2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file command.cpp Handling of commands. */
11 #include "landscape.h"
14 #include "command_func.h"
15 #include "network/network_type.h"
16 #include "network/network.h"
18 #include "strings_func.h"
19 #include "texteff.hpp"
21 #include "timer/timer_game_economy.h"
22 #include "company_func.h"
23 #include "company_base.h"
24 #include "signal_func.h"
25 #include "core/backup_type.hpp"
26 #include "object_base.h"
27 #include "autoreplace_cmd.h"
28 #include "company_cmd.h"
29 #include "depot_cmd.h"
30 #include "economy_cmd.h"
31 #include "engine_cmd.h"
33 #include "group_cmd.h"
34 #include "industry_cmd.h"
35 #include "league_cmd.h"
36 #include "landscape_cmd.h"
39 #include "object_cmd.h"
40 #include "order_cmd.h"
43 #include "roadveh_cmd.h"
44 #include "settings_cmd.h"
45 #include "signs_cmd.h"
46 #include "station_cmd.h"
47 #include "story_cmd.h"
48 #include "subsidy_cmd.h"
49 #include "terraform_cmd.h"
50 #include "timetable_cmd.h"
52 #include "train_cmd.h"
54 #include "tunnelbridge_cmd.h"
55 #include "vehicle_cmd.h"
56 #include "viewport_cmd.h"
57 #include "water_cmd.h"
58 #include "waypoint_cmd.h"
59 #include "misc/endian_buffer.hpp"
60 #include "string_func.h"
62 #include "table/strings.h"
64 #include "safeguards.h"
67 int RecursiveCommandCounter::_counter
= 0;
71 * Define a command with the flags which belongs to it.
73 * This struct connects a command handler function with the flags created with
74 * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values.
77 const char *name
; ///< A human readable name for the procedure
78 CommandFlags flags
; ///< The (command) flags to that apply to this command
79 CommandType type
; ///< The type of command.
81 /* Helpers to generate the master command table from the command traits. */
83 inline constexpr CommandInfo
CommandFromTrait() noexcept
{ return { T::name
, T::flags
, T::type
}; };
85 template<typename T
, T
... i
>
86 inline constexpr auto MakeCommandsFromTraits(std::integer_sequence
<T
, i
...>) noexcept
{
87 return std::array
<CommandInfo
, sizeof...(i
)>{{ CommandFromTrait
<CommandTraits
<static_cast<Commands
>(i
)>>()... }};
91 * The master command table
93 * This table contains all possible CommandProc functions with
94 * the flags which belongs to it. The indices are the same
95 * as the value from the CMD_* enums.
97 static constexpr auto _command_proc_table
= MakeCommandsFromTraits(std::make_integer_sequence
<std::underlying_type_t
<Commands
>, CMD_END
>{});
101 * This function range-checks a cmd.
103 * @param cmd The integer value of a command
104 * @return true if the command is valid (and got a CommandProc function)
106 bool IsValidCommand(Commands cmd
)
108 return cmd
< _command_proc_table
.size();
112 * This function mask the parameter with CMD_ID_MASK and returns
113 * the flags which belongs to the given command.
115 * @param cmd The integer value of the command
116 * @return The flags for this command
118 CommandFlags
GetCommandFlags(Commands cmd
)
120 assert(IsValidCommand(cmd
));
122 return _command_proc_table
[cmd
].flags
;
126 * This function mask the parameter with CMD_ID_MASK and returns
127 * the name which belongs to the given command.
129 * @param cmd The integer value of the command
130 * @return The name for this command
132 const char *GetCommandName(Commands cmd
)
134 assert(IsValidCommand(cmd
));
136 return _command_proc_table
[cmd
].name
;
140 * Returns whether the command is allowed while the game is paused.
141 * @param cmd The command to check.
142 * @return True if the command is allowed while paused, false otherwise.
144 bool IsCommandAllowedWhilePaused(Commands cmd
)
146 /* Lookup table for the command types that are allowed for a given pause level setting. */
147 static const int command_type_lookup
[] = {
148 CMDPL_ALL_ACTIONS
, ///< CMDT_LANDSCAPE_CONSTRUCTION
149 CMDPL_NO_LANDSCAPING
, ///< CMDT_VEHICLE_CONSTRUCTION
150 CMDPL_NO_LANDSCAPING
, ///< CMDT_MONEY_MANAGEMENT
151 CMDPL_NO_CONSTRUCTION
, ///< CMDT_VEHICLE_MANAGEMENT
152 CMDPL_NO_CONSTRUCTION
, ///< CMDT_ROUTE_MANAGEMENT
153 CMDPL_NO_CONSTRUCTION
, ///< CMDT_OTHER_MANAGEMENT
154 CMDPL_NO_ACTIONS
, ///< CMDT_COMPANY_SETTING
155 CMDPL_NO_ACTIONS
, ///< CMDT_SERVER_SETTING
156 CMDPL_NO_ACTIONS
, ///< CMDT_CHEAT
158 static_assert(lengthof(command_type_lookup
) == CMDT_END
);
160 assert(IsValidCommand(cmd
));
161 return _game_mode
== GM_EDITOR
|| command_type_lookup
[_command_proc_table
[cmd
].type
] <= _settings_game
.construction
.command_pause_level
;
165 * Prepare for calling a command proc.
166 * @param top_level Top level of command execution, i.e. command from a command.
167 * @param test Test run of command?
169 void CommandHelperBase::InternalDoBefore(bool top_level
, bool test
)
171 if (top_level
) _cleared_object_areas
.clear();
172 if (test
) SetTownRatingTestMode(true);
176 * Process result after calling a command proc.
177 * @param[in,out] res Command result, may be modified.
178 * @param flags Command flags.
179 * @param top_level Top level of command execution, i.e. command from a command.
180 * @param test Test run of command?
182 void CommandHelperBase::InternalDoAfter(CommandCost
&res
, DoCommandFlag flags
, bool top_level
, bool test
)
185 SetTownRatingTestMode(false);
187 if (res
.Succeeded() && top_level
&& !(flags
& DC_QUERY_COST
) && !(flags
& DC_BANKRUPT
)) {
188 CheckCompanyHasMoney(res
); // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
191 /* If top-level, subtract the money. */
192 if (res
.Succeeded() && top_level
&& !(flags
& DC_BANKRUPT
)) {
193 SubtractMoneyFromCompany(res
);
199 * Decide what to do with the command depending on current game state.
200 * @param cmd Command to execute.
201 * @param flags Command flags.
202 * @param tile Tile of command execution.
203 * @param err_message Message prefix to show on error.
204 * @param network_command Does this command come from the network?
205 * @return error state + do only cost estimation? + send to network only?
207 std::tuple
<bool, bool, bool> CommandHelperBase::InternalPostBefore(Commands cmd
, CommandFlags flags
, TileIndex tile
, StringID err_message
, bool network_command
)
209 /* Cost estimation is generally only done when the
210 * local user presses shift while doing something.
211 * However, in case of incoming network commands,
212 * map generation or the pause button we do want
214 bool estimate_only
= _shift_pressed
&& IsLocalCompany() && !_generating_world
&& !network_command
&& !(flags
& CMD_NO_EST
);
216 /* We're only sending the command, so don't do
217 * fancy things for 'success'. */
218 bool only_sending
= _networking
&& !network_command
;
220 if (_pause_mode
!= PM_UNPAUSED
&& !IsCommandAllowedWhilePaused(cmd
) && !estimate_only
) {
221 ShowErrorMessage(err_message
, STR_ERROR_NOT_ALLOWED_WHILE_PAUSED
, WL_INFO
, TileX(tile
) * TILE_SIZE
, TileY(tile
) * TILE_SIZE
);
222 return { true, estimate_only
, only_sending
};
224 return { false, estimate_only
, only_sending
};
229 * Process result of executing a command, possibly displaying any error to the player.
230 * @param res Command result.
231 * @param tile Tile of command execution.
232 * @param estimate_only Is this just cost estimation?
233 * @param only_sending Was the command only sent to network?
234 * @param err_message Message prefix to show on error.
235 * @param my_cmd Is the command from this client?
237 void CommandHelperBase::InternalPostResult(const CommandCost
&res
, TileIndex tile
, bool estimate_only
, bool only_sending
, StringID err_message
, bool my_cmd
)
239 int x
= TileX(tile
) * TILE_SIZE
;
240 int y
= TileY(tile
) * TILE_SIZE
;
243 /* Only show the error when it's for us. */
244 if (estimate_only
|| (IsLocalCompany() && err_message
!= 0 && my_cmd
)) {
245 ShowErrorMessage(err_message
, x
, y
, res
);
247 } else if (estimate_only
) {
248 ShowEstimatedCostOrIncome(res
.GetCost(), x
, y
);
249 } else if (!only_sending
&& tile
!= 0 && IsLocalCompany() && _game_mode
!= GM_EDITOR
) {
250 /* Only show the cost animation when we did actually
251 * execute the command, i.e. we're not sending it to
252 * the server, when it has cost the local company
253 * something. Furthermore in the editor there is no
254 * concept of cost, so don't show it there either. */
255 ShowCostOrIncomeAnimation(x
, y
, GetSlopePixelZ(x
, y
), res
.GetCost());
259 /** Helper to make a desync log for a command. */
260 void CommandHelperBase::LogCommandExecution(Commands cmd
, StringID err_message
, const CommandDataBuffer
&args
, bool failed
)
262 Debug(desync
, 1, "{}: {:08x}; {:02x}; {:02x}; {:08x}; {:08x}; {} ({})", failed
? "cmdf" : "cmd", (uint32_t)TimerGameEconomy::date
.base(), TimerGameEconomy::date_fract
, (int)_current_company
, cmd
, err_message
, FormatArrayAsHex(args
), GetCommandName(cmd
));
266 * Prepare for the test run of a command proc call.
267 * @param cmd_flags Command flags.
268 * @param[in,out] cur_company Backup of current company at start of command execution.
269 * @return True if test run can go ahead, false on error.
271 bool CommandHelperBase::InternalExecutePrepTest(CommandFlags cmd_flags
, TileIndex
, Backup
<CompanyID
> &cur_company
)
273 /* Always execute server and spectator commands as spectator */
274 bool exec_as_spectator
= (cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0;
276 /* If the company isn't valid it may only do server command or start a new company!
277 * The server will ditch any server commands a client sends to it, so effectively
278 * this guards the server from executing functions for an invalid company. */
279 if (_game_mode
== GM_NORMAL
&& !exec_as_spectator
&& !Company::IsValidID(_current_company
) && !(_current_company
== OWNER_DEITY
&& (cmd_flags
& CMD_DEITY
) != 0)) {
283 if (exec_as_spectator
) cur_company
.Change(COMPANY_SPECTATOR
);
285 /* Enter test mode. */
286 _cleared_object_areas
.clear();
287 SetTownRatingTestMode(true);
288 BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE
);
293 * Validate result of test run and prepare for real execution.
294 * @param cmd_flags Command flags.
295 * @param[in,out] res Command result of test run, may be modified.
296 * @param estimate_only Is this just cost estimation?
297 * @param network_command Does this command come from the network?
298 * @param[in,out] cur_company Backup of current company at start of command execution.
299 * @return True if test run can go ahead, false on error.
301 std::tuple
<bool, bool, bool> CommandHelperBase::InternalExecuteValidateTestAndPrepExec(CommandCost
&res
, CommandFlags cmd_flags
, bool estimate_only
, bool network_command
, [[maybe_unused
]] Backup
<CompanyID
> &cur_company
)
303 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE
);
304 SetTownRatingTestMode(false);
306 /* Make sure we're not messing things up here. */
307 assert((cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0 ? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
309 /* If the command fails, we're doing an estimate
310 * or the player does not have enough money
311 * (unless it's a command where the test and
312 * execution phase might return different costs)
313 * we bail out here. */
314 bool test_and_exec_can_differ
= (cmd_flags
& CMD_NO_TEST
) != 0;
315 if (res
.Failed() || estimate_only
|| (!test_and_exec_can_differ
&& !CheckCompanyHasMoney(res
))) {
316 return { true, !_networking
|| _generating_world
|| network_command
, false };
319 bool send_net
= _networking
&& !_generating_world
&& !network_command
;
322 /* Prepare for command execution. */
323 _cleared_object_areas
.clear();
324 BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND
);
327 return { false, _debug_desync_level
>= 1, send_net
};
331 * Process the result of a command test run and execution run.
332 * @param cmd Command that was executed.
333 * @param cmd_flags Command flags.
334 * @param res_test Command result of test run.
335 * @param tes_exec Command result of real run.
336 * @param extra_cash Additional cash required for successful command execution.
337 * @param tile Tile of command execution.
338 * @param[in,out] cur_company Backup of current company at start of command execution.
339 * @return Final command result.
341 CommandCost
CommandHelperBase::InternalExecuteProcessResult(Commands cmd
, CommandFlags cmd_flags
, [[maybe_unused
]] const CommandCost
&res_test
, const CommandCost
&res_exec
, Money extra_cash
, TileIndex tile
, Backup
<CompanyID
> &cur_company
)
343 BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND
);
345 if (cmd
== CMD_COMPANY_CTRL
) {
347 /* We are a new company -> Switch to new local company.
348 * We were closed down -> Switch to spectator
349 * Some other company opened/closed down -> The outside function will switch back */
350 _current_company
= _local_company
;
352 /* Make sure nothing bad happened, like changing the current company. */
353 assert((cmd_flags
& (CMD_SPECTATOR
| CMD_SERVER
)) != 0 ? _current_company
== COMPANY_SPECTATOR
: cur_company
.Verify());
354 cur_company
.Restore();
357 /* If the test and execution can differ we have to check the
358 * return of the command. Otherwise we can check whether the
359 * test and execution have yielded the same result,
360 * i.e. cost and error state are the same. */
361 bool test_and_exec_can_differ
= (cmd_flags
& CMD_NO_TEST
) != 0;
362 if (!test_and_exec_can_differ
) {
363 assert(res_test
.GetCost() == res_exec
.GetCost() && res_test
.Failed() == res_exec
.Failed()); // sanity check
364 } else if (res_exec
.Failed()) {
368 /* If we're needing more money and we haven't done
369 * anything yet, ask for the money! */
370 if (extra_cash
!= 0 && res_exec
.GetCost() == 0) {
371 /* It could happen we removed rail, thus gained money, and deleted something else.
372 * So make sure the signal buffer is empty even in this case */
373 UpdateSignalsInBuffer();
374 SetDParam(0, extra_cash
);
375 return CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY
);
378 /* update last build coordinate of company. */
380 Company
*c
= Company::GetIfValid(_current_company
);
381 if (c
!= nullptr) c
->last_build_coordinate
= tile
;
384 SubtractMoneyFromCompany(res_exec
);
386 /* Record if there was a command issues during pause; ignore pause/other setting related changes. */
387 if (_pause_mode
!= PM_UNPAUSED
&& _command_proc_table
[cmd
].type
!= CMDT_SERVER_SETTING
) _pause_mode
|= PM_COMMAND_DURING_PAUSE
;
389 /* update signals if needed */
390 UpdateSignalsInBuffer();
397 * Adds the cost of the given command return value to this cost.
398 * Also takes a possible error message when it is set.
399 * @param ret The command to add the cost of.
401 void CommandCost::AddCost(const CommandCost
&ret
)
403 this->AddCost(ret
.cost
);
404 if (this->success
&& !ret
.success
) {
405 this->message
= ret
.message
;
406 this->success
= false;
411 * Values to put on the #TextRefStack for the error message.
412 * There is only one static instance of the array, just like there is only one
413 * instance of normal DParams.
415 uint32_t CommandCost::textref_stack
[16];
418 * Activate usage of the NewGRF #TextRefStack for the error message.
419 * @param grffile NewGRF that provides the #TextRefStack
420 * @param num_registers number of entries to copy from the temporary NewGRF registers
422 void CommandCost::UseTextRefStack(const GRFFile
*grffile
, uint num_registers
)
424 extern TemporaryStorageArray
<int32_t, 0x110> _temp_store
;
426 assert(num_registers
< lengthof(textref_stack
));
427 this->textref_stack_grffile
= grffile
;
428 this->textref_stack_size
= num_registers
;
429 for (uint i
= 0; i
< num_registers
; i
++) {
430 textref_stack
[i
] = _temp_store
.GetValue(0x100 + i
);