_hlight_width;
120 Point offset;
121 int width = Train::From(v)->GetDisplayImageWidth(&offset);
123 if (rtl ? px + width > 0 : px - width < max_width) {
124 PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
125 VehicleSpriteSeq seq;
126 v->GetImage(dir, image_type, &seq);
127 seq.Draw(px + (rtl ? -offset.x : offset.x), height / 2 + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
130 if (!v->IsArticulatedPart()) sel_articulated = false;
132 if (v->index == selection) {
133 /* Set the highlight position */
134 highlight_l = rtl ? px - width : px;
135 highlight_r = rtl ? px - 1 : px + width - 1;
136 sel_articulated = true;
137 } else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
138 if (rtl) {
139 highlight_l -= width;
140 } else {
141 highlight_r += width;
145 px += rtl ? -width : width;
148 if (dragging && drag_at_end_of_train) {
149 /* Highlight the drag-and-drop destination at the end of the train. */
150 HighlightDragPosition(px, max_width, selection, _cursor.vehchain);
153 if (highlight_l != highlight_r) {
154 /* Draw the highlight. Now done after drawing all the engines, as
155 * the next engine after the highlight could overlap it. */
156 DrawFrameRect(highlight_l, 0, highlight_r, height - 1, COLOUR_WHITE, FR_BORDERONLY);
159 _cur_dpi = old_dpi;
162 /** Helper struct for the cargo details information */
163 struct CargoSummaryItem {
164 CargoID cargo; ///< The cargo that is carried
165 StringID subtype; ///< STR_EMPTY if none
166 uint capacity; ///< Amount that can be carried
167 uint amount; ///< Amount that is carried
168 StationID source; ///< One of the source stations
170 /** Used by CargoSummary::Find() and similar functions */
171 inline bool operator != (const CargoSummaryItem &other) const
173 return this->cargo != other.cargo || this->subtype != other.subtype;
176 /** Used by std::find() and similar functions */
177 inline bool operator == (const CargoSummaryItem &other) const
179 return !(this->cargo != other.cargo);
183 static const uint TRAIN_DETAILS_MIN_INDENT = 32; ///< Minimum indent level in the train details window
184 static const uint TRAIN_DETAILS_MAX_INDENT = 72; ///< Maximum indent level in the train details window; wider than this and we start on a new line
186 /** Container for the cargo summary information. */
187 typedef std::vector<CargoSummaryItem> CargoSummary;
188 /** Reused container of cargo details */
189 static CargoSummary _cargo_summary;
192 * Draw the details cargo tab for the given vehicle at the given position
194 * @param item Data to draw
195 * @param left The left most coordinate to draw
196 * @param right The right most coordinate to draw
197 * @param y The y coordinate
199 static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
201 StringID str;
202 if (item->amount > 0) {
203 SetDParam(0, item->cargo);
204 SetDParam(1, item->amount);
205 SetDParam(2, item->source);
206 SetDParam(3, _settings_game.vehicle.freight_trains);
207 str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
208 } else {
209 SetDParam(0, STR_QUANTITY_N_A);
210 str = item->cargo == INVALID_CARGO ? STR_LTBLUE_STRING : STR_VEHICLE_DETAILS_CARGO_EMPTY;
213 DrawString(left, right, y, str);
217 * Draw the details info tab for the given vehicle at the given position
219 * @param v current vehicle
220 * @param left The left most coordinate to draw
221 * @param right The right most coordinate to draw
222 * @param y The y coordinate
224 static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
226 if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
227 SetDParam(0, v->engine_type);
228 SetDParam(1, v->value);
229 DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
230 } else {
231 SetDParam(0, v->engine_type);
232 SetDParam(1, v->build_year);
233 SetDParam(2, v->value);
234 DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
239 * Draw the details capacity tab for the given vehicle at the given position
241 * @param item Data to draw
242 * @param left The left most coordinate to draw
243 * @param right The right most coordinate to draw
244 * @param y The y coordinate
246 static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
248 StringID str;
249 if (item->cargo != INVALID_CARGO) {
250 SetDParam(0, item->cargo);
251 SetDParam(1, item->capacity);
252 SetDParam(4, item->subtype);
253 SetDParam(5, _settings_game.vehicle.freight_trains);
254 str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY;
255 } else {
256 /* Draw subtype only */
257 SetDParam(0, item->subtype);
258 str = STR_VEHICLE_INFO_NO_CAPACITY;
260 DrawString(left, right, y, str);
264 * Collects the cargo transported
265 * @param v Vehicle to process
266 * @param summary Space for the result
268 static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary *summary)
270 summary->clear();
271 do {
272 if (!v->GetEngine()->CanCarryCargo()) continue;
274 CargoSummaryItem new_item;
275 new_item.cargo = v->cargo_cap > 0 ? v->cargo_type : INVALID_CARGO;
276 new_item.subtype = GetCargoSubtypeText(v);
277 if (new_item.cargo == INVALID_CARGO && new_item.subtype == STR_EMPTY) continue;
279 auto item = std::find(summary->begin(), summary->end(), new_item);
280 if (item == summary->end()) {
281 summary->emplace_back();
282 item = summary->end() - 1;
283 item->cargo = new_item.cargo;
284 item->subtype = new_item.subtype;
285 item->capacity = 0;
286 item->amount = 0;
287 item->source = INVALID_STATION;
290 item->capacity += v->cargo_cap;
291 item->amount += v->cargo.StoredCount();
292 if (item->source == INVALID_STATION) item->source = v->cargo.Source();
293 } while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
297 * Get the length of an articulated vehicle.
298 * @param v the vehicle to get the length of.
299 * @return the length in pixels.
301 static uint GetLengthOfArticulatedVehicle(const Train *v)
303 uint length = 0;
305 do {
306 length += v->GetDisplayImageWidth();
307 } while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
309 return length;
313 * Determines the number of lines in the train details window
314 * @param veh_id Train
315 * @param det_tab Selected details tab
316 * @return Number of line
318 int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
320 int num = 0;
322 if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
323 CargoArray act_cargo;
324 CargoArray max_cargo;
325 for (const Vehicle *v = Vehicle::Get(veh_id); v != nullptr; v = v->Next()) {
326 act_cargo[v->cargo_type] += v->cargo.StoredCount();
327 max_cargo[v->cargo_type] += v->cargo_cap;
330 /* Set scroll-amount separately from counting, as to not compute num double
331 * for more carriages of the same type
333 for (CargoID i = 0; i < NUM_CARGO; i++) {
334 if (max_cargo[i] > 0) num++; // only count carriages that the train has
336 num++; // needs one more because first line is description string
337 } else {
338 for (const Train *v = Train::Get(veh_id); v != nullptr; v = v->GetNextVehicle()) {
339 GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
340 num += max(1u, (unsigned)_cargo_summary.size());
342 uint length = GetLengthOfArticulatedVehicle(v);
343 if (length > TRAIN_DETAILS_MAX_INDENT) num++;
347 return num;
351 * Draw the details for the given vehicle at the given position
353 * @param v current vehicle
354 * @param left The left most coordinate to draw
355 * @param right The right most coordinate to draw
356 * @param y The y coordinate
357 * @param vscroll_pos Position of scrollbar
358 * @param vscroll_cap Number of lines currently displayed
359 * @param det_tab Selected details tab
361 void DrawTrainDetails(const Train *v, int left, int right, int y, int vscroll_pos, uint16 vscroll_cap, TrainDetailsWindowTabs det_tab)
363 /* get rid of awkward offset */
364 y -= WD_MATRIX_TOP;
366 int sprite_height = ScaleGUITrad(GetVehicleHeight(VEH_TRAIN));
367 int line_height = max(sprite_height, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM);
368 int sprite_y_offset = line_height / 2;
369 int text_y_offset = (line_height - FONT_HEIGHT_NORMAL) / 2;
371 /* draw the first 3 details tabs */
372 if (det_tab != TDW_TAB_TOTALS) {
373 bool rtl = _current_text_dir == TD_RTL;
374 Direction dir = rtl ? DIR_E : DIR_W;
375 int x = rtl ? right : left;
376 for (; v != nullptr && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
377 GetCargoSummaryOfArticulatedVehicle(v, &_cargo_summary);
379 /* Draw sprites */
380 uint dx = 0;
381 int px = x;
382 const Train *u = v;
383 do {
384 Point offset;
385 int width = u->GetDisplayImageWidth(&offset);
386 if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
387 int pitch = 0;
388 const Engine *e = Engine::Get(v->engine_type);
389 if (e->GetGRF() != nullptr) {
390 pitch = ScaleGUITrad(e->GetGRF()->traininfo_vehicle_pitch);
392 PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
393 VehicleSpriteSeq seq;
394 u->GetImage(dir, EIT_IN_DETAILS, &seq);
395 seq.Draw(px + (rtl ? -offset.x : offset.x), y - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0);
397 px += rtl ? -width : width;
398 dx += width;
399 u = u->Next();
400 } while (u != nullptr && u->IsArticulatedPart());
402 bool separate_sprite_row = (dx > (uint)ScaleGUITrad(TRAIN_DETAILS_MAX_INDENT));
403 if (separate_sprite_row) {
404 vscroll_pos--;
405 dx = 0;
408 uint num_lines = max(1u, (unsigned)_cargo_summary.size());
409 for (uint i = 0; i < num_lines; i++) {
410 int sprite_width = max<int>(dx, ScaleGUITrad(TRAIN_DETAILS_MIN_INDENT)) + 3;
411 int data_left = left + (rtl ? 0 : sprite_width);
412 int data_right = right - (rtl ? sprite_width : 0);
413 if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
414 int py = y - line_height * vscroll_pos + text_y_offset;
415 if (i > 0 || separate_sprite_row) {
416 if (vscroll_pos != 0) GfxFillRect(left, py - WD_MATRIX_TOP - 1, right, py - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][5]);
418 switch (det_tab) {
419 case TDW_TAB_CARGO:
420 if (i < _cargo_summary.size()) {
421 TrainDetailsCargoTab(&_cargo_summary[i], data_left, data_right, py);
422 } else {
423 DrawString(data_left, data_right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
425 break;
427 case TDW_TAB_INFO:
428 if (i == 0) TrainDetailsInfoTab(v, data_left, data_right, py);
429 break;
431 case TDW_TAB_CAPACITY:
432 if (i < _cargo_summary.size()) {
433 TrainDetailsCapacityTab(&_cargo_summary[i], data_left, data_right, py);
434 } else {
435 SetDParam(0, STR_EMPTY);
436 DrawString(data_left, data_right, py, STR_VEHICLE_INFO_NO_CAPACITY);
438 break;
440 default: NOT_REACHED();
443 vscroll_pos--;
446 } else {
447 CargoArray act_cargo;
448 CargoArray max_cargo;
449 Money feeder_share = 0;
451 for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
452 act_cargo[u->cargo_type] += u->cargo.StoredCount();
453 max_cargo[u->cargo_type] += u->cargo_cap;
454 feeder_share += u->cargo.FeederShare();
457 /* draw total cargo tab */
458 DrawString(left, right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
459 y += line_height;
461 for (CargoID i = 0; i < NUM_CARGO; i++) {
462 if (max_cargo[i] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
463 SetDParam(0, i); // {CARGO} #1
464 SetDParam(1, act_cargo[i]); // {CARGO} #2
465 SetDParam(2, i); // {SHORTCARGO} #1
466 SetDParam(3, max_cargo[i]); // {SHORTCARGO} #2
467 SetDParam(4, _settings_game.vehicle.freight_trains);
468 DrawString(left, right, y + text_y_offset, FreightWagonMult(i) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
469 y += line_height;
472 SetDParam(0, feeder_share);
473 DrawString(left, right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);