Add: allow making heightmap screenshot via console
[openttd-github.git] / src / industry.h
blobce30114cb8ef1ebcdca708773df483010ee5fb87
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file industry.h Base of all industries. */
10 #ifndef INDUSTRY_H
11 #define INDUSTRY_H
13 #include "newgrf_storage.h"
14 #include "subsidy_type.h"
15 #include "industry_map.h"
16 #include "industrytype.h"
17 #include "tilearea_type.h"
18 #include "station_base.h"
21 typedef Pool<Industry, IndustryID, 64, 64000> IndustryPool;
22 extern IndustryPool _industry_pool;
24 /**
25 * Production level maximum, minimum and default values.
26 * It is not a value been really used in order to change, but rather an indicator
27 * of how the industry is behaving.
29 enum ProductionLevels {
30 PRODLEVEL_CLOSURE = 0x00, ///< signal set to actually close the industry
31 PRODLEVEL_MINIMUM = 0x04, ///< below this level, the industry is set to be closing
32 PRODLEVEL_DEFAULT = 0x10, ///< default level set when the industry is created
33 PRODLEVEL_MAXIMUM = 0x80, ///< the industry is running at full speed
36 enum class IndustryAction : byte {
37 SetControlFlags = 0, ///< Set IndustryControlFlags
38 SetExclusiveSupplier = 1, ///< Set exclusive supplier
39 SetExclusiveConsumer = 2, ///< Set exclusive consumer
40 SetText = 3, ///< Set additional text
43 /**
44 * Flags to control/override the behaviour of an industry.
45 * These flags are controlled by game scripts.
47 enum IndustryControlFlags : byte {
48 /** No flags in effect */
49 INDCTL_NONE = 0,
50 /** When industry production change is evaluated, rolls to decrease are ignored. */
51 INDCTL_NO_PRODUCTION_DECREASE = 1 << 0,
52 /** When industry production change is evaluated, rolls to increase are ignored. */
53 INDCTL_NO_PRODUCTION_INCREASE = 1 << 1,
54 /**
55 * Industry can not close regardless of production level or time since last delivery.
56 * This does not prevent a closure already announced. */
57 INDCTL_NO_CLOSURE = 1 << 2,
58 /** Mask of all flags set */
59 INDCTL_MASK = INDCTL_NO_PRODUCTION_DECREASE | INDCTL_NO_PRODUCTION_INCREASE | INDCTL_NO_CLOSURE,
61 DECLARE_ENUM_AS_BIT_SET(IndustryControlFlags);
63 /**
64 * Defines the internal data of a functional industry.
66 struct Industry : IndustryPool::PoolItem<&_industry_pool> {
67 TileArea location; ///< Location of the industry
68 Town *town; ///< Nearest town
69 Station *neutral_station; ///< Associated neutral station
70 CargoID produced_cargo[INDUSTRY_NUM_OUTPUTS]; ///< 16 production cargo slots
71 uint16 produced_cargo_waiting[INDUSTRY_NUM_OUTPUTS]; ///< amount of cargo produced per cargo
72 uint16 incoming_cargo_waiting[INDUSTRY_NUM_INPUTS]; ///< incoming cargo waiting to be processed
73 byte production_rate[INDUSTRY_NUM_OUTPUTS]; ///< production rate for each cargo
74 byte prod_level; ///< general production level
75 CargoID accepts_cargo[INDUSTRY_NUM_INPUTS]; ///< 16 input cargo slots
76 uint16 this_month_production[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's production per cargo
77 uint16 this_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< stats of this month's transport per cargo
78 byte last_month_pct_transported[INDUSTRY_NUM_OUTPUTS]; ///< percentage transported per cargo in the last full month
79 uint16 last_month_production[INDUSTRY_NUM_OUTPUTS]; ///< total units produced per cargo in the last full month
80 uint16 last_month_transported[INDUSTRY_NUM_OUTPUTS]; ///< total units transported per cargo in the last full month
81 uint16 counter; ///< used for animation and/or production (if available cargo)
83 IndustryType type; ///< type of industry.
84 Owner owner; ///< owner of the industry. Which SHOULD always be (imho) OWNER_NONE
85 byte random_colour; ///< randomized colour of the industry, for display purpose
86 Year last_prod_year; ///< last year of production
87 byte was_cargo_delivered; ///< flag that indicate this has been the closest industry chosen for cargo delivery by a station. see DeliverGoodsToIndustry
88 IndustryControlFlags ctlflags; ///< flags overriding standard behaviours
90 PartOfSubsidy part_of_subsidy; ///< NOSAVE: is this industry a source/destination of a subsidy?
91 StationList stations_near; ///< NOSAVE: List of nearby stations.
92 mutable std::string cached_name; ///< NOSAVE: Cache of the resolved name of the industry
94 Owner founder; ///< Founder of the industry
95 Date construction_date; ///< Date of the construction of the industry
96 uint8 construction_type; ///< Way the industry was constructed (@see IndustryConstructionType)
97 Date last_cargo_accepted_at[INDUSTRY_NUM_INPUTS]; ///< Last day each cargo type was accepted by this industry
98 byte selected_layout; ///< Which tile layout was used when creating the industry
99 Owner exclusive_supplier; ///< Which company has exclusive rights to deliver cargo (INVALID_OWNER = anyone)
100 Owner exclusive_consumer; ///< Which company has exclusive rights to take cargo (INVALID_OWNER = anyone)
101 std::string text; ///< General text with additional information.
103 uint16 random; ///< Random value used for randomisation of all kinds of things
105 PersistentStorage *psa; ///< Persistent storage for NewGRF industries.
107 Industry(TileIndex tile = INVALID_TILE) : location(tile, 0, 0) {}
108 ~Industry();
110 void RecomputeProductionMultipliers();
113 * Check if a given tile belongs to this industry.
114 * @param tile The tile to check.
115 * @return True if the tile is part of this industry.
117 inline bool TileBelongsToIndustry(TileIndex tile) const
119 return IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == this->index;
122 inline int GetCargoProducedIndex(CargoID cargo) const
124 if (cargo == CT_INVALID) return -1;
125 const CargoID *pos = std::find(this->produced_cargo, endof(this->produced_cargo), cargo);
126 if (pos == endof(this->produced_cargo)) return -1;
127 return pos - this->produced_cargo;
130 inline int GetCargoAcceptedIndex(CargoID cargo) const
132 if (cargo == CT_INVALID) return -1;
133 const CargoID *pos = std::find(this->accepts_cargo, endof(this->accepts_cargo), cargo);
134 if (pos == endof(this->accepts_cargo)) return -1;
135 return pos - this->accepts_cargo;
139 * Get the industry of the given tile
140 * @param tile the tile to get the industry from
141 * @pre IsTileType(t, MP_INDUSTRY)
142 * @return the industry
144 static inline Industry *GetByTile(TileIndex tile)
146 return Industry::Get(GetIndustryIndex(tile));
149 static Industry *GetRandom();
150 static void PostDestructor(size_t index);
153 * Increment the count of industries for this type.
154 * @param type IndustryType to increment
155 * @pre type < NUM_INDUSTRYTYPES
157 static inline void IncIndustryTypeCount(IndustryType type)
159 assert(type < NUM_INDUSTRYTYPES);
160 counts[type]++;
164 * Decrement the count of industries for this type.
165 * @param type IndustryType to decrement
166 * @pre type < NUM_INDUSTRYTYPES
168 static inline void DecIndustryTypeCount(IndustryType type)
170 assert(type < NUM_INDUSTRYTYPES);
171 counts[type]--;
175 * Get the count of industries for this type.
176 * @param type IndustryType to query
177 * @pre type < NUM_INDUSTRYTYPES
179 static inline uint16 GetIndustryTypeCount(IndustryType type)
181 assert(type < NUM_INDUSTRYTYPES);
182 return counts[type];
185 /** Resets industry counts. */
186 static inline void ResetIndustryCounts()
188 memset(&counts, 0, sizeof(counts));
191 inline const char *GetCachedName() const
193 if (this->cached_name.empty()) this->FillCachedName();
194 return this->cached_name.c_str();
197 private:
198 void FillCachedName() const;
200 protected:
201 static uint16 counts[NUM_INDUSTRYTYPES]; ///< Number of industries per type ingame
204 void ClearAllIndustryCachedNames();
206 void PlantRandomFarmField(const Industry *i);
208 void ReleaseDisastersTargetingIndustry(IndustryID);
210 bool IsTileForestIndustry(TileIndex tile);
212 /** Data for managing the number of industries of a single industry type. */
213 struct IndustryTypeBuildData {
214 uint32 probability; ///< Relative probability of building this industry.
215 byte min_number; ///< Smallest number of industries that should exist (either \c 0 or \c 1).
216 uint16 target_count; ///< Desired number of industries of this type.
217 uint16 max_wait; ///< Starting number of turns to wait (copied to #wait_count).
218 uint16 wait_count; ///< Number of turns to wait before trying to build again.
220 void Reset();
222 bool GetIndustryTypeData(IndustryType it);
226 * Data for managing the number and type of industries in the game.
228 struct IndustryBuildData {
229 IndustryTypeBuildData builddata[NUM_INDUSTRYTYPES]; ///< Industry build data for every industry type.
230 uint32 wanted_inds; ///< Number of wanted industries (bits 31-16), and a fraction (bits 15-0).
232 void Reset();
234 void SetupTargetCount();
235 void TryBuildNewIndustry();
237 void MonthlyLoop();
240 extern IndustryBuildData _industry_builder;
243 /** Special values for the industry list window for the data parameter of #InvalidateWindowData. */
244 enum IndustryDirectoryInvalidateWindowData {
245 IDIWD_FORCE_REBUILD,
246 IDIWD_PRODUCTION_CHANGE,
247 IDIWD_FORCE_RESORT,
250 #endif /* INDUSTRY_H */