Add: allow making heightmap screenshot via console
[openttd-github.git] / src / strings_type.h
blob41ddfa957e7e281a928e89572d59401dcc83b639
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file strings_type.h Types related to strings. */
10 #ifndef STRINGS_TYPE_H
11 #define STRINGS_TYPE_H
13 /**
14 * Numeric value that represents a string, independent of the selected language.
16 typedef uint32 StringID;
17 static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string (16bit in case it is used in savegames)
18 static const int MAX_CHAR_LENGTH = 4; ///< Max. length of UTF-8 encoded unicode character
19 static const uint MAX_LANG = 0x7F; ///< Maximum number of languages supported by the game, and the NewGRF specs
21 /** Directions a text can go to */
22 enum TextDirection {
23 TD_LTR, ///< Text is written left-to-right by default
24 TD_RTL, ///< Text is written right-to-left by default
27 /** StringTabs to group StringIDs */
28 enum StringTab {
29 /* Tabs 0..1 for regular strings */
30 TEXT_TAB_TOWN = 4,
31 TEXT_TAB_INDUSTRY = 9,
32 TEXT_TAB_STATION = 12,
33 TEXT_TAB_SPECIAL = 14,
34 TEXT_TAB_OLD_CUSTOM = 15,
35 TEXT_TAB_VEHICLE = 16,
36 /* Tab 17 for regular strings */
37 TEXT_TAB_OLD_NEWGRF = 26,
38 TEXT_TAB_END = 32, ///< End of language files.
39 TEXT_TAB_GAMESCRIPT_START = 32, ///< Start of GameScript supplied strings.
40 TEXT_TAB_NEWGRF_START = 64, ///< Start of NewGRF supplied strings.
43 /** Number of bits for the StringIndex within a StringTab */
44 static const uint TAB_SIZE_BITS = 11;
45 /** Number of strings per StringTab */
46 static const uint TAB_SIZE = 1 << TAB_SIZE_BITS;
48 /** Number of strings for GameScripts */
49 static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32;
51 /** Number of strings for NewGRFs */
52 static const uint TAB_SIZE_NEWGRF = TAB_SIZE * 256;
54 /** Special string constants */
55 enum SpecialStrings {
57 /* special strings for town names. the town name is generated dynamically on request. */
58 SPECSTR_TOWNNAME_START = 0x20C0,
59 SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
60 SPECSTR_TOWNNAME_FRENCH,
61 SPECSTR_TOWNNAME_GERMAN,
62 SPECSTR_TOWNNAME_AMERICAN,
63 SPECSTR_TOWNNAME_LATIN,
64 SPECSTR_TOWNNAME_SILLY,
65 SPECSTR_TOWNNAME_SWEDISH,
66 SPECSTR_TOWNNAME_DUTCH,
67 SPECSTR_TOWNNAME_FINNISH,
68 SPECSTR_TOWNNAME_POLISH,
69 SPECSTR_TOWNNAME_SLOVAK,
70 SPECSTR_TOWNNAME_NORWEGIAN,
71 SPECSTR_TOWNNAME_HUNGARIAN,
72 SPECSTR_TOWNNAME_AUSTRIAN,
73 SPECSTR_TOWNNAME_ROMANIAN,
74 SPECSTR_TOWNNAME_CZECH,
75 SPECSTR_TOWNNAME_SWISS,
76 SPECSTR_TOWNNAME_DANISH,
77 SPECSTR_TOWNNAME_TURKISH,
78 SPECSTR_TOWNNAME_ITALIAN,
79 SPECSTR_TOWNNAME_CATALAN,
80 SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
82 /* special strings for company names on the form "TownName transport". */
83 SPECSTR_COMPANY_NAME_START = 0x70EA,
84 SPECSTR_COMPANY_NAME_LAST = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START,
86 SPECSTR_SILLY_NAME = 0x70E5,
87 SPECSTR_ANDCO_NAME = 0x70E6,
88 SPECSTR_PRESIDENT_NAME = 0x70E7,
90 /* reserve MAX_LANG strings for the *.lng files */
91 SPECSTR_LANGUAGE_START = 0x7100,
92 SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
94 /* reserve strings for various screen resolutions MUST BE THE LAST VALUE IN THIS ENUM */
95 SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
98 #endif /* STRINGS_TYPE_H */