Codefix: Documentation comment in IndustryDirectoryWindow (#13059)
[openttd-github.git] / src / house.h
blob04cddb5c2d8c9b08aaa9b061a59d6f01756a5cc9
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file house.h definition of HouseSpec and accessors */
10 #ifndef HOUSE_H
11 #define HOUSE_H
13 #include "cargo_type.h"
14 #include "timer/timer_game_calendar.h"
15 #include "house_type.h"
16 #include "newgrf_animation_type.h"
17 #include "newgrf_commons.h"
19 /**
20 * Simple value that indicates the house has reached the final stage of
21 * construction.
23 static const uint8_t TOWN_HOUSE_COMPLETED = 3;
25 static const HouseID NUM_HOUSES_PER_GRF = 255; ///< Number of supported houses per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
27 static const uint HOUSE_NO_CLASS = 0;
28 static const HouseID NEW_HOUSE_OFFSET = 110; ///< Offset for new houses.
29 static const HouseID NUM_HOUSES = 512; ///< Total number of houses.
30 static const HouseID INVALID_HOUSE_ID = 0xFFFF;
32 static const uint HOUSE_NUM_ACCEPTS = 16; ///< Max number of cargoes accepted by a tile
33 static const uint HOUSE_ORIGINAL_NUM_ACCEPTS = 3; ///< Original number of accepted cargo types.
35 enum BuildingFlags : uint8_t {
36 TILE_NO_FLAG = 0,
37 TILE_SIZE_1x1 = 1U << 0,
38 TILE_NOT_SLOPED = 1U << 1,
39 TILE_SIZE_2x1 = 1U << 2,
40 TILE_SIZE_1x2 = 1U << 3,
41 TILE_SIZE_2x2 = 1U << 4,
42 BUILDING_IS_ANIMATED = 1U << 5,
43 BUILDING_IS_CHURCH = 1U << 6,
44 BUILDING_IS_STADIUM = 1U << 7,
45 BUILDING_HAS_1_TILE = TILE_SIZE_1x1 | TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2,
46 BUILDING_HAS_2_TILES = TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2,
47 BUILDING_2_TILES_X = TILE_SIZE_2x1 | TILE_SIZE_2x2,
48 BUILDING_2_TILES_Y = TILE_SIZE_1x2 | TILE_SIZE_2x2,
49 BUILDING_HAS_4_TILES = TILE_SIZE_2x2,
51 DECLARE_ENUM_AS_BIT_SET(BuildingFlags)
53 enum HouseZonesBits : uint8_t {
54 HZB_BEGIN = 0,
55 HZB_TOWN_EDGE = 0,
56 HZB_TOWN_OUTSKIRT,
57 HZB_TOWN_OUTER_SUBURB,
58 HZB_TOWN_INNER_SUBURB,
59 HZB_TOWN_CENTRE,
60 HZB_END,
62 static_assert(HZB_END == 5);
64 DECLARE_POSTFIX_INCREMENT(HouseZonesBits)
66 enum HouseZones : uint16_t {
67 HZ_NOZNS = 0x0000, ///< 0 This is just to get rid of zeros, meaning none
68 HZ_ZON1 = 1U << HZB_TOWN_EDGE, ///< 0..4 1,2,4,8,10 which town zones the building can be built in, Zone1 been the further suburb
69 HZ_ZON2 = 1U << HZB_TOWN_OUTSKIRT,
70 HZ_ZON3 = 1U << HZB_TOWN_OUTER_SUBURB,
71 HZ_ZON4 = 1U << HZB_TOWN_INNER_SUBURB,
72 HZ_ZON5 = 1U << HZB_TOWN_CENTRE, ///< center of town
73 HZ_ZONALL = 0x001F, ///< 1F This is just to englobe all above types at once
74 HZ_SUBARTC_ABOVE = 0x0800, ///< 11 800 can appear in sub-arctic climate above the snow line
75 HZ_TEMP = 0x1000, ///< 12 1000 can appear in temperate climate
76 HZ_SUBARTC_BELOW = 0x2000, ///< 13 2000 can appear in sub-arctic climate below the snow line
77 HZ_SUBTROPIC = 0x4000, ///< 14 4000 can appear in subtropical climate
78 HZ_TOYLND = 0x8000, ///< 15 8000 can appear in toyland climate
79 HZ_CLIMALL = 0xF800, ///< Bitmask of all climate bits
81 DECLARE_ENUM_AS_BIT_SET(HouseZones)
83 enum HouseExtraFlags : uint8_t {
84 NO_EXTRA_FLAG = 0,
85 BUILDING_IS_HISTORICAL = 1U << 0, ///< this house will only appear during town generation in random games, thus the historical
86 BUILDING_IS_PROTECTED = 1U << 1, ///< towns and AI will not remove this house, while human players will be able to
87 SYNCHRONISED_CALLBACK_1B = 1U << 2, ///< synchronized callback 1B will be performed, on multi tile houses
88 CALLBACK_1A_RANDOM_BITS = 1U << 3, ///< callback 1A needs random bits
91 DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags)
93 struct HouseSpec {
94 /* Standard properties */
95 TimerGameCalendar::Year min_year; ///< introduction year of the house
96 TimerGameCalendar::Year max_year; ///< last year it can be built
97 uint8_t population; ///< population (Zero on other tiles in multi tile house.)
98 uint8_t removal_cost; ///< cost multiplier for removing it
99 StringID building_name; ///< building name
100 uint16_t remove_rating_decrease; ///< rating decrease if removed
101 uint8_t mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
102 uint8_t cargo_acceptance[HOUSE_NUM_ACCEPTS]; ///< acceptance level for the cargo slots
103 CargoID accepts_cargo[HOUSE_NUM_ACCEPTS]; ///< input cargo slots
104 CargoLabel accepts_cargo_label[HOUSE_NUM_ACCEPTS]; ///< input landscape cargo slots
105 BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
106 HouseZones building_availability; ///< where can it be built (climates, zones)
107 bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf)
109 /* NewHouses properties */
110 GRFFileProps grf_prop; ///< Properties related the the grf file
111 uint16_t callback_mask; ///< Bitmask of house callbacks that have to be called
112 Colours random_colour[4]; ///< 4 "random" colours
113 uint8_t probability; ///< Relative probability of appearing (16 is the standard value)
114 HouseExtraFlags extra_flags; ///< some more flags
115 HouseClassID class_id; ///< defines the class this house has (not grf file based)
116 AnimationInfo animation; ///< information about the animation.
117 uint8_t processing_time; ///< Periodic refresh multiplier
118 uint8_t minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
119 CargoTypes watched_cargoes; ///< Cargo types watched for acceptance.
121 HouseID Index() const;
122 Money GetRemovalCost() const;
124 static std::vector<HouseSpec> &Specs();
125 static HouseSpec *Get(size_t house_id);
129 * Do HouseID translation for NewGRFs.
130 * @param hid the HouseID to get the override for.
131 * @return the HouseID to actually work with.
133 inline HouseID GetTranslatedHouseID(HouseID hid)
135 const HouseSpec *hs = HouseSpec::Get(hid);
136 return hs->grf_prop.override == INVALID_HOUSE_ID ? hid : hs->grf_prop.override;
139 void ShowBuildHousePicker(struct Window *);
141 #endif /* HOUSE_H */