Codechange: Use null pointer literal instead of the NULL macro
[openttd-github.git] / src / fios.h
blob5688e88cf70f80a2892858173f0758cc5ee04ac7
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file fios.h Declarations for savegames operations */
12 #ifndef FIOS_H
13 #define FIOS_H
15 #include "gfx_type.h"
16 #include "company_base.h"
17 #include "newgrf_config.h"
18 #include "network/core/tcp_content.h"
21 /** Special values for save-load window for the data parameter of #InvalidateWindowData. */
22 enum SaveLoadInvalidateWindowData {
23 SLIWD_RESCAN_FILES, ///< Rescan all files (when changed directory, ...)
24 SLIWD_SELECTION_CHANGES, ///< File selection has changed (user click, ...)
25 SLIWD_FILTER_CHANGES, ///< The filename filter has changed (via the editbox)
28 typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;
30 /**
31 * Container for loading in mode SL_LOAD_CHECK.
33 struct LoadCheckData {
34 bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
35 StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
36 char *error_data; ///< Data to pass to SetDParamStr when displaying #error.
38 uint32 map_size_x, map_size_y;
39 Date current_date;
41 GameSettings settings;
43 CompanyPropertiesMap companies; ///< Company information.
45 GRFConfig *grfconfig; ///< NewGrf configuration from save.
46 GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
48 struct LoggedAction *gamelog_action; ///< Gamelog actions
49 uint gamelog_actions; ///< Number of gamelog actions
51 LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
52 grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
54 this->Clear();
57 /**
58 * Don't leak memory at program exit
60 ~LoadCheckData()
62 this->Clear();
65 /**
66 * Check whether loading the game resulted in errors.
67 * @return true if errors were encountered.
69 bool HasErrors()
71 return this->checkable && this->error != INVALID_STRING_ID;
74 /**
75 * Check whether the game uses any NewGrfs.
76 * @return true if NewGrfs are used.
78 bool HasNewGrfs()
80 return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
83 void Clear();
86 extern LoadCheckData _load_check_data;
89 enum FileSlots {
90 /**
91 * Slot used for the GRF scanning and such.
92 * This slot is used for all temporary accesses to files when scanning/testing files,
93 * and thus cannot be used for files, which are continuously accessed during a game.
95 CONFIG_SLOT = 0,
96 /** Slot for the sound. */
97 SOUND_SLOT = 1,
98 /** First slot usable for (New)GRFs used during the game. */
99 FIRST_GRF_SLOT = 2,
100 /** Maximum number of slots. */
101 MAX_FILE_SLOTS = 128,
104 /** Deals with finding savegames */
105 struct FiosItem {
106 FiosType type;
107 uint64 mtime;
108 char title[64];
109 char name[MAX_PATH];
112 /** List of file information. */
113 class FileList {
114 public:
115 ~FileList();
118 * Construct a new entry in the file list.
119 * @return Pointer to the new items to be initialized.
121 inline FiosItem *Append()
123 /*C++17: return &*/ this->files.emplace_back();
124 return &this->files.back();
128 * Get the number of files in the list.
129 * @return The number of files stored in the list.
131 inline size_t Length() const
133 return this->files.size();
137 * Get a pointer to the first file information.
138 * @return Address of the first file information.
140 inline const FiosItem *Begin() const
142 return this->files.data();
146 * Get a pointer behind the last file information.
147 * @return Address behind the last file information.
149 inline const FiosItem *End() const
151 return this->Begin() + this->Length();
155 * Get a pointer to the indicated file information. File information must exist.
156 * @return Address of the indicated existing file information.
158 inline const FiosItem *Get(size_t index) const
160 return this->files.data() + index;
164 * Get a pointer to the indicated file information. File information must exist.
165 * @return Address of the indicated existing file information.
167 inline FiosItem *Get(size_t index)
169 return this->files.data() + index;
172 inline const FiosItem &operator[](size_t index) const
174 return this->files[index];
178 * Get a reference to the indicated file information. File information must exist.
179 * @return The requested file information.
181 inline FiosItem &operator[](size_t index)
183 return this->files[index];
186 /** Remove all items from the list. */
187 inline void Clear()
189 this->files.clear();
192 /** Compact the list down to the smallest block size boundary. */
193 inline void Compact()
195 this->files.shrink_to_fit();
198 void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
199 const FiosItem *FindItem(const char *file);
201 std::vector<FiosItem> files; ///< The list of files.
204 enum SortingBits {
205 SORT_ASCENDING = 0,
206 SORT_DESCENDING = 1,
207 SORT_BY_DATE = 0,
208 SORT_BY_NAME = 2
210 DECLARE_ENUM_AS_BIT_SET(SortingBits)
212 /* Variables to display file lists */
213 extern SortingBits _savegame_sort_order;
215 void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);
217 void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
218 void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
219 void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);
221 const char *FiosBrowseTo(const FiosItem *item);
223 StringID FiosGetDescText(const char **path, uint64 *total_free);
224 bool FiosDelete(const char *name);
225 void FiosMakeHeightmapName(char *buf, const char *name, const char *last);
226 void FiosMakeSavegameName(char *buf, const char *name, const char *last);
228 FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const char *file, const char *ext, char *title, const char *last);
230 int CDECL CompareFiosItems(const FiosItem *a, const FiosItem *b);
232 #endif /* FIOS_H */