2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file town_gui.cpp GUI for towns. */
12 #include "viewport_func.h"
15 #include "command_func.h"
16 #include "company_func.h"
17 #include "company_base.h"
18 #include "company_gui.h"
19 #include "network/network.h"
20 #include "string_func.h"
21 #include "strings_func.h"
22 #include "sound_func.h"
23 #include "tilehighlight_func.h"
24 #include "sortlist_type.h"
26 #include "landscape.h"
27 #include "querystring_gui.h"
28 #include "window_func.h"
29 #include "townname_func.h"
30 #include "core/backup_type.hpp"
31 #include "core/geometry_func.hpp"
33 #include "stringfilter_type.h"
34 #include "widgets/dropdown_func.h"
35 #include "town_kdtree.h"
38 #include "widgets/town_widget.h"
40 #include "table/strings.h"
42 #include "safeguards.h"
43 #include "zoom_func.h"
45 TownKdtree
_town_local_authority_kdtree(&Kdtree_TownXYFunc
);
47 typedef GUIList
<const Town
*> GUITownList
;
49 static const NWidgetPart _nested_town_authority_widgets
[] = {
50 NWidget(NWID_HORIZONTAL
),
51 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
52 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TA_CAPTION
), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
53 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TA_ZONE_BUTTON
), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
+ 2), SetDataTip(STR_LOCAL_AUTHORITY_ZONE
, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP
),
54 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
55 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
56 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
58 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_RATING_INFO
), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
59 NWidget(NWID_HORIZONTAL
),
60 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_COMMAND_LIST
), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP
), SetScrollbar(WID_TA_SCROLLBAR
), EndContainer(),
61 NWidget(NWID_VSCROLLBAR
, COLOUR_BROWN
, WID_TA_SCROLLBAR
),
63 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_ACTION_INFO
), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
64 NWidget(NWID_HORIZONTAL
),
65 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TA_EXECUTE
), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON
, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP
),
66 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
70 /** Town authority window. */
71 struct TownAuthorityWindow
: Window
{
73 Town
*town
; ///< Town being displayed.
74 int sel_index
; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
76 uint displayed_actions_on_previous_painting
; ///< Actions that were available on the previous call to OnPaint()
79 * Get the position of the Nth set bit.
81 * If there is no Nth bit set return -1
83 * @param bits The value to search in
84 * @param n The Nth set bit from which we want to know the position
85 * @return The position of the Nth set bit
87 static int GetNthSetBit(uint32 bits
, int n
)
90 for (uint i
: SetBitIterator(bits
)) {
99 TownAuthorityWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
), sel_index(-1), displayed_actions_on_previous_painting(0)
101 this->town
= Town::Get(window_number
);
102 this->InitNested(window_number
);
103 this->vscroll
= this->GetScrollbar(WID_TA_SCROLLBAR
);
104 this->vscroll
->SetCapacity((this->GetWidget
<NWidgetBase
>(WID_TA_COMMAND_LIST
)->current_y
- WD_FRAMERECT_TOP
- WD_FRAMERECT_BOTTOM
) / FONT_HEIGHT_NORMAL
);
107 void OnPaint() override
110 uint buttons
= GetMaskOfTownActions(&numact
, _local_company
, this->town
);
111 if (buttons
!= displayed_actions_on_previous_painting
) this->SetDirty();
112 displayed_actions_on_previous_painting
= buttons
;
114 this->vscroll
->SetCount(numact
+ 1);
116 if (this->sel_index
!= -1 && !HasBit(buttons
, this->sel_index
)) {
117 this->sel_index
= -1;
120 this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON
, this->town
->show_zone
);
121 this->SetWidgetDisabledState(WID_TA_EXECUTE
, this->sel_index
== -1);
124 if (!this->IsShaded()) this->DrawRatings();
127 /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
130 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(WID_TA_RATING_INFO
);
131 uint left
= nwid
->pos_x
+ WD_FRAMERECT_LEFT
;
132 uint right
= nwid
->pos_x
+ nwid
->current_x
- 1 - WD_FRAMERECT_RIGHT
;
134 uint y
= nwid
->pos_y
+ WD_FRAMERECT_TOP
;
136 DrawString(left
, right
, y
, STR_LOCAL_AUTHORITY_COMPANY_RATINGS
);
137 y
+= FONT_HEIGHT_NORMAL
;
139 Dimension icon_size
= GetSpriteSize(SPR_COMPANY_ICON
);
140 int icon_width
= icon_size
.width
;
141 int icon_y_offset
= (FONT_HEIGHT_NORMAL
- icon_size
.height
) / 2;
143 Dimension exclusive_size
= GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT
);
144 int exclusive_width
= exclusive_size
.width
;
145 int exclusive_y_offset
= (FONT_HEIGHT_NORMAL
- exclusive_size
.height
) / 2;
147 bool rtl
= _current_text_dir
== TD_RTL
;
148 uint text_left
= left
+ (rtl
? 0 : icon_width
+ exclusive_width
+ 4);
149 uint text_right
= right
- (rtl
? icon_width
+ exclusive_width
+ 4 : 0);
150 uint icon_left
= rtl
? right
- icon_width
: left
;
151 uint exclusive_left
= rtl
? right
- icon_width
- exclusive_width
- 2 : left
+ icon_width
+ 2;
153 /* Draw list of companies */
154 for (const Company
*c
: Company::Iterate()) {
155 if ((HasBit(this->town
->have_ratings
, c
->index
) || this->town
->exclusivity
== c
->index
)) {
156 DrawCompanyIcon(c
->index
, icon_left
, y
+ icon_y_offset
);
158 SetDParam(0, c
->index
);
159 SetDParam(1, c
->index
);
161 int r
= this->town
->ratings
[c
->index
];
162 StringID str
= STR_CARGO_RATING_APPALLING
;
163 if (r
> RATING_APPALLING
) str
++;
164 if (r
> RATING_VERYPOOR
) str
++;
165 if (r
> RATING_POOR
) str
++;
166 if (r
> RATING_MEDIOCRE
) str
++;
167 if (r
> RATING_GOOD
) str
++;
168 if (r
> RATING_VERYGOOD
) str
++;
169 if (r
> RATING_EXCELLENT
) str
++;
172 if (this->town
->exclusivity
== c
->index
) {
173 DrawSprite(SPR_EXCLUSIVE_TRANSPORT
, COMPANY_SPRITE_COLOUR(c
->index
), exclusive_left
, y
+ exclusive_y_offset
);
176 DrawString(text_left
, text_right
, y
, STR_LOCAL_AUTHORITY_COMPANY_RATING
);
177 y
+= FONT_HEIGHT_NORMAL
;
181 y
= y
+ WD_FRAMERECT_BOTTOM
- nwid
->pos_y
; // Compute needed size of the widget.
182 if (y
> nwid
->current_y
) {
183 /* If the company list is too big to fit, mark ourself dirty and draw again. */
184 ResizeWindow(this, 0, y
- nwid
->current_y
, false);
188 void SetStringParameters(int widget
) const override
190 if (widget
== WID_TA_CAPTION
) SetDParam(0, this->window_number
);
193 void DrawWidget(const Rect
&r
, int widget
) const override
196 case WID_TA_ACTION_INFO
:
197 if (this->sel_index
!= -1) {
198 SetDParam(0, _price
[PR_TOWN_ACTION
] * _town_action_costs
[this->sel_index
] >> 8);
199 DrawStringMultiLine(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, r
.top
+ WD_FRAMERECT_TOP
, r
.bottom
- WD_FRAMERECT_BOTTOM
,
200 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING
+ this->sel_index
);
203 case WID_TA_COMMAND_LIST
: {
205 uint buttons
= GetMaskOfTownActions(&numact
, _local_company
, this->town
);
206 int y
= r
.top
+ WD_FRAMERECT_TOP
;
207 int pos
= this->vscroll
->GetPosition();
210 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, y
, STR_LOCAL_AUTHORITY_ACTIONS_TITLE
);
211 y
+= FONT_HEIGHT_NORMAL
;
214 for (int i
= 0; buttons
; i
++, buttons
>>= 1) {
215 if (pos
<= -5) break; ///< Draw only the 5 fitting lines
217 if ((buttons
& 1) && --pos
< 0) {
218 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, y
,
219 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN
+ i
, this->sel_index
== i
? TC_WHITE
: TC_ORANGE
);
220 y
+= FONT_HEIGHT_NORMAL
;
228 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
231 case WID_TA_ACTION_INFO
: {
232 assert(size
->width
> padding
.width
&& size
->height
> padding
.height
);
233 size
->width
-= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
234 size
->height
-= WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
235 Dimension d
= {0, 0};
236 for (int i
= 0; i
< TACT_COUNT
; i
++) {
237 SetDParam(0, _price
[PR_TOWN_ACTION
] * _town_action_costs
[i
] >> 8);
238 d
= maxdim(d
, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING
+ i
, *size
));
240 *size
= maxdim(*size
, d
);
241 size
->width
+= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
242 size
->height
+= WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
246 case WID_TA_COMMAND_LIST
:
247 size
->height
= WD_FRAMERECT_TOP
+ 5 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_BOTTOM
;
248 size
->width
= GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE
).width
;
249 for (uint i
= 0; i
< TACT_COUNT
; i
++ ) {
250 size
->width
= std::max(size
->width
, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN
+ i
).width
);
252 size
->width
+= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
255 case WID_TA_RATING_INFO
:
256 resize
->height
= FONT_HEIGHT_NORMAL
;
257 size
->height
= WD_FRAMERECT_TOP
+ 9 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_BOTTOM
;
262 void OnClick(Point pt
, int widget
, int click_count
) override
265 case WID_TA_ZONE_BUTTON
: {
266 bool new_show_state
= !this->town
->show_zone
;
267 TownID index
= this->town
->index
;
269 new_show_state
? _town_local_authority_kdtree
.Insert(index
) : _town_local_authority_kdtree
.Remove(index
);
271 this->town
->show_zone
= new_show_state
;
272 this->SetWidgetLoweredState(widget
, new_show_state
);
273 MarkWholeScreenDirty();
277 case WID_TA_COMMAND_LIST
: {
278 int y
= this->GetRowFromWidget(pt
.y
, WID_TA_COMMAND_LIST
, 1, FONT_HEIGHT_NORMAL
);
279 if (!IsInsideMM(y
, 0, 5)) return;
281 y
= GetNthSetBit(GetMaskOfTownActions(nullptr, _local_company
, this->town
), y
+ this->vscroll
->GetPosition() - 1);
286 /* When double-clicking, continue */
287 if (click_count
== 1 || y
< 0) break;
292 Command
<CMD_DO_TOWN_ACTION
>::Post(STR_ERROR_CAN_T_DO_THIS
, this->town
->xy
, this->window_number
, this->sel_index
);
297 void OnHundredthTick() override
303 static WindowDesc
_town_authority_desc(
304 WDP_AUTO
, "view_town_authority", 317, 222,
305 WC_TOWN_AUTHORITY
, WC_NONE
,
307 _nested_town_authority_widgets
, lengthof(_nested_town_authority_widgets
)
310 static void ShowTownAuthorityWindow(uint town
)
312 AllocateWindowDescFront
<TownAuthorityWindow
>(&_town_authority_desc
, town
);
316 /* Town view window. */
317 struct TownViewWindow
: Window
{
319 Town
*town
; ///< Town displayed by the window.
322 static const int WID_TV_HEIGHT_NORMAL
= 150;
324 TownViewWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
326 this->CreateNestedTree();
328 this->town
= Town::Get(window_number
);
329 if (this->town
->larger_town
) this->GetWidget
<NWidgetCore
>(WID_TV_CAPTION
)->widget_data
= STR_TOWN_VIEW_CITY_CAPTION
;
331 this->FinishInitNested(window_number
);
333 this->flags
|= WF_DISABLE_VP_SCROLL
;
334 NWidgetViewport
*nvp
= this->GetWidget
<NWidgetViewport
>(WID_TV_VIEWPORT
);
335 nvp
->InitializeViewport(this, this->town
->xy
, ScaleZoomGUI(ZOOM_LVL_TOWN
));
337 /* disable renaming town in network games if you are not the server */
338 this->SetWidgetDisabledState(WID_TV_CHANGE_NAME
, _networking
&& !_network_server
);
341 void Close() override
343 SetViewportCatchmentTown(Town::Get(this->window_number
), false);
344 this->Window::Close();
347 void SetStringParameters(int widget
) const override
349 if (widget
== WID_TV_CAPTION
) SetDParam(0, this->town
->index
);
352 void OnPaint() override
354 extern const Town
*_viewport_highlight_town
;
355 this->SetWidgetLoweredState(WID_TV_CATCHMENT
, _viewport_highlight_town
== this->town
);
360 void DrawWidget(const Rect
&r
, int widget
) const override
362 if (widget
!= WID_TV_INFO
) return;
364 uint y
= r
.top
+ WD_FRAMERECT_TOP
;
366 SetDParam(0, this->town
->cache
.population
);
367 SetDParam(1, this->town
->cache
.num_houses
);
368 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
, STR_TOWN_VIEW_POPULATION_HOUSES
);
370 SetDParam(0, 1 << CT_PASSENGERS
);
371 SetDParam(1, this->town
->supplied
[CT_PASSENGERS
].old_act
);
372 SetDParam(2, this->town
->supplied
[CT_PASSENGERS
].old_max
);
373 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX
);
375 SetDParam(0, 1 << CT_MAIL
);
376 SetDParam(1, this->town
->supplied
[CT_MAIL
].old_act
);
377 SetDParam(2, this->town
->supplied
[CT_MAIL
].old_max
);
378 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX
);
381 for (int i
= TE_BEGIN
; i
< TE_END
; i
++) {
382 if (this->town
->goal
[i
] == 0) continue;
383 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& (TileHeight(this->town
->xy
) < LowestSnowLine() || this->town
->cache
.population
<= 90)) continue;
384 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
&& (GetTropicZone(this->town
->xy
) != TROPICZONE_DESERT
|| this->town
->cache
.population
<= 60)) continue;
387 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH
);
391 bool rtl
= _current_text_dir
== TD_RTL
;
392 uint cargo_text_left
= r
.left
+ WD_FRAMERECT_LEFT
+ (rtl
? 0 : 20);
393 uint cargo_text_right
= r
.right
- WD_FRAMERECT_RIGHT
- (rtl
? 20 : 0);
395 const CargoSpec
*cargo
= FindFirstCargoWithTownEffect((TownEffect
)i
);
396 assert(cargo
!= nullptr);
400 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
|| this->town
->goal
[i
] == TOWN_GROWTH_WINTER
) {
401 /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
402 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL
;
403 if (this->town
->received
[i
].old_act
== 0) {
404 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL
;
406 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& TileHeight(this->town
->xy
) < GetSnowLine()) {
407 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER
;
411 SetDParam(0, cargo
->name
);
413 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED
;
414 if (this->town
->received
[i
].old_act
< this->town
->goal
[i
]) {
415 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED
;
418 SetDParam(0, cargo
->Index());
419 SetDParam(1, this->town
->received
[i
].old_act
);
420 SetDParam(2, cargo
->Index());
421 SetDParam(3, this->town
->goal
[i
]);
423 DrawString(cargo_text_left
, cargo_text_right
, y
+= FONT_HEIGHT_NORMAL
, string
);
426 if (HasBit(this->town
->flags
, TOWN_IS_GROWING
)) {
427 SetDParam(0, RoundDivSU(this->town
->growth_rate
+ 1, DAY_TICKS
));
428 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, this->town
->fund_buildings_months
== 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY
: STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED
);
430 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_TOWN_GROW_STOPPED
);
433 /* only show the town noise, if the noise option is activated. */
434 if (_settings_game
.economy
.station_noise_level
) {
435 SetDParam(0, this->town
->noise_reached
);
436 SetDParam(1, this->town
->MaxTownNoise());
437 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_NOISE_IN_TOWN
);
440 if (!this->town
->text
.empty()) {
441 SetDParamStr(0, this->town
->text
);
442 DrawStringMultiLine(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, y
+= FONT_HEIGHT_NORMAL
, UINT16_MAX
, STR_JUST_RAW_STRING
, TC_BLACK
);
446 void OnClick(Point pt
, int widget
, int click_count
) override
449 case WID_TV_CENTER_VIEW
: // scroll to location
451 ShowExtraViewportWindow(this->town
->xy
);
453 ScrollMainWindowToTile(this->town
->xy
);
457 case WID_TV_SHOW_AUTHORITY
: // town authority
458 ShowTownAuthorityWindow(this->window_number
);
461 case WID_TV_CHANGE_NAME
: // rename
462 SetDParam(0, this->window_number
);
463 ShowQueryString(STR_TOWN_NAME
, STR_TOWN_VIEW_RENAME_TOWN_BUTTON
, MAX_LENGTH_TOWN_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
466 case WID_TV_CATCHMENT
:
467 SetViewportCatchmentTown(Town::Get(this->window_number
), !this->IsWidgetLowered(WID_TV_CATCHMENT
));
470 case WID_TV_EXPAND
: { // expand town - only available on Scenario editor
471 /* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
472 static bool _warn_town_no_roads
= false;
474 if (!_settings_game
.economy
.allow_town_roads
&& !_warn_town_no_roads
) {
475 ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS
, INVALID_STRING_ID
, WL_WARNING
);
476 _warn_town_no_roads
= true;
479 Command
<CMD_EXPAND_TOWN
>::Post(STR_ERROR_CAN_T_EXPAND_TOWN
, this->window_number
, 0);
483 case WID_TV_DELETE
: // delete town - only available on Scenario editor
484 Command
<CMD_DELETE_TOWN
>::Post(STR_ERROR_TOWN_CAN_T_DELETE
, this->window_number
);
489 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
493 size
->height
= GetDesiredInfoHeight(size
->width
);
499 * Gets the desired height for the information panel.
500 * @return the desired height in pixels.
502 uint
GetDesiredInfoHeight(int width
) const
504 uint aimed_height
= 3 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
507 for (int i
= TE_BEGIN
; i
< TE_END
; i
++) {
508 if (this->town
->goal
[i
] == 0) continue;
509 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& (TileHeight(this->town
->xy
) < LowestSnowLine() || this->town
->cache
.population
<= 90)) continue;
510 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
&& (GetTropicZone(this->town
->xy
) != TROPICZONE_DESERT
|| this->town
->cache
.population
<= 60)) continue;
513 aimed_height
+= FONT_HEIGHT_NORMAL
;
516 aimed_height
+= FONT_HEIGHT_NORMAL
;
518 aimed_height
+= FONT_HEIGHT_NORMAL
;
520 if (_settings_game
.economy
.station_noise_level
) aimed_height
+= FONT_HEIGHT_NORMAL
;
522 if (!this->town
->text
.empty()) {
523 SetDParamStr(0, this->town
->text
);
524 aimed_height
+= GetStringHeight(STR_JUST_RAW_STRING
, width
- WD_FRAMERECT_LEFT
- WD_FRAMERECT_RIGHT
);
530 void ResizeWindowAsNeeded()
532 const NWidgetBase
*nwid_info
= this->GetWidget
<NWidgetBase
>(WID_TV_INFO
);
533 uint aimed_height
= GetDesiredInfoHeight(nwid_info
->current_x
);
534 if (aimed_height
> nwid_info
->current_y
|| (aimed_height
< nwid_info
->current_y
&& nwid_info
->current_y
> nwid_info
->smallest_y
)) {
539 void OnResize() override
541 if (this->viewport
!= nullptr) {
542 NWidgetViewport
*nvp
= this->GetWidget
<NWidgetViewport
>(WID_TV_VIEWPORT
);
543 nvp
->UpdateViewportCoordinates(this);
545 ScrollWindowToTile(this->town
->xy
, this, true); // Re-center viewport.
550 * Some data on this window has become invalid.
551 * @param data Information about the changed data.
552 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
554 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
556 if (!gui_scope
) return;
557 /* Called when setting station noise or required cargoes have changed, in order to resize the window */
558 this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
559 this->ResizeWindowAsNeeded();
562 void OnQueryTextFinished(char *str
) override
564 if (str
== nullptr) return;
566 Command
<CMD_RENAME_TOWN
>::Post(STR_ERROR_CAN_T_RENAME_TOWN
, this->window_number
, str
);
570 static const NWidgetPart _nested_town_game_view_widgets
[] = {
571 NWidget(NWID_HORIZONTAL
),
572 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
573 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CHANGE_NAME
), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME
, STR_TOWN_VIEW_RENAME_TOOLTIP
),
574 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TV_CAPTION
), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
575 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CENTER_VIEW
), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION
, STR_TOWN_VIEW_CENTER_TOOLTIP
),
576 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
577 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
578 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
580 NWidget(WWT_PANEL
, COLOUR_BROWN
),
581 NWidget(WWT_INSET
, COLOUR_BROWN
), SetPadding(2, 2, 2, 2),
582 NWidget(NWID_VIEWPORT
, INVALID_COLOUR
, WID_TV_VIEWPORT
), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
585 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TV_INFO
), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
586 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
587 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_SHOW_AUTHORITY
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON
, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP
),
588 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TV_CATCHMENT
), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT
, STR_TOOLTIP_CATCHMENT
),
589 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
593 static WindowDesc
_town_game_view_desc(
594 WDP_AUTO
, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL
,
595 WC_TOWN_VIEW
, WC_NONE
,
597 _nested_town_game_view_widgets
, lengthof(_nested_town_game_view_widgets
)
600 static const NWidgetPart _nested_town_editor_view_widgets
[] = {
601 NWidget(NWID_HORIZONTAL
),
602 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
603 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CHANGE_NAME
), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME
, STR_TOWN_VIEW_RENAME_TOOLTIP
),
604 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TV_CAPTION
), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
605 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CENTER_VIEW
), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION
, STR_TOWN_VIEW_CENTER_TOOLTIP
),
606 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
607 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
608 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
610 NWidget(WWT_PANEL
, COLOUR_BROWN
),
611 NWidget(WWT_INSET
, COLOUR_BROWN
), SetPadding(2, 2, 2, 2),
612 NWidget(NWID_VIEWPORT
, INVALID_COLOUR
, WID_TV_VIEWPORT
), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
615 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TV_INFO
), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
616 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
617 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_EXPAND
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON
, STR_TOWN_VIEW_EXPAND_TOOLTIP
),
618 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_DELETE
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON
, STR_TOWN_VIEW_DELETE_TOOLTIP
),
619 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TV_CATCHMENT
), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT
, STR_TOOLTIP_CATCHMENT
),
620 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
624 static WindowDesc
_town_editor_view_desc(
625 WDP_AUTO
, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL
,
626 WC_TOWN_VIEW
, WC_NONE
,
628 _nested_town_editor_view_widgets
, lengthof(_nested_town_editor_view_widgets
)
631 void ShowTownViewWindow(TownID town
)
633 if (_game_mode
== GM_EDITOR
) {
634 AllocateWindowDescFront
<TownViewWindow
>(&_town_editor_view_desc
, town
);
636 AllocateWindowDescFront
<TownViewWindow
>(&_town_game_view_desc
, town
);
640 static const NWidgetPart _nested_town_directory_widgets
[] = {
641 NWidget(NWID_HORIZONTAL
),
642 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
643 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_TOWN_DIRECTORY_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
644 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
645 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
646 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
648 NWidget(NWID_HORIZONTAL
),
649 NWidget(NWID_VERTICAL
),
650 NWidget(NWID_HORIZONTAL
),
651 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TD_SORT_ORDER
), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
652 NWidget(WWT_DROPDOWN
, COLOUR_BROWN
, WID_TD_SORT_CRITERIA
), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_SORT_CRITERIA
),
653 NWidget(WWT_EDITBOX
, COLOUR_BROWN
, WID_TD_FILTER
), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE
, STR_LIST_FILTER_TOOLTIP
),
655 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TD_LIST
), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP
),
656 SetFill(1, 0), SetResize(1, 1), SetScrollbar(WID_TD_SCROLLBAR
), EndContainer(),
657 NWidget(WWT_PANEL
, COLOUR_BROWN
),
658 NWidget(WWT_TEXT
, COLOUR_BROWN
, WID_TD_WORLD_POPULATION
), SetPadding(2, 0, 2, 2), SetMinimalTextLines(1, 0), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TOWN_POPULATION
, STR_NULL
),
661 NWidget(NWID_VERTICAL
),
662 NWidget(NWID_VSCROLLBAR
, COLOUR_BROWN
, WID_TD_SCROLLBAR
),
663 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
668 /** Town directory window class. */
669 struct TownDirectoryWindow
: public Window
{
671 /* Runtime saved values */
672 static Listing last_sorting
;
674 /* Constants for sorting towns */
675 static const StringID sorter_names
[];
676 static GUITownList::SortFunction
* const sorter_funcs
[];
678 StringFilter string_filter
; ///< Filter for towns
679 QueryString townname_editbox
; ///< Filter editbox
685 void BuildSortTownList()
687 if (this->towns
.NeedRebuild()) {
690 for (const Town
*t
: Town::Iterate()) {
691 if (this->string_filter
.IsEmpty()) {
692 this->towns
.push_back(t
);
695 this->string_filter
.ResetState();
696 this->string_filter
.AddLine(t
->GetCachedName());
697 if (this->string_filter
.GetState()) this->towns
.push_back(t
);
700 this->towns
.shrink_to_fit();
701 this->towns
.RebuildDone();
702 this->vscroll
->SetCount((uint
)this->towns
.size()); // Update scrollbar as well.
704 /* Always sort the towns. */
706 this->SetWidgetDirty(WID_TD_LIST
); // Force repaint of the displayed towns.
709 /** Sort by town name */
710 static bool TownNameSorter(const Town
* const &a
, const Town
* const &b
)
712 return strnatcmp(a
->GetCachedName(), b
->GetCachedName()) < 0; // Sort by name (natural sorting).
715 /** Sort by population (default descending, as big towns are of the most interest). */
716 static bool TownPopulationSorter(const Town
* const &a
, const Town
* const &b
)
718 uint32 a_population
= a
->cache
.population
;
719 uint32 b_population
= b
->cache
.population
;
720 if (a_population
== b_population
) return TownDirectoryWindow::TownNameSorter(a
, b
);
721 return a_population
< b_population
;
724 /** Sort by town rating */
725 static bool TownRatingSorter(const Town
* const &a
, const Town
* const &b
)
727 bool before
= !TownDirectoryWindow::last_sorting
.order
; // Value to get 'a' before 'b'.
729 /* Towns without rating are always after towns with rating. */
730 if (HasBit(a
->have_ratings
, _local_company
)) {
731 if (HasBit(b
->have_ratings
, _local_company
)) {
732 int16 a_rating
= a
->ratings
[_local_company
];
733 int16 b_rating
= b
->ratings
[_local_company
];
734 if (a_rating
== b_rating
) return TownDirectoryWindow::TownNameSorter(a
, b
);
735 return a_rating
< b_rating
;
739 if (HasBit(b
->have_ratings
, _local_company
)) return !before
;
741 /* Sort unrated towns always on ascending town name. */
742 if (before
) return TownDirectoryWindow::TownNameSorter(a
, b
);
743 return !TownDirectoryWindow::TownNameSorter(a
, b
);
747 TownDirectoryWindow(WindowDesc
*desc
) : Window(desc
), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_TOWN_NAME_CHARS
)
749 this->CreateNestedTree();
751 this->vscroll
= this->GetScrollbar(WID_TD_SCROLLBAR
);
753 this->towns
.SetListing(this->last_sorting
);
754 this->towns
.SetSortFuncs(TownDirectoryWindow::sorter_funcs
);
755 this->towns
.ForceRebuild();
756 this->BuildSortTownList();
758 this->FinishInitNested(0);
760 this->querystrings
[WID_TD_FILTER
] = &this->townname_editbox
;
761 this->townname_editbox
.cancel_button
= QueryString::ACTION_CLEAR
;
764 void SetStringParameters(int widget
) const override
767 case WID_TD_WORLD_POPULATION
:
768 SetDParam(0, GetWorldPopulation());
771 case WID_TD_SORT_CRITERIA
:
772 SetDParam(0, TownDirectoryWindow::sorter_names
[this->towns
.SortType()]);
778 * Get the string to draw the town name.
779 * @param t Town to draw.
780 * @return The string to use.
782 static StringID
GetTownString(const Town
*t
)
784 return t
->larger_town
? STR_TOWN_DIRECTORY_CITY
: STR_TOWN_DIRECTORY_TOWN
;
787 void DrawWidget(const Rect
&r
, int widget
) const override
790 case WID_TD_SORT_ORDER
:
791 this->DrawSortButtonState(widget
, this->towns
.IsDescSortOrder() ? SBS_DOWN
: SBS_UP
);
796 int y
= r
.top
+ WD_FRAMERECT_TOP
;
797 if (this->towns
.size() == 0) { // No towns available.
798 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
, y
, STR_TOWN_DIRECTORY_NONE
);
802 /* At least one town available. */
803 bool rtl
= _current_text_dir
== TD_RTL
;
804 Dimension icon_size
= GetSpriteSize(SPR_TOWN_RATING_GOOD
);
805 int text_left
= r
.left
+ WD_FRAMERECT_LEFT
+ (rtl
? 0 : icon_size
.width
+ 2);
806 int text_right
= r
.right
- WD_FRAMERECT_RIGHT
- (rtl
? icon_size
.width
+ 2 : 0);
807 int icon_x
= rtl
? r
.right
- WD_FRAMERECT_RIGHT
- icon_size
.width
: r
.left
+ WD_FRAMERECT_LEFT
;
809 for (uint i
= this->vscroll
->GetPosition(); i
< this->towns
.size(); i
++) {
810 const Town
*t
= this->towns
[i
];
811 assert(t
->xy
!= INVALID_TILE
);
813 /* Draw rating icon. */
814 if (_game_mode
== GM_EDITOR
|| !HasBit(t
->have_ratings
, _local_company
)) {
815 DrawSprite(SPR_TOWN_RATING_NA
, PAL_NONE
, icon_x
, y
+ (this->resize
.step_height
- icon_size
.height
) / 2);
817 SpriteID icon
= SPR_TOWN_RATING_APALLING
;
818 if (t
->ratings
[_local_company
] > RATING_VERYPOOR
) icon
= SPR_TOWN_RATING_MEDIOCRE
;
819 if (t
->ratings
[_local_company
] > RATING_GOOD
) icon
= SPR_TOWN_RATING_GOOD
;
820 DrawSprite(icon
, PAL_NONE
, icon_x
, y
+ (this->resize
.step_height
- icon_size
.height
) / 2);
823 SetDParam(0, t
->index
);
824 SetDParam(1, t
->cache
.population
);
825 DrawString(text_left
, text_right
, y
+ (this->resize
.step_height
- FONT_HEIGHT_NORMAL
) / 2, GetTownString(t
));
827 y
+= this->resize
.step_height
;
828 if (++n
== this->vscroll
->GetCapacity()) break; // max number of towns in 1 window
835 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
838 case WID_TD_SORT_ORDER
: {
839 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
840 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
841 d
.height
+= padding
.height
;
842 *size
= maxdim(*size
, d
);
845 case WID_TD_SORT_CRITERIA
: {
846 Dimension d
= {0, 0};
847 for (uint i
= 0; TownDirectoryWindow::sorter_names
[i
] != INVALID_STRING_ID
; i
++) {
848 d
= maxdim(d
, GetStringBoundingBox(TownDirectoryWindow::sorter_names
[i
]));
850 d
.width
+= padding
.width
;
851 d
.height
+= padding
.height
;
852 *size
= maxdim(*size
, d
);
856 Dimension d
= GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE
);
857 for (uint i
= 0; i
< this->towns
.size(); i
++) {
858 const Town
*t
= this->towns
[i
];
860 assert(t
!= nullptr);
862 SetDParam(0, t
->index
);
863 SetDParamMaxDigits(1, 8);
864 d
= maxdim(d
, GetStringBoundingBox(GetTownString(t
)));
866 Dimension icon_size
= GetSpriteSize(SPR_TOWN_RATING_GOOD
);
867 d
.width
+= icon_size
.width
+ 2;
868 d
.height
= std::max(d
.height
, icon_size
.height
);
869 resize
->height
= d
.height
;
871 d
.width
+= padding
.width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
872 d
.height
+= padding
.height
+ WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
873 *size
= maxdim(*size
, d
);
876 case WID_TD_WORLD_POPULATION
: {
877 SetDParamMaxDigits(0, 10);
878 Dimension d
= GetStringBoundingBox(STR_TOWN_POPULATION
);
879 d
.width
+= padding
.width
;
880 d
.height
+= padding
.height
;
881 *size
= maxdim(*size
, d
);
887 void OnClick(Point pt
, int widget
, int click_count
) override
890 case WID_TD_SORT_ORDER
: // Click on sort order button
891 if (this->towns
.SortType() != 2) { // A different sort than by rating.
892 this->towns
.ToggleSortOrder();
893 this->last_sorting
= this->towns
.GetListing(); // Store new sorting order.
895 /* Some parts are always sorted ascending on name. */
896 this->last_sorting
.order
= !this->last_sorting
.order
;
897 this->towns
.SetListing(this->last_sorting
);
898 this->towns
.ForceResort();
904 case WID_TD_SORT_CRITERIA
: // Click on sort criteria dropdown
905 ShowDropDownMenu(this, TownDirectoryWindow::sorter_names
, this->towns
.SortType(), WID_TD_SORT_CRITERIA
, 0, 0);
908 case WID_TD_LIST
: { // Click on Town Matrix
909 uint id_v
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_TD_LIST
, WD_FRAMERECT_TOP
);
910 if (id_v
>= this->towns
.size()) return; // click out of town bounds
912 const Town
*t
= this->towns
[id_v
];
913 assert(t
!= nullptr);
915 ShowExtraViewportWindow(t
->xy
);
917 ScrollMainWindowToTile(t
->xy
);
924 void OnDropdownSelect(int widget
, int index
) override
926 if (widget
!= WID_TD_SORT_CRITERIA
) return;
928 if (this->towns
.SortType() != index
) {
929 this->towns
.SetSortType(index
);
930 this->last_sorting
= this->towns
.GetListing(); // Store new sorting order.
931 this->BuildSortTownList();
935 void OnPaint() override
937 if (this->towns
.NeedRebuild()) this->BuildSortTownList();
941 void OnHundredthTick() override
943 this->BuildSortTownList();
947 void OnResize() override
949 this->vscroll
->SetCapacityFromWidget(this, WID_TD_LIST
);
952 void OnEditboxChanged(int wid
) override
954 if (wid
== WID_TD_FILTER
) {
955 this->string_filter
.SetFilterTerm(this->townname_editbox
.text
.buf
);
956 this->InvalidateData(TDIWD_FORCE_REBUILD
);
961 * Some data on this window has become invalid.
962 * @param data Information about the changed data.
963 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
965 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
968 case TDIWD_FORCE_REBUILD
:
969 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
970 this->towns
.ForceRebuild();
973 case TDIWD_POPULATION_CHANGE
:
974 if (this->towns
.SortType() == 1) this->towns
.ForceResort();
978 this->towns
.ForceResort();
983 Listing
TownDirectoryWindow::last_sorting
= {false, 0};
985 /** Names of the sorting functions. */
986 const StringID
TownDirectoryWindow::sorter_names
[] = {
988 STR_SORT_BY_POPULATION
,
993 /** Available town directory sorting functions. */
994 GUITownList::SortFunction
* const TownDirectoryWindow::sorter_funcs
[] = {
996 &TownPopulationSorter
,
1000 static WindowDesc
_town_directory_desc(
1001 WDP_AUTO
, "list_towns", 208, 202,
1002 WC_TOWN_DIRECTORY
, WC_NONE
,
1004 _nested_town_directory_widgets
, lengthof(_nested_town_directory_widgets
)
1007 void ShowTownDirectory()
1009 if (BringWindowToFrontById(WC_TOWN_DIRECTORY
, 0)) return;
1010 new TownDirectoryWindow(&_town_directory_desc
);
1013 void CcFoundTown(Commands cmd
, const CommandCost
&result
, TileIndex tile
)
1015 if (result
.Failed()) return;
1017 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER
, tile
);
1018 if (!_settings_client
.gui
.persistent_buildingtools
) ResetObjectToPlace();
1021 void CcFoundRandomTown(Commands cmd
, const CommandCost
&result
, Money
, TownID town_id
)
1023 if (result
.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id
)->xy
);
1026 static const NWidgetPart _nested_found_town_widgets
[] = {
1027 NWidget(NWID_HORIZONTAL
),
1028 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
1029 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_FOUND_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1030 NWidget(WWT_SHADEBOX
, COLOUR_DARK_GREEN
),
1031 NWidget(WWT_STICKYBOX
, COLOUR_DARK_GREEN
),
1033 /* Construct new town(s) buttons. */
1034 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
),
1035 NWidget(NWID_SPACER
), SetMinimalSize(0, 2),
1036 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_NEW_TOWN
), SetMinimalSize(156, 12), SetFill(1, 0),
1037 SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON
, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP
), SetPadding(0, 2, 1, 2),
1038 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_RANDOM_TOWN
), SetMinimalSize(156, 12), SetFill(1, 0),
1039 SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON
, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP
), SetPadding(0, 2, 1, 2),
1040 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_MANY_RANDOM_TOWNS
), SetMinimalSize(156, 12), SetFill(1, 0),
1041 SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS
, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP
), SetPadding(0, 2, 0, 2),
1042 /* Town name selection. */
1043 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE
, STR_NULL
),
1044 NWidget(WWT_EDITBOX
, COLOUR_GREY
, WID_TF_TOWN_NAME_EDITBOX
), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
1045 SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE
, STR_FOUND_TOWN_NAME_EDITOR_HELP
),
1046 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_TOWN_NAME_RANDOM
), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
1047 SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON
, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP
),
1048 /* Town size selection. */
1049 NWidget(NWID_HORIZONTAL
), SetPIP(2, 0, 2),
1050 NWidget(NWID_SPACER
), SetFill(1, 0),
1051 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE
, STR_NULL
),
1052 NWidget(NWID_SPACER
), SetFill(1, 0),
1054 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1055 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_SMALL
), SetMinimalSize(78, 12), SetFill(1, 0),
1056 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1057 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_MEDIUM
), SetMinimalSize(78, 12), SetFill(1, 0),
1058 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1060 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1061 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1062 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_LARGE
), SetMinimalSize(78, 12), SetFill(1, 0),
1063 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1064 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_RANDOM
), SetMinimalSize(78, 12), SetFill(1, 0),
1065 SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1067 NWidget(NWID_SPACER
), SetMinimalSize(0, 3),
1068 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_CITY
), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
1069 SetDataTip(STR_FOUND_TOWN_CITY
, STR_FOUND_TOWN_CITY_TOOLTIP
), SetFill(1, 0),
1070 /* Town roads selection. */
1071 NWidget(NWID_HORIZONTAL
), SetPIP(2, 0, 2),
1072 NWidget(NWID_SPACER
), SetFill(1, 0),
1073 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT
, STR_NULL
),
1074 NWidget(NWID_SPACER
), SetFill(1, 0),
1076 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1077 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_ORIGINAL
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1078 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_BETTER
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1080 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1081 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1082 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_GRID2
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1083 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_GRID3
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1085 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1086 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_RANDOM
), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
1087 SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
), SetFill(1, 0),
1088 NWidget(NWID_SPACER
), SetMinimalSize(0, 2),
1092 /** Found a town window class. */
1093 struct FoundTownWindow
: Window
{
1095 TownSize town_size
; ///< Selected town size
1096 TownLayout town_layout
; ///< Selected town layout
1097 bool city
; ///< Are we building a city?
1098 QueryString townname_editbox
; ///< Townname editbox
1099 bool townnamevalid
; ///< Is generated town name valid?
1100 uint32 townnameparts
; ///< Generated town name
1101 TownNameParams params
; ///< Town name parameters
1104 FoundTownWindow(WindowDesc
*desc
, WindowNumber window_number
) :
1106 town_size(TSZ_MEDIUM
),
1107 town_layout(_settings_game
.economy
.town_layout
),
1108 townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_TOWN_NAME_CHARS
),
1109 params(_settings_game
.game_creation
.town_name
)
1111 this->InitNested(window_number
);
1112 this->querystrings
[WID_TF_TOWN_NAME_EDITBOX
] = &this->townname_editbox
;
1113 this->RandomTownName();
1114 this->UpdateButtons(true);
1117 void RandomTownName()
1119 this->townnamevalid
= GenerateTownName(&this->townnameparts
);
1121 if (!this->townnamevalid
) {
1122 this->townname_editbox
.text
.DeleteAll();
1124 GetTownName(this->townname_editbox
.text
.buf
, &this->params
, this->townnameparts
, &this->townname_editbox
.text
.buf
[this->townname_editbox
.text
.max_bytes
- 1]);
1125 this->townname_editbox
.text
.UpdateSize();
1127 UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX
);
1129 this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX
);
1132 void UpdateButtons(bool check_availability
)
1134 if (check_availability
&& _game_mode
!= GM_EDITOR
) {
1135 this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN
, WID_TF_MANY_RANDOM_TOWNS
, WID_TF_SIZE_LARGE
, WIDGET_LIST_END
);
1136 this->SetWidgetsDisabledState(_settings_game
.economy
.found_town
!= TF_CUSTOM_LAYOUT
,
1137 WID_TF_LAYOUT_ORIGINAL
, WID_TF_LAYOUT_BETTER
, WID_TF_LAYOUT_GRID2
, WID_TF_LAYOUT_GRID3
, WID_TF_LAYOUT_RANDOM
, WIDGET_LIST_END
);
1138 if (_settings_game
.economy
.found_town
!= TF_CUSTOM_LAYOUT
) town_layout
= _settings_game
.economy
.town_layout
;
1141 for (int i
= WID_TF_SIZE_SMALL
; i
<= WID_TF_SIZE_RANDOM
; i
++) {
1142 this->SetWidgetLoweredState(i
, i
== WID_TF_SIZE_SMALL
+ this->town_size
);
1145 this->SetWidgetLoweredState(WID_TF_CITY
, this->city
);
1147 for (int i
= WID_TF_LAYOUT_ORIGINAL
; i
<= WID_TF_LAYOUT_RANDOM
; i
++) {
1148 this->SetWidgetLoweredState(i
, i
== WID_TF_LAYOUT_ORIGINAL
+ this->town_layout
);
1154 template <typename Tcallback
>
1155 void ExecuteFoundTownCommand(TileIndex tile
, bool random
, StringID errstr
, Tcallback cc
)
1159 if (!this->townnamevalid
) {
1160 name
= this->townname_editbox
.text
.buf
;
1162 /* If user changed the name, send it */
1163 char buf
[MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
];
1164 GetTownName(buf
, &this->params
, this->townnameparts
, lastof(buf
));
1165 if (strcmp(buf
, this->townname_editbox
.text
.buf
) != 0) name
= this->townname_editbox
.text
.buf
;
1168 bool success
= Command
<CMD_FOUND_TOWN
>::Post(errstr
, cc
,
1169 tile
, this->town_size
, this->city
, this->town_layout
, random
, townnameparts
, name
);
1171 /* Rerandomise name, if success and no cost-estimation. */
1172 if (success
&& !_shift_pressed
) this->RandomTownName();
1175 void OnClick(Point pt
, int widget
, int click_count
) override
1178 case WID_TF_NEW_TOWN
:
1179 HandlePlacePushButton(this, WID_TF_NEW_TOWN
, SPR_CURSOR_TOWN
, HT_RECT
);
1182 case WID_TF_RANDOM_TOWN
:
1183 this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN
, CcFoundRandomTown
);
1186 case WID_TF_TOWN_NAME_RANDOM
:
1187 this->RandomTownName();
1188 this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX
);
1191 case WID_TF_MANY_RANDOM_TOWNS
: {
1192 Backup
<bool> old_generating_world(_generating_world
, true, FILE_LINE
);
1193 UpdateNearestTownForRoadTiles(true);
1194 if (!GenerateTowns(this->town_layout
)) {
1195 ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN
, STR_ERROR_NO_SPACE_FOR_TOWN
, WL_INFO
);
1197 UpdateNearestTownForRoadTiles(false);
1198 old_generating_world
.Restore();
1202 case WID_TF_SIZE_SMALL
: case WID_TF_SIZE_MEDIUM
: case WID_TF_SIZE_LARGE
: case WID_TF_SIZE_RANDOM
:
1203 this->town_size
= (TownSize
)(widget
- WID_TF_SIZE_SMALL
);
1204 this->UpdateButtons(false);
1209 this->SetWidgetLoweredState(WID_TF_CITY
, this->city
);
1213 case WID_TF_LAYOUT_ORIGINAL
: case WID_TF_LAYOUT_BETTER
: case WID_TF_LAYOUT_GRID2
:
1214 case WID_TF_LAYOUT_GRID3
: case WID_TF_LAYOUT_RANDOM
:
1215 this->town_layout
= (TownLayout
)(widget
- WID_TF_LAYOUT_ORIGINAL
);
1216 this->UpdateButtons(false);
1221 void OnPlaceObject(Point pt
, TileIndex tile
) override
1223 this->ExecuteFoundTownCommand(tile
, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE
, CcFoundTown
);
1226 void OnPlaceObjectAbort() override
1228 this->RaiseButtons();
1229 this->UpdateButtons(false);
1233 * Some data on this window has become invalid.
1234 * @param data Information about the changed data.
1235 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1237 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
1239 if (!gui_scope
) return;
1240 this->UpdateButtons(true);
1244 static WindowDesc
_found_town_desc(
1245 WDP_AUTO
, "build_town", 160, 162,
1246 WC_FOUND_TOWN
, WC_NONE
,
1248 _nested_found_town_widgets
, lengthof(_nested_found_town_widgets
)
1251 void ShowFoundTownWindow()
1253 if (_game_mode
!= GM_EDITOR
&& !Company::IsValidID(_local_company
)) return;
1254 AllocateWindowDescFront
<FoundTownWindow
>(&_found_town_desc
, 0);
1257 void InitializeTownGui()
1259 _town_local_authority_kdtree
.Clear();