Doc: Prepare for 14.0-RC2 release (#12248)
[openttd-github.git] / src / terraform_cmd.cpp
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1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file terraform_cmd.cpp Commands related to terraforming. */
10 #include "stdafx.h"
11 #include "command_func.h"
12 #include "tunnel_map.h"
13 #include "bridge_map.h"
14 #include "viewport_func.h"
15 #include "genworld.h"
16 #include "object_base.h"
17 #include "company_base.h"
18 #include "company_func.h"
19 #include "core/backup_type.hpp"
20 #include "terraform_cmd.h"
21 #include "landscape_cmd.h"
23 #include "table/strings.h"
25 #include "safeguards.h"
27 /** Set of tiles. */
28 typedef std::set<TileIndex> TileIndexSet;
29 /** Mapping of tiles to their height. */
30 typedef std::map<TileIndex, int> TileIndexToHeightMap;
32 /** State of the terraforming. */
33 struct TerraformerState {
34 TileIndexSet dirty_tiles; ///< The tiles that need to be redrawn.
35 TileIndexToHeightMap tile_to_new_height; ///< The tiles for which the height has changed.
38 /**
39 * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
41 * @param ts TerraformerState.
42 * @param tile Tile.
43 * @return TileHeight.
45 static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
47 TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile);
48 return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile);
51 /**
52 * Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
54 * @param ts TerraformerState.
55 * @param tile Tile.
56 * @param height New TileHeight.
58 static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
60 ts->tile_to_new_height[tile] = height;
63 /**
64 * Adds a tile to the "tile_table" in a TerraformerState.
66 * @param ts TerraformerState.
67 * @param tile Tile.
68 * @ingroup dirty
70 static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
72 ts->dirty_tiles.insert(tile);
75 /**
76 * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
78 * @param ts TerraformerState.
79 * @param tile Tile.
80 * @ingroup dirty
82 static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
84 /* Make sure all tiles passed to TerraformAddDirtyTile are within [0, Map::Size()] */
85 if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
86 if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
87 if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
88 TerraformAddDirtyTile(ts, tile);
91 /**
92 * Terraform the north corner of a tile to a specific height.
94 * @param ts TerraformerState.
95 * @param tile Tile.
96 * @param height Aimed height.
97 * @return Error code or cost.
99 static std::tuple<CommandCost, TileIndex> TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
101 assert(tile < Map::Size());
103 /* Check range of destination height */
104 if (height < 0) return { CommandCost(STR_ERROR_ALREADY_AT_SEA_LEVEL), INVALID_TILE };
105 if (height > _settings_game.construction.map_height_limit) return { CommandCost(STR_ERROR_TOO_HIGH), INVALID_TILE };
108 * Check if the terraforming has any effect.
109 * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
110 * In this case the terraforming should fail. (Don't know why.)
112 if (height == TerraformGetHeightOfTile(ts, tile)) return { CMD_ERROR, INVALID_TILE };
114 /* Check "too close to edge of map". Only possible when freeform-edges is off. */
115 uint x = TileX(tile);
116 uint y = TileY(tile);
117 if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= Map::MaxX() - 1) || (y >= Map::MaxY() - 1))) {
119 * Determine a sensible error tile
121 if (x == 1) x = 0;
122 if (y == 1) y = 0;
123 return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
126 /* Mark incident tiles that are involved in the terraforming. */
127 TerraformAddDirtyTileAround(ts, tile);
129 /* Store the height modification */
130 TerraformSetHeightOfTile(ts, tile, height);
132 CommandCost total_cost(EXPENSES_CONSTRUCTION);
134 /* Increment cost */
135 total_cost.AddCost(_price[PR_TERRAFORM]);
137 /* Recurse to neighboured corners if height difference is larger than 1 */
139 const TileIndexDiffC *ttm;
141 TileIndex orig_tile = tile;
142 static const TileIndexDiffC _terraform_tilepos[] = {
143 { 1, 0}, // move to tile in SE
144 {-2, 0}, // undo last move, and move to tile in NW
145 { 1, 1}, // undo last move, and move to tile in SW
146 { 0, -2} // undo last move, and move to tile in NE
149 for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
150 tile += ToTileIndexDiff(*ttm);
152 if (tile >= Map::Size()) continue;
153 /* Make sure we don't wrap around the map */
154 if (Delta(TileX(orig_tile), TileX(tile)) == Map::SizeX() - 1) continue;
155 if (Delta(TileY(orig_tile), TileY(tile)) == Map::SizeY() - 1) continue;
157 /* Get TileHeight of neighboured tile as of current terraform progress */
158 int r = TerraformGetHeightOfTile(ts, tile);
159 int height_diff = height - r;
161 /* Is the height difference to the neighboured corner greater than 1? */
162 if (abs(height_diff) > 1) {
163 /* Terraform the neighboured corner. The resulting height difference should be 1. */
164 height_diff += (height_diff < 0 ? 1 : -1);
165 auto [cost, err_tile] = TerraformTileHeight(ts, tile, r + height_diff);
166 if (cost.Failed()) return { cost, err_tile };
167 total_cost.AddCost(cost);
172 return { total_cost, INVALID_TILE };
176 * Terraform land
177 * @param flags for this command type
178 * @param tile tile to terraform
179 * @param slope corners to terraform (SLOPE_xxx)
180 * @param dir_up direction; eg up (true) or down (false)
181 * @return the cost of this operation or an error
183 std::tuple<CommandCost, Money, TileIndex> CmdTerraformLand(DoCommandFlag flags, TileIndex tile, Slope slope, bool dir_up)
185 CommandCost total_cost(EXPENSES_CONSTRUCTION);
186 int direction = (dir_up ? 1 : -1);
187 TerraformerState ts;
189 /* Compute the costs and the terraforming result in a model of the landscape */
190 if ((slope & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < Map::Size()) {
191 TileIndex t = tile + TileDiffXY(1, 0);
192 auto [cost, err_tile] = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
193 if (cost.Failed()) return { cost, 0, err_tile };
194 total_cost.AddCost(cost);
197 if ((slope & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < Map::Size()) {
198 TileIndex t = tile + TileDiffXY(1, 1);
199 auto [cost, err_tile] = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
200 if (cost.Failed()) return { cost, 0, err_tile };
201 total_cost.AddCost(cost);
204 if ((slope & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < Map::Size()) {
205 TileIndex t = tile + TileDiffXY(0, 1);
206 auto [cost, err_tile] = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
207 if (cost.Failed()) return { cost, 0, err_tile };
208 total_cost.AddCost(cost);
211 if ((slope & SLOPE_N) != 0) {
212 TileIndex t = tile + TileDiffXY(0, 0);
213 auto [cost, err_tile] = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
214 if (cost.Failed()) return { cost, 0, err_tile };
215 total_cost.AddCost(cost);
218 /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
219 * Pass == 0: Collect tileareas which are caused to be auto-cleared.
220 * Pass == 1: Collect the actual cost. */
221 for (int pass = 0; pass < 2; pass++) {
222 for (const auto &t : ts.dirty_tiles) {
223 assert(t < Map::Size());
224 /* MP_VOID tiles can be terraformed but as tunnels and bridges
225 * cannot go under / over these tiles they don't need checking. */
226 if (IsTileType(t, MP_VOID)) continue;
228 /* Find new heights of tile corners */
229 int z_N = TerraformGetHeightOfTile(&ts, t + TileDiffXY(0, 0));
230 int z_W = TerraformGetHeightOfTile(&ts, t + TileDiffXY(1, 0));
231 int z_S = TerraformGetHeightOfTile(&ts, t + TileDiffXY(1, 1));
232 int z_E = TerraformGetHeightOfTile(&ts, t + TileDiffXY(0, 1));
234 /* Find min and max height of tile */
235 int z_min = std::min({z_N, z_W, z_S, z_E});
236 int z_max = std::max({z_N, z_W, z_S, z_E});
238 /* Compute tile slope */
239 Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
240 if (z_W > z_min) tileh |= SLOPE_W;
241 if (z_S > z_min) tileh |= SLOPE_S;
242 if (z_E > z_min) tileh |= SLOPE_E;
243 if (z_N > z_min) tileh |= SLOPE_N;
245 if (pass == 0) {
246 /* Check if bridge would take damage */
247 if (IsBridgeAbove(t)) {
248 int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(t));
250 /* Check if bridge would take damage. */
251 if (direction == 1 && bridge_height <= z_max) {
252 return { CommandCost(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST), 0, t }; // highlight the tile under the bridge
255 /* Is the bridge above not too high afterwards? */
256 if (direction == -1 && bridge_height > (z_min + _settings_game.construction.max_bridge_height)) {
257 return { CommandCost(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND), 0, t };
260 /* Check if tunnel would take damage */
261 if (direction == -1 && IsTunnelInWay(t, z_min)) {
262 return { CommandCost(STR_ERROR_EXCAVATION_WOULD_DAMAGE), 0, t }; // highlight the tile above the tunnel
266 /* Is the tile already cleared? */
267 const ClearedObjectArea *coa = FindClearedObject(t);
268 bool indirectly_cleared = coa != nullptr && coa->first_tile != t;
270 /* Check tiletype-specific things, and add extra-cost */
271 Backup<bool> old_generating_world(_generating_world, FILE_LINE);
272 if (_game_mode == GM_EDITOR) old_generating_world.Change(true); // used to create green terraformed land
273 DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
274 if (pass == 0) {
275 tile_flags &= ~DC_EXEC;
276 tile_flags |= DC_NO_MODIFY_TOWN_RATING;
278 CommandCost cost;
279 if (indirectly_cleared) {
280 cost = Command<CMD_LANDSCAPE_CLEAR>::Do(tile_flags, t);
281 } else {
282 cost = _tile_type_procs[GetTileType(t)]->terraform_tile_proc(t, tile_flags, z_min, tileh);
284 old_generating_world.Restore();
285 if (cost.Failed()) {
286 return { cost, 0, t };
288 if (pass == 1) total_cost.AddCost(cost);
292 Company *c = Company::GetIfValid(_current_company);
293 if (c != nullptr && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
294 return { CommandCost(STR_ERROR_TERRAFORM_LIMIT_REACHED), 0, INVALID_TILE };
297 if (flags & DC_EXEC) {
298 /* Mark affected areas dirty. */
299 for (const auto &t : ts.dirty_tiles) {
300 MarkTileDirtyByTile(t);
301 TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(t);
302 if (new_height == ts.tile_to_new_height.end()) continue;
303 MarkTileDirtyByTile(t, 0, new_height->second);
306 /* change the height */
307 for (const auto &it : ts.tile_to_new_height) {
308 TileIndex t = it.first;
309 int height = it.second;
311 SetTileHeight(t, (uint)height);
314 if (c != nullptr) c->terraform_limit -= (uint32_t)ts.tile_to_new_height.size() << 16;
316 return { total_cost, 0, total_cost.Succeeded() ? tile : INVALID_TILE };
321 * Levels a selected (rectangle) area of land
322 * @param flags for this command type
323 * @param tile end tile of area-drag
324 * @param start_tile start tile of area drag
325 * @param diagonal Whether to use the Orthogonal (false) or Diagonal (true) iterator.
326 * @param LevelMode Mode of leveling \c LevelMode.
327 * @return the cost of this operation or an error
329 std::tuple<CommandCost, Money, TileIndex> CmdLevelLand(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, bool diagonal, LevelMode lm)
331 if (start_tile >= Map::Size()) return { CMD_ERROR, 0, INVALID_TILE };
333 /* remember level height */
334 uint oldh = TileHeight(start_tile);
336 /* compute new height */
337 uint h = oldh;
338 switch (lm) {
339 case LM_LEVEL: break;
340 case LM_RAISE: h++; break;
341 case LM_LOWER: h--; break;
342 default: return { CMD_ERROR, 0, INVALID_TILE };
345 /* Check range of destination height */
346 if (h > _settings_game.construction.map_height_limit) return { CommandCost(oldh == 0 ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH), 0, INVALID_TILE };
348 Money money = GetAvailableMoneyForCommand();
349 CommandCost cost(EXPENSES_CONSTRUCTION);
350 CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID);
351 bool had_success = false;
353 const Company *c = Company::GetIfValid(_current_company);
354 int limit = (c == nullptr ? INT32_MAX : GB(c->terraform_limit, 16, 16));
355 if (limit == 0) return { CommandCost(STR_ERROR_TERRAFORM_LIMIT_REACHED), 0, INVALID_TILE };
357 TileIndex error_tile = INVALID_TILE;
358 std::unique_ptr<TileIterator> iter = TileIterator::Create(tile, start_tile, diagonal);
359 for (; *iter != INVALID_TILE; ++(*iter)) {
360 TileIndex t = *iter;
361 uint curh = TileHeight(t);
362 while (curh != h) {
363 CommandCost ret;
364 std::tie(ret, std::ignore, error_tile) = Command<CMD_TERRAFORM_LAND>::Do(flags & ~DC_EXEC, t, SLOPE_N, curh <= h);
365 if (ret.Failed()) {
366 last_error = ret;
368 /* Did we reach the limit? */
369 if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
370 break;
373 if (flags & DC_EXEC) {
374 money -= ret.GetCost();
375 if (money < 0) {
376 return { cost, ret.GetCost(), error_tile };
378 Command<CMD_TERRAFORM_LAND>::Do(flags, t, SLOPE_N, curh <= h);
379 } else {
380 /* When we're at the terraform limit we better bail (unneeded) testing as well.
381 * This will probably cause the terraforming cost to be underestimated, but only
382 * when it's near the terraforming limit. Even then, the estimation is
383 * completely off due to it basically counting terraforming double, so it being
384 * cut off earlier might even give a better estimate in some cases. */
385 if (--limit <= 0) {
386 had_success = true;
387 break;
391 cost.AddCost(ret);
392 curh += (curh > h) ? -1 : 1;
393 had_success = true;
396 if (limit <= 0) break;
399 CommandCost cc_ret = had_success ? cost : last_error;
400 return { cc_ret, 0, cc_ret.Succeeded() ? tile : error_tile };