2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file strings_sl.cpp Code handling saving and loading of strings */
10 #include "../stdafx.h"
11 #include "../core/alloc_func.hpp"
12 #include "../string_func.h"
13 #include "../strings_func.h"
14 #include "saveload_internal.h"
17 #include "table/strings.h"
19 #include "../safeguards.h"
21 static const int NUM_OLD_STRINGS
= 512; ///< The number of custom strings stored in old savegames.
22 static const int LEN_OLD_STRINGS
= 32; ///< The number of characters per string.
23 static const int LEN_OLD_STRINGS_TTO
= 24; ///< The number of characters per string in TTO savegames.
26 * Remap a string ID from the old format to the new format
27 * @param s StringID that requires remapping
28 * @return translated ID
30 StringID
RemapOldStringID(StringID s
)
33 case 0x0006: return STR_SV_EMPTY
;
34 case 0x7000: return STR_SV_UNNAMED
;
35 case 0x70E4: return SPECSTR_COMPANY_NAME_START
;
36 case 0x70E9: return SPECSTR_COMPANY_NAME_START
;
37 case 0x8864: return STR_SV_TRAIN_NAME
;
38 case 0x902B: return STR_SV_ROAD_VEHICLE_NAME
;
39 case 0x9830: return STR_SV_SHIP_NAME
;
40 case 0xA02F: return STR_SV_AIRCRAFT_NAME
;
43 if (IsInsideMM(s
, 0x300F, 0x3030)) {
44 return s
- 0x300F + STR_SV_STNAME
;
51 /** Location to load the old names to. */
52 char *_old_name_array
= nullptr;
55 * Copy and convert old custom names to UTF-8.
56 * They were all stored in a 512 by 32 (200 by 24 for TTO) long string array
57 * and are now stored with stations, waypoints and other places with names.
58 * @param id the StringID of the custom name to clone.
59 * @return the clones custom name.
61 std::string
CopyFromOldName(StringID id
)
63 /* Is this name an (old) custom name? */
64 if (GetStringTab(id
) != TEXT_TAB_OLD_CUSTOM
) return std::string();
66 if (IsSavegameVersionBefore(SLV_37
)) {
67 uint offs
= _savegame_type
== SGT_TTO
? LEN_OLD_STRINGS_TTO
* GB(id
, 0, 8) : LEN_OLD_STRINGS
* GB(id
, 0, 9);
68 const char *strfrom
= &_old_name_array
[offs
];
70 std::ostringstream tmp
;
71 std::ostreambuf_iterator
<char> strto(tmp
);
72 for (; *strfrom
!= '\0'; strfrom
++) {
73 char32_t c
= (uint8_t)*strfrom
;
75 /* Map from non-ISO8859-15 characters to UTF-8. */
77 case 0xA4: c
= 0x20AC; break; // Euro
78 case 0xA6: c
= 0x0160; break; // S with caron
79 case 0xA8: c
= 0x0161; break; // s with caron
80 case 0xB4: c
= 0x017D; break; // Z with caron
81 case 0xB8: c
= 0x017E; break; // z with caron
82 case 0xBC: c
= 0x0152; break; // OE ligature
83 case 0xBD: c
= 0x0153; break; // oe ligature
84 case 0xBE: c
= 0x0178; break; // Y with diaeresis
93 /* Name will already be in UTF-8. */
94 return std::string(&_old_name_array
[LEN_OLD_STRINGS
* GB(id
, 0, 9)]);
99 * Free the memory of the old names array.
100 * Should be called once the old names have all been converted.
104 free(_old_name_array
);
105 _old_name_array
= nullptr;
109 * Initialize the old names table memory.
111 void InitializeOldNames()
113 free(_old_name_array
);
114 _old_name_array
= CallocT
<char>(NUM_OLD_STRINGS
* LEN_OLD_STRINGS
); // 200 * 24 would be enough for TTO savegames
117 struct NAMEChunkHandler
: ChunkHandler
{
118 NAMEChunkHandler() : ChunkHandler('NAME', CH_READONLY
) {}
120 void Load() const override
124 while ((index
= SlIterateArray()) != -1) {
125 if (index
>= NUM_OLD_STRINGS
) SlErrorCorrupt("Invalid old name index");
126 if (SlGetFieldLength() > (uint
)LEN_OLD_STRINGS
) SlErrorCorrupt("Invalid old name length");
128 SlCopy(&_old_name_array
[LEN_OLD_STRINGS
* index
], SlGetFieldLength(), SLE_UINT8
);
129 /* Make sure the old name is null terminated */
130 _old_name_array
[LEN_OLD_STRINGS
* index
+ LEN_OLD_STRINGS
- 1] = '\0';
135 static const NAMEChunkHandler NAME
;
136 static const ChunkHandlerRef name_chunk_handlers
[] = {
140 extern const ChunkHandlerTable
_name_chunk_handlers(name_chunk_handlers
);