Codechange: Use null pointer literal instead of the NULL macro
[openttd-github.git] / src / town_gui.cpp
blob0f35341f6b9ef45a7ffda62edea91b432637a1f7
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file town_gui.cpp GUI for towns. */
12 #include "stdafx.h"
13 #include "town.h"
14 #include "viewport_func.h"
15 #include "error.h"
16 #include "gui.h"
17 #include "command_func.h"
18 #include "company_func.h"
19 #include "company_base.h"
20 #include "company_gui.h"
21 #include "network/network.h"
22 #include "string_func.h"
23 #include "strings_func.h"
24 #include "sound_func.h"
25 #include "tilehighlight_func.h"
26 #include "sortlist_type.h"
27 #include "road_cmd.h"
28 #include "landscape.h"
29 #include "querystring_gui.h"
30 #include "window_func.h"
31 #include "townname_func.h"
32 #include "core/geometry_func.hpp"
33 #include "genworld.h"
34 #include "widgets/dropdown_func.h"
36 #include "widgets/town_widget.h"
38 #include "table/strings.h"
40 #include "safeguards.h"
42 typedef GUIList<const Town*> GUITownList;
44 static const NWidgetPart _nested_town_authority_widgets[] = {
45 NWidget(NWID_HORIZONTAL),
46 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
47 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
48 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
49 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
50 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
51 EndContainer(),
52 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
53 NWidget(NWID_HORIZONTAL),
54 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), SetScrollbar(WID_TA_SCROLLBAR), EndContainer(),
55 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TA_SCROLLBAR),
56 EndContainer(),
57 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
58 NWidget(NWID_HORIZONTAL),
59 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
60 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
61 EndContainer()
64 /** Town authority window. */
65 struct TownAuthorityWindow : Window {
66 private:
67 Town *town; ///< Town being displayed.
68 int sel_index; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
69 Scrollbar *vscroll;
70 uint displayed_actions_on_previous_painting; ///< Actions that were available on the previous call to OnPaint()
72 /**
73 * Get the position of the Nth set bit.
75 * If there is no Nth bit set return -1
77 * @param bits The value to search in
78 * @param n The Nth set bit from which we want to know the position
79 * @return The position of the Nth set bit
81 static int GetNthSetBit(uint32 bits, int n)
83 if (n >= 0) {
84 uint i;
85 FOR_EACH_SET_BIT(i, bits) {
86 n--;
87 if (n < 0) return i;
90 return -1;
93 public:
94 TownAuthorityWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), sel_index(-1), displayed_actions_on_previous_painting(0)
96 this->town = Town::Get(window_number);
97 this->InitNested(window_number);
98 this->vscroll = this->GetScrollbar(WID_TA_SCROLLBAR);
99 this->vscroll->SetCapacity((this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->current_y - WD_FRAMERECT_TOP - WD_FRAMERECT_BOTTOM) / FONT_HEIGHT_NORMAL);
102 void OnPaint() override
104 int numact;
105 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
106 if (buttons != displayed_actions_on_previous_painting) this->SetDirty();
107 displayed_actions_on_previous_painting = buttons;
109 this->vscroll->SetCount(numact + 1);
111 if (this->sel_index != -1 && !HasBit(buttons, this->sel_index)) {
112 this->sel_index = -1;
115 this->SetWidgetDisabledState(WID_TA_EXECUTE, this->sel_index == -1);
117 this->DrawWidgets();
118 if (!this->IsShaded()) this->DrawRatings();
121 /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
122 void DrawRatings()
124 NWidgetBase *nwid = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO);
125 uint left = nwid->pos_x + WD_FRAMERECT_LEFT;
126 uint right = nwid->pos_x + nwid->current_x - 1 - WD_FRAMERECT_RIGHT;
128 uint y = nwid->pos_y + WD_FRAMERECT_TOP;
130 DrawString(left, right, y, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
131 y += FONT_HEIGHT_NORMAL;
133 Dimension icon_size = GetSpriteSize(SPR_COMPANY_ICON);
134 int icon_width = icon_size.width;
135 int icon_y_offset = (FONT_HEIGHT_NORMAL - icon_size.height) / 2;
137 Dimension exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
138 int exclusive_width = exclusive_size.width;
139 int exclusive_y_offset = (FONT_HEIGHT_NORMAL - exclusive_size.height) / 2;
141 bool rtl = _current_text_dir == TD_RTL;
142 uint text_left = left + (rtl ? 0 : icon_width + exclusive_width + 4);
143 uint text_right = right - (rtl ? icon_width + exclusive_width + 4 : 0);
144 uint icon_left = rtl ? right - icon_width : left;
145 uint exclusive_left = rtl ? right - icon_width - exclusive_width - 2 : left + icon_width + 2;
147 /* Draw list of companies */
148 const Company *c;
149 FOR_ALL_COMPANIES(c) {
150 if ((HasBit(this->town->have_ratings, c->index) || this->town->exclusivity == c->index)) {
151 DrawCompanyIcon(c->index, icon_left, y + icon_y_offset);
153 SetDParam(0, c->index);
154 SetDParam(1, c->index);
156 int r = this->town->ratings[c->index];
157 StringID str = STR_CARGO_RATING_APPALLING;
158 if (r > RATING_APPALLING) str++;
159 if (r > RATING_VERYPOOR) str++;
160 if (r > RATING_POOR) str++;
161 if (r > RATING_MEDIOCRE) str++;
162 if (r > RATING_GOOD) str++;
163 if (r > RATING_VERYGOOD) str++;
164 if (r > RATING_EXCELLENT) str++;
166 SetDParam(2, str);
167 if (this->town->exclusivity == c->index) {
168 DrawSprite(SPR_EXCLUSIVE_TRANSPORT, COMPANY_SPRITE_COLOUR(c->index), exclusive_left, y + exclusive_y_offset);
171 DrawString(text_left, text_right, y, STR_LOCAL_AUTHORITY_COMPANY_RATING);
172 y += FONT_HEIGHT_NORMAL;
176 y = y + WD_FRAMERECT_BOTTOM - nwid->pos_y; // Compute needed size of the widget.
177 if (y > nwid->current_y) {
178 /* If the company list is too big to fit, mark ourself dirty and draw again. */
179 ResizeWindow(this, 0, y - nwid->current_y, false);
183 void SetStringParameters(int widget) const override
185 if (widget == WID_TA_CAPTION) SetDParam(0, this->window_number);
188 void DrawWidget(const Rect &r, int widget) const override
190 switch (widget) {
191 case WID_TA_ACTION_INFO:
192 if (this->sel_index != -1) {
193 SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[this->sel_index] >> 8);
194 DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
195 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + this->sel_index);
197 break;
198 case WID_TA_COMMAND_LIST: {
199 int numact;
200 uint buttons = GetMaskOfTownActions(&numact, _local_company, this->town);
201 int y = r.top + WD_FRAMERECT_TOP;
202 int pos = this->vscroll->GetPosition();
204 if (--pos < 0) {
205 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
206 y += FONT_HEIGHT_NORMAL;
209 for (int i = 0; buttons; i++, buttons >>= 1) {
210 if (pos <= -5) break; ///< Draw only the 5 fitting lines
212 if ((buttons & 1) && --pos < 0) {
213 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y,
214 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i, this->sel_index == i ? TC_WHITE : TC_ORANGE);
215 y += FONT_HEIGHT_NORMAL;
218 break;
223 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
225 switch (widget) {
226 case WID_TA_ACTION_INFO: {
227 assert(size->width > padding.width && size->height > padding.height);
228 size->width -= WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
229 size->height -= WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
230 Dimension d = {0, 0};
231 for (int i = 0; i < TACT_COUNT; i++) {
232 SetDParam(0, _price[PR_TOWN_ACTION] * _town_action_costs[i] >> 8);
233 d = maxdim(d, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING + i, *size));
235 *size = maxdim(*size, d);
236 size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
237 size->height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
238 break;
241 case WID_TA_COMMAND_LIST:
242 size->height = WD_FRAMERECT_TOP + 5 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
243 size->width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
244 for (uint i = 0; i < TACT_COUNT; i++ ) {
245 size->width = max(size->width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + i).width);
247 size->width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
248 break;
250 case WID_TA_RATING_INFO:
251 resize->height = FONT_HEIGHT_NORMAL;
252 size->height = WD_FRAMERECT_TOP + 9 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_BOTTOM;
253 break;
257 void OnClick(Point pt, int widget, int click_count) override
259 switch (widget) {
260 case WID_TA_COMMAND_LIST: {
261 int y = this->GetRowFromWidget(pt.y, WID_TA_COMMAND_LIST, 1, FONT_HEIGHT_NORMAL);
262 if (!IsInsideMM(y, 0, 5)) return;
264 y = GetNthSetBit(GetMaskOfTownActions(nullptr, _local_company, this->town), y + this->vscroll->GetPosition() - 1);
265 if (y >= 0) {
266 this->sel_index = y;
267 this->SetDirty();
269 /* When double-clicking, continue */
270 if (click_count == 1 || y < 0) break;
271 FALLTHROUGH;
274 case WID_TA_EXECUTE:
275 DoCommandP(this->town->xy, this->window_number, this->sel_index, CMD_DO_TOWN_ACTION | CMD_MSG(STR_ERROR_CAN_T_DO_THIS));
276 break;
280 void OnHundredthTick() override
282 this->SetDirty();
286 static WindowDesc _town_authority_desc(
287 WDP_AUTO, "view_town_authority", 317, 222,
288 WC_TOWN_AUTHORITY, WC_NONE,
290 _nested_town_authority_widgets, lengthof(_nested_town_authority_widgets)
293 static void ShowTownAuthorityWindow(uint town)
295 AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
299 /* Town view window. */
300 struct TownViewWindow : Window {
301 private:
302 Town *town; ///< Town displayed by the window.
304 public:
305 static const int WID_TV_HEIGHT_NORMAL = 150;
307 TownViewWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
309 this->CreateNestedTree();
311 this->town = Town::Get(window_number);
312 if (this->town->larger_town) this->GetWidget<NWidgetCore>(WID_TV_CAPTION)->widget_data = STR_TOWN_VIEW_CITY_CAPTION;
314 this->FinishInitNested(window_number);
316 this->flags |= WF_DISABLE_VP_SCROLL;
317 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
318 nvp->InitializeViewport(this, this->town->xy, ZOOM_LVL_NEWS);
320 /* disable renaming town in network games if you are not the server */
321 this->SetWidgetDisabledState(WID_TV_CHANGE_NAME, _networking && !_network_server);
324 void SetStringParameters(int widget) const override
326 if (widget == WID_TV_CAPTION) SetDParam(0, this->town->index);
329 void DrawWidget(const Rect &r, int widget) const override
331 if (widget != WID_TV_INFO) return;
333 uint y = r.top + WD_FRAMERECT_TOP;
335 SetDParam(0, this->town->cache.population);
336 SetDParam(1, this->town->cache.num_houses);
337 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y, STR_TOWN_VIEW_POPULATION_HOUSES);
339 SetDParam(0, 1 << CT_PASSENGERS);
340 SetDParam(1, this->town->supplied[CT_PASSENGERS].old_act);
341 SetDParam(2, this->town->supplied[CT_PASSENGERS].old_max);
342 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX);
344 SetDParam(0, 1 << CT_MAIL);
345 SetDParam(1, this->town->supplied[CT_MAIL].old_act);
346 SetDParam(2, this->town->supplied[CT_MAIL].old_max);
347 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX);
349 bool first = true;
350 for (int i = TE_BEGIN; i < TE_END; i++) {
351 if (this->town->goal[i] == 0) continue;
352 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
353 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
355 if (first) {
356 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
357 first = false;
360 bool rtl = _current_text_dir == TD_RTL;
361 uint cargo_text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : 20);
362 uint cargo_text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? 20 : 0);
364 const CargoSpec *cargo = FindFirstCargoWithTownEffect((TownEffect)i);
365 assert(cargo != nullptr);
367 StringID string;
369 if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
370 /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
371 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
372 if (this->town->received[i].old_act == 0) {
373 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
375 if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
376 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
380 SetDParam(0, cargo->name);
381 } else {
382 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
383 if (this->town->received[i].old_act < this->town->goal[i]) {
384 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
387 SetDParam(0, cargo->Index());
388 SetDParam(1, this->town->received[i].old_act);
389 SetDParam(2, cargo->Index());
390 SetDParam(3, this->town->goal[i]);
392 DrawString(cargo_text_left, cargo_text_right, y += FONT_HEIGHT_NORMAL, string);
395 if (HasBit(this->town->flags, TOWN_IS_GROWING)) {
396 SetDParam(0, RoundDivSU(this->town->growth_rate + 1, DAY_TICKS));
397 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED);
398 } else {
399 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
402 /* only show the town noise, if the noise option is activated. */
403 if (_settings_game.economy.station_noise_level) {
404 SetDParam(0, this->town->noise_reached);
405 SetDParam(1, this->town->MaxTownNoise());
406 DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_LEFT, y += FONT_HEIGHT_NORMAL, STR_TOWN_VIEW_NOISE_IN_TOWN);
409 if (this->town->text != nullptr) {
410 SetDParamStr(0, this->town->text);
411 DrawStringMultiLine(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y += FONT_HEIGHT_NORMAL, UINT16_MAX, STR_JUST_RAW_STRING, TC_BLACK);
415 void OnClick(Point pt, int widget, int click_count) override
417 switch (widget) {
418 case WID_TV_CENTER_VIEW: // scroll to location
419 if (_ctrl_pressed) {
420 ShowExtraViewPortWindow(this->town->xy);
421 } else {
422 ScrollMainWindowToTile(this->town->xy);
424 break;
426 case WID_TV_SHOW_AUTHORITY: // town authority
427 ShowTownAuthorityWindow(this->window_number);
428 break;
430 case WID_TV_CHANGE_NAME: // rename
431 SetDParam(0, this->window_number);
432 ShowQueryString(STR_TOWN_NAME, STR_TOWN_VIEW_RENAME_TOWN_BUTTON, MAX_LENGTH_TOWN_NAME_CHARS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT | QSF_LEN_IN_CHARS);
433 break;
435 case WID_TV_EXPAND: { // expand town - only available on Scenario editor
436 /* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
437 static bool _warn_town_no_roads = false;
439 if (!_settings_game.economy.allow_town_roads && !_warn_town_no_roads) {
440 ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, INVALID_STRING_ID, WL_WARNING);
441 _warn_town_no_roads = true;
444 DoCommandP(0, this->window_number, 0, CMD_EXPAND_TOWN | CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN));
445 break;
448 case WID_TV_DELETE: // delete town - only available on Scenario editor
449 DoCommandP(0, this->window_number, 0, CMD_DELETE_TOWN | CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE));
450 break;
454 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
456 switch (widget) {
457 case WID_TV_INFO:
458 size->height = GetDesiredInfoHeight(size->width);
459 break;
464 * Gets the desired height for the information panel.
465 * @return the desired height in pixels.
467 uint GetDesiredInfoHeight(int width) const
469 uint aimed_height = 3 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
471 bool first = true;
472 for (int i = TE_BEGIN; i < TE_END; i++) {
473 if (this->town->goal[i] == 0) continue;
474 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
475 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
477 if (first) {
478 aimed_height += FONT_HEIGHT_NORMAL;
479 first = false;
481 aimed_height += FONT_HEIGHT_NORMAL;
483 aimed_height += FONT_HEIGHT_NORMAL;
485 if (_settings_game.economy.station_noise_level) aimed_height += FONT_HEIGHT_NORMAL;
487 if (this->town->text != nullptr) {
488 SetDParamStr(0, this->town->text);
489 aimed_height += GetStringHeight(STR_JUST_RAW_STRING, width - WD_FRAMERECT_LEFT - WD_FRAMERECT_RIGHT);
492 return aimed_height;
495 void ResizeWindowAsNeeded()
497 const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
498 uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
499 if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
500 this->ReInit();
504 void OnResize() override
506 if (this->viewport != nullptr) {
507 NWidgetViewport *nvp = this->GetWidget<NWidgetViewport>(WID_TV_VIEWPORT);
508 nvp->UpdateViewportCoordinates(this);
510 ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
515 * Some data on this window has become invalid.
516 * @param data Information about the changed data.
517 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
519 void OnInvalidateData(int data = 0, bool gui_scope = true) override
521 if (!gui_scope) return;
522 /* Called when setting station noise or required cargoes have changed, in order to resize the window */
523 this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
524 this->ResizeWindowAsNeeded();
527 void OnQueryTextFinished(char *str) override
529 if (str == nullptr) return;
531 DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), nullptr, str);
535 static const NWidgetPart _nested_town_game_view_widgets[] = {
536 NWidget(NWID_HORIZONTAL),
537 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
538 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
539 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
540 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
541 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
542 EndContainer(),
543 NWidget(WWT_PANEL, COLOUR_BROWN),
544 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
545 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
546 EndContainer(),
547 EndContainer(),
548 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
549 NWidget(NWID_HORIZONTAL),
550 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
551 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
552 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
553 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
554 EndContainer(),
555 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
556 EndContainer(),
559 static WindowDesc _town_game_view_desc(
560 WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
561 WC_TOWN_VIEW, WC_NONE,
563 _nested_town_game_view_widgets, lengthof(_nested_town_game_view_widgets)
566 static const NWidgetPart _nested_town_editor_view_widgets[] = {
567 NWidget(NWID_HORIZONTAL),
568 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
569 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
570 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetMinimalSize(76, 14), SetDataTip(STR_BUTTON_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
571 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
572 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
573 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
574 EndContainer(),
575 NWidget(WWT_PANEL, COLOUR_BROWN),
576 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
577 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
578 EndContainer(),
579 EndContainer(),
580 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
581 NWidget(NWID_HORIZONTAL),
582 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
583 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
584 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
585 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
586 EndContainer(),
587 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
588 EndContainer(),
591 static WindowDesc _town_editor_view_desc(
592 WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
593 WC_TOWN_VIEW, WC_NONE,
595 _nested_town_editor_view_widgets, lengthof(_nested_town_editor_view_widgets)
598 void ShowTownViewWindow(TownID town)
600 if (_game_mode == GM_EDITOR) {
601 AllocateWindowDescFront<TownViewWindow>(&_town_editor_view_desc, town);
602 } else {
603 AllocateWindowDescFront<TownViewWindow>(&_town_game_view_desc, town);
607 static const NWidgetPart _nested_town_directory_widgets[] = {
608 NWidget(NWID_HORIZONTAL),
609 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
610 NWidget(WWT_CAPTION, COLOUR_BROWN), SetDataTip(STR_TOWN_DIRECTORY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
611 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
612 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
613 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
614 EndContainer(),
615 NWidget(NWID_HORIZONTAL),
616 NWidget(NWID_VERTICAL),
617 NWidget(NWID_HORIZONTAL),
618 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
619 NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
620 NWidget(WWT_PANEL, COLOUR_BROWN), SetResize(1, 0), EndContainer(),
621 EndContainer(),
622 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetMinimalSize(196, 0), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP),
623 SetFill(1, 0), SetResize(0, 10), SetScrollbar(WID_TD_SCROLLBAR), EndContainer(),
624 NWidget(WWT_PANEL, COLOUR_BROWN),
625 NWidget(WWT_TEXT, COLOUR_BROWN, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION, STR_NULL),
626 EndContainer(),
627 EndContainer(),
628 NWidget(NWID_VERTICAL),
629 NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_TD_SCROLLBAR),
630 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
631 EndContainer(),
632 EndContainer(),
635 /** Town directory window class. */
636 struct TownDirectoryWindow : public Window {
637 private:
638 /* Runtime saved values */
639 static Listing last_sorting;
640 static const Town *last_town;
642 /* Constants for sorting towns */
643 static const StringID sorter_names[];
644 static GUITownList::SortFunction * const sorter_funcs[];
646 GUITownList towns;
648 Scrollbar *vscroll;
650 void BuildSortTownList()
652 if (this->towns.NeedRebuild()) {
653 this->towns.clear();
655 const Town *t;
656 FOR_ALL_TOWNS(t) {
657 this->towns.push_back(t);
660 this->towns.shrink_to_fit();
661 this->towns.RebuildDone();
662 this->vscroll->SetCount((uint)this->towns.size()); // Update scrollbar as well.
664 /* Always sort the towns. */
665 this->last_town = nullptr;
666 this->towns.Sort();
667 this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
670 /** Sort by town name */
671 static int CDECL TownNameSorter(const Town * const *a, const Town * const *b)
673 static char buf_cache[64];
674 const Town *ta = *a;
675 const Town *tb = *b;
676 char buf[64];
678 SetDParam(0, ta->index);
679 GetString(buf, STR_TOWN_NAME, lastof(buf));
681 /* If 'b' is the same town as in the last round, use the cached value
682 * We do this to speed stuff up ('b' is called with the same value a lot of
683 * times after each other) */
684 if (tb != last_town) {
685 last_town = tb;
686 SetDParam(0, tb->index);
687 GetString(buf_cache, STR_TOWN_NAME, lastof(buf_cache));
690 return strnatcmp(buf, buf_cache); // Sort by name (natural sorting).
693 /** Sort by population (default descending, as big towns are of the most interest). */
694 static int CDECL TownPopulationSorter(const Town * const *a, const Town * const *b)
696 uint32 a_population = (*a)->cache.population;
697 uint32 b_population = (*b)->cache.population;
698 if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b);
699 return (a_population < b_population) ? -1 : 1;
702 /** Sort by town rating */
703 static int CDECL TownRatingSorter(const Town * const *a, const Town * const *b)
705 int before = TownDirectoryWindow::last_sorting.order ? 1 : -1; // Value to get 'a' before 'b'.
707 /* Towns without rating are always after towns with rating. */
708 if (HasBit((*a)->have_ratings, _local_company)) {
709 if (HasBit((*b)->have_ratings, _local_company)) {
710 int16 a_rating = (*a)->ratings[_local_company];
711 int16 b_rating = (*b)->ratings[_local_company];
712 if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b);
713 return (a_rating < b_rating) ? -1 : 1;
715 return before;
717 if (HasBit((*b)->have_ratings, _local_company)) return -before;
718 return -before * TownDirectoryWindow::TownNameSorter(a, b); // Sort unrated towns always on ascending town name.
721 public:
722 TownDirectoryWindow(WindowDesc *desc) : Window(desc)
724 this->CreateNestedTree();
726 this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
728 this->towns.SetListing(this->last_sorting);
729 this->towns.SetSortFuncs(TownDirectoryWindow::sorter_funcs);
730 this->towns.ForceRebuild();
731 this->BuildSortTownList();
733 this->FinishInitNested(0);
736 void SetStringParameters(int widget) const override
738 switch (widget) {
739 case WID_TD_WORLD_POPULATION:
740 SetDParam(0, GetWorldPopulation());
741 break;
743 case WID_TD_SORT_CRITERIA:
744 SetDParam(0, TownDirectoryWindow::sorter_names[this->towns.SortType()]);
745 break;
750 * Get the string to draw the town name.
751 * @param t Town to draw.
752 * @return The string to use.
754 static StringID GetTownString(const Town *t)
756 return t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN;
759 void DrawWidget(const Rect &r, int widget) const override
761 switch (widget) {
762 case WID_TD_SORT_ORDER:
763 this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
764 break;
766 case WID_TD_LIST: {
767 int n = 0;
768 int y = r.top + WD_FRAMERECT_TOP;
769 if (this->towns.size() == 0) { // No towns available.
770 DrawString(r.left + WD_FRAMERECT_LEFT, r.right, y, STR_TOWN_DIRECTORY_NONE);
771 break;
774 /* At least one town available. */
775 bool rtl = _current_text_dir == TD_RTL;
776 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
777 int text_left = r.left + WD_FRAMERECT_LEFT + (rtl ? 0 : icon_size.width + 2);
778 int text_right = r.right - WD_FRAMERECT_RIGHT - (rtl ? icon_size.width + 2 : 0);
779 int icon_x = rtl ? r.right - WD_FRAMERECT_RIGHT - icon_size.width : r.left + WD_FRAMERECT_LEFT;
781 for (uint i = this->vscroll->GetPosition(); i < this->towns.size(); i++) {
782 const Town *t = this->towns[i];
783 assert(t->xy != INVALID_TILE);
785 /* Draw rating icon. */
786 if (_game_mode == GM_EDITOR || !HasBit(t->have_ratings, _local_company)) {
787 DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
788 } else {
789 SpriteID icon = SPR_TOWN_RATING_APALLING;
790 if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
791 if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
792 DrawSprite(icon, PAL_NONE, icon_x, y + (this->resize.step_height - icon_size.height) / 2);
795 SetDParam(0, t->index);
796 SetDParam(1, t->cache.population);
797 DrawString(text_left, text_right, y + (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2, GetTownString(t));
799 y += this->resize.step_height;
800 if (++n == this->vscroll->GetCapacity()) break; // max number of towns in 1 window
802 break;
807 void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
809 switch (widget) {
810 case WID_TD_SORT_ORDER: {
811 Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
812 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
813 d.height += padding.height;
814 *size = maxdim(*size, d);
815 break;
817 case WID_TD_SORT_CRITERIA: {
818 Dimension d = {0, 0};
819 for (uint i = 0; TownDirectoryWindow::sorter_names[i] != INVALID_STRING_ID; i++) {
820 d = maxdim(d, GetStringBoundingBox(TownDirectoryWindow::sorter_names[i]));
822 d.width += padding.width;
823 d.height += padding.height;
824 *size = maxdim(*size, d);
825 break;
827 case WID_TD_LIST: {
828 Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
829 for (uint i = 0; i < this->towns.size(); i++) {
830 const Town *t = this->towns[i];
832 assert(t != nullptr);
834 SetDParam(0, t->index);
835 SetDParamMaxDigits(1, 8);
836 d = maxdim(d, GetStringBoundingBox(GetTownString(t)));
838 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
839 d.width += icon_size.width + 2;
840 d.height = max(d.height, icon_size.height);
841 resize->height = d.height;
842 d.height *= 5;
843 d.width += padding.width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
844 d.height += padding.height + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
845 *size = maxdim(*size, d);
846 break;
848 case WID_TD_WORLD_POPULATION: {
849 SetDParamMaxDigits(0, 10);
850 Dimension d = GetStringBoundingBox(STR_TOWN_POPULATION);
851 d.width += padding.width;
852 d.height += padding.height;
853 *size = maxdim(*size, d);
854 break;
859 void OnClick(Point pt, int widget, int click_count) override
861 switch (widget) {
862 case WID_TD_SORT_ORDER: // Click on sort order button
863 if (this->towns.SortType() != 2) { // A different sort than by rating.
864 this->towns.ToggleSortOrder();
865 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
866 } else {
867 /* Some parts are always sorted ascending on name. */
868 this->last_sorting.order = !this->last_sorting.order;
869 this->towns.SetListing(this->last_sorting);
870 this->towns.ForceResort();
871 this->towns.Sort();
873 this->SetDirty();
874 break;
876 case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
877 ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
878 break;
880 case WID_TD_LIST: { // Click on Town Matrix
881 uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_TD_LIST, WD_FRAMERECT_TOP);
882 if (id_v >= this->towns.size()) return; // click out of town bounds
884 const Town *t = this->towns[id_v];
885 assert(t != nullptr);
886 if (_ctrl_pressed) {
887 ShowExtraViewPortWindow(t->xy);
888 } else {
889 ScrollMainWindowToTile(t->xy);
891 break;
896 void OnDropdownSelect(int widget, int index) override
898 if (widget != WID_TD_SORT_CRITERIA) return;
900 if (this->towns.SortType() != index) {
901 this->towns.SetSortType(index);
902 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
903 this->BuildSortTownList();
907 void OnPaint() override
909 if (this->towns.NeedRebuild()) this->BuildSortTownList();
910 this->DrawWidgets();
913 void OnHundredthTick() override
915 this->BuildSortTownList();
916 this->SetDirty();
919 void OnResize() override
921 this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST);
925 * Some data on this window has become invalid.
926 * @param data Information about the changed data.
927 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
929 void OnInvalidateData(int data = 0, bool gui_scope = true) override
931 if (data == 0) {
932 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
933 this->towns.ForceRebuild();
934 } else {
935 this->towns.ForceResort();
940 Listing TownDirectoryWindow::last_sorting = {false, 0};
941 const Town *TownDirectoryWindow::last_town = nullptr;
943 /** Names of the sorting functions. */
944 const StringID TownDirectoryWindow::sorter_names[] = {
945 STR_SORT_BY_NAME,
946 STR_SORT_BY_POPULATION,
947 STR_SORT_BY_RATING,
948 INVALID_STRING_ID
951 /** Available town directory sorting functions. */
952 GUITownList::SortFunction * const TownDirectoryWindow::sorter_funcs[] = {
953 &TownNameSorter,
954 &TownPopulationSorter,
955 &TownRatingSorter,
958 static WindowDesc _town_directory_desc(
959 WDP_AUTO, "list_towns", 208, 202,
960 WC_TOWN_DIRECTORY, WC_NONE,
962 _nested_town_directory_widgets, lengthof(_nested_town_directory_widgets)
965 void ShowTownDirectory()
967 if (BringWindowToFrontById(WC_TOWN_DIRECTORY, 0)) return;
968 new TownDirectoryWindow(&_town_directory_desc);
971 void CcFoundTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
973 if (result.Failed()) return;
975 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
976 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
979 void CcFoundRandomTown(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
981 if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id)->xy);
984 static const NWidgetPart _nested_found_town_widgets[] = {
985 NWidget(NWID_HORIZONTAL),
986 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
987 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
988 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
989 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
990 EndContainer(),
991 /* Construct new town(s) buttons. */
992 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
993 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
994 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
995 SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
996 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetMinimalSize(156, 12), SetFill(1, 0),
997 SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetPadding(0, 2, 1, 2),
998 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetMinimalSize(156, 12), SetFill(1, 0),
999 SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetPadding(0, 2, 0, 2),
1000 /* Town name selection. */
1001 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE, STR_NULL),
1002 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
1003 SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_HELP),
1004 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
1005 SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP),
1006 /* Town size selection. */
1007 NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
1008 NWidget(NWID_SPACER), SetFill(1, 0),
1009 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE, STR_NULL),
1010 NWidget(NWID_SPACER), SetFill(1, 0),
1011 EndContainer(),
1012 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1013 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetMinimalSize(78, 12), SetFill(1, 0),
1014 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1015 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetMinimalSize(78, 12), SetFill(1, 0),
1016 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1017 EndContainer(),
1018 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
1019 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1020 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetMinimalSize(78, 12), SetFill(1, 0),
1021 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1022 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetMinimalSize(78, 12), SetFill(1, 0),
1023 SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP),
1024 EndContainer(),
1025 NWidget(NWID_SPACER), SetMinimalSize(0, 3),
1026 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
1027 SetDataTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
1028 /* Town roads selection. */
1029 NWidget(NWID_HORIZONTAL), SetPIP(2, 0, 2),
1030 NWidget(NWID_SPACER), SetFill(1, 0),
1031 NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT, STR_NULL),
1032 NWidget(NWID_SPACER), SetFill(1, 0),
1033 EndContainer(),
1034 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1035 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1036 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1037 EndContainer(),
1038 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
1039 NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(2, 0, 2),
1040 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1041 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT),
1042 EndContainer(),
1043 NWidget(NWID_SPACER), SetMinimalSize(0, 1),
1044 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
1045 SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT), SetFill(1, 0),
1046 NWidget(NWID_SPACER), SetMinimalSize(0, 2),
1047 EndContainer(),
1050 /** Found a town window class. */
1051 struct FoundTownWindow : Window {
1052 private:
1053 TownSize town_size; ///< Selected town size
1054 TownLayout town_layout; ///< Selected town layout
1055 bool city; ///< Are we building a city?
1056 QueryString townname_editbox; ///< Townname editbox
1057 bool townnamevalid; ///< Is generated town name valid?
1058 uint32 townnameparts; ///< Generated town name
1059 TownNameParams params; ///< Town name parameters
1061 public:
1062 FoundTownWindow(WindowDesc *desc, WindowNumber window_number) :
1063 Window(desc),
1064 town_size(TSZ_MEDIUM),
1065 town_layout(_settings_game.economy.town_layout),
1066 townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_TOWN_NAME_CHARS),
1067 params(_settings_game.game_creation.town_name)
1069 this->InitNested(window_number);
1070 this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox;
1071 this->RandomTownName();
1072 this->UpdateButtons(true);
1075 void RandomTownName()
1077 this->townnamevalid = GenerateTownName(&this->townnameparts);
1079 if (!this->townnamevalid) {
1080 this->townname_editbox.text.DeleteAll();
1081 } else {
1082 GetTownName(this->townname_editbox.text.buf, &this->params, this->townnameparts, &this->townname_editbox.text.buf[this->townname_editbox.text.max_bytes - 1]);
1083 this->townname_editbox.text.UpdateSize();
1085 UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX);
1087 this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX);
1090 void UpdateButtons(bool check_availability)
1092 if (check_availability && _game_mode != GM_EDITOR) {
1093 this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN, WID_TF_MANY_RANDOM_TOWNS, WID_TF_SIZE_LARGE, WIDGET_LIST_END);
1094 this->SetWidgetsDisabledState(_settings_game.economy.found_town != TF_CUSTOM_LAYOUT,
1095 WID_TF_LAYOUT_ORIGINAL, WID_TF_LAYOUT_BETTER, WID_TF_LAYOUT_GRID2, WID_TF_LAYOUT_GRID3, WID_TF_LAYOUT_RANDOM, WIDGET_LIST_END);
1096 if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) town_layout = _settings_game.economy.town_layout;
1099 for (int i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
1100 this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
1103 this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1105 for (int i = WID_TF_LAYOUT_ORIGINAL; i <= WID_TF_LAYOUT_RANDOM; i++) {
1106 this->SetWidgetLoweredState(i, i == WID_TF_LAYOUT_ORIGINAL + this->town_layout);
1109 this->SetDirty();
1112 void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, CommandCallback cc)
1114 const char *name = nullptr;
1116 if (!this->townnamevalid) {
1117 name = this->townname_editbox.text.buf;
1118 } else {
1119 /* If user changed the name, send it */
1120 char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
1121 GetTownName(buf, &this->params, this->townnameparts, lastof(buf));
1122 if (strcmp(buf, this->townname_editbox.text.buf) != 0) name = this->townname_editbox.text.buf;
1125 bool success = DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3 | random << 6,
1126 townnameparts, CMD_FOUND_TOWN | CMD_MSG(errstr), cc, name);
1128 /* Rerandomise name, if success and no cost-estimation. */
1129 if (success && !_shift_pressed) this->RandomTownName();
1132 void OnClick(Point pt, int widget, int click_count) override
1134 switch (widget) {
1135 case WID_TF_NEW_TOWN:
1136 HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
1137 break;
1139 case WID_TF_RANDOM_TOWN:
1140 this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
1141 break;
1143 case WID_TF_TOWN_NAME_RANDOM:
1144 this->RandomTownName();
1145 this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX);
1146 break;
1148 case WID_TF_MANY_RANDOM_TOWNS:
1149 _generating_world = true;
1150 UpdateNearestTownForRoadTiles(true);
1151 if (!GenerateTowns(this->town_layout)) {
1152 ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN, STR_ERROR_NO_SPACE_FOR_TOWN, WL_INFO);
1154 UpdateNearestTownForRoadTiles(false);
1155 _generating_world = false;
1156 break;
1158 case WID_TF_SIZE_SMALL: case WID_TF_SIZE_MEDIUM: case WID_TF_SIZE_LARGE: case WID_TF_SIZE_RANDOM:
1159 this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
1160 this->UpdateButtons(false);
1161 break;
1163 case WID_TF_CITY:
1164 this->city ^= true;
1165 this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1166 this->SetDirty();
1167 break;
1169 case WID_TF_LAYOUT_ORIGINAL: case WID_TF_LAYOUT_BETTER: case WID_TF_LAYOUT_GRID2:
1170 case WID_TF_LAYOUT_GRID3: case WID_TF_LAYOUT_RANDOM:
1171 this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
1172 this->UpdateButtons(false);
1173 break;
1177 void OnPlaceObject(Point pt, TileIndex tile) override
1179 this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
1182 void OnPlaceObjectAbort() override
1184 this->RaiseButtons();
1185 this->UpdateButtons(false);
1189 * Some data on this window has become invalid.
1190 * @param data Information about the changed data.
1191 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1193 void OnInvalidateData(int data = 0, bool gui_scope = true) override
1195 if (!gui_scope) return;
1196 this->UpdateButtons(true);
1200 static WindowDesc _found_town_desc(
1201 WDP_AUTO, "build_town", 160, 162,
1202 WC_FOUND_TOWN, WC_NONE,
1203 WDF_CONSTRUCTION,
1204 _nested_found_town_widgets, lengthof(_nested_found_town_widgets)
1207 void ShowFoundTownWindow()
1209 if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
1210 AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);