Feature: Wide rivers
[openttd-github.git] / src / video / win32_v.cpp
blob49c967bfa461e4f6e6610480cf0235e201159beb
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file win32_v.cpp Implementation of the Windows (GDI) video driver. */
10 #include "../stdafx.h"
11 #include "../openttd.h"
12 #include "../gfx_func.h"
13 #include "../os/windows/win32.h"
14 #include "../rev.h"
15 #include "../blitter/factory.hpp"
16 #include "../core/geometry_func.hpp"
17 #include "../core/math_func.hpp"
18 #include "../core/random_func.hpp"
19 #include "../texteff.hpp"
20 #include "../thread.h"
21 #include "../progress.h"
22 #include "../window_gui.h"
23 #include "../window_func.h"
24 #include "../framerate_type.h"
25 #include "win32_v.h"
26 #include <windows.h>
27 #include <imm.h>
28 #include <versionhelpers.h>
30 #include "../safeguards.h"
32 /* Missing define in MinGW headers. */
33 #ifndef MAPVK_VK_TO_CHAR
34 #define MAPVK_VK_TO_CHAR (2)
35 #endif
37 #ifndef PM_QS_INPUT
38 #define PM_QS_INPUT 0x20000
39 #endif
41 #ifndef WM_DPICHANGED
42 #define WM_DPICHANGED 0x02E0
43 #endif
45 bool _window_maximize;
46 static Dimension _bck_resolution;
47 DWORD _imm_props;
49 static Palette _local_palette; ///< Current palette to use for drawing.
51 bool VideoDriver_Win32Base::ClaimMousePointer()
53 MyShowCursor(false, true);
54 return true;
57 struct Win32VkMapping {
58 byte vk_from;
59 byte vk_count;
60 byte map_to;
63 #define AS(x, z) {x, 0, z}
64 #define AM(x, y, z, w) {x, y - x, z}
66 static const Win32VkMapping _vk_mapping[] = {
67 /* Pageup stuff + up/down */
68 AM(VK_PRIOR, VK_DOWN, WKC_PAGEUP, WKC_DOWN),
69 /* Map letters & digits */
70 AM('A', 'Z', 'A', 'Z'),
71 AM('0', '9', '0', '9'),
73 AS(VK_ESCAPE, WKC_ESC),
74 AS(VK_PAUSE, WKC_PAUSE),
75 AS(VK_BACK, WKC_BACKSPACE),
76 AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
78 AS(VK_SPACE, WKC_SPACE),
79 AS(VK_RETURN, WKC_RETURN),
80 AS(VK_TAB, WKC_TAB),
82 /* Function keys */
83 AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
85 /* Numeric part */
86 AM(VK_NUMPAD0, VK_NUMPAD9, '0', '9'),
87 AS(VK_DIVIDE, WKC_NUM_DIV),
88 AS(VK_MULTIPLY, WKC_NUM_MUL),
89 AS(VK_SUBTRACT, WKC_NUM_MINUS),
90 AS(VK_ADD, WKC_NUM_PLUS),
91 AS(VK_DECIMAL, WKC_NUM_DECIMAL),
93 /* Other non-letter keys */
94 AS(0xBF, WKC_SLASH),
95 AS(0xBA, WKC_SEMICOLON),
96 AS(0xBB, WKC_EQUALS),
97 AS(0xDB, WKC_L_BRACKET),
98 AS(0xDC, WKC_BACKSLASH),
99 AS(0xDD, WKC_R_BRACKET),
101 AS(0xDE, WKC_SINGLEQUOTE),
102 AS(0xBC, WKC_COMMA),
103 AS(0xBD, WKC_MINUS),
104 AS(0xBE, WKC_PERIOD)
107 static uint MapWindowsKey(uint sym)
109 const Win32VkMapping *map;
110 uint key = 0;
112 for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
113 if ((uint)(sym - map->vk_from) <= map->vk_count) {
114 key = sym - map->vk_from + map->map_to;
115 break;
119 if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
120 if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
121 if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
122 return key;
125 /** Colour depth to use for fullscreen display modes. */
126 uint8 VideoDriver_Win32Base::GetFullscreenBpp()
128 /* Check modes for the relevant fullscreen bpp */
129 return _support8bpp != S8BPP_HARDWARE ? 32 : BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
133 * Instantiate a new window.
134 * @param full_screen Whether to make a full screen window or not.
135 * @param resize Whether to change window size.
136 * @return True if the window could be created.
138 bool VideoDriver_Win32Base::MakeWindow(bool full_screen, bool resize)
140 /* full_screen is whether the new window should be fullscreen,
141 * _wnd.fullscreen is whether the current window is. */
142 _fullscreen = full_screen;
144 /* recreate window? */
145 if ((full_screen != this->fullscreen) && this->main_wnd) {
146 DestroyWindow(this->main_wnd);
147 this->main_wnd = 0;
150 if (full_screen) {
151 DEVMODE settings;
153 memset(&settings, 0, sizeof(settings));
154 settings.dmSize = sizeof(settings);
155 settings.dmFields =
156 DM_BITSPERPEL |
157 DM_PELSWIDTH |
158 DM_PELSHEIGHT;
159 settings.dmBitsPerPel = this->GetFullscreenBpp();
160 settings.dmPelsWidth = this->width_org;
161 settings.dmPelsHeight = this->height_org;
163 /* Check for 8 bpp support. */
164 if (settings.dmBitsPerPel == 8 && ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
165 settings.dmBitsPerPel = 32;
168 /* Test fullscreen with current resolution, if it fails use desktop resolution. */
169 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN | CDS_TEST) != DISP_CHANGE_SUCCESSFUL) {
170 RECT r;
171 GetWindowRect(GetDesktopWindow(), &r);
172 /* Guard against recursion. If we already failed here once, just fall through to
173 * the next ChangeDisplaySettings call which will fail and error out appropriately. */
174 if ((int)settings.dmPelsWidth != r.right - r.left || (int)settings.dmPelsHeight != r.bottom - r.top) {
175 return this->ChangeResolution(r.right - r.left, r.bottom - r.top);
179 if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
180 this->MakeWindow(false, resize); // don't care about the result
181 return false; // the request failed
183 } else if (this->fullscreen) {
184 /* restore display? */
185 ChangeDisplaySettings(nullptr, 0);
186 /* restore the resolution */
187 this->width = _bck_resolution.width;
188 this->height = _bck_resolution.height;
192 RECT r;
193 DWORD style, showstyle;
194 int w, h;
196 showstyle = SW_SHOWNORMAL;
197 this->fullscreen = full_screen;
198 if (this->fullscreen) {
199 style = WS_POPUP;
200 SetRect(&r, 0, 0, this->width_org, this->height_org);
201 } else {
202 style = WS_OVERLAPPEDWINDOW;
203 /* On window creation, check if we were in maximize mode before */
204 if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
205 SetRect(&r, 0, 0, this->width, this->height);
208 AdjustWindowRect(&r, style, FALSE);
209 w = r.right - r.left;
210 h = r.bottom - r.top;
212 if (this->main_wnd != nullptr) {
213 if (!_window_maximize && resize) SetWindowPos(this->main_wnd, 0, 0, 0, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER | SWP_NOMOVE);
214 } else {
215 int x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
216 int y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
218 char window_title[64];
219 seprintf(window_title, lastof(window_title), "OpenTTD %s", _openttd_revision);
221 this->main_wnd = CreateWindow(L"OTTD", OTTD2FS(window_title).c_str(), style, x, y, w, h, 0, 0, GetModuleHandle(nullptr), this);
222 if (this->main_wnd == nullptr) usererror("CreateWindow failed");
223 ShowWindow(this->main_wnd, showstyle);
227 BlitterFactory::GetCurrentBlitter()->PostResize();
229 GameSizeChanged();
230 return true;
233 /** Forward key presses to the window system. */
234 static LRESULT HandleCharMsg(uint keycode, WChar charcode)
236 static WChar prev_char = 0;
238 /* Did we get a lead surrogate? If yes, store and exit. */
239 if (Utf16IsLeadSurrogate(charcode)) {
240 if (prev_char != 0) Debug(driver, 1, "Got two UTF-16 lead surrogates, dropping the first one");
241 prev_char = charcode;
242 return 0;
245 /* Stored lead surrogate and incoming trail surrogate? Combine and forward to input handling. */
246 if (prev_char != 0) {
247 if (Utf16IsTrailSurrogate(charcode)) {
248 charcode = Utf16DecodeSurrogate(prev_char, charcode);
249 } else {
250 Debug(driver, 1, "Got an UTF-16 lead surrogate without a trail surrogate, dropping the lead surrogate");
253 prev_char = 0;
255 HandleKeypress(keycode, charcode);
257 return 0;
260 /** Should we draw the composition string ourself, i.e is this a normal IME? */
261 static bool DrawIMECompositionString()
263 return (_imm_props & IME_PROP_AT_CARET) && !(_imm_props & IME_PROP_SPECIAL_UI);
266 /** Set position of the composition window to the caret position. */
267 static void SetCompositionPos(HWND hwnd)
269 HIMC hIMC = ImmGetContext(hwnd);
270 if (hIMC != NULL) {
271 COMPOSITIONFORM cf;
272 cf.dwStyle = CFS_POINT;
274 if (EditBoxInGlobalFocus()) {
275 /* Get caret position. */
276 Point pt = _focused_window->GetCaretPosition();
277 cf.ptCurrentPos.x = _focused_window->left + pt.x;
278 cf.ptCurrentPos.y = _focused_window->top + pt.y;
279 } else {
280 cf.ptCurrentPos.x = 0;
281 cf.ptCurrentPos.y = 0;
283 ImmSetCompositionWindow(hIMC, &cf);
285 ImmReleaseContext(hwnd, hIMC);
288 /** Set the position of the candidate window. */
289 static void SetCandidatePos(HWND hwnd)
291 HIMC hIMC = ImmGetContext(hwnd);
292 if (hIMC != NULL) {
293 CANDIDATEFORM cf;
294 cf.dwIndex = 0;
295 cf.dwStyle = CFS_EXCLUDE;
297 if (EditBoxInGlobalFocus()) {
298 Point pt = _focused_window->GetCaretPosition();
299 cf.ptCurrentPos.x = _focused_window->left + pt.x;
300 cf.ptCurrentPos.y = _focused_window->top + pt.y;
301 if (_focused_window->window_class == WC_CONSOLE) {
302 cf.rcArea.left = _focused_window->left;
303 cf.rcArea.top = _focused_window->top;
304 cf.rcArea.right = _focused_window->left + _focused_window->width;
305 cf.rcArea.bottom = _focused_window->top + _focused_window->height;
306 } else {
307 cf.rcArea.left = _focused_window->left + _focused_window->nested_focus->pos_x;
308 cf.rcArea.top = _focused_window->top + _focused_window->nested_focus->pos_y;
309 cf.rcArea.right = cf.rcArea.left + _focused_window->nested_focus->current_x;
310 cf.rcArea.bottom = cf.rcArea.top + _focused_window->nested_focus->current_y;
312 } else {
313 cf.ptCurrentPos.x = 0;
314 cf.ptCurrentPos.y = 0;
315 SetRectEmpty(&cf.rcArea);
317 ImmSetCandidateWindow(hIMC, &cf);
319 ImmReleaseContext(hwnd, hIMC);
322 /** Handle WM_IME_COMPOSITION messages. */
323 static LRESULT HandleIMEComposition(HWND hwnd, WPARAM wParam, LPARAM lParam)
325 HIMC hIMC = ImmGetContext(hwnd);
327 if (hIMC != NULL) {
328 if (lParam & GCS_RESULTSTR) {
329 /* Read result string from the IME. */
330 LONG len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
331 wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
332 len = ImmGetCompositionString(hIMC, GCS_RESULTSTR, str, len);
333 str[len / sizeof(wchar_t)] = '\0';
335 /* Transmit text to windowing system. */
336 if (len > 0) {
337 HandleTextInput(nullptr, true); // Clear marked string.
338 HandleTextInput(FS2OTTD(str).c_str());
340 SetCompositionPos(hwnd);
342 /* Don't pass the result string on to the default window proc. */
343 lParam &= ~(GCS_RESULTSTR | GCS_RESULTCLAUSE | GCS_RESULTREADCLAUSE | GCS_RESULTREADSTR);
346 if ((lParam & GCS_COMPSTR) && DrawIMECompositionString()) {
347 /* Read composition string from the IME. */
348 LONG len = ImmGetCompositionString(hIMC, GCS_COMPSTR, nullptr, 0); // Length is always in bytes, even in UNICODE build.
349 wchar_t *str = (wchar_t *)_alloca(len + sizeof(wchar_t));
350 len = ImmGetCompositionString(hIMC, GCS_COMPSTR, str, len);
351 str[len / sizeof(wchar_t)] = '\0';
353 if (len > 0) {
354 static char utf8_buf[1024];
355 convert_from_fs(str, utf8_buf, lengthof(utf8_buf));
357 /* Convert caret position from bytes in the input string to a position in the UTF-8 encoded string. */
358 LONG caret_bytes = ImmGetCompositionString(hIMC, GCS_CURSORPOS, nullptr, 0);
359 const char *caret = utf8_buf;
360 for (const wchar_t *c = str; *c != '\0' && *caret != '\0' && caret_bytes > 0; c++, caret_bytes--) {
361 /* Skip DBCS lead bytes or leading surrogates. */
362 if (Utf16IsLeadSurrogate(*c)) {
363 c++;
364 caret_bytes--;
366 Utf8Consume(&caret);
369 HandleTextInput(utf8_buf, true, caret);
370 } else {
371 HandleTextInput(nullptr, true);
374 lParam &= ~(GCS_COMPSTR | GCS_COMPATTR | GCS_COMPCLAUSE | GCS_CURSORPOS | GCS_DELTASTART);
377 ImmReleaseContext(hwnd, hIMC);
379 return lParam != 0 ? DefWindowProc(hwnd, WM_IME_COMPOSITION, wParam, lParam) : 0;
382 /** Clear the current composition string. */
383 static void CancelIMEComposition(HWND hwnd)
385 HIMC hIMC = ImmGetContext(hwnd);
386 if (hIMC != NULL) ImmNotifyIME(hIMC, NI_COMPOSITIONSTR, CPS_CANCEL, 0);
387 ImmReleaseContext(hwnd, hIMC);
388 /* Clear any marked string from the current edit box. */
389 HandleTextInput(nullptr, true);
392 LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
394 static uint32 keycode = 0;
395 static bool console = false;
397 VideoDriver_Win32Base *video_driver = (VideoDriver_Win32Base *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
399 switch (msg) {
400 case WM_CREATE:
401 SetWindowLongPtr(hwnd, GWLP_USERDATA, (LONG_PTR)((LPCREATESTRUCT)lParam)->lpCreateParams);
402 _cursor.in_window = false; // Win32 has mouse tracking.
403 SetCompositionPos(hwnd);
404 _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
405 break;
407 case WM_PAINT: {
408 RECT r;
409 GetUpdateRect(hwnd, &r, FALSE);
410 video_driver->MakeDirty(r.left, r.top, r.right - r.left, r.bottom - r.top);
412 ValidateRect(hwnd, nullptr);
413 return 0;
416 case WM_PALETTECHANGED:
417 if ((HWND)wParam == hwnd) return 0;
418 FALLTHROUGH;
420 case WM_QUERYNEWPALETTE:
421 video_driver->PaletteChanged(hwnd);
422 return 0;
424 case WM_CLOSE:
425 HandleExitGameRequest();
426 return 0;
428 case WM_DESTROY:
429 if (_window_maximize) _cur_resolution = _bck_resolution;
430 return 0;
432 case WM_LBUTTONDOWN:
433 SetCapture(hwnd);
434 _left_button_down = true;
435 HandleMouseEvents();
436 return 0;
438 case WM_LBUTTONUP:
439 ReleaseCapture();
440 _left_button_down = false;
441 _left_button_clicked = false;
442 HandleMouseEvents();
443 return 0;
445 case WM_RBUTTONDOWN:
446 SetCapture(hwnd);
447 _right_button_down = true;
448 _right_button_clicked = true;
449 HandleMouseEvents();
450 return 0;
452 case WM_RBUTTONUP:
453 ReleaseCapture();
454 _right_button_down = false;
455 HandleMouseEvents();
456 return 0;
458 case WM_MOUSELEAVE:
459 UndrawMouseCursor();
460 _cursor.in_window = false;
462 if (!_left_button_down && !_right_button_down) MyShowCursor(true);
463 return 0;
465 case WM_MOUSEMOVE: {
466 int x = (int16)LOWORD(lParam);
467 int y = (int16)HIWORD(lParam);
469 /* If the mouse was not in the window and it has moved it means it has
470 * come into the window, so start drawing the mouse. Also start
471 * tracking the mouse for exiting the window */
472 if (!_cursor.in_window) {
473 _cursor.in_window = true;
474 TRACKMOUSEEVENT tme;
475 tme.cbSize = sizeof(tme);
476 tme.dwFlags = TME_LEAVE;
477 tme.hwndTrack = hwnd;
479 TrackMouseEvent(&tme);
482 if (_cursor.fix_at) {
483 /* Get all queued mouse events now in case we have to warp the cursor. In the
484 * end, we only care about the current mouse position and not bygone events. */
485 MSG m;
486 while (PeekMessage(&m, hwnd, WM_MOUSEMOVE, WM_MOUSEMOVE, PM_REMOVE | PM_NOYIELD | PM_QS_INPUT)) {
487 x = (int16)LOWORD(m.lParam);
488 y = (int16)HIWORD(m.lParam);
492 if (_cursor.UpdateCursorPosition(x, y, false)) {
493 POINT pt;
494 pt.x = _cursor.pos.x;
495 pt.y = _cursor.pos.y;
496 ClientToScreen(hwnd, &pt);
497 SetCursorPos(pt.x, pt.y);
499 MyShowCursor(false);
500 HandleMouseEvents();
501 return 0;
504 case WM_INPUTLANGCHANGE:
505 _imm_props = ImmGetProperty(GetKeyboardLayout(0), IGP_PROPERTY);
506 break;
508 case WM_IME_SETCONTEXT:
509 /* Don't show the composition window if we draw the string ourself. */
510 if (DrawIMECompositionString()) lParam &= ~ISC_SHOWUICOMPOSITIONWINDOW;
511 break;
513 case WM_IME_STARTCOMPOSITION:
514 SetCompositionPos(hwnd);
515 if (DrawIMECompositionString()) return 0;
516 break;
518 case WM_IME_COMPOSITION:
519 return HandleIMEComposition(hwnd, wParam, lParam);
521 case WM_IME_ENDCOMPOSITION:
522 /* Clear any pending composition string. */
523 HandleTextInput(nullptr, true);
524 if (DrawIMECompositionString()) return 0;
525 break;
527 case WM_IME_NOTIFY:
528 if (wParam == IMN_OPENCANDIDATE) SetCandidatePos(hwnd);
529 break;
531 case WM_DEADCHAR:
532 console = GB(lParam, 16, 8) == 41;
533 return 0;
535 case WM_CHAR: {
536 uint scancode = GB(lParam, 16, 8);
537 uint charcode = wParam;
539 /* If the console key is a dead-key, we need to press it twice to get a WM_CHAR message.
540 * But we then get two WM_CHAR messages, so ignore the first one */
541 if (console && scancode == 41) {
542 console = false;
543 return 0;
546 /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
547 * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
548 uint cur_keycode = keycode;
549 keycode = 0;
551 return HandleCharMsg(cur_keycode, charcode);
554 case WM_KEYDOWN: {
555 /* No matter the keyboard layout, we will map the '~' to the console. */
556 uint scancode = GB(lParam, 16, 8);
557 keycode = scancode == 41 ? (uint)WKC_BACKQUOTE : MapWindowsKey(wParam);
559 uint charcode = MapVirtualKey(wParam, MAPVK_VK_TO_CHAR);
561 /* No character translation? */
562 if (charcode == 0) {
563 HandleKeypress(keycode, 0);
564 return 0;
567 /* If an edit box is in focus, wait for the corresponding WM_CHAR message. */
568 if (!EditBoxInGlobalFocus()) {
569 /* Is the console key a dead key? If yes, ignore the first key down event. */
570 if (HasBit(charcode, 31) && !console) {
571 if (scancode == 41) {
572 console = true;
573 return 0;
576 console = false;
578 /* IMEs and other input methods sometimes send a WM_CHAR without a WM_KEYDOWN,
579 * clear the keycode so a previous WM_KEYDOWN doesn't become 'stuck'. */
580 uint cur_keycode = keycode;
581 keycode = 0;
583 return HandleCharMsg(cur_keycode, LOWORD(charcode));
586 return 0;
589 case WM_SYSKEYDOWN: // user presses F10 or Alt, both activating the title-menu
590 switch (wParam) {
591 case VK_RETURN:
592 case 'F': // Full Screen on ALT + ENTER/F
593 ToggleFullScreen(!video_driver->fullscreen);
594 return 0;
596 case VK_MENU: // Just ALT
597 return 0; // do nothing
599 case VK_F10: // F10, ignore activation of menu
600 HandleKeypress(MapWindowsKey(wParam), 0);
601 return 0;
603 default: // ALT in combination with something else
604 HandleKeypress(MapWindowsKey(wParam), 0);
605 break;
607 break;
609 case WM_SIZE:
610 if (wParam != SIZE_MINIMIZED) {
611 /* Set maximized flag when we maximize (obviously), but also when we
612 * switched to fullscreen from a maximized state */
613 _window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
614 if (_window_maximize || _fullscreen) _bck_resolution = _cur_resolution;
615 video_driver->ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
617 return 0;
619 case WM_SIZING: {
620 RECT *r = (RECT*)lParam;
621 RECT r2;
622 int w, h;
624 SetRect(&r2, 0, 0, 0, 0);
625 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
627 w = r->right - r->left - (r2.right - r2.left);
628 h = r->bottom - r->top - (r2.bottom - r2.top);
629 w = std::max(w, 64);
630 h = std::max(h, 64);
631 SetRect(&r2, 0, 0, w, h);
633 AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
634 w = r2.right - r2.left;
635 h = r2.bottom - r2.top;
637 switch (wParam) {
638 case WMSZ_BOTTOM:
639 r->bottom = r->top + h;
640 break;
642 case WMSZ_BOTTOMLEFT:
643 r->bottom = r->top + h;
644 r->left = r->right - w;
645 break;
647 case WMSZ_BOTTOMRIGHT:
648 r->bottom = r->top + h;
649 r->right = r->left + w;
650 break;
652 case WMSZ_LEFT:
653 r->left = r->right - w;
654 break;
656 case WMSZ_RIGHT:
657 r->right = r->left + w;
658 break;
660 case WMSZ_TOP:
661 r->top = r->bottom - h;
662 break;
664 case WMSZ_TOPLEFT:
665 r->top = r->bottom - h;
666 r->left = r->right - w;
667 break;
669 case WMSZ_TOPRIGHT:
670 r->top = r->bottom - h;
671 r->right = r->left + w;
672 break;
674 return TRUE;
677 case WM_DPICHANGED: {
678 auto did_adjust = AdjustGUIZoom();
680 /* Resize the window to match the new DPI setting. */
681 RECT *prcNewWindow = (RECT *)lParam;
682 SetWindowPos(hwnd,
683 NULL,
684 prcNewWindow->left,
685 prcNewWindow->top,
686 prcNewWindow->right - prcNewWindow->left,
687 prcNewWindow->bottom - prcNewWindow->top,
688 SWP_NOZORDER | SWP_NOACTIVATE);
690 if (did_adjust) ReInitAllWindows(true);
692 return 0;
695 /* needed for wheel */
696 #if !defined(WM_MOUSEWHEEL)
697 # define WM_MOUSEWHEEL 0x020A
698 #endif /* WM_MOUSEWHEEL */
699 #if !defined(GET_WHEEL_DELTA_WPARAM)
700 # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
701 #endif /* GET_WHEEL_DELTA_WPARAM */
703 case WM_MOUSEWHEEL: {
704 int delta = GET_WHEEL_DELTA_WPARAM(wParam);
706 if (delta < 0) {
707 _cursor.wheel++;
708 } else if (delta > 0) {
709 _cursor.wheel--;
711 HandleMouseEvents();
712 return 0;
715 case WM_SETFOCUS:
716 video_driver->has_focus = true;
717 SetCompositionPos(hwnd);
718 break;
720 case WM_KILLFOCUS:
721 video_driver->has_focus = false;
722 break;
724 case WM_ACTIVATE: {
725 /* Don't do anything if we are closing openttd */
726 if (_exit_game) break;
728 bool active = (LOWORD(wParam) != WA_INACTIVE);
729 bool minimized = (HIWORD(wParam) != 0);
730 if (video_driver->fullscreen) {
731 if (active && minimized) {
732 /* Restore the game window */
733 Dimension d = _bck_resolution; // Save current non-fullscreen window size as it will be overwritten by ShowWindow.
734 ShowWindow(hwnd, SW_RESTORE);
735 _bck_resolution = d;
736 video_driver->MakeWindow(true);
737 } else if (!active && !minimized) {
738 /* Minimise the window and restore desktop */
739 ShowWindow(hwnd, SW_MINIMIZE);
740 ChangeDisplaySettings(nullptr, 0);
743 break;
747 return DefWindowProc(hwnd, msg, wParam, lParam);
750 static void RegisterWndClass()
752 static bool registered = false;
754 if (registered) return;
756 HINSTANCE hinst = GetModuleHandle(nullptr);
757 WNDCLASS wnd = {
758 CS_OWNDC,
759 WndProcGdi,
762 hinst,
763 LoadIcon(hinst, MAKEINTRESOURCE(100)),
764 LoadCursor(nullptr, IDC_ARROW),
767 L"OTTD"
770 registered = true;
771 if (!RegisterClass(&wnd)) usererror("RegisterClass failed");
774 static const Dimension default_resolutions[] = {
775 { 640, 480 },
776 { 800, 600 },
777 { 1024, 768 },
778 { 1152, 864 },
779 { 1280, 800 },
780 { 1280, 960 },
781 { 1280, 1024 },
782 { 1400, 1050 },
783 { 1600, 1200 },
784 { 1680, 1050 },
785 { 1920, 1200 }
788 static void FindResolutions(uint8 bpp)
790 _resolutions.clear();
792 DEVMODE dm;
793 for (uint i = 0; EnumDisplaySettings(nullptr, i, &dm) != 0; i++) {
794 if (dm.dmBitsPerPel != bpp || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) continue;
795 if (std::find(_resolutions.begin(), _resolutions.end(), Dimension(dm.dmPelsWidth, dm.dmPelsHeight)) != _resolutions.end()) continue;
796 _resolutions.emplace_back(dm.dmPelsWidth, dm.dmPelsHeight);
799 /* We have found no resolutions, show the default list */
800 if (_resolutions.empty()) {
801 _resolutions.assign(std::begin(default_resolutions), std::end(default_resolutions));
804 SortResolutions();
807 void VideoDriver_Win32Base::Initialize()
809 this->UpdateAutoResolution();
811 RegisterWndClass();
812 FindResolutions(this->GetFullscreenBpp());
814 /* fullscreen uses those */
815 this->width = this->width_org = _cur_resolution.width;
816 this->height = this->height_org = _cur_resolution.height;
818 Debug(driver, 2, "Resolution for display: {}x{}", _cur_resolution.width, _cur_resolution.height);
821 void VideoDriver_Win32Base::Stop()
823 DestroyWindow(this->main_wnd);
825 if (this->fullscreen) ChangeDisplaySettings(nullptr, 0);
826 MyShowCursor(true);
828 void VideoDriver_Win32Base::MakeDirty(int left, int top, int width, int height)
830 Rect r = {left, top, left + width, top + height};
831 this->dirty_rect = BoundingRect(this->dirty_rect, r);
834 void VideoDriver_Win32Base::CheckPaletteAnim()
836 if (!CopyPalette(_local_palette)) return;
837 this->MakeDirty(0, 0, _screen.width, _screen.height);
840 void VideoDriver_Win32Base::InputLoop()
842 bool old_ctrl_pressed = _ctrl_pressed;
844 _ctrl_pressed = this->has_focus && GetAsyncKeyState(VK_CONTROL) < 0;
845 _shift_pressed = this->has_focus && GetAsyncKeyState(VK_SHIFT) < 0;
847 #if defined(_DEBUG)
848 this->fast_forward_key_pressed = _shift_pressed;
849 #else
850 /* Speedup when pressing tab, except when using ALT+TAB
851 * to switch to another application. */
852 this->fast_forward_key_pressed = this->has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0;
853 #endif
855 /* Determine which directional keys are down. */
856 if (this->has_focus) {
857 _dirkeys =
858 (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
859 (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
860 (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
861 (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
862 } else {
863 _dirkeys = 0;
866 if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
869 bool VideoDriver_Win32Base::PollEvent()
871 MSG mesg;
873 if (!PeekMessage(&mesg, nullptr, 0, 0, PM_REMOVE)) return false;
875 /* Convert key messages to char messages if we want text input. */
876 if (EditBoxInGlobalFocus()) TranslateMessage(&mesg);
877 DispatchMessage(&mesg);
879 return true;
882 void VideoDriver_Win32Base::MainLoop()
884 this->StartGameThread();
886 for (;;) {
887 if (_exit_game) break;
889 this->Tick();
890 this->SleepTillNextTick();
893 this->StopGameThread();
896 void VideoDriver_Win32Base::ClientSizeChanged(int w, int h, bool force)
898 /* Allocate backing store of the new size. */
899 if (this->AllocateBackingStore(w, h, force)) {
900 CopyPalette(_local_palette, true);
902 BlitterFactory::GetCurrentBlitter()->PostResize();
904 GameSizeChanged();
908 bool VideoDriver_Win32Base::ChangeResolution(int w, int h)
910 if (_window_maximize) ShowWindow(this->main_wnd, SW_SHOWNORMAL);
912 this->width = this->width_org = w;
913 this->height = this->height_org = h;
915 return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
918 bool VideoDriver_Win32Base::ToggleFullscreen(bool full_screen)
920 bool res = this->MakeWindow(full_screen);
922 InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
923 return res;
926 void VideoDriver_Win32Base::EditBoxLostFocus()
928 CancelIMEComposition(this->main_wnd);
929 SetCompositionPos(this->main_wnd);
930 SetCandidatePos(this->main_wnd);
933 static BOOL CALLBACK MonitorEnumProc(HMONITOR hMonitor, HDC hDC, LPRECT rc, LPARAM data)
935 auto &list = *reinterpret_cast<std::vector<int>*>(data);
937 MONITORINFOEX monitorInfo = {};
938 monitorInfo.cbSize = sizeof(MONITORINFOEX);
939 GetMonitorInfo(hMonitor, &monitorInfo);
941 DEVMODE devMode = {};
942 devMode.dmSize = sizeof(DEVMODE);
943 devMode.dmDriverExtra = 0;
944 EnumDisplaySettings(monitorInfo.szDevice, ENUM_CURRENT_SETTINGS, &devMode);
946 if (devMode.dmDisplayFrequency != 0) list.push_back(devMode.dmDisplayFrequency);
947 return true;
950 std::vector<int> VideoDriver_Win32Base::GetListOfMonitorRefreshRates()
952 std::vector<int> rates = {};
953 EnumDisplayMonitors(nullptr, nullptr, MonitorEnumProc, reinterpret_cast<LPARAM>(&rates));
954 return rates;
957 Dimension VideoDriver_Win32Base::GetScreenSize() const
959 return { static_cast<uint>(GetSystemMetrics(SM_CXSCREEN)), static_cast<uint>(GetSystemMetrics(SM_CYSCREEN)) };
962 float VideoDriver_Win32Base::GetDPIScale()
964 typedef UINT (WINAPI *PFNGETDPIFORWINDOW)(HWND hwnd);
965 typedef UINT (WINAPI *PFNGETDPIFORSYSTEM)(VOID);
966 typedef HRESULT (WINAPI *PFNGETDPIFORMONITOR)(HMONITOR hMonitor, int dpiType, UINT *dpiX, UINT *dpiY);
968 static PFNGETDPIFORWINDOW _GetDpiForWindow = nullptr;
969 static PFNGETDPIFORSYSTEM _GetDpiForSystem = nullptr;
970 static PFNGETDPIFORMONITOR _GetDpiForMonitor = nullptr;
972 static bool init_done = false;
973 if (!init_done) {
974 init_done = true;
975 static DllLoader _user32(L"user32.dll");
976 static DllLoader _shcore(L"shcore.dll");
977 _GetDpiForWindow = _user32.GetProcAddress("GetDpiForWindow");
978 _GetDpiForSystem = _user32.GetProcAddress("GetDpiForSystem");
979 _GetDpiForMonitor = _shcore.GetProcAddress("GetDpiForMonitor");
982 UINT cur_dpi = 0;
984 if (cur_dpi == 0 && _GetDpiForWindow != nullptr && this->main_wnd != nullptr) {
985 /* Per window DPI is supported since Windows 10 Ver 1607. */
986 cur_dpi = _GetDpiForWindow(this->main_wnd);
988 if (cur_dpi == 0 && _GetDpiForMonitor != nullptr && this->main_wnd != nullptr) {
989 /* Per monitor is supported since Windows 8.1. */
990 UINT dpiX, dpiY;
991 if (SUCCEEDED(_GetDpiForMonitor(MonitorFromWindow(this->main_wnd, MONITOR_DEFAULTTOPRIMARY), 0 /* MDT_EFFECTIVE_DPI */, &dpiX, &dpiY))) {
992 cur_dpi = dpiX; // X and Y are always identical.
995 if (cur_dpi == 0 && _GetDpiForSystem != nullptr) {
996 /* Fall back to system DPI. */
997 cur_dpi = _GetDpiForSystem();
1000 return cur_dpi > 0 ? cur_dpi / 96.0f : 1.0f; // Default Windows DPI value is 96.
1003 bool VideoDriver_Win32Base::LockVideoBuffer()
1005 if (this->buffer_locked) return false;
1006 this->buffer_locked = true;
1008 _screen.dst_ptr = this->GetVideoPointer();
1009 assert(_screen.dst_ptr != nullptr);
1011 return true;
1014 void VideoDriver_Win32Base::UnlockVideoBuffer()
1016 assert(_screen.dst_ptr != nullptr);
1017 if (_screen.dst_ptr != nullptr) {
1018 /* Hand video buffer back to the drawing backend. */
1019 this->ReleaseVideoPointer();
1020 _screen.dst_ptr = nullptr;
1023 this->buffer_locked = false;
1027 static FVideoDriver_Win32GDI iFVideoDriver_Win32GDI;
1029 const char *VideoDriver_Win32GDI::Start(const StringList &param)
1031 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1033 this->Initialize();
1035 this->MakePalette();
1036 this->AllocateBackingStore(_cur_resolution.width, _cur_resolution.height);
1037 this->MakeWindow(_fullscreen);
1039 MarkWholeScreenDirty();
1041 this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1043 return nullptr;
1046 void VideoDriver_Win32GDI::Stop()
1048 DeleteObject(this->gdi_palette);
1049 DeleteObject(this->dib_sect);
1051 this->VideoDriver_Win32Base::Stop();
1054 bool VideoDriver_Win32GDI::AllocateBackingStore(int w, int h, bool force)
1056 uint bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
1058 w = std::max(w, 64);
1059 h = std::max(h, 64);
1061 if (!force && w == _screen.width && h == _screen.height) return false;
1063 BITMAPINFO *bi = (BITMAPINFO *)alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1064 memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD) * 256);
1065 bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
1067 bi->bmiHeader.biWidth = this->width = w;
1068 bi->bmiHeader.biHeight = -(this->height = h);
1070 bi->bmiHeader.biPlanes = 1;
1071 bi->bmiHeader.biBitCount = bpp;
1072 bi->bmiHeader.biCompression = BI_RGB;
1074 if (this->dib_sect) DeleteObject(this->dib_sect);
1076 HDC dc = GetDC(0);
1077 this->dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID **)&this->buffer_bits, nullptr, 0);
1078 if (this->dib_sect == nullptr) usererror("CreateDIBSection failed");
1079 ReleaseDC(0, dc);
1081 _screen.width = w;
1082 _screen.pitch = (bpp == 8) ? Align(w, 4) : w;
1083 _screen.height = h;
1084 _screen.dst_ptr = this->GetVideoPointer();
1086 return true;
1089 bool VideoDriver_Win32GDI::AfterBlitterChange()
1091 assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1092 return this->AllocateBackingStore(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen, false);
1095 void VideoDriver_Win32GDI::MakePalette()
1097 CopyPalette(_local_palette, true);
1099 LOGPALETTE *pal = (LOGPALETTE*)alloca(sizeof(LOGPALETTE) + (256 - 1) * sizeof(PALETTEENTRY));
1101 pal->palVersion = 0x300;
1102 pal->palNumEntries = 256;
1104 for (uint i = 0; i != 256; i++) {
1105 pal->palPalEntry[i].peRed = _local_palette.palette[i].r;
1106 pal->palPalEntry[i].peGreen = _local_palette.palette[i].g;
1107 pal->palPalEntry[i].peBlue = _local_palette.palette[i].b;
1108 pal->palPalEntry[i].peFlags = 0;
1111 this->gdi_palette = CreatePalette(pal);
1112 if (this->gdi_palette == nullptr) usererror("CreatePalette failed!\n");
1115 void VideoDriver_Win32GDI::UpdatePalette(HDC dc, uint start, uint count)
1117 RGBQUAD rgb[256];
1119 for (uint i = 0; i != count; i++) {
1120 rgb[i].rgbRed = _local_palette.palette[start + i].r;
1121 rgb[i].rgbGreen = _local_palette.palette[start + i].g;
1122 rgb[i].rgbBlue = _local_palette.palette[start + i].b;
1123 rgb[i].rgbReserved = 0;
1126 SetDIBColorTable(dc, start, count, rgb);
1129 void VideoDriver_Win32GDI::PaletteChanged(HWND hWnd)
1131 HDC hDC = GetWindowDC(hWnd);
1132 HPALETTE hOldPalette = SelectPalette(hDC, this->gdi_palette, FALSE);
1133 UINT nChanged = RealizePalette(hDC);
1135 SelectPalette(hDC, hOldPalette, TRUE);
1136 ReleaseDC(hWnd, hDC);
1137 if (nChanged != 0) this->MakeDirty(0, 0, _screen.width, _screen.height);
1140 void VideoDriver_Win32GDI::Paint()
1142 PerformanceMeasurer framerate(PFE_VIDEO);
1144 if (IsEmptyRect(this->dirty_rect)) return;
1146 HDC dc = GetDC(this->main_wnd);
1147 HDC dc2 = CreateCompatibleDC(dc);
1149 HBITMAP old_bmp = (HBITMAP)SelectObject(dc2, this->dib_sect);
1150 HPALETTE old_palette = SelectPalette(dc, this->gdi_palette, FALSE);
1152 if (_local_palette.count_dirty != 0) {
1153 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
1155 switch (blitter->UsePaletteAnimation()) {
1156 case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
1157 this->UpdatePalette(dc2, _local_palette.first_dirty, _local_palette.count_dirty);
1158 break;
1160 case Blitter::PALETTE_ANIMATION_BLITTER: {
1161 blitter->PaletteAnimate(_local_palette);
1162 break;
1165 case Blitter::PALETTE_ANIMATION_NONE:
1166 break;
1168 default:
1169 NOT_REACHED();
1171 _local_palette.count_dirty = 0;
1174 BitBlt(dc, 0, 0, this->width, this->height, dc2, 0, 0, SRCCOPY);
1175 SelectPalette(dc, old_palette, TRUE);
1176 SelectObject(dc2, old_bmp);
1177 DeleteDC(dc2);
1179 ReleaseDC(this->main_wnd, dc);
1181 this->dirty_rect = {};
1184 #ifdef _DEBUG
1185 /* Keep this function here..
1186 * It allows you to redraw the screen from within the MSVC debugger */
1187 /* static */ int VideoDriver_Win32GDI::RedrawScreenDebug()
1189 static int _fooctr;
1191 VideoDriver_Win32GDI *drv = static_cast<VideoDriver_Win32GDI *>(VideoDriver::GetInstance());
1193 _screen.dst_ptr = drv->GetVideoPointer();
1194 UpdateWindows();
1196 drv->Paint();
1197 GdiFlush();
1199 return _fooctr++;
1201 #endif
1203 #ifdef WITH_OPENGL
1205 #include <GL/gl.h>
1206 #include "../3rdparty/opengl/glext.h"
1207 #include "../3rdparty/opengl/wglext.h"
1208 #include "opengl.h"
1210 #ifndef PFD_SUPPORT_COMPOSITION
1211 # define PFD_SUPPORT_COMPOSITION 0x00008000
1212 #endif
1214 static PFNWGLCREATECONTEXTATTRIBSARBPROC _wglCreateContextAttribsARB = nullptr;
1215 static PFNWGLSWAPINTERVALEXTPROC _wglSwapIntervalEXT = nullptr;
1216 static bool _hasWGLARBCreateContextProfile = false; ///< Is WGL_ARB_create_context_profile supported?
1218 /** Platform-specific callback to get an OpenGL function pointer. */
1219 static OGLProc GetOGLProcAddressCallback(const char *proc)
1221 OGLProc ret = reinterpret_cast<OGLProc>(wglGetProcAddress(proc));
1222 if (ret == nullptr) {
1223 /* Non-extension GL function? Try normal loading. */
1224 ret = reinterpret_cast<OGLProc>(GetProcAddress(GetModuleHandle(L"opengl32"), proc));
1226 return ret;
1230 * Set the pixel format of a window-
1231 * @param dc Device context to set the pixel format of.
1232 * @param fullscreen Should the pixel format be used for fullscreen drawing?
1233 * @return nullptr on success, error message otherwise.
1235 static const char *SelectPixelFormat(HDC dc, bool fullscreen)
1237 PIXELFORMATDESCRIPTOR pfd = {
1238 sizeof(PIXELFORMATDESCRIPTOR), // Size of this struct.
1239 1, // Version of this struct.
1240 PFD_DRAW_TO_WINDOW | // Require window support.
1241 PFD_SUPPORT_OPENGL | // Require OpenGL support.
1242 PFD_DOUBLEBUFFER | // Use double buffering.
1243 PFD_DEPTH_DONTCARE,
1244 PFD_TYPE_RGBA, // Request RGBA format.
1245 24, // 24 bpp (excluding alpha).
1246 0, 0, 0, 0, 0, 0, 0, 0, // Colour bits and shift ignored.
1247 0, 0, 0, 0, 0, // No accumulation buffer.
1248 0, 0, // No depth/stencil buffer.
1249 0, // No aux buffers.
1250 PFD_MAIN_PLANE, // Main layer.
1251 0, 0, 0, 0 // Ignored/reserved.
1254 if (IsWindowsVistaOrGreater()) pfd.dwFlags |= PFD_SUPPORT_COMPOSITION; // Make OpenTTD compatible with Aero.
1256 /* Choose a suitable pixel format. */
1257 int format = ChoosePixelFormat(dc, &pfd);
1258 if (format == 0) return "No suitable pixel format found";
1259 if (!SetPixelFormat(dc, format, &pfd)) return "Can't set pixel format";
1261 return nullptr;
1264 /** Bind all WGL extension functions we need. */
1265 static void LoadWGLExtensions()
1267 /* Querying the supported WGL extensions and loading the matching
1268 * functions requires a valid context, even for the extensions
1269 * regarding context creation. To get around this, we create
1270 * a dummy window with a dummy context. The extension functions
1271 * remain valid even after this context is destroyed. */
1272 HWND wnd = CreateWindow(_T("STATIC"), _T("dummy"), WS_OVERLAPPEDWINDOW, 0, 0, 0, 0, nullptr, nullptr, GetModuleHandle(nullptr), nullptr);
1273 HDC dc = GetDC(wnd);
1275 /* Set pixel format of the window. */
1276 if (SelectPixelFormat(dc, false) == nullptr) {
1277 /* Create rendering context. */
1278 HGLRC rc = wglCreateContext(dc);
1279 if (rc != nullptr) {
1280 wglMakeCurrent(dc, rc);
1282 #ifdef __MINGW32__
1283 /* GCC doesn't understand the expected usage of wglGetProcAddress(). */
1284 #pragma GCC diagnostic push
1285 #pragma GCC diagnostic ignored "-Wcast-function-type"
1286 #endif /* __MINGW32__ */
1288 /* Get list of WGL extensions. */
1289 PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
1290 if (wglGetExtensionsStringARB != nullptr) {
1291 const char *wgl_exts = wglGetExtensionsStringARB(dc);
1292 /* Bind supported functions. */
1293 if (FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context") != nullptr) {
1294 _wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
1296 _hasWGLARBCreateContextProfile = FindStringInExtensionList(wgl_exts, "WGL_ARB_create_context_profile") != nullptr;
1297 if (FindStringInExtensionList(wgl_exts, "WGL_EXT_swap_control") != nullptr) {
1298 _wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
1302 #ifdef __MINGW32__
1303 #pragma GCC diagnostic pop
1304 #endif
1305 wglMakeCurrent(nullptr, nullptr);
1306 wglDeleteContext(rc);
1310 ReleaseDC(wnd, dc);
1311 DestroyWindow(wnd);
1314 static FVideoDriver_Win32OpenGL iFVideoDriver_Win32OpenGL;
1316 const char *VideoDriver_Win32OpenGL::Start(const StringList &param)
1318 if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
1320 Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
1322 LoadWGLExtensions();
1324 this->Initialize();
1325 this->MakeWindow(_fullscreen);
1327 /* Create and initialize OpenGL context. */
1328 const char *err = this->AllocateContext();
1329 if (err != nullptr) {
1330 this->Stop();
1331 _cur_resolution = old_res;
1332 return err;
1335 this->driver_info = GetName();
1336 this->driver_info += " (";
1337 this->driver_info += OpenGLBackend::Get()->GetDriverName();
1338 this->driver_info += ")";
1340 this->ClientSizeChanged(this->width, this->height, true);
1341 /* We should have a valid screen buffer now. If not, something went wrong and we should abort. */
1342 if (_screen.dst_ptr == nullptr) {
1343 this->Stop();
1344 _cur_resolution = old_res;
1345 return "Can't get pointer to screen buffer";
1347 /* Main loop expects to start with the buffer unmapped. */
1348 this->ReleaseVideoPointer();
1350 MarkWholeScreenDirty();
1352 this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
1354 return nullptr;
1357 void VideoDriver_Win32OpenGL::Stop()
1359 this->DestroyContext();
1360 this->VideoDriver_Win32Base::Stop();
1363 void VideoDriver_Win32OpenGL::DestroyContext()
1365 OpenGLBackend::Destroy();
1367 wglMakeCurrent(nullptr, nullptr);
1368 if (this->gl_rc != nullptr) {
1369 wglDeleteContext(this->gl_rc);
1370 this->gl_rc = nullptr;
1372 if (this->dc != nullptr) {
1373 ReleaseDC(this->main_wnd, this->dc);
1374 this->dc = nullptr;
1378 void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
1380 if (_wglSwapIntervalEXT != nullptr) {
1381 _wglSwapIntervalEXT(vsync);
1382 } else if (vsync) {
1383 Debug(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
1387 const char *VideoDriver_Win32OpenGL::AllocateContext()
1389 this->dc = GetDC(this->main_wnd);
1391 const char *err = SelectPixelFormat(this->dc, this->fullscreen);
1392 if (err != nullptr) return err;
1394 HGLRC rc = nullptr;
1396 /* Create OpenGL device context. Try to get an 3.2+ context if possible. */
1397 if (_wglCreateContextAttribsARB != nullptr) {
1398 /* Try for OpenGL 4.5 first. */
1399 int attribs[] = {
1400 WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
1401 WGL_CONTEXT_MINOR_VERSION_ARB, 5,
1402 WGL_CONTEXT_FLAGS_ARB, _debug_driver_level >= 8 ? WGL_CONTEXT_DEBUG_BIT_ARB : 0,
1403 _hasWGLARBCreateContextProfile ? WGL_CONTEXT_PROFILE_MASK_ARB : 0, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, // Terminate list if WGL_ARB_create_context_profile isn't supported.
1406 rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1408 if (rc == nullptr) {
1409 /* Try again for a 3.2 context. */
1410 attribs[1] = 3;
1411 attribs[3] = 2;
1412 rc = _wglCreateContextAttribsARB(this->dc, nullptr, attribs);
1416 if (rc == nullptr) {
1417 /* Old OpenGL or old driver, let's hope for the best. */
1418 rc = wglCreateContext(this->dc);
1419 if (rc == nullptr) return "Can't create OpenGL context";
1421 if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
1423 this->ToggleVsync(_video_vsync);
1425 this->gl_rc = rc;
1426 return OpenGLBackend::Create(&GetOGLProcAddressCallback, this->GetScreenSize());
1429 bool VideoDriver_Win32OpenGL::ToggleFullscreen(bool full_screen)
1431 if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1432 this->DestroyContext();
1433 bool res = this->VideoDriver_Win32Base::ToggleFullscreen(full_screen);
1434 res &= this->AllocateContext() == nullptr;
1435 this->ClientSizeChanged(this->width, this->height, true);
1436 return res;
1439 bool VideoDriver_Win32OpenGL::AfterBlitterChange()
1441 assert(BlitterFactory::GetCurrentBlitter()->GetScreenDepth() != 0);
1442 this->ClientSizeChanged(this->width, this->height, true);
1443 return true;
1446 void VideoDriver_Win32OpenGL::PopulateSystemSprites()
1448 OpenGLBackend::Get()->PopulateCursorCache();
1451 void VideoDriver_Win32OpenGL::ClearSystemSprites()
1453 OpenGLBackend::Get()->ClearCursorCache();
1456 bool VideoDriver_Win32OpenGL::AllocateBackingStore(int w, int h, bool force)
1458 if (!force && w == _screen.width && h == _screen.height) return false;
1460 this->width = w = std::max(w, 64);
1461 this->height = h = std::max(h, 64);
1463 if (this->gl_rc == nullptr) return false;
1465 if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
1467 this->dirty_rect = {};
1468 bool res = OpenGLBackend::Get()->Resize(w, h, force);
1469 SwapBuffers(this->dc);
1470 _screen.dst_ptr = this->GetVideoPointer();
1472 return res;
1475 void *VideoDriver_Win32OpenGL::GetVideoPointer()
1477 if (BlitterFactory::GetCurrentBlitter()->NeedsAnimationBuffer()) {
1478 this->anim_buffer = OpenGLBackend::Get()->GetAnimBuffer();
1480 return OpenGLBackend::Get()->GetVideoBuffer();
1483 void VideoDriver_Win32OpenGL::ReleaseVideoPointer()
1485 if (this->anim_buffer != nullptr) OpenGLBackend::Get()->ReleaseAnimBuffer(this->dirty_rect);
1486 OpenGLBackend::Get()->ReleaseVideoBuffer(this->dirty_rect);
1487 this->dirty_rect = {};
1488 _screen.dst_ptr = nullptr;
1489 this->anim_buffer = nullptr;
1492 void VideoDriver_Win32OpenGL::Paint()
1494 PerformanceMeasurer framerate(PFE_VIDEO);
1496 if (_local_palette.count_dirty != 0) {
1497 Blitter *blitter = BlitterFactory::GetCurrentBlitter();
1499 /* Always push a changed palette to OpenGL. */
1500 OpenGLBackend::Get()->UpdatePalette(_local_palette.palette, _local_palette.first_dirty, _local_palette.count_dirty);
1501 if (blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_BLITTER) {
1502 blitter->PaletteAnimate(_local_palette);
1505 _local_palette.count_dirty = 0;
1508 OpenGLBackend::Get()->Paint();
1509 OpenGLBackend::Get()->DrawMouseCursor();
1511 SwapBuffers(this->dc);
1514 #endif /* WITH_OPENGL */