2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file console_cmds.cpp Implementation of the console hooks. */
11 #include "console_internal.h"
13 #include "engine_func.h"
14 #include "landscape.h"
15 #include "saveload/saveload.h"
16 #include "network/core/network_game_info.h"
17 #include "network/network.h"
18 #include "network/network_func.h"
19 #include "network/network_base.h"
20 #include "network/network_admin.h"
21 #include "network/network_client.h"
22 #include "command_func.h"
23 #include "settings_func.h"
25 #include "fileio_func.h"
26 #include "fontcache.h"
27 #include "screenshot.h"
29 #include "strings_func.h"
30 #include "viewport_func.h"
31 #include "window_func.h"
32 #include "timer/timer.h"
33 #include "company_func.h"
36 #include "ai/ai_config.hpp"
38 #include "newgrf_profiling.h"
39 #include "console_func.h"
40 #include "engine_base.h"
43 #include "game/game.hpp"
44 #include "table/strings.h"
45 #include "3rdparty/fmt/chrono.h"
46 #include "company_cmd.h"
51 #include "safeguards.h"
53 /* scriptfile handling */
54 static uint _script_current_depth
; ///< Depth of scripts running (used to abort execution when #ConReturn is encountered).
56 /* Scheduled execution handling. */
57 static std::string _scheduled_monthly_script
; ///< Script scheduled to execute by the 'schedule' console command (empty if no script is scheduled).
59 /** Timer that runs every month of game time for the 'schedule' console command. */
60 static IntervalTimer
<TimerGameCalendar
> _scheduled_monthly_timer
= {{TimerGameCalendar::MONTH
, TimerGameCalendar::Priority::NONE
}, [](auto) {
61 if (_scheduled_monthly_script
.empty()) {
65 /* Clear the schedule before rather than after the script to allow the script to itself call
66 * schedule without it getting immediately cleared. */
67 const std::string filename
= _scheduled_monthly_script
;
68 _scheduled_monthly_script
.clear();
70 IConsolePrint(CC_DEFAULT
, "Executing scheduled script file '{}'...", filename
);
71 IConsoleCmdExec(std::string("exec") + " " + filename
);
74 /** File list storage for the console, for caching the last 'ls' command. */
75 class ConsoleFileList
: public FileList
{
77 ConsoleFileList(AbstractFileType abstract_filetype
, bool show_dirs
) : FileList(), abstract_filetype(abstract_filetype
), show_dirs(show_dirs
)
81 /** Declare the file storage cache as being invalid, also clears all stored files. */
82 void InvalidateFileList()
85 this->file_list_valid
= false;
89 * (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload.
90 * @param force_reload Always reload the file storage cache.
92 void ValidateFileList(bool force_reload
= false)
94 if (force_reload
|| !this->file_list_valid
) {
95 this->BuildFileList(this->abstract_filetype
, SLO_LOAD
, this->show_dirs
);
96 this->file_list_valid
= true;
100 AbstractFileType abstract_filetype
; ///< The abstract file type to list.
101 bool show_dirs
; ///< Whether to show directories in the file list.
102 bool file_list_valid
= false; ///< If set, the file list is valid.
105 static ConsoleFileList _console_file_list_savegame
{FT_SAVEGAME
, true}; ///< File storage cache for savegames.
106 static ConsoleFileList _console_file_list_scenario
{FT_SCENARIO
, false}; ///< File storage cache for scenarios.
107 static ConsoleFileList _console_file_list_heightmap
{FT_HEIGHTMAP
, false}; ///< File storage cache for heightmaps.
109 /* console command defines */
110 #define DEF_CONSOLE_CMD(function) static bool function([[maybe_unused]] uint8_t argc, [[maybe_unused]] char *argv[])
111 #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo)
119 * Check network availability and inform in console about failure of detection.
120 * @return Network availability.
122 static inline bool NetworkAvailable(bool echo
)
124 if (!_network_available
) {
125 if (echo
) IConsolePrint(CC_ERROR
, "You cannot use this command because there is no network available.");
132 * Check whether we are a server.
133 * @return Are we a server? True when yes, false otherwise.
135 DEF_CONSOLE_HOOK(ConHookServerOnly
)
137 if (!NetworkAvailable(echo
)) return CHR_DISALLOW
;
139 if (!_network_server
) {
140 if (echo
) IConsolePrint(CC_ERROR
, "This command is only available to a network server.");
147 * Check whether we are a client in a network game.
148 * @return Are we a client in a network game? True when yes, false otherwise.
150 DEF_CONSOLE_HOOK(ConHookClientOnly
)
152 if (!NetworkAvailable(echo
)) return CHR_DISALLOW
;
154 if (_network_server
) {
155 if (echo
) IConsolePrint(CC_ERROR
, "This command is not available to a network server.");
162 * Check whether we are in a multiplayer game.
163 * @return True when we are client or server in a network game.
165 DEF_CONSOLE_HOOK(ConHookNeedNetwork
)
167 if (!NetworkAvailable(echo
)) return CHR_DISALLOW
;
169 if (!_networking
|| (!_network_server
&& !MyClient::IsConnected())) {
170 if (echo
) IConsolePrint(CC_ERROR
, "Not connected. This command is only available in multiplayer.");
177 * Check whether we are in a multiplayer game and are playing, i.e. we are not the dedicated server.
178 * @return Are we a client or non-dedicated server in a network game? True when yes, false otherwise.
180 DEF_CONSOLE_HOOK(ConHookNeedNonDedicatedNetwork
)
182 if (!NetworkAvailable(echo
)) return CHR_DISALLOW
;
184 if (_network_dedicated
) {
185 if (echo
) IConsolePrint(CC_ERROR
, "This command is not available to a dedicated network server.");
192 * Check whether we are in singleplayer mode.
193 * @return True when no network is active.
195 DEF_CONSOLE_HOOK(ConHookNoNetwork
)
198 if (echo
) IConsolePrint(CC_ERROR
, "This command is forbidden in multiplayer.");
205 * Check if are either in singleplayer or a server.
206 * @return True iff we are either in singleplayer or a server.
208 DEF_CONSOLE_HOOK(ConHookServerOrNoNetwork
)
210 if (_networking
&& !_network_server
) {
211 if (echo
) IConsolePrint(CC_ERROR
, "This command is only available to a network server.");
217 DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool
)
219 if (_settings_client
.gui
.newgrf_developer_tools
) {
220 if (_game_mode
== GM_MENU
) {
221 if (echo
) IConsolePrint(CC_ERROR
, "This command is only available in-game and in the editor.");
224 return ConHookNoNetwork(echo
);
230 * Reset status of all engines.
231 * @return Will always succeed.
233 DEF_CONSOLE_CMD(ConResetEngines
)
236 IConsolePrint(CC_HELP
, "Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'.");
245 * Reset status of the engine pool.
246 * @return Will always return true.
247 * @note Resetting the pool only succeeds when there are no vehicles ingame.
249 DEF_CONSOLE_CMD(ConResetEnginePool
)
252 IConsolePrint(CC_HELP
, "Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again.");
256 if (_game_mode
== GM_MENU
) {
257 IConsolePrint(CC_ERROR
, "This command is only available in-game and in the editor.");
261 if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
262 IConsolePrint(CC_ERROR
, "This can only be done when there are no vehicles in the game.");
271 * Reset a tile to bare land in debug mode.
273 * @return True when the tile is reset or the help on usage was printed (0 or two parameters).
275 DEF_CONSOLE_CMD(ConResetTile
)
278 IConsolePrint(CC_HELP
, "Reset a tile to bare land. Usage: 'resettile <tile>'.");
279 IConsolePrint(CC_HELP
, "Tile can be either decimal (34161) or hexadecimal (0x4a5B).");
285 if (GetArgumentInteger(&result
, argv
[1])) {
286 DoClearSquare((TileIndex
)result
);
296 * Zoom map to given level.
297 * param level As defined by ZoomLevel and as limited by zoom_min/zoom_max from GUISettings.
298 * @return True when either console help was shown or a proper amount of parameters given.
300 DEF_CONSOLE_CMD(ConZoomToLevel
)
304 IConsolePrint(CC_HELP
, "Set the current zoom level of the main viewport.");
305 IConsolePrint(CC_HELP
, "Usage: 'zoomto <level>'.");
307 if (ZOOM_LVL_MIN
< _settings_client
.gui
.zoom_min
) {
308 IConsolePrint(CC_HELP
, "The lowest zoom-in level allowed by current client settings is {}.", std::max(ZOOM_LVL_MIN
, _settings_client
.gui
.zoom_min
));
310 IConsolePrint(CC_HELP
, "The lowest supported zoom-in level is {}.", std::max(ZOOM_LVL_MIN
, _settings_client
.gui
.zoom_min
));
313 if (_settings_client
.gui
.zoom_max
< ZOOM_LVL_MAX
) {
314 IConsolePrint(CC_HELP
, "The highest zoom-out level allowed by current client settings is {}.", std::min(_settings_client
.gui
.zoom_max
, ZOOM_LVL_MAX
));
316 IConsolePrint(CC_HELP
, "The highest supported zoom-out level is {}.", std::min(_settings_client
.gui
.zoom_max
, ZOOM_LVL_MAX
));
322 if (GetArgumentInteger(&level
, argv
[1])) {
323 /* In case ZOOM_LVL_MIN is more than 0, the next if statement needs to be amended.
324 * A simple check for less than ZOOM_LVL_MIN does not work here because we are
325 * reading an unsigned integer from the console, so just check for a '-' char. */
326 static_assert(ZOOM_LVL_MIN
== 0);
327 if (argv
[1][0] == '-') {
328 IConsolePrint(CC_ERROR
, "Zoom-in levels below {} are not supported.", ZOOM_LVL_MIN
);
329 } else if (level
< _settings_client
.gui
.zoom_min
) {
330 IConsolePrint(CC_ERROR
, "Current client settings do not allow zooming in below level {}.", _settings_client
.gui
.zoom_min
);
331 } else if (level
> ZOOM_LVL_MAX
) {
332 IConsolePrint(CC_ERROR
, "Zoom-in levels above {} are not supported.", ZOOM_LVL_MAX
);
333 } else if (level
> _settings_client
.gui
.zoom_max
) {
334 IConsolePrint(CC_ERROR
, "Current client settings do not allow zooming out beyond level {}.", _settings_client
.gui
.zoom_max
);
336 Window
*w
= GetMainWindow();
337 Viewport
*vp
= w
->viewport
;
338 while (vp
->zoom
> level
) DoZoomInOutWindow(ZOOM_IN
, w
);
339 while (vp
->zoom
< level
) DoZoomInOutWindow(ZOOM_OUT
, w
);
351 * Scroll to a tile on the map.
352 * param x tile number or tile x coordinate.
353 * param y optional y coordinate.
354 * @note When only one argument is given it is interpreted as the tile number.
355 * When two arguments are given, they are interpreted as the tile's x
357 * @return True when either console help was shown or a proper amount of parameters given.
359 DEF_CONSOLE_CMD(ConScrollToTile
)
362 IConsolePrint(CC_HELP
, "Center the screen on a given tile.");
363 IConsolePrint(CC_HELP
, "Usage: 'scrollto [instant] <tile>' or 'scrollto [instant] <x> <y>'.");
364 IConsolePrint(CC_HELP
, "Numbers can be either decimal (34161) or hexadecimal (0x4a5B).");
365 IConsolePrint(CC_HELP
, "'instant' will immediately move and redraw viewport without smooth scrolling.");
368 if (argc
< 2) return false;
370 uint32_t arg_index
= 1;
371 bool instant
= false;
372 if (strcmp(argv
[arg_index
], "instant") == 0) {
377 switch (argc
- arg_index
) {
380 if (GetArgumentInteger(&result
, argv
[arg_index
])) {
381 if (result
>= Map::Size()) {
382 IConsolePrint(CC_ERROR
, "Tile does not exist.");
385 ScrollMainWindowToTile((TileIndex
)result
, instant
);
393 if (GetArgumentInteger(&x
, argv
[arg_index
]) && GetArgumentInteger(&y
, argv
[arg_index
+ 1])) {
394 if (x
>= Map::SizeX() || y
>= Map::SizeY()) {
395 IConsolePrint(CC_ERROR
, "Tile does not exist.");
398 ScrollMainWindowToTile(TileXY(x
, y
), instant
);
409 * Save the map to a file.
410 * param filename the filename to save the map to.
411 * @return True when help was displayed or the file attempted to be saved.
413 DEF_CONSOLE_CMD(ConSave
)
416 IConsolePrint(CC_HELP
, "Save the current game. Usage: 'save <filename>'.");
421 std::string filename
= argv
[1];
423 IConsolePrint(CC_DEFAULT
, "Saving map...");
425 if (SaveOrLoad(filename
, SLO_SAVE
, DFT_GAME_FILE
, SAVE_DIR
) != SL_OK
) {
426 IConsolePrint(CC_ERROR
, "Saving map failed.");
428 IConsolePrint(CC_INFO
, "Map successfully saved to '{}'.", filename
);
437 * Explicitly save the configuration.
440 DEF_CONSOLE_CMD(ConSaveConfig
)
443 IConsolePrint(CC_HELP
, "Saves the configuration for new games to the configuration file, typically 'openttd.cfg'.");
444 IConsolePrint(CC_HELP
, "It does not save the configuration of the current game to the configuration file.");
449 IConsolePrint(CC_DEFAULT
, "Saved config.");
453 DEF_CONSOLE_CMD(ConLoad
)
456 IConsolePrint(CC_HELP
, "Load a game by name or index. Usage: 'load <file | number>'.");
460 if (argc
!= 2) return false;
462 const char *file
= argv
[1];
463 _console_file_list_savegame
.ValidateFileList();
464 const FiosItem
*item
= _console_file_list_savegame
.FindItem(file
);
465 if (item
!= nullptr) {
466 if (GetAbstractFileType(item
->type
) == FT_SAVEGAME
) {
467 _switch_mode
= SM_LOAD_GAME
;
468 _file_to_saveload
.Set(*item
);
470 IConsolePrint(CC_ERROR
, "'{}' is not a savegame.", file
);
473 IConsolePrint(CC_ERROR
, "'{}' cannot be found.", file
);
479 DEF_CONSOLE_CMD(ConLoadScenario
)
482 IConsolePrint(CC_HELP
, "Load a scenario by name or index. Usage: 'load_scenario <file | number>'.");
486 if (argc
!= 2) return false;
488 const char *file
= argv
[1];
489 _console_file_list_scenario
.ValidateFileList();
490 const FiosItem
*item
= _console_file_list_scenario
.FindItem(file
);
491 if (item
!= nullptr) {
492 if (GetAbstractFileType(item
->type
) == FT_SCENARIO
) {
493 _switch_mode
= SM_LOAD_GAME
;
494 _file_to_saveload
.Set(*item
);
496 IConsolePrint(CC_ERROR
, "'{}' is not a scenario.", file
);
499 IConsolePrint(CC_ERROR
, "'{}' cannot be found.", file
);
505 DEF_CONSOLE_CMD(ConLoadHeightmap
)
508 IConsolePrint(CC_HELP
, "Load a heightmap by name or index. Usage: 'load_heightmap <file | number>'.");
512 if (argc
!= 2) return false;
514 const char *file
= argv
[1];
515 _console_file_list_heightmap
.ValidateFileList();
516 const FiosItem
*item
= _console_file_list_heightmap
.FindItem(file
);
517 if (item
!= nullptr) {
518 if (GetAbstractFileType(item
->type
) == FT_HEIGHTMAP
) {
519 _switch_mode
= SM_START_HEIGHTMAP
;
520 _file_to_saveload
.Set(*item
);
522 IConsolePrint(CC_ERROR
, "'{}' is not a heightmap.", file
);
525 IConsolePrint(CC_ERROR
, "'{}' cannot be found.", file
);
531 DEF_CONSOLE_CMD(ConRemove
)
534 IConsolePrint(CC_HELP
, "Remove a savegame by name or index. Usage: 'rm <file | number>'.");
538 if (argc
!= 2) return false;
540 const char *file
= argv
[1];
541 _console_file_list_savegame
.ValidateFileList();
542 const FiosItem
*item
= _console_file_list_savegame
.FindItem(file
);
543 if (item
!= nullptr) {
544 if (!FioRemove(item
->name
)) {
545 IConsolePrint(CC_ERROR
, "Failed to delete '{}'.", item
->name
);
548 IConsolePrint(CC_ERROR
, "'{}' could not be found.", file
);
551 _console_file_list_savegame
.InvalidateFileList();
556 /* List all the files in the current dir via console */
557 DEF_CONSOLE_CMD(ConListFiles
)
560 IConsolePrint(CC_HELP
, "List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'.");
564 _console_file_list_savegame
.ValidateFileList(true);
565 for (uint i
= 0; i
< _console_file_list_savegame
.size(); i
++) {
566 IConsolePrint(CC_DEFAULT
, "{}) {}", i
, _console_file_list_savegame
[i
].title
);
572 /* List all the scenarios */
573 DEF_CONSOLE_CMD(ConListScenarios
)
576 IConsolePrint(CC_HELP
, "List all loadable scenarios. Usage: 'list_scenarios'.");
580 _console_file_list_scenario
.ValidateFileList(true);
581 for (uint i
= 0; i
< _console_file_list_scenario
.size(); i
++) {
582 IConsolePrint(CC_DEFAULT
, "{}) {}", i
, _console_file_list_scenario
[i
].title
);
588 /* List all the heightmaps */
589 DEF_CONSOLE_CMD(ConListHeightmaps
)
592 IConsolePrint(CC_HELP
, "List all loadable heightmaps. Usage: 'list_heightmaps'.");
596 _console_file_list_heightmap
.ValidateFileList(true);
597 for (uint i
= 0; i
< _console_file_list_heightmap
.size(); i
++) {
598 IConsolePrint(CC_DEFAULT
, "{}) {}", i
, _console_file_list_heightmap
[i
].title
);
604 /* Change the dir via console */
605 DEF_CONSOLE_CMD(ConChangeDirectory
)
608 IConsolePrint(CC_HELP
, "Change the dir via console. Usage: 'cd <directory | number>'.");
612 if (argc
!= 2) return false;
614 const char *file
= argv
[1];
615 _console_file_list_savegame
.ValidateFileList(true);
616 const FiosItem
*item
= _console_file_list_savegame
.FindItem(file
);
617 if (item
!= nullptr) {
618 switch (item
->type
) {
619 case FIOS_TYPE_DIR
: case FIOS_TYPE_DRIVE
: case FIOS_TYPE_PARENT
:
622 default: IConsolePrint(CC_ERROR
, "{}: Not a directory.", file
);
625 IConsolePrint(CC_ERROR
, "{}: No such file or directory.", file
);
628 _console_file_list_savegame
.InvalidateFileList();
632 DEF_CONSOLE_CMD(ConPrintWorkingDirectory
)
635 IConsolePrint(CC_HELP
, "Print out the current working directory. Usage: 'pwd'.");
639 /* XXX - Workaround for broken file handling */
640 _console_file_list_savegame
.ValidateFileList(true);
641 _console_file_list_savegame
.InvalidateFileList();
643 IConsolePrint(CC_DEFAULT
, FiosGetCurrentPath());
647 DEF_CONSOLE_CMD(ConClearBuffer
)
650 IConsolePrint(CC_HELP
, "Clear the console buffer. Usage: 'clear'.");
654 IConsoleClearBuffer();
655 SetWindowDirty(WC_CONSOLE
, 0);
660 /**********************************
661 * Network Core Console Commands
662 **********************************/
664 static bool ConKickOrBan(const char *argv
, bool ban
, const std::string
&reason
)
668 if (strchr(argv
, '.') == nullptr && strchr(argv
, ':') == nullptr) { // banning with ID
669 ClientID client_id
= (ClientID
)atoi(argv
);
671 /* Don't kill the server, or the client doing the rcon. The latter can't be kicked because
672 * kicking frees closes and subsequently free the connection related instances, which we
673 * would be reading from and writing to after returning. So we would read or write data
674 * from freed memory up till the segfault triggers. */
675 if (client_id
== CLIENT_ID_SERVER
|| client_id
== _redirect_console_to_client
) {
676 IConsolePrint(CC_ERROR
, "You can not {} yourself!", ban
? "ban" : "kick");
680 NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID(client_id
);
682 IConsolePrint(CC_ERROR
, "Invalid client ID.");
687 /* Kick only this client, not all clients with that IP */
688 NetworkServerKickClient(client_id
, reason
);
692 /* When banning, kick+ban all clients with that IP */
693 n
= NetworkServerKickOrBanIP(client_id
, ban
, reason
);
695 n
= NetworkServerKickOrBanIP(argv
, ban
, reason
);
699 IConsolePrint(CC_DEFAULT
, ban
? "Client not online, address added to banlist." : "Client not found.");
701 IConsolePrint(CC_DEFAULT
, "{}ed {} client(s).", ban
? "Bann" : "Kick", n
);
707 DEF_CONSOLE_CMD(ConKick
)
710 IConsolePrint(CC_HELP
, "Kick a client from a network game. Usage: 'kick <ip | client-id> [<kick-reason>]'.");
711 IConsolePrint(CC_HELP
, "For client-id's, see the command 'clients'.");
715 if (argc
!= 2 && argc
!= 3) return false;
717 /* No reason supplied for kicking */
718 if (argc
== 2) return ConKickOrBan(argv
[1], false, {});
720 /* Reason for kicking supplied */
721 size_t kick_message_length
= strlen(argv
[2]);
722 if (kick_message_length
>= 255) {
723 IConsolePrint(CC_ERROR
, "Maximum kick message length is 254 characters. You entered {} characters.", kick_message_length
);
726 return ConKickOrBan(argv
[1], false, argv
[2]);
730 DEF_CONSOLE_CMD(ConBan
)
733 IConsolePrint(CC_HELP
, "Ban a client from a network game. Usage: 'ban <ip | client-id> [<ban-reason>]'.");
734 IConsolePrint(CC_HELP
, "For client-id's, see the command 'clients'.");
735 IConsolePrint(CC_HELP
, "If the client is no longer online, you can still ban their IP.");
739 if (argc
!= 2 && argc
!= 3) return false;
741 /* No reason supplied for kicking */
742 if (argc
== 2) return ConKickOrBan(argv
[1], true, {});
744 /* Reason for kicking supplied */
745 size_t kick_message_length
= strlen(argv
[2]);
746 if (kick_message_length
>= 255) {
747 IConsolePrint(CC_ERROR
, "Maximum kick message length is 254 characters. You entered {} characters.", kick_message_length
);
750 return ConKickOrBan(argv
[1], true, argv
[2]);
754 DEF_CONSOLE_CMD(ConUnBan
)
757 IConsolePrint(CC_HELP
, "Unban a client from a network game. Usage: 'unban <ip | banlist-index>'.");
758 IConsolePrint(CC_HELP
, "For a list of banned IP's, see the command 'banlist'.");
762 if (argc
!= 2) return false;
766 for (index
= 0; index
< _network_ban_list
.size(); index
++) {
767 if (_network_ban_list
[index
] == argv
[1]) break;
771 if (index
>= _network_ban_list
.size()) {
772 index
= atoi(argv
[1]) - 1U; // let it wrap
775 if (index
< _network_ban_list
.size()) {
776 IConsolePrint(CC_DEFAULT
, "Unbanned {}.", _network_ban_list
[index
]);
777 _network_ban_list
.erase(_network_ban_list
.begin() + index
);
779 IConsolePrint(CC_DEFAULT
, "Invalid list index or IP not in ban-list.");
780 IConsolePrint(CC_DEFAULT
, "For a list of banned IP's, see the command 'banlist'.");
786 DEF_CONSOLE_CMD(ConBanList
)
789 IConsolePrint(CC_HELP
, "List the IP's of banned clients: Usage 'banlist'.");
793 IConsolePrint(CC_DEFAULT
, "Banlist:");
796 for (const auto &entry
: _network_ban_list
) {
797 IConsolePrint(CC_DEFAULT
, " {}) {}", i
, entry
);
804 DEF_CONSOLE_CMD(ConPauseGame
)
807 IConsolePrint(CC_HELP
, "Pause a network game. Usage: 'pause'.");
811 if (_game_mode
== GM_MENU
) {
812 IConsolePrint(CC_ERROR
, "This command is only available in-game and in the editor.");
816 if ((_pause_mode
& PM_PAUSED_NORMAL
) == PM_UNPAUSED
) {
817 Command
<CMD_PAUSE
>::Post(PM_PAUSED_NORMAL
, true);
818 if (!_networking
) IConsolePrint(CC_DEFAULT
, "Game paused.");
820 IConsolePrint(CC_DEFAULT
, "Game is already paused.");
826 DEF_CONSOLE_CMD(ConUnpauseGame
)
829 IConsolePrint(CC_HELP
, "Unpause a network game. Usage: 'unpause'.");
833 if (_game_mode
== GM_MENU
) {
834 IConsolePrint(CC_ERROR
, "This command is only available in-game and in the editor.");
838 if ((_pause_mode
& PM_PAUSED_NORMAL
) != PM_UNPAUSED
) {
839 Command
<CMD_PAUSE
>::Post(PM_PAUSED_NORMAL
, false);
840 if (!_networking
) IConsolePrint(CC_DEFAULT
, "Game unpaused.");
841 } else if ((_pause_mode
& PM_PAUSED_ERROR
) != PM_UNPAUSED
) {
842 IConsolePrint(CC_DEFAULT
, "Game is in error state and cannot be unpaused via console.");
843 } else if (_pause_mode
!= PM_UNPAUSED
) {
844 IConsolePrint(CC_DEFAULT
, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients.");
846 IConsolePrint(CC_DEFAULT
, "Game is already unpaused.");
852 DEF_CONSOLE_CMD(ConRcon
)
855 IConsolePrint(CC_HELP
, "Remote control the server from another client. Usage: 'rcon <password> <command>'.");
856 IConsolePrint(CC_HELP
, "Remember to enclose the command in quotes, otherwise only the first parameter is sent.");
857 IConsolePrint(CC_HELP
, "When your client's public key is in the 'authorized keys' for 'rcon', the password is not checked and may be '*'.");
861 if (argc
< 3) return false;
863 if (_network_server
) {
864 IConsoleCmdExec(argv
[2]);
866 NetworkClientSendRcon(argv
[1], argv
[2]);
871 DEF_CONSOLE_CMD(ConStatus
)
874 IConsolePrint(CC_HELP
, "List the status of all clients connected to the server. Usage 'status'.");
878 NetworkServerShowStatusToConsole();
882 DEF_CONSOLE_CMD(ConServerInfo
)
885 IConsolePrint(CC_HELP
, "List current and maximum client/company limits. Usage 'server_info'.");
886 IConsolePrint(CC_HELP
, "You can change these values by modifying settings 'network.max_clients' and 'network.max_companies'.");
890 IConsolePrint(CC_DEFAULT
, "Invite code: {}", _network_server_invite_code
);
891 IConsolePrint(CC_DEFAULT
, "Current/maximum clients: {:3d}/{:3d}", _network_game_info
.clients_on
, _settings_client
.network
.max_clients
);
892 IConsolePrint(CC_DEFAULT
, "Current/maximum companies: {:3d}/{:3d}", Company::GetNumItems(), _settings_client
.network
.max_companies
);
893 IConsolePrint(CC_DEFAULT
, "Current spectators: {:3d}", NetworkSpectatorCount());
898 DEF_CONSOLE_CMD(ConClientNickChange
)
901 IConsolePrint(CC_HELP
, "Change the nickname of a connected client. Usage: 'client_name <client-id> <new-name>'.");
902 IConsolePrint(CC_HELP
, "For client-id's, see the command 'clients'.");
906 ClientID client_id
= (ClientID
)atoi(argv
[1]);
908 if (client_id
== CLIENT_ID_SERVER
) {
909 IConsolePrint(CC_ERROR
, "Please use the command 'name' to change your own name!");
913 if (NetworkClientInfo::GetByClientID(client_id
) == nullptr) {
914 IConsolePrint(CC_ERROR
, "Invalid client ID.");
918 std::string
client_name(argv
[2]);
919 StrTrimInPlace(client_name
);
920 if (!NetworkIsValidClientName(client_name
)) {
921 IConsolePrint(CC_ERROR
, "Cannot give a client an empty name.");
925 if (!NetworkServerChangeClientName(client_id
, client_name
)) {
926 IConsolePrint(CC_ERROR
, "Cannot give a client a duplicate name.");
932 DEF_CONSOLE_CMD(ConJoinCompany
)
935 IConsolePrint(CC_HELP
, "Request joining another company. Usage: 'join <company-id>'.");
936 IConsolePrint(CC_HELP
, "For valid company-id see company list, use 255 for spectator.");
940 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) <= MAX_COMPANIES
? atoi(argv
[1]) - 1 : atoi(argv
[1]));
942 const NetworkClientInfo
*info
= NetworkClientInfo::GetByClientID(_network_own_client_id
);
943 if (info
== nullptr) {
944 IConsolePrint(CC_ERROR
, "You have not joined the game yet!");
948 /* Check we have a valid company id! */
949 if (!Company::IsValidID(company_id
) && company_id
!= COMPANY_SPECTATOR
) {
950 IConsolePrint(CC_ERROR
, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES
);
954 if (info
->client_playas
== company_id
) {
955 IConsolePrint(CC_ERROR
, "You are already there!");
959 if (company_id
!= COMPANY_SPECTATOR
&& !Company::IsHumanID(company_id
)) {
960 IConsolePrint(CC_ERROR
, "Cannot join AI company.");
964 if (!info
->CanJoinCompany(company_id
)) {
965 IConsolePrint(CC_ERROR
, "You are not allowed to join this company.");
969 /* non-dedicated server may just do the move! */
970 if (_network_server
) {
971 NetworkServerDoMove(CLIENT_ID_SERVER
, company_id
);
973 NetworkClientRequestMove(company_id
);
979 DEF_CONSOLE_CMD(ConMoveClient
)
982 IConsolePrint(CC_HELP
, "Move a client to another company. Usage: 'move <client-id> <company-id>'.");
983 IConsolePrint(CC_HELP
, "For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators.");
987 const NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID((ClientID
)atoi(argv
[1]));
988 CompanyID company_id
= (CompanyID
)(atoi(argv
[2]) <= MAX_COMPANIES
? atoi(argv
[2]) - 1 : atoi(argv
[2]));
990 /* check the client exists */
992 IConsolePrint(CC_ERROR
, "Invalid client-id, check the command 'clients' for valid client-id's.");
996 if (!Company::IsValidID(company_id
) && company_id
!= COMPANY_SPECTATOR
) {
997 IConsolePrint(CC_ERROR
, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES
);
1001 if (company_id
!= COMPANY_SPECTATOR
&& !Company::IsHumanID(company_id
)) {
1002 IConsolePrint(CC_ERROR
, "You cannot move clients to AI companies.");
1006 if (ci
->client_id
== CLIENT_ID_SERVER
&& _network_dedicated
) {
1007 IConsolePrint(CC_ERROR
, "You cannot move the server!");
1011 if (ci
->client_playas
== company_id
) {
1012 IConsolePrint(CC_ERROR
, "You cannot move someone to where they already are!");
1016 /* we are the server, so force the update */
1017 NetworkServerDoMove(ci
->client_id
, company_id
);
1022 DEF_CONSOLE_CMD(ConResetCompany
)
1025 IConsolePrint(CC_HELP
, "Remove an idle company from the game. Usage: 'reset_company <company-id>'.");
1026 IConsolePrint(CC_HELP
, "For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
1030 if (argc
!= 2) return false;
1032 CompanyID index
= (CompanyID
)(atoi(argv
[1]) - 1);
1034 /* Check valid range */
1035 if (!Company::IsValidID(index
)) {
1036 IConsolePrint(CC_ERROR
, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES
);
1040 if (!Company::IsHumanID(index
)) {
1041 IConsolePrint(CC_ERROR
, "Company is owned by an AI.");
1045 if (NetworkCompanyHasClients(index
)) {
1046 IConsolePrint(CC_ERROR
, "Cannot remove company: a client is connected to that company.");
1049 const NetworkClientInfo
*ci
= NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER
);
1050 assert(ci
!= nullptr);
1051 if (ci
->client_playas
== index
) {
1052 IConsolePrint(CC_ERROR
, "Cannot remove company: the server is connected to that company.");
1056 /* It is safe to remove this company */
1057 Command
<CMD_COMPANY_CTRL
>::Post(CCA_DELETE
, index
, CRR_MANUAL
, INVALID_CLIENT_ID
);
1058 IConsolePrint(CC_DEFAULT
, "Company deleted.");
1063 DEF_CONSOLE_CMD(ConNetworkClients
)
1066 IConsolePrint(CC_HELP
, "Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'.");
1070 NetworkPrintClients();
1075 DEF_CONSOLE_CMD(ConNetworkReconnect
)
1078 IConsolePrint(CC_HELP
, "Reconnect to server to which you were connected last time. Usage: 'reconnect [<company>]'.");
1079 IConsolePrint(CC_HELP
, "Company 255 is spectator (default, if not specified), 0 means creating new company.");
1080 IConsolePrint(CC_HELP
, "All others are a certain company with Company 1 being #1.");
1084 CompanyID playas
= (argc
>= 2) ? (CompanyID
)atoi(argv
[1]) : COMPANY_SPECTATOR
;
1086 case 0: playas
= COMPANY_NEW_COMPANY
; break;
1087 case COMPANY_SPECTATOR
: /* nothing to do */ break;
1089 /* From a user pov 0 is a new company, internally it's different and all
1090 * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */
1091 if (playas
< COMPANY_FIRST
+ 1 || playas
> MAX_COMPANIES
+ 1) return false;
1095 if (_settings_client
.network
.last_joined
.empty()) {
1096 IConsolePrint(CC_DEFAULT
, "No server for reconnecting.");
1100 /* Don't resolve the address first, just print it directly as it comes from the config file. */
1101 IConsolePrint(CC_DEFAULT
, "Reconnecting to {} ...", _settings_client
.network
.last_joined
);
1103 return NetworkClientConnectGame(_settings_client
.network
.last_joined
, playas
);
1106 DEF_CONSOLE_CMD(ConNetworkConnect
)
1109 IConsolePrint(CC_HELP
, "Connect to a remote OTTD server and join the game. Usage: 'connect <ip>'.");
1110 IConsolePrint(CC_HELP
, "IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'.");
1111 IConsolePrint(CC_HELP
, "Company #255 is spectator all others are a certain company with Company 1 being #1.");
1115 if (argc
< 2) return false;
1117 return NetworkClientConnectGame(argv
[1], COMPANY_NEW_COMPANY
);
1120 /*********************************
1121 * script file console commands
1122 *********************************/
1124 DEF_CONSOLE_CMD(ConExec
)
1127 IConsolePrint(CC_HELP
, "Execute a local script file. Usage: 'exec <script> <?>'.");
1131 if (argc
< 2) return false;
1133 auto script_file
= FioFOpenFile(argv
[1], "r", BASE_DIR
);
1135 if (!script_file
.has_value()) {
1136 if (argc
== 2 || atoi(argv
[2]) != 0) IConsolePrint(CC_ERROR
, "Script file '{}' not found.", argv
[1]);
1140 if (_script_current_depth
== 11) {
1141 IConsolePrint(CC_ERROR
, "Maximum 'exec' depth reached; script A is calling script B is calling script C ... more than 10 times.");
1145 _script_current_depth
++;
1146 uint script_depth
= _script_current_depth
;
1148 char cmdline
[ICON_CMDLN_SIZE
];
1149 while (fgets(cmdline
, sizeof(cmdline
), *script_file
) != nullptr) {
1150 /* Remove newline characters from the executing script */
1151 for (char *cmdptr
= cmdline
; *cmdptr
!= '\0'; cmdptr
++) {
1152 if (*cmdptr
== '\n' || *cmdptr
== '\r') {
1157 IConsoleCmdExec(cmdline
);
1158 /* Ensure that we are still on the same depth or that we returned via 'return'. */
1159 assert(_script_current_depth
== script_depth
|| _script_current_depth
== script_depth
- 1);
1161 /* The 'return' command was executed. */
1162 if (_script_current_depth
== script_depth
- 1) break;
1165 if (ferror(*script_file
) != 0) {
1166 IConsolePrint(CC_ERROR
, "Encountered error while trying to read from script file '{}'.", argv
[1]);
1169 if (_script_current_depth
== script_depth
) _script_current_depth
--;
1173 DEF_CONSOLE_CMD(ConSchedule
)
1175 if (argc
< 3 || std::string_view(argv
[1]) != "on-next-calendar-month") {
1176 IConsolePrint(CC_HELP
, "Schedule a local script to execute later. Usage: 'schedule on-next-calendar-month <script>'.");
1180 /* Check if the file exists. It might still go away later, but helpful to show an error now. */
1181 if (!FioCheckFileExists(argv
[2], BASE_DIR
)) {
1182 IConsolePrint(CC_ERROR
, "Script file '{}' not found.", argv
[2]);
1186 /* We only support a single script scheduled, so we tell the user what's happening if there was already one. */
1187 const std::string_view filename
= std::string_view(argv
[2]);
1188 if (!_scheduled_monthly_script
.empty() && filename
== _scheduled_monthly_script
) {
1189 IConsolePrint(CC_INFO
, "Script file '{}' was already scheduled to execute at the start of next calendar month.", filename
);
1190 } else if (!_scheduled_monthly_script
.empty() && filename
!= _scheduled_monthly_script
) {
1191 IConsolePrint(CC_INFO
, "Script file '{}' scheduled to execute at the start of next calendar month, replacing the previously scheduled script file '{}'.", filename
, _scheduled_monthly_script
);
1193 IConsolePrint(CC_INFO
, "Script file '{}' scheduled to execute at the start of next calendar month.", filename
);
1196 /* Store the filename to be used by _schedule_timer on the start of next calendar month. */
1197 _scheduled_monthly_script
= filename
;
1202 DEF_CONSOLE_CMD(ConReturn
)
1205 IConsolePrint(CC_HELP
, "Stop executing a running script. Usage: 'return'.");
1209 _script_current_depth
--;
1213 /*****************************
1214 * default console commands
1215 ******************************/
1216 extern bool CloseConsoleLogIfActive();
1217 extern const std::vector
<GRFFile
*> &GetAllGRFFiles();
1218 extern void ConPrintFramerate(); // framerate_gui.cpp
1219 extern void ShowFramerateWindow();
1221 DEF_CONSOLE_CMD(ConScript
)
1223 extern std::optional
<FileHandle
> _iconsole_output_file
;
1226 IConsolePrint(CC_HELP
, "Start or stop logging console output to a file. Usage: 'script <filename>'.");
1227 IConsolePrint(CC_HELP
, "If filename is omitted, a running log is stopped if it is active.");
1231 if (!CloseConsoleLogIfActive()) {
1232 if (argc
< 2) return false;
1234 _iconsole_output_file
= FileHandle::Open(argv
[1], "ab");
1235 if (!_iconsole_output_file
.has_value()) {
1236 IConsolePrint(CC_ERROR
, "Could not open console log file '{}'.", argv
[1]);
1238 IConsolePrint(CC_INFO
, "Console log output started to '{}'.", argv
[1]);
1246 DEF_CONSOLE_CMD(ConEcho
)
1249 IConsolePrint(CC_HELP
, "Print back the first argument to the console. Usage: 'echo <arg>'.");
1253 if (argc
< 2) return false;
1254 IConsolePrint(CC_DEFAULT
, argv
[1]);
1258 DEF_CONSOLE_CMD(ConEchoC
)
1261 IConsolePrint(CC_HELP
, "Print back the first argument to the console in a given colour. Usage: 'echoc <colour> <arg2>'.");
1265 if (argc
< 3) return false;
1266 IConsolePrint((TextColour
)Clamp(atoi(argv
[1]), TC_BEGIN
, TC_END
- 1), argv
[2]);
1270 DEF_CONSOLE_CMD(ConNewGame
)
1273 IConsolePrint(CC_HELP
, "Start a new game. Usage: 'newgame [seed]'.");
1274 IConsolePrint(CC_HELP
, "The server can force a new game using 'newgame'; any client joined will rejoin after the server is done generating the new game.");
1278 StartNewGameWithoutGUI((argc
== 2) ? std::strtoul(argv
[1], nullptr, 10) : GENERATE_NEW_SEED
);
1282 DEF_CONSOLE_CMD(ConRestart
)
1284 if (argc
== 0 || argc
> 2) {
1285 IConsolePrint(CC_HELP
, "Restart game. Usage: 'restart [current|newgame]'.");
1286 IConsolePrint(CC_HELP
, "Restarts a game, using either the current or newgame (default) settings.");
1287 IConsolePrint(CC_HELP
, " * if you started from a new game, and your current/newgame settings haven't changed, the game will be identical to when you started it.");
1288 IConsolePrint(CC_HELP
, " * if you started from a savegame / scenario / heightmap, the game might be different, because the current/newgame settings might differ.");
1292 if (argc
== 1 || std::string_view(argv
[1]) == "newgame") {
1293 StartNewGameWithoutGUI(_settings_game
.game_creation
.generation_seed
);
1295 _settings_game
.game_creation
.map_x
= Map::LogX();
1296 _settings_game
.game_creation
.map_y
= Map::LogY();
1297 _switch_mode
= SM_RESTARTGAME
;
1303 DEF_CONSOLE_CMD(ConReload
)
1306 IConsolePrint(CC_HELP
, "Reload game. Usage: 'reload'.");
1307 IConsolePrint(CC_HELP
, "Reloads a game if loaded via savegame / scenario / heightmap.");
1311 if (_file_to_saveload
.abstract_ftype
== FT_NONE
|| _file_to_saveload
.abstract_ftype
== FT_INVALID
) {
1312 IConsolePrint(CC_ERROR
, "No game loaded to reload.");
1316 /* Use a switch-mode to prevent copying over newgame settings to active settings. */
1317 _settings_game
.game_creation
.map_x
= Map::LogX();
1318 _settings_game
.game_creation
.map_y
= Map::LogY();
1319 _switch_mode
= SM_RELOADGAME
;
1324 * Print a text buffer line by line to the console. Lines are separated by '\n'.
1325 * @param full_string The multi-line string to print.
1327 static void PrintLineByLine(const std::string
&full_string
)
1329 std::istringstream
in(full_string
);
1331 while (std::getline(in
, line
)) {
1332 IConsolePrint(CC_DEFAULT
, line
);
1336 template <typename F
, typename
... Args
>
1337 bool PrintList(F list_function
, Args
... args
)
1339 std::string output_str
;
1340 auto inserter
= std::back_inserter(output_str
);
1341 list_function(inserter
, args
...);
1342 PrintLineByLine(output_str
);
1347 DEF_CONSOLE_CMD(ConListAILibs
)
1350 IConsolePrint(CC_HELP
, "List installed AI libraries. Usage: 'list_ai_libs'.");
1354 return PrintList(AI::GetConsoleLibraryList
);
1357 DEF_CONSOLE_CMD(ConListAI
)
1360 IConsolePrint(CC_HELP
, "List installed AIs. Usage: 'list_ai'.");
1364 return PrintList(AI::GetConsoleList
, false);
1367 DEF_CONSOLE_CMD(ConListGameLibs
)
1370 IConsolePrint(CC_HELP
, "List installed Game Script libraries. Usage: 'list_game_libs'.");
1374 return PrintList(Game::GetConsoleLibraryList
);
1377 DEF_CONSOLE_CMD(ConListGame
)
1380 IConsolePrint(CC_HELP
, "List installed Game Scripts. Usage: 'list_game'.");
1384 return PrintList(Game::GetConsoleList
, false);
1387 DEF_CONSOLE_CMD(ConStartAI
)
1389 if (argc
== 0 || argc
> 3) {
1390 IConsolePrint(CC_HELP
, "Start a new AI. Usage: 'start_ai [<AI>] [<settings>]'.");
1391 IConsolePrint(CC_HELP
, "Start a new AI. If <AI> is given, it starts that specific AI (if found).");
1392 IConsolePrint(CC_HELP
, "If <settings> is given, it is parsed and the AI settings are set to that.");
1396 if (_game_mode
!= GM_NORMAL
) {
1397 IConsolePrint(CC_ERROR
, "AIs can only be managed in a game.");
1401 if (Company::GetNumItems() == CompanyPool::MAX_SIZE
) {
1402 IConsolePrint(CC_ERROR
, "Can't start a new AI (no more free slots).");
1405 if (_networking
&& !_network_server
) {
1406 IConsolePrint(CC_ERROR
, "Only the server can start a new AI.");
1409 if (_networking
&& !_settings_game
.ai
.ai_in_multiplayer
) {
1410 IConsolePrint(CC_ERROR
, "AIs are not allowed in multiplayer by configuration.");
1411 IConsolePrint(CC_ERROR
, "Switch AI -> AI in multiplayer to True.");
1414 if (!AI::CanStartNew()) {
1415 IConsolePrint(CC_ERROR
, "Can't start a new AI.");
1420 /* Find the next free slot */
1421 for (const Company
*c
: Company::Iterate()) {
1422 if (c
->index
!= n
) break;
1426 AIConfig
*config
= AIConfig::GetConfig((CompanyID
)n
);
1428 config
->Change(argv
[1], -1, false);
1430 /* If the name is not found, and there is a dot in the name,
1431 * try again with the assumption everything right of the dot is
1432 * the version the user wants to load. */
1433 if (!config
->HasScript()) {
1434 const char *e
= strrchr(argv
[1], '.');
1436 size_t name_length
= e
- argv
[1];
1439 int version
= atoi(e
);
1440 config
->Change(std::string(argv
[1], name_length
), version
, true);
1444 if (!config
->HasScript()) {
1445 IConsolePrint(CC_ERROR
, "Failed to load the specified AI.");
1449 config
->StringToSettings(argv
[2]);
1453 /* Start a new AI company */
1454 Command
<CMD_COMPANY_CTRL
>::Post(CCA_NEW_AI
, INVALID_COMPANY
, CRR_NONE
, INVALID_CLIENT_ID
);
1459 DEF_CONSOLE_CMD(ConReloadAI
)
1462 IConsolePrint(CC_HELP
, "Reload an AI. Usage: 'reload_ai <company-id>'.");
1463 IConsolePrint(CC_HELP
, "Reload the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
1467 if (_game_mode
!= GM_NORMAL
) {
1468 IConsolePrint(CC_ERROR
, "AIs can only be managed in a game.");
1472 if (_networking
&& !_network_server
) {
1473 IConsolePrint(CC_ERROR
, "Only the server can reload an AI.");
1477 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) - 1);
1478 if (!Company::IsValidID(company_id
)) {
1479 IConsolePrint(CC_ERROR
, "Unknown company. Company range is between 1 and {}.", MAX_COMPANIES
);
1483 /* In singleplayer mode the player can be in an AI company, after cheating or loading network save with an AI in first slot. */
1484 if (Company::IsHumanID(company_id
) || company_id
== _local_company
) {
1485 IConsolePrint(CC_ERROR
, "Company is not controlled by an AI.");
1489 /* First kill the company of the AI, then start a new one. This should start the current AI again */
1490 Command
<CMD_COMPANY_CTRL
>::Post(CCA_DELETE
, company_id
, CRR_MANUAL
, INVALID_CLIENT_ID
);
1491 Command
<CMD_COMPANY_CTRL
>::Post(CCA_NEW_AI
, company_id
, CRR_NONE
, INVALID_CLIENT_ID
);
1492 IConsolePrint(CC_DEFAULT
, "AI reloaded.");
1497 DEF_CONSOLE_CMD(ConStopAI
)
1500 IConsolePrint(CC_HELP
, "Stop an AI. Usage: 'stop_ai <company-id>'.");
1501 IConsolePrint(CC_HELP
, "Stop the AI with the given company id. For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc.");
1505 if (_game_mode
!= GM_NORMAL
) {
1506 IConsolePrint(CC_ERROR
, "AIs can only be managed in a game.");
1510 if (_networking
&& !_network_server
) {
1511 IConsolePrint(CC_ERROR
, "Only the server can stop an AI.");
1515 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) - 1);
1516 if (!Company::IsValidID(company_id
)) {
1517 IConsolePrint(CC_ERROR
, "Unknown company. Company range is between 1 and {}.", MAX_COMPANIES
);
1521 /* In singleplayer mode the player can be in an AI company, after cheating or loading network save with an AI in first slot. */
1522 if (Company::IsHumanID(company_id
) || company_id
== _local_company
) {
1523 IConsolePrint(CC_ERROR
, "Company is not controlled by an AI.");
1527 /* Now kill the company of the AI. */
1528 Command
<CMD_COMPANY_CTRL
>::Post(CCA_DELETE
, company_id
, CRR_MANUAL
, INVALID_CLIENT_ID
);
1529 IConsolePrint(CC_DEFAULT
, "AI stopped, company deleted.");
1534 DEF_CONSOLE_CMD(ConRescanAI
)
1537 IConsolePrint(CC_HELP
, "Rescan the AI dir for scripts. Usage: 'rescan_ai'.");
1541 if (_networking
&& !_network_server
) {
1542 IConsolePrint(CC_ERROR
, "Only the server can rescan the AI dir for scripts.");
1551 DEF_CONSOLE_CMD(ConRescanGame
)
1554 IConsolePrint(CC_HELP
, "Rescan the Game Script dir for scripts. Usage: 'rescan_game'.");
1558 if (_networking
&& !_network_server
) {
1559 IConsolePrint(CC_ERROR
, "Only the server can rescan the Game Script dir for scripts.");
1568 DEF_CONSOLE_CMD(ConRescanNewGRF
)
1571 IConsolePrint(CC_HELP
, "Rescan the data dir for NewGRFs. Usage: 'rescan_newgrf'.");
1575 if (!RequestNewGRFScan()) {
1576 IConsolePrint(CC_ERROR
, "NewGRF scanning is already running. Please wait until completed to run again.");
1582 DEF_CONSOLE_CMD(ConGetSeed
)
1585 IConsolePrint(CC_HELP
, "Returns the seed used to create this game. Usage: 'getseed'.");
1586 IConsolePrint(CC_HELP
, "The seed can be used to reproduce the exact same map as the game started with.");
1590 IConsolePrint(CC_DEFAULT
, "Generation Seed: {}", _settings_game
.game_creation
.generation_seed
);
1594 DEF_CONSOLE_CMD(ConGetDate
)
1597 IConsolePrint(CC_HELP
, "Returns the current date (year-month-day) of the game. Usage: 'getdate'.");
1601 TimerGameCalendar::YearMonthDay ymd
= TimerGameCalendar::ConvertDateToYMD(TimerGameCalendar::date
);
1602 IConsolePrint(CC_DEFAULT
, "Date: {:04d}-{:02d}-{:02d}", ymd
.year
, ymd
.month
+ 1, ymd
.day
);
1606 DEF_CONSOLE_CMD(ConGetSysDate
)
1609 IConsolePrint(CC_HELP
, "Returns the current date (year-month-day) of your system. Usage: 'getsysdate'.");
1613 IConsolePrint(CC_DEFAULT
, "System Date: {:%Y-%m-%d %H:%M:%S}", fmt::localtime(time(nullptr)));
1618 DEF_CONSOLE_CMD(ConAlias
)
1620 IConsoleAlias
*alias
;
1623 IConsolePrint(CC_HELP
, "Add a new alias, or redefine the behaviour of an existing alias . Usage: 'alias <name> <command>'.");
1627 if (argc
< 3) return false;
1629 alias
= IConsole::AliasGet(argv
[1]);
1630 if (alias
== nullptr) {
1631 IConsole::AliasRegister(argv
[1], argv
[2]);
1633 alias
->cmdline
= argv
[2];
1638 DEF_CONSOLE_CMD(ConScreenShot
)
1641 IConsolePrint(CC_HELP
, "Create a screenshot of the game. Usage: 'screenshot [viewport | normal | big | giant | heightmap | minimap] [no_con] [size <width> <height>] [<filename>]'.");
1642 IConsolePrint(CC_HELP
, " 'viewport' (default) makes a screenshot of the current viewport (including menus, windows).");
1643 IConsolePrint(CC_HELP
, " 'normal' makes a screenshot of the visible area.");
1644 IConsolePrint(CC_HELP
, " 'big' makes a zoomed-in screenshot of the visible area.");
1645 IConsolePrint(CC_HELP
, " 'giant' makes a screenshot of the whole map.");
1646 IConsolePrint(CC_HELP
, " 'heightmap' makes a heightmap screenshot of the map that can be loaded in as heightmap.");
1647 IConsolePrint(CC_HELP
, " 'minimap' makes a top-viewed minimap screenshot of the whole world which represents one tile by one pixel.");
1648 IConsolePrint(CC_HELP
, " 'no_con' hides the console to create the screenshot (only useful in combination with 'viewport').");
1649 IConsolePrint(CC_HELP
, " 'size' sets the width and height of the viewport to make a screenshot of (only useful in combination with 'normal' or 'big').");
1650 IConsolePrint(CC_HELP
, " A filename ending in # will prevent overwriting existing files and will number files counting upwards.");
1654 if (argc
> 7) return false;
1656 ScreenshotType type
= SC_VIEWPORT
;
1658 uint32_t height
= 0;
1660 uint32_t arg_index
= 1;
1662 if (argc
> arg_index
) {
1663 if (strcmp(argv
[arg_index
], "viewport") == 0) {
1666 } else if (strcmp(argv
[arg_index
], "normal") == 0) {
1667 type
= SC_DEFAULTZOOM
;
1669 } else if (strcmp(argv
[arg_index
], "big") == 0) {
1672 } else if (strcmp(argv
[arg_index
], "giant") == 0) {
1675 } else if (strcmp(argv
[arg_index
], "heightmap") == 0) {
1676 type
= SC_HEIGHTMAP
;
1678 } else if (strcmp(argv
[arg_index
], "minimap") == 0) {
1684 if (argc
> arg_index
&& strcmp(argv
[arg_index
], "no_con") == 0) {
1685 if (type
!= SC_VIEWPORT
) {
1686 IConsolePrint(CC_ERROR
, "'no_con' can only be used in combination with 'viewport'.");
1693 if (argc
> arg_index
+ 2 && strcmp(argv
[arg_index
], "size") == 0) {
1694 /* size <width> <height> */
1695 if (type
!= SC_DEFAULTZOOM
&& type
!= SC_ZOOMEDIN
) {
1696 IConsolePrint(CC_ERROR
, "'size' can only be used in combination with 'normal' or 'big'.");
1699 GetArgumentInteger(&width
, argv
[arg_index
+ 1]);
1700 GetArgumentInteger(&height
, argv
[arg_index
+ 2]);
1704 if (argc
> arg_index
) {
1705 /* Last parameter that was not one of the keywords must be the filename. */
1706 name
= argv
[arg_index
];
1710 if (argc
> arg_index
) {
1711 /* We have parameters we did not process; means we misunderstood any of the above. */
1715 MakeScreenshot(type
, name
, width
, height
);
1719 DEF_CONSOLE_CMD(ConInfoCmd
)
1722 IConsolePrint(CC_HELP
, "Print out debugging information about a command. Usage: 'info_cmd <cmd>'.");
1726 if (argc
< 2) return false;
1728 const IConsoleCmd
*cmd
= IConsole::CmdGet(argv
[1]);
1729 if (cmd
== nullptr) {
1730 IConsolePrint(CC_ERROR
, "The given command was not found.");
1734 IConsolePrint(CC_DEFAULT
, "Command name: '{}'", cmd
->name
);
1736 if (cmd
->hook
!= nullptr) IConsolePrint(CC_DEFAULT
, "Command is hooked.");
1741 DEF_CONSOLE_CMD(ConDebugLevel
)
1744 IConsolePrint(CC_HELP
, "Get/set the default debugging level for the game. Usage: 'debug_level [<level>]'.");
1745 IConsolePrint(CC_HELP
, "Level can be any combination of names, levels. Eg 'net=5 ms=4'. Remember to enclose it in \"'\"s.");
1749 if (argc
> 2) return false;
1752 IConsolePrint(CC_DEFAULT
, "Current debug-level: '{}'", GetDebugString());
1754 SetDebugString(argv
[1], [](const std::string
&err
) { IConsolePrint(CC_ERROR
, err
); });
1760 DEF_CONSOLE_CMD(ConExit
)
1763 IConsolePrint(CC_HELP
, "Exit the game. Usage: 'exit'.");
1767 if (_game_mode
== GM_NORMAL
&& _settings_client
.gui
.autosave_on_exit
) DoExitSave();
1773 DEF_CONSOLE_CMD(ConPart
)
1776 IConsolePrint(CC_HELP
, "Leave the currently joined/running game (only ingame). Usage: 'part'.");
1780 if (_game_mode
!= GM_NORMAL
) return false;
1782 if (_network_dedicated
) {
1783 IConsolePrint(CC_ERROR
, "A dedicated server can not leave the game.");
1787 _switch_mode
= SM_MENU
;
1791 DEF_CONSOLE_CMD(ConHelp
)
1794 const IConsoleCmd
*cmd
;
1795 const IConsoleAlias
*alias
;
1797 cmd
= IConsole::CmdGet(argv
[1]);
1798 if (cmd
!= nullptr) {
1799 cmd
->proc(0, nullptr);
1803 alias
= IConsole::AliasGet(argv
[1]);
1804 if (alias
!= nullptr) {
1805 cmd
= IConsole::CmdGet(alias
->cmdline
);
1806 if (cmd
!= nullptr) {
1807 cmd
->proc(0, nullptr);
1810 IConsolePrint(CC_ERROR
, "Alias is of special type, please see its execution-line: '{}'.", alias
->cmdline
);
1814 IConsolePrint(CC_ERROR
, "Command not found.");
1818 IConsolePrint(TC_LIGHT_BLUE
, " ---- OpenTTD Console Help ---- ");
1819 IConsolePrint(CC_DEFAULT
, " - commands: the command to list all commands is 'list_cmds'.");
1820 IConsolePrint(CC_DEFAULT
, " call commands with '<command> <arg2> <arg3>...'");
1821 IConsolePrint(CC_DEFAULT
, " - to assign strings, or use them as arguments, enclose it within quotes.");
1822 IConsolePrint(CC_DEFAULT
, " like this: '<command> \"string argument with spaces\"'.");
1823 IConsolePrint(CC_DEFAULT
, " - use 'help <command>' to get specific information.");
1824 IConsolePrint(CC_DEFAULT
, " - scroll console output with shift + (up | down | pageup | pagedown).");
1825 IConsolePrint(CC_DEFAULT
, " - scroll console input history with the up or down arrows.");
1826 IConsolePrint(CC_DEFAULT
, "");
1830 DEF_CONSOLE_CMD(ConListCommands
)
1833 IConsolePrint(CC_HELP
, "List all registered commands. Usage: 'list_cmds [<pre-filter>]'.");
1837 for (auto &it
: IConsole::Commands()) {
1838 const IConsoleCmd
*cmd
= &it
.second
;
1839 if (argv
[1] == nullptr || cmd
->name
.find(argv
[1]) != std::string::npos
) {
1840 if (cmd
->hook
== nullptr || cmd
->hook(false) != CHR_HIDE
) IConsolePrint(CC_DEFAULT
, cmd
->name
);
1847 DEF_CONSOLE_CMD(ConListAliases
)
1850 IConsolePrint(CC_HELP
, "List all registered aliases. Usage: 'list_aliases [<pre-filter>]'.");
1854 for (auto &it
: IConsole::Aliases()) {
1855 const IConsoleAlias
*alias
= &it
.second
;
1856 if (argv
[1] == nullptr || alias
->name
.find(argv
[1]) != std::string::npos
) {
1857 IConsolePrint(CC_DEFAULT
, "{} => {}", alias
->name
, alias
->cmdline
);
1864 DEF_CONSOLE_CMD(ConCompanies
)
1867 IConsolePrint(CC_HELP
, "List the details of all companies in the game. Usage 'companies'.");
1871 for (const Company
*c
: Company::Iterate()) {
1872 /* Grab the company name */
1873 SetDParam(0, c
->index
);
1874 std::string company_name
= GetString(STR_COMPANY_NAME
);
1876 std::string colour
= GetString(STR_COLOUR_DARK_BLUE
+ _company_colours
[c
->index
]);
1877 IConsolePrint(CC_INFO
, "#:{}({}) Company Name: '{}' Year Founded: {} Money: {} Loan: {} Value: {} (T:{}, R:{}, P:{}, S:{}) {}",
1878 c
->index
+ 1, colour
, company_name
,
1879 c
->inaugurated_year
, (int64_t)c
->money
, (int64_t)c
->current_loan
, (int64_t)CalculateCompanyValue(c
),
1880 c
->group_all
[VEH_TRAIN
].num_vehicle
,
1881 c
->group_all
[VEH_ROAD
].num_vehicle
,
1882 c
->group_all
[VEH_AIRCRAFT
].num_vehicle
,
1883 c
->group_all
[VEH_SHIP
].num_vehicle
,
1884 c
->is_ai
? "AI" : "");
1890 DEF_CONSOLE_CMD(ConSay
)
1893 IConsolePrint(CC_HELP
, "Chat to your fellow players in a multiplayer game. Usage: 'say \"<msg>\"'.");
1897 if (argc
!= 2) return false;
1899 if (!_network_server
) {
1900 NetworkClientSendChat(NETWORK_ACTION_CHAT
, DESTTYPE_BROADCAST
, 0 /* param does not matter */, argv
[1]);
1902 bool from_admin
= (_redirect_console_to_admin
< INVALID_ADMIN_ID
);
1903 NetworkServerSendChat(NETWORK_ACTION_CHAT
, DESTTYPE_BROADCAST
, 0, argv
[1], CLIENT_ID_SERVER
, from_admin
);
1909 DEF_CONSOLE_CMD(ConSayCompany
)
1912 IConsolePrint(CC_HELP
, "Chat to a certain company in a multiplayer game. Usage: 'say_company <company-no> \"<msg>\"'.");
1913 IConsolePrint(CC_HELP
, "CompanyNo is the company that plays as company <companyno>, 1 through max_companies.");
1917 if (argc
!= 3) return false;
1919 CompanyID company_id
= (CompanyID
)(atoi(argv
[1]) - 1);
1920 if (!Company::IsValidID(company_id
)) {
1921 IConsolePrint(CC_DEFAULT
, "Unknown company. Company range is between 1 and {}.", MAX_COMPANIES
);
1925 if (!_network_server
) {
1926 NetworkClientSendChat(NETWORK_ACTION_CHAT_COMPANY
, DESTTYPE_TEAM
, company_id
, argv
[2]);
1928 bool from_admin
= (_redirect_console_to_admin
< INVALID_ADMIN_ID
);
1929 NetworkServerSendChat(NETWORK_ACTION_CHAT_COMPANY
, DESTTYPE_TEAM
, company_id
, argv
[2], CLIENT_ID_SERVER
, from_admin
);
1935 DEF_CONSOLE_CMD(ConSayClient
)
1938 IConsolePrint(CC_HELP
, "Chat to a certain client in a multiplayer game. Usage: 'say_client <client-no> \"<msg>\"'.");
1939 IConsolePrint(CC_HELP
, "For client-id's, see the command 'clients'.");
1943 if (argc
!= 3) return false;
1945 if (!_network_server
) {
1946 NetworkClientSendChat(NETWORK_ACTION_CHAT_CLIENT
, DESTTYPE_CLIENT
, atoi(argv
[1]), argv
[2]);
1948 bool from_admin
= (_redirect_console_to_admin
< INVALID_ADMIN_ID
);
1949 NetworkServerSendChat(NETWORK_ACTION_CHAT_CLIENT
, DESTTYPE_CLIENT
, atoi(argv
[1]), argv
[2], CLIENT_ID_SERVER
, from_admin
);
1955 /** All the known authorized keys with their name. */
1956 static std::vector
<std::pair
<std::string_view
, NetworkAuthorizedKeys
*>> _console_cmd_authorized_keys
{
1957 { "admin", &_settings_client
.network
.admin_authorized_keys
},
1958 { "rcon", &_settings_client
.network
.rcon_authorized_keys
},
1959 { "server", &_settings_client
.network
.server_authorized_keys
},
1962 enum ConNetworkAuthorizedKeyAction
{
1968 static void PerformNetworkAuthorizedKeyAction(std::string_view name
, NetworkAuthorizedKeys
*authorized_keys
, ConNetworkAuthorizedKeyAction action
, const std::string
&authorized_key
, CompanyID company
= INVALID_COMPANY
)
1972 IConsolePrint(CC_WHITE
, "The authorized keys for {} are:", name
);
1973 for (auto &ak
: *authorized_keys
) IConsolePrint(CC_INFO
, " {}", ak
);
1977 if (authorized_keys
->Contains(authorized_key
)) {
1978 IConsolePrint(CC_WARNING
, "Not added {} to {} as it already exists.", authorized_key
, name
);
1982 if (company
== INVALID_COMPANY
) {
1983 authorized_keys
->Add(authorized_key
);
1985 AutoRestoreBackup
backup(_current_company
, company
);
1986 Command
<CMD_COMPANY_ALLOW_LIST_CTRL
>::Post(CALCA_ADD
, authorized_key
);
1988 IConsolePrint(CC_INFO
, "Added {} to {}.", authorized_key
, name
);
1992 if (!authorized_keys
->Contains(authorized_key
)) {
1993 IConsolePrint(CC_WARNING
, "Not removed {} from {} as it does not exist.", authorized_key
, name
);
1997 if (company
== INVALID_COMPANY
) {
1998 authorized_keys
->Remove(authorized_key
);
2000 AutoRestoreBackup
backup(_current_company
, company
);
2001 Command
<CMD_COMPANY_ALLOW_LIST_CTRL
>::Post(CALCA_REMOVE
, authorized_key
);
2003 IConsolePrint(CC_INFO
, "Removed {} from {}.", authorized_key
, name
);
2008 DEF_CONSOLE_CMD(ConNetworkAuthorizedKey
)
2011 IConsolePrint(CC_HELP
, "List and update authorized keys. Usage: 'authorized_key list [type]|add [type] [key]|remove [type] [key]'.");
2012 IConsolePrint(CC_HELP
, " list: list all the authorized keys of the given type.");
2013 IConsolePrint(CC_HELP
, " add: add the given key to the authorized keys of the given type.");
2014 IConsolePrint(CC_HELP
, " remove: remove the given key from the authorized keys of the given type; use 'all' to remove all authorized keys.");
2015 IConsolePrint(CC_HELP
, "Instead of a key, use 'client:<id>' to add/remove the key of that given client.");
2018 for (auto [name
, _
] : _console_cmd_authorized_keys
) fmt::format_to(std::back_inserter(buffer
), ", {}", name
);
2019 IConsolePrint(CC_HELP
, "The supported types are: all{} and company:<id>.", buffer
);
2023 ConNetworkAuthorizedKeyAction action
;
2024 std::string_view action_string
= argv
[1];
2025 if (StrEqualsIgnoreCase(action_string
, "list")) {
2026 action
= CNAKA_LIST
;
2027 } else if (StrEqualsIgnoreCase(action_string
, "add")) {
2029 } else if (StrEqualsIgnoreCase(action_string
, "remove") || StrEqualsIgnoreCase(action_string
, "delete")) {
2030 action
= CNAKA_REMOVE
;
2032 IConsolePrint(CC_WARNING
, "No valid action was given.");
2036 std::string authorized_key
;
2037 if (action
!= CNAKA_LIST
) {
2039 IConsolePrint(CC_ERROR
, "You must enter the key.");
2043 authorized_key
= argv
[3];
2044 if (StrStartsWithIgnoreCase(authorized_key
, "client:")) {
2045 std::string
id_string(authorized_key
.substr(7));
2046 authorized_key
= NetworkGetPublicKeyOfClient(static_cast<ClientID
>(std::stoi(id_string
)));
2047 if (authorized_key
.empty()) {
2048 IConsolePrint(CC_ERROR
, "You must enter a valid client id; see 'clients'.");
2053 if (authorized_key
.size() != NETWORK_PUBLIC_KEY_LENGTH
- 1) {
2054 IConsolePrint(CC_ERROR
, "You must enter a valid authorized key.");
2059 std::string_view type
= argv
[2];
2060 if (StrEqualsIgnoreCase(type
, "all")) {
2061 for (auto [name
, authorized_keys
] : _console_cmd_authorized_keys
) PerformNetworkAuthorizedKeyAction(name
, authorized_keys
, action
, authorized_key
);
2062 for (Company
*c
: Company::Iterate()) PerformNetworkAuthorizedKeyAction(fmt::format("company:{}", c
->index
+ 1), &c
->allow_list
, action
, authorized_key
, c
->index
);
2066 if (StrStartsWithIgnoreCase(type
, "company:")) {
2067 std::string
id_string(type
.substr(8));
2068 Company
*c
= Company::GetIfValid(std::stoi(id_string
) - 1);
2070 IConsolePrint(CC_ERROR
, "You must enter a valid company id; see 'companies'.");
2074 PerformNetworkAuthorizedKeyAction(type
, &c
->allow_list
, action
, authorized_key
, c
->index
);
2078 for (auto [name
, authorized_keys
] : _console_cmd_authorized_keys
) {
2079 if (StrEqualsIgnoreCase(type
, name
)) continue;
2081 PerformNetworkAuthorizedKeyAction(name
, authorized_keys
, action
, authorized_key
);
2085 IConsolePrint(CC_WARNING
, "No valid type was given.");
2090 /* Content downloading only is available with ZLIB */
2091 #if defined(WITH_ZLIB)
2092 #include "network/network_content.h"
2094 /** Resolve a string to a content type. */
2095 static ContentType
StringToContentType(const char *str
)
2097 static const std::initializer_list
<std::pair
<std::string_view
, ContentType
>> content_types
= {
2098 {"base", CONTENT_TYPE_BASE_GRAPHICS
},
2099 {"newgrf", CONTENT_TYPE_NEWGRF
},
2100 {"ai", CONTENT_TYPE_AI
},
2101 {"ailib", CONTENT_TYPE_AI_LIBRARY
},
2102 {"scenario", CONTENT_TYPE_SCENARIO
},
2103 {"heightmap", CONTENT_TYPE_HEIGHTMAP
},
2105 for (const auto &ct
: content_types
) {
2106 if (StrEqualsIgnoreCase(str
, ct
.first
)) return ct
.second
;
2108 return CONTENT_TYPE_END
;
2111 /** Asynchronous callback */
2112 struct ConsoleContentCallback
: public ContentCallback
{
2113 void OnConnect(bool success
) override
2115 IConsolePrint(CC_DEFAULT
, "Content server connection {}.", success
? "established" : "failed");
2118 void OnDisconnect() override
2120 IConsolePrint(CC_DEFAULT
, "Content server connection closed.");
2123 void OnDownloadComplete(ContentID cid
) override
2125 IConsolePrint(CC_DEFAULT
, "Completed download of {}.", cid
);
2130 * Outputs content state information to console
2131 * @param ci the content info
2133 static void OutputContentState(const ContentInfo
*const ci
)
2135 static const char * const types
[] = { "Base graphics", "NewGRF", "AI", "AI library", "Scenario", "Heightmap", "Base sound", "Base music", "Game script", "GS library" };
2136 static_assert(lengthof(types
) == CONTENT_TYPE_END
- CONTENT_TYPE_BEGIN
);
2137 static const char * const states
[] = { "Not selected", "Selected", "Dep Selected", "Installed", "Unknown" };
2138 static const TextColour state_to_colour
[] = { CC_COMMAND
, CC_INFO
, CC_INFO
, CC_WHITE
, CC_ERROR
};
2140 IConsolePrint(state_to_colour
[ci
->state
], "{}, {}, {}, {}, {:08X}, {}", ci
->id
, types
[ci
->type
- 1], states
[ci
->state
], ci
->name
, ci
->unique_id
, FormatArrayAsHex(ci
->md5sum
));
2143 DEF_CONSOLE_CMD(ConContent
)
2145 static ContentCallback
*cb
= nullptr;
2146 if (cb
== nullptr) {
2147 cb
= new ConsoleContentCallback();
2148 _network_content_client
.AddCallback(cb
);
2152 IConsolePrint(CC_HELP
, "Query, select and download content. Usage: 'content update|upgrade|select [id]|unselect [all|id]|state [filter]|download'.");
2153 IConsolePrint(CC_HELP
, " update: get a new list of downloadable content; must be run first.");
2154 IConsolePrint(CC_HELP
, " upgrade: select all items that are upgrades.");
2155 IConsolePrint(CC_HELP
, " select: select a specific item given by its id. If no parameter is given, all selected content will be listed.");
2156 IConsolePrint(CC_HELP
, " unselect: unselect a specific item given by its id or 'all' to unselect all.");
2157 IConsolePrint(CC_HELP
, " state: show the download/select state of all downloadable content. Optionally give a filter string.");
2158 IConsolePrint(CC_HELP
, " download: download all content you've selected.");
2162 if (StrEqualsIgnoreCase(argv
[1], "update")) {
2163 _network_content_client
.RequestContentList((argc
> 2) ? StringToContentType(argv
[2]) : CONTENT_TYPE_END
);
2167 if (StrEqualsIgnoreCase(argv
[1], "upgrade")) {
2168 _network_content_client
.SelectUpgrade();
2172 if (StrEqualsIgnoreCase(argv
[1], "select")) {
2174 /* List selected content */
2175 IConsolePrint(CC_WHITE
, "id, type, state, name");
2176 for (ConstContentIterator iter
= _network_content_client
.Begin(); iter
!= _network_content_client
.End(); iter
++) {
2177 if ((*iter
)->state
!= ContentInfo::SELECTED
&& (*iter
)->state
!= ContentInfo::AUTOSELECTED
) continue;
2178 OutputContentState(*iter
);
2180 } else if (StrEqualsIgnoreCase(argv
[2], "all")) {
2181 /* The intention of this function was that you could download
2182 * everything after a filter was applied; but this never really
2183 * took off. Instead, a select few people used this functionality
2184 * to download every available package on BaNaNaS. This is not in
2185 * the spirit of this service. Additionally, these few people were
2186 * good for 70% of the consumed bandwidth of BaNaNaS. */
2187 IConsolePrint(CC_ERROR
, "'select all' is no longer supported since 1.11.");
2189 _network_content_client
.Select((ContentID
)atoi(argv
[2]));
2194 if (StrEqualsIgnoreCase(argv
[1], "unselect")) {
2196 IConsolePrint(CC_ERROR
, "You must enter the id.");
2199 if (StrEqualsIgnoreCase(argv
[2], "all")) {
2200 _network_content_client
.UnselectAll();
2202 _network_content_client
.Unselect((ContentID
)atoi(argv
[2]));
2207 if (StrEqualsIgnoreCase(argv
[1], "state")) {
2208 IConsolePrint(CC_WHITE
, "id, type, state, name");
2209 for (ConstContentIterator iter
= _network_content_client
.Begin(); iter
!= _network_content_client
.End(); iter
++) {
2210 if (argc
> 2 && strcasestr((*iter
)->name
.c_str(), argv
[2]) == nullptr) continue;
2211 OutputContentState(*iter
);
2216 if (StrEqualsIgnoreCase(argv
[1], "download")) {
2219 _network_content_client
.DownloadSelectedContent(files
, bytes
);
2220 IConsolePrint(CC_DEFAULT
, "Downloading {} file(s) ({} bytes).", files
, bytes
);
2226 #endif /* defined(WITH_ZLIB) */
2228 DEF_CONSOLE_CMD(ConFont
)
2231 IConsolePrint(CC_HELP
, "Manage the fonts configuration.");
2232 IConsolePrint(CC_HELP
, "Usage 'font'.");
2233 IConsolePrint(CC_HELP
, " Print out the fonts configuration.");
2234 IConsolePrint(CC_HELP
, " The \"Currently active\" configuration is the one actually in effect (after interface scaling and replacing unavailable fonts).");
2235 IConsolePrint(CC_HELP
, " The \"Requested\" configuration is the one requested via console command or config file.");
2236 IConsolePrint(CC_HELP
, "Usage 'font [medium|small|large|mono] [<font name>] [<size>]'.");
2237 IConsolePrint(CC_HELP
, " Change the configuration for a font.");
2238 IConsolePrint(CC_HELP
, " Omitting an argument will keep the current value.");
2239 IConsolePrint(CC_HELP
, " Set <font name> to \"\" for the default font. Note that <size> has no effect if the default font is in use, and fixed defaults are used instead.");
2240 IConsolePrint(CC_HELP
, " If the sprite font is enabled in Game Options, it is used instead of the default font.");
2241 IConsolePrint(CC_HELP
, " The <size> is automatically multiplied by the current interface scaling.");
2246 for (argfs
= FS_BEGIN
; argfs
< FS_END
; argfs
++) {
2247 if (argc
> 1 && StrEqualsIgnoreCase(argv
[1], FontSizeToName(argfs
))) break;
2250 /* First argument must be a FontSize. */
2251 if (argc
> 1 && argfs
== FS_END
) return false;
2254 FontCacheSubSetting
*setting
= GetFontCacheSubSetting(argfs
);
2255 std::string font
= setting
->font
;
2256 uint size
= setting
->size
;
2258 uint8_t arg_index
= 2;
2259 /* For <name> we want a string. */
2261 if (!GetArgumentInteger(&v
, argv
[arg_index
])) {
2262 font
= argv
[arg_index
++];
2265 if (argc
> arg_index
) {
2266 /* For <size> we want a number. */
2267 if (GetArgumentInteger(&v
, argv
[arg_index
])) {
2273 SetFont(argfs
, font
, size
);
2276 for (FontSize fs
= FS_BEGIN
; fs
< FS_END
; fs
++) {
2277 FontCache
*fc
= FontCache::Get(fs
);
2278 FontCacheSubSetting
*setting
= GetFontCacheSubSetting(fs
);
2279 /* Make sure all non sprite fonts are loaded. */
2280 if (!setting
->font
.empty() && !fc
->HasParent()) {
2281 InitFontCache(fs
== FS_MONO
);
2282 fc
= FontCache::Get(fs
);
2284 IConsolePrint(CC_DEFAULT
, "{} font:", FontSizeToName(fs
));
2285 IConsolePrint(CC_DEFAULT
, "Currently active: \"{}\", size {}", fc
->GetFontName(), fc
->GetFontSize());
2286 IConsolePrint(CC_DEFAULT
, "Requested: \"{}\", size {}", setting
->font
, setting
->size
);
2292 DEF_CONSOLE_CMD(ConSetting
)
2295 IConsolePrint(CC_HELP
, "Change setting for all clients. Usage: 'setting <name> [<value>]'.");
2296 IConsolePrint(CC_HELP
, "Omitting <value> will print out the current value of the setting.");
2300 if (argc
== 1 || argc
> 3) return false;
2303 IConsoleGetSetting(argv
[1]);
2305 IConsoleSetSetting(argv
[1], argv
[2]);
2311 DEF_CONSOLE_CMD(ConSettingNewgame
)
2314 IConsolePrint(CC_HELP
, "Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'.");
2315 IConsolePrint(CC_HELP
, "Omitting <value> will print out the current value of the setting.");
2319 if (argc
== 1 || argc
> 3) return false;
2322 IConsoleGetSetting(argv
[1], true);
2324 IConsoleSetSetting(argv
[1], argv
[2], true);
2330 DEF_CONSOLE_CMD(ConListSettings
)
2333 IConsolePrint(CC_HELP
, "List settings. Usage: 'list_settings [<pre-filter>]'.");
2337 if (argc
> 2) return false;
2339 IConsoleListSettings((argc
== 2) ? argv
[1] : nullptr);
2343 DEF_CONSOLE_CMD(ConGamelogPrint
)
2346 IConsolePrint(CC_HELP
, "Print logged fundamental changes to the game since the start. Usage: 'gamelog'.");
2350 _gamelog
.PrintConsole();
2354 DEF_CONSOLE_CMD(ConNewGRFReload
)
2357 IConsolePrint(CC_HELP
, "Reloads all active NewGRFs from disk. Equivalent to reapplying NewGRFs via the settings, but without asking for confirmation. This might crash OpenTTD!");
2365 DEF_CONSOLE_CMD(ConListDirs
)
2367 struct SubdirNameMap
{
2368 Subdirectory subdir
; ///< Index of subdirectory type
2369 const char *name
; ///< UI name for the directory
2370 bool default_only
; ///< Whether only the default (first existing) directory for this is interesting
2372 static const SubdirNameMap subdir_name_map
[] = {
2373 /* Game data directories */
2374 { BASESET_DIR
, "baseset", false },
2375 { NEWGRF_DIR
, "newgrf", false },
2376 { AI_DIR
, "ai", false },
2377 { AI_LIBRARY_DIR
, "ailib", false },
2378 { GAME_DIR
, "gs", false },
2379 { GAME_LIBRARY_DIR
, "gslib", false },
2380 { SCENARIO_DIR
, "scenario", false },
2381 { HEIGHTMAP_DIR
, "heightmap", false },
2382 /* Default save locations for user data */
2383 { SAVE_DIR
, "save", true },
2384 { AUTOSAVE_DIR
, "autosave", true },
2385 { SCREENSHOT_DIR
, "screenshot", true },
2386 { SOCIAL_INTEGRATION_DIR
, "social_integration", true },
2390 IConsolePrint(CC_HELP
, "List all search paths or default directories for various categories.");
2391 IConsolePrint(CC_HELP
, "Usage: list_dirs <category>");
2392 std::string cats
= subdir_name_map
[0].name
;
2394 for (const SubdirNameMap
&sdn
: subdir_name_map
) {
2395 if (!first
) cats
= cats
+ ", " + sdn
.name
;
2398 IConsolePrint(CC_HELP
, "Valid categories: {}", cats
);
2402 std::set
<std::string
> seen_dirs
;
2403 for (const SubdirNameMap
&sdn
: subdir_name_map
) {
2404 if (!StrEqualsIgnoreCase(argv
[1], sdn
.name
)) continue;
2406 for (Searchpath sp
: _valid_searchpaths
) {
2407 /* Get the directory */
2408 std::string path
= FioGetDirectory(sp
, sdn
.subdir
);
2409 /* Check it hasn't already been listed */
2410 if (seen_dirs
.find(path
) != seen_dirs
.end()) continue;
2411 seen_dirs
.insert(path
);
2412 /* Check if exists and mark found */
2413 bool exists
= FileExists(path
);
2416 if (!sdn
.default_only
|| exists
) {
2417 IConsolePrint(exists
? CC_DEFAULT
: CC_INFO
, "{} {}", path
, exists
? "[ok]" : "[not found]");
2418 if (sdn
.default_only
) break;
2422 IConsolePrint(CC_ERROR
, "No directories exist for category {}", argv
[1]);
2427 IConsolePrint(CC_ERROR
, "Invalid category name: {}", argv
[1]);
2431 DEF_CONSOLE_CMD(ConNewGRFProfile
)
2434 IConsolePrint(CC_HELP
, "Collect performance data about NewGRF sprite requests and callbacks. Sub-commands can be abbreviated.");
2435 IConsolePrint(CC_HELP
, "Usage: 'newgrf_profile [list]':");
2436 IConsolePrint(CC_HELP
, " List all NewGRFs that can be profiled, and their status.");
2437 IConsolePrint(CC_HELP
, "Usage: 'newgrf_profile select <grf-num>...':");
2438 IConsolePrint(CC_HELP
, " Select one or more GRFs for profiling.");
2439 IConsolePrint(CC_HELP
, "Usage: 'newgrf_profile unselect <grf-num>...':");
2440 IConsolePrint(CC_HELP
, " Unselect one or more GRFs from profiling. Use the keyword \"all\" instead of a GRF number to unselect all. Removing an active profiler aborts data collection.");
2441 IConsolePrint(CC_HELP
, "Usage: 'newgrf_profile start [<num-ticks>]':");
2442 IConsolePrint(CC_HELP
, " Begin profiling all selected GRFs. If a number of ticks is provided, profiling stops after that many game ticks. There are 74 ticks in a calendar day.");
2443 IConsolePrint(CC_HELP
, "Usage: 'newgrf_profile stop':");
2444 IConsolePrint(CC_HELP
, " End profiling and write the collected data to CSV files.");
2445 IConsolePrint(CC_HELP
, "Usage: 'newgrf_profile abort':");
2446 IConsolePrint(CC_HELP
, " End profiling and discard all collected data.");
2450 const std::vector
<GRFFile
*> &files
= GetAllGRFFiles();
2452 /* "list" sub-command */
2453 if (argc
== 1 || StrStartsWithIgnoreCase(argv
[1], "lis")) {
2454 IConsolePrint(CC_INFO
, "Loaded GRF files:");
2456 for (GRFFile
*grf
: files
) {
2457 auto profiler
= std::find_if(_newgrf_profilers
.begin(), _newgrf_profilers
.end(), [&](NewGRFProfiler
&pr
) { return pr
.grffile
== grf
; });
2458 bool selected
= profiler
!= _newgrf_profilers
.end();
2459 bool active
= selected
&& profiler
->active
;
2460 TextColour tc
= active
? TC_LIGHT_BLUE
: selected
? TC_GREEN
: CC_INFO
;
2461 const char *statustext
= active
? " (active)" : selected
? " (selected)" : "";
2462 IConsolePrint(tc
, "{}: [{:08X}] {}{}", i
, BSWAP32(grf
->grfid
), grf
->filename
, statustext
);
2468 /* "select" sub-command */
2469 if (StrStartsWithIgnoreCase(argv
[1], "sel") && argc
>= 3) {
2470 for (size_t argnum
= 2; argnum
< argc
; ++argnum
) {
2471 int grfnum
= atoi(argv
[argnum
]);
2472 if (grfnum
< 1 || grfnum
> (int)files
.size()) { // safe cast, files.size() should not be larger than a few hundred in the most extreme cases
2473 IConsolePrint(CC_WARNING
, "GRF number {} out of range, not added.", grfnum
);
2476 GRFFile
*grf
= files
[grfnum
- 1];
2477 if (std::any_of(_newgrf_profilers
.begin(), _newgrf_profilers
.end(), [&](NewGRFProfiler
&pr
) { return pr
.grffile
== grf
; })) {
2478 IConsolePrint(CC_WARNING
, "GRF number {} [{:08X}] is already selected for profiling.", grfnum
, BSWAP32(grf
->grfid
));
2481 _newgrf_profilers
.emplace_back(grf
);
2486 /* "unselect" sub-command */
2487 if (StrStartsWithIgnoreCase(argv
[1], "uns") && argc
>= 3) {
2488 for (size_t argnum
= 2; argnum
< argc
; ++argnum
) {
2489 if (StrEqualsIgnoreCase(argv
[argnum
], "all")) {
2490 _newgrf_profilers
.clear();
2493 int grfnum
= atoi(argv
[argnum
]);
2494 if (grfnum
< 1 || grfnum
> (int)files
.size()) {
2495 IConsolePrint(CC_WARNING
, "GRF number {} out of range, not removing.", grfnum
);
2498 GRFFile
*grf
= files
[grfnum
- 1];
2499 auto pos
= std::find_if(_newgrf_profilers
.begin(), _newgrf_profilers
.end(), [&](NewGRFProfiler
&pr
) { return pr
.grffile
== grf
; });
2500 if (pos
!= _newgrf_profilers
.end()) _newgrf_profilers
.erase(pos
);
2505 /* "start" sub-command */
2506 if (StrStartsWithIgnoreCase(argv
[1], "sta")) {
2509 for (NewGRFProfiler
&pr
: _newgrf_profilers
) {
2514 if (!grfids
.empty()) grfids
+= ", ";
2515 fmt::format_to(std::back_inserter(grfids
), "[{:08X}]", BSWAP32(pr
.grffile
->grfid
));
2519 IConsolePrint(CC_DEBUG
, "Started profiling for GRFID{} {}.", (started
> 1) ? "s" : "", grfids
);
2522 uint64_t ticks
= std::max(atoi(argv
[2]), 1);
2523 NewGRFProfiler::StartTimer(ticks
);
2524 IConsolePrint(CC_DEBUG
, "Profiling will automatically stop after {} ticks.", ticks
);
2526 } else if (_newgrf_profilers
.empty()) {
2527 IConsolePrint(CC_ERROR
, "No GRFs selected for profiling, did not start.");
2529 IConsolePrint(CC_ERROR
, "Did not start profiling for any GRFs, all selected GRFs are already profiling.");
2534 /* "stop" sub-command */
2535 if (StrStartsWithIgnoreCase(argv
[1], "sto")) {
2536 NewGRFProfiler::FinishAll();
2540 /* "abort" sub-command */
2541 if (StrStartsWithIgnoreCase(argv
[1], "abo")) {
2542 for (NewGRFProfiler
&pr
: _newgrf_profilers
) {
2545 NewGRFProfiler::AbortTimer();
2557 static void IConsoleDebugLibRegister()
2559 IConsole::CmdRegister("resettile", ConResetTile
);
2560 IConsole::AliasRegister("dbg_echo", "echo %A; echo %B");
2561 IConsole::AliasRegister("dbg_echo2", "echo %!");
2565 DEF_CONSOLE_CMD(ConFramerate
)
2568 IConsolePrint(CC_HELP
, "Show frame rate and game speed information.");
2572 ConPrintFramerate();
2576 DEF_CONSOLE_CMD(ConFramerateWindow
)
2579 IConsolePrint(CC_HELP
, "Open the frame rate window.");
2583 if (_network_dedicated
) {
2584 IConsolePrint(CC_ERROR
, "Can not open frame rate window on a dedicated server.");
2588 ShowFramerateWindow();
2593 * Format a label as a string.
2594 * If all elements are visible ASCII (excluding space) then the label will be formatted as a string of 4 characters,
2595 * otherwise it will be output as an 8-digit hexadecimal value.
2596 * @param label Label to format.
2597 * @return string representation of label.
2599 static std::string
FormatLabel(uint32_t label
)
2601 if (std::isgraph(GB(label
, 24, 8)) && std::isgraph(GB(label
, 16, 8)) && std::isgraph(GB(label
, 8, 8)) && std::isgraph(GB(label
, 0, 8))) {
2602 return fmt::format("{:c}{:c}{:c}{:c}", GB(label
, 24, 8), GB(label
, 16, 8), GB(label
, 8, 8), GB(label
, 0, 8));
2605 return fmt::format("{:08X}", BSWAP32(label
));
2608 static void ConDumpRoadTypes()
2610 IConsolePrint(CC_DEFAULT
, " Flags:");
2611 IConsolePrint(CC_DEFAULT
, " c = catenary");
2612 IConsolePrint(CC_DEFAULT
, " l = no level crossings");
2613 IConsolePrint(CC_DEFAULT
, " X = no houses");
2614 IConsolePrint(CC_DEFAULT
, " h = hidden");
2615 IConsolePrint(CC_DEFAULT
, " T = buildable by towns");
2617 std::map
<uint32_t, const GRFFile
*> grfs
;
2618 for (RoadType rt
= ROADTYPE_BEGIN
; rt
< ROADTYPE_END
; rt
++) {
2619 const RoadTypeInfo
*rti
= GetRoadTypeInfo(rt
);
2620 if (rti
->label
== 0) continue;
2622 const GRFFile
*grf
= rti
->grffile
[ROTSG_GROUND
];
2623 if (grf
!= nullptr) {
2625 grfs
.emplace(grfid
, grf
);
2627 IConsolePrint(CC_DEFAULT
, " {:02d} {} {}, Flags: {}{}{}{}{}, GRF: {:08X}, {}",
2629 RoadTypeIsTram(rt
) ? "Tram" : "Road",
2630 FormatLabel(rti
->label
),
2631 HasBit(rti
->flags
, ROTF_CATENARY
) ? 'c' : '-',
2632 HasBit(rti
->flags
, ROTF_NO_LEVEL_CROSSING
) ? 'l' : '-',
2633 HasBit(rti
->flags
, ROTF_NO_HOUSES
) ? 'X' : '-',
2634 HasBit(rti
->flags
, ROTF_HIDDEN
) ? 'h' : '-',
2635 HasBit(rti
->flags
, ROTF_TOWN_BUILD
) ? 'T' : '-',
2637 GetStringPtr(rti
->strings
.name
)
2640 for (const auto &grf
: grfs
) {
2641 IConsolePrint(CC_DEFAULT
, " GRF: {:08X} = {}", BSWAP32(grf
.first
), grf
.second
->filename
);
2645 static void ConDumpRailTypes()
2647 IConsolePrint(CC_DEFAULT
, " Flags:");
2648 IConsolePrint(CC_DEFAULT
, " c = catenary");
2649 IConsolePrint(CC_DEFAULT
, " l = no level crossings");
2650 IConsolePrint(CC_DEFAULT
, " h = hidden");
2651 IConsolePrint(CC_DEFAULT
, " s = no sprite combine");
2652 IConsolePrint(CC_DEFAULT
, " a = always allow 90 degree turns");
2653 IConsolePrint(CC_DEFAULT
, " d = always disallow 90 degree turns");
2655 std::map
<uint32_t, const GRFFile
*> grfs
;
2656 for (RailType rt
= RAILTYPE_BEGIN
; rt
< RAILTYPE_END
; rt
++) {
2657 const RailTypeInfo
*rti
= GetRailTypeInfo(rt
);
2658 if (rti
->label
== 0) continue;
2660 const GRFFile
*grf
= rti
->grffile
[RTSG_GROUND
];
2661 if (grf
!= nullptr) {
2663 grfs
.emplace(grfid
, grf
);
2665 IConsolePrint(CC_DEFAULT
, " {:02d} {}, Flags: {}{}{}{}{}{}, GRF: {:08X}, {}",
2667 FormatLabel(rti
->label
),
2668 HasBit(rti
->flags
, RTF_CATENARY
) ? 'c' : '-',
2669 HasBit(rti
->flags
, RTF_NO_LEVEL_CROSSING
) ? 'l' : '-',
2670 HasBit(rti
->flags
, RTF_HIDDEN
) ? 'h' : '-',
2671 HasBit(rti
->flags
, RTF_NO_SPRITE_COMBINE
) ? 's' : '-',
2672 HasBit(rti
->flags
, RTF_ALLOW_90DEG
) ? 'a' : '-',
2673 HasBit(rti
->flags
, RTF_DISALLOW_90DEG
) ? 'd' : '-',
2675 GetStringPtr(rti
->strings
.name
)
2678 for (const auto &grf
: grfs
) {
2679 IConsolePrint(CC_DEFAULT
, " GRF: {:08X} = {}", BSWAP32(grf
.first
), grf
.second
->filename
);
2683 static void ConDumpCargoTypes()
2685 IConsolePrint(CC_DEFAULT
, " Cargo classes:");
2686 IConsolePrint(CC_DEFAULT
, " p = passenger");
2687 IConsolePrint(CC_DEFAULT
, " m = mail");
2688 IConsolePrint(CC_DEFAULT
, " x = express");
2689 IConsolePrint(CC_DEFAULT
, " a = armoured");
2690 IConsolePrint(CC_DEFAULT
, " b = bulk");
2691 IConsolePrint(CC_DEFAULT
, " g = piece goods");
2692 IConsolePrint(CC_DEFAULT
, " l = liquid");
2693 IConsolePrint(CC_DEFAULT
, " r = refrigerated");
2694 IConsolePrint(CC_DEFAULT
, " h = hazardous");
2695 IConsolePrint(CC_DEFAULT
, " c = covered/sheltered");
2696 IConsolePrint(CC_DEFAULT
, " S = special");
2698 std::map
<uint32_t, const GRFFile
*> grfs
;
2699 for (const CargoSpec
*spec
: CargoSpec::Iterate()) {
2700 if (!spec
->IsValid()) continue;
2702 const GRFFile
*grf
= spec
->grffile
;
2703 if (grf
!= nullptr) {
2705 grfs
.emplace(grfid
, grf
);
2707 IConsolePrint(CC_DEFAULT
, " {:02d} Bit: {:2d}, Label: {}, Callback mask: 0x{:02X}, Cargo class: {}{}{}{}{}{}{}{}{}{}{}, GRF: {:08X}, {}",
2710 FormatLabel(spec
->label
.base()),
2711 spec
->callback_mask
,
2712 (spec
->classes
& CC_PASSENGERS
) != 0 ? 'p' : '-',
2713 (spec
->classes
& CC_MAIL
) != 0 ? 'm' : '-',
2714 (spec
->classes
& CC_EXPRESS
) != 0 ? 'x' : '-',
2715 (spec
->classes
& CC_ARMOURED
) != 0 ? 'a' : '-',
2716 (spec
->classes
& CC_BULK
) != 0 ? 'b' : '-',
2717 (spec
->classes
& CC_PIECE_GOODS
) != 0 ? 'g' : '-',
2718 (spec
->classes
& CC_LIQUID
) != 0 ? 'l' : '-',
2719 (spec
->classes
& CC_REFRIGERATED
) != 0 ? 'r' : '-',
2720 (spec
->classes
& CC_HAZARDOUS
) != 0 ? 'h' : '-',
2721 (spec
->classes
& CC_COVERED
) != 0 ? 'c' : '-',
2722 (spec
->classes
& CC_SPECIAL
) != 0 ? 'S' : '-',
2724 GetStringPtr(spec
->name
)
2727 for (const auto &grf
: grfs
) {
2728 IConsolePrint(CC_DEFAULT
, " GRF: {:08X} = {}", BSWAP32(grf
.first
), grf
.second
->filename
);
2733 DEF_CONSOLE_CMD(ConDumpInfo
)
2736 IConsolePrint(CC_HELP
, "Dump debugging information.");
2737 IConsolePrint(CC_HELP
, "Usage: 'dump_info roadtypes|railtypes|cargotypes'.");
2738 IConsolePrint(CC_HELP
, " Show information about road/tram types, rail types or cargo types.");
2742 if (StrEqualsIgnoreCase(argv
[1], "roadtypes")) {
2747 if (StrEqualsIgnoreCase(argv
[1], "railtypes")) {
2752 if (StrEqualsIgnoreCase(argv
[1], "cargotypes")) {
2753 ConDumpCargoTypes();
2760 /*******************************
2761 * console command registration
2762 *******************************/
2764 void IConsoleStdLibRegister()
2766 IConsole::CmdRegister("debug_level", ConDebugLevel
);
2767 IConsole::CmdRegister("echo", ConEcho
);
2768 IConsole::CmdRegister("echoc", ConEchoC
);
2769 IConsole::CmdRegister("exec", ConExec
);
2770 IConsole::CmdRegister("schedule", ConSchedule
);
2771 IConsole::CmdRegister("exit", ConExit
);
2772 IConsole::CmdRegister("part", ConPart
);
2773 IConsole::CmdRegister("help", ConHelp
);
2774 IConsole::CmdRegister("info_cmd", ConInfoCmd
);
2775 IConsole::CmdRegister("list_cmds", ConListCommands
);
2776 IConsole::CmdRegister("list_aliases", ConListAliases
);
2777 IConsole::CmdRegister("newgame", ConNewGame
);
2778 IConsole::CmdRegister("restart", ConRestart
);
2779 IConsole::CmdRegister("reload", ConReload
);
2780 IConsole::CmdRegister("getseed", ConGetSeed
);
2781 IConsole::CmdRegister("getdate", ConGetDate
);
2782 IConsole::CmdRegister("getsysdate", ConGetSysDate
);
2783 IConsole::CmdRegister("quit", ConExit
);
2784 IConsole::CmdRegister("resetengines", ConResetEngines
, ConHookNoNetwork
);
2785 IConsole::CmdRegister("reset_enginepool", ConResetEnginePool
, ConHookNoNetwork
);
2786 IConsole::CmdRegister("return", ConReturn
);
2787 IConsole::CmdRegister("screenshot", ConScreenShot
);
2788 IConsole::CmdRegister("script", ConScript
);
2789 IConsole::CmdRegister("zoomto", ConZoomToLevel
);
2790 IConsole::CmdRegister("scrollto", ConScrollToTile
);
2791 IConsole::CmdRegister("alias", ConAlias
);
2792 IConsole::CmdRegister("load", ConLoad
);
2793 IConsole::CmdRegister("load_save", ConLoad
);
2794 IConsole::CmdRegister("load_scenario", ConLoadScenario
);
2795 IConsole::CmdRegister("load_heightmap", ConLoadHeightmap
);
2796 IConsole::CmdRegister("rm", ConRemove
);
2797 IConsole::CmdRegister("save", ConSave
);
2798 IConsole::CmdRegister("saveconfig", ConSaveConfig
);
2799 IConsole::CmdRegister("ls", ConListFiles
);
2800 IConsole::CmdRegister("list_saves", ConListFiles
);
2801 IConsole::CmdRegister("list_scenarios", ConListScenarios
);
2802 IConsole::CmdRegister("list_heightmaps", ConListHeightmaps
);
2803 IConsole::CmdRegister("cd", ConChangeDirectory
);
2804 IConsole::CmdRegister("pwd", ConPrintWorkingDirectory
);
2805 IConsole::CmdRegister("clear", ConClearBuffer
);
2806 IConsole::CmdRegister("font", ConFont
);
2807 IConsole::CmdRegister("setting", ConSetting
);
2808 IConsole::CmdRegister("setting_newgame", ConSettingNewgame
);
2809 IConsole::CmdRegister("list_settings", ConListSettings
);
2810 IConsole::CmdRegister("gamelog", ConGamelogPrint
);
2811 IConsole::CmdRegister("rescan_newgrf", ConRescanNewGRF
);
2812 IConsole::CmdRegister("list_dirs", ConListDirs
);
2814 IConsole::AliasRegister("dir", "ls");
2815 IConsole::AliasRegister("del", "rm %+");
2816 IConsole::AliasRegister("newmap", "newgame");
2817 IConsole::AliasRegister("patch", "setting %+");
2818 IConsole::AliasRegister("set", "setting %+");
2819 IConsole::AliasRegister("set_newgame", "setting_newgame %+");
2820 IConsole::AliasRegister("list_patches", "list_settings %+");
2821 IConsole::AliasRegister("developer", "setting developer %+");
2823 IConsole::CmdRegister("list_ai_libs", ConListAILibs
);
2824 IConsole::CmdRegister("list_ai", ConListAI
);
2825 IConsole::CmdRegister("reload_ai", ConReloadAI
);
2826 IConsole::CmdRegister("rescan_ai", ConRescanAI
);
2827 IConsole::CmdRegister("start_ai", ConStartAI
);
2828 IConsole::CmdRegister("stop_ai", ConStopAI
);
2830 IConsole::CmdRegister("list_game", ConListGame
);
2831 IConsole::CmdRegister("list_game_libs", ConListGameLibs
);
2832 IConsole::CmdRegister("rescan_game", ConRescanGame
);
2834 IConsole::CmdRegister("companies", ConCompanies
);
2835 IConsole::AliasRegister("players", "companies");
2837 /* networking functions */
2839 /* Content downloading is only available with ZLIB */
2840 #if defined(WITH_ZLIB)
2841 IConsole::CmdRegister("content", ConContent
);
2842 #endif /* defined(WITH_ZLIB) */
2844 /*** Networking commands ***/
2845 IConsole::CmdRegister("say", ConSay
, ConHookNeedNetwork
);
2846 IConsole::CmdRegister("say_company", ConSayCompany
, ConHookNeedNetwork
);
2847 IConsole::AliasRegister("say_player", "say_company %+");
2848 IConsole::CmdRegister("say_client", ConSayClient
, ConHookNeedNetwork
);
2850 IConsole::CmdRegister("connect", ConNetworkConnect
, ConHookClientOnly
);
2851 IConsole::CmdRegister("clients", ConNetworkClients
, ConHookNeedNetwork
);
2852 IConsole::CmdRegister("status", ConStatus
, ConHookServerOnly
);
2853 IConsole::CmdRegister("server_info", ConServerInfo
, ConHookServerOnly
);
2854 IConsole::AliasRegister("info", "server_info");
2855 IConsole::CmdRegister("reconnect", ConNetworkReconnect
, ConHookClientOnly
);
2856 IConsole::CmdRegister("rcon", ConRcon
, ConHookNeedNetwork
);
2858 IConsole::CmdRegister("join", ConJoinCompany
, ConHookNeedNonDedicatedNetwork
);
2859 IConsole::AliasRegister("spectate", "join 255");
2860 IConsole::CmdRegister("move", ConMoveClient
, ConHookServerOnly
);
2861 IConsole::CmdRegister("reset_company", ConResetCompany
, ConHookServerOnly
);
2862 IConsole::AliasRegister("clean_company", "reset_company %A");
2863 IConsole::CmdRegister("client_name", ConClientNickChange
, ConHookServerOnly
);
2864 IConsole::CmdRegister("kick", ConKick
, ConHookServerOnly
);
2865 IConsole::CmdRegister("ban", ConBan
, ConHookServerOnly
);
2866 IConsole::CmdRegister("unban", ConUnBan
, ConHookServerOnly
);
2867 IConsole::CmdRegister("banlist", ConBanList
, ConHookServerOnly
);
2869 IConsole::CmdRegister("pause", ConPauseGame
, ConHookServerOrNoNetwork
);
2870 IConsole::CmdRegister("unpause", ConUnpauseGame
, ConHookServerOrNoNetwork
);
2872 IConsole::CmdRegister("authorized_key", ConNetworkAuthorizedKey
, ConHookServerOnly
);
2873 IConsole::AliasRegister("ak", "authorized_key %+");
2875 IConsole::AliasRegister("net_frame_freq", "setting frame_freq %+");
2876 IConsole::AliasRegister("net_sync_freq", "setting sync_freq %+");
2877 IConsole::AliasRegister("server_pw", "setting server_password %+");
2878 IConsole::AliasRegister("server_password", "setting server_password %+");
2879 IConsole::AliasRegister("rcon_pw", "setting rcon_password %+");
2880 IConsole::AliasRegister("rcon_password", "setting rcon_password %+");
2881 IConsole::AliasRegister("name", "setting client_name %+");
2882 IConsole::AliasRegister("server_name", "setting server_name %+");
2883 IConsole::AliasRegister("server_port", "setting server_port %+");
2884 IConsole::AliasRegister("max_clients", "setting max_clients %+");
2885 IConsole::AliasRegister("max_companies", "setting max_companies %+");
2886 IConsole::AliasRegister("max_join_time", "setting max_join_time %+");
2887 IConsole::AliasRegister("pause_on_join", "setting pause_on_join %+");
2888 IConsole::AliasRegister("autoclean_companies", "setting autoclean_companies %+");
2889 IConsole::AliasRegister("autoclean_protected", "setting autoclean_protected %+");
2890 IConsole::AliasRegister("restart_game_year", "setting restart_game_year %+");
2891 IConsole::AliasRegister("min_players", "setting min_active_clients %+");
2892 IConsole::AliasRegister("reload_cfg", "setting reload_cfg %+");
2894 /* debugging stuff */
2896 IConsoleDebugLibRegister();
2898 IConsole::CmdRegister("fps", ConFramerate
);
2899 IConsole::CmdRegister("fps_wnd", ConFramerateWindow
);
2901 /* NewGRF development stuff */
2902 IConsole::CmdRegister("reload_newgrfs", ConNewGRFReload
, ConHookNewGRFDeveloperTool
);
2903 IConsole::CmdRegister("newgrf_profile", ConNewGRFProfile
, ConHookNewGRFDeveloperTool
);
2905 IConsole::CmdRegister("dump_info", ConDumpInfo
);