Add: INR currency (#8136)
[openttd-github.git] / src / window.cpp
blob30fa4d3d1245b9a61972392c10be75ef5a95e090
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file window.cpp Windowing system, widgets and events */
10 #include "stdafx.h"
11 #include <stdarg.h>
12 #include "company_func.h"
13 #include "gfx_func.h"
14 #include "console_func.h"
15 #include "console_gui.h"
16 #include "viewport_func.h"
17 #include "progress.h"
18 #include "blitter/factory.hpp"
19 #include "zoom_func.h"
20 #include "vehicle_base.h"
21 #include "window_func.h"
22 #include "tilehighlight_func.h"
23 #include "network/network.h"
24 #include "querystring_gui.h"
25 #include "widgets/dropdown_func.h"
26 #include "strings_func.h"
27 #include "settings_type.h"
28 #include "settings_func.h"
29 #include "ini_type.h"
30 #include "newgrf_debug.h"
31 #include "hotkeys.h"
32 #include "toolbar_gui.h"
33 #include "statusbar_gui.h"
34 #include "error.h"
35 #include "game/game.hpp"
36 #include "video/video_driver.hpp"
37 #include "framerate_type.h"
38 #include "network/network_func.h"
39 #include "guitimer_func.h"
40 #include "news_func.h"
42 #include "safeguards.h"
44 /** Values for _settings_client.gui.auto_scrolling */
45 enum ViewportAutoscrolling {
46 VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport.
47 VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen.
48 VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge.
49 VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges.
52 static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
53 static Window *_mouseover_last_w = nullptr; ///< Window of the last OnMouseOver event.
54 static Window *_last_scroll_window = nullptr; ///< Window of the last scroll event.
56 /** List of windows opened at the screen sorted from the front. */
57 Window *_z_front_window = nullptr;
58 /** List of windows opened at the screen sorted from the back. */
59 Window *_z_back_window = nullptr;
61 /** If false, highlight is white, otherwise the by the widget defined colour. */
62 bool _window_highlight_colour = false;
65 * Window that currently has focus. - The main purpose is to generate
66 * #FocusLost events, not to give next window in z-order focus when a
67 * window is closed.
69 Window *_focused_window;
71 Point _cursorpos_drag_start;
73 int _scrollbar_start_pos;
74 int _scrollbar_size;
75 byte _scroller_click_timeout = 0;
77 bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse.
78 bool _mouse_hovering; ///< The mouse is hovering over the same point.
80 SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse.
82 /**
83 * List of all WindowDescs.
84 * This is a pointer to ensure initialisation order with the various static WindowDesc instances.
86 static std::vector<WindowDesc*> *_window_descs = nullptr;
88 /** Config file to store WindowDesc */
89 char *_windows_file;
91 /** Window description constructor. */
92 WindowDesc::WindowDesc(WindowPosition def_pos, const char *ini_key, int16 def_width_trad, int16 def_height_trad,
93 WindowClass window_class, WindowClass parent_class, uint32 flags,
94 const NWidgetPart *nwid_parts, int16 nwid_length, HotkeyList *hotkeys) :
95 default_pos(def_pos),
96 cls(window_class),
97 parent_cls(parent_class),
98 ini_key(ini_key),
99 flags(flags),
100 nwid_parts(nwid_parts),
101 nwid_length(nwid_length),
102 hotkeys(hotkeys),
103 pref_sticky(false),
104 pref_width(0),
105 pref_height(0),
106 default_width_trad(def_width_trad),
107 default_height_trad(def_height_trad)
109 if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
110 _window_descs->push_back(this);
113 WindowDesc::~WindowDesc()
115 _window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this));
119 * Determine default width of window.
120 * This is either a stored user preferred size, or the built-in default.
121 * @return Width in pixels.
123 int16 WindowDesc::GetDefaultWidth() const
125 return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
129 * Determine default height of window.
130 * This is either a stored user preferred size, or the built-in default.
131 * @return Height in pixels.
133 int16 WindowDesc::GetDefaultHeight() const
135 return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
139 * Load all WindowDesc settings from _windows_file.
141 void WindowDesc::LoadFromConfig()
143 IniFile *ini = new IniFile();
144 ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
145 for (WindowDesc *wd : *_window_descs) {
146 if (wd->ini_key == nullptr) continue;
147 IniLoadWindowSettings(ini, wd->ini_key, wd);
149 delete ini;
153 * Sort WindowDesc by ini_key.
155 static bool DescSorter(WindowDesc* const &a, WindowDesc* const &b)
157 if (a->ini_key != nullptr && b->ini_key != nullptr) return strcmp(a->ini_key, b->ini_key) < 0;
158 return a->ini_key != nullptr;
162 * Save all WindowDesc settings to _windows_file.
164 void WindowDesc::SaveToConfig()
166 /* Sort the stuff to get a nice ini file on first write */
167 std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
169 IniFile *ini = new IniFile();
170 ini->LoadFromDisk(_windows_file, NO_DIRECTORY);
171 for (WindowDesc *wd : *_window_descs) {
172 if (wd->ini_key == nullptr) continue;
173 IniSaveWindowSettings(ini, wd->ini_key, wd);
175 ini->SaveToDisk(_windows_file);
176 delete ini;
180 * Read default values from WindowDesc configuration an apply them to the window.
182 void Window::ApplyDefaults()
184 if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
185 if (this->window_desc->pref_sticky) this->flags |= WF_STICKY;
186 } else {
187 /* There is no stickybox; clear the preference in case someone tried to be funny */
188 this->window_desc->pref_sticky = false;
193 * Compute the row of a widget that a user clicked in.
194 * @param clickpos Vertical position of the mouse click.
195 * @param widget Widget number of the widget clicked in.
196 * @param padding Amount of empty space between the widget edge and the top of the first row.
197 * @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
198 * @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
199 * @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
201 int Window::GetRowFromWidget(int clickpos, int widget, int padding, int line_height) const
203 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
204 if (line_height < 0) line_height = wid->resize_y;
205 if (clickpos < (int)wid->pos_y + padding) return INT_MAX;
206 return (clickpos - (int)wid->pos_y - padding) / line_height;
210 * Disable the highlighted status of all widgets.
212 void Window::DisableAllWidgetHighlight()
214 for (uint i = 0; i < this->nested_array_size; i++) {
215 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
216 if (nwid == nullptr) continue;
218 if (nwid->IsHighlighted()) {
219 nwid->SetHighlighted(TC_INVALID);
220 this->SetWidgetDirty(i);
224 CLRBITS(this->flags, WF_HIGHLIGHTED);
228 * Sets the highlighted status of a widget.
229 * @param widget_index index of this widget in the window
230 * @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
232 void Window::SetWidgetHighlight(byte widget_index, TextColour highlighted_colour)
234 assert(widget_index < this->nested_array_size);
236 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
237 if (nwid == nullptr) return;
239 nwid->SetHighlighted(highlighted_colour);
240 this->SetWidgetDirty(widget_index);
242 if (highlighted_colour != TC_INVALID) {
243 /* If we set a highlight, the window has a highlight */
244 this->flags |= WF_HIGHLIGHTED;
245 } else {
246 /* If we disable a highlight, check all widgets if anyone still has a highlight */
247 bool valid = false;
248 for (uint i = 0; i < this->nested_array_size; i++) {
249 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
250 if (nwid == nullptr) continue;
251 if (!nwid->IsHighlighted()) continue;
253 valid = true;
255 /* If nobody has a highlight, disable the flag on the window */
256 if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
261 * Gets the highlighted status of a widget.
262 * @param widget_index index of this widget in the window
263 * @return status of the widget ie: highlighted = true, not highlighted = false
265 bool Window::IsWidgetHighlighted(byte widget_index) const
267 assert(widget_index < this->nested_array_size);
269 const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
270 if (nwid == nullptr) return false;
272 return nwid->IsHighlighted();
276 * A dropdown window associated to this window has been closed.
277 * @param pt the point inside the window the mouse resides on after closure.
278 * @param widget the widget (button) that the dropdown is associated with.
279 * @param index the element in the dropdown that is selected.
280 * @param instant_close whether the dropdown was configured to close on mouse up.
282 void Window::OnDropdownClose(Point pt, int widget, int index, bool instant_close)
284 if (widget < 0) return;
286 if (instant_close) {
287 /* Send event for selected option if we're still
288 * on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
289 if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
290 this->OnDropdownSelect(widget, index);
294 /* Raise the dropdown button */
295 NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
296 if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
297 nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
298 } else {
299 this->RaiseWidget(widget);
301 this->SetWidgetDirty(widget);
305 * Return the Scrollbar to a widget index.
306 * @param widnum Scrollbar widget index
307 * @return Scrollbar to the widget
309 const Scrollbar *Window::GetScrollbar(uint widnum) const
311 return this->GetWidget<NWidgetScrollbar>(widnum);
315 * Return the Scrollbar to a widget index.
316 * @param widnum Scrollbar widget index
317 * @return Scrollbar to the widget
319 Scrollbar *Window::GetScrollbar(uint widnum)
321 return this->GetWidget<NWidgetScrollbar>(widnum);
325 * Return the querystring associated to a editbox.
326 * @param widnum Editbox widget index
327 * @return QueryString or nullptr.
329 const QueryString *Window::GetQueryString(uint widnum) const
331 auto query = this->querystrings.Find(widnum);
332 return query != this->querystrings.end() ? query->second : nullptr;
336 * Return the querystring associated to a editbox.
337 * @param widnum Editbox widget index
338 * @return QueryString or nullptr.
340 QueryString *Window::GetQueryString(uint widnum)
342 SmallMap<int, QueryString*>::Pair *query = this->querystrings.Find(widnum);
343 return query != this->querystrings.End() ? query->second : nullptr;
347 * Get the current input text if an edit box has the focus.
348 * @return The currently focused input text or nullptr if no input focused.
350 /* virtual */ const char *Window::GetFocusedText() const
352 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
353 return this->GetQueryString(this->nested_focus->index)->GetText();
356 return nullptr;
360 * Get the string at the caret if an edit box has the focus.
361 * @return The text at the caret or nullptr if no edit box is focused.
363 /* virtual */ const char *Window::GetCaret() const
365 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
366 return this->GetQueryString(this->nested_focus->index)->GetCaret();
369 return nullptr;
373 * Get the range of the currently marked input text.
374 * @param[out] length Length of the marked text.
375 * @return Pointer to the start of the marked text or nullptr if no text is marked.
377 /* virtual */ const char *Window::GetMarkedText(size_t *length) const
379 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
380 return this->GetQueryString(this->nested_focus->index)->GetMarkedText(length);
383 return nullptr;
387 * Get the current caret position if an edit box has the focus.
388 * @return Top-left location of the caret, relative to the window.
390 /* virtual */ Point Window::GetCaretPosition() const
392 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
393 return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
396 Point pt = {0, 0};
397 return pt;
401 * Get the bounding rectangle for a text range if an edit box has the focus.
402 * @param from Start of the string range.
403 * @param to End of the string range.
404 * @return Rectangle encompassing the string range, relative to the window.
406 /* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
408 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
409 return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
412 Rect r = {0, 0, 0, 0};
413 return r;
417 * Get the character that is rendered at a position by the focused edit box.
418 * @param pt The position to test.
419 * @return Pointer to the character at the position or nullptr if no character is at the position.
421 /* virtual */ const char *Window::GetTextCharacterAtPosition(const Point &pt) const
423 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
424 return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
427 return nullptr;
431 * Set the window that has the focus
432 * @param w The window to set the focus on
434 void SetFocusedWindow(Window *w)
436 if (_focused_window == w) return;
438 /* Invalidate focused widget */
439 if (_focused_window != nullptr) {
440 if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
443 /* Remember which window was previously focused */
444 Window *old_focused = _focused_window;
445 _focused_window = w;
447 /* So we can inform it that it lost focus */
448 if (old_focused != nullptr) old_focused->OnFocusLost();
449 if (_focused_window != nullptr) _focused_window->OnFocus();
453 * Check if an edit box is in global focus. That is if focused window
454 * has a edit box as focused widget, or if a console is focused.
455 * @return returns true if an edit box is in global focus or if the focused window is a console, else false
457 bool EditBoxInGlobalFocus()
459 if (_focused_window == nullptr) return false;
461 /* The console does not have an edit box so a special case is needed. */
462 if (_focused_window->window_class == WC_CONSOLE) return true;
464 return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
468 * Check if a console is focused.
469 * @return returns true if the focused window is a console, else false
471 bool FocusedWindowIsConsole()
473 return _focused_window && _focused_window->window_class == WC_CONSOLE;
477 * Makes no widget on this window have focus. The function however doesn't change which window has focus.
479 void Window::UnfocusFocusedWidget()
481 if (this->nested_focus != nullptr) {
482 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
484 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
485 this->nested_focus->SetDirty(this);
486 this->nested_focus = nullptr;
491 * Set focus within this window to the given widget. The function however doesn't change which window has focus.
492 * @param widget_index Index of the widget in the window to set the focus to.
493 * @return Focus has changed.
495 bool Window::SetFocusedWidget(int widget_index)
497 /* Do nothing if widget_index is already focused, or if it wasn't a valid widget. */
498 if ((uint)widget_index >= this->nested_array_size) return false;
500 assert(this->nested_array[widget_index] != nullptr); // Setting focus to a non-existing widget is a bad idea.
501 if (this->nested_focus != nullptr) {
502 if (this->GetWidget<NWidgetCore>(widget_index) == this->nested_focus) return false;
504 /* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
505 this->nested_focus->SetDirty(this);
506 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
508 this->nested_focus = this->GetWidget<NWidgetCore>(widget_index);
509 if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
510 return true;
514 * Called when window gains focus
516 void Window::OnFocus()
518 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
522 * Called when window loses focus
524 void Window::OnFocusLost()
526 if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
530 * Sets the enabled/disabled status of a list of widgets.
531 * By default, widgets are enabled.
532 * On certain conditions, they have to be disabled.
533 * @param disab_stat status to use ie: disabled = true, enabled = false
534 * @param widgets list of widgets ended by WIDGET_LIST_END
536 void CDECL Window::SetWidgetsDisabledState(bool disab_stat, int widgets, ...)
538 va_list wdg_list;
540 va_start(wdg_list, widgets);
542 while (widgets != WIDGET_LIST_END) {
543 SetWidgetDisabledState(widgets, disab_stat);
544 widgets = va_arg(wdg_list, int);
547 va_end(wdg_list);
551 * Sets the lowered/raised status of a list of widgets.
552 * @param lowered_stat status to use ie: lowered = true, raised = false
553 * @param widgets list of widgets ended by WIDGET_LIST_END
555 void CDECL Window::SetWidgetsLoweredState(bool lowered_stat, int widgets, ...)
557 va_list wdg_list;
559 va_start(wdg_list, widgets);
561 while (widgets != WIDGET_LIST_END) {
562 SetWidgetLoweredState(widgets, lowered_stat);
563 widgets = va_arg(wdg_list, int);
566 va_end(wdg_list);
570 * Raise the buttons of the window.
571 * @param autoraise Raise only the push buttons of the window.
573 void Window::RaiseButtons(bool autoraise)
575 for (uint i = 0; i < this->nested_array_size; i++) {
576 if (this->nested_array[i] == nullptr) continue;
577 WidgetType type = this->nested_array[i]->type;
578 if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
579 (!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && this->IsWidgetLowered(i)) {
580 this->RaiseWidget(i);
581 this->SetWidgetDirty(i);
585 /* Special widgets without widget index */
586 NWidgetCore *wid = this->nested_root != nullptr ? (NWidgetCore*)this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX) : nullptr;
587 if (wid != nullptr) {
588 wid->SetLowered(false);
589 wid->SetDirty(this);
594 * Invalidate a widget, i.e. mark it as being changed and in need of redraw.
595 * @param widget_index the widget to redraw.
597 void Window::SetWidgetDirty(byte widget_index) const
599 /* Sometimes this function is called before the window is even fully initialized */
600 if (this->nested_array == nullptr) return;
602 this->nested_array[widget_index]->SetDirty(this);
606 * A hotkey has been pressed.
607 * @param hotkey Hotkey index, by default a widget index of a button or editbox.
608 * @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
610 EventState Window::OnHotkey(int hotkey)
612 if (hotkey < 0) return ES_NOT_HANDLED;
614 NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
615 if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
617 if (nw->type == WWT_EDITBOX) {
618 if (this->IsShaded()) return ES_NOT_HANDLED;
620 /* Focus editbox */
621 this->SetFocusedWidget(hotkey);
622 SetFocusedWindow(this);
623 } else {
624 /* Click button */
625 this->OnClick(Point(), hotkey, 1);
627 return ES_HANDLED;
631 * Do all things to make a button look clicked and mark it to be
632 * unclicked in a few ticks.
633 * @param widget the widget to "click"
635 void Window::HandleButtonClick(byte widget)
637 this->LowerWidget(widget);
638 this->SetTimeout();
639 this->SetWidgetDirty(widget);
642 static void StartWindowDrag(Window *w);
643 static void StartWindowSizing(Window *w, bool to_left);
646 * Dispatch left mouse-button (possibly double) click in window.
647 * @param w Window to dispatch event in
648 * @param x X coordinate of the click
649 * @param y Y coordinate of the click
650 * @param click_count Number of fast consecutive clicks at same position
652 static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
654 NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
655 WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
657 bool focused_widget_changed = false;
658 /* If clicked on a window that previously did dot have focus */
659 if (_focused_window != w && // We already have focus, right?
660 (w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
661 widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
662 focused_widget_changed = true;
663 SetFocusedWindow(w);
666 if (nw == nullptr) return; // exit if clicked outside of widgets
668 /* don't allow any interaction if the button has been disabled */
669 if (nw->IsDisabled()) return;
671 int widget_index = nw->index; ///< Index of the widget
673 /* Clicked on a widget that is not disabled.
674 * So unless the clicked widget is the caption bar, change focus to this widget.
675 * Exception: In the OSK we always want the editbox to stay focused. */
676 if (widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
677 /* focused_widget_changed is 'now' only true if the window this widget
678 * is in gained focus. In that case it must remain true, also if the
679 * local widget focus did not change. As such it's the logical-or of
680 * both changed states.
682 * If this is not preserved, then the OSK window would be opened when
683 * a user has the edit box focused and then click on another window and
684 * then back again on the edit box (to type some text).
686 focused_widget_changed |= w->SetFocusedWidget(widget_index);
689 /* Close any child drop down menus. If the button pressed was the drop down
690 * list's own button, then we should not process the click any further. */
691 if (HideDropDownMenu(w) == widget_index && widget_index >= 0) return;
693 if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
695 Point pt = { x, y };
697 switch (widget_type) {
698 case NWID_VSCROLLBAR:
699 case NWID_HSCROLLBAR:
700 ScrollbarClickHandler(w, nw, x, y);
701 break;
703 case WWT_EDITBOX: {
704 QueryString *query = w->GetQueryString(widget_index);
705 if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
706 break;
709 case WWT_CLOSEBOX: // 'X'
710 delete w;
711 return;
713 case WWT_CAPTION: // 'Title bar'
714 StartWindowDrag(w);
715 return;
717 case WWT_RESIZEBOX:
718 /* When the resize widget is on the left size of the window
719 * we assume that that button is used to resize to the left. */
720 StartWindowSizing(w, (int)nw->pos_x < (w->width / 2));
721 nw->SetDirty(w);
722 return;
724 case WWT_DEFSIZEBOX: {
725 if (_ctrl_pressed) {
726 w->window_desc->pref_width = w->width;
727 w->window_desc->pref_height = w->height;
728 } else {
729 int16 def_width = max<int16>(min(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
730 int16 def_height = max<int16>(min(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
732 int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
733 int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
734 /* dx and dy has to go by step.. calculate it.
735 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
736 if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
737 if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
738 ResizeWindow(w, dx, dy, false);
741 nw->SetLowered(true);
742 nw->SetDirty(w);
743 w->SetTimeout();
744 break;
747 case WWT_DEBUGBOX:
748 w->ShowNewGRFInspectWindow();
749 break;
751 case WWT_SHADEBOX:
752 nw->SetDirty(w);
753 w->SetShaded(!w->IsShaded());
754 return;
756 case WWT_STICKYBOX:
757 w->flags ^= WF_STICKY;
758 nw->SetDirty(w);
759 if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0;
760 return;
762 default:
763 break;
766 /* Widget has no index, so the window is not interested in it. */
767 if (widget_index < 0) return;
769 /* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
770 if (w->IsWidgetHighlighted(widget_index)) {
771 w->SetWidgetHighlight(widget_index, TC_INVALID);
772 Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
775 w->OnClick(pt, widget_index, click_count);
779 * Dispatch right mouse-button click in window.
780 * @param w Window to dispatch event in
781 * @param x X coordinate of the click
782 * @param y Y coordinate of the click
784 static void DispatchRightClickEvent(Window *w, int x, int y)
786 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
787 if (wid == nullptr) return;
789 Point pt = { x, y };
791 /* No widget to handle, or the window is not interested in it. */
792 if (wid->index >= 0) {
793 if (w->OnRightClick(pt, wid->index)) return;
796 /* Right-click close is enabled and there is a closebox */
797 if (_settings_client.gui.right_mouse_wnd_close && w->nested_root->GetWidgetOfType(WWT_CLOSEBOX)) {
798 delete w;
799 } else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
800 GuiShowTooltips(w, wid->tool_tip, 0, nullptr, TCC_RIGHT_CLICK);
805 * Dispatch hover of the mouse over a window.
806 * @param w Window to dispatch event in.
807 * @param x X coordinate of the click.
808 * @param y Y coordinate of the click.
810 static void DispatchHoverEvent(Window *w, int x, int y)
812 NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
814 /* No widget to handle */
815 if (wid == nullptr) return;
817 Point pt = { x, y };
819 /* Show the tooltip if there is any */
820 if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
821 GuiShowTooltips(w, wid->tool_tip);
822 return;
825 /* Widget has no index, so the window is not interested in it. */
826 if (wid->index < 0) return;
828 w->OnHover(pt, wid->index);
832 * Dispatch the mousewheel-action to the window.
833 * The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
834 * @param w Window
835 * @param nwid the widget where the scrollwheel was used
836 * @param wheel scroll up or down
838 static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
840 if (nwid == nullptr) return;
842 /* Using wheel on caption/shade-box shades or unshades the window. */
843 if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
844 w->SetShaded(wheel < 0);
845 return;
848 /* Wheeling a vertical scrollbar. */
849 if (nwid->type == NWID_VSCROLLBAR) {
850 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
851 if (sb->GetCount() > sb->GetCapacity()) {
852 sb->UpdatePosition(wheel);
853 w->SetDirty();
855 return;
858 /* Scroll the widget attached to the scrollbar. */
859 Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : nullptr);
860 if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
861 sb->UpdatePosition(wheel);
862 w->SetDirty();
867 * Returns whether a window may be shown or not.
868 * @param w The window to consider.
869 * @return True iff it may be shown, otherwise false.
871 static bool MayBeShown(const Window *w)
873 /* If we're not modal, everything is okay. */
874 if (!HasModalProgress()) return true;
876 switch (w->window_class) {
877 case WC_MAIN_WINDOW: ///< The background, i.e. the game.
878 case WC_MODAL_PROGRESS: ///< The actual progress window.
879 case WC_CONFIRM_POPUP_QUERY: ///< The abort window.
880 return true;
882 default:
883 return false;
888 * Generate repaint events for the visible part of window w within the rectangle.
890 * The function goes recursively upwards in the window stack, and splits the rectangle
891 * into multiple pieces at the window edges, so obscured parts are not redrawn.
893 * @param w Window that needs to be repainted
894 * @param left Left edge of the rectangle that should be repainted
895 * @param top Top edge of the rectangle that should be repainted
896 * @param right Right edge of the rectangle that should be repainted
897 * @param bottom Bottom edge of the rectangle that should be repainted
899 static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
901 const Window *v;
902 FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
903 if (MayBeShown(v) &&
904 right > v->left &&
905 bottom > v->top &&
906 left < v->left + v->width &&
907 top < v->top + v->height) {
908 /* v and rectangle intersect with each other */
909 int x;
911 if (left < (x = v->left)) {
912 DrawOverlappedWindow(w, left, top, x, bottom);
913 DrawOverlappedWindow(w, x, top, right, bottom);
914 return;
917 if (right > (x = v->left + v->width)) {
918 DrawOverlappedWindow(w, left, top, x, bottom);
919 DrawOverlappedWindow(w, x, top, right, bottom);
920 return;
923 if (top < (x = v->top)) {
924 DrawOverlappedWindow(w, left, top, right, x);
925 DrawOverlappedWindow(w, left, x, right, bottom);
926 return;
929 if (bottom > (x = v->top + v->height)) {
930 DrawOverlappedWindow(w, left, top, right, x);
931 DrawOverlappedWindow(w, left, x, right, bottom);
932 return;
935 return;
939 /* Setup blitter, and dispatch a repaint event to window *wz */
940 DrawPixelInfo *dp = _cur_dpi;
941 dp->width = right - left;
942 dp->height = bottom - top;
943 dp->left = left - w->left;
944 dp->top = top - w->top;
945 dp->pitch = _screen.pitch;
946 dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
947 dp->zoom = ZOOM_LVL_NORMAL;
948 w->OnPaint();
952 * From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
953 * These windows should be re-painted.
954 * @param left Left edge of the rectangle that should be repainted
955 * @param top Top edge of the rectangle that should be repainted
956 * @param right Right edge of the rectangle that should be repainted
957 * @param bottom Bottom edge of the rectangle that should be repainted
959 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
961 Window *w;
963 DrawPixelInfo *old_dpi = _cur_dpi;
964 DrawPixelInfo bk;
965 _cur_dpi = &bk;
967 FOR_ALL_WINDOWS_FROM_BACK(w) {
968 if (MayBeShown(w) &&
969 right > w->left &&
970 bottom > w->top &&
971 left < w->left + w->width &&
972 top < w->top + w->height) {
973 /* Window w intersects with the rectangle => needs repaint */
974 DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height));
977 _cur_dpi = old_dpi;
981 * Mark entire window as dirty (in need of re-paint)
982 * @ingroup dirty
984 void Window::SetDirty() const
986 SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
990 * Re-initialize a window, and optionally change its size.
991 * @param rx Horizontal resize of the window.
992 * @param ry Vertical resize of the window.
993 * @note For just resizing the window, use #ResizeWindow instead.
995 void Window::ReInit(int rx, int ry)
997 this->SetDirty(); // Mark whole current window as dirty.
999 /* Save current size. */
1000 int window_width = this->width;
1001 int window_height = this->height;
1003 this->OnInit();
1004 /* Re-initialize the window from the ground up. No need to change the nested_array, as all widgets stay where they are. */
1005 this->nested_root->SetupSmallestSize(this, false);
1006 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1007 this->width = this->nested_root->smallest_x;
1008 this->height = this->nested_root->smallest_y;
1009 this->resize.step_width = this->nested_root->resize_x;
1010 this->resize.step_height = this->nested_root->resize_y;
1012 /* Resize as close to the original size + requested resize as possible. */
1013 window_width = max(window_width + rx, this->width);
1014 window_height = max(window_height + ry, this->height);
1015 int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
1016 int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
1017 /* dx and dy has to go by step.. calculate it.
1018 * The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
1019 if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
1020 if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
1022 ResizeWindow(this, dx, dy);
1023 /* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
1027 * Set the shaded state of the window to \a make_shaded.
1028 * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
1029 * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
1031 void Window::SetShaded(bool make_shaded)
1033 if (this->shade_select == nullptr) return;
1035 int desired = make_shaded ? SZSP_HORIZONTAL : 0;
1036 if (this->shade_select->shown_plane != desired) {
1037 if (make_shaded) {
1038 if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
1039 this->unshaded_size.width = this->width;
1040 this->unshaded_size.height = this->height;
1041 this->shade_select->SetDisplayedPlane(desired);
1042 this->ReInit(0, -this->height);
1043 } else {
1044 this->shade_select->SetDisplayedPlane(desired);
1045 int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
1046 int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
1047 this->ReInit(dx, dy);
1053 * Find the Window whose parent pointer points to this window
1054 * @param w parent Window to find child of
1055 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1056 * @return a Window pointer that is the child of \a w, or \c nullptr otherwise
1058 static Window *FindChildWindow(const Window *w, WindowClass wc)
1060 Window *v;
1061 FOR_ALL_WINDOWS_FROM_BACK(v) {
1062 if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
1065 return nullptr;
1069 * Delete all children a window might have in a head-recursive manner
1070 * @param wc Window class of the window to remove; #WC_INVALID if class does not matter
1072 void Window::DeleteChildWindows(WindowClass wc) const
1074 Window *child = FindChildWindow(this, wc);
1075 while (child != nullptr) {
1076 delete child;
1077 child = FindChildWindow(this, wc);
1082 * Remove window and all its child windows from the window stack.
1084 Window::~Window()
1086 if (_thd.window_class == this->window_class &&
1087 _thd.window_number == this->window_number) {
1088 ResetObjectToPlace();
1091 /* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
1092 if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
1094 /* We can't scroll the window when it's closed. */
1095 if (_last_scroll_window == this) _last_scroll_window = nullptr;
1097 /* Make sure we don't try to access non-existing query strings. */
1098 this->querystrings.clear();
1100 /* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
1101 if (_focused_window == this) {
1102 this->OnFocusLost();
1103 _focused_window = nullptr;
1106 this->DeleteChildWindows();
1108 if (this->viewport != nullptr) DeleteWindowViewport(this);
1110 this->SetDirty();
1112 free(this->nested_array); // Contents is released through deletion of #nested_root.
1113 delete this->nested_root;
1116 * Make fairly sure that this is written, and not "optimized" away.
1117 * The delete operator is overwritten to not delete it; the deletion
1118 * happens at a later moment in time after the window has been
1119 * removed from the list of windows to prevent issues with items
1120 * being removed during the iteration as not one but more windows
1121 * may be removed by a single call to ~Window by means of the
1122 * DeleteChildWindows function.
1124 const_cast<volatile WindowClass &>(this->window_class) = WC_INVALID;
1128 * Find a window by its class and window number
1129 * @param cls Window class
1130 * @param number Number of the window within the window class
1131 * @return Pointer to the found window, or \c nullptr if not available
1133 Window *FindWindowById(WindowClass cls, WindowNumber number)
1135 Window *w;
1136 FOR_ALL_WINDOWS_FROM_BACK(w) {
1137 if (w->window_class == cls && w->window_number == number) return w;
1140 return nullptr;
1144 * Find any window by its class. Useful when searching for a window that uses
1145 * the window number as a #WindowClass, like #WC_SEND_NETWORK_MSG.
1146 * @param cls Window class
1147 * @return Pointer to the found window, or \c nullptr if not available
1149 Window *FindWindowByClass(WindowClass cls)
1151 Window *w;
1152 FOR_ALL_WINDOWS_FROM_BACK(w) {
1153 if (w->window_class == cls) return w;
1156 return nullptr;
1160 * Delete a window by its class and window number (if it is open).
1161 * @param cls Window class
1162 * @param number Number of the window within the window class
1163 * @param force force deletion; if false don't delete when stickied
1165 void DeleteWindowById(WindowClass cls, WindowNumber number, bool force)
1167 Window *w = FindWindowById(cls, number);
1168 if (force || w == nullptr ||
1169 (w->flags & WF_STICKY) == 0) {
1170 delete w;
1175 * Delete all windows of a given class
1176 * @param cls Window class of windows to delete
1178 void DeleteWindowByClass(WindowClass cls)
1180 Window *w;
1182 restart_search:
1183 /* When we find the window to delete, we need to restart the search
1184 * as deleting this window could cascade in deleting (many) others
1185 * anywhere in the z-array */
1186 FOR_ALL_WINDOWS_FROM_BACK(w) {
1187 if (w->window_class == cls) {
1188 delete w;
1189 goto restart_search;
1195 * Delete all windows of a company. We identify windows of a company
1196 * by looking at the caption colour. If it is equal to the company ID
1197 * then we say the window belongs to the company and should be deleted
1198 * @param id company identifier
1200 void DeleteCompanyWindows(CompanyID id)
1202 Window *w;
1204 restart_search:
1205 /* When we find the window to delete, we need to restart the search
1206 * as deleting this window could cascade in deleting (many) others
1207 * anywhere in the z-array */
1208 FOR_ALL_WINDOWS_FROM_BACK(w) {
1209 if (w->owner == id) {
1210 delete w;
1211 goto restart_search;
1215 /* Also delete the company specific windows that don't have a company-colour. */
1216 DeleteWindowById(WC_BUY_COMPANY, id);
1220 * Change the owner of all the windows one company can take over from another
1221 * company in the case of a company merger. Do not change ownership of windows
1222 * that need to be deleted once takeover is complete
1223 * @param old_owner original owner of the window
1224 * @param new_owner the new owner of the window
1226 void ChangeWindowOwner(Owner old_owner, Owner new_owner)
1228 Window *w;
1229 FOR_ALL_WINDOWS_FROM_BACK(w) {
1230 if (w->owner != old_owner) continue;
1232 switch (w->window_class) {
1233 case WC_COMPANY_COLOUR:
1234 case WC_FINANCES:
1235 case WC_STATION_LIST:
1236 case WC_TRAINS_LIST:
1237 case WC_ROADVEH_LIST:
1238 case WC_SHIPS_LIST:
1239 case WC_AIRCRAFT_LIST:
1240 case WC_BUY_COMPANY:
1241 case WC_COMPANY:
1242 case WC_COMPANY_INFRASTRUCTURE:
1243 case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
1244 continue;
1246 default:
1247 w->owner = new_owner;
1248 break;
1253 static void BringWindowToFront(Window *w);
1256 * Find a window and make it the relative top-window on the screen.
1257 * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
1258 * @param cls WindowClass of the window to activate
1259 * @param number WindowNumber of the window to activate
1260 * @return a pointer to the window thus activated
1262 Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
1264 Window *w = FindWindowById(cls, number);
1266 if (w != nullptr) {
1267 if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
1269 w->SetWhiteBorder();
1270 BringWindowToFront(w);
1271 w->SetDirty();
1274 return w;
1277 static inline bool IsVitalWindow(const Window *w)
1279 switch (w->window_class) {
1280 case WC_MAIN_TOOLBAR:
1281 case WC_STATUS_BAR:
1282 case WC_NEWS_WINDOW:
1283 case WC_SEND_NETWORK_MSG:
1284 return true;
1286 default:
1287 return false;
1292 * Get the z-priority for a given window. This is used in comparison with other z-priority values;
1293 * a window with a given z-priority will appear above other windows with a lower value, and below
1294 * those with a higher one (the ordering within z-priorities is arbitrary).
1295 * @param wc The window class of window to get the z-priority for
1296 * @pre wc != WC_INVALID
1297 * @return The window's z-priority
1299 static uint GetWindowZPriority(WindowClass wc)
1301 assert(wc != WC_INVALID);
1303 uint z_priority = 0;
1305 switch (wc) {
1306 case WC_ENDSCREEN:
1307 ++z_priority;
1308 FALLTHROUGH;
1310 case WC_HIGHSCORE:
1311 ++z_priority;
1312 FALLTHROUGH;
1314 case WC_TOOLTIPS:
1315 ++z_priority;
1316 FALLTHROUGH;
1318 case WC_DROPDOWN_MENU:
1319 ++z_priority;
1320 FALLTHROUGH;
1322 case WC_MAIN_TOOLBAR:
1323 case WC_STATUS_BAR:
1324 ++z_priority;
1325 FALLTHROUGH;
1327 case WC_OSK:
1328 ++z_priority;
1329 FALLTHROUGH;
1331 case WC_QUERY_STRING:
1332 case WC_SEND_NETWORK_MSG:
1333 ++z_priority;
1334 FALLTHROUGH;
1336 case WC_ERRMSG:
1337 case WC_CONFIRM_POPUP_QUERY:
1338 case WC_MODAL_PROGRESS:
1339 case WC_NETWORK_STATUS_WINDOW:
1340 case WC_SAVE_PRESET:
1341 ++z_priority;
1342 FALLTHROUGH;
1344 case WC_GENERATE_LANDSCAPE:
1345 case WC_SAVELOAD:
1346 case WC_GAME_OPTIONS:
1347 case WC_CUSTOM_CURRENCY:
1348 case WC_NETWORK_WINDOW:
1349 case WC_GRF_PARAMETERS:
1350 case WC_AI_LIST:
1351 case WC_AI_SETTINGS:
1352 case WC_TEXTFILE:
1353 ++z_priority;
1354 FALLTHROUGH;
1356 case WC_CONSOLE:
1357 ++z_priority;
1358 FALLTHROUGH;
1360 case WC_NEWS_WINDOW:
1361 ++z_priority;
1362 FALLTHROUGH;
1364 default:
1365 ++z_priority;
1366 FALLTHROUGH;
1368 case WC_MAIN_WINDOW:
1369 return z_priority;
1374 * Adds a window to the z-ordering, according to its z-priority.
1375 * @param w Window to add
1377 static void AddWindowToZOrdering(Window *w)
1379 assert(w->z_front == nullptr && w->z_back == nullptr);
1381 if (_z_front_window == nullptr) {
1382 /* It's the only window. */
1383 _z_front_window = _z_back_window = w;
1384 w->z_front = w->z_back = nullptr;
1385 } else {
1386 /* Search down the z-ordering for its location. */
1387 Window *v = _z_front_window;
1388 uint last_z_priority = UINT_MAX;
1389 while (v != nullptr && (v->window_class == WC_INVALID || GetWindowZPriority(v->window_class) > GetWindowZPriority(w->window_class))) {
1390 if (v->window_class != WC_INVALID) {
1391 /* Sanity check z-ordering, while we're at it. */
1392 assert(last_z_priority >= GetWindowZPriority(v->window_class));
1393 last_z_priority = GetWindowZPriority(v->window_class);
1396 v = v->z_back;
1399 if (v == nullptr) {
1400 /* It's the new back window. */
1401 w->z_front = _z_back_window;
1402 w->z_back = nullptr;
1403 _z_back_window->z_back = w;
1404 _z_back_window = w;
1405 } else if (v == _z_front_window) {
1406 /* It's the new front window. */
1407 w->z_front = nullptr;
1408 w->z_back = _z_front_window;
1409 _z_front_window->z_front = w;
1410 _z_front_window = w;
1411 } else {
1412 /* It's somewhere else in the z-ordering. */
1413 w->z_front = v->z_front;
1414 w->z_back = v;
1415 v->z_front->z_back = w;
1416 v->z_front = w;
1423 * Removes a window from the z-ordering.
1424 * @param w Window to remove
1426 static void RemoveWindowFromZOrdering(Window *w)
1428 if (w->z_front == nullptr) {
1429 assert(_z_front_window == w);
1430 _z_front_window = w->z_back;
1431 } else {
1432 w->z_front->z_back = w->z_back;
1435 if (w->z_back == nullptr) {
1436 assert(_z_back_window == w);
1437 _z_back_window = w->z_front;
1438 } else {
1439 w->z_back->z_front = w->z_front;
1442 w->z_front = w->z_back = nullptr;
1446 * On clicking on a window, make it the frontmost window of all windows with an equal
1447 * or lower z-priority. The window is marked dirty for a repaint
1448 * @param w window that is put into the relative foreground
1450 static void BringWindowToFront(Window *w)
1452 RemoveWindowFromZOrdering(w);
1453 AddWindowToZOrdering(w);
1455 w->SetDirty();
1459 * Initializes the data (except the position and initial size) of a new Window.
1460 * @param window_number Number being assigned to the new window
1461 * @return Window pointer of the newly created window
1462 * @pre If nested widgets are used (\a widget is \c nullptr), #nested_root and #nested_array_size must be initialized.
1463 * In addition, #nested_array is either \c nullptr, or already initialized.
1465 void Window::InitializeData(WindowNumber window_number)
1467 /* Set up window properties; some of them are needed to set up smallest size below */
1468 this->window_class = this->window_desc->cls;
1469 this->SetWhiteBorder();
1470 if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
1471 this->owner = INVALID_OWNER;
1472 this->nested_focus = nullptr;
1473 this->window_number = window_number;
1475 this->OnInit();
1476 /* Initialize nested widget tree. */
1477 if (this->nested_array == nullptr) {
1478 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1479 this->nested_root->SetupSmallestSize(this, true);
1480 } else {
1481 this->nested_root->SetupSmallestSize(this, false);
1483 /* Initialize to smallest size. */
1484 this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
1486 /* Further set up window properties,
1487 * this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
1488 this->resize.step_width = this->nested_root->resize_x;
1489 this->resize.step_height = this->nested_root->resize_y;
1491 /* Give focus to the opened window unless a text box
1492 * of focused window has focus (so we don't interrupt typing). But if the new
1493 * window has a text box, then take focus anyway. */
1494 if (!EditBoxInGlobalFocus() || this->nested_root->GetWidgetOfType(WWT_EDITBOX) != nullptr) SetFocusedWindow(this);
1496 /* Insert the window into the correct location in the z-ordering. */
1497 AddWindowToZOrdering(this);
1501 * Set the position and smallest size of the window.
1502 * @param x Offset in pixels from the left of the screen of the new window.
1503 * @param y Offset in pixels from the top of the screen of the new window.
1504 * @param sm_width Smallest width in pixels of the window.
1505 * @param sm_height Smallest height in pixels of the window.
1507 void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
1509 this->left = x;
1510 this->top = y;
1511 this->width = sm_width;
1512 this->height = sm_height;
1516 * Resize window towards the default size.
1517 * Prior to construction, a position for the new window (for its default size)
1518 * has been found with LocalGetWindowPlacement(). Initially, the window is
1519 * constructed with minimal size. Resizing the window to its default size is
1520 * done here.
1521 * @param def_width default width in pixels of the window
1522 * @param def_height default height in pixels of the window
1523 * @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
1525 void Window::FindWindowPlacementAndResize(int def_width, int def_height)
1527 def_width = max(def_width, this->width); // Don't allow default size to be smaller than smallest size
1528 def_height = max(def_height, this->height);
1529 /* Try to make windows smaller when our window is too small.
1530 * w->(width|height) is normally the same as min_(width|height),
1531 * but this way the GUIs can be made a little more dynamic;
1532 * one can use the same spec for multiple windows and those
1533 * can then determine the real minimum size of the window. */
1534 if (this->width != def_width || this->height != def_height) {
1535 /* Think about the overlapping toolbars when determining the minimum window size */
1536 int free_height = _screen.height;
1537 const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
1538 if (wt != nullptr) free_height -= wt->height;
1539 wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1540 if (wt != nullptr) free_height -= wt->height;
1542 int enlarge_x = max(min(def_width - this->width, _screen.width - this->width), 0);
1543 int enlarge_y = max(min(def_height - this->height, free_height - this->height), 0);
1545 /* X and Y has to go by step.. calculate it.
1546 * The cast to int is necessary else x/y are implicitly casted to
1547 * unsigned int, which won't work. */
1548 if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
1549 if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
1551 ResizeWindow(this, enlarge_x, enlarge_y);
1552 /* ResizeWindow() calls this->OnResize(). */
1553 } else {
1554 /* Always call OnResize; that way the scrollbars and matrices get initialized. */
1555 this->OnResize();
1558 int nx = this->left;
1559 int ny = this->top;
1561 if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
1563 const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
1564 ny = max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
1565 nx = max(nx, 0);
1567 if (this->viewport != nullptr) {
1568 this->viewport->left += nx - this->left;
1569 this->viewport->top += ny - this->top;
1571 this->left = nx;
1572 this->top = ny;
1574 this->SetDirty();
1578 * Decide whether a given rectangle is a good place to open a completely visible new window.
1579 * The new window should be within screen borders, and not overlap with another already
1580 * existing window (except for the main window in the background).
1581 * @param left Left edge of the rectangle
1582 * @param top Top edge of the rectangle
1583 * @param width Width of the rectangle
1584 * @param height Height of the rectangle
1585 * @param toolbar_y Height of main toolbar
1586 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1587 * @return Boolean indication that the rectangle is a good place for the new window
1589 static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
1591 int right = width + left;
1592 int bottom = height + top;
1594 if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
1596 /* Make sure it is not obscured by any window. */
1597 const Window *w;
1598 FOR_ALL_WINDOWS_FROM_BACK(w) {
1599 if (w->window_class == WC_MAIN_WINDOW) continue;
1601 if (right > w->left &&
1602 w->left + w->width > left &&
1603 bottom > w->top &&
1604 w->top + w->height > top) {
1605 return false;
1609 pos.x = left;
1610 pos.y = top;
1611 return true;
1615 * Decide whether a given rectangle is a good place to open a mostly visible new window.
1616 * The new window should be mostly within screen borders, and not overlap with another already
1617 * existing window (except for the main window in the background).
1618 * @param left Left edge of the rectangle
1619 * @param top Top edge of the rectangle
1620 * @param width Width of the rectangle
1621 * @param height Height of the rectangle
1622 * @param toolbar_y Height of main toolbar
1623 * @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
1624 * @return Boolean indication that the rectangle is a good place for the new window
1626 static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
1628 bool rtl = _current_text_dir == TD_RTL;
1630 /* Left part of the rectangle may be at most 1/4 off-screen,
1631 * right part of the rectangle may be at most 1/2 off-screen
1633 if (rtl) {
1634 if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
1635 } else {
1636 if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
1639 /* Bottom part of the rectangle may be at most 1/4 off-screen */
1640 if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
1642 /* Make sure it is not obscured by any window. */
1643 const Window *w;
1644 FOR_ALL_WINDOWS_FROM_BACK(w) {
1645 if (w->window_class == WC_MAIN_WINDOW) continue;
1647 if (left + width > w->left &&
1648 w->left + w->width > left &&
1649 top + height > w->top &&
1650 w->top + w->height > top) {
1651 return false;
1655 pos.x = left;
1656 pos.y = top;
1657 return true;
1661 * Find a good place for opening a new window of a given width and height.
1662 * @param width Width of the new window
1663 * @param height Height of the new window
1664 * @return Top-left coordinate of the new window
1666 static Point GetAutoPlacePosition(int width, int height)
1668 Point pt;
1670 bool rtl = _current_text_dir == TD_RTL;
1672 /* First attempt, try top-left of the screen */
1673 const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
1674 const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
1675 if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
1677 /* Second attempt, try around all existing windows.
1678 * The new window must be entirely on-screen, and not overlap with an existing window.
1679 * Eight starting points are tried, two at each corner.
1681 const Window *w;
1682 FOR_ALL_WINDOWS_FROM_BACK(w) {
1683 if (w->window_class == WC_MAIN_WINDOW) continue;
1685 if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1686 if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1687 if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1688 if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1689 if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1690 if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
1691 if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1692 if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
1695 /* Third attempt, try around all existing windows.
1696 * The new window may be partly off-screen, and must not overlap with an existing window.
1697 * Only four starting points are tried.
1699 FOR_ALL_WINDOWS_FROM_BACK(w) {
1700 if (w->window_class == WC_MAIN_WINDOW) continue;
1702 if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
1703 if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
1704 if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
1705 if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
1708 /* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
1709 * of the closebox
1711 int left = rtl ? _screen.width - width : 0, top = toolbar_y;
1712 int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
1713 int offset_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
1715 restart:
1716 FOR_ALL_WINDOWS_FROM_BACK(w) {
1717 if (w->left == left && w->top == top) {
1718 left += offset_x;
1719 top += offset_y;
1720 goto restart;
1724 pt.x = left;
1725 pt.y = top;
1726 return pt;
1730 * Computer the position of the top-left corner of a window to be opened right
1731 * under the toolbar.
1732 * @param window_width the width of the window to get the position for
1733 * @return Coordinate of the top-left corner of the new window.
1735 Point GetToolbarAlignedWindowPosition(int window_width)
1737 const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
1738 assert(w != nullptr);
1739 Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
1740 return pt;
1744 * Compute the position of the top-left corner of a new window that is opened.
1746 * By default position a child window at an offset of 10/10 of its parent.
1747 * With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
1748 * and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
1749 * its parent. So it's exactly under the parent toolbar and no buttons will be covered.
1750 * However if it falls too extremely outside window positions, reposition
1751 * it to an automatic place.
1753 * @param *desc The pointer to the WindowDesc to be created.
1754 * @param sm_width Smallest width of the window.
1755 * @param sm_height Smallest height of the window.
1756 * @param window_number The window number of the new window.
1758 * @return Coordinate of the top-left corner of the new window.
1760 static Point LocalGetWindowPlacement(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
1762 Point pt;
1763 const Window *w;
1765 int16 default_width = max(desc->GetDefaultWidth(), sm_width);
1766 int16 default_height = max(desc->GetDefaultHeight(), sm_height);
1768 if (desc->parent_cls != WC_NONE && (w = FindWindowById(desc->parent_cls, window_number)) != nullptr) {
1769 bool rtl = _current_text_dir == TD_RTL;
1770 if (desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) {
1771 pt.x = w->left + (rtl ? w->width - default_width : 0);
1772 pt.y = w->top + w->height;
1773 return pt;
1774 } else {
1775 /* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
1776 * - Y position: closebox of parent + closebox of child + statusbar
1777 * - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
1779 int indent_y = max<int>(NWidgetLeaf::closebox_dimension.height, FONT_HEIGHT_NORMAL + WD_CAPTIONTEXT_TOP + WD_CAPTIONTEXT_BOTTOM);
1780 if (w->top + 3 * indent_y < _screen.height) {
1781 pt.y = w->top + indent_y;
1782 int indent_close = NWidgetLeaf::closebox_dimension.width;
1783 int indent_resize = NWidgetLeaf::resizebox_dimension.width;
1784 if (_current_text_dir == TD_RTL) {
1785 pt.x = max(w->left + w->width - default_width - indent_close, 0);
1786 if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
1787 } else {
1788 pt.x = min(w->left + indent_close, _screen.width - default_width);
1789 if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
1795 switch (desc->default_pos) {
1796 case WDP_ALIGN_TOOLBAR: // Align to the toolbar
1797 return GetToolbarAlignedWindowPosition(default_width);
1799 case WDP_AUTO: // Find a good automatic position for the window
1800 return GetAutoPlacePosition(default_width, default_height);
1802 case WDP_CENTER: // Centre the window horizontally
1803 pt.x = (_screen.width - default_width) / 2;
1804 pt.y = (_screen.height - default_height) / 2;
1805 break;
1807 case WDP_MANUAL:
1808 pt.x = 0;
1809 pt.y = 0;
1810 break;
1812 default:
1813 NOT_REACHED();
1816 return pt;
1819 /* virtual */ Point Window::OnInitialPosition(int16 sm_width, int16 sm_height, int window_number)
1821 return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
1825 * Perform the first part of the initialization of a nested widget tree.
1826 * Construct a nested widget tree in #nested_root, and optionally fill the #nested_array array to provide quick access to the uninitialized widgets.
1827 * This is mainly useful for setting very basic properties.
1828 * @param fill_nested Fill the #nested_array (enabling is expensive!).
1829 * @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
1831 void Window::CreateNestedTree(bool fill_nested)
1833 int biggest_index = -1;
1834 this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_parts, this->window_desc->nwid_length, &biggest_index, &this->shade_select);
1835 this->nested_array_size = (uint)(biggest_index + 1);
1837 if (fill_nested) {
1838 this->nested_array = CallocT<NWidgetBase *>(this->nested_array_size);
1839 this->nested_root->FillNestedArray(this->nested_array, this->nested_array_size);
1844 * Perform the second part of the initialization of a nested widget tree.
1845 * @param window_number Number of the new window.
1847 void Window::FinishInitNested(WindowNumber window_number)
1849 this->InitializeData(window_number);
1850 this->ApplyDefaults();
1851 Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
1852 this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
1853 this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
1857 * Perform complete initialization of the #Window with nested widgets, to allow use.
1858 * @param window_number Number of the new window.
1860 void Window::InitNested(WindowNumber window_number)
1862 this->CreateNestedTree(false);
1863 this->FinishInitNested(window_number);
1867 * Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
1868 * @param desc The description of the window.
1870 Window::Window(WindowDesc *desc) : window_desc(desc), mouse_capture_widget(-1)
1875 * Do a search for a window at specific coordinates. For this we start
1876 * at the topmost window, obviously and work our way down to the bottom
1877 * @param x position x to query
1878 * @param y position y to query
1879 * @return a pointer to the found window if any, nullptr otherwise
1881 Window *FindWindowFromPt(int x, int y)
1883 Window *w;
1884 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1885 if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
1886 return w;
1890 return nullptr;
1894 * (re)initialize the windowing system
1896 void InitWindowSystem()
1898 IConsoleClose();
1900 _z_back_window = nullptr;
1901 _z_front_window = nullptr;
1902 _focused_window = nullptr;
1903 _mouseover_last_w = nullptr;
1904 _last_scroll_window = nullptr;
1905 _scrolling_viewport = false;
1906 _mouse_hovering = false;
1908 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
1909 NWidgetScrollbar::InvalidateDimensionCache();
1911 ShowFirstError();
1915 * Close down the windowing system
1917 void UnInitWindowSystem()
1919 UnshowCriticalError();
1921 Window *w;
1922 FOR_ALL_WINDOWS_FROM_FRONT(w) delete w;
1924 for (w = _z_front_window; w != nullptr; /* nothing */) {
1925 Window *to_del = w;
1926 w = w->z_back;
1927 free(to_del);
1930 _z_front_window = nullptr;
1931 _z_back_window = nullptr;
1935 * Reset the windowing system, by means of shutting it down followed by re-initialization
1937 void ResetWindowSystem()
1939 UnInitWindowSystem();
1940 InitWindowSystem();
1941 _thd.Reset();
1944 static void DecreaseWindowCounters()
1946 if (_scroller_click_timeout != 0) _scroller_click_timeout--;
1948 Window *w;
1949 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1950 if (_scroller_click_timeout == 0) {
1951 /* Unclick scrollbar buttons if they are pressed. */
1952 for (uint i = 0; i < w->nested_array_size; i++) {
1953 NWidgetBase *nwid = w->nested_array[i];
1954 if (nwid != nullptr && (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR)) {
1955 NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
1956 if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
1957 sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
1958 w->mouse_capture_widget = -1;
1959 sb->SetDirty(w);
1965 /* Handle editboxes */
1966 for (SmallMap<int, QueryString*>::Pair &pair : w->querystrings) {
1967 pair.second->HandleEditBox(w, pair.first);
1970 w->OnMouseLoop();
1973 FOR_ALL_WINDOWS_FROM_FRONT(w) {
1974 if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
1975 CLRBITS(w->flags, WF_TIMEOUT);
1977 w->OnTimeout();
1978 w->RaiseButtons(true);
1983 static void HandlePlacePresize()
1985 if (_special_mouse_mode != WSM_PRESIZE) return;
1987 Window *w = _thd.GetCallbackWnd();
1988 if (w == nullptr) return;
1990 Point pt = GetTileBelowCursor();
1991 if (pt.x == -1) {
1992 _thd.selend.x = -1;
1993 return;
1996 w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
2000 * Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
2001 * @return State of handling the event.
2003 static EventState HandleMouseDragDrop()
2005 if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED;
2007 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
2009 Window *w = _thd.GetCallbackWnd();
2010 if (w != nullptr) {
2011 /* Send an event in client coordinates. */
2012 Point pt;
2013 pt.x = _cursor.pos.x - w->left;
2014 pt.y = _cursor.pos.y - w->top;
2015 if (_left_button_down) {
2016 w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
2017 } else {
2018 w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
2022 if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
2023 return ES_HANDLED;
2026 /** Report position of the mouse to the underlying window. */
2027 static void HandleMouseOver()
2029 Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2031 /* We changed window, put an OnMouseOver event to the last window */
2032 if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
2033 /* Reset mouse-over coordinates of previous window */
2034 Point pt = { -1, -1 };
2035 _mouseover_last_w->OnMouseOver(pt, 0);
2038 /* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
2039 _mouseover_last_w = w;
2041 if (w != nullptr) {
2042 /* send an event in client coordinates. */
2043 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2044 const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
2045 if (widget != nullptr) w->OnMouseOver(pt, widget->index);
2049 /** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
2050 static const int MIN_VISIBLE_TITLE_BAR = 13;
2052 /** Direction for moving the window. */
2053 enum PreventHideDirection {
2054 PHD_UP, ///< Above v is a safe position.
2055 PHD_DOWN, ///< Below v is a safe position.
2059 * Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
2060 * If needed, move the window base coordinates to keep it visible.
2061 * @param nx Base horizontal coordinate of the rectangle.
2062 * @param ny Base vertical coordinate of the rectangle.
2063 * @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
2064 * @param v Window lying in front of the rectangle.
2065 * @param px Previous horizontal base coordinate.
2066 * @param dir If no room horizontally, move the rectangle to the indicated position.
2068 static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
2070 if (v == nullptr) return;
2072 int v_bottom = v->top + v->height;
2073 int v_right = v->left + v->width;
2074 int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position.
2076 if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space
2077 if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space
2079 /* Vertically, the rectangle is hidden behind v. */
2080 if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v.
2081 if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position.
2082 return;
2084 if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v.
2085 if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position.
2086 return;
2089 /* Horizontally also hidden, force movement to a safe area. */
2090 if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there.
2091 *nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left;
2092 } else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there.
2093 *nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right;
2094 } else {
2095 *ny = safe_y;
2100 * Make sure at least a part of the caption bar is still visible by moving
2101 * the window if necessary.
2102 * @param w The window to check.
2103 * @param nx The proposed new x-location of the window.
2104 * @param ny The proposed new y-location of the window.
2106 static void EnsureVisibleCaption(Window *w, int nx, int ny)
2108 /* Search for the title bar rectangle. */
2109 Rect caption_rect;
2110 const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
2111 if (caption != nullptr) {
2112 caption_rect.left = caption->pos_x;
2113 caption_rect.right = caption->pos_x + caption->current_x;
2114 caption_rect.top = caption->pos_y;
2115 caption_rect.bottom = caption->pos_y + caption->current_y;
2117 /* Make sure the window doesn't leave the screen */
2118 nx = Clamp(nx, MIN_VISIBLE_TITLE_BAR - caption_rect.right, _screen.width - MIN_VISIBLE_TITLE_BAR - caption_rect.left);
2119 ny = Clamp(ny, 0, _screen.height - MIN_VISIBLE_TITLE_BAR);
2121 /* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
2122 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
2123 PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
2126 if (w->viewport != nullptr) {
2127 w->viewport->left += nx - w->left;
2128 w->viewport->top += ny - w->top;
2131 w->left = nx;
2132 w->top = ny;
2136 * Resize the window.
2137 * Update all the widgets of a window based on their resize flags
2138 * Both the areas of the old window and the new sized window are set dirty
2139 * ensuring proper redrawal.
2140 * @param w Window to resize
2141 * @param delta_x Delta x-size of changed window (positive if larger, etc.)
2142 * @param delta_y Delta y-size of changed window
2143 * @param clamp_to_screen Whether to make sure the whole window stays visible
2145 void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
2147 if (delta_x != 0 || delta_y != 0) {
2148 if (clamp_to_screen) {
2149 /* Determine the new right/bottom position. If that is outside of the bounds of
2150 * the resolution clamp it in such a manner that it stays within the bounds. */
2151 int new_right = w->left + w->width + delta_x;
2152 int new_bottom = w->top + w->height + delta_y;
2153 if (new_right >= (int)_cur_resolution.width) delta_x -= Ceil(new_right - _cur_resolution.width, max(1U, w->nested_root->resize_x));
2154 if (new_bottom >= (int)_cur_resolution.height) delta_y -= Ceil(new_bottom - _cur_resolution.height, max(1U, w->nested_root->resize_y));
2157 w->SetDirty();
2159 uint new_xinc = max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
2160 uint new_yinc = max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
2161 assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
2162 assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
2164 w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
2165 w->width = w->nested_root->current_x;
2166 w->height = w->nested_root->current_y;
2169 EnsureVisibleCaption(w, w->left, w->top);
2171 /* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
2172 w->OnResize();
2173 w->SetDirty();
2177 * Return the top of the main view available for general use.
2178 * @return Uppermost vertical coordinate available.
2179 * @note Above the upper y coordinate is often the main toolbar.
2181 int GetMainViewTop()
2183 Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2184 return (w == nullptr) ? 0 : w->top + w->height;
2188 * Return the bottom of the main view available for general use.
2189 * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
2190 * @note At and below the bottom y coordinate is often the status bar.
2192 int GetMainViewBottom()
2194 Window *w = FindWindowById(WC_STATUS_BAR, 0);
2195 return (w == nullptr) ? _screen.height : w->top;
2198 static bool _dragging_window; ///< A window is being dragged or resized.
2201 * Handle dragging/resizing of a window.
2202 * @return State of handling the event.
2204 static EventState HandleWindowDragging()
2206 /* Get out immediately if no window is being dragged at all. */
2207 if (!_dragging_window) return ES_NOT_HANDLED;
2209 /* If button still down, but cursor hasn't moved, there is nothing to do. */
2210 if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2212 /* Otherwise find the window... */
2213 Window *w;
2214 FOR_ALL_WINDOWS_FROM_BACK(w) {
2215 if (w->flags & WF_DRAGGING) {
2216 /* Stop the dragging if the left mouse button was released */
2217 if (!_left_button_down) {
2218 w->flags &= ~WF_DRAGGING;
2219 break;
2222 w->SetDirty();
2224 int x = _cursor.pos.x + _drag_delta.x;
2225 int y = _cursor.pos.y + _drag_delta.y;
2226 int nx = x;
2227 int ny = y;
2229 if (_settings_client.gui.window_snap_radius != 0) {
2230 const Window *v;
2232 int hsnap = _settings_client.gui.window_snap_radius;
2233 int vsnap = _settings_client.gui.window_snap_radius;
2234 int delta;
2236 FOR_ALL_WINDOWS_FROM_BACK(v) {
2237 if (v == w) continue; // Don't snap at yourself
2239 if (y + w->height > v->top && y < v->top + v->height) {
2240 /* Your left border <-> other right border */
2241 delta = abs(v->left + v->width - x);
2242 if (delta <= hsnap) {
2243 nx = v->left + v->width;
2244 hsnap = delta;
2247 /* Your right border <-> other left border */
2248 delta = abs(v->left - x - w->width);
2249 if (delta <= hsnap) {
2250 nx = v->left - w->width;
2251 hsnap = delta;
2255 if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
2256 /* Your left border <-> other left border */
2257 delta = abs(v->left - x);
2258 if (delta <= hsnap) {
2259 nx = v->left;
2260 hsnap = delta;
2263 /* Your right border <-> other right border */
2264 delta = abs(v->left + v->width - x - w->width);
2265 if (delta <= hsnap) {
2266 nx = v->left + v->width - w->width;
2267 hsnap = delta;
2271 if (x + w->width > v->left && x < v->left + v->width) {
2272 /* Your top border <-> other bottom border */
2273 delta = abs(v->top + v->height - y);
2274 if (delta <= vsnap) {
2275 ny = v->top + v->height;
2276 vsnap = delta;
2279 /* Your bottom border <-> other top border */
2280 delta = abs(v->top - y - w->height);
2281 if (delta <= vsnap) {
2282 ny = v->top - w->height;
2283 vsnap = delta;
2287 if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
2288 /* Your top border <-> other top border */
2289 delta = abs(v->top - y);
2290 if (delta <= vsnap) {
2291 ny = v->top;
2292 vsnap = delta;
2295 /* Your bottom border <-> other bottom border */
2296 delta = abs(v->top + v->height - y - w->height);
2297 if (delta <= vsnap) {
2298 ny = v->top + v->height - w->height;
2299 vsnap = delta;
2305 EnsureVisibleCaption(w, nx, ny);
2307 w->SetDirty();
2308 return ES_HANDLED;
2309 } else if (w->flags & WF_SIZING) {
2310 /* Stop the sizing if the left mouse button was released */
2311 if (!_left_button_down) {
2312 w->flags &= ~WF_SIZING;
2313 w->SetDirty();
2314 break;
2317 /* Compute difference in pixels between cursor position and reference point in the window.
2318 * If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
2320 int x, y = _cursor.pos.y - _drag_delta.y;
2321 if (w->flags & WF_SIZING_LEFT) {
2322 x = _drag_delta.x - _cursor.pos.x;
2323 } else {
2324 x = _cursor.pos.x - _drag_delta.x;
2327 /* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
2328 if (w->resize.step_width == 0) x = 0;
2329 if (w->resize.step_height == 0) y = 0;
2331 /* Check the resize button won't go past the bottom of the screen */
2332 if (w->top + w->height + y > _screen.height) {
2333 y = _screen.height - w->height - w->top;
2336 /* X and Y has to go by step.. calculate it.
2337 * The cast to int is necessary else x/y are implicitly casted to
2338 * unsigned int, which won't work. */
2339 if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
2340 if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
2342 /* Check that we don't go below the minimum set size */
2343 if ((int)w->width + x < (int)w->nested_root->smallest_x) {
2344 x = w->nested_root->smallest_x - w->width;
2346 if ((int)w->height + y < (int)w->nested_root->smallest_y) {
2347 y = w->nested_root->smallest_y - w->height;
2350 /* Window already on size */
2351 if (x == 0 && y == 0) return ES_HANDLED;
2353 /* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
2354 _drag_delta.y += y;
2355 if ((w->flags & WF_SIZING_LEFT) && x != 0) {
2356 _drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
2357 w->SetDirty();
2358 w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
2359 /* ResizeWindow() below ensures marking new position as dirty. */
2360 } else {
2361 _drag_delta.x += x;
2364 /* ResizeWindow sets both pre- and after-size to dirty for redrawal */
2365 ResizeWindow(w, x, y);
2366 return ES_HANDLED;
2370 _dragging_window = false;
2371 return ES_HANDLED;
2375 * Start window dragging
2376 * @param w Window to start dragging
2378 static void StartWindowDrag(Window *w)
2380 w->flags |= WF_DRAGGING;
2381 w->flags &= ~WF_CENTERED;
2382 _dragging_window = true;
2384 _drag_delta.x = w->left - _cursor.pos.x;
2385 _drag_delta.y = w->top - _cursor.pos.y;
2387 BringWindowToFront(w);
2388 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2392 * Start resizing a window.
2393 * @param w Window to start resizing.
2394 * @param to_left Whether to drag towards the left or not
2396 static void StartWindowSizing(Window *w, bool to_left)
2398 w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
2399 w->flags &= ~WF_CENTERED;
2400 _dragging_window = true;
2402 _drag_delta.x = _cursor.pos.x;
2403 _drag_delta.y = _cursor.pos.y;
2405 BringWindowToFront(w);
2406 DeleteWindowById(WC_DROPDOWN_MENU, 0);
2410 * Handle scrollbar scrolling with the mouse.
2411 * @param w window with active scrollbar.
2413 static void HandleScrollbarScrolling(Window *w)
2415 int i;
2416 NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->mouse_capture_widget);
2417 bool rtl = false;
2419 if (sb->type == NWID_HSCROLLBAR) {
2420 i = _cursor.pos.x - _cursorpos_drag_start.x;
2421 rtl = _current_text_dir == TD_RTL;
2422 } else {
2423 i = _cursor.pos.y - _cursorpos_drag_start.y;
2426 if (sb->disp_flags & ND_SCROLLBAR_BTN) {
2427 if (_scroller_click_timeout == 1) {
2428 _scroller_click_timeout = 3;
2429 sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1);
2430 w->SetDirty();
2432 return;
2435 /* Find the item we want to move to and make sure it's inside bounds. */
2436 int pos = min(RoundDivSU(max(0, i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size), max(0, sb->GetCount() - sb->GetCapacity()));
2437 if (rtl) pos = max(0, sb->GetCount() - sb->GetCapacity() - pos);
2438 if (pos != sb->GetPosition()) {
2439 sb->SetPosition(pos);
2440 w->SetDirty();
2445 * Handle active widget (mouse draggin on widget) with the mouse.
2446 * @return State of handling the event.
2448 static EventState HandleActiveWidget()
2450 Window *w;
2451 FOR_ALL_WINDOWS_FROM_BACK(w) {
2452 if (w->mouse_capture_widget >= 0) {
2453 /* Abort if no button is clicked any more. */
2454 if (!_left_button_down) {
2455 w->mouse_capture_widget = -1;
2456 w->SetDirty();
2457 return ES_HANDLED;
2460 /* Handle scrollbar internally, or dispatch click event */
2461 WidgetType type = w->GetWidget<NWidgetBase>(w->mouse_capture_widget)->type;
2462 if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
2463 HandleScrollbarScrolling(w);
2464 } else {
2465 /* If cursor hasn't moved, there is nothing to do. */
2466 if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
2468 Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
2469 w->OnClick(pt, w->mouse_capture_widget, 0);
2471 return ES_HANDLED;
2475 return ES_NOT_HANDLED;
2479 * Handle viewport scrolling with the mouse.
2480 * @return State of handling the event.
2482 static EventState HandleViewportScroll()
2484 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2486 if (!_scrolling_viewport) return ES_NOT_HANDLED;
2488 /* When we don't have a last scroll window we are starting to scroll.
2489 * When the last scroll window and this are not the same we went
2490 * outside of the window and should not left-mouse scroll anymore. */
2491 if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
2493 if (_last_scroll_window == nullptr || !((_settings_client.gui.scroll_mode != VSM_MAP_LMB && _right_button_down) || scrollwheel_scrolling || (_settings_client.gui.scroll_mode == VSM_MAP_LMB && _left_button_down))) {
2494 _cursor.fix_at = false;
2495 _scrolling_viewport = false;
2496 _last_scroll_window = nullptr;
2497 return ES_NOT_HANDLED;
2500 if (_last_scroll_window == FindWindowById(WC_MAIN_WINDOW, 0) && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
2501 /* If the main window is following a vehicle, then first let go of it! */
2502 const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
2503 ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
2504 return ES_NOT_HANDLED;
2507 Point delta;
2508 if (scrollwheel_scrolling) {
2509 /* We are using scrollwheels for scrolling */
2510 delta.x = _cursor.h_wheel;
2511 delta.y = _cursor.v_wheel;
2512 _cursor.v_wheel = 0;
2513 _cursor.h_wheel = 0;
2514 } else {
2515 if (_settings_client.gui.scroll_mode != VSM_VIEWPORT_RMB_FIXED) {
2516 delta.x = -_cursor.delta.x;
2517 delta.y = -_cursor.delta.y;
2518 } else {
2519 delta.x = _cursor.delta.x;
2520 delta.y = _cursor.delta.y;
2524 /* Create a scroll-event and send it to the window */
2525 if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
2527 _cursor.delta.x = 0;
2528 _cursor.delta.y = 0;
2529 return ES_HANDLED;
2533 * Check if a window can be made relative top-most window, and if so do
2534 * it. If a window does not obscure any other windows, it will not
2535 * be brought to the foreground. Also if the only obscuring windows
2536 * are so-called system-windows, the window will not be moved.
2537 * The function will return false when a child window of this window is a
2538 * modal-popup; function returns a false and child window gets a white border
2539 * @param w Window to bring relatively on-top
2540 * @return false if the window has an active modal child, true otherwise
2542 static bool MaybeBringWindowToFront(Window *w)
2544 bool bring_to_front = false;
2546 if (w->window_class == WC_MAIN_WINDOW ||
2547 IsVitalWindow(w) ||
2548 w->window_class == WC_TOOLTIPS ||
2549 w->window_class == WC_DROPDOWN_MENU) {
2550 return true;
2553 /* Use unshaded window size rather than current size for shaded windows. */
2554 int w_width = w->width;
2555 int w_height = w->height;
2556 if (w->IsShaded()) {
2557 w_width = w->unshaded_size.width;
2558 w_height = w->unshaded_size.height;
2561 Window *u;
2562 FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
2563 /* A modal child will prevent the activation of the parent window */
2564 if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) {
2565 u->SetWhiteBorder();
2566 u->SetDirty();
2567 return false;
2570 if (u->window_class == WC_MAIN_WINDOW ||
2571 IsVitalWindow(u) ||
2572 u->window_class == WC_TOOLTIPS ||
2573 u->window_class == WC_DROPDOWN_MENU) {
2574 continue;
2577 /* Window sizes don't interfere, leave z-order alone */
2578 if (w->left + w_width <= u->left ||
2579 u->left + u->width <= w->left ||
2580 w->top + w_height <= u->top ||
2581 u->top + u->height <= w->top) {
2582 continue;
2585 bring_to_front = true;
2588 if (bring_to_front) BringWindowToFront(w);
2589 return true;
2593 * Process keypress for editbox widget.
2594 * @param wid Editbox widget.
2595 * @param key the Unicode value of the key.
2596 * @param keycode the untranslated key code including shift state.
2597 * @return #ES_HANDLED if the key press has been handled and no other
2598 * window should receive the event.
2600 EventState Window::HandleEditBoxKey(int wid, WChar key, uint16 keycode)
2602 QueryString *query = this->GetQueryString(wid);
2603 if (query == nullptr) return ES_NOT_HANDLED;
2605 int action = QueryString::ACTION_NOTHING;
2607 switch (query->text.HandleKeyPress(key, keycode)) {
2608 case HKPR_EDITING:
2609 this->SetWidgetDirty(wid);
2610 this->OnEditboxChanged(wid);
2611 break;
2613 case HKPR_CURSOR:
2614 this->SetWidgetDirty(wid);
2615 /* For the OSK also invalidate the parent window */
2616 if (this->window_class == WC_OSK) this->InvalidateData();
2617 break;
2619 case HKPR_CONFIRM:
2620 if (this->window_class == WC_OSK) {
2621 this->OnClick(Point(), WID_OSK_OK, 1);
2622 } else if (query->ok_button >= 0) {
2623 this->OnClick(Point(), query->ok_button, 1);
2624 } else {
2625 action = query->ok_button;
2627 break;
2629 case HKPR_CANCEL:
2630 if (this->window_class == WC_OSK) {
2631 this->OnClick(Point(), WID_OSK_CANCEL, 1);
2632 } else if (query->cancel_button >= 0) {
2633 this->OnClick(Point(), query->cancel_button, 1);
2634 } else {
2635 action = query->cancel_button;
2637 break;
2639 case HKPR_NOT_HANDLED:
2640 return ES_NOT_HANDLED;
2642 default: break;
2645 switch (action) {
2646 case QueryString::ACTION_DESELECT:
2647 this->UnfocusFocusedWidget();
2648 break;
2650 case QueryString::ACTION_CLEAR:
2651 if (query->text.bytes <= 1) {
2652 /* If already empty, unfocus instead */
2653 this->UnfocusFocusedWidget();
2654 } else {
2655 query->text.DeleteAll();
2656 this->SetWidgetDirty(wid);
2657 this->OnEditboxChanged(wid);
2659 break;
2661 default:
2662 break;
2665 return ES_HANDLED;
2669 * Handle keyboard input.
2670 * @param keycode Virtual keycode of the key.
2671 * @param key Unicode character of the key.
2673 void HandleKeypress(uint keycode, WChar key)
2675 /* World generation is multithreaded and messes with companies.
2676 * But there is no company related window open anyway, so _current_company is not used. */
2677 assert(HasModalProgress() || IsLocalCompany());
2680 * The Unicode standard defines an area called the private use area. Code points in this
2681 * area are reserved for private use and thus not portable between systems. For instance,
2682 * Apple defines code points for the arrow keys in this area, but these are only printable
2683 * on a system running OS X. We don't want these keys to show up in text fields and such,
2684 * and thus we have to clear the unicode character when we encounter such a key.
2686 if (key >= 0xE000 && key <= 0xF8FF) key = 0;
2689 * If both key and keycode is zero, we don't bother to process the event.
2691 if (key == 0 && keycode == 0) return;
2693 /* Check if the focused window has a focused editbox */
2694 if (EditBoxInGlobalFocus()) {
2695 /* All input will in this case go to the focused editbox */
2696 if (_focused_window->window_class == WC_CONSOLE) {
2697 if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
2698 } else {
2699 if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
2703 /* Call the event, start with the uppermost window, but ignore the toolbar. */
2704 Window *w;
2705 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2706 if (w->window_class == WC_MAIN_TOOLBAR) continue;
2707 if (w->window_desc->hotkeys != nullptr) {
2708 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2709 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2711 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2714 w = FindWindowById(WC_MAIN_TOOLBAR, 0);
2715 /* When there is no toolbar w is null, check for that */
2716 if (w != nullptr) {
2717 if (w->window_desc->hotkeys != nullptr) {
2718 int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
2719 if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
2721 if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
2724 HandleGlobalHotkeys(key, keycode);
2728 * State of CONTROL key has changed
2730 void HandleCtrlChanged()
2732 /* Call the event, start with the uppermost window. */
2733 Window *w;
2734 FOR_ALL_WINDOWS_FROM_FRONT(w) {
2735 if (w->OnCTRLStateChange() == ES_HANDLED) return;
2740 * Insert a text string at the cursor position into the edit box widget.
2741 * @param wid Edit box widget.
2742 * @param str Text string to insert.
2744 /* virtual */ void Window::InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2746 QueryString *query = this->GetQueryString(wid);
2747 if (query == nullptr) return;
2749 if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
2750 this->SetWidgetDirty(wid);
2751 this->OnEditboxChanged(wid);
2756 * Handle text input.
2757 * @param str Text string to input.
2758 * @param marked Is the input a marked composition string from an IME?
2759 * @param caret Move the caret to this point in the insertion string.
2761 void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
2763 if (!EditBoxInGlobalFocus()) return;
2765 _focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
2769 * Local counter that is incremented each time an mouse input event is detected.
2770 * The counter is used to stop auto-scrolling.
2771 * @see HandleAutoscroll()
2772 * @see HandleMouseEvents()
2774 static int _input_events_this_tick = 0;
2777 * If needed and switched on, perform auto scrolling (automatically
2778 * moving window contents when mouse is near edge of the window).
2780 static void HandleAutoscroll()
2782 if (_game_mode == GM_MENU || HasModalProgress()) return;
2783 if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
2784 if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
2786 int x = _cursor.pos.x;
2787 int y = _cursor.pos.y;
2788 Window *w = FindWindowFromPt(x, y);
2789 if (w == nullptr || w->flags & WF_DISABLE_VP_SCROLL) return;
2790 if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
2792 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2793 if (vp == nullptr) return;
2795 x -= vp->left;
2796 y -= vp->top;
2798 /* here allows scrolling in both x and y axis */
2799 static const int SCROLLSPEED = 3;
2800 if (x - 15 < 0) {
2801 w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
2802 } else if (15 - (vp->width - x) > 0) {
2803 w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
2805 if (y - 15 < 0) {
2806 w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
2807 } else if (15 - (vp->height - y) > 0) {
2808 w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
2812 enum MouseClick {
2813 MC_NONE = 0,
2814 MC_LEFT,
2815 MC_RIGHT,
2816 MC_DOUBLE_LEFT,
2817 MC_HOVER,
2819 MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
2820 TIME_BETWEEN_DOUBLE_CLICK = 500, ///< Time between 2 left clicks before it becoming a double click, in ms
2821 MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event.
2823 extern EventState VpHandlePlaceSizingDrag();
2825 static void ScrollMainViewport(int x, int y)
2827 if (_game_mode != GM_MENU) {
2828 Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
2829 assert(w);
2831 w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
2832 w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
2837 * Describes all the different arrow key combinations the game allows
2838 * when it is in scrolling mode.
2839 * The real arrow keys are bitwise numbered as
2840 * 1 = left
2841 * 2 = up
2842 * 4 = right
2843 * 8 = down
2845 static const int8 scrollamt[16][2] = {
2846 { 0, 0}, ///< no key specified
2847 {-2, 0}, ///< 1 : left
2848 { 0, -2}, ///< 2 : up
2849 {-2, -1}, ///< 3 : left + up
2850 { 2, 0}, ///< 4 : right
2851 { 0, 0}, ///< 5 : left + right = nothing
2852 { 2, -1}, ///< 6 : right + up
2853 { 0, -2}, ///< 7 : right + left + up = up
2854 { 0, 2}, ///< 8 : down
2855 {-2, 1}, ///< 9 : down + left
2856 { 0, 0}, ///< 10 : down + up = nothing
2857 {-2, 0}, ///< 11 : left + up + down = left
2858 { 2, 1}, ///< 12 : down + right
2859 { 0, 2}, ///< 13 : left + right + down = down
2860 { 2, 0}, ///< 14 : right + up + down = right
2861 { 0, 0}, ///< 15 : left + up + right + down = nothing
2864 static void HandleKeyScrolling()
2867 * Check that any of the dirkeys is pressed and that the focused window
2868 * doesn't have an edit-box as focused widget.
2870 if (_dirkeys && !EditBoxInGlobalFocus()) {
2871 int factor = _shift_pressed ? 50 : 10;
2872 ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
2876 static void MouseLoop(MouseClick click, int mousewheel)
2878 /* World generation is multithreaded and messes with companies.
2879 * But there is no company related window open anyway, so _current_company is not used. */
2880 assert(HasModalProgress() || IsLocalCompany());
2882 HandlePlacePresize();
2883 UpdateTileSelection();
2885 if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
2886 if (HandleMouseDragDrop() == ES_HANDLED) return;
2887 if (HandleWindowDragging() == ES_HANDLED) return;
2888 if (HandleActiveWidget() == ES_HANDLED) return;
2889 if (HandleViewportScroll() == ES_HANDLED) return;
2891 HandleMouseOver();
2893 bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
2894 if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
2896 int x = _cursor.pos.x;
2897 int y = _cursor.pos.y;
2898 Window *w = FindWindowFromPt(x, y);
2899 if (w == nullptr) return;
2901 if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
2902 ViewPort *vp = IsPtInWindowViewport(w, x, y);
2904 /* Don't allow any action in a viewport if either in menu or when having a modal progress window */
2905 if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
2907 if (mousewheel != 0) {
2908 /* Send mousewheel event to window, unless we're scrolling a viewport or the map */
2909 if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
2911 /* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
2912 if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
2915 if (vp != nullptr) {
2916 if (scrollwheel_scrolling && !(w->flags & WF_DISABLE_VP_SCROLL)) {
2917 _scrolling_viewport = true;
2918 _cursor.fix_at = true;
2919 return;
2922 switch (click) {
2923 case MC_DOUBLE_LEFT:
2924 case MC_LEFT:
2925 if (HandleViewportClicked(vp, x, y)) return;
2926 if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2927 _settings_client.gui.scroll_mode == VSM_MAP_LMB) {
2928 _scrolling_viewport = true;
2929 _cursor.fix_at = false;
2930 return;
2932 break;
2934 case MC_RIGHT:
2935 if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
2936 _settings_client.gui.scroll_mode != VSM_MAP_LMB) {
2937 _scrolling_viewport = true;
2938 _cursor.fix_at = (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED ||
2939 _settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED);
2940 return;
2942 break;
2944 default:
2945 break;
2949 if (vp == nullptr || (w->flags & WF_DISABLE_VP_SCROLL)) {
2950 switch (click) {
2951 case MC_LEFT:
2952 case MC_DOUBLE_LEFT:
2953 DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
2954 return;
2956 default:
2957 if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
2958 /* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
2959 * Simulate a right button click so we can get started. */
2960 FALLTHROUGH;
2962 case MC_RIGHT:
2963 DispatchRightClickEvent(w, x - w->left, y - w->top);
2964 return;
2966 case MC_HOVER:
2967 DispatchHoverEvent(w, x - w->left, y - w->top);
2968 break;
2972 /* We're not doing anything with 2D scrolling, so reset the value. */
2973 _cursor.h_wheel = 0;
2974 _cursor.v_wheel = 0;
2978 * Handle a mouse event from the video driver
2980 void HandleMouseEvents()
2982 /* World generation is multithreaded and messes with companies.
2983 * But there is no company related window open anyway, so _current_company is not used. */
2984 assert(HasModalProgress() || IsLocalCompany());
2986 static int double_click_time = 0;
2987 static Point double_click_pos = {0, 0};
2989 /* Mouse event? */
2990 MouseClick click = MC_NONE;
2991 if (_left_button_down && !_left_button_clicked) {
2992 click = MC_LEFT;
2993 if (double_click_time != 0 && _realtime_tick - double_click_time < TIME_BETWEEN_DOUBLE_CLICK &&
2994 double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
2995 double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
2996 click = MC_DOUBLE_LEFT;
2998 double_click_time = _realtime_tick;
2999 double_click_pos = _cursor.pos;
3000 _left_button_clicked = true;
3001 _input_events_this_tick++;
3002 } else if (_right_button_clicked) {
3003 _right_button_clicked = false;
3004 click = MC_RIGHT;
3005 _input_events_this_tick++;
3008 int mousewheel = 0;
3009 if (_cursor.wheel) {
3010 mousewheel = _cursor.wheel;
3011 _cursor.wheel = 0;
3012 _input_events_this_tick++;
3015 static uint32 hover_time = 0;
3016 static Point hover_pos = {0, 0};
3018 if (_settings_client.gui.hover_delay_ms > 0) {
3019 if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
3020 hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
3021 hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
3022 hover_pos = _cursor.pos;
3023 hover_time = _realtime_tick;
3024 _mouse_hovering = false;
3025 } else {
3026 if (hover_time != 0 && _realtime_tick > hover_time + _settings_client.gui.hover_delay_ms) {
3027 click = MC_HOVER;
3028 _input_events_this_tick++;
3029 _mouse_hovering = true;
3034 /* Handle sprite picker before any GUI interaction */
3035 if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _newgrf_debug_sprite_picker.click_time != _realtime_tick) {
3036 /* Next realtime tick? Then redraw has finished */
3037 _newgrf_debug_sprite_picker.mode = SPM_NONE;
3038 InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
3041 if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
3042 /* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
3043 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
3044 _newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
3045 _newgrf_debug_sprite_picker.click_time = _realtime_tick;
3046 _newgrf_debug_sprite_picker.sprites.clear();
3047 _newgrf_debug_sprite_picker.mode = SPM_REDRAW;
3048 MarkWholeScreenDirty();
3049 } else {
3050 MouseLoop(click, mousewheel);
3053 /* We have moved the mouse the required distance,
3054 * no need to move it at any later time. */
3055 _cursor.delta.x = 0;
3056 _cursor.delta.y = 0;
3060 * Check the soft limit of deletable (non vital, non sticky) windows.
3062 static void CheckSoftLimit()
3064 if (_settings_client.gui.window_soft_limit == 0) return;
3066 for (;;) {
3067 uint deletable_count = 0;
3068 Window *w, *last_deletable = nullptr;
3069 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3070 if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
3072 last_deletable = w;
3073 deletable_count++;
3076 /* We've not reached the soft limit yet. */
3077 if (deletable_count <= _settings_client.gui.window_soft_limit) break;
3079 assert(last_deletable != nullptr);
3080 delete last_deletable;
3085 * Regular call from the global game loop
3087 void InputLoop()
3089 /* World generation is multithreaded and messes with companies.
3090 * But there is no company related window open anyway, so _current_company is not used. */
3091 assert(HasModalProgress() || IsLocalCompany());
3093 CheckSoftLimit();
3095 /* Do the actual free of the deleted windows. */
3096 for (Window *v = _z_front_window; v != nullptr; /* nothing */) {
3097 Window *w = v;
3098 v = v->z_back;
3100 if (w->window_class != WC_INVALID) continue;
3102 RemoveWindowFromZOrdering(w);
3103 free(w);
3106 if (_input_events_this_tick != 0) {
3107 /* The input loop is called only once per GameLoop() - so we can clear the counter here */
3108 _input_events_this_tick = 0;
3109 /* there were some inputs this tick, don't scroll ??? */
3110 return;
3113 /* HandleMouseEvents was already called for this tick */
3114 HandleMouseEvents();
3118 * Dispatch OnRealtimeTick event over all windows
3120 void CallWindowRealtimeTickEvent(uint delta_ms)
3122 Window *w;
3123 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3124 w->OnRealtimeTick(delta_ms);
3129 * Update the continuously changing contents of the windows, such as the viewports
3131 void UpdateWindows()
3133 static uint32 last_realtime_tick = _realtime_tick;
3134 uint delta_ms = _realtime_tick - last_realtime_tick;
3135 last_realtime_tick = _realtime_tick;
3137 if (delta_ms == 0) return;
3139 PerformanceMeasurer framerate(PFE_DRAWING);
3140 PerformanceAccumulator::Reset(PFE_DRAWWORLD);
3142 CallWindowRealtimeTickEvent(delta_ms);
3144 static GUITimer network_message_timer = GUITimer(1);
3145 if (network_message_timer.Elapsed(delta_ms)) {
3146 network_message_timer.SetInterval(1000);
3147 NetworkChatMessageLoop();
3150 Window *w;
3152 static GUITimer window_timer = GUITimer(1);
3153 if (window_timer.Elapsed(delta_ms)) {
3154 if (_network_dedicated) window_timer.SetInterval(MILLISECONDS_PER_TICK);
3156 extern int _caret_timer;
3157 _caret_timer += 3;
3158 CursorTick();
3160 HandleKeyScrolling();
3161 HandleAutoscroll();
3162 DecreaseWindowCounters();
3165 static GUITimer highlight_timer = GUITimer(1);
3166 if (highlight_timer.Elapsed(delta_ms)) {
3167 highlight_timer.SetInterval(450);
3168 _window_highlight_colour = !_window_highlight_colour;
3171 if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(delta_ms);
3173 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3174 w->ProcessScheduledInvalidations();
3175 w->ProcessHighlightedInvalidations();
3178 /* Skip the actual drawing on dedicated servers without screen.
3179 * But still empty the invalidation queues above. */
3180 if (_network_dedicated) return;
3182 static GUITimer hundredth_timer = GUITimer(1);
3183 if (hundredth_timer.Elapsed(delta_ms)) {
3184 hundredth_timer.SetInterval(3000); // Historical reason: 100 * MILLISECONDS_PER_TICK
3186 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3187 w->OnHundredthTick();
3191 if (window_timer.HasElapsed()) {
3192 window_timer.SetInterval(MILLISECONDS_PER_TICK);
3194 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3195 if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
3196 CLRBITS(w->flags, WF_WHITE_BORDER);
3197 w->SetDirty();
3202 DrawDirtyBlocks();
3204 FOR_ALL_WINDOWS_FROM_BACK(w) {
3205 /* Update viewport only if window is not shaded. */
3206 if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w);
3208 NetworkDrawChatMessage();
3209 /* Redraw mouse cursor in case it was hidden */
3210 DrawMouseCursor();
3214 * Mark window as dirty (in need of repainting)
3215 * @param cls Window class
3216 * @param number Window number in that class
3218 void SetWindowDirty(WindowClass cls, WindowNumber number)
3220 const Window *w;
3221 FOR_ALL_WINDOWS_FROM_BACK(w) {
3222 if (w->window_class == cls && w->window_number == number) w->SetDirty();
3227 * Mark a particular widget in a particular window as dirty (in need of repainting)
3228 * @param cls Window class
3229 * @param number Window number in that class
3230 * @param widget_index Index number of the widget that needs repainting
3232 void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index)
3234 const Window *w;
3235 FOR_ALL_WINDOWS_FROM_BACK(w) {
3236 if (w->window_class == cls && w->window_number == number) {
3237 w->SetWidgetDirty(widget_index);
3243 * Mark all windows of a particular class as dirty (in need of repainting)
3244 * @param cls Window class
3246 void SetWindowClassesDirty(WindowClass cls)
3248 Window *w;
3249 FOR_ALL_WINDOWS_FROM_BACK(w) {
3250 if (w->window_class == cls) w->SetDirty();
3255 * Mark this window's data as invalid (in need of re-computing)
3256 * @param data The data to invalidate with
3257 * @param gui_scope Whether the function is called from GUI scope.
3259 void Window::InvalidateData(int data, bool gui_scope)
3261 this->SetDirty();
3262 if (!gui_scope) {
3263 /* Schedule GUI-scope invalidation for next redraw. */
3264 this->scheduled_invalidation_data.push_back(data);
3266 this->OnInvalidateData(data, gui_scope);
3270 * Process all scheduled invalidations.
3272 void Window::ProcessScheduledInvalidations()
3274 for (int data : this->scheduled_invalidation_data) {
3275 if (this->window_class == WC_INVALID) break;
3276 this->OnInvalidateData(data, true);
3278 this->scheduled_invalidation_data.clear();
3282 * Process all invalidation of highlighted widgets.
3284 void Window::ProcessHighlightedInvalidations()
3286 if ((this->flags & WF_HIGHLIGHTED) == 0) return;
3288 for (uint i = 0; i < this->nested_array_size; i++) {
3289 if (this->IsWidgetHighlighted(i)) this->SetWidgetDirty(i);
3294 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
3296 * Note that by default the invalidation is not considered to be called from GUI scope.
3297 * That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
3298 * The asynchronous execution is important to prevent GUI code being executed from command scope.
3299 * When not in GUI-scope:
3300 * - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
3301 * the command which triggered the invalidation. (town rating and such)
3302 * - OnInvalidateData() may not rely on _current_company == _local_company.
3303 * This implies that no NewGRF callbacks may be run.
3305 * However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
3306 * invalidations may be called with invalidation-data, which is already invalid at the point of execution.
3307 * That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
3308 * scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
3309 * when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
3311 * Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
3312 * Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
3314 * @param cls Window class
3315 * @param number Window number within the class
3316 * @param data The data to invalidate with
3317 * @param gui_scope Whether the call is done from GUI scope
3319 void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
3321 Window *w;
3322 FOR_ALL_WINDOWS_FROM_BACK(w) {
3323 if (w->window_class == cls && w->window_number == number) {
3324 w->InvalidateData(data, gui_scope);
3330 * Mark window data of all windows of a given class as invalid (in need of re-computing)
3331 * Note that by default the invalidation is not considered to be called from GUI scope.
3332 * See InvalidateWindowData() for details on GUI-scope vs. command-scope.
3333 * @param cls Window class
3334 * @param data The data to invalidate with
3335 * @param gui_scope Whether the call is done from GUI scope
3337 void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
3339 Window *w;
3341 FOR_ALL_WINDOWS_FROM_BACK(w) {
3342 if (w->window_class == cls) {
3343 w->InvalidateData(data, gui_scope);
3349 * Dispatch OnGameTick event over all windows
3351 void CallWindowGameTickEvent()
3353 Window *w;
3354 FOR_ALL_WINDOWS_FROM_FRONT(w) {
3355 w->OnGameTick();
3360 * Try to delete a non-vital window.
3361 * Non-vital windows are windows other than the game selection, main toolbar,
3362 * status bar, toolbar menu, and tooltip windows. Stickied windows are also
3363 * considered vital.
3365 void DeleteNonVitalWindows()
3367 Window *w;
3369 restart_search:
3370 /* When we find the window to delete, we need to restart the search
3371 * as deleting this window could cascade in deleting (many) others
3372 * anywhere in the z-array */
3373 FOR_ALL_WINDOWS_FROM_BACK(w) {
3374 if (w->window_class != WC_MAIN_WINDOW &&
3375 w->window_class != WC_SELECT_GAME &&
3376 w->window_class != WC_MAIN_TOOLBAR &&
3377 w->window_class != WC_STATUS_BAR &&
3378 w->window_class != WC_TOOLTIPS &&
3379 (w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
3381 delete w;
3382 goto restart_search;
3388 * It is possible that a stickied window gets to a position where the
3389 * 'close' button is outside the gaming area. You cannot close it then; except
3390 * with this function. It closes all windows calling the standard function,
3391 * then, does a little hacked loop of closing all stickied windows. Note
3392 * that standard windows (status bar, etc.) are not stickied, so these aren't affected
3394 void DeleteAllNonVitalWindows()
3396 Window *w;
3398 /* Delete every window except for stickied ones, then sticky ones as well */
3399 DeleteNonVitalWindows();
3401 restart_search:
3402 /* When we find the window to delete, we need to restart the search
3403 * as deleting this window could cascade in deleting (many) others
3404 * anywhere in the z-array */
3405 FOR_ALL_WINDOWS_FROM_BACK(w) {
3406 if (w->flags & WF_STICKY) {
3407 delete w;
3408 goto restart_search;
3414 * Delete all messages and their corresponding window (if any).
3416 void DeleteAllMessages()
3418 InitNewsItemStructs();
3419 InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
3420 InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
3421 DeleteWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
3425 * Delete all windows that are used for construction of vehicle etc.
3426 * Once done with that invalidate the others to ensure they get refreshed too.
3428 void DeleteConstructionWindows()
3430 Window *w;
3432 restart_search:
3433 /* When we find the window to delete, we need to restart the search
3434 * as deleting this window could cascade in deleting (many) others
3435 * anywhere in the z-array */
3436 FOR_ALL_WINDOWS_FROM_BACK(w) {
3437 if (w->window_desc->flags & WDF_CONSTRUCTION) {
3438 delete w;
3439 goto restart_search;
3443 FOR_ALL_WINDOWS_FROM_BACK(w) w->SetDirty();
3446 /** Delete all always on-top windows to get an empty screen */
3447 void HideVitalWindows()
3449 DeleteWindowById(WC_MAIN_TOOLBAR, 0);
3450 DeleteWindowById(WC_STATUS_BAR, 0);
3453 /** Re-initialize all windows. */
3454 void ReInitAllWindows()
3456 NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
3457 NWidgetScrollbar::InvalidateDimensionCache();
3459 extern void InitDepotWindowBlockSizes();
3460 InitDepotWindowBlockSizes();
3462 Window *w;
3463 FOR_ALL_WINDOWS_FROM_BACK(w) {
3464 w->ReInit();
3467 void NetworkReInitChatBoxSize();
3468 NetworkReInitChatBoxSize();
3470 /* Make sure essential parts of all windows are visible */
3471 RelocateAllWindows(_cur_resolution.width, _cur_resolution.height);
3472 MarkWholeScreenDirty();
3476 * (Re)position a window at the screen.
3477 * @param w Window structure of the window, may also be \c nullptr.
3478 * @param clss The class of the window to position.
3479 * @param setting The actual setting used for the window's position.
3480 * @return X coordinate of left edge of the repositioned window.
3482 static int PositionWindow(Window *w, WindowClass clss, int setting)
3484 if (w == nullptr || w->window_class != clss) {
3485 w = FindWindowById(clss, 0);
3487 if (w == nullptr) return 0;
3489 int old_left = w->left;
3490 switch (setting) {
3491 case 1: w->left = (_screen.width - w->width) / 2; break;
3492 case 2: w->left = _screen.width - w->width; break;
3493 default: w->left = 0; break;
3495 if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
3496 SetDirtyBlocks(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
3497 return w->left;
3501 * (Re)position main toolbar window at the screen.
3502 * @param w Window structure of the main toolbar window, may also be \c nullptr.
3503 * @return X coordinate of left edge of the repositioned toolbar window.
3505 int PositionMainToolbar(Window *w)
3507 DEBUG(misc, 5, "Repositioning Main Toolbar...");
3508 return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
3512 * (Re)position statusbar window at the screen.
3513 * @param w Window structure of the statusbar window, may also be \c nullptr.
3514 * @return X coordinate of left edge of the repositioned statusbar.
3516 int PositionStatusbar(Window *w)
3518 DEBUG(misc, 5, "Repositioning statusbar...");
3519 return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
3523 * (Re)position news message window at the screen.
3524 * @param w Window structure of the news message window, may also be \c nullptr.
3525 * @return X coordinate of left edge of the repositioned news message.
3527 int PositionNewsMessage(Window *w)
3529 DEBUG(misc, 5, "Repositioning news message...");
3530 return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
3534 * (Re)position network chat window at the screen.
3535 * @param w Window structure of the network chat window, may also be \c nullptr.
3536 * @return X coordinate of left edge of the repositioned network chat window.
3538 int PositionNetworkChatWindow(Window *w)
3540 DEBUG(misc, 5, "Repositioning network chat window...");
3541 return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
3546 * Switches viewports following vehicles, which get autoreplaced
3547 * @param from_index the old vehicle ID
3548 * @param to_index the new vehicle ID
3550 void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
3552 Window *w;
3553 FOR_ALL_WINDOWS_FROM_BACK(w) {
3554 if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
3555 w->viewport->follow_vehicle = to_index;
3556 w->SetDirty();
3563 * Relocate all windows to fit the new size of the game application screen
3564 * @param neww New width of the game application screen
3565 * @param newh New height of the game application screen.
3567 void RelocateAllWindows(int neww, int newh)
3569 DeleteWindowById(WC_DROPDOWN_MENU, 0);
3571 Window *w;
3572 FOR_ALL_WINDOWS_FROM_BACK(w) {
3573 int left, top;
3574 /* XXX - this probably needs something more sane. For example specifying
3575 * in a 'backup'-desc that the window should always be centered. */
3576 switch (w->window_class) {
3577 case WC_MAIN_WINDOW:
3578 case WC_BOOTSTRAP:
3579 ResizeWindow(w, neww, newh);
3580 continue;
3582 case WC_MAIN_TOOLBAR:
3583 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3585 top = w->top;
3586 left = PositionMainToolbar(w); // changes toolbar orientation
3587 break;
3589 case WC_NEWS_WINDOW:
3590 top = newh - w->height;
3591 left = PositionNewsMessage(w);
3592 break;
3594 case WC_STATUS_BAR:
3595 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3597 top = newh - w->height;
3598 left = PositionStatusbar(w);
3599 break;
3601 case WC_SEND_NETWORK_MSG:
3602 ResizeWindow(w, min(neww, _toolbar_width) - w->width, 0, false);
3604 top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
3605 left = PositionNetworkChatWindow(w);
3606 break;
3608 case WC_CONSOLE:
3609 IConsoleResize(w);
3610 continue;
3612 default: {
3613 if (w->flags & WF_CENTERED) {
3614 top = (newh - w->height) >> 1;
3615 left = (neww - w->width) >> 1;
3616 break;
3619 left = w->left;
3620 if (left + (w->width >> 1) >= neww) left = neww - w->width;
3621 if (left < 0) left = 0;
3623 top = w->top;
3624 if (top + (w->height >> 1) >= newh) top = newh - w->height;
3625 break;
3629 EnsureVisibleCaption(w, left, top);
3634 * Destructor of the base class PickerWindowBase
3635 * Main utility is to stop the base Window destructor from triggering
3636 * a free while the child will already be free, in this case by the ResetObjectToPlace().
3638 PickerWindowBase::~PickerWindowBase()
3640 this->window_class = WC_INVALID; // stop the ancestor from freeing the already (to be) child
3641 ResetObjectToPlace();