Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
[openttd-github.git] / src / company_cmd.cpp
blob87231f3eb67f3346b23676fafd61cd0afef2bef1
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file company_cmd.cpp Handling of companies. */
10 #include "stdafx.h"
11 #include "company_base.h"
12 #include "company_func.h"
13 #include "company_gui.h"
14 #include "core/backup_type.hpp"
15 #include "town.h"
16 #include "news_func.h"
17 #include "cmd_helper.h"
18 #include "command_func.h"
19 #include "network/network.h"
20 #include "network/network_func.h"
21 #include "network/network_base.h"
22 #include "network/network_admin.h"
23 #include "ai/ai.hpp"
24 #include "company_manager_face.h"
25 #include "window_func.h"
26 #include "strings_func.h"
27 #include "date_func.h"
28 #include "sound_func.h"
29 #include "rail.h"
30 #include "core/pool_func.hpp"
31 #include "settings_func.h"
32 #include "vehicle_base.h"
33 #include "vehicle_func.h"
34 #include "smallmap_gui.h"
35 #include "game/game.hpp"
36 #include "goal_base.h"
37 #include "story_base.h"
38 #include "widgets/statusbar_widget.h"
39 #include "company_cmd.h"
41 #include "table/strings.h"
43 #include "safeguards.h"
45 void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
47 CompanyID _local_company; ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
48 CompanyID _current_company; ///< Company currently doing an action.
49 Colours _company_colours[MAX_COMPANIES]; ///< NOSAVE: can be determined from company structs.
50 CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
51 uint _next_competitor_start; ///< the number of ticks before the next AI is started
52 uint _cur_company_tick_index; ///< used to generate a name for one company that doesn't have a name yet per tick
54 CompanyPool _company_pool("Company"); ///< Pool of companies.
55 INSTANTIATE_POOL_METHODS(Company)
57 /**
58 * Constructor.
59 * @param name_1 Name of the company.
60 * @param is_ai A computer program is running for this company.
62 Company::Company(uint16 name_1, bool is_ai)
64 this->name_1 = name_1;
65 this->location_of_HQ = INVALID_TILE;
66 this->is_ai = is_ai;
67 this->terraform_limit = (uint32)_settings_game.construction.terraform_frame_burst << 16;
68 this->clear_limit = (uint32)_settings_game.construction.clear_frame_burst << 16;
69 this->tree_limit = (uint32)_settings_game.construction.tree_frame_burst << 16;
71 for (uint j = 0; j < 4; j++) this->share_owners[j] = INVALID_OWNER;
72 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
75 /** Destructor. */
76 Company::~Company()
78 if (CleaningPool()) return;
80 CloseCompanyWindows(this->index);
83 /**
84 * Invalidating some stuff after removing item from the pool.
85 * @param index index of deleted item
87 void Company::PostDestructor(size_t index)
89 InvalidateWindowData(WC_GRAPH_LEGEND, 0, (int)index);
90 InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, (int)index);
91 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
92 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
93 /* If the currently shown error message has this company in it, then close it. */
94 InvalidateWindowData(WC_ERRMSG, 0);
97 /**
98 * Sets the local company and updates the settings that are set on a
99 * per-company basis to reflect the core's state in the GUI.
100 * @param new_company the new company
101 * @pre Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE
103 void SetLocalCompany(CompanyID new_company)
105 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
106 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
108 /* If actually changing to another company, several windows need closing */
109 bool switching_company = _local_company != new_company;
111 /* Delete the chat window, if you were team chatting. */
112 if (switching_company) InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
114 assert(IsLocalCompany());
116 _current_company = _local_company = new_company;
118 /* Delete any construction windows... */
119 if (switching_company) CloseConstructionWindows();
121 /* ... and redraw the whole screen. */
122 MarkWholeScreenDirty();
123 InvalidateWindowClassesData(WC_SIGN_LIST, -1);
124 InvalidateWindowClassesData(WC_GOALS_LIST);
128 * Get the colour for DrawString-subroutines which matches the colour of the company.
129 * @param company Company to get the colour of.
130 * @return Colour of \a company.
132 TextColour GetDrawStringCompanyColour(CompanyID company)
134 if (!Company::IsValidID(company)) return (TextColour)_colour_gradient[COLOUR_WHITE][4] | TC_IS_PALETTE_COLOUR;
135 return (TextColour)_colour_gradient[_company_colours[company]][4] | TC_IS_PALETTE_COLOUR;
139 * Draw the icon of a company.
140 * @param c Company that needs its icon drawn.
141 * @param x Horizontal coordinate of the icon.
142 * @param y Vertical coordinate of the icon.
144 void DrawCompanyIcon(CompanyID c, int x, int y)
146 DrawSprite(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(c), x, y);
150 * Checks whether a company manager's face is a valid encoding.
151 * Unused bits are not enforced to be 0.
152 * @param cmf the fact to check
153 * @return true if and only if the face is valid
155 static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
157 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false;
159 GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM);
160 bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0;
161 bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0;
162 bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0;
164 if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false;
165 for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) {
166 switch (cmfv) {
167 case CMFV_MOUSTACHE: if (!has_moustache) continue; break;
168 case CMFV_LIPS:
169 case CMFV_NOSE: if (has_moustache) continue; break;
170 case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break;
171 case CMFV_GLASSES: if (!has_glasses) continue; break;
172 default: break;
174 if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false;
177 return true;
181 * Refresh all windows owned by a company.
182 * @param company Company that changed, and needs its windows refreshed.
184 void InvalidateCompanyWindows(const Company *company)
186 CompanyID cid = company->index;
188 if (cid == _local_company) SetWindowWidgetDirty(WC_STATUS_BAR, 0, WID_S_RIGHT);
189 SetWindowDirty(WC_FINANCES, cid);
193 * Verify whether the company can pay the bill.
194 * @param[in,out] cost Money to pay, is changed to an error if the company does not have enough money.
195 * @return Function returns \c true if the company has enough money, else it returns \c false.
197 bool CheckCompanyHasMoney(CommandCost &cost)
199 if (cost.GetCost() > 0) {
200 const Company *c = Company::GetIfValid(_current_company);
201 if (c != nullptr && cost.GetCost() > c->money) {
202 SetDParam(0, cost.GetCost());
203 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
204 return false;
207 return true;
211 * Deduct costs of a command from the money of a company.
212 * @param c Company to pay the bill.
213 * @param cost Money to pay.
215 static void SubtractMoneyFromAnyCompany(Company *c, const CommandCost &cost)
217 if (cost.GetCost() == 0) return;
218 assert(cost.GetExpensesType() != INVALID_EXPENSES);
220 c->money -= cost.GetCost();
221 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
223 if (HasBit(1 << EXPENSES_TRAIN_INC |
224 1 << EXPENSES_ROADVEH_INC |
225 1 << EXPENSES_AIRCRAFT_INC |
226 1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) {
227 c->cur_economy.income -= cost.GetCost();
228 } else if (HasBit(1 << EXPENSES_TRAIN_RUN |
229 1 << EXPENSES_ROADVEH_RUN |
230 1 << EXPENSES_AIRCRAFT_RUN |
231 1 << EXPENSES_SHIP_RUN |
232 1 << EXPENSES_PROPERTY |
233 1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) {
234 c->cur_economy.expenses -= cost.GetCost();
237 InvalidateCompanyWindows(c);
241 * Subtract money from the #_current_company, if the company is valid.
242 * @param cost Money to pay.
244 void SubtractMoneyFromCompany(const CommandCost &cost)
246 Company *c = Company::GetIfValid(_current_company);
247 if (c != nullptr) SubtractMoneyFromAnyCompany(c, cost);
251 * Subtract money from a company, including the money fraction.
252 * @param company Company paying the bill.
253 * @param cst Cost of a command.
255 void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
257 Company *c = Company::Get(company);
258 byte m = c->money_fraction;
259 Money cost = cst.GetCost();
261 c->money_fraction = m - (byte)cost;
262 cost >>= 8;
263 if (c->money_fraction > m) cost++;
264 if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost));
267 /** Update the landscaping limits per company. */
268 void UpdateLandscapingLimits()
270 for (Company *c : Company::Iterate()) {
271 c->terraform_limit = std::min<uint64>((uint64)c->terraform_limit + _settings_game.construction.terraform_per_64k_frames, (uint64)_settings_game.construction.terraform_frame_burst << 16);
272 c->clear_limit = std::min<uint64>((uint64)c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint64)_settings_game.construction.clear_frame_burst << 16);
273 c->tree_limit = std::min<uint64>((uint64)c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint64)_settings_game.construction.tree_frame_burst << 16);
278 * Set the right DParams to get the name of an owner.
279 * @param owner the owner to get the name of.
280 * @param tile optional tile to get the right town.
281 * @pre if tile == 0, then owner can't be OWNER_TOWN.
283 void GetNameOfOwner(Owner owner, TileIndex tile)
285 SetDParam(2, owner);
287 if (owner != OWNER_TOWN) {
288 if (!Company::IsValidID(owner)) {
289 SetDParam(0, STR_COMPANY_SOMEONE);
290 } else {
291 SetDParam(0, STR_COMPANY_NAME);
292 SetDParam(1, owner);
294 } else {
295 assert(tile != 0);
296 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
298 SetDParam(0, STR_TOWN_NAME);
299 SetDParam(1, t->index);
305 * Check whether the current owner owns something.
306 * If that isn't the case an appropriate error will be given.
307 * @param owner the owner of the thing to check.
308 * @param tile optional tile to get the right town.
309 * @pre if tile == 0 then the owner can't be OWNER_TOWN.
310 * @return A succeeded command iff it's owned by the current company, else a failed command.
312 CommandCost CheckOwnership(Owner owner, TileIndex tile)
314 assert(owner < OWNER_END);
315 assert(owner != OWNER_TOWN || tile != 0);
317 if (owner == _current_company) return CommandCost();
319 GetNameOfOwner(owner, tile);
320 return_cmd_error(STR_ERROR_OWNED_BY);
324 * Check whether the current owner owns the stuff on
325 * the given tile. If that isn't the case an
326 * appropriate error will be given.
327 * @param tile the tile to check.
328 * @return A succeeded command iff it's owned by the current company, else a failed command.
330 CommandCost CheckTileOwnership(TileIndex tile)
332 Owner owner = GetTileOwner(tile);
334 assert(owner < OWNER_END);
336 if (owner == _current_company) return CommandCost();
338 /* no need to get the name of the owner unless we're the local company (saves some time) */
339 if (IsLocalCompany()) GetNameOfOwner(owner, tile);
340 return_cmd_error(STR_ERROR_OWNED_BY);
344 * Generate the name of a company from the last build coordinate.
345 * @param c Company to give a name.
347 static void GenerateCompanyName(Company *c)
349 /* Reserve space for extra unicode character. We need to do this to be able
350 * to detect too long company name. */
351 char buffer[(MAX_LENGTH_COMPANY_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
353 if (c->name_1 != STR_SV_UNNAMED) return;
354 if (c->last_build_coordinate == 0) return;
356 Town *t = ClosestTownFromTile(c->last_build_coordinate, UINT_MAX);
358 StringID str;
359 uint32 strp;
360 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1)) {
361 str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_COMPANY_NAME_START;
362 strp = t->townnameparts;
364 verify_name:;
365 /* No companies must have this name already */
366 for (const Company *cc : Company::Iterate()) {
367 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
370 GetString(buffer, str, lastof(buffer));
371 if (Utf8StringLength(buffer) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
373 set_name:;
374 c->name_1 = str;
375 c->name_2 = strp;
377 MarkWholeScreenDirty();
379 if (c->is_ai) {
380 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
381 SetDParam(0, STR_NEWS_COMPANY_LAUNCH_TITLE);
382 SetDParam(1, STR_NEWS_COMPANY_LAUNCH_DESCRIPTION);
383 SetDParamStr(2, cni->company_name);
384 SetDParam(3, t->index);
385 AddNewsItem(STR_MESSAGE_NEWS_FORMAT, NT_COMPANY_INFO, NF_COMPANY, NR_TILE, c->last_build_coordinate, NR_NONE, UINT32_MAX, cni);
387 return;
389 bad_town_name:;
391 if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) {
392 str = SPECSTR_ANDCO_NAME;
393 strp = c->president_name_2;
394 goto set_name;
395 } else {
396 str = SPECSTR_ANDCO_NAME;
397 strp = Random();
398 goto verify_name;
402 /** Sorting weights for the company colours. */
403 static const byte _colour_sort[COLOUR_END] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
404 /** Similar colours, so we can try to prevent same coloured companies. */
405 static const Colours _similar_colour[COLOUR_END][2] = {
406 { COLOUR_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_DARK_BLUE
407 { COLOUR_GREEN, COLOUR_DARK_GREEN }, // COLOUR_PALE_GREEN
408 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_PINK
409 { COLOUR_ORANGE, INVALID_COLOUR }, // COLOUR_YELLOW
410 { INVALID_COLOUR, INVALID_COLOUR }, // COLOUR_RED
411 { COLOUR_DARK_BLUE, COLOUR_BLUE }, // COLOUR_LIGHT_BLUE
412 { COLOUR_PALE_GREEN, COLOUR_DARK_GREEN }, // COLOUR_GREEN
413 { COLOUR_PALE_GREEN, COLOUR_GREEN }, // COLOUR_DARK_GREEN
414 { COLOUR_DARK_BLUE, COLOUR_LIGHT_BLUE }, // COLOUR_BLUE
415 { COLOUR_BROWN, COLOUR_ORANGE }, // COLOUR_CREAM
416 { COLOUR_PURPLE, INVALID_COLOUR }, // COLOUR_MAUVE
417 { COLOUR_MAUVE, INVALID_COLOUR }, // COLOUR_PURPLE
418 { COLOUR_YELLOW, COLOUR_CREAM }, // COLOUR_ORANGE
419 { COLOUR_CREAM, INVALID_COLOUR }, // COLOUR_BROWN
420 { COLOUR_WHITE, INVALID_COLOUR }, // COLOUR_GREY
421 { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE
425 * Generate a company colour.
426 * @return Generated company colour.
428 static Colours GenerateCompanyColour()
430 Colours colours[COLOUR_END];
432 /* Initialize array */
433 for (uint i = 0; i < COLOUR_END; i++) colours[i] = (Colours)i;
435 /* And randomize it */
436 for (uint i = 0; i < 100; i++) {
437 uint r = Random();
438 Swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
441 /* Bubble sort it according to the values in table 1 */
442 for (uint i = 0; i < COLOUR_END; i++) {
443 for (uint j = 1; j < COLOUR_END; j++) {
444 if (_colour_sort[colours[j - 1]] < _colour_sort[colours[j]]) {
445 Swap(colours[j - 1], colours[j]);
450 /* Move the colours that look similar to each company's colour to the side */
451 for (const Company *c : Company::Iterate()) {
452 Colours pcolour = (Colours)c->colour;
454 for (uint i = 0; i < COLOUR_END; i++) {
455 if (colours[i] == pcolour) {
456 colours[i] = INVALID_COLOUR;
457 break;
461 for (uint j = 0; j < 2; j++) {
462 Colours similar = _similar_colour[pcolour][j];
463 if (similar == INVALID_COLOUR) break;
465 for (uint i = 1; i < COLOUR_END; i++) {
466 if (colours[i - 1] == similar) Swap(colours[i - 1], colours[i]);
471 /* Return the first available colour */
472 for (uint i = 0; i < COLOUR_END; i++) {
473 if (colours[i] != INVALID_COLOUR) return colours[i];
476 NOT_REACHED();
480 * Generate a random president name of a company.
481 * @param c Company that needs a new president name.
483 static void GeneratePresidentName(Company *c)
485 for (;;) {
486 restart:;
487 c->president_name_2 = Random();
488 c->president_name_1 = SPECSTR_PRESIDENT_NAME;
490 /* Reserve space for extra unicode character. We need to do this to be able
491 * to detect too long president name. */
492 char buffer[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
493 SetDParam(0, c->index);
494 GetString(buffer, STR_PRESIDENT_NAME, lastof(buffer));
495 if (Utf8StringLength(buffer) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) continue;
497 for (const Company *cc : Company::Iterate()) {
498 if (c != cc) {
499 /* Reserve extra space so even overlength president names can be compared. */
500 char buffer2[(MAX_LENGTH_PRESIDENT_NAME_CHARS + 1) * MAX_CHAR_LENGTH];
501 SetDParam(0, cc->index);
502 GetString(buffer2, STR_PRESIDENT_NAME, lastof(buffer2));
503 if (strcmp(buffer2, buffer) == 0) goto restart;
506 return;
511 * Reset the livery schemes to the company's primary colour.
512 * This is used on loading games without livery information and on new company start up.
513 * @param c Company to reset.
515 void ResetCompanyLivery(Company *c)
517 for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) {
518 c->livery[scheme].in_use = 0;
519 c->livery[scheme].colour1 = c->colour;
520 c->livery[scheme].colour2 = c->colour;
523 for (Group *g : Group::Iterate()) {
524 if (g->owner == c->index) {
525 g->livery.in_use = 0;
526 g->livery.colour1 = c->colour;
527 g->livery.colour2 = c->colour;
533 * Create a new company and sets all company variables default values
535 * @param is_ai is an AI company?
536 * @param company CompanyID to use for the new company
537 * @return the company struct
539 Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
541 if (!Company::CanAllocateItem()) return nullptr;
543 /* we have to generate colour before this company is valid */
544 Colours colour = GenerateCompanyColour();
546 Company *c;
547 if (company == INVALID_COMPANY) {
548 c = new Company(STR_SV_UNNAMED, is_ai);
549 } else {
550 if (Company::IsValidID(company)) return nullptr;
551 c = new (company) Company(STR_SV_UNNAMED, is_ai);
554 c->colour = colour;
556 ResetCompanyLivery(c);
557 _company_colours[c->index] = (Colours)c->colour;
559 c->money = c->current_loan = (std::min<int64>(INITIAL_LOAN, _economy.max_loan) * _economy.inflation_prices >> 16) / 50000 * 50000;
561 c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER;
563 c->avail_railtypes = GetCompanyRailtypes(c->index);
564 c->avail_roadtypes = GetCompanyRoadTypes(c->index);
565 c->inaugurated_year = _cur_year;
566 RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
568 SetDefaultCompanySettings(c->index);
569 ClearEnginesHiddenFlagOfCompany(c->index);
571 GeneratePresidentName(c);
573 SetWindowDirty(WC_GRAPH_LEGEND, 0);
574 InvalidateWindowData(WC_CLIENT_LIST, 0);
575 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
576 BuildOwnerLegend();
577 InvalidateWindowData(WC_SMALLMAP, 0, 1);
579 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
581 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
582 Game::NewEvent(new ScriptEventCompanyNew(c->index));
584 return c;
587 /** Start the next competitor now. */
588 void StartupCompanies()
590 _next_competitor_start = 0;
593 /** Start a new competitor company if possible. */
594 static bool MaybeStartNewCompany()
596 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
598 /* count number of competitors */
599 uint n = 0;
600 for (const Company *c : Company::Iterate()) {
601 if (c->is_ai) n++;
604 if (n < (uint)_settings_game.difficulty.max_no_competitors) {
605 /* Send a command to all clients to start up a new AI.
606 * Works fine for Multiplayer and Singleplayer */
607 return Command<CMD_COMPANY_CTRL>::Post(CCA_NEW_AI, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID );
610 return false;
613 /** Initialize the pool of companies. */
614 void InitializeCompanies()
616 _cur_company_tick_index = 0;
620 * May company \a cbig buy company \a csmall?
621 * @param cbig Company buying \a csmall.
622 * @param csmall Company getting bought.
623 * @return Return \c true if it is allowed.
625 bool MayCompanyTakeOver(CompanyID cbig, CompanyID csmall)
627 const Company *c1 = Company::Get(cbig);
628 const Company *c2 = Company::Get(csmall);
630 /* Do the combined vehicle counts stay within the limits? */
631 return c1->group_all[VEH_TRAIN].num_vehicle + c2->group_all[VEH_TRAIN].num_vehicle <= _settings_game.vehicle.max_trains &&
632 c1->group_all[VEH_ROAD].num_vehicle + c2->group_all[VEH_ROAD].num_vehicle <= _settings_game.vehicle.max_roadveh &&
633 c1->group_all[VEH_SHIP].num_vehicle + c2->group_all[VEH_SHIP].num_vehicle <= _settings_game.vehicle.max_ships &&
634 c1->group_all[VEH_AIRCRAFT].num_vehicle + c2->group_all[VEH_AIRCRAFT].num_vehicle <= _settings_game.vehicle.max_aircraft;
638 * Handle the bankruptcy take over of a company.
639 * Companies going bankrupt will ask the other companies in order of their
640 * performance rating, so better performing companies get the 'do you want to
641 * merge with Y' question earlier. The question will then stay till either the
642 * company has gone bankrupt or got merged with a company.
644 * @param c the company that is going bankrupt.
646 static void HandleBankruptcyTakeover(Company *c)
648 /* Amount of time out for each company to take over a company;
649 * Timeout is a quarter (3 months of 30 days) divided over the
650 * number of companies. The minimum number of days in a quarter
651 * is 90: 31 in January, 28 in February and 31 in March.
652 * Note that the company going bankrupt can't buy itself. */
653 static const int TAKE_OVER_TIMEOUT = 3 * 30 * DAY_TICKS / (MAX_COMPANIES - 1);
655 assert(c->bankrupt_asked != 0);
657 /* We're currently asking some company to buy 'us' */
658 if (c->bankrupt_timeout != 0) {
659 c->bankrupt_timeout -= MAX_COMPANIES;
660 if (c->bankrupt_timeout > 0) return;
661 c->bankrupt_timeout = 0;
663 return;
666 /* Did we ask everyone for bankruptcy? If so, bail out. */
667 if (c->bankrupt_asked == MAX_UVALUE(CompanyMask)) return;
669 Company *best = nullptr;
670 int32 best_performance = -1;
672 /* Ask the company with the highest performance history first */
673 for (Company *c2 : Company::Iterate()) {
674 if (c2->bankrupt_asked == 0 && // Don't ask companies going bankrupt themselves
675 !HasBit(c->bankrupt_asked, c2->index) &&
676 best_performance < c2->old_economy[1].performance_history &&
677 MayCompanyTakeOver(c2->index, c->index)) {
678 best_performance = c2->old_economy[1].performance_history;
679 best = c2;
683 /* Asked all companies? */
684 if (best_performance == -1) {
685 c->bankrupt_asked = MAX_UVALUE(CompanyMask);
686 return;
689 SetBit(c->bankrupt_asked, best->index);
691 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
692 if (best->is_ai) {
693 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, ClampToI32(c->bankrupt_value)));
694 } else if (IsInteractiveCompany(best->index)) {
695 ShowBuyCompanyDialog(c->index);
699 /** Called every tick for updating some company info. */
700 void OnTick_Companies()
702 if (_game_mode == GM_EDITOR) return;
704 Company *c = Company::GetIfValid(_cur_company_tick_index);
705 if (c != nullptr) {
706 if (c->name_1 != 0) GenerateCompanyName(c);
707 if (c->bankrupt_asked != 0) HandleBankruptcyTakeover(c);
710 if (_next_competitor_start == 0) {
711 /* AI::GetStartNextTime() can return 0. */
712 _next_competitor_start = std::max(1, AI::GetStartNextTime() * DAY_TICKS);
715 if (_game_mode != GM_MENU && AI::CanStartNew() && --_next_competitor_start == 0) {
716 /* Allow multiple AIs to possibly start in the same tick. */
717 do {
718 if (!MaybeStartNewCompany()) break;
720 /* In networking mode, we can only send a command to start but it
721 * didn't execute yet, so we cannot loop. */
722 if (_networking) break;
723 } while (AI::GetStartNextTime() == 0);
726 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
730 * A year has passed, update the economic data of all companies, and perhaps show the
731 * financial overview window of the local company.
733 void CompaniesYearlyLoop()
735 /* Copy statistics */
736 for (Company *c : Company::Iterate()) {
737 memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0]));
738 memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0]));
739 SetWindowDirty(WC_FINANCES, c->index);
742 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
743 ShowCompanyFinances(_local_company);
744 Company *c = Company::Get(_local_company);
745 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
746 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
747 } else {
748 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
754 * Fill the CompanyNewsInformation struct with the required data.
755 * @param c the current company.
756 * @param other the other company (use \c nullptr if not relevant).
758 CompanyNewsInformation::CompanyNewsInformation(const Company *c, const Company *other)
760 SetDParam(0, c->index);
761 this->company_name = GetString(STR_COMPANY_NAME);
763 if (other != nullptr) {
764 SetDParam(0, other->index);
765 this->other_company_name = GetString(STR_COMPANY_NAME);
766 c = other;
769 SetDParam(0, c->index);
770 this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER);
772 this->colour = c->colour;
773 this->face = c->face;
778 * Called whenever company related information changes in order to notify admins.
779 * @param company The company data changed of.
781 void CompanyAdminUpdate(const Company *company)
783 if (_network_server) NetworkAdminCompanyUpdate(company);
787 * Called whenever a company is removed in order to notify admins.
788 * @param company_id The company that was removed.
789 * @param reason The reason the company was removed.
791 void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
793 if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
797 * Control the companies: add, delete, etc.
798 * @param flags operation to perform
799 * @param cca action to perform
800 * @param company_id company to perform the action on
801 * @param client_id ClientID
802 * @return the cost of this operation or an error
804 CommandCost CmdCompanyCtrl(DoCommandFlag flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
806 InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
808 switch (cca) {
809 case CCA_NEW: { // Create a new company
810 /* This command is only executed in a multiplayer game */
811 if (!_networking) return CMD_ERROR;
813 /* Has the network client a correct ClientIndex? */
814 if (!(flags & DC_EXEC)) return CommandCost();
816 NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
818 /* Delete multiplayer progress bar */
819 CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
821 Company *c = DoStartupNewCompany(false);
823 /* A new company could not be created, revert to being a spectator */
824 if (c == nullptr) {
825 /* We check for "ci != nullptr" as a client could have left by
826 * the time we execute this command. */
827 if (_network_server && ci != nullptr) {
828 ci->client_playas = COMPANY_SPECTATOR;
829 NetworkUpdateClientInfo(ci->client_id);
831 break;
834 /* This is the client (or non-dedicated server) who wants a new company */
835 if (client_id == _network_own_client_id) {
836 assert(_local_company == COMPANY_SPECTATOR);
837 SetLocalCompany(c->index);
838 if (!_settings_client.network.default_company_pass.empty()) {
839 NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
842 /* Now that we have a new company, broadcast our company settings to
843 * all clients so everything is in sync */
844 SyncCompanySettings();
846 MarkWholeScreenDirty();
849 NetworkServerNewCompany(c, ci);
850 break;
853 case CCA_NEW_AI: { // Make a new AI company
854 if (company_id != INVALID_COMPANY && company_id >= MAX_COMPANIES) return CMD_ERROR;
856 /* For network games, company deletion is delayed. */
857 if (!_networking && company_id != INVALID_COMPANY && Company::IsValidID(company_id)) return CMD_ERROR;
859 if (!(flags & DC_EXEC)) return CommandCost();
861 /* For network game, just assume deletion happened. */
862 assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
864 Company *c = DoStartupNewCompany(true, company_id);
865 if (c != nullptr) NetworkServerNewCompany(c, nullptr);
866 break;
869 case CCA_DELETE: { // Delete a company
870 if (reason >= CRR_END) return CMD_ERROR;
872 /* We can't delete the last existing company in singleplayer mode. */
873 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
875 Company *c = Company::GetIfValid(company_id);
876 if (c == nullptr) return CMD_ERROR;
878 if (!(flags & DC_EXEC)) return CommandCost();
880 /* Delete any open window of the company */
881 CloseCompanyWindows(c->index);
882 CompanyNewsInformation *cni = new CompanyNewsInformation(c);
884 /* Show the bankrupt news */
885 SetDParam(0, STR_NEWS_COMPANY_BANKRUPT_TITLE);
886 SetDParam(1, STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION);
887 SetDParamStr(2, cni->company_name);
888 AddCompanyNewsItem(STR_MESSAGE_NEWS_FORMAT, cni);
890 /* Remove the company */
891 ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER);
892 if (c->is_ai) AI::Stop(c->index);
894 CompanyID c_index = c->index;
895 delete c;
896 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
897 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
898 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
900 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
901 InvalidateWindowData(WC_CLIENT_LIST, 0);
903 break;
906 default: return CMD_ERROR;
909 InvalidateWindowClassesData(WC_GAME_OPTIONS);
910 InvalidateWindowClassesData(WC_AI_SETTINGS);
911 InvalidateWindowClassesData(WC_AI_LIST);
913 return CommandCost();
917 * Change the company manager's face.
918 * @param flags operation to perform
919 * @param tile unused
920 * @param p1 unused
921 * @param p2 face bitmasked
922 * @param text unused
923 * @return the cost of this operation or an error
925 CommandCost CmdSetCompanyManagerFace(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
927 CompanyManagerFace cmf = (CompanyManagerFace)p2;
929 if (!IsValidCompanyManagerFace(cmf)) return CMD_ERROR;
931 if (flags & DC_EXEC) {
932 Company::Get(_current_company)->face = cmf;
933 MarkWholeScreenDirty();
935 return CommandCost();
939 * Change the company's company-colour
940 * @param flags operation to perform
941 * @param tile unused
942 * @param p1 bitstuffed:
943 * p1 bits 0-7 scheme to set
944 * p1 bit 8 set first/second colour
945 * @param p2 new colour for vehicles, property, etc.
946 * @param text unused
947 * @return the cost of this operation or an error
949 CommandCost CmdSetCompanyColour(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
951 Colours colour = Extract<Colours, 0, 8>(p2);
952 LiveryScheme scheme = Extract<LiveryScheme, 0, 8>(p1);
953 bool second = HasBit(p1, 8);
955 if (scheme >= LS_END || (colour >= COLOUR_END && colour != INVALID_COLOUR)) return CMD_ERROR;
957 /* Default scheme can't be reset to invalid. */
958 if (scheme == LS_DEFAULT && colour == INVALID_COLOUR) return CMD_ERROR;
960 Company *c = Company::Get(_current_company);
962 /* Ensure no two companies have the same primary colour */
963 if (scheme == LS_DEFAULT && !second) {
964 for (const Company *cc : Company::Iterate()) {
965 if (cc != c && cc->colour == colour) return CMD_ERROR;
969 if (flags & DC_EXEC) {
970 if (!second) {
971 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 0, 1, colour != INVALID_COLOUR);
972 if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour1;
973 c->livery[scheme].colour1 = colour;
975 /* If setting the first colour of the default scheme, adjust the
976 * original and cached company colours too. */
977 if (scheme == LS_DEFAULT) {
978 for (int i = 1; i < LS_END; i++) {
979 if (!HasBit(c->livery[i].in_use, 0)) c->livery[i].colour1 = colour;
981 _company_colours[_current_company] = colour;
982 c->colour = colour;
983 CompanyAdminUpdate(c);
985 } else {
986 if (scheme != LS_DEFAULT) SB(c->livery[scheme].in_use, 1, 1, colour != INVALID_COLOUR);
987 if (colour == INVALID_COLOUR) colour = (Colours)c->livery[LS_DEFAULT].colour2;
988 c->livery[scheme].colour2 = colour;
990 if (scheme == LS_DEFAULT) {
991 for (int i = 1; i < LS_END; i++) {
992 if (!HasBit(c->livery[i].in_use, 1)) c->livery[i].colour2 = colour;
997 if (c->livery[scheme].in_use != 0) {
998 /* If enabling a scheme, set the default scheme to be in use too */
999 c->livery[LS_DEFAULT].in_use = 1;
1000 } else {
1001 /* Else loop through all schemes to see if any are left enabled.
1002 * If not, disable the default scheme too. */
1003 c->livery[LS_DEFAULT].in_use = 0;
1004 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
1005 if (c->livery[scheme].in_use != 0) {
1006 c->livery[LS_DEFAULT].in_use = 1;
1007 break;
1012 ResetVehicleColourMap();
1013 MarkWholeScreenDirty();
1015 /* All graph related to companies use the company colour. */
1016 InvalidateWindowData(WC_INCOME_GRAPH, 0);
1017 InvalidateWindowData(WC_OPERATING_PROFIT, 0);
1018 InvalidateWindowData(WC_DELIVERED_CARGO, 0);
1019 InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
1020 InvalidateWindowData(WC_COMPANY_VALUE, 0);
1021 InvalidateWindowData(WC_LINKGRAPH_LEGEND, 0);
1022 /* The smallmap owner view also stores the company colours. */
1023 BuildOwnerLegend();
1024 InvalidateWindowData(WC_SMALLMAP, 0, 1);
1026 /* Company colour data is indirectly cached. */
1027 for (Vehicle *v : Vehicle::Iterate()) {
1028 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1031 extern void UpdateObjectColours(const Company *c);
1032 UpdateObjectColours(c);
1034 return CommandCost();
1038 * Is the given name in use as name of a company?
1039 * @param name Name to search.
1040 * @return \c true if the name us unique (that is, not in use), else \c false.
1042 static bool IsUniqueCompanyName(const std::string &name)
1044 for (const Company *c : Company::Iterate()) {
1045 if (!c->name.empty() && c->name == name) return false;
1048 return true;
1052 * Change the name of the company.
1053 * @param flags operation to perform
1054 * @param tile unused
1055 * @param p1 unused
1056 * @param p2 unused
1057 * @param text the new name or an empty string when resetting to the default
1058 * @return the cost of this operation or an error
1060 CommandCost CmdRenameCompany(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
1062 bool reset = text.empty();
1064 if (!reset) {
1065 if (Utf8StringLength(text) >= MAX_LENGTH_COMPANY_NAME_CHARS) return CMD_ERROR;
1066 if (!IsUniqueCompanyName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1069 if (flags & DC_EXEC) {
1070 Company *c = Company::Get(_current_company);
1071 if (reset) {
1072 c->name.clear();
1073 } else {
1074 c->name = text;
1076 MarkWholeScreenDirty();
1077 CompanyAdminUpdate(c);
1080 return CommandCost();
1084 * Is the given name in use as president name of a company?
1085 * @param name Name to search.
1086 * @return \c true if the name us unique (that is, not in use), else \c false.
1088 static bool IsUniquePresidentName(const std::string &name)
1090 for (const Company *c : Company::Iterate()) {
1091 if (!c->president_name.empty() && c->president_name == name) return false;
1094 return true;
1098 * Change the name of the president.
1099 * @param flags operation to perform
1100 * @param tile unused
1101 * @param p1 unused
1102 * @param p2 unused
1103 * @param text the new name or an empty string when resetting to the default
1104 * @return the cost of this operation or an error
1106 CommandCost CmdRenamePresident(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
1108 bool reset = text.empty();
1110 if (!reset) {
1111 if (Utf8StringLength(text) >= MAX_LENGTH_PRESIDENT_NAME_CHARS) return CMD_ERROR;
1112 if (!IsUniquePresidentName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
1115 if (flags & DC_EXEC) {
1116 Company *c = Company::Get(_current_company);
1118 if (reset) {
1119 c->president_name.clear();
1120 } else {
1121 c->president_name = text;
1123 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1124 Command<CMD_RENAME_COMPANY>::Do(DC_EXEC, 0, 0, 0, text + " Transport");
1128 MarkWholeScreenDirty();
1129 CompanyAdminUpdate(c);
1132 return CommandCost();
1136 * Get the service interval for the given company and vehicle type.
1137 * @param c The company, or nullptr for client-default settings.
1138 * @param type The vehicle type to get the interval for.
1139 * @return The service interval.
1141 int CompanyServiceInterval(const Company *c, VehicleType type)
1143 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1144 switch (type) {
1145 default: NOT_REACHED();
1146 case VEH_TRAIN: return vds->servint_trains;
1147 case VEH_ROAD: return vds->servint_roadveh;
1148 case VEH_AIRCRAFT: return vds->servint_aircraft;
1149 case VEH_SHIP: return vds->servint_ships;
1154 * Get total sum of all owned road bits.
1155 * @return Combined total road road bits.
1157 uint32 CompanyInfrastructure::GetRoadTotal() const
1159 uint32 total = 0;
1160 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1161 if (RoadTypeIsRoad(rt)) total += this->road[rt];
1163 return total;
1167 * Get total sum of all owned tram bits.
1168 * @return Combined total of tram road bits.
1170 uint32 CompanyInfrastructure::GetTramTotal() const
1172 uint32 total = 0;
1173 for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
1174 if (RoadTypeIsTram(rt)) total += this->road[rt];
1176 return total;
1180 * Transfer funds (money) from one company to another.
1181 * To prevent abuse in multiplayer games you can only send money to other
1182 * companies if you have paid off your loan (either explicitly, or implicitly
1183 * given the fact that you have more money than loan).
1184 * @param flags operation to perform
1185 * @param tile unused
1186 * @param p1 the amount of money to transfer; max 20.000.000
1187 * @param p2 the company to transfer the money to
1188 * @param text unused
1189 * @return the cost of this operation or an error
1191 CommandCost CmdGiveMoney(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
1193 if (!_settings_game.economy.give_money) return CMD_ERROR;
1195 const Company *c = Company::Get(_current_company);
1196 CommandCost amount(EXPENSES_OTHER, std::min<Money>(p1, 20000000LL));
1197 CompanyID dest_company = (CompanyID)p2;
1199 /* You can only transfer funds that is in excess of your loan */
1200 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return_cmd_error(STR_ERROR_INSUFFICIENT_FUNDS);
1201 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1203 if (flags & DC_EXEC) {
1204 /* Add money to company */
1205 Backup<CompanyID> cur_company(_current_company, dest_company, FILE_LINE);
1206 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, -amount.GetCost()));
1207 cur_company.Restore();
1209 if (_networking) {
1210 SetDParam(0, dest_company);
1211 std::string dest_company_name = GetString(STR_COMPANY_NAME);
1213 SetDParam(0, _current_company);
1214 std::string from_company_name = GetString(STR_COMPANY_NAME);
1216 NetworkTextMessage(NETWORK_ACTION_GIVE_MONEY, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1220 /* Subtract money from local-company */
1221 return amount;