Fix: Don't try to rename OWNER_DEITY signs in-game (#9716)
[openttd-github.git] / src / autoreplace_cmd.cpp
blob4f9cf92bb4b4df2b317f3069576d03ba5bf7a52f
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file autoreplace_cmd.cpp Deals with autoreplace execution but not the setup */
10 #include "stdafx.h"
11 #include "company_func.h"
12 #include "train.h"
13 #include "command_func.h"
14 #include "engine_func.h"
15 #include "vehicle_func.h"
16 #include "autoreplace_func.h"
17 #include "autoreplace_gui.h"
18 #include "articulated_vehicles.h"
19 #include "core/random_func.hpp"
20 #include "vehiclelist.h"
21 #include "road.h"
22 #include "ai/ai.hpp"
23 #include "news_func.h"
24 #include "strings_func.h"
26 #include "table/strings.h"
28 #include "safeguards.h"
30 extern void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index);
31 extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
32 extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
34 /**
35 * Figure out if two engines got at least one type of cargo in common (refitting if needed)
36 * @param engine_a one of the EngineIDs
37 * @param engine_b the other EngineID
38 * @return true if they can both carry the same type of cargo (or at least one of them got no capacity at all)
40 static bool EnginesHaveCargoInCommon(EngineID engine_a, EngineID engine_b)
42 CargoTypes available_cargoes_a = GetUnionOfArticulatedRefitMasks(engine_a, true);
43 CargoTypes available_cargoes_b = GetUnionOfArticulatedRefitMasks(engine_b, true);
44 return (available_cargoes_a == 0 || available_cargoes_b == 0 || (available_cargoes_a & available_cargoes_b) != 0);
47 /**
48 * Checks some basic properties whether autoreplace is allowed
49 * @param from Origin engine
50 * @param to Destination engine
51 * @param company Company to check for
52 * @return true if autoreplace is allowed
54 bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company)
56 assert(Engine::IsValidID(from) && Engine::IsValidID(to));
58 /* we can't replace an engine into itself (that would be autorenew) */
59 if (from == to) return false;
61 const Engine *e_from = Engine::Get(from);
62 const Engine *e_to = Engine::Get(to);
63 VehicleType type = e_from->type;
65 /* check that the new vehicle type is available to the company and its type is the same as the original one */
66 if (!IsEngineBuildable(to, type, company)) return false;
68 switch (type) {
69 case VEH_TRAIN: {
70 /* make sure the railtypes are compatible */
71 if ((GetRailTypeInfo(e_from->u.rail.railtype)->compatible_railtypes & GetRailTypeInfo(e_to->u.rail.railtype)->compatible_railtypes) == 0) return false;
73 /* make sure we do not replace wagons with engines or vice versa */
74 if ((e_from->u.rail.railveh_type == RAILVEH_WAGON) != (e_to->u.rail.railveh_type == RAILVEH_WAGON)) return false;
75 break;
78 case VEH_ROAD:
79 /* make sure the roadtypes are compatible */
80 if ((GetRoadTypeInfo(e_from->u.road.roadtype)->powered_roadtypes & GetRoadTypeInfo(e_to->u.road.roadtype)->powered_roadtypes) == ROADTYPES_NONE) return false;
82 /* make sure that we do not replace a tram with a normal road vehicles or vice versa */
83 if (HasBit(e_from->info.misc_flags, EF_ROAD_TRAM) != HasBit(e_to->info.misc_flags, EF_ROAD_TRAM)) return false;
84 break;
86 case VEH_AIRCRAFT:
87 /* make sure that we do not replace a plane with a helicopter or vice versa */
88 if ((e_from->u.air.subtype & AIR_CTOL) != (e_to->u.air.subtype & AIR_CTOL)) return false;
89 break;
91 default: break;
94 /* the engines needs to be able to carry the same cargo */
95 return EnginesHaveCargoInCommon(from, to);
98 /**
99 * Check the capacity of all vehicles in a chain and spread cargo if needed.
100 * @param v The vehicle to check.
101 * @pre You can only do this if the consist is not loading or unloading. It
102 * must not carry reserved cargo, nor cargo to be unloaded or transferred.
104 void CheckCargoCapacity(Vehicle *v)
106 assert(v == nullptr || v->First() == v);
108 for (Vehicle *src = v; src != nullptr; src = src->Next()) {
109 assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
111 /* Do we need to more cargo away? */
112 if (src->cargo.TotalCount() <= src->cargo_cap) continue;
114 /* We need to move a particular amount. Try that on the other vehicles. */
115 uint to_spread = src->cargo.TotalCount() - src->cargo_cap;
116 for (Vehicle *dest = v; dest != nullptr && to_spread != 0; dest = dest->Next()) {
117 assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
118 if (dest->cargo.TotalCount() >= dest->cargo_cap || dest->cargo_type != src->cargo_type) continue;
120 uint amount = std::min(to_spread, dest->cargo_cap - dest->cargo.TotalCount());
121 src->cargo.Shift(amount, &dest->cargo);
122 to_spread -= amount;
125 /* Any left-overs will be thrown away, but not their feeder share. */
126 if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
131 * Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
132 * @param old_veh Old vehicle that will be sold
133 * @param new_head Head of the completely constructed new vehicle chain
134 * @param part_of_chain The vehicle is part of a train
135 * @pre You can only do this if both consists are not loading or unloading.
136 * They must not carry reserved cargo, nor cargo to be unloaded or
137 * transferred.
139 static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chain)
141 assert(!part_of_chain || new_head->IsPrimaryVehicle());
142 /* Loop through source parts */
143 for (Vehicle *src = old_veh; src != nullptr; src = src->Next()) {
144 assert(src->cargo.TotalCount() == src->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
145 if (!part_of_chain && src->type == VEH_TRAIN && src != old_veh && src != Train::From(old_veh)->other_multiheaded_part && !src->IsArticulatedPart()) {
146 /* Skip vehicles, which do not belong to old_veh */
147 src = src->GetLastEnginePart();
148 continue;
150 if (src->cargo_type >= NUM_CARGO || src->cargo.TotalCount() == 0) continue;
152 /* Find free space in the new chain */
153 for (Vehicle *dest = new_head; dest != nullptr && src->cargo.TotalCount() > 0; dest = dest->Next()) {
154 assert(dest->cargo.TotalCount() == dest->cargo.ActionCount(VehicleCargoList::MTA_KEEP));
155 if (!part_of_chain && dest->type == VEH_TRAIN && dest != new_head && dest != Train::From(new_head)->other_multiheaded_part && !dest->IsArticulatedPart()) {
156 /* Skip vehicles, which do not belong to new_head */
157 dest = dest->GetLastEnginePart();
158 continue;
160 if (dest->cargo_type != src->cargo_type) continue;
162 uint amount = std::min(src->cargo.TotalCount(), dest->cargo_cap - dest->cargo.TotalCount());
163 if (amount <= 0) continue;
165 src->cargo.Shift(amount, &dest->cargo);
169 /* Update train weight etc., the old vehicle will be sold anyway */
170 if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
174 * Tests whether refit orders that applied to v will also apply to the new vehicle type
175 * @param v The vehicle to be replaced
176 * @param engine_type The type we want to replace with
177 * @return true iff all refit orders stay valid
179 static bool VerifyAutoreplaceRefitForOrders(const Vehicle *v, EngineID engine_type)
181 CargoTypes union_refit_mask_a = GetUnionOfArticulatedRefitMasks(v->engine_type, false);
182 CargoTypes union_refit_mask_b = GetUnionOfArticulatedRefitMasks(engine_type, false);
184 const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
185 for (const Order *o : u->Orders()) {
186 if (!o->IsRefit() || o->IsAutoRefit()) continue;
187 CargoID cargo_type = o->GetRefitCargo();
189 if (!HasBit(union_refit_mask_a, cargo_type)) continue;
190 if (!HasBit(union_refit_mask_b, cargo_type)) return false;
193 return true;
197 * Gets the index of the first refit order that is incompatible with the requested engine type
198 * @param v The vehicle to be replaced
199 * @param engine_type The type we want to replace with
200 * @return index of the incompatible order or -1 if none were found
202 static int GetIncompatibleRefitOrderIdForAutoreplace(const Vehicle *v, EngineID engine_type)
204 CargoTypes union_refit_mask = GetUnionOfArticulatedRefitMasks(engine_type, false);
206 const Order *o;
207 const Vehicle *u = (v->type == VEH_TRAIN) ? v->First() : v;
209 const OrderList *orders = u->orders.list;
210 if (orders == nullptr) return -1;
211 for (VehicleOrderID i = 0; i < orders->GetNumOrders(); i++) {
212 o = orders->GetOrderAt(i);
213 if (!o->IsRefit()) continue;
214 if (!HasBit(union_refit_mask, o->GetRefitCargo())) return i;
217 return -1;
221 * Function to find what type of cargo to refit to when autoreplacing
222 * @param *v Original vehicle that is being replaced.
223 * @param engine_type The EngineID of the vehicle that is being replaced to
224 * @param part_of_chain The vehicle is part of a train
225 * @return The cargo type to replace to
226 * CT_NO_REFIT is returned if no refit is needed
227 * CT_INVALID is returned when both old and new vehicle got cargo capacity and refitting the new one to the old one's cargo type isn't possible
229 static CargoID GetNewCargoTypeForReplace(Vehicle *v, EngineID engine_type, bool part_of_chain)
231 CargoTypes available_cargo_types, union_mask;
232 GetArticulatedRefitMasks(engine_type, true, &union_mask, &available_cargo_types);
234 if (union_mask == 0) return CT_NO_REFIT; // Don't try to refit an engine with no cargo capacity
236 CargoID cargo_type;
237 if (IsArticulatedVehicleCarryingDifferentCargoes(v, &cargo_type)) return CT_INVALID; // We cannot refit to mixed cargoes in an automated way
239 if (cargo_type == CT_INVALID) {
240 if (v->type != VEH_TRAIN) return CT_NO_REFIT; // If the vehicle does not carry anything at all, every replacement is fine.
242 if (!part_of_chain) return CT_NO_REFIT;
244 /* the old engine didn't have cargo capacity, but the new one does
245 * now we will figure out what cargo the train is carrying and refit to fit this */
247 for (v = v->First(); v != nullptr; v = v->Next()) {
248 if (!v->GetEngine()->CanCarryCargo()) continue;
249 /* Now we found a cargo type being carried on the train and we will see if it is possible to carry to this one */
250 if (HasBit(available_cargo_types, v->cargo_type)) return v->cargo_type;
253 return CT_NO_REFIT; // We failed to find a cargo type on the old vehicle and we will not refit the new one
254 } else {
255 if (!HasBit(available_cargo_types, cargo_type)) return CT_INVALID; // We can't refit the vehicle to carry the cargo we want
257 if (part_of_chain && !VerifyAutoreplaceRefitForOrders(v, engine_type)) return CT_INVALID; // Some refit orders lose their effect
259 return cargo_type;
264 * Get the EngineID of the replacement for a vehicle
265 * @param v The vehicle to find a replacement for
266 * @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
267 * @param always_replace Always replace, even if not old.
268 * @param[out] e the EngineID of the replacement. INVALID_ENGINE if no replacement is found
269 * @return Error if the engine to build is not available
271 static CommandCost GetNewEngineType(const Vehicle *v, const Company *c, bool always_replace, EngineID &e)
273 assert(v->type != VEH_TRAIN || !v->IsArticulatedPart());
275 e = INVALID_ENGINE;
277 if (v->type == VEH_TRAIN && Train::From(v)->IsRearDualheaded()) {
278 /* we build the rear ends of multiheaded trains with the front ones */
279 return CommandCost();
282 bool replace_when_old;
283 e = EngineReplacementForCompany(c, v->engine_type, v->group_id, &replace_when_old);
284 if (!always_replace && replace_when_old && !v->NeedsAutorenewing(c, false)) e = INVALID_ENGINE;
286 /* Autoreplace, if engine is available */
287 if (e != INVALID_ENGINE && IsEngineBuildable(e, v->type, _current_company)) {
288 return CommandCost();
291 /* Autorenew if needed */
292 if (v->NeedsAutorenewing(c)) e = v->engine_type;
294 /* Nothing to do or all is fine? */
295 if (e == INVALID_ENGINE || IsEngineBuildable(e, v->type, _current_company)) return CommandCost();
297 /* The engine we need is not available. Report error to user */
298 return CommandCost(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE + v->type);
302 * Builds and refits a replacement vehicle
303 * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
304 * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
305 * @param new_vehicle Returns the newly build and refitted vehicle
306 * @param part_of_chain The vehicle is part of a train
307 * @return cost or error
309 static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehicle, bool part_of_chain)
311 *new_vehicle = nullptr;
313 /* Shall the vehicle be replaced? */
314 const Company *c = Company::Get(_current_company);
315 EngineID e;
316 CommandCost cost = GetNewEngineType(old_veh, c, true, e);
317 if (cost.Failed()) return cost;
318 if (e == INVALID_ENGINE) return CommandCost(); // neither autoreplace is set, nor autorenew is triggered
320 /* Does it need to be refitted */
321 CargoID refit_cargo = GetNewCargoTypeForReplace(old_veh, e, part_of_chain);
322 if (refit_cargo == CT_INVALID) {
323 if (!IsLocalCompany()) return CommandCost();
325 SetDParam(0, old_veh->index);
327 int order_id = GetIncompatibleRefitOrderIdForAutoreplace(old_veh, e);
328 if (order_id != -1) {
329 /* Orders contained a refit order that is incompatible with the new vehicle. */
330 SetDParam(1, STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT);
331 SetDParam(2, order_id + 1); // 1-based indexing for display
332 } else {
333 /* Current cargo is incompatible with the new vehicle. */
334 SetDParam(1, STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO);
335 SetDParam(2, CargoSpec::Get(old_veh->cargo_type)->name);
338 AddVehicleAdviceNewsItem(STR_NEWS_VEHICLE_AUTORENEW_FAILED, old_veh->index);
339 return CommandCost();
342 /* Build the new vehicle */
343 cost = DoCommand(old_veh->tile, e | (CT_INVALID << 24), 0, DC_EXEC | DC_AUTOREPLACE, GetCmdBuildVeh(old_veh));
344 if (cost.Failed()) return cost;
346 Vehicle *new_veh = Vehicle::Get(_new_vehicle_id);
347 *new_vehicle = new_veh;
349 /* Refit the vehicle if needed */
350 if (refit_cargo != CT_NO_REFIT) {
351 byte subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
353 cost.AddCost(DoCommand(0, new_veh->index, refit_cargo | (subtype << 8), DC_EXEC, GetCmdRefitVeh(new_veh)));
354 assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()
357 /* Try to reverse the vehicle, but do not care if it fails as the new type might not be reversible */
358 if (new_veh->type == VEH_TRAIN && HasBit(Train::From(old_veh)->flags, VRF_REVERSE_DIRECTION)) {
359 DoCommand(0, new_veh->index, true, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
362 return cost;
366 * Issue a start/stop command
367 * @param v a vehicle
368 * @param evaluate_callback shall the start/stop callback be evaluated?
369 * @return success or error
371 static inline CommandCost CmdStartStopVehicle(const Vehicle *v, bool evaluate_callback)
373 return DoCommand(0, v->index, evaluate_callback ? 1 : 0, DC_EXEC | DC_AUTOREPLACE, CMD_START_STOP_VEHICLE);
377 * Issue a train vehicle move command
378 * @param v The vehicle to move
379 * @param after The vehicle to insert 'v' after, or nullptr to start new chain
380 * @param flags the command flags to use
381 * @param whole_chain move all vehicles following 'v' (true), or only 'v' (false)
382 * @return success or error
384 static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after, DoCommandFlag flags, bool whole_chain)
386 return DoCommand(0, v->index | (whole_chain ? 1 : 0) << 20, after != nullptr ? after->index : INVALID_VEHICLE, flags | DC_NO_CARGO_CAP_CHECK, CMD_MOVE_RAIL_VEHICLE);
390 * Copy head specific things to the new vehicle chain after it was successfully constructed
391 * @param old_head The old front vehicle (no wagons attached anymore)
392 * @param new_head The new head of the completely replaced vehicle chain
393 * @param flags the command flags to use
395 static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlag flags)
397 CommandCost cost = CommandCost();
399 /* Share orders */
400 if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(0, new_head->index | CO_SHARE << 30, old_head->index, DC_EXEC, CMD_CLONE_ORDER));
402 /* Copy group membership */
403 if (cost.Succeeded() && old_head != new_head) cost.AddCost(DoCommand(0, old_head->group_id, new_head->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP));
405 /* Perform start/stop check whether the new vehicle suits newgrf restrictions etc. */
406 if (cost.Succeeded()) {
407 /* Start the vehicle, might be denied by certain things */
408 assert((new_head->vehstatus & VS_STOPPED) != 0);
409 cost.AddCost(CmdStartStopVehicle(new_head, true));
411 /* Stop the vehicle again, but do not care about evil newgrfs allowing starting but not stopping :p */
412 if (cost.Succeeded()) cost.AddCost(CmdStartStopVehicle(new_head, false));
415 /* Last do those things which do never fail (resp. we do not care about), but which are not undo-able */
416 if (cost.Succeeded() && old_head != new_head && (flags & DC_EXEC) != 0) {
417 /* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
418 new_head->CopyVehicleConfigAndStatistics(old_head);
420 /* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
421 ChangeVehicleViewports(old_head->index, new_head->index);
422 ChangeVehicleViewWindow(old_head->index, new_head->index);
423 ChangeVehicleNews(old_head->index, new_head->index);
426 return cost;
430 * Replace a single unit in a free wagon chain
431 * @param single_unit vehicle to let autoreplace/renew operator on
432 * @param flags command flags
433 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
434 * @return cost or error
436 static CommandCost ReplaceFreeUnit(Vehicle **single_unit, DoCommandFlag flags, bool *nothing_to_do)
438 Train *old_v = Train::From(*single_unit);
439 assert(!old_v->IsArticulatedPart() && !old_v->IsRearDualheaded());
441 CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
443 /* Build and refit replacement vehicle */
444 Vehicle *new_v = nullptr;
445 cost.AddCost(BuildReplacementVehicle(old_v, &new_v, false));
447 /* Was a new vehicle constructed? */
448 if (cost.Succeeded() && new_v != nullptr) {
449 *nothing_to_do = false;
451 if ((flags & DC_EXEC) != 0) {
452 /* Move the new vehicle behind the old */
453 CmdMoveVehicle(new_v, old_v, DC_EXEC, false);
455 /* Take over cargo
456 * Note: We do only transfer cargo from the old to the new vehicle.
457 * I.e. we do not transfer remaining cargo to other vehicles.
458 * Else you would also need to consider moving cargo to other free chains,
459 * or doing the same in ReplaceChain(), which would be quite troublesome.
461 TransferCargo(old_v, new_v, false);
463 *single_unit = new_v;
465 AI::NewEvent(old_v->owner, new ScriptEventVehicleAutoReplaced(old_v->index, new_v->index));
468 /* Sell the old vehicle */
469 cost.AddCost(DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v)));
471 /* If we are not in DC_EXEC undo everything */
472 if ((flags & DC_EXEC) == 0) {
473 DoCommand(0, new_v->index, 0, DC_EXEC, GetCmdSellVeh(new_v));
477 return cost;
481 * Replace a whole vehicle chain
482 * @param chain vehicle chain to let autoreplace/renew operator on
483 * @param flags command flags
484 * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
485 * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
486 * @return cost or error
488 static CommandCost ReplaceChain(Vehicle **chain, DoCommandFlag flags, bool wagon_removal, bool *nothing_to_do)
490 Vehicle *old_head = *chain;
491 assert(old_head->IsPrimaryVehicle());
493 CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
495 if (old_head->type == VEH_TRAIN) {
496 /* Store the length of the old vehicle chain, rounded up to whole tiles */
497 uint16 old_total_length = CeilDiv(Train::From(old_head)->gcache.cached_total_length, TILE_SIZE) * TILE_SIZE;
499 int num_units = 0; ///< Number of units in the chain
500 for (Train *w = Train::From(old_head); w != nullptr; w = w->GetNextUnit()) num_units++;
502 Train **old_vehs = CallocT<Train *>(num_units); ///< Will store vehicles of the old chain in their order
503 Train **new_vehs = CallocT<Train *>(num_units); ///< New vehicles corresponding to old_vehs or nullptr if no replacement
504 Money *new_costs = MallocT<Money>(num_units); ///< Costs for buying and refitting the new vehicles
506 /* Collect vehicles and build replacements
507 * Note: The replacement vehicles can only successfully build as long as the old vehicles are still in their chain */
508 int i;
509 Train *w;
510 for (w = Train::From(old_head), i = 0; w != nullptr; w = w->GetNextUnit(), i++) {
511 assert(i < num_units);
512 old_vehs[i] = w;
514 CommandCost ret = BuildReplacementVehicle(old_vehs[i], (Vehicle**)&new_vehs[i], true);
515 cost.AddCost(ret);
516 if (cost.Failed()) break;
518 new_costs[i] = ret.GetCost();
519 if (new_vehs[i] != nullptr) *nothing_to_do = false;
521 Train *new_head = (new_vehs[0] != nullptr ? new_vehs[0] : old_vehs[0]);
523 /* Note: When autoreplace has already failed here, old_vehs[] is not completely initialized. But it is also not needed. */
524 if (cost.Succeeded()) {
525 /* Separate the head, so we can start constructing the new chain */
526 Train *second = Train::From(old_head)->GetNextUnit();
527 if (second != nullptr) cost.AddCost(CmdMoveVehicle(second, nullptr, DC_EXEC | DC_AUTOREPLACE, true));
529 assert(Train::From(new_head)->GetNextUnit() == nullptr);
531 /* Append engines to the new chain
532 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
533 * That way we also have less trouble when exceeding the unitnumber limit.
534 * OTOH the vehicle attach callback is more expensive this way :s */
535 Train *last_engine = nullptr; ///< Shall store the last engine unit after this step
536 if (cost.Succeeded()) {
537 for (int i = num_units - 1; i > 0; i--) {
538 Train *append = (new_vehs[i] != nullptr ? new_vehs[i] : old_vehs[i]);
540 if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) continue;
542 if (new_vehs[i] != nullptr) {
543 /* Move the old engine to a separate row with DC_AUTOREPLACE. Else
544 * moving the wagon in front may fail later due to unitnumber limit.
545 * (We have to attach wagons without DC_AUTOREPLACE.) */
546 CmdMoveVehicle(old_vehs[i], nullptr, DC_EXEC | DC_AUTOREPLACE, false);
549 if (last_engine == nullptr) last_engine = append;
550 cost.AddCost(CmdMoveVehicle(append, new_head, DC_EXEC, false));
551 if (cost.Failed()) break;
553 if (last_engine == nullptr) last_engine = new_head;
556 /* When wagon removal is enabled and the new engines without any wagons are already longer than the old, we have to fail */
557 if (cost.Succeeded() && wagon_removal && new_head->gcache.cached_total_length > old_total_length) cost = CommandCost(STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT);
559 /* Append/insert wagons into the new vehicle chain
560 * We do this from back to front, so we can stop when wagon removal or maximum train length (i.e. from mammoth-train setting) is triggered.
562 if (cost.Succeeded()) {
563 for (int i = num_units - 1; i > 0; i--) {
564 assert(last_engine != nullptr);
565 Vehicle *append = (new_vehs[i] != nullptr ? new_vehs[i] : old_vehs[i]);
567 if (RailVehInfo(append->engine_type)->railveh_type == RAILVEH_WAGON) {
568 /* Insert wagon after 'last_engine' */
569 CommandCost res = CmdMoveVehicle(append, last_engine, DC_EXEC, false);
571 /* When we allow removal of wagons, either the move failing due
572 * to the train becoming too long, or the train becoming longer
573 * would move the vehicle to the empty vehicle chain. */
574 if (wagon_removal && (res.Failed() ? res.GetErrorMessage() == STR_ERROR_TRAIN_TOO_LONG : new_head->gcache.cached_total_length > old_total_length)) {
575 CmdMoveVehicle(append, nullptr, DC_EXEC | DC_AUTOREPLACE, false);
576 break;
579 cost.AddCost(res);
580 if (cost.Failed()) break;
581 } else {
582 /* We have reached 'last_engine', continue with the next engine towards the front */
583 assert(append == last_engine);
584 last_engine = last_engine->GetPrevUnit();
589 /* Sell superfluous new vehicles that could not be inserted. */
590 if (cost.Succeeded() && wagon_removal) {
591 assert(new_head->gcache.cached_total_length <= _settings_game.vehicle.max_train_length * TILE_SIZE);
592 for (int i = 1; i < num_units; i++) {
593 Vehicle *wagon = new_vehs[i];
594 if (wagon == nullptr) continue;
595 if (wagon->First() == new_head) break;
597 assert(RailVehInfo(wagon->engine_type)->railveh_type == RAILVEH_WAGON);
599 /* Sell wagon */
600 [[maybe_unused]] CommandCost ret = DoCommand(0, wagon->index, 0, DC_EXEC, GetCmdSellVeh(wagon));
601 assert(ret.Succeeded());
602 new_vehs[i] = nullptr;
604 /* Revert the money subtraction when the vehicle was built.
605 * This value is different from the sell value, esp. because of refitting */
606 cost.AddCost(-new_costs[i]);
610 /* The new vehicle chain is constructed, now take over orders and everything... */
611 if (cost.Succeeded()) cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
613 if (cost.Succeeded()) {
614 /* Success ! */
615 if ((flags & DC_EXEC) != 0 && new_head != old_head) {
616 *chain = new_head;
617 AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
620 /* Transfer cargo of old vehicles and sell them */
621 for (int i = 0; i < num_units; i++) {
622 Vehicle *w = old_vehs[i];
623 /* Is the vehicle again part of the new chain?
624 * Note: We cannot test 'new_vehs[i] != nullptr' as wagon removal might cause to remove both */
625 if (w->First() == new_head) continue;
627 if ((flags & DC_EXEC) != 0) TransferCargo(w, new_head, true);
629 /* Sell the vehicle.
630 * Note: This might temporarily construct new trains, so use DC_AUTOREPLACE to prevent
631 * it from failing due to engine limits. */
632 cost.AddCost(DoCommand(0, w->index, 0, flags | DC_AUTOREPLACE, GetCmdSellVeh(w)));
633 if ((flags & DC_EXEC) != 0) {
634 old_vehs[i] = nullptr;
635 if (i == 0) old_head = nullptr;
639 if ((flags & DC_EXEC) != 0) CheckCargoCapacity(new_head);
642 /* If we are not in DC_EXEC undo everything, i.e. rearrange old vehicles.
643 * We do this from back to front, so that the head of the temporary vehicle chain does not change all the time.
644 * Note: The vehicle attach callback is disabled here :) */
645 if ((flags & DC_EXEC) == 0) {
646 /* Separate the head, so we can reattach the old vehicles */
647 Train *second = Train::From(old_head)->GetNextUnit();
648 if (second != nullptr) CmdMoveVehicle(second, nullptr, DC_EXEC | DC_AUTOREPLACE, true);
650 assert(Train::From(old_head)->GetNextUnit() == nullptr);
652 for (int i = num_units - 1; i > 0; i--) {
653 [[maybe_unused]] CommandCost ret = CmdMoveVehicle(old_vehs[i], old_head, DC_EXEC | DC_AUTOREPLACE, false);
654 assert(ret.Succeeded());
659 /* Finally undo buying of new vehicles */
660 if ((flags & DC_EXEC) == 0) {
661 for (int i = num_units - 1; i >= 0; i--) {
662 if (new_vehs[i] != nullptr) {
663 DoCommand(0, new_vehs[i]->index, 0, DC_EXEC, GetCmdSellVeh(new_vehs[i]));
664 new_vehs[i] = nullptr;
669 free(old_vehs);
670 free(new_vehs);
671 free(new_costs);
672 } else {
673 /* Build and refit replacement vehicle */
674 Vehicle *new_head = nullptr;
675 cost.AddCost(BuildReplacementVehicle(old_head, &new_head, true));
677 /* Was a new vehicle constructed? */
678 if (cost.Succeeded() && new_head != nullptr) {
679 *nothing_to_do = false;
681 /* The new vehicle is constructed, now take over orders and everything... */
682 cost.AddCost(CopyHeadSpecificThings(old_head, new_head, flags));
684 if (cost.Succeeded()) {
685 /* The new vehicle is constructed, now take over cargo */
686 if ((flags & DC_EXEC) != 0) {
687 TransferCargo(old_head, new_head, true);
688 *chain = new_head;
690 AI::NewEvent(old_head->owner, new ScriptEventVehicleAutoReplaced(old_head->index, new_head->index));
693 /* Sell the old vehicle */
694 cost.AddCost(DoCommand(0, old_head->index, 0, flags, GetCmdSellVeh(old_head)));
697 /* If we are not in DC_EXEC undo everything */
698 if ((flags & DC_EXEC) == 0) {
699 DoCommand(0, new_head->index, 0, DC_EXEC, GetCmdSellVeh(new_head));
704 return cost;
708 * Autoreplaces a vehicle
709 * Trains are replaced as a whole chain, free wagons in depot are replaced on their own
710 * @param tile not used
711 * @param flags type of operation
712 * @param p1 Index of vehicle
713 * @param p2 not used
714 * @param text unused
715 * @return the cost of this operation or an error
717 CommandCost CmdAutoreplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
719 Vehicle *v = Vehicle::GetIfValid(p1);
720 if (v == nullptr) return CMD_ERROR;
722 CommandCost ret = CheckOwnership(v->owner);
723 if (ret.Failed()) return ret;
725 if (!v->IsChainInDepot()) return CMD_ERROR;
726 if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
728 bool free_wagon = false;
729 if (v->type == VEH_TRAIN) {
730 Train *t = Train::From(v);
731 if (t->IsArticulatedPart() || t->IsRearDualheaded()) return CMD_ERROR;
732 free_wagon = !t->IsFrontEngine();
733 if (free_wagon && t->First()->IsFrontEngine()) return CMD_ERROR;
734 } else {
735 if (!v->IsPrimaryVehicle()) return CMD_ERROR;
738 const Company *c = Company::Get(_current_company);
739 bool wagon_removal = c->settings.renew_keep_length;
741 const Group *g = Group::GetIfValid(v->group_id);
742 if (g != nullptr) wagon_removal = HasBit(g->flags, GroupFlags::GF_REPLACE_WAGON_REMOVAL);
744 /* Test whether any replacement is set, before issuing a whole lot of commands that would end in nothing changed */
745 Vehicle *w = v;
746 bool any_replacements = false;
747 while (w != nullptr) {
748 EngineID e;
749 CommandCost cost = GetNewEngineType(w, c, false, e);
750 if (cost.Failed()) return cost;
751 any_replacements |= (e != INVALID_ENGINE);
752 w = (!free_wagon && w->type == VEH_TRAIN ? Train::From(w)->GetNextUnit() : nullptr);
755 CommandCost cost = CommandCost(EXPENSES_NEW_VEHICLES, 0);
756 bool nothing_to_do = true;
758 if (any_replacements) {
759 bool was_stopped = free_wagon || ((v->vehstatus & VS_STOPPED) != 0);
761 /* Stop the vehicle */
762 if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, true));
763 if (cost.Failed()) return cost;
765 assert(free_wagon || v->IsStoppedInDepot());
767 /* We have to construct the new vehicle chain to test whether it is valid.
768 * Vehicle construction needs random bits, so we have to save the random seeds
769 * to prevent desyncs and to replay newgrf callbacks during DC_EXEC */
770 SavedRandomSeeds saved_seeds;
771 SaveRandomSeeds(&saved_seeds);
772 if (free_wagon) {
773 cost.AddCost(ReplaceFreeUnit(&v, flags & ~DC_EXEC, &nothing_to_do));
774 } else {
775 cost.AddCost(ReplaceChain(&v, flags & ~DC_EXEC, wagon_removal, &nothing_to_do));
777 RestoreRandomSeeds(saved_seeds);
779 if (cost.Succeeded() && (flags & DC_EXEC) != 0) {
780 CommandCost ret;
781 if (free_wagon) {
782 ret = ReplaceFreeUnit(&v, flags, &nothing_to_do);
783 } else {
784 ret = ReplaceChain(&v, flags, wagon_removal, &nothing_to_do);
786 assert(ret.Succeeded() && ret.GetCost() == cost.GetCost());
789 /* Restart the vehicle */
790 if (!was_stopped) cost.AddCost(CmdStartStopVehicle(v, false));
793 if (cost.Succeeded() && nothing_to_do) cost = CommandCost(STR_ERROR_AUTOREPLACE_NOTHING_TO_DO);
794 return cost;
798 * Change engine renewal parameters
799 * @param tile unused
800 * @param flags operation to perform
801 * @param p1 packed data
802 * - bit 0 = replace when engine gets old?
803 * - bits 16-31 = engine group
804 * @param p2 packed data
805 * - bits 0-15 = old engine type
806 * - bits 16-31 = new engine type
807 * @param text unused
808 * @return the cost of this operation or an error
810 CommandCost CmdSetAutoReplace(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const std::string &text)
812 Company *c = Company::GetIfValid(_current_company);
813 if (c == nullptr) return CMD_ERROR;
815 EngineID old_engine_type = GB(p2, 0, 16);
816 EngineID new_engine_type = GB(p2, 16, 16);
817 GroupID id_g = GB(p1, 16, 16);
818 CommandCost cost;
820 if (Group::IsValidID(id_g) ? Group::Get(id_g)->owner != _current_company : !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR;
821 if (!Engine::IsValidID(old_engine_type)) return CMD_ERROR;
823 if (new_engine_type != INVALID_ENGINE) {
824 if (!Engine::IsValidID(new_engine_type)) return CMD_ERROR;
825 if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR;
827 cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, HasBit(p1, 0), flags);
828 } else {
829 cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags);
832 if (flags & DC_EXEC) {
833 GroupStatistics::UpdateAutoreplace(_current_company);
834 if (IsLocalCompany()) SetWindowDirty(WC_REPLACE_VEHICLE, Engine::Get(old_engine_type)->type);
836 const VehicleType vt = Engine::Get(old_engine_type)->type;
837 SetWindowDirty(GetWindowClassForVehicleType(vt), VehicleListIdentifier(VL_GROUP_LIST, vt, _current_company).Pack());
839 if ((flags & DC_EXEC) && IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g);
841 return cost;