Codefix: Documentation comment in IndustryDirectoryWindow (#13059)
[openttd-github.git] / src / gfxinit.cpp
blobddef9ec1135147232c9b41c8941d436ebcfa727b
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file gfxinit.cpp Initializing of the (GRF) graphics. */
10 #include "stdafx.h"
11 #include "fios.h"
12 #include "newgrf.h"
13 #include "3rdparty/md5/md5.h"
14 #include "fontcache.h"
15 #include "gfx_func.h"
16 #include "transparency.h"
17 #include "blitter/factory.hpp"
18 #include "video/video_driver.hpp"
19 #include "window_func.h"
20 #include "palette_func.h"
22 /* The type of set we're replacing */
23 #define SET_TYPE "graphics"
24 #include "base_media_func.h"
26 #include "table/sprites.h"
28 #include "safeguards.h"
30 #include "table/landscape_sprite.h"
32 /** Offsets for loading the different "replacement" sprites in the files. */
33 static constexpr std::span<const std::pair<SpriteID, SpriteID>> _landscape_spriteindexes[] = {
34 _landscape_spriteindexes_arctic,
35 _landscape_spriteindexes_tropic,
36 _landscape_spriteindexes_toyland,
39 /**
40 * Load an old fashioned GRF file.
41 * @param filename The name of the file to open.
42 * @param load_index The offset of the first sprite.
43 * @param needs_palette_remap Whether the colours in the GRF file need a palette remap.
44 * @return The number of loaded sprites.
46 static uint LoadGrfFile(const std::string &filename, SpriteID load_index, bool needs_palette_remap)
48 SpriteID load_index_org = load_index;
49 SpriteID sprite_id = 0;
51 SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
53 Debug(sprite, 2, "Reading grf-file '{}'", filename);
55 uint8_t container_ver = file.GetContainerVersion();
56 if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
57 ReadGRFSpriteOffsets(file);
58 if (container_ver >= 2) {
59 /* Read compression. */
60 uint8_t compression = file.ReadByte();
61 if (compression != 0) UserError("Unsupported compression format");
64 while (LoadNextSprite(load_index, file, sprite_id)) {
65 load_index++;
66 sprite_id++;
67 if (load_index >= MAX_SPRITES) {
68 UserError("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files.");
71 Debug(sprite, 2, "Currently {} sprites are loaded", load_index);
73 return load_index - load_index_org;
76 /**
77 * Load an old fashioned GRF file to replace already loaded sprites.
78 * @param filename The name of the file to open.
79 * @param index_tbl The offsets of each of the sprites.
80 * @param needs_palette_remap Whether the colours in the GRF file need a palette remap.
81 * @return The number of loaded sprites.
83 static void LoadGrfFileIndexed(const std::string &filename, std::span<const std::pair<SpriteID, SpriteID>> index_tbl, bool needs_palette_remap)
85 uint sprite_id = 0;
87 SpriteFile &file = OpenCachedSpriteFile(filename, BASESET_DIR, needs_palette_remap);
89 Debug(sprite, 2, "Reading indexed grf-file '{}'", filename);
91 uint8_t container_ver = file.GetContainerVersion();
92 if (container_ver == 0) UserError("Base grf '{}' is corrupt", filename);
93 ReadGRFSpriteOffsets(file);
94 if (container_ver >= 2) {
95 /* Read compression. */
96 uint8_t compression = file.ReadByte();
97 if (compression != 0) UserError("Unsupported compression format");
100 for (const auto &pair : index_tbl) {
101 for (SpriteID load_index = pair.first; load_index <= pair.second; ++load_index) {
102 [[maybe_unused]] bool b = LoadNextSprite(load_index, file, sprite_id);
103 assert(b);
104 sprite_id++;
110 * Checks whether the MD5 checksums of the files are correct.
112 * @note Also checks sample.cat and other required non-NewGRF GRFs for corruption.
114 void CheckExternalFiles()
116 if (BaseGraphics::GetUsedSet() == nullptr || BaseSounds::GetUsedSet() == nullptr) return;
118 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
120 Debug(grf, 1, "Using the {} base graphics set", used_set->name);
122 std::string error_msg;
123 auto output_iterator = std::back_inserter(error_msg);
124 if (used_set->GetNumInvalid() != 0) {
125 /* Not all files were loaded successfully, see which ones */
126 fmt::format_to(output_iterator, "Trying to load graphics set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", used_set->name);
127 for (const auto &file : used_set->files) {
128 MD5File::ChecksumResult res = GraphicsSet::CheckMD5(&file, BASESET_DIR);
129 if (res != MD5File::CR_MATCH) fmt::format_to(output_iterator, "\t{} is {} ({})\n", file.filename, res == MD5File::CR_MISMATCH ? "corrupt" : "missing", file.missing_warning);
131 fmt::format_to(output_iterator, "\n");
134 const SoundsSet *sounds_set = BaseSounds::GetUsedSet();
135 if (sounds_set->GetNumInvalid() != 0) {
136 fmt::format_to(output_iterator, "Trying to load sound set '{}', but it is incomplete. The game will probably not run correctly until you properly install this set or select another one. See section 4.1 of README.md.\n\nThe following files are corrupted or missing:\n", sounds_set->name);
138 static_assert(SoundsSet::NUM_FILES == 1);
139 /* No need to loop each file, as long as there is only a single
140 * sound file. */
141 fmt::format_to(output_iterator, "\t{} is {} ({})\n", sounds_set->files->filename, SoundsSet::CheckMD5(sounds_set->files, BASESET_DIR) == MD5File::CR_MISMATCH ? "corrupt" : "missing", sounds_set->files->missing_warning);
144 if (!error_msg.empty()) ShowInfoI(error_msg);
147 /** Actually load the sprite tables. */
148 static void LoadSpriteTables()
150 const GraphicsSet *used_set = BaseGraphics::GetUsedSet();
152 LoadGrfFile(used_set->files[GFT_BASE].filename, 0, PAL_DOS != used_set->palette);
155 * The second basic file always starts at the given location and does
156 * contain a different amount of sprites depending on the "type"; DOS
157 * has a few sprites less. However, we do not care about those missing
158 * sprites as they are not shown anyway (logos in intro game).
160 LoadGrfFile(used_set->files[GFT_LOGOS].filename, 4793, PAL_DOS != used_set->palette);
163 * Load additional sprites for climates other than temperate.
164 * This overwrites some of the temperate sprites, such as foundations
165 * and the ground sprites.
167 if (_settings_game.game_creation.landscape != LT_TEMPERATE) {
168 LoadGrfFileIndexed(
169 used_set->files[GFT_ARCTIC + _settings_game.game_creation.landscape - 1].filename,
170 _landscape_spriteindexes[_settings_game.game_creation.landscape - 1],
171 PAL_DOS != used_set->palette
175 /* Initialize the unicode to sprite mapping table */
176 InitializeUnicodeGlyphMap();
179 * Load the base and extra NewGRF with OTTD required graphics as first NewGRF.
180 * However, we do not want it to show up in the list of used NewGRFs,
181 * so we have to manually add it, and then remove it later.
183 GRFConfig *top = _grfconfig;
185 /* Default extra graphics */
186 static const char *master_filename = "OPENTTD.GRF";
187 GRFConfig *master = new GRFConfig(master_filename);
188 master->palette |= GRFP_GRF_DOS;
189 FillGRFDetails(master, false, BASESET_DIR);
190 ClrBit(master->flags, GCF_INIT_ONLY);
192 /* Baseset extra graphics */
193 GRFConfig *extra = new GRFConfig(used_set->GetOrCreateExtraConfig());
194 if (extra->num_params == 0) extra->SetParameterDefaults();
195 ClrBit(extra->flags, GCF_INIT_ONLY);
197 extra->next = top;
198 master->next = extra;
199 _grfconfig = master;
201 LoadNewGRF(SPR_NEWGRFS_BASE, 2);
203 uint total_extra_graphics = SPR_NEWGRFS_BASE - SPR_OPENTTD_BASE;
204 Debug(sprite, 4, "Checking sprites from fallback grf");
205 _missing_extra_graphics = GetSpriteCountForFile(master_filename, SPR_OPENTTD_BASE, SPR_NEWGRFS_BASE);
206 Debug(sprite, 1, "{} extra sprites, {} from baseset, {} from fallback", total_extra_graphics, total_extra_graphics - _missing_extra_graphics, _missing_extra_graphics);
208 /* The original baseset extra graphics intentionally make use of the fallback graphics.
209 * Let's say everything which provides less than 500 sprites misses the rest intentionally. */
210 if (500 + _missing_extra_graphics > total_extra_graphics) _missing_extra_graphics = 0;
212 /* Free and remove the top element. */
213 delete extra;
214 delete master;
215 _grfconfig = top;
219 static void RealChangeBlitter(const std::string_view repl_blitter)
221 const std::string_view cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
222 if (cur_blitter == repl_blitter) return;
224 Debug(driver, 1, "Switching blitter from '{}' to '{}'... ", cur_blitter, repl_blitter);
225 Blitter *new_blitter = BlitterFactory::SelectBlitter(repl_blitter);
226 if (new_blitter == nullptr) NOT_REACHED();
227 Debug(driver, 1, "Successfully switched to {}.", repl_blitter);
229 if (!VideoDriver::GetInstance()->AfterBlitterChange()) {
230 /* Failed to switch blitter, let's hope we can return to the old one. */
231 if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) UserError("Failed to reinitialize video driver. Specify a fixed blitter in the config");
234 /* Clear caches that might have sprites for another blitter. */
235 VideoDriver::GetInstance()->ClearSystemSprites();
236 ClearFontCache();
237 GfxClearSpriteCache();
238 ReInitAllWindows(false);
242 * Check blitter needed by NewGRF config and switch if needed.
243 * @return False when nothing changed, true otherwise.
245 static bool SwitchNewGRFBlitter()
247 /* Never switch if the blitter was specified by the user. */
248 if (!_blitter_autodetected) return false;
250 /* Null driver => dedicated server => do nothing. */
251 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return false;
253 /* Get preferred depth.
254 * - depth_wanted_by_base: Depth required by the baseset, i.e. the majority of the sprites.
255 * - depth_wanted_by_grf: Depth required by some NewGRF.
256 * Both can force using a 32bpp blitter. depth_wanted_by_base is used to select
257 * between multiple 32bpp blitters, which perform differently with 8bpp sprites.
259 uint depth_wanted_by_base = BaseGraphics::GetUsedSet()->blitter == BLT_32BPP ? 32 : 8;
260 uint depth_wanted_by_grf = _support8bpp != S8BPP_NONE ? 8 : 32;
261 for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
262 if (c->status == GCS_DISABLED || c->status == GCS_NOT_FOUND || HasBit(c->flags, GCF_INIT_ONLY)) continue;
263 if (c->palette & GRFP_BLT_32BPP) depth_wanted_by_grf = 32;
265 /* We need a 32bpp blitter for font anti-alias. */
266 if (GetFontAAState()) depth_wanted_by_grf = 32;
268 /* Search the best blitter. */
269 static const struct {
270 const std::string_view name;
271 uint animation; ///< 0: no support, 1: do support, 2: both
272 uint min_base_depth, max_base_depth, min_grf_depth, max_grf_depth;
273 } replacement_blitters[] = {
274 { "8bpp-optimized", 2, 8, 8, 8, 8 },
275 { "40bpp-anim", 2, 8, 32, 8, 32 },
276 #ifdef WITH_SSE
277 { "32bpp-sse4", 0, 32, 32, 8, 32 },
278 { "32bpp-ssse3", 0, 32, 32, 8, 32 },
279 { "32bpp-sse2", 0, 32, 32, 8, 32 },
280 { "32bpp-sse4-anim", 1, 32, 32, 8, 32 },
281 #endif
282 { "32bpp-optimized", 0, 8, 32, 8, 32 },
283 #ifdef WITH_SSE
284 { "32bpp-sse2-anim", 1, 8, 32, 8, 32 },
285 #endif
286 { "32bpp-anim", 1, 8, 32, 8, 32 },
289 const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
290 const std::string_view cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
292 for (const auto &replacement_blitter : replacement_blitters) {
293 if (animation_wanted && (replacement_blitter.animation == 0)) continue;
294 if (!animation_wanted && (replacement_blitter.animation == 1)) continue;
296 if (!IsInsideMM(depth_wanted_by_base, replacement_blitter.min_base_depth, replacement_blitter.max_base_depth + 1)) continue;
297 if (!IsInsideMM(depth_wanted_by_grf, replacement_blitter.min_grf_depth, replacement_blitter.max_grf_depth + 1)) continue;
299 if (replacement_blitter.name == cur_blitter) {
300 return false;
302 if (BlitterFactory::GetBlitterFactory(replacement_blitter.name) == nullptr) continue;
304 /* Inform the video driver we want to switch blitter as soon as possible. */
305 VideoDriver::GetInstance()->QueueOnMainThread(std::bind(&RealChangeBlitter, replacement_blitter.name));
306 break;
309 return true;
312 /** Check whether we still use the right blitter, or use another (better) one. */
313 void CheckBlitter()
315 if (!SwitchNewGRFBlitter()) return;
317 ClearFontCache();
318 GfxClearSpriteCache();
319 ReInitAllWindows(false);
322 /** Initialise and load all the sprites. */
323 void GfxLoadSprites()
325 Debug(sprite, 2, "Loading sprite set {}", _settings_game.game_creation.landscape);
327 SwitchNewGRFBlitter();
328 VideoDriver::GetInstance()->ClearSystemSprites();
329 ClearFontCache();
330 GfxInitSpriteMem();
331 LoadSpriteTables();
332 GfxInitPalettes();
334 UpdateCursorSize();
337 GraphicsSet::GraphicsSet()
338 : BaseSet<GraphicsSet, MAX_GFT, true>{}, palette{}, blitter{}
340 // instantiate here, because unique_ptr needs a complete type
343 GraphicsSet::~GraphicsSet()
345 // instantiate here, because unique_ptr needs a complete type
348 bool GraphicsSet::FillSetDetails(const IniFile &ini, const std::string &path, const std::string &full_filename)
350 bool ret = this->BaseSet<GraphicsSet, MAX_GFT, true>::FillSetDetails(ini, path, full_filename, false);
351 if (ret) {
352 const IniGroup *metadata = ini.GetGroup("metadata");
353 assert(metadata != nullptr); /* ret can't be true if metadata isn't present. */
354 const IniItem *item;
356 fetch_metadata("palette");
357 this->palette = ((*item->value)[0] == 'D' || (*item->value)[0] == 'd') ? PAL_DOS : PAL_WINDOWS;
359 /* Get optional blitter information. */
360 item = metadata->GetItem("blitter");
361 this->blitter = (item != nullptr && (*item->value)[0] == '3') ? BLT_32BPP : BLT_8BPP;
363 return ret;
367 * Return configuration for the extra GRF, or lazily create it.
368 * @return NewGRF configuration
370 GRFConfig &GraphicsSet::GetOrCreateExtraConfig() const
372 if (!this->extra_cfg) {
373 this->extra_cfg.reset(new GRFConfig(this->files[GFT_EXTRA].filename));
375 /* We know the palette of the base set, so if the base NewGRF is not
376 * setting one, use the palette of the base set and not the global
377 * one which might be the wrong palette for this base NewGRF.
378 * The value set here might be overridden via action14 later. */
379 switch (this->palette) {
380 case PAL_DOS: this->extra_cfg->palette |= GRFP_GRF_DOS; break;
381 case PAL_WINDOWS: this->extra_cfg->palette |= GRFP_GRF_WINDOWS; break;
382 default: break;
384 FillGRFDetails(this->extra_cfg.get(), false, BASESET_DIR);
386 return *this->extra_cfg;
389 bool GraphicsSet::IsConfigurable() const
391 const GRFConfig &cfg = this->GetOrCreateExtraConfig();
392 /* This check is more strict than the one for NewGRF Settings.
393 * There are no legacy basesets with parameters, but without Action14 */
394 return !cfg.param_info.empty();
397 void GraphicsSet::CopyCompatibleConfig(const GraphicsSet &src)
399 const GRFConfig *src_cfg = src.GetExtraConfig();
400 if (src_cfg == nullptr || src_cfg->num_params == 0) return;
401 GRFConfig &dest_cfg = this->GetOrCreateExtraConfig();
402 if (dest_cfg.IsCompatible(src_cfg->version)) return;
403 dest_cfg.CopyParams(*src_cfg);
407 * Calculate and check the MD5 hash of the supplied GRF.
408 * @param file The file get the hash of.
409 * @param subdir The sub directory to get the files from.
410 * @return
411 * - #CR_MATCH if the MD5 hash matches
412 * - #CR_MISMATCH if the MD5 does not match
413 * - #CR_NO_FILE if the file misses
415 /* static */ MD5File::ChecksumResult GraphicsSet::CheckMD5(const MD5File *file, Subdirectory subdir)
417 size_t size = 0;
418 auto f = FioFOpenFile(file->filename, "rb", subdir, &size);
419 if (!f.has_value()) return MD5File::CR_NO_FILE;
421 size_t max = GRFGetSizeOfDataSection(*f);
423 return file->CheckMD5(subdir, max);
428 * Calculate and check the MD5 hash of the supplied filename.
429 * @param subdir The sub directory to get the files from
430 * @param max_size Only calculate the hash for this many bytes from the file start.
431 * @return
432 * - #CR_MATCH if the MD5 hash matches
433 * - #CR_MISMATCH if the MD5 does not match
434 * - #CR_NO_FILE if the file misses
436 MD5File::ChecksumResult MD5File::CheckMD5(Subdirectory subdir, size_t max_size) const
438 size_t size;
439 auto f = FioFOpenFile(this->filename, "rb", subdir, &size);
440 if (!f.has_value()) return CR_NO_FILE;
442 size = std::min(size, max_size);
444 Md5 checksum;
445 uint8_t buffer[1024];
446 MD5Hash digest;
447 size_t len;
449 while ((len = fread(buffer, 1, (size > sizeof(buffer)) ? sizeof(buffer) : size, *f)) != 0 && size != 0) {
450 size -= len;
451 checksum.Append(buffer, len);
454 checksum.Finish(digest);
455 return this->hash == digest ? CR_MATCH : CR_MISMATCH;
458 /** Names corresponding to the GraphicsFileType */
459 static const char * const _graphics_file_names[] = { "base", "logos", "arctic", "tropical", "toyland", "extra" };
461 /** Implementation */
462 template <class T, size_t Tnum_files, bool Tsearch_in_tars>
463 /* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _graphics_file_names;
465 template <class Tbase_set>
466 /* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
468 if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
470 const Tbase_set *best = nullptr;
471 for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
472 /* Skip unusable sets */
473 if (c->GetNumMissing() != 0) continue;
475 if (best == nullptr ||
476 (best->fallback && !c->fallback) ||
477 best->valid_files < c->valid_files ||
478 (best->valid_files == c->valid_files && (
479 (best->shortname == c->shortname && best->version < c->version) ||
480 (best->palette != PAL_DOS && c->palette == PAL_DOS)))) {
481 best = c;
485 BaseMedia<Tbase_set>::used_set = best;
486 return BaseMedia<Tbase_set>::used_set != nullptr;
489 template <class Tbase_set>
490 /* static */ const char *BaseMedia<Tbase_set>::GetExtension()
492 return ".obg"; // OpenTTD Base Graphics
495 INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<GraphicsSet>, GraphicsSet)