Change: Improve graph period markings (#8732)
[openttd-github.git] / src / terraform_cmd.cpp
blob1bc4cb1e2e8c22e3a1b3a9ad145b1340c34e7882
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file terraform_cmd.cpp Commands related to terraforming. */
10 #include "stdafx.h"
11 #include "command_func.h"
12 #include "tunnel_map.h"
13 #include "bridge_map.h"
14 #include "viewport_func.h"
15 #include "genworld.h"
16 #include "object_base.h"
17 #include "company_base.h"
18 #include "company_func.h"
20 #include "table/strings.h"
22 #include <map>
23 #include <set>
25 #include "safeguards.h"
27 /** Set of tiles. */
28 typedef std::set<TileIndex> TileIndexSet;
29 /** Mapping of tiles to their height. */
30 typedef std::map<TileIndex, int> TileIndexToHeightMap;
32 /** State of the terraforming. */
33 struct TerraformerState {
34 TileIndexSet dirty_tiles; ///< The tiles that need to be redrawn.
35 TileIndexToHeightMap tile_to_new_height; ///< The tiles for which the height has changed.
38 TileIndex _terraform_err_tile; ///< first tile we couldn't terraform
40 /**
41 * Gets the TileHeight (height of north corner) of a tile as of current terraforming progress.
43 * @param ts TerraformerState.
44 * @param tile Tile.
45 * @return TileHeight.
47 static int TerraformGetHeightOfTile(const TerraformerState *ts, TileIndex tile)
49 TileIndexToHeightMap::const_iterator it = ts->tile_to_new_height.find(tile);
50 return it != ts->tile_to_new_height.end() ? it->second : TileHeight(tile);
53 /**
54 * Stores the TileHeight (height of north corner) of a tile in a TerraformerState.
56 * @param ts TerraformerState.
57 * @param tile Tile.
58 * @param height New TileHeight.
60 static void TerraformSetHeightOfTile(TerraformerState *ts, TileIndex tile, int height)
62 ts->tile_to_new_height[tile] = height;
65 /**
66 * Adds a tile to the "tile_table" in a TerraformerState.
68 * @param ts TerraformerState.
69 * @param tile Tile.
70 * @ingroup dirty
72 static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
74 ts->dirty_tiles.insert(tile);
77 /**
78 * Adds all tiles that incident with the north corner of a specific tile to the "tile_table" in a TerraformerState.
80 * @param ts TerraformerState.
81 * @param tile Tile.
82 * @ingroup dirty
84 static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
86 /* Make sure all tiles passed to TerraformAddDirtyTile are within [0, MapSize()] */
87 if (TileY(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
88 if (TileY(tile) >= 1 && TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
89 if (TileX(tile) >= 1) TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
90 TerraformAddDirtyTile(ts, tile);
93 /**
94 * Terraform the north corner of a tile to a specific height.
96 * @param ts TerraformerState.
97 * @param tile Tile.
98 * @param height Aimed height.
99 * @return Error code or cost.
101 static CommandCost TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
103 assert(tile < MapSize());
105 /* Check range of destination height */
106 if (height < 0) return_cmd_error(STR_ERROR_ALREADY_AT_SEA_LEVEL);
107 if (height > _settings_game.construction.max_heightlevel) return_cmd_error(STR_ERROR_TOO_HIGH);
110 * Check if the terraforming has any effect.
111 * This can only be true, if multiple corners of the start-tile are terraformed (i.e. the terraforming is done by towns/industries etc.).
112 * In this case the terraforming should fail. (Don't know why.)
114 if (height == TerraformGetHeightOfTile(ts, tile)) return CMD_ERROR;
116 /* Check "too close to edge of map". Only possible when freeform-edges is off. */
117 uint x = TileX(tile);
118 uint y = TileY(tile);
119 if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= MapMaxX() - 1) || (y >= MapMaxY() - 1))) {
121 * Determine a sensible error tile
123 if (x == 1) x = 0;
124 if (y == 1) y = 0;
125 _terraform_err_tile = TileXY(x, y);
126 return_cmd_error(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP);
129 /* Mark incident tiles that are involved in the terraforming. */
130 TerraformAddDirtyTileAround(ts, tile);
132 /* Store the height modification */
133 TerraformSetHeightOfTile(ts, tile, height);
135 CommandCost total_cost(EXPENSES_CONSTRUCTION);
137 /* Increment cost */
138 total_cost.AddCost(_price[PR_TERRAFORM]);
140 /* Recurse to neighboured corners if height difference is larger than 1 */
142 const TileIndexDiffC *ttm;
144 TileIndex orig_tile = tile;
145 static const TileIndexDiffC _terraform_tilepos[] = {
146 { 1, 0}, // move to tile in SE
147 {-2, 0}, // undo last move, and move to tile in NW
148 { 1, 1}, // undo last move, and move to tile in SW
149 { 0, -2} // undo last move, and move to tile in NE
152 for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
153 tile += ToTileIndexDiff(*ttm);
155 if (tile >= MapSize()) continue;
156 /* Make sure we don't wrap around the map */
157 if (Delta(TileX(orig_tile), TileX(tile)) == MapSizeX() - 1) continue;
158 if (Delta(TileY(orig_tile), TileY(tile)) == MapSizeY() - 1) continue;
160 /* Get TileHeight of neighboured tile as of current terraform progress */
161 int r = TerraformGetHeightOfTile(ts, tile);
162 int height_diff = height - r;
164 /* Is the height difference to the neighboured corner greater than 1? */
165 if (abs(height_diff) > 1) {
166 /* Terraform the neighboured corner. The resulting height difference should be 1. */
167 height_diff += (height_diff < 0 ? 1 : -1);
168 CommandCost cost = TerraformTileHeight(ts, tile, r + height_diff);
169 if (cost.Failed()) return cost;
170 total_cost.AddCost(cost);
175 return total_cost;
179 * Terraform land
180 * @param tile tile to terraform
181 * @param flags for this command type
182 * @param p1 corners to terraform (SLOPE_xxx)
183 * @param p2 direction; eg up (non-zero) or down (zero)
184 * @param text unused
185 * @return the cost of this operation or an error
187 CommandCost CmdTerraformLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
189 _terraform_err_tile = INVALID_TILE;
191 CommandCost total_cost(EXPENSES_CONSTRUCTION);
192 int direction = (p2 != 0 ? 1 : -1);
193 TerraformerState ts;
195 /* Compute the costs and the terraforming result in a model of the landscape */
196 if ((p1 & SLOPE_W) != 0 && tile + TileDiffXY(1, 0) < MapSize()) {
197 TileIndex t = tile + TileDiffXY(1, 0);
198 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
199 if (cost.Failed()) return cost;
200 total_cost.AddCost(cost);
203 if ((p1 & SLOPE_S) != 0 && tile + TileDiffXY(1, 1) < MapSize()) {
204 TileIndex t = tile + TileDiffXY(1, 1);
205 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
206 if (cost.Failed()) return cost;
207 total_cost.AddCost(cost);
210 if ((p1 & SLOPE_E) != 0 && tile + TileDiffXY(0, 1) < MapSize()) {
211 TileIndex t = tile + TileDiffXY(0, 1);
212 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
213 if (cost.Failed()) return cost;
214 total_cost.AddCost(cost);
217 if ((p1 & SLOPE_N) != 0) {
218 TileIndex t = tile + TileDiffXY(0, 0);
219 CommandCost cost = TerraformTileHeight(&ts, t, TileHeight(t) + direction);
220 if (cost.Failed()) return cost;
221 total_cost.AddCost(cost);
224 /* Check if the terraforming is valid wrt. tunnels, bridges and objects on the surface
225 * Pass == 0: Collect tileareas which are caused to be auto-cleared.
226 * Pass == 1: Collect the actual cost. */
227 for (int pass = 0; pass < 2; pass++) {
228 for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
229 TileIndex tile = *it;
231 assert(tile < MapSize());
232 /* MP_VOID tiles can be terraformed but as tunnels and bridges
233 * cannot go under / over these tiles they don't need checking. */
234 if (IsTileType(tile, MP_VOID)) continue;
236 /* Find new heights of tile corners */
237 int z_N = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
238 int z_W = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
239 int z_S = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
240 int z_E = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
242 /* Find min and max height of tile */
243 int z_min = std::min({z_N, z_W, z_S, z_E});
244 int z_max = std::max({z_N, z_W, z_S, z_E});
246 /* Compute tile slope */
247 Slope tileh = (z_max > z_min + 1 ? SLOPE_STEEP : SLOPE_FLAT);
248 if (z_W > z_min) tileh |= SLOPE_W;
249 if (z_S > z_min) tileh |= SLOPE_S;
250 if (z_E > z_min) tileh |= SLOPE_E;
251 if (z_N > z_min) tileh |= SLOPE_N;
253 if (pass == 0) {
254 /* Check if bridge would take damage */
255 if (IsBridgeAbove(tile)) {
256 int bridge_height = GetBridgeHeight(GetSouthernBridgeEnd(tile));
258 /* Check if bridge would take damage. */
259 if (direction == 1 && bridge_height <= z_max) {
260 _terraform_err_tile = tile; // highlight the tile under the bridge
261 return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
264 /* Is the bridge above not too high afterwards? */
265 if (direction == -1 && bridge_height > (z_min + _settings_game.construction.max_bridge_height)) {
266 _terraform_err_tile = tile;
267 return_cmd_error(STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND);
270 /* Check if tunnel would take damage */
271 if (direction == -1 && IsTunnelInWay(tile, z_min)) {
272 _terraform_err_tile = tile; // highlight the tile above the tunnel
273 return_cmd_error(STR_ERROR_EXCAVATION_WOULD_DAMAGE);
277 /* Is the tile already cleared? */
278 const ClearedObjectArea *coa = FindClearedObject(tile);
279 bool indirectly_cleared = coa != nullptr && coa->first_tile != tile;
281 /* Check tiletype-specific things, and add extra-cost */
282 const bool curr_gen = _generating_world;
283 if (_game_mode == GM_EDITOR) _generating_world = true; // used to create green terraformed land
284 DoCommandFlag tile_flags = flags | DC_AUTO | DC_FORCE_CLEAR_TILE;
285 if (pass == 0) {
286 tile_flags &= ~DC_EXEC;
287 tile_flags |= DC_NO_MODIFY_TOWN_RATING;
289 CommandCost cost;
290 if (indirectly_cleared) {
291 cost = DoCommand(tile, 0, 0, tile_flags, CMD_LANDSCAPE_CLEAR);
292 } else {
293 cost = _tile_type_procs[GetTileType(tile)]->terraform_tile_proc(tile, tile_flags, z_min, tileh);
295 _generating_world = curr_gen;
296 if (cost.Failed()) {
297 _terraform_err_tile = tile;
298 return cost;
300 if (pass == 1) total_cost.AddCost(cost);
304 Company *c = Company::GetIfValid(_current_company);
305 if (c != nullptr && GB(c->terraform_limit, 16, 16) < ts.tile_to_new_height.size()) {
306 return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
309 if (flags & DC_EXEC) {
310 /* Mark affected areas dirty. */
311 for (TileIndexSet::const_iterator it = ts.dirty_tiles.begin(); it != ts.dirty_tiles.end(); it++) {
312 MarkTileDirtyByTile(*it);
313 TileIndexToHeightMap::const_iterator new_height = ts.tile_to_new_height.find(tile);
314 if (new_height == ts.tile_to_new_height.end()) continue;
315 MarkTileDirtyByTile(*it, 0, new_height->second);
318 /* change the height */
319 for (TileIndexToHeightMap::const_iterator it = ts.tile_to_new_height.begin();
320 it != ts.tile_to_new_height.end(); it++) {
321 TileIndex tile = it->first;
322 int height = it->second;
324 SetTileHeight(tile, (uint)height);
327 if (c != nullptr) c->terraform_limit -= (uint32)ts.tile_to_new_height.size() << 16;
329 return total_cost;
334 * Levels a selected (rectangle) area of land
335 * @param tile end tile of area-drag
336 * @param flags for this command type
337 * @param p1 start tile of area drag
338 * @param p2 various bitstuffed data.
339 * bit 0: Whether to use the Orthogonal (0) or Diagonal (1) iterator.
340 * bits 1 - 2: Mode of leveling \c LevelMode.
341 * @param text unused
342 * @return the cost of this operation or an error
344 CommandCost CmdLevelLand(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
346 if (p1 >= MapSize()) return CMD_ERROR;
348 _terraform_err_tile = INVALID_TILE;
350 /* remember level height */
351 uint oldh = TileHeight(p1);
353 /* compute new height */
354 uint h = oldh;
355 LevelMode lm = (LevelMode)GB(p2, 1, 2);
356 switch (lm) {
357 case LM_LEVEL: break;
358 case LM_RAISE: h++; break;
359 case LM_LOWER: h--; break;
360 default: return CMD_ERROR;
363 /* Check range of destination height */
364 if (h > _settings_game.construction.max_heightlevel) return_cmd_error((oldh == 0) ? STR_ERROR_ALREADY_AT_SEA_LEVEL : STR_ERROR_TOO_HIGH);
366 Money money = GetAvailableMoneyForCommand();
367 CommandCost cost(EXPENSES_CONSTRUCTION);
368 CommandCost last_error(lm == LM_LEVEL ? STR_ERROR_ALREADY_LEVELLED : INVALID_STRING_ID);
369 bool had_success = false;
371 const Company *c = Company::GetIfValid(_current_company);
372 int limit = (c == nullptr ? INT32_MAX : GB(c->terraform_limit, 16, 16));
373 if (limit == 0) return_cmd_error(STR_ERROR_TERRAFORM_LIMIT_REACHED);
375 TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
376 for (; *iter != INVALID_TILE; ++(*iter)) {
377 TileIndex t = *iter;
378 uint curh = TileHeight(t);
379 while (curh != h) {
380 CommandCost ret = DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
381 if (ret.Failed()) {
382 last_error = ret;
384 /* Did we reach the limit? */
385 if (ret.GetErrorMessage() == STR_ERROR_TERRAFORM_LIMIT_REACHED) limit = 0;
386 break;
389 if (flags & DC_EXEC) {
390 money -= ret.GetCost();
391 if (money < 0) {
392 _additional_cash_required = ret.GetCost();
393 delete iter;
394 return cost;
396 DoCommand(t, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
397 } else {
398 /* When we're at the terraform limit we better bail (unneeded) testing as well.
399 * This will probably cause the terraforming cost to be underestimated, but only
400 * when it's near the terraforming limit. Even then, the estimation is
401 * completely off due to it basically counting terraforming double, so it being
402 * cut off earlier might even give a better estimate in some cases. */
403 if (--limit <= 0) {
404 had_success = true;
405 break;
409 cost.AddCost(ret);
410 curh += (curh > h) ? -1 : 1;
411 had_success = true;
414 if (limit <= 0) break;
417 delete iter;
418 return had_success ? cost : last_error;