2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
9 * @file timer_game_common.cpp
10 * This file implements the common timer logic for the game-calendar timers.
13 #include "../stdafx.h"
15 #include "timer_game_common.h"
16 #include "timer_game_calendar.h"
17 #include "timer_game_economy.h"
19 #include "../safeguards.h"
21 #define M(a, b) ((a << 5) | b)
22 static constexpr uint16_t _month_date_from_year_day
[] = {
23 M(0, 1), M(0, 2), M(0, 3), M(0, 4), M(0, 5), M(0, 6), M(0, 7), M(0, 8), M(0, 9), M(0, 10), M(0, 11), M(0, 12), M(0, 13), M(0, 14), M(0, 15), M(0, 16), M(0, 17), M(0, 18), M(0, 19), M(0, 20), M(0, 21), M(0, 22), M(0, 23), M(0, 24), M(0, 25), M(0, 26), M(0, 27), M(0, 28), M(0, 29), M(0, 30), M(0, 31),
24 M(1, 1), M(1, 2), M(1, 3), M(1, 4), M(1, 5), M(1, 6), M(1, 7), M(1, 8), M(1, 9), M(1, 10), M(1, 11), M(1, 12), M(1, 13), M(1, 14), M(1, 15), M(1, 16), M(1, 17), M(1, 18), M(1, 19), M(1, 20), M(1, 21), M(1, 22), M(1, 23), M(1, 24), M(1, 25), M(1, 26), M(1, 27), M(1, 28), M(1, 29),
25 M(2, 1), M(2, 2), M(2, 3), M(2, 4), M(2, 5), M(2, 6), M(2, 7), M(2, 8), M(2, 9), M(2, 10), M(2, 11), M(2, 12), M(2, 13), M(2, 14), M(2, 15), M(2, 16), M(2, 17), M(2, 18), M(2, 19), M(2, 20), M(2, 21), M(2, 22), M(2, 23), M(2, 24), M(2, 25), M(2, 26), M(2, 27), M(2, 28), M(2, 29), M(2, 30), M(2, 31),
26 M(3, 1), M(3, 2), M(3, 3), M(3, 4), M(3, 5), M(3, 6), M(3, 7), M(3, 8), M(3, 9), M(3, 10), M(3, 11), M(3, 12), M(3, 13), M(3, 14), M(3, 15), M(3, 16), M(3, 17), M(3, 18), M(3, 19), M(3, 20), M(3, 21), M(3, 22), M(3, 23), M(3, 24), M(3, 25), M(3, 26), M(3, 27), M(3, 28), M(3, 29), M(3, 30),
27 M(4, 1), M(4, 2), M(4, 3), M(4, 4), M(4, 5), M(4, 6), M(4, 7), M(4, 8), M(4, 9), M(4, 10), M(4, 11), M(4, 12), M(4, 13), M(4, 14), M(4, 15), M(4, 16), M(4, 17), M(4, 18), M(4, 19), M(4, 20), M(4, 21), M(4, 22), M(4, 23), M(4, 24), M(4, 25), M(4, 26), M(4, 27), M(4, 28), M(4, 29), M(4, 30), M(4, 31),
28 M(5, 1), M(5, 2), M(5, 3), M(5, 4), M(5, 5), M(5, 6), M(5, 7), M(5, 8), M(5, 9), M(5, 10), M(5, 11), M(5, 12), M(5, 13), M(5, 14), M(5, 15), M(5, 16), M(5, 17), M(5, 18), M(5, 19), M(5, 20), M(5, 21), M(5, 22), M(5, 23), M(5, 24), M(5, 25), M(5, 26), M(5, 27), M(5, 28), M(5, 29), M(5, 30),
29 M(6, 1), M(6, 2), M(6, 3), M(6, 4), M(6, 5), M(6, 6), M(6, 7), M(6, 8), M(6, 9), M(6, 10), M(6, 11), M(6, 12), M(6, 13), M(6, 14), M(6, 15), M(6, 16), M(6, 17), M(6, 18), M(6, 19), M(6, 20), M(6, 21), M(6, 22), M(6, 23), M(6, 24), M(6, 25), M(6, 26), M(6, 27), M(6, 28), M(6, 29), M(6, 30), M(6, 31),
30 M(7, 1), M(7, 2), M(7, 3), M(7, 4), M(7, 5), M(7, 6), M(7, 7), M(7, 8), M(7, 9), M(7, 10), M(7, 11), M(7, 12), M(7, 13), M(7, 14), M(7, 15), M(7, 16), M(7, 17), M(7, 18), M(7, 19), M(7, 20), M(7, 21), M(7, 22), M(7, 23), M(7, 24), M(7, 25), M(7, 26), M(7, 27), M(7, 28), M(7, 29), M(7, 30), M(7, 31),
31 M(8, 1), M(8, 2), M(8, 3), M(8, 4), M(8, 5), M(8, 6), M(8, 7), M(8, 8), M(8, 9), M(8, 10), M(8, 11), M(8, 12), M(8, 13), M(8, 14), M(8, 15), M(8, 16), M(8, 17), M(8, 18), M(8, 19), M(8, 20), M(8, 21), M(8, 22), M(8, 23), M(8, 24), M(8, 25), M(8, 26), M(8, 27), M(8, 28), M(8, 29), M(8, 30),
32 M(9, 1), M(9, 2), M(9, 3), M(9, 4), M(9, 5), M(9, 6), M(9, 7), M(9, 8), M(9, 9), M(9, 10), M(9, 11), M(9, 12), M(9, 13), M(9, 14), M(9, 15), M(9, 16), M(9, 17), M(9, 18), M(9, 19), M(9, 20), M(9, 21), M(9, 22), M(9, 23), M(9, 24), M(9, 25), M(9, 26), M(9, 27), M(9, 28), M(9, 29), M(9, 30), M(9, 31),
33 M(10, 1), M(10, 2), M(10, 3), M(10, 4), M(10, 5), M(10, 6), M(10, 7), M(10, 8), M(10, 9), M(10, 10), M(10, 11), M(10, 12), M(10, 13), M(10, 14), M(10, 15), M(10, 16), M(10, 17), M(10, 18), M(10, 19), M(10, 20), M(10, 21), M(10, 22), M(10, 23), M(10, 24), M(10, 25), M(10, 26), M(10, 27), M(10, 28), M(10, 29), M(10, 30),
34 M(11, 1), M(11, 2), M(11, 3), M(11, 4), M(11, 5), M(11, 6), M(11, 7), M(11, 8), M(11, 9), M(11, 10), M(11, 11), M(11, 12), M(11, 13), M(11, 14), M(11, 15), M(11, 16), M(11, 17), M(11, 18), M(11, 19), M(11, 20), M(11, 21), M(11, 22), M(11, 23), M(11, 24), M(11, 25), M(11, 26), M(11, 27), M(11, 28), M(11, 29), M(11, 30), M(11, 31),
38 static constexpr uint16_t ACCUM_JAN
= 0;
39 static constexpr uint16_t ACCUM_FEB
= ACCUM_JAN
+ 31;
40 static constexpr uint16_t ACCUM_MAR
= ACCUM_FEB
+ 29;
41 static constexpr uint16_t ACCUM_APR
= ACCUM_MAR
+ 31;
42 static constexpr uint16_t ACCUM_MAY
= ACCUM_APR
+ 30;
43 static constexpr uint16_t ACCUM_JUN
= ACCUM_MAY
+ 31;
44 static constexpr uint16_t ACCUM_JUL
= ACCUM_JUN
+ 30;
45 static constexpr uint16_t ACCUM_AUG
= ACCUM_JUL
+ 31;
46 static constexpr uint16_t ACCUM_SEP
= ACCUM_AUG
+ 31;
47 static constexpr uint16_t ACCUM_OCT
= ACCUM_SEP
+ 30;
48 static constexpr uint16_t ACCUM_NOV
= ACCUM_OCT
+ 31;
49 static constexpr uint16_t ACCUM_DEC
= ACCUM_NOV
+ 30;
51 /** Number of days to pass from the first day in the year before reaching the first of a month. */
52 static constexpr uint16_t _accum_days_for_month
[] = {
53 ACCUM_JAN
, ACCUM_FEB
, ACCUM_MAR
, ACCUM_APR
,
54 ACCUM_MAY
, ACCUM_JUN
, ACCUM_JUL
, ACCUM_AUG
,
55 ACCUM_SEP
, ACCUM_OCT
, ACCUM_NOV
, ACCUM_DEC
,
59 * Converts a Date to a Year, Month & Day.
60 * @param date the date to convert from
61 * @returns YearMonthDay representation of the Date.
64 /* static */ typename TimerGame
<T
>::YearMonthDay TimerGame
<T
>::CalendarConvertDateToYMD(Date date
)
66 /* Year determination in multiple steps to account for leap
67 * years. First do the large steps, then the smaller ones.
70 /* There are 97 leap years in 400 years */
71 Year yr
= 400 * (date
.base() / (TimerGameConst
<T
>::DAYS_IN_YEAR
* 400 + 97));
72 int rem
= date
.base() % (TimerGameConst
<T
>::DAYS_IN_YEAR
* 400 + 97);
74 if (rem
>= TimerGameConst
<T
>::DAYS_IN_YEAR
* 100 + 25) {
75 /* There are 25 leap years in the first 100 years after
76 * every 400th year, as every 400th year is a leap year */
78 rem
-= TimerGameConst
<T
>::DAYS_IN_YEAR
* 100 + 25;
80 /* There are 24 leap years in the next couple of 100 years */
81 yr
+= 100 * (rem
/ (TimerGameConst
<T
>::DAYS_IN_YEAR
* 100 + 24));
82 rem
= (rem
% (TimerGameConst
<T
>::DAYS_IN_YEAR
* 100 + 24));
85 if (!IsLeapYear(yr
) && rem
>= TimerGameConst
<T
>::DAYS_IN_YEAR
* 4) {
86 /* The first 4 year of the century are not always a leap year */
88 rem
-= TimerGameConst
<T
>::DAYS_IN_YEAR
* 4;
91 /* There is 1 leap year every 4 years */
92 yr
+= 4 * (rem
/ (TimerGameConst
<T
>::DAYS_IN_YEAR
* 4 + 1));
93 rem
= rem
% (TimerGameConst
<T
>::DAYS_IN_YEAR
* 4 + 1);
95 /* The last (max 3) years to account for; the first one
96 * can be, but is not necessarily a leap year */
97 while (rem
>= (IsLeapYear(yr
) ? TimerGameConst
<T
>::DAYS_IN_LEAP_YEAR
: TimerGameConst
<T
>::DAYS_IN_YEAR
)) {
98 rem
-= IsLeapYear(yr
) ? TimerGameConst
<T
>::DAYS_IN_LEAP_YEAR
: TimerGameConst
<T
>::DAYS_IN_YEAR
;
102 /* Skip the 29th of February in non-leap years */
103 if (!IsLeapYear(yr
) && rem
>= ACCUM_MAR
- 1) rem
++;
105 uint16_t x
= _month_date_from_year_day
[rem
];
115 * Converts a tuple of Year, Month and Day to a Date.
116 * @param year is a number between 0..MAX_YEAR
117 * @param month is a number between 0..11
118 * @param day is a number between 1..31
119 * @returns The equivalent date.
122 /* static */ typename TimerGame
<T
>::Date TimerGame
<T
>::CalendarConvertYMDToDate(Year year
, Month month
, Day day
)
124 /* Day-offset in a leap year */
125 int days
= _accum_days_for_month
[month
] + day
- 1;
127 /* Account for the missing of the 29th of February in non-leap years */
128 if (!IsLeapYear(year
) && days
>= ACCUM_MAR
) days
--;
130 return DateAtStartOfYear(year
) + days
;
133 /* Create instances of the two template variants that we have.
134 * This is needed, as this templated functions are not in a header-file. */
135 template TimerGame
<struct Calendar
>::YearMonthDay TimerGame
<struct Calendar
>::CalendarConvertDateToYMD(Date date
);
136 template TimerGame
<struct Economy
>::YearMonthDay TimerGame
<struct Economy
>::CalendarConvertDateToYMD(Date date
);
138 template TimerGame
<struct Calendar
>::Date TimerGame
<struct Calendar
>::CalendarConvertYMDToDate(Year year
, Month month
, Day day
);
139 template TimerGame
<struct Economy
>::Date TimerGame
<struct Economy
>::CalendarConvertYMDToDate(Year year
, Month month
, Day day
);