Fix ca19a0d: Send the proper network command when loading favorite face
[openttd-github.git] / src / news_type.h
blob7d9f6b7720745b082b2062bd9d26167f1e00df73
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file news_type.h Types related to news. */
10 #ifndef NEWS_TYPE_H
11 #define NEWS_TYPE_H
13 #include "core/enum_type.hpp"
14 #include "date_type.h"
15 #include "strings_type.h"
16 #include "sound_type.h"
18 /**
19 * Type of news.
21 enum NewsType : byte {
22 NT_ARRIVAL_COMPANY, ///< First vehicle arrived for company
23 NT_ARRIVAL_OTHER, ///< First vehicle arrived for competitor
24 NT_ACCIDENT, ///< An accident or disaster has occurred
25 NT_ACCIDENT_OTHER, ///< An accident or disaster has occurred
26 NT_COMPANY_INFO, ///< Company info (new companies, bankruptcy messages)
27 NT_INDUSTRY_OPEN, ///< Opening of industries
28 NT_INDUSTRY_CLOSE, ///< Closing of industries
29 NT_ECONOMY, ///< Economic changes (recession, industry up/dowm)
30 NT_INDUSTRY_COMPANY,///< Production changes of industry serviced by local company
31 NT_INDUSTRY_OTHER, ///< Production changes of industry serviced by competitor(s)
32 NT_INDUSTRY_NOBODY, ///< Other industry production changes
33 NT_ADVICE, ///< Bits of news about vehicles of the company
34 NT_NEW_VEHICLES, ///< New vehicle has become available
35 NT_ACCEPTANCE, ///< A type of cargo is (no longer) accepted
36 NT_SUBSIDIES, ///< News about subsidies (announcements, expirations, acceptance)
37 NT_GENERAL, ///< General news (from towns)
38 NT_END, ///< end-of-array marker
41 /**
42 * References to objects in news.
44 * @warning
45 * Be careful!
46 * Vehicles are a special case, as news are kept when vehicles are autoreplaced/renewed.
47 * You have to make sure, #ChangeVehicleNews catches the DParams of your message.
48 * This is NOT ensured by the references.
50 enum NewsReferenceType : byte {
51 NR_NONE, ///< Empty reference
52 NR_TILE, ///< Reference tile. Scroll to tile when clicking on the news.
53 NR_VEHICLE, ///< Reference vehicle. Scroll to vehicle when clicking on the news. Delete news when vehicle is deleted.
54 NR_STATION, ///< Reference station. Scroll to station when clicking on the news. Delete news when station is deleted.
55 NR_INDUSTRY, ///< Reference industry. Scroll to industry when clicking on the news. Delete news when industry is deleted.
56 NR_TOWN, ///< Reference town. Scroll to town when clicking on the news.
57 NR_ENGINE, ///< Reference engine.
60 /**
61 * Various OR-able news-item flags.
62 * @note #NF_INCOLOUR is set automatically if needed.
64 enum NewsFlag {
65 NFB_INCOLOUR = 0, ///< News item is shown in colour (otherwise it is shown in black & white).
66 NFB_NO_TRANSPARENT = 1, ///< News item disables transparency in the viewport.
67 NFB_SHADE = 2, ///< News item uses shaded colours.
68 NFB_WINDOW_LAYOUT = 3, ///< First bit for window layout.
69 NFB_WINDOW_LAYOUT_COUNT = 3, ///< Number of bits for window layout.
70 NFB_VEHICLE_PARAM0 = 6, ///< String param 0 contains a vehicle ID. (special autoreplace behaviour)
72 NF_INCOLOUR = 1 << NFB_INCOLOUR, ///< Bit value for coloured news.
73 NF_NO_TRANSPARENT = 1 << NFB_NO_TRANSPARENT, ///< Bit value for disabling transparency.
74 NF_SHADE = 1 << NFB_SHADE, ///< Bit value for enabling shading.
75 NF_VEHICLE_PARAM0 = 1 << NFB_VEHICLE_PARAM0, ///< Bit value for specifying that string param 0 contains a vehicle ID. (special autoreplace behaviour)
77 NF_THIN = 0 << NFB_WINDOW_LAYOUT, ///< Thin news item. (Newspaper with headline and viewport)
78 NF_SMALL = 1 << NFB_WINDOW_LAYOUT, ///< Small news item. (Information window with text and viewport)
79 NF_NORMAL = 2 << NFB_WINDOW_LAYOUT, ///< Normal news item. (Newspaper with text only)
80 NF_VEHICLE = 3 << NFB_WINDOW_LAYOUT, ///< Vehicle news item. (new engine available)
81 NF_COMPANY = 4 << NFB_WINDOW_LAYOUT, ///< Company news item. (Newspaper with face)
83 DECLARE_ENUM_AS_BIT_SET(NewsFlag)
86 /**
87 * News display options
89 enum NewsDisplay {
90 ND_OFF, ///< Only show a reminder in the status bar
91 ND_SUMMARY, ///< Show ticker
92 ND_FULL, ///< Show newspaper
95 /**
96 * Per-NewsType data
98 struct NewsTypeData {
99 const char * const name; ///< Name
100 const byte age; ///< Maximum age of news items (in days)
101 const SoundFx sound; ///< Sound
104 * Construct this entry.
105 * @param name The name of the type.
106 * @param age The maximum age for these messages.
107 * @param sound The sound to play.
109 NewsTypeData(const char *name, byte age, SoundFx sound) :
110 name(name),
111 age(age),
112 sound(sound)
116 NewsDisplay GetDisplay() const;
119 /** Container for any custom data that must be deleted after the news item has reached end-of-life. */
120 struct NewsAllocatedData {
121 virtual ~NewsAllocatedData() {}
125 /** Information about a single item of news. */
126 struct NewsItem {
127 NewsItem *prev; ///< Previous news item
128 NewsItem *next; ///< Next news item
129 StringID string_id; ///< Message text
130 Date date; ///< Date of the news
131 NewsType type; ///< Type of the news
132 NewsFlag flags; ///< NewsFlags bits @see NewsFlag
134 NewsReferenceType reftype1; ///< Type of ref1
135 NewsReferenceType reftype2; ///< Type of ref2
136 uint32 ref1; ///< Reference 1 to some object: Used for a possible viewport, scrolling after clicking on the news, and for deleting the news when the object is deleted.
137 uint32 ref2; ///< Reference 2 to some object: Used for scrolling after clicking on the news, and for deleting the news when the object is deleted.
139 std::unique_ptr<const NewsAllocatedData> data; ///< Custom data for the news item that will be deallocated (deleted) when the news item has reached its end.
141 uint64 params[10]; ///< Parameters for string resolving.
143 NewsItem(StringID string_id, NewsType type, NewsFlag flags, NewsReferenceType reftype1, uint32 ref1, NewsReferenceType reftype2, uint32 ref2, const NewsAllocatedData *data);
146 /** Container for a single string to be passed as NewsAllocatedData. */
147 struct NewsStringData : NewsAllocatedData {
148 std::string string; ///< The string to retain.
149 NewsStringData(const std::string &str) : string(str) {}
153 * Data that needs to be stored for company news messages.
154 * The problem with company news messages are the custom name
155 * of the companies and the fact that the company data is reset,
156 * resulting in wrong names and such.
158 struct CompanyNewsInformation : NewsAllocatedData {
159 std::string company_name; ///< The name of the company
160 std::string president_name; ///< The name of the president
161 std::string other_company_name; ///< The name of the company taking over this one
163 uint32 face; ///< The face of the president
164 byte colour; ///< The colour related to the company
166 CompanyNewsInformation(const struct Company *c, const struct Company *other = nullptr);
169 #endif /* NEWS_TYPE_H */