Fix 908ee729: Inverted condition prevented actually writing data to files. (#12941)
[openttd-github.git] / src / saveload / order_sl.cpp
blob0ce1bd206e452ef60259511697acdbc65631a724
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file order_sl.cpp Code handling saving and loading of orders */
10 #include "../stdafx.h"
12 #include "saveload.h"
13 #include "compat/order_sl_compat.h"
15 #include "saveload_internal.h"
16 #include "../order_backup.h"
17 #include "../settings_type.h"
18 #include "../network/network.h"
20 #include "../safeguards.h"
22 /**
23 * Converts this order from an old savegame's version;
24 * it moves all bits to the new location.
26 void Order::ConvertFromOldSavegame()
28 uint8_t old_flags = this->flags;
29 this->flags = 0;
31 /* First handle non-stop - use value from savegame if possible, else use value from config file */
32 if (_settings_client.gui.sg_new_nonstop || (IsSavegameVersionBefore(SLV_22) && _savegame_type != SGT_TTO && _savegame_type != SGT_TTD && _settings_client.gui.new_nonstop)) {
33 /* OFB_NON_STOP */
34 this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
35 } else {
36 this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
39 switch (this->GetType()) {
40 /* Only a few types need the other savegame conversions. */
41 case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
42 default: return;
45 if (this->GetType() != OT_GOTO_DEPOT) {
46 /* Then the load flags */
47 if ((old_flags & 2) != 0) { // OFB_UNLOAD
48 this->SetLoadType(OLFB_NO_LOAD);
49 } else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
50 this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
51 } else {
52 /* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
53 this->SetLoadType(_settings_client.gui.sg_full_load_any || IsSavegameVersionBefore(SLV_22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
56 if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
58 /* Finally fix the unload flags */
59 if ((old_flags & 1) != 0) { // OFB_TRANSFER
60 this->SetUnloadType(OUFB_TRANSFER);
61 } else if ((old_flags & 2) != 0) { // OFB_UNLOAD
62 this->SetUnloadType(OUFB_UNLOAD);
63 } else {
64 this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
66 } else {
67 /* Then the depot action flags */
68 this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
70 /* Finally fix the depot type flags */
71 uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
72 if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
73 this->SetDepotOrderType((OrderDepotTypeFlags)t);
77 /**
78 * Unpacks a order from savegames with version 4 and lower
79 * @param packed packed order
80 * @return unpacked order
82 static Order UnpackVersion4Order(uint16_t packed)
84 return Order(GB(packed, 0, 4), GB(packed, 4, 4), GB(packed, 8, 8));
87 /**
88 * Unpacks a order from savegames made with TTD(Patch)
89 * @param packed packed order
90 * @return unpacked order
92 Order UnpackOldOrder(uint16_t packed)
94 Order order = UnpackVersion4Order(packed);
97 * Sanity check
98 * TTD stores invalid orders as OT_NOTHING with non-zero flags/station
100 if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
102 return order;
105 SaveLoadTable GetOrderDescription()
107 static const SaveLoad _order_desc[] = {
108 SLE_VAR(Order, type, SLE_UINT8),
109 SLE_VAR(Order, flags, SLE_UINT8),
110 SLE_VAR(Order, dest, SLE_UINT16),
111 SLE_REF(Order, next, REF_ORDER),
112 SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
113 SLE_CONDVAR(Order, wait_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
114 SLE_CONDVAR(Order, travel_time, SLE_UINT16, SLV_67, SL_MAX_VERSION),
115 SLE_CONDVAR(Order, max_speed, SLE_UINT16, SLV_172, SL_MAX_VERSION),
118 return _order_desc;
121 struct ORDRChunkHandler : ChunkHandler {
122 ORDRChunkHandler() : ChunkHandler('ORDR', CH_TABLE) {}
124 void Save() const override
126 const SaveLoadTable slt = GetOrderDescription();
127 SlTableHeader(slt);
129 for (Order *order : Order::Iterate()) {
130 SlSetArrayIndex(order->index);
131 SlObject(order, slt);
135 void Load() const override
137 if (IsSavegameVersionBefore(SLV_5, 2)) {
138 /* Version older than 5.2 did not have a ->next pointer. Convert them
139 * (in the old days, the orderlist was 5000 items big) */
140 size_t len = SlGetFieldLength();
142 if (IsSavegameVersionBefore(SLV_5)) {
143 /* Pre-version 5 had another layout for orders
144 * (uint16_t instead of uint32_t) */
145 len /= sizeof(uint16_t);
146 std::vector<uint16_t> orders(len);
148 SlCopy(&orders[0], len, SLE_UINT16);
150 for (size_t i = 0; i < len; ++i) {
151 Order *o = new (i) Order();
152 o->AssignOrder(UnpackVersion4Order(orders[i]));
154 } else if (IsSavegameVersionBefore(SLV_5, 2)) {
155 len /= sizeof(uint32_t);
156 std::vector<uint32_t> orders(len);
158 SlCopy(&orders[0], len, SLE_UINT32);
160 for (size_t i = 0; i < len; ++i) {
161 new (i) Order(GB(orders[i], 0, 8), GB(orders[i], 8, 8), GB(orders[i], 16, 16));
165 /* Update all the next pointer */
166 for (Order *o : Order::Iterate()) {
167 size_t order_index = o->index;
168 /* Delete invalid orders */
169 if (o->IsType(OT_NOTHING)) {
170 delete o;
171 continue;
173 /* The orders were built like this:
174 * While the order is valid, set the previous will get its next pointer set */
175 Order *prev = Order::GetIfValid(order_index - 1);
176 if (prev != nullptr) prev->next = o;
178 } else {
179 const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderDescription(), _order_sl_compat);
181 int index;
183 while ((index = SlIterateArray()) != -1) {
184 Order *order = new (index) Order();
185 SlObject(order, slt);
190 void FixPointers() const override
192 /* Orders from old savegames have pointers corrected in Load_ORDR */
193 if (IsSavegameVersionBefore(SLV_5, 2)) return;
195 for (Order *o : Order::Iterate()) {
196 SlObject(o, GetOrderDescription());
201 SaveLoadTable GetOrderListDescription()
203 static const SaveLoad _orderlist_desc[] = {
204 SLE_REF(OrderList, first, REF_ORDER),
207 return _orderlist_desc;
210 struct ORDLChunkHandler : ChunkHandler {
211 ORDLChunkHandler() : ChunkHandler('ORDL', CH_TABLE) {}
213 void Save() const override
215 const SaveLoadTable slt = GetOrderListDescription();
216 SlTableHeader(slt);
218 for (OrderList *list : OrderList::Iterate()) {
219 SlSetArrayIndex(list->index);
220 SlObject(list, slt);
224 void Load() const override
226 const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderListDescription(), _orderlist_sl_compat);
228 int index;
230 while ((index = SlIterateArray()) != -1) {
231 /* set num_orders to 0 so it's a valid OrderList */
232 OrderList *list = new (index) OrderList(0);
233 SlObject(list, slt);
238 void FixPointers() const override
240 for (OrderList *list : OrderList::Iterate()) {
241 SlObject(list, GetOrderListDescription());
246 SaveLoadTable GetOrderBackupDescription()
248 static const SaveLoad _order_backup_desc[] = {
249 SLE_VAR(OrderBackup, user, SLE_UINT32),
250 SLE_VAR(OrderBackup, tile, SLE_UINT32),
251 SLE_VAR(OrderBackup, group, SLE_UINT16),
252 SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SL_MIN_VERSION, SLV_192),
253 SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, SLV_192, SL_MAX_VERSION),
254 SLE_SSTR(OrderBackup, name, SLE_STR),
255 SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, SLV_192, SL_MAX_VERSION),
256 SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
257 SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, SLV_176, SL_MAX_VERSION),
258 SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, SLV_176, SL_MAX_VERSION),
259 SLE_CONDVAR(OrderBackup, lateness_counter, SLE_INT32, SLV_176, SL_MAX_VERSION),
260 SLE_CONDVAR(OrderBackup, timetable_start, SLE_FILE_I32 | SLE_VAR_U64, SLV_176, SLV_TIMETABLE_START_TICKS_FIX),
261 SLE_CONDVAR(OrderBackup, timetable_start, SLE_UINT64, SLV_TIMETABLE_START_TICKS_FIX, SL_MAX_VERSION),
262 SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_176, SLV_180),
263 SLE_CONDVAR(OrderBackup, vehicle_flags, SLE_UINT16, SLV_180, SL_MAX_VERSION),
264 SLE_REF(OrderBackup, orders, REF_ORDER),
267 return _order_backup_desc;
270 struct BKORChunkHandler : ChunkHandler {
271 BKORChunkHandler() : ChunkHandler('BKOR', CH_TABLE) {}
273 void Save() const override
275 const SaveLoadTable slt = GetOrderBackupDescription();
276 SlTableHeader(slt);
278 /* We only save this when we're a network server
279 * as we want this information on our clients. For
280 * normal games this information isn't needed. */
281 if (!_networking || !_network_server) return;
283 for (OrderBackup *ob : OrderBackup::Iterate()) {
284 SlSetArrayIndex(ob->index);
285 SlObject(ob, slt);
289 void Load() const override
291 const std::vector<SaveLoad> slt = SlCompatTableHeader(GetOrderBackupDescription(), _order_backup_sl_compat);
293 int index;
295 while ((index = SlIterateArray()) != -1) {
296 /* set num_orders to 0 so it's a valid OrderList */
297 OrderBackup *ob = new (index) OrderBackup();
298 SlObject(ob, slt);
302 void FixPointers() const override
304 for (OrderBackup *ob : OrderBackup::Iterate()) {
305 SlObject(ob, GetOrderBackupDescription());
310 static const BKORChunkHandler BKOR;
311 static const ORDRChunkHandler ORDR;
312 static const ORDLChunkHandler ORDL;
313 static const ChunkHandlerRef order_chunk_handlers[] = {
314 BKOR,
315 ORDR,
316 ORDL,
319 extern const ChunkHandlerTable _order_chunk_handlers(order_chunk_handlers);