Fix: Don't allow right-click to close world generation progress window. (#13084)
[openttd-github.git] / src / tile_map.cpp
blob54cfc8ebd2710d9a3f69e6eb288b88d6ebd11485
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file tile_map.cpp Global tile accessors. */
10 #include "stdafx.h"
11 #include "tile_map.h"
13 #include "safeguards.h"
15 /**
16 * Get a tile's slope given the heigh of its four corners.
17 * @param hnorth The height at the northern corner in the same unit as TileHeight.
18 * @param hwest The height at the western corner in the same unit as TileHeight.
19 * @param heast The height at the eastern corner in the same unit as TileHeight.
20 * @param hsouth The height at the southern corner in the same unit as TileHeight.
21 * @return The slope and the lowest height of the four corners.
23 static std::tuple<Slope, int> GetTileSlopeGivenHeight(int hnorth, int hwest, int heast, int hsouth)
25 /* Due to the fact that tiles must connect with each other without leaving gaps, the
26 * biggest difference in height between any corner and 'min' is between 0, 1, or 2.
28 * Also, there is at most 1 corner with height difference of 2.
30 int hminnw = std::min(hnorth, hwest);
31 int hmines = std::min(heast, hsouth);
32 int hmin = std::min(hminnw, hmines);
34 int hmaxnw = std::max(hnorth, hwest);
35 int hmaxes = std::max(heast, hsouth);
36 int hmax = std::max(hmaxnw, hmaxes);
38 Slope r = SLOPE_FLAT;
40 if (hnorth != hmin) r |= SLOPE_N;
41 if (hwest != hmin) r |= SLOPE_W;
42 if (heast != hmin) r |= SLOPE_E;
43 if (hsouth != hmin) r |= SLOPE_S;
45 if (hmax - hmin == 2) r |= SLOPE_STEEP;
47 return {r, hmin};
50 /**
51 * Return the slope of a given tile inside the map.
52 * @param tile Tile to compute slope of
53 * @return Slope of the tile, except for the HALFTILE part, and the z height
55 std::tuple<Slope, int> GetTileSlopeZ(TileIndex tile)
57 uint x1 = TileX(tile);
58 uint y1 = TileY(tile);
59 uint x2 = std::min(x1 + 1, Map::MaxX());
60 uint y2 = std::min(y1 + 1, Map::MaxY());
62 int hnorth = TileHeight(tile); // Height of the North corner.
63 int hwest = TileHeight(TileXY(x2, y1)); // Height of the West corner.
64 int heast = TileHeight(TileXY(x1, y2)); // Height of the East corner.
65 int hsouth = TileHeight(TileXY(x2, y2)); // Height of the South corner.
67 return GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth);
70 /**
71 * Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
73 * @param x X coordinate of the tile to compute slope of, may be outside the map.
74 * @param y Y coordinate of the tile to compute slope of, may be outside the map.
75 * @param h If not \c nullptr, pointer to storage of z height.
76 * @return Slope of the tile, except for the HALFTILE part, and the z height of the tile.
78 std::tuple<Slope, int> GetTilePixelSlopeOutsideMap(int x, int y)
80 int hnorth = TileHeightOutsideMap(x, y); // N corner.
81 int hwest = TileHeightOutsideMap(x + 1, y); // W corner.
82 int heast = TileHeightOutsideMap(x, y + 1); // E corner.
83 int hsouth = TileHeightOutsideMap(x + 1, y + 1); // S corner.
85 auto [slope, h] = GetTileSlopeGivenHeight(hnorth, hwest, heast, hsouth);
86 return {slope, h * TILE_HEIGHT};
89 /**
90 * Check if a given tile is flat
91 * @param tile Tile to check
92 * @param h If not \c nullptr, pointer to storage of z height (only if tile is flat)
93 * @return Whether the tile is flat
95 bool IsTileFlat(TileIndex tile, int *h)
97 uint x1 = TileX(tile);
98 uint y1 = TileY(tile);
99 uint x2 = std::min(x1 + 1, Map::MaxX());
100 uint y2 = std::min(y1 + 1, Map::MaxY());
102 uint z = TileHeight(tile);
103 if (TileHeight(TileXY(x2, y1)) != z) return false;
104 if (TileHeight(TileXY(x1, y2)) != z) return false;
105 if (TileHeight(TileXY(x2, y2)) != z) return false;
107 if (h != nullptr) *h = z;
108 return true;
112 * Get bottom height of the tile
113 * @param tile Tile to compute height of
114 * @return Minimum height of the tile
116 int GetTileZ(TileIndex tile)
118 uint x1 = TileX(tile);
119 uint y1 = TileY(tile);
120 uint x2 = std::min(x1 + 1, Map::MaxX());
121 uint y2 = std::min(y1 + 1, Map::MaxY());
123 return std::min({
124 TileHeight(tile), // N corner
125 TileHeight(TileXY(x2, y1)), // W corner
126 TileHeight(TileXY(x1, y2)), // E corner
127 TileHeight(TileXY(x2, y2)), // S corner
132 * Get top height of the tile inside the map.
133 * @param t Tile to compute height of
134 * @return Maximum height of the tile
136 int GetTileMaxZ(TileIndex t)
138 uint x1 = TileX(t);
139 uint y1 = TileY(t);
140 uint x2 = std::min(x1 + 1, Map::MaxX());
141 uint y2 = std::min(y1 + 1, Map::MaxY());
143 return std::max({
144 TileHeight(t), // N corner
145 TileHeight(TileXY(x2, y1)), // W corner
146 TileHeight(TileXY(x1, y2)), // E corner
147 TileHeight(TileXY(x2, y2)), // S corner