Codefix: Documentation comment in IndustryDirectoryWindow (#13059)
[openttd-github.git] / src / viewport_type.h
blob0fde051f38db1817bf87bb92ca7f1b48eb9985a9
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file viewport_type.h Types related to viewports. */
10 #ifndef VIEWPORT_TYPE_H
11 #define VIEWPORT_TYPE_H
13 #include "zoom_type.h"
14 #include "strings_type.h"
15 #include "table/strings.h"
17 class LinkGraphOverlay;
19 /**
20 * Data structure for viewport, display of a part of the world
22 struct Viewport {
23 int left; ///< Screen coordinate left edge of the viewport
24 int top; ///< Screen coordinate top edge of the viewport
25 int width; ///< Screen width of the viewport
26 int height; ///< Screen height of the viewport
28 int virtual_left; ///< Virtual left coordinate
29 int virtual_top; ///< Virtual top coordinate
30 int virtual_width; ///< width << zoom
31 int virtual_height; ///< height << zoom
33 ZoomLevel zoom; ///< The zoom level of the viewport.
34 std::shared_ptr<LinkGraphOverlay> overlay;
37 /** Location information about a sign as seen on the viewport */
38 struct ViewportSign {
39 int32_t center; ///< The center position of the sign
40 int32_t top; ///< The top of the sign
41 uint16_t width_normal; ///< The width when not zoomed out (normal font)
42 uint16_t width_small; ///< The width when zoomed out (small font)
44 auto operator<=>(const ViewportSign &) const = default;
46 void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL);
47 void MarkDirty(ZoomLevel maxzoom = ZOOM_LVL_MAX) const;
50 /** Specialised ViewportSign that tracks whether it is valid for entering into a Kdtree */
51 struct TrackedViewportSign : ViewportSign {
52 bool kdtree_valid; ///< Are the sign data valid for use with the _viewport_sign_kdtree?
54 auto operator<=>(const TrackedViewportSign &) const = default;
56 /**
57 * Update the position of the viewport sign.
58 * Note that this function hides the base class function.
60 void UpdatePosition(int center, int top, StringID str, StringID str_small = STR_NULL)
62 this->kdtree_valid = true;
63 this->ViewportSign::UpdatePosition(center, top, str, str_small);
67 TrackedViewportSign() : kdtree_valid{ false }
72 /**
73 * Directions of zooming.
74 * @see DoZoomInOutWindow
76 enum ZoomStateChange {
77 ZOOM_IN = 0, ///< Zoom in (get more detailed view).
78 ZOOM_OUT = 1, ///< Zoom out (get helicopter view).
79 ZOOM_NONE = 2, ///< Hack, used to update the button status.
82 /**
83 * Some values for constructing bounding boxes (BB). The Z positions under bridges are:
84 * z=0..5 Everything that can be built under low bridges.
85 * z=6 reserved, currently unused.
86 * z=7 Z separator between bridge/tunnel and the things under/above it.
88 static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
89 static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
91 /** Viewport place method (type of highlighted area and placed objects) */
92 enum ViewportPlaceMethod {
93 VPM_X_OR_Y = 0, ///< drag in X or Y direction
94 VPM_FIX_X = 1, ///< drag only in X axis
95 VPM_FIX_Y = 2, ///< drag only in Y axis
96 VPM_X_AND_Y = 3, ///< area of land in X and Y directions
97 VPM_X_AND_Y_LIMITED = 4, ///< area of land of limited size
98 VPM_FIX_HORIZONTAL = 5, ///< drag only in horizontal direction
99 VPM_FIX_VERTICAL = 6, ///< drag only in vertical direction
100 VPM_X_LIMITED = 7, ///< Drag only in X axis with limited size
101 VPM_Y_LIMITED = 8, ///< Drag only in Y axis with limited size
102 VPM_RAILDIRS = 0x40, ///< all rail directions
103 VPM_SIGNALDIRS = 0x80, ///< similar to VMP_RAILDIRS, but with different cursor
105 DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod)
108 * Drag and drop selection process, or, what to do with an area of land when
109 * you've selected it.
111 enum ViewportDragDropSelectionProcess {
112 DDSP_DEMOLISH_AREA, ///< Clear area
113 DDSP_RAISE_AND_LEVEL_AREA, ///< Raise / level area
114 DDSP_LOWER_AND_LEVEL_AREA, ///< Lower / level area
115 DDSP_LEVEL_AREA, ///< Level area
116 DDSP_CREATE_DESERT, ///< Fill area with desert
117 DDSP_CREATE_ROCKS, ///< Fill area with rocks
118 DDSP_CREATE_WATER, ///< Create a canal
119 DDSP_CREATE_RIVER, ///< Create rivers
120 DDSP_PLANT_TREES, ///< Plant trees
121 DDSP_BUILD_BRIDGE, ///< Bridge placement
122 DDSP_BUILD_OBJECT, ///< Build an object
124 /* Rail specific actions */
125 DDSP_PLACE_RAIL, ///< Rail placement
126 DDSP_BUILD_SIGNALS, ///< Signal placement
127 DDSP_BUILD_STATION, ///< Station placement
128 DDSP_REMOVE_STATION, ///< Station removal
129 DDSP_CONVERT_RAIL, ///< Rail conversion
131 /* Road specific actions */
132 DDSP_PLACE_ROAD_X_DIR, ///< Road placement (X axis)
133 DDSP_PLACE_ROAD_Y_DIR, ///< Road placement (Y axis)
134 DDSP_PLACE_AUTOROAD, ///< Road placement (auto)
135 DDSP_BUILD_ROAD_WAYPOINT, ///< Road stop placement (waypoint)
136 DDSP_BUILD_BUSSTOP, ///< Road stop placement (buses)
137 DDSP_BUILD_TRUCKSTOP, ///< Road stop placement (trucks)
138 DDSP_REMOVE_ROAD_WAYPOINT, ///< Road stop removal (waypoint)
139 DDSP_REMOVE_BUSSTOP, ///< Road stop removal (buses)
140 DDSP_REMOVE_TRUCKSTOP, ///< Road stop removal (trucks)
141 DDSP_CONVERT_ROAD, ///< Road conversion
146 * Target of the viewport scrolling GS method
148 enum ViewportScrollTarget : uint8_t {
149 VST_EVERYONE, ///< All players
150 VST_COMPANY, ///< All players in specific company
151 VST_CLIENT, ///< Single player
154 #endif /* VIEWPORT_TYPE_H */