Fix 908ee729: Inverted condition prevented actually writing data to files. (#12941)
[openttd-github.git] / src / saveload / strings_sl.cpp
blob88f9ffd1cdd74e63857602551446f682639b18df
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file strings_sl.cpp Code handling saving and loading of strings */
10 #include "../stdafx.h"
11 #include "../core/alloc_func.hpp"
12 #include "../string_func.h"
13 #include "../strings_func.h"
14 #include "saveload_internal.h"
15 #include <sstream>
17 #include "table/strings.h"
19 #include "../safeguards.h"
21 static const int NUM_OLD_STRINGS = 512; ///< The number of custom strings stored in old savegames.
22 static const int LEN_OLD_STRINGS = 32; ///< The number of characters per string.
23 static const int LEN_OLD_STRINGS_TTO = 24; ///< The number of characters per string in TTO savegames.
25 /**
26 * Remap a string ID from the old format to the new format
27 * @param s StringID that requires remapping
28 * @return translated ID
30 StringID RemapOldStringID(StringID s)
32 switch (s) {
33 case 0x0006: return STR_SV_EMPTY;
34 case 0x7000: return STR_SV_UNNAMED;
35 case 0x70E4: return SPECSTR_COMPANY_NAME_START;
36 case 0x70E9: return SPECSTR_COMPANY_NAME_START;
37 case 0x8864: return STR_SV_TRAIN_NAME;
38 case 0x902B: return STR_SV_ROAD_VEHICLE_NAME;
39 case 0x9830: return STR_SV_SHIP_NAME;
40 case 0xA02F: return STR_SV_AIRCRAFT_NAME;
42 default:
43 if (IsInsideMM(s, 0x300F, 0x3030)) {
44 return s - 0x300F + STR_SV_STNAME;
45 } else {
46 return s;
51 /** Location to load the old names to. */
52 char *_old_name_array = nullptr;
54 /**
55 * Copy and convert old custom names to UTF-8.
56 * They were all stored in a 512 by 32 (200 by 24 for TTO) long string array
57 * and are now stored with stations, waypoints and other places with names.
58 * @param id the StringID of the custom name to clone.
59 * @return the clones custom name.
61 std::string CopyFromOldName(StringID id)
63 /* Is this name an (old) custom name? */
64 if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return std::string();
66 if (IsSavegameVersionBefore(SLV_37)) {
67 uint offs = _savegame_type == SGT_TTO ? LEN_OLD_STRINGS_TTO * GB(id, 0, 8) : LEN_OLD_STRINGS * GB(id, 0, 9);
68 const char *strfrom = &_old_name_array[offs];
70 std::ostringstream tmp;
71 std::ostreambuf_iterator<char> strto(tmp);
72 for (; *strfrom != '\0'; strfrom++) {
73 char32_t c = (uint8_t)*strfrom;
75 /* Map from non-ISO8859-15 characters to UTF-8. */
76 switch (c) {
77 case 0xA4: c = 0x20AC; break; // Euro
78 case 0xA6: c = 0x0160; break; // S with caron
79 case 0xA8: c = 0x0161; break; // s with caron
80 case 0xB4: c = 0x017D; break; // Z with caron
81 case 0xB8: c = 0x017E; break; // z with caron
82 case 0xBC: c = 0x0152; break; // OE ligature
83 case 0xBD: c = 0x0153; break; // oe ligature
84 case 0xBE: c = 0x0178; break; // Y with diaeresis
85 default: break;
88 Utf8Encode(strto, c);
91 return tmp.str();
92 } else {
93 /* Name will already be in UTF-8. */
94 return std::string(&_old_name_array[LEN_OLD_STRINGS * GB(id, 0, 9)]);
98 /**
99 * Free the memory of the old names array.
100 * Should be called once the old names have all been converted.
102 void ResetOldNames()
104 free(_old_name_array);
105 _old_name_array = nullptr;
109 * Initialize the old names table memory.
111 void InitializeOldNames()
113 free(_old_name_array);
114 _old_name_array = CallocT<char>(NUM_OLD_STRINGS * LEN_OLD_STRINGS); // 200 * 24 would be enough for TTO savegames
117 struct NAMEChunkHandler : ChunkHandler {
118 NAMEChunkHandler() : ChunkHandler('NAME', CH_READONLY) {}
120 void Load() const override
122 int index;
124 while ((index = SlIterateArray()) != -1) {
125 if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index");
126 if (SlGetFieldLength() > (uint)LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length");
128 SlCopy(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
129 /* Make sure the old name is null terminated */
130 _old_name_array[LEN_OLD_STRINGS * index + LEN_OLD_STRINGS - 1] = '\0';
135 static const NAMEChunkHandler NAME;
136 static const ChunkHandlerRef name_chunk_handlers[] = {
137 NAME,
140 extern const ChunkHandlerTable _name_chunk_handlers(name_chunk_handlers);