2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file order_backup.cpp Handling of order backups. */
11 #include "command_func.h"
12 #include "core/pool_func.hpp"
13 #include "network/network.h"
14 #include "network/network_func.h"
15 #include "order_backup.h"
16 #include "vehicle_base.h"
17 #include "window_func.h"
18 #include "station_map.h"
19 #include "order_cmd.h"
20 #include "group_cmd.h"
21 #include "vehicle_func.h"
23 #include "safeguards.h"
25 OrderBackupPool
_order_backup_pool("BackupOrder");
26 INSTANTIATE_POOL_METHODS(OrderBackup
)
28 /** Free everything that is allocated. */
29 OrderBackup::~OrderBackup()
31 if (CleaningPool()) return;
33 Order
*o
= this->orders
;
34 while (o
!= nullptr) {
35 Order
*next
= o
->next
;
42 * Create an order backup for the given vehicle.
43 * @param v The vehicle to make a backup of.
44 * @param user The user that is requesting the backup.
46 OrderBackup::OrderBackup(const Vehicle
*v
, uint32_t user
)
50 this->group
= v
->group_id
;
52 this->CopyConsistPropertiesFrom(v
);
54 /* If we have shared orders, store the vehicle we share the order with. */
55 if (v
->IsOrderListShared()) {
56 this->clone
= (v
->FirstShared() == v
) ? v
->NextShared() : v
->FirstShared();
58 /* Else copy the orders */
59 Order
**tail
= &this->orders
;
61 /* Count the number of orders */
62 for (const Order
*order
: v
->Orders()) {
63 Order
*copy
= new Order();
64 copy
->AssignOrder(*order
);
72 * Restore the data of this order to the given vehicle.
73 * @param v The vehicle to restore to.
75 void OrderBackup::DoRestore(Vehicle
*v
)
77 /* If we had shared orders, recover that */
78 if (this->clone
!= nullptr) {
79 Command
<CMD_CLONE_ORDER
>::Do(DC_EXEC
, CO_SHARE
, v
->index
, this->clone
->index
);
80 } else if (this->orders
!= nullptr && OrderList::CanAllocateItem()) {
81 v
->orders
= new OrderList(this->orders
, v
);
82 this->orders
= nullptr;
83 /* Make sure buoys/oil rigs are updated in the station list. */
84 InvalidateWindowClassesData(WC_STATION_LIST
, 0);
87 /* Remove backed up name if it's no longer unique. */
88 if (!IsUniqueVehicleName(this->name
)) this->name
.clear();
90 v
->CopyConsistPropertiesFrom(this);
92 /* Make sure orders are in range */
93 v
->UpdateRealOrderIndex();
94 if (v
->cur_implicit_order_index
>= v
->GetNumOrders()) v
->cur_implicit_order_index
= v
->cur_real_order_index
;
96 /* Restore vehicle group */
97 Command
<CMD_ADD_VEHICLE_GROUP
>::Do(DC_EXEC
, this->group
, v
->index
, false, VehicleListIdentifier
{});
101 * Create an order backup for the given vehicle.
102 * @param v The vehicle to make a backup of.
103 * @param user The user that is requesting the backup.
104 * @note Will automatically remove any previous backups of this user.
106 /* static */ void OrderBackup::Backup(const Vehicle
*v
, uint32_t user
)
108 /* Don't use reset as that broadcasts over the network to reset the variable,
109 * which is what we are doing at the moment. */
110 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
111 if (ob
->user
== user
) delete ob
;
113 if (OrderBackup::CanAllocateItem()) {
114 new OrderBackup(v
, user
);
119 * Restore the data of this order to the given vehicle.
120 * @param v The vehicle to restore to.
121 * @param user The user that built the vehicle, thus wants to restore.
122 * @note After restoration the backup will automatically be removed.
124 /* static */ void OrderBackup::Restore(Vehicle
*v
, uint32_t user
)
126 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
127 if (v
->tile
!= ob
->tile
|| ob
->user
!= user
) continue;
135 * Reset an OrderBackup given a tile and user.
136 * @param tile The tile associated with the OrderBackup.
137 * @param user The user associated with the OrderBackup.
138 * @note Must not be used from the GUI!
140 /* static */ void OrderBackup::ResetOfUser(TileIndex tile
, uint32_t user
)
142 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
143 if (ob
->user
== user
&& (ob
->tile
== tile
|| tile
== INVALID_TILE
)) delete ob
;
148 * Clear an OrderBackup
149 * @param flags For command.
150 * @param tile Tile related to the to-be-cleared OrderBackup.
151 * @param user_id User that had the OrderBackup.
152 * @return The cost of this operation or an error.
154 CommandCost
CmdClearOrderBackup(DoCommandFlag flags
, TileIndex tile
, ClientID user_id
)
156 /* No need to check anything. If the tile or user don't exist we just ignore it. */
157 if (flags
& DC_EXEC
) OrderBackup::ResetOfUser(tile
== 0 ? INVALID_TILE
: tile
, user_id
);
159 return CommandCost();
163 * Reset an user's OrderBackup if needed.
164 * @param user The user associated with the OrderBackup.
165 * @pre _network_server.
166 * @note Must not be used from a command.
168 /* static */ void OrderBackup::ResetUser(uint32_t user
)
170 assert(_network_server
);
172 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
173 /* If it's not a backup of us, ignore it. */
174 if (ob
->user
!= user
) continue;
176 Command
<CMD_CLEAR_ORDER_BACKUP
>::Post(0, static_cast<ClientID
>(user
));
182 * Reset the OrderBackups from GUI/game logic.
183 * @param t The tile of the order backup.
184 * @param from_gui Whether the call came from the GUI, i.e. whether
185 * it must be synced over the network.
187 /* static */ void OrderBackup::Reset(TileIndex t
, bool from_gui
)
189 /* The user has CLIENT_ID_SERVER as default when network play is not active,
190 * but compiled it. A network client has its own variable for the unique
191 * client/user identifier. Finally if networking isn't compiled in the
192 * default is just plain and simple: 0. */
193 uint32_t user
= _networking
&& !_network_server
? _network_own_client_id
: CLIENT_ID_SERVER
;
195 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
196 /* If this is a GUI action, and it's not a backup of us, ignore it. */
197 if (from_gui
&& ob
->user
!= user
) continue;
198 /* If it's not for our chosen tile either, ignore it. */
199 if (t
!= INVALID_TILE
&& t
!= ob
->tile
) continue;
202 /* We need to circumvent the "prevention" from this command being executed
203 * while the game is paused, so use the internal method. Nor do we want
204 * this command to get its cost estimated when shift is pressed. */
205 Command
<CMD_CLEAR_ORDER_BACKUP
>::Unsafe
<CommandCallback
>(STR_NULL
, nullptr, true, false, ob
->tile
, CommandTraits
<CMD_CLEAR_ORDER_BACKUP
>::Args
{ ob
->tile
, static_cast<ClientID
>(user
) });
207 /* The command came from the game logic, i.e. the clearing of a tile.
208 * In that case we have no need to actually sync this, just do it. */
215 * Clear the group of all backups having this group ID.
216 * @param group The group to clear.
218 /* static */ void OrderBackup::ClearGroup(GroupID group
)
220 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
221 if (ob
->group
== group
) ob
->group
= DEFAULT_GROUP
;
226 * Clear/update the (clone) vehicle from an order backup.
227 * @param v The vehicle to clear.
229 * @note If it is not possible to set another vehicle as clone
230 * "example", then this backed up order will be removed.
232 /* static */ void OrderBackup::ClearVehicle(const Vehicle
*v
)
234 assert(v
!= nullptr);
235 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
236 if (ob
->clone
== v
) {
237 /* Get another item in the shared list. */
238 ob
->clone
= (v
->FirstShared() == v
) ? v
->NextShared() : v
->FirstShared();
239 /* But if that isn't there, remove it. */
240 if (ob
->clone
== nullptr) delete ob
;
246 * Removes an order from all vehicles. Triggers when, say, a station is removed.
247 * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]).
248 * @param destination The destination. Can be a StationID, DepotID or WaypointID.
249 * @param hangar Only used for airports in the destination.
250 * When false, remove airport and hangar orders.
251 * When true, remove either airport or hangar order.
253 /* static */ void OrderBackup::RemoveOrder(OrderType type
, DestinationID destination
, bool hangar
)
255 for (OrderBackup
*ob
: OrderBackup::Iterate()) {
256 for (Order
*order
= ob
->orders
; order
!= nullptr; order
= order
->next
) {
257 OrderType ot
= order
->GetType();
258 if (ot
== OT_GOTO_DEPOT
&& (order
->GetDepotActionType() & ODATFB_NEAREST_DEPOT
) != 0) continue;
259 if (ot
== OT_GOTO_DEPOT
&& hangar
&& !IsHangarTile(ob
->tile
)) continue; // Not an aircraft? Can't have a hangar order.
260 if (ot
== OT_IMPLICIT
|| (IsHangarTile(ob
->tile
) && ot
== OT_GOTO_DEPOT
&& !hangar
)) ot
= OT_GOTO_STATION
;
261 if (ot
== type
&& order
->GetDestination() == destination
) {
262 /* Remove the order backup! If a station/depot gets removed, we can't/shouldn't restore those broken orders. */