Codechange: Use null pointer literal instead of the NULL macro
[openttd-github.git] / src / video / null_v.cpp
blob4ee2d05ceb7d38c3095ba32aea86e7ad1c0a5f6c
1 /* $Id$ */
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
10 /** @file null_v.cpp The videio driver that doesn't blit. */
12 #include "../stdafx.h"
13 #include "../gfx_func.h"
14 #include "../blitter/factory.hpp"
15 #include "null_v.h"
17 #include "../safeguards.h"
19 /** Factory for the null video driver. */
20 static FVideoDriver_Null iFVideoDriver_Null;
22 const char *VideoDriver_Null::Start(const char * const *parm)
24 #ifdef _MSC_VER
25 /* Disable the MSVC assertion message box. */
26 _set_error_mode(_OUT_TO_STDERR);
27 #endif
29 this->ticks = GetDriverParamInt(parm, "ticks", 1000);
30 _screen.width = _screen.pitch = _cur_resolution.width;
31 _screen.height = _cur_resolution.height;
32 _screen.dst_ptr = nullptr;
33 ScreenSizeChanged();
35 /* Do not render, nor blit */
36 DEBUG(misc, 1, "Forcing blitter 'null'...");
37 BlitterFactory::SelectBlitter("null");
38 return nullptr;
41 void VideoDriver_Null::Stop() { }
43 void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {}
45 void VideoDriver_Null::MainLoop()
47 uint i;
49 for (i = 0; i < this->ticks; i++) {
50 GameLoop();
51 UpdateWindows();
55 bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
57 bool VideoDriver_Null::ToggleFullscreen(bool fs) { return false; }