2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file town_gui.cpp GUI for towns. */
12 #include "viewport_func.h"
15 #include "command_func.h"
16 #include "company_func.h"
17 #include "company_base.h"
18 #include "company_gui.h"
19 #include "network/network.h"
20 #include "string_func.h"
21 #include "strings_func.h"
22 #include "sound_func.h"
23 #include "tilehighlight_func.h"
24 #include "sortlist_type.h"
26 #include "landscape.h"
27 #include "querystring_gui.h"
28 #include "window_func.h"
29 #include "townname_func.h"
30 #include "core/backup_type.hpp"
31 #include "core/geometry_func.hpp"
33 #include "stringfilter_type.h"
34 #include "widgets/dropdown_func.h"
35 #include "town_kdtree.h"
38 #include "widgets/town_widget.h"
40 #include "table/strings.h"
42 #include "safeguards.h"
43 #include "zoom_func.h"
45 TownKdtree
_town_local_authority_kdtree(&Kdtree_TownXYFunc
);
47 typedef GUIList
<const Town
*> GUITownList
;
49 static const NWidgetPart _nested_town_authority_widgets
[] = {
50 NWidget(NWID_HORIZONTAL
),
51 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
52 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TA_CAPTION
), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
53 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TA_ZONE_BUTTON
), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
+ 2), SetDataTip(STR_LOCAL_AUTHORITY_ZONE
, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP
),
54 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
55 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
56 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
58 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_RATING_INFO
), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
59 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_COMMAND_LIST
), SetMinimalSize(317, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP
), EndContainer(),
60 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_ACTION_INFO
), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
61 NWidget(NWID_HORIZONTAL
),
62 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TA_EXECUTE
), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON
, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP
),
63 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
67 /** Town authority window. */
68 struct TownAuthorityWindow
: Window
{
70 Town
*town
; ///< Town being displayed.
71 int sel_index
; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
72 uint displayed_actions_on_previous_painting
; ///< Actions that were available on the previous call to OnPaint()
73 TownActions enabled_actions
; ///< Actions that are enabled in settings.
74 TownActions available_actions
; ///< Actions that are available to execute for the current company.
77 * Get the position of the Nth set bit.
79 * If there is no Nth bit set return -1
81 * @param n The Nth set bit from which we want to know the position
82 * @return The position of the Nth set bit, or -1 if no Nth bit set.
84 int GetNthSetBit(int n
)
87 for (uint i
: SetBitIterator(this->enabled_actions
)) {
96 * Gets all town authority actions enabled in settings.
98 * @return Bitmask of actions enabled in the settings.
100 static TownActions
GetEnabledActions()
102 TownActions enabled
= TACT_ALL
;
104 if (!_settings_game
.economy
.fund_roads
) CLRBITS(enabled
, TACT_ROAD_REBUILD
);
105 if (!_settings_game
.economy
.fund_buildings
) CLRBITS(enabled
, TACT_FUND_BUILDINGS
);
106 if (!_settings_game
.economy
.exclusive_rights
) CLRBITS(enabled
, TACT_BUY_RIGHTS
);
107 if (!_settings_game
.economy
.bribe
) CLRBITS(enabled
, TACT_BRIBE
);
113 TownAuthorityWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
), sel_index(-1), displayed_actions_on_previous_painting(0), available_actions(TACT_NONE
)
115 this->town
= Town::Get(window_number
);
116 this->enabled_actions
= GetEnabledActions();
117 this->InitNested(window_number
);
120 void OnPaint() override
122 this->available_actions
= GetMaskOfTownActions(_local_company
, this->town
);
123 if (this->available_actions
!= displayed_actions_on_previous_painting
) this->SetDirty();
124 displayed_actions_on_previous_painting
= this->available_actions
;
126 this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON
, this->town
->show_zone
);
127 this->SetWidgetDisabledState(WID_TA_EXECUTE
, (this->sel_index
== -1) || !HasBit(this->available_actions
, this->sel_index
));
130 if (!this->IsShaded())
137 /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
140 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(WID_TA_RATING_INFO
);
141 uint left
= nwid
->pos_x
+ WD_FRAMERECT_LEFT
;
142 uint right
= nwid
->pos_x
+ nwid
->current_x
- 1 - WD_FRAMERECT_RIGHT
;
144 uint y
= nwid
->pos_y
+ WD_FRAMERECT_TOP
;
146 DrawString(left
, right
, y
, STR_LOCAL_AUTHORITY_COMPANY_RATINGS
);
147 y
+= FONT_HEIGHT_NORMAL
;
149 Dimension icon_size
= GetSpriteSize(SPR_COMPANY_ICON
);
150 int icon_width
= icon_size
.width
;
151 int icon_y_offset
= (FONT_HEIGHT_NORMAL
- icon_size
.height
) / 2;
153 Dimension exclusive_size
= GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT
);
154 int exclusive_width
= exclusive_size
.width
;
155 int exclusive_y_offset
= (FONT_HEIGHT_NORMAL
- exclusive_size
.height
) / 2;
157 bool rtl
= _current_text_dir
== TD_RTL
;
158 uint text_left
= left
+ (rtl
? 0 : icon_width
+ exclusive_width
+ 4);
159 uint text_right
= right
- (rtl
? icon_width
+ exclusive_width
+ 4 : 0);
160 uint icon_left
= rtl
? right
- icon_width
: left
;
161 uint exclusive_left
= rtl
? right
- icon_width
- exclusive_width
- 2 : left
+ icon_width
+ 2;
163 /* Draw list of companies */
164 for (const Company
*c
: Company::Iterate()) {
165 if ((HasBit(this->town
->have_ratings
, c
->index
) || this->town
->exclusivity
== c
->index
)) {
166 DrawCompanyIcon(c
->index
, icon_left
, y
+ icon_y_offset
);
168 SetDParam(0, c
->index
);
169 SetDParam(1, c
->index
);
171 int r
= this->town
->ratings
[c
->index
];
172 StringID str
= STR_CARGO_RATING_APPALLING
;
173 if (r
> RATING_APPALLING
) str
++;
174 if (r
> RATING_VERYPOOR
) str
++;
175 if (r
> RATING_POOR
) str
++;
176 if (r
> RATING_MEDIOCRE
) str
++;
177 if (r
> RATING_GOOD
) str
++;
178 if (r
> RATING_VERYGOOD
) str
++;
179 if (r
> RATING_EXCELLENT
) str
++;
182 if (this->town
->exclusivity
== c
->index
) {
183 DrawSprite(SPR_EXCLUSIVE_TRANSPORT
, COMPANY_SPRITE_COLOUR(c
->index
), exclusive_left
, y
+ exclusive_y_offset
);
186 DrawString(text_left
, text_right
, y
, STR_LOCAL_AUTHORITY_COMPANY_RATING
);
187 y
+= FONT_HEIGHT_NORMAL
;
191 y
= y
+ WD_FRAMERECT_BOTTOM
- nwid
->pos_y
; // Compute needed size of the widget.
192 if (y
> nwid
->current_y
) {
193 /* If the company list is too big to fit, mark ourself dirty and draw again. */
194 ResizeWindow(this, 0, y
- nwid
->current_y
, false);
198 /** Draws the contents of the actions panel. May re-initialise window to resize panel, if the list does not fit. */
201 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(WID_TA_COMMAND_LIST
);
202 uint left
= nwid
->pos_x
+ WD_FRAMERECT_LEFT
;
203 uint right
= nwid
->pos_x
+ nwid
->current_x
- 1 - WD_FRAMERECT_RIGHT
;
204 uint y
= nwid
->pos_y
+ WD_FRAMERECT_TOP
;
206 DrawString(left
+ WD_FRAMERECT_LEFT
, right
- WD_FRAMERECT_RIGHT
, y
, STR_LOCAL_AUTHORITY_ACTIONS_TITLE
);
207 y
+= FONT_HEIGHT_NORMAL
;
209 /* Draw list of actions */
210 for (int i
= 0; i
< TACT_COUNT
; i
++) {
211 /* Don't show actions if disabled in settings. */
212 if (!HasBit(this->enabled_actions
, i
)) continue;
214 /* Set colour of action based on ability to execute and if selected. */
215 TextColour action_colour
= TC_GREY
| TC_NO_SHADE
;
216 if (HasBit(this->available_actions
, i
)) action_colour
= TC_ORANGE
;
217 if (this->sel_index
== i
) action_colour
= TC_WHITE
;
219 DrawString(left
+ WD_FRAMERECT_LEFT
, right
- WD_FRAMERECT_RIGHT
, y
, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN
+ i
, action_colour
);
220 y
+= FONT_HEIGHT_NORMAL
;
224 void SetStringParameters(int widget
) const override
226 if (widget
== WID_TA_CAPTION
) SetDParam(0, this->window_number
);
229 void DrawWidget(const Rect
&r
, int widget
) const override
232 case WID_TA_ACTION_INFO
:
233 if (this->sel_index
!= -1) {
234 Money action_cost
= _price
[PR_TOWN_ACTION
] * _town_action_costs
[this->sel_index
] >> 8;
235 bool affordable
= action_cost
< Company::GetIfValid(_local_company
)->money
;
237 SetDParam(0, action_cost
);
238 DrawStringMultiLine(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, r
.top
+ WD_FRAMERECT_TOP
, r
.bottom
- WD_FRAMERECT_BOTTOM
,
239 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING
+ this->sel_index
,
240 affordable
? TC_YELLOW
: TC_RED
);
246 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
249 case WID_TA_ACTION_INFO
: {
250 assert(size
->width
> padding
.width
&& size
->height
> padding
.height
);
251 size
->width
-= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
252 size
->height
-= WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
253 Dimension d
= {0, 0};
254 for (int i
= 0; i
< TACT_COUNT
; i
++) {
255 SetDParam(0, _price
[PR_TOWN_ACTION
] * _town_action_costs
[i
] >> 8);
256 d
= maxdim(d
, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING
+ i
, *size
));
258 *size
= maxdim(*size
, d
);
259 size
->width
+= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
260 size
->height
+= WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
264 case WID_TA_COMMAND_LIST
:
265 size
->height
= WD_FRAMERECT_TOP
+ (TACT_COUNT
+ 1) * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_BOTTOM
;
266 size
->width
= GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE
).width
;
267 for (uint i
= 0; i
< TACT_COUNT
; i
++ ) {
268 size
->width
= std::max(size
->width
, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN
+ i
).width
);
270 size
->width
+= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
273 case WID_TA_RATING_INFO
:
274 resize
->height
= FONT_HEIGHT_NORMAL
;
275 size
->height
= WD_FRAMERECT_TOP
+ 9 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_BOTTOM
;
280 void OnClick(Point pt
, int widget
, int click_count
) override
283 case WID_TA_ZONE_BUTTON
: {
284 bool new_show_state
= !this->town
->show_zone
;
285 TownID index
= this->town
->index
;
287 new_show_state
? _town_local_authority_kdtree
.Insert(index
) : _town_local_authority_kdtree
.Remove(index
);
289 this->town
->show_zone
= new_show_state
;
290 this->SetWidgetLoweredState(widget
, new_show_state
);
291 MarkWholeScreenDirty();
295 case WID_TA_COMMAND_LIST
: {
296 int y
= this->GetRowFromWidget(pt
.y
, WID_TA_COMMAND_LIST
, 1, FONT_HEIGHT_NORMAL
) - 1;
304 /* When double-clicking, continue */
305 if (click_count
== 1 || y
< 0) break;
310 Command
<CMD_DO_TOWN_ACTION
>::Post(STR_ERROR_CAN_T_DO_THIS
, this->town
->xy
, this->window_number
, this->sel_index
);
315 void OnHundredthTick() override
320 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
322 if (!gui_scope
) return;
324 this->enabled_actions
= this->GetEnabledActions();
325 if (!HasBit(this->enabled_actions
, this->sel_index
)) {
326 this->sel_index
= -1;
331 static WindowDesc
_town_authority_desc(
332 WDP_AUTO
, "view_town_authority", 317, 222,
333 WC_TOWN_AUTHORITY
, WC_NONE
,
335 _nested_town_authority_widgets
, lengthof(_nested_town_authority_widgets
)
338 static void ShowTownAuthorityWindow(uint town
)
340 AllocateWindowDescFront
<TownAuthorityWindow
>(&_town_authority_desc
, town
);
344 /* Town view window. */
345 struct TownViewWindow
: Window
{
347 Town
*town
; ///< Town displayed by the window.
350 static const int WID_TV_HEIGHT_NORMAL
= 150;
352 TownViewWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
354 this->CreateNestedTree();
356 this->town
= Town::Get(window_number
);
357 if (this->town
->larger_town
) this->GetWidget
<NWidgetCore
>(WID_TV_CAPTION
)->widget_data
= STR_TOWN_VIEW_CITY_CAPTION
;
359 this->FinishInitNested(window_number
);
361 this->flags
|= WF_DISABLE_VP_SCROLL
;
362 NWidgetViewport
*nvp
= this->GetWidget
<NWidgetViewport
>(WID_TV_VIEWPORT
);
363 nvp
->InitializeViewport(this, this->town
->xy
, ScaleZoomGUI(ZOOM_LVL_TOWN
));
365 /* disable renaming town in network games if you are not the server */
366 this->SetWidgetDisabledState(WID_TV_CHANGE_NAME
, _networking
&& !_network_server
);
369 void Close() override
371 SetViewportCatchmentTown(Town::Get(this->window_number
), false);
372 this->Window::Close();
375 void SetStringParameters(int widget
) const override
377 if (widget
== WID_TV_CAPTION
) SetDParam(0, this->town
->index
);
380 void OnPaint() override
382 extern const Town
*_viewport_highlight_town
;
383 this->SetWidgetLoweredState(WID_TV_CATCHMENT
, _viewport_highlight_town
== this->town
);
388 void DrawWidget(const Rect
&r
, int widget
) const override
390 if (widget
!= WID_TV_INFO
) return;
392 uint y
= r
.top
+ WD_FRAMERECT_TOP
;
394 SetDParam(0, this->town
->cache
.population
);
395 SetDParam(1, this->town
->cache
.num_houses
);
396 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
, STR_TOWN_VIEW_POPULATION_HOUSES
);
398 SetDParam(0, 1 << CT_PASSENGERS
);
399 SetDParam(1, this->town
->supplied
[CT_PASSENGERS
].old_act
);
400 SetDParam(2, this->town
->supplied
[CT_PASSENGERS
].old_max
);
401 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX
);
403 SetDParam(0, 1 << CT_MAIL
);
404 SetDParam(1, this->town
->supplied
[CT_MAIL
].old_act
);
405 SetDParam(2, this->town
->supplied
[CT_MAIL
].old_max
);
406 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX
);
409 for (int i
= TE_BEGIN
; i
< TE_END
; i
++) {
410 if (this->town
->goal
[i
] == 0) continue;
411 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& (TileHeight(this->town
->xy
) < LowestSnowLine() || this->town
->cache
.population
<= 90)) continue;
412 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
&& (GetTropicZone(this->town
->xy
) != TROPICZONE_DESERT
|| this->town
->cache
.population
<= 60)) continue;
415 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH
);
419 bool rtl
= _current_text_dir
== TD_RTL
;
420 uint cargo_text_left
= r
.left
+ WD_FRAMERECT_LEFT
+ (rtl
? 0 : 20);
421 uint cargo_text_right
= r
.right
- WD_FRAMERECT_RIGHT
- (rtl
? 20 : 0);
423 const CargoSpec
*cargo
= FindFirstCargoWithTownEffect((TownEffect
)i
);
424 assert(cargo
!= nullptr);
428 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
|| this->town
->goal
[i
] == TOWN_GROWTH_WINTER
) {
429 /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
430 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL
;
431 if (this->town
->received
[i
].old_act
== 0) {
432 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL
;
434 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& TileHeight(this->town
->xy
) < GetSnowLine()) {
435 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER
;
439 SetDParam(0, cargo
->name
);
441 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED
;
442 if (this->town
->received
[i
].old_act
< this->town
->goal
[i
]) {
443 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED
;
446 SetDParam(0, cargo
->Index());
447 SetDParam(1, this->town
->received
[i
].old_act
);
448 SetDParam(2, cargo
->Index());
449 SetDParam(3, this->town
->goal
[i
]);
451 DrawString(cargo_text_left
, cargo_text_right
, y
+= FONT_HEIGHT_NORMAL
, string
);
454 if (HasBit(this->town
->flags
, TOWN_IS_GROWING
)) {
455 SetDParam(0, RoundDivSU(this->town
->growth_rate
+ 1, DAY_TICKS
));
456 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, this->town
->fund_buildings_months
== 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY
: STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED
);
458 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_TOWN_GROW_STOPPED
);
461 /* only show the town noise, if the noise option is activated. */
462 if (_settings_game
.economy
.station_noise_level
) {
463 SetDParam(0, this->town
->noise_reached
);
464 SetDParam(1, this->town
->MaxTownNoise());
465 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_NOISE_IN_TOWN
);
468 if (!this->town
->text
.empty()) {
469 SetDParamStr(0, this->town
->text
);
470 DrawStringMultiLine(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, y
+= FONT_HEIGHT_NORMAL
, UINT16_MAX
, STR_JUST_RAW_STRING
, TC_BLACK
);
474 void OnClick(Point pt
, int widget
, int click_count
) override
477 case WID_TV_CENTER_VIEW
: // scroll to location
479 ShowExtraViewportWindow(this->town
->xy
);
481 ScrollMainWindowToTile(this->town
->xy
);
485 case WID_TV_SHOW_AUTHORITY
: // town authority
486 ShowTownAuthorityWindow(this->window_number
);
489 case WID_TV_CHANGE_NAME
: // rename
490 SetDParam(0, this->window_number
);
491 ShowQueryString(STR_TOWN_NAME
, STR_TOWN_VIEW_RENAME_TOWN_BUTTON
, MAX_LENGTH_TOWN_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
494 case WID_TV_CATCHMENT
:
495 SetViewportCatchmentTown(Town::Get(this->window_number
), !this->IsWidgetLowered(WID_TV_CATCHMENT
));
498 case WID_TV_EXPAND
: { // expand town - only available on Scenario editor
499 /* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
500 static bool _warn_town_no_roads
= false;
502 if (!_settings_game
.economy
.allow_town_roads
&& !_warn_town_no_roads
) {
503 ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS
, INVALID_STRING_ID
, WL_WARNING
);
504 _warn_town_no_roads
= true;
507 Command
<CMD_EXPAND_TOWN
>::Post(STR_ERROR_CAN_T_EXPAND_TOWN
, this->window_number
, 0);
511 case WID_TV_DELETE
: // delete town - only available on Scenario editor
512 Command
<CMD_DELETE_TOWN
>::Post(STR_ERROR_TOWN_CAN_T_DELETE
, this->window_number
);
517 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
521 size
->height
= GetDesiredInfoHeight(size
->width
);
527 * Gets the desired height for the information panel.
528 * @return the desired height in pixels.
530 uint
GetDesiredInfoHeight(int width
) const
532 uint aimed_height
= 3 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
535 for (int i
= TE_BEGIN
; i
< TE_END
; i
++) {
536 if (this->town
->goal
[i
] == 0) continue;
537 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& (TileHeight(this->town
->xy
) < LowestSnowLine() || this->town
->cache
.population
<= 90)) continue;
538 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
&& (GetTropicZone(this->town
->xy
) != TROPICZONE_DESERT
|| this->town
->cache
.population
<= 60)) continue;
541 aimed_height
+= FONT_HEIGHT_NORMAL
;
544 aimed_height
+= FONT_HEIGHT_NORMAL
;
546 aimed_height
+= FONT_HEIGHT_NORMAL
;
548 if (_settings_game
.economy
.station_noise_level
) aimed_height
+= FONT_HEIGHT_NORMAL
;
550 if (!this->town
->text
.empty()) {
551 SetDParamStr(0, this->town
->text
);
552 aimed_height
+= GetStringHeight(STR_JUST_RAW_STRING
, width
- WD_FRAMERECT_LEFT
- WD_FRAMERECT_RIGHT
);
558 void ResizeWindowAsNeeded()
560 const NWidgetBase
*nwid_info
= this->GetWidget
<NWidgetBase
>(WID_TV_INFO
);
561 uint aimed_height
= GetDesiredInfoHeight(nwid_info
->current_x
);
562 if (aimed_height
> nwid_info
->current_y
|| (aimed_height
< nwid_info
->current_y
&& nwid_info
->current_y
> nwid_info
->smallest_y
)) {
567 void OnResize() override
569 if (this->viewport
!= nullptr) {
570 NWidgetViewport
*nvp
= this->GetWidget
<NWidgetViewport
>(WID_TV_VIEWPORT
);
571 nvp
->UpdateViewportCoordinates(this);
573 ScrollWindowToTile(this->town
->xy
, this, true); // Re-center viewport.
578 * Some data on this window has become invalid.
579 * @param data Information about the changed data.
580 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
582 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
584 if (!gui_scope
) return;
585 /* Called when setting station noise or required cargoes have changed, in order to resize the window */
586 this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
587 this->ResizeWindowAsNeeded();
590 void OnQueryTextFinished(char *str
) override
592 if (str
== nullptr) return;
594 Command
<CMD_RENAME_TOWN
>::Post(STR_ERROR_CAN_T_RENAME_TOWN
, this->window_number
, str
);
598 static const NWidgetPart _nested_town_game_view_widgets
[] = {
599 NWidget(NWID_HORIZONTAL
),
600 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
601 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CHANGE_NAME
), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME
, STR_TOWN_VIEW_RENAME_TOOLTIP
),
602 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TV_CAPTION
), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
603 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CENTER_VIEW
), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION
, STR_TOWN_VIEW_CENTER_TOOLTIP
),
604 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
605 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
606 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
608 NWidget(WWT_PANEL
, COLOUR_BROWN
),
609 NWidget(WWT_INSET
, COLOUR_BROWN
), SetPadding(2, 2, 2, 2),
610 NWidget(NWID_VIEWPORT
, INVALID_COLOUR
, WID_TV_VIEWPORT
), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
613 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TV_INFO
), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
614 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
615 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_SHOW_AUTHORITY
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON
, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP
),
616 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TV_CATCHMENT
), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT
, STR_TOOLTIP_CATCHMENT
),
617 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
621 static WindowDesc
_town_game_view_desc(
622 WDP_AUTO
, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL
,
623 WC_TOWN_VIEW
, WC_NONE
,
625 _nested_town_game_view_widgets
, lengthof(_nested_town_game_view_widgets
)
628 static const NWidgetPart _nested_town_editor_view_widgets
[] = {
629 NWidget(NWID_HORIZONTAL
),
630 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
631 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CHANGE_NAME
), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME
, STR_TOWN_VIEW_RENAME_TOOLTIP
),
632 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TV_CAPTION
), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
633 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CENTER_VIEW
), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION
, STR_TOWN_VIEW_CENTER_TOOLTIP
),
634 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
635 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
636 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
638 NWidget(WWT_PANEL
, COLOUR_BROWN
),
639 NWidget(WWT_INSET
, COLOUR_BROWN
), SetPadding(2, 2, 2, 2),
640 NWidget(NWID_VIEWPORT
, INVALID_COLOUR
, WID_TV_VIEWPORT
), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
643 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TV_INFO
), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
644 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
645 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_EXPAND
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON
, STR_TOWN_VIEW_EXPAND_TOOLTIP
),
646 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_DELETE
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON
, STR_TOWN_VIEW_DELETE_TOOLTIP
),
647 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TV_CATCHMENT
), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT
, STR_TOOLTIP_CATCHMENT
),
648 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
652 static WindowDesc
_town_editor_view_desc(
653 WDP_AUTO
, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL
,
654 WC_TOWN_VIEW
, WC_NONE
,
656 _nested_town_editor_view_widgets
, lengthof(_nested_town_editor_view_widgets
)
659 void ShowTownViewWindow(TownID town
)
661 if (_game_mode
== GM_EDITOR
) {
662 AllocateWindowDescFront
<TownViewWindow
>(&_town_editor_view_desc
, town
);
664 AllocateWindowDescFront
<TownViewWindow
>(&_town_game_view_desc
, town
);
668 static const NWidgetPart _nested_town_directory_widgets
[] = {
669 NWidget(NWID_HORIZONTAL
),
670 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
671 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_TOWN_DIRECTORY_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
672 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
673 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
674 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
676 NWidget(NWID_HORIZONTAL
),
677 NWidget(NWID_VERTICAL
),
678 NWidget(NWID_HORIZONTAL
),
679 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TD_SORT_ORDER
), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
680 NWidget(WWT_DROPDOWN
, COLOUR_BROWN
, WID_TD_SORT_CRITERIA
), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_SORT_CRITERIA
),
681 NWidget(WWT_EDITBOX
, COLOUR_BROWN
, WID_TD_FILTER
), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE
, STR_LIST_FILTER_TOOLTIP
),
683 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TD_LIST
), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP
),
684 SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR
), EndContainer(),
685 NWidget(WWT_PANEL
, COLOUR_BROWN
),
686 NWidget(WWT_TEXT
, COLOUR_BROWN
, WID_TD_WORLD_POPULATION
), SetPadding(2, 0, 2, 2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_POPULATION
, STR_NULL
),
689 NWidget(NWID_VERTICAL
),
690 NWidget(NWID_VSCROLLBAR
, COLOUR_BROWN
, WID_TD_SCROLLBAR
),
691 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
696 /** Town directory window class. */
697 struct TownDirectoryWindow
: public Window
{
699 /* Runtime saved values */
700 static Listing last_sorting
;
702 /* Constants for sorting towns */
703 static const StringID sorter_names
[];
704 static GUITownList::SortFunction
* const sorter_funcs
[];
706 StringFilter string_filter
; ///< Filter for towns
707 QueryString townname_editbox
; ///< Filter editbox
713 void BuildSortTownList()
715 if (this->towns
.NeedRebuild()) {
718 for (const Town
*t
: Town::Iterate()) {
719 if (this->string_filter
.IsEmpty()) {
720 this->towns
.push_back(t
);
723 this->string_filter
.ResetState();
724 this->string_filter
.AddLine(t
->GetCachedName());
725 if (this->string_filter
.GetState()) this->towns
.push_back(t
);
728 this->towns
.shrink_to_fit();
729 this->towns
.RebuildDone();
730 this->vscroll
->SetCount((uint
)this->towns
.size()); // Update scrollbar as well.
732 /* Always sort the towns. */
734 this->SetWidgetDirty(WID_TD_LIST
); // Force repaint of the displayed towns.
737 /** Sort by town name */
738 static bool TownNameSorter(const Town
* const &a
, const Town
* const &b
)
740 return strnatcmp(a
->GetCachedName(), b
->GetCachedName()) < 0; // Sort by name (natural sorting).
743 /** Sort by population (default descending, as big towns are of the most interest). */
744 static bool TownPopulationSorter(const Town
* const &a
, const Town
* const &b
)
746 uint32 a_population
= a
->cache
.population
;
747 uint32 b_population
= b
->cache
.population
;
748 if (a_population
== b_population
) return TownDirectoryWindow::TownNameSorter(a
, b
);
749 return a_population
< b_population
;
752 /** Sort by town rating */
753 static bool TownRatingSorter(const Town
* const &a
, const Town
* const &b
)
755 bool before
= !TownDirectoryWindow::last_sorting
.order
; // Value to get 'a' before 'b'.
757 /* Towns without rating are always after towns with rating. */
758 if (HasBit(a
->have_ratings
, _local_company
)) {
759 if (HasBit(b
->have_ratings
, _local_company
)) {
760 int16 a_rating
= a
->ratings
[_local_company
];
761 int16 b_rating
= b
->ratings
[_local_company
];
762 if (a_rating
== b_rating
) return TownDirectoryWindow::TownNameSorter(a
, b
);
763 return a_rating
< b_rating
;
767 if (HasBit(b
->have_ratings
, _local_company
)) return !before
;
769 /* Sort unrated towns always on ascending town name. */
770 if (before
) return TownDirectoryWindow::TownNameSorter(a
, b
);
771 return !TownDirectoryWindow::TownNameSorter(a
, b
);
775 TownDirectoryWindow(WindowDesc
*desc
) : Window(desc
), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_TOWN_NAME_CHARS
)
777 this->CreateNestedTree();
779 this->vscroll
= this->GetScrollbar(WID_TD_SCROLLBAR
);
781 this->towns
.SetListing(this->last_sorting
);
782 this->towns
.SetSortFuncs(TownDirectoryWindow::sorter_funcs
);
783 this->towns
.ForceRebuild();
784 this->BuildSortTownList();
786 this->FinishInitNested(0);
788 this->querystrings
[WID_TD_FILTER
] = &this->townname_editbox
;
789 this->townname_editbox
.cancel_button
= QueryString::ACTION_CLEAR
;
792 void SetStringParameters(int widget
) const override
795 case WID_TD_WORLD_POPULATION
:
796 SetDParam(0, GetWorldPopulation());
799 case WID_TD_SORT_CRITERIA
:
800 SetDParam(0, TownDirectoryWindow::sorter_names
[this->towns
.SortType()]);
806 * Get the string to draw the town name.
807 * @param t Town to draw.
808 * @return The string to use.
810 static StringID
GetTownString(const Town
*t
)
812 return t
->larger_town
? STR_TOWN_DIRECTORY_CITY
: STR_TOWN_DIRECTORY_TOWN
;
815 void DrawWidget(const Rect
&r
, int widget
) const override
818 case WID_TD_SORT_ORDER
:
819 this->DrawSortButtonState(widget
, this->towns
.IsDescSortOrder() ? SBS_DOWN
: SBS_UP
);
824 int y
= r
.top
+ WD_FRAMERECT_TOP
;
825 if (this->towns
.size() == 0) { // No towns available.
826 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
, y
, STR_TOWN_DIRECTORY_NONE
);
830 /* At least one town available. */
831 bool rtl
= _current_text_dir
== TD_RTL
;
832 Dimension icon_size
= GetSpriteSize(SPR_TOWN_RATING_GOOD
);
833 int text_left
= r
.left
+ WD_FRAMERECT_LEFT
+ (rtl
? 0 : icon_size
.width
+ 2);
834 int text_right
= r
.right
- WD_FRAMERECT_RIGHT
- (rtl
? icon_size
.width
+ 2 : 0);
835 int icon_x
= rtl
? r
.right
- WD_FRAMERECT_RIGHT
- icon_size
.width
: r
.left
+ WD_FRAMERECT_LEFT
;
837 for (uint i
= this->vscroll
->GetPosition(); i
< this->towns
.size(); i
++) {
838 const Town
*t
= this->towns
[i
];
839 assert(t
->xy
!= INVALID_TILE
);
841 /* Draw rating icon. */
842 if (_game_mode
== GM_EDITOR
|| !HasBit(t
->have_ratings
, _local_company
)) {
843 DrawSprite(SPR_TOWN_RATING_NA
, PAL_NONE
, icon_x
, y
+ (this->resize
.step_height
- icon_size
.height
) / 2);
845 SpriteID icon
= SPR_TOWN_RATING_APALLING
;
846 if (t
->ratings
[_local_company
] > RATING_VERYPOOR
) icon
= SPR_TOWN_RATING_MEDIOCRE
;
847 if (t
->ratings
[_local_company
] > RATING_GOOD
) icon
= SPR_TOWN_RATING_GOOD
;
848 DrawSprite(icon
, PAL_NONE
, icon_x
, y
+ (this->resize
.step_height
- icon_size
.height
) / 2);
851 SetDParam(0, t
->index
);
852 SetDParam(1, t
->cache
.population
);
853 DrawString(text_left
, text_right
, y
+ (this->resize
.step_height
- FONT_HEIGHT_NORMAL
) / 2, GetTownString(t
));
855 y
+= this->resize
.step_height
;
856 if (++n
== this->vscroll
->GetCapacity()) break; // max number of towns in 1 window
863 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
866 case WID_TD_SORT_ORDER
: {
867 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
868 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
869 d
.height
+= padding
.height
;
870 *size
= maxdim(*size
, d
);
873 case WID_TD_SORT_CRITERIA
: {
874 Dimension d
= {0, 0};
875 for (uint i
= 0; TownDirectoryWindow::sorter_names
[i
] != INVALID_STRING_ID
; i
++) {
876 d
= maxdim(d
, GetStringBoundingBox(TownDirectoryWindow::sorter_names
[i
]));
878 d
.width
+= padding
.width
;
879 d
.height
+= padding
.height
;
880 *size
= maxdim(*size
, d
);
884 Dimension d
= GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE
);
885 for (uint i
= 0; i
< this->towns
.size(); i
++) {
886 const Town
*t
= this->towns
[i
];
888 assert(t
!= nullptr);
890 SetDParam(0, t
->index
);
891 SetDParamMaxDigits(1, 8);
892 d
= maxdim(d
, GetStringBoundingBox(GetTownString(t
)));
894 Dimension icon_size
= GetSpriteSize(SPR_TOWN_RATING_GOOD
);
895 d
.width
+= icon_size
.width
+ 2;
896 d
.height
= std::max(d
.height
, icon_size
.height
);
897 resize
->height
= d
.height
;
899 d
.width
+= padding
.width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
900 d
.height
+= padding
.height
+ WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
901 *size
= maxdim(*size
, d
);
904 case WID_TD_WORLD_POPULATION
: {
905 SetDParamMaxDigits(0, 10);
906 Dimension d
= GetStringBoundingBox(STR_TOWN_POPULATION
);
907 d
.width
+= padding
.width
;
908 d
.height
+= padding
.height
;
909 *size
= maxdim(*size
, d
);
915 void OnClick(Point pt
, int widget
, int click_count
) override
918 case WID_TD_SORT_ORDER
: // Click on sort order button
919 if (this->towns
.SortType() != 2) { // A different sort than by rating.
920 this->towns
.ToggleSortOrder();
921 this->last_sorting
= this->towns
.GetListing(); // Store new sorting order.
923 /* Some parts are always sorted ascending on name. */
924 this->last_sorting
.order
= !this->last_sorting
.order
;
925 this->towns
.SetListing(this->last_sorting
);
926 this->towns
.ForceResort();
932 case WID_TD_SORT_CRITERIA
: // Click on sort criteria dropdown
933 ShowDropDownMenu(this, TownDirectoryWindow::sorter_names
, this->towns
.SortType(), WID_TD_SORT_CRITERIA
, 0, 0);
936 case WID_TD_LIST
: { // Click on Town Matrix
937 uint id_v
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_TD_LIST
, WD_FRAMERECT_TOP
);
938 if (id_v
>= this->towns
.size()) return; // click out of town bounds
940 const Town
*t
= this->towns
[id_v
];
941 assert(t
!= nullptr);
943 ShowExtraViewportWindow(t
->xy
);
945 ScrollMainWindowToTile(t
->xy
);
952 void OnDropdownSelect(int widget
, int index
) override
954 if (widget
!= WID_TD_SORT_CRITERIA
) return;
956 if (this->towns
.SortType() != index
) {
957 this->towns
.SetSortType(index
);
958 this->last_sorting
= this->towns
.GetListing(); // Store new sorting order.
959 this->BuildSortTownList();
963 void OnPaint() override
965 if (this->towns
.NeedRebuild()) this->BuildSortTownList();
969 void OnHundredthTick() override
971 this->BuildSortTownList();
975 void OnResize() override
977 this->vscroll
->SetCapacityFromWidget(this, WID_TD_LIST
);
980 void OnEditboxChanged(int wid
) override
982 if (wid
== WID_TD_FILTER
) {
983 this->string_filter
.SetFilterTerm(this->townname_editbox
.text
.buf
);
984 this->InvalidateData(TDIWD_FORCE_REBUILD
);
989 * Some data on this window has become invalid.
990 * @param data Information about the changed data.
991 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
993 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
996 case TDIWD_FORCE_REBUILD
:
997 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
998 this->towns
.ForceRebuild();
1001 case TDIWD_POPULATION_CHANGE
:
1002 if (this->towns
.SortType() == 1) this->towns
.ForceResort();
1006 this->towns
.ForceResort();
1011 Listing
TownDirectoryWindow::last_sorting
= {false, 0};
1013 /** Names of the sorting functions. */
1014 const StringID
TownDirectoryWindow::sorter_names
[] = {
1016 STR_SORT_BY_POPULATION
,
1021 /** Available town directory sorting functions. */
1022 GUITownList::SortFunction
* const TownDirectoryWindow::sorter_funcs
[] = {
1024 &TownPopulationSorter
,
1028 static WindowDesc
_town_directory_desc(
1029 WDP_AUTO
, "list_towns", 208, 202,
1030 WC_TOWN_DIRECTORY
, WC_NONE
,
1032 _nested_town_directory_widgets
, lengthof(_nested_town_directory_widgets
)
1035 void ShowTownDirectory()
1037 if (BringWindowToFrontById(WC_TOWN_DIRECTORY
, 0)) return;
1038 new TownDirectoryWindow(&_town_directory_desc
);
1041 void CcFoundTown(Commands cmd
, const CommandCost
&result
, TileIndex tile
)
1043 if (result
.Failed()) return;
1045 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER
, tile
);
1046 if (!_settings_client
.gui
.persistent_buildingtools
) ResetObjectToPlace();
1049 void CcFoundRandomTown(Commands cmd
, const CommandCost
&result
, Money
, TownID town_id
)
1051 if (result
.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id
)->xy
);
1054 static const NWidgetPart _nested_found_town_widgets
[] = {
1055 NWidget(NWID_HORIZONTAL
),
1056 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
1057 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_FOUND_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1058 NWidget(WWT_SHADEBOX
, COLOUR_DARK_GREEN
),
1059 NWidget(WWT_STICKYBOX
, COLOUR_DARK_GREEN
),
1061 /* Construct new town(s) buttons. */
1062 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
),
1063 NWidget(NWID_SPACER
), SetMinimalSize(0, 2),
1064 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_NEW_TOWN
), SetMinimalSize(156, 12), SetFill(1, 0),
1065 SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON
, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP
), SetPadding(0, 2, 1, 2),
1066 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_RANDOM_TOWN
), SetMinimalSize(156, 12), SetFill(1, 0),
1067 SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON
, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP
), SetPadding(0, 2, 1, 2),
1068 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_MANY_RANDOM_TOWNS
), SetMinimalSize(156, 12), SetFill(1, 0),
1069 SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS
, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP
), SetPadding(0, 2, 0, 2),
1070 /* Town name selection. */
1071 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE
, STR_NULL
),
1072 NWidget(WWT_EDITBOX
, COLOUR_GREY
, WID_TF_TOWN_NAME_EDITBOX
), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
1073 SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE
, STR_FOUND_TOWN_NAME_EDITOR_HELP
),
1074 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_TOWN_NAME_RANDOM
), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
1075 SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON
, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP
),
1076 /* Town size selection. */
1077 NWidget(NWID_HORIZONTAL
), SetPIP(2, 0, 2),
1078 NWidget(NWID_SPACER
), SetFill(1, 0),
1079 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE
, STR_NULL
),
1080 NWidget(NWID_SPACER
), SetFill(1, 0),
1082 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1083 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_SMALL
), SetMinimalSize(78, 12), SetFill(1, 0),
1084 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1085 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_MEDIUM
), SetMinimalSize(78, 12), SetFill(1, 0),
1086 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1088 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1089 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1090 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_LARGE
), SetMinimalSize(78, 12), SetFill(1, 0),
1091 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1092 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_RANDOM
), SetMinimalSize(78, 12), SetFill(1, 0),
1093 SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1095 NWidget(NWID_SPACER
), SetMinimalSize(0, 3),
1096 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_CITY
), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
1097 SetDataTip(STR_FOUND_TOWN_CITY
, STR_FOUND_TOWN_CITY_TOOLTIP
), SetFill(1, 0),
1098 /* Town roads selection. */
1099 NWidget(NWID_HORIZONTAL
), SetPIP(2, 0, 2),
1100 NWidget(NWID_SPACER
), SetFill(1, 0),
1101 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT
, STR_NULL
),
1102 NWidget(NWID_SPACER
), SetFill(1, 0),
1104 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1105 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_ORIGINAL
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1106 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_BETTER
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1108 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1109 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1110 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_GRID2
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1111 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_GRID3
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1113 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1114 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_RANDOM
), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
1115 SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
), SetFill(1, 0),
1116 NWidget(NWID_SPACER
), SetMinimalSize(0, 2),
1120 /** Found a town window class. */
1121 struct FoundTownWindow
: Window
{
1123 TownSize town_size
; ///< Selected town size
1124 TownLayout town_layout
; ///< Selected town layout
1125 bool city
; ///< Are we building a city?
1126 QueryString townname_editbox
; ///< Townname editbox
1127 bool townnamevalid
; ///< Is generated town name valid?
1128 uint32 townnameparts
; ///< Generated town name
1129 TownNameParams params
; ///< Town name parameters
1132 FoundTownWindow(WindowDesc
*desc
, WindowNumber window_number
) :
1134 town_size(TSZ_MEDIUM
),
1135 town_layout(_settings_game
.economy
.town_layout
),
1136 townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_TOWN_NAME_CHARS
),
1137 params(_settings_game
.game_creation
.town_name
)
1139 this->InitNested(window_number
);
1140 this->querystrings
[WID_TF_TOWN_NAME_EDITBOX
] = &this->townname_editbox
;
1141 this->RandomTownName();
1142 this->UpdateButtons(true);
1145 void RandomTownName()
1147 this->townnamevalid
= GenerateTownName(&this->townnameparts
);
1149 if (!this->townnamevalid
) {
1150 this->townname_editbox
.text
.DeleteAll();
1152 GetTownName(this->townname_editbox
.text
.buf
, &this->params
, this->townnameparts
, &this->townname_editbox
.text
.buf
[this->townname_editbox
.text
.max_bytes
- 1]);
1153 this->townname_editbox
.text
.UpdateSize();
1155 UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX
);
1157 this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX
);
1160 void UpdateButtons(bool check_availability
)
1162 if (check_availability
&& _game_mode
!= GM_EDITOR
) {
1163 this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN
, WID_TF_MANY_RANDOM_TOWNS
, WID_TF_SIZE_LARGE
, WIDGET_LIST_END
);
1164 this->SetWidgetsDisabledState(_settings_game
.economy
.found_town
!= TF_CUSTOM_LAYOUT
,
1165 WID_TF_LAYOUT_ORIGINAL
, WID_TF_LAYOUT_BETTER
, WID_TF_LAYOUT_GRID2
, WID_TF_LAYOUT_GRID3
, WID_TF_LAYOUT_RANDOM
, WIDGET_LIST_END
);
1166 if (_settings_game
.economy
.found_town
!= TF_CUSTOM_LAYOUT
) town_layout
= _settings_game
.economy
.town_layout
;
1169 for (int i
= WID_TF_SIZE_SMALL
; i
<= WID_TF_SIZE_RANDOM
; i
++) {
1170 this->SetWidgetLoweredState(i
, i
== WID_TF_SIZE_SMALL
+ this->town_size
);
1173 this->SetWidgetLoweredState(WID_TF_CITY
, this->city
);
1175 for (int i
= WID_TF_LAYOUT_ORIGINAL
; i
<= WID_TF_LAYOUT_RANDOM
; i
++) {
1176 this->SetWidgetLoweredState(i
, i
== WID_TF_LAYOUT_ORIGINAL
+ this->town_layout
);
1182 template <typename Tcallback
>
1183 void ExecuteFoundTownCommand(TileIndex tile
, bool random
, StringID errstr
, Tcallback cc
)
1187 if (!this->townnamevalid
) {
1188 name
= this->townname_editbox
.text
.buf
;
1190 /* If user changed the name, send it */
1191 char buf
[MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
];
1192 GetTownName(buf
, &this->params
, this->townnameparts
, lastof(buf
));
1193 if (strcmp(buf
, this->townname_editbox
.text
.buf
) != 0) name
= this->townname_editbox
.text
.buf
;
1196 bool success
= Command
<CMD_FOUND_TOWN
>::Post(errstr
, cc
,
1197 tile
, this->town_size
, this->city
, this->town_layout
, random
, townnameparts
, name
);
1199 /* Rerandomise name, if success and no cost-estimation. */
1200 if (success
&& !_shift_pressed
) this->RandomTownName();
1203 void OnClick(Point pt
, int widget
, int click_count
) override
1206 case WID_TF_NEW_TOWN
:
1207 HandlePlacePushButton(this, WID_TF_NEW_TOWN
, SPR_CURSOR_TOWN
, HT_RECT
);
1210 case WID_TF_RANDOM_TOWN
:
1211 this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN
, CcFoundRandomTown
);
1214 case WID_TF_TOWN_NAME_RANDOM
:
1215 this->RandomTownName();
1216 this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX
);
1219 case WID_TF_MANY_RANDOM_TOWNS
: {
1220 Backup
<bool> old_generating_world(_generating_world
, true, FILE_LINE
);
1221 UpdateNearestTownForRoadTiles(true);
1222 if (!GenerateTowns(this->town_layout
)) {
1223 ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN
, STR_ERROR_NO_SPACE_FOR_TOWN
, WL_INFO
);
1225 UpdateNearestTownForRoadTiles(false);
1226 old_generating_world
.Restore();
1230 case WID_TF_SIZE_SMALL
: case WID_TF_SIZE_MEDIUM
: case WID_TF_SIZE_LARGE
: case WID_TF_SIZE_RANDOM
:
1231 this->town_size
= (TownSize
)(widget
- WID_TF_SIZE_SMALL
);
1232 this->UpdateButtons(false);
1237 this->SetWidgetLoweredState(WID_TF_CITY
, this->city
);
1241 case WID_TF_LAYOUT_ORIGINAL
: case WID_TF_LAYOUT_BETTER
: case WID_TF_LAYOUT_GRID2
:
1242 case WID_TF_LAYOUT_GRID3
: case WID_TF_LAYOUT_RANDOM
:
1243 this->town_layout
= (TownLayout
)(widget
- WID_TF_LAYOUT_ORIGINAL
);
1244 this->UpdateButtons(false);
1249 void OnPlaceObject(Point pt
, TileIndex tile
) override
1251 this->ExecuteFoundTownCommand(tile
, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE
, CcFoundTown
);
1254 void OnPlaceObjectAbort() override
1256 this->RaiseButtons();
1257 this->UpdateButtons(false);
1261 * Some data on this window has become invalid.
1262 * @param data Information about the changed data.
1263 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1265 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
1267 if (!gui_scope
) return;
1268 this->UpdateButtons(true);
1272 static WindowDesc
_found_town_desc(
1273 WDP_AUTO
, "build_town", 160, 162,
1274 WC_FOUND_TOWN
, WC_NONE
,
1276 _nested_found_town_widgets
, lengthof(_nested_found_town_widgets
)
1279 void ShowFoundTownWindow()
1281 if (_game_mode
!= GM_EDITOR
&& !Company::IsValidID(_local_company
)) return;
1282 AllocateWindowDescFront
<FoundTownWindow
>(&_found_town_desc
, 0);
1285 void InitializeTownGui()
1287 _town_local_authority_kdtree
.Clear();