2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 /** @file town_gui.cpp GUI for towns. */
12 #include "viewport_func.h"
15 #include "command_func.h"
16 #include "company_func.h"
17 #include "company_base.h"
18 #include "company_gui.h"
19 #include "network/network.h"
20 #include "string_func.h"
21 #include "strings_func.h"
22 #include "sound_func.h"
23 #include "tilehighlight_func.h"
24 #include "sortlist_type.h"
26 #include "landscape.h"
27 #include "querystring_gui.h"
28 #include "window_func.h"
29 #include "townname_func.h"
30 #include "core/geometry_func.hpp"
32 #include "stringfilter_type.h"
33 #include "widgets/dropdown_func.h"
34 #include "town_kdtree.h"
36 #include "widgets/town_widget.h"
38 #include "table/strings.h"
40 #include "safeguards.h"
42 TownKdtree
_town_local_authority_kdtree(&Kdtree_TownXYFunc
);
44 typedef GUIList
<const Town
*> GUITownList
;
46 static const NWidgetPart _nested_town_authority_widgets
[] = {
47 NWidget(NWID_HORIZONTAL
),
48 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
49 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TA_CAPTION
), SetDataTip(STR_LOCAL_AUTHORITY_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
50 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TA_ZONE_BUTTON
), SetMinimalSize(50, 0), SetMinimalTextLines(1, WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
+ 2), SetDataTip(STR_LOCAL_AUTHORITY_ZONE
, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP
),
51 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
52 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
53 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
55 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_RATING_INFO
), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
56 NWidget(NWID_HORIZONTAL
),
57 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_COMMAND_LIST
), SetMinimalSize(305, 52), SetResize(1, 0), SetDataTip(0x0, STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP
), SetScrollbar(WID_TA_SCROLLBAR
), EndContainer(),
58 NWidget(NWID_VSCROLLBAR
, COLOUR_BROWN
, WID_TA_SCROLLBAR
),
60 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TA_ACTION_INFO
), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
61 NWidget(NWID_HORIZONTAL
),
62 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TA_EXECUTE
), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON
, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP
),
63 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
67 /** Town authority window. */
68 struct TownAuthorityWindow
: Window
{
70 Town
*town
; ///< Town being displayed.
71 int sel_index
; ///< Currently selected town action, \c 0 to \c TACT_COUNT-1, \c -1 means no action selected.
73 uint displayed_actions_on_previous_painting
; ///< Actions that were available on the previous call to OnPaint()
76 * Get the position of the Nth set bit.
78 * If there is no Nth bit set return -1
80 * @param bits The value to search in
81 * @param n The Nth set bit from which we want to know the position
82 * @return The position of the Nth set bit
84 static int GetNthSetBit(uint32 bits
, int n
)
88 FOR_EACH_SET_BIT(i
, bits
) {
97 TownAuthorityWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
), sel_index(-1), displayed_actions_on_previous_painting(0)
99 this->town
= Town::Get(window_number
);
100 this->InitNested(window_number
);
101 this->vscroll
= this->GetScrollbar(WID_TA_SCROLLBAR
);
102 this->vscroll
->SetCapacity((this->GetWidget
<NWidgetBase
>(WID_TA_COMMAND_LIST
)->current_y
- WD_FRAMERECT_TOP
- WD_FRAMERECT_BOTTOM
) / FONT_HEIGHT_NORMAL
);
105 void OnPaint() override
108 uint buttons
= GetMaskOfTownActions(&numact
, _local_company
, this->town
);
109 if (buttons
!= displayed_actions_on_previous_painting
) this->SetDirty();
110 displayed_actions_on_previous_painting
= buttons
;
112 this->vscroll
->SetCount(numact
+ 1);
114 if (this->sel_index
!= -1 && !HasBit(buttons
, this->sel_index
)) {
115 this->sel_index
= -1;
118 this->SetWidgetLoweredState(WID_TA_ZONE_BUTTON
, this->town
->show_zone
);
119 this->SetWidgetDisabledState(WID_TA_EXECUTE
, this->sel_index
== -1);
122 if (!this->IsShaded()) this->DrawRatings();
125 /** Draw the contents of the ratings panel. May request a resize of the window if the contents does not fit. */
128 NWidgetBase
*nwid
= this->GetWidget
<NWidgetBase
>(WID_TA_RATING_INFO
);
129 uint left
= nwid
->pos_x
+ WD_FRAMERECT_LEFT
;
130 uint right
= nwid
->pos_x
+ nwid
->current_x
- 1 - WD_FRAMERECT_RIGHT
;
132 uint y
= nwid
->pos_y
+ WD_FRAMERECT_TOP
;
134 DrawString(left
, right
, y
, STR_LOCAL_AUTHORITY_COMPANY_RATINGS
);
135 y
+= FONT_HEIGHT_NORMAL
;
137 Dimension icon_size
= GetSpriteSize(SPR_COMPANY_ICON
);
138 int icon_width
= icon_size
.width
;
139 int icon_y_offset
= (FONT_HEIGHT_NORMAL
- icon_size
.height
) / 2;
141 Dimension exclusive_size
= GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT
);
142 int exclusive_width
= exclusive_size
.width
;
143 int exclusive_y_offset
= (FONT_HEIGHT_NORMAL
- exclusive_size
.height
) / 2;
145 bool rtl
= _current_text_dir
== TD_RTL
;
146 uint text_left
= left
+ (rtl
? 0 : icon_width
+ exclusive_width
+ 4);
147 uint text_right
= right
- (rtl
? icon_width
+ exclusive_width
+ 4 : 0);
148 uint icon_left
= rtl
? right
- icon_width
: left
;
149 uint exclusive_left
= rtl
? right
- icon_width
- exclusive_width
- 2 : left
+ icon_width
+ 2;
151 /* Draw list of companies */
152 for (const Company
*c
: Company::Iterate()) {
153 if ((HasBit(this->town
->have_ratings
, c
->index
) || this->town
->exclusivity
== c
->index
)) {
154 DrawCompanyIcon(c
->index
, icon_left
, y
+ icon_y_offset
);
156 SetDParam(0, c
->index
);
157 SetDParam(1, c
->index
);
159 int r
= this->town
->ratings
[c
->index
];
160 StringID str
= STR_CARGO_RATING_APPALLING
;
161 if (r
> RATING_APPALLING
) str
++;
162 if (r
> RATING_VERYPOOR
) str
++;
163 if (r
> RATING_POOR
) str
++;
164 if (r
> RATING_MEDIOCRE
) str
++;
165 if (r
> RATING_GOOD
) str
++;
166 if (r
> RATING_VERYGOOD
) str
++;
167 if (r
> RATING_EXCELLENT
) str
++;
170 if (this->town
->exclusivity
== c
->index
) {
171 DrawSprite(SPR_EXCLUSIVE_TRANSPORT
, COMPANY_SPRITE_COLOUR(c
->index
), exclusive_left
, y
+ exclusive_y_offset
);
174 DrawString(text_left
, text_right
, y
, STR_LOCAL_AUTHORITY_COMPANY_RATING
);
175 y
+= FONT_HEIGHT_NORMAL
;
179 y
= y
+ WD_FRAMERECT_BOTTOM
- nwid
->pos_y
; // Compute needed size of the widget.
180 if (y
> nwid
->current_y
) {
181 /* If the company list is too big to fit, mark ourself dirty and draw again. */
182 ResizeWindow(this, 0, y
- nwid
->current_y
, false);
186 void SetStringParameters(int widget
) const override
188 if (widget
== WID_TA_CAPTION
) SetDParam(0, this->window_number
);
191 void DrawWidget(const Rect
&r
, int widget
) const override
194 case WID_TA_ACTION_INFO
:
195 if (this->sel_index
!= -1) {
196 SetDParam(0, _price
[PR_TOWN_ACTION
] * _town_action_costs
[this->sel_index
] >> 8);
197 DrawStringMultiLine(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, r
.top
+ WD_FRAMERECT_TOP
, r
.bottom
- WD_FRAMERECT_BOTTOM
,
198 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING
+ this->sel_index
);
201 case WID_TA_COMMAND_LIST
: {
203 uint buttons
= GetMaskOfTownActions(&numact
, _local_company
, this->town
);
204 int y
= r
.top
+ WD_FRAMERECT_TOP
;
205 int pos
= this->vscroll
->GetPosition();
208 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, y
, STR_LOCAL_AUTHORITY_ACTIONS_TITLE
);
209 y
+= FONT_HEIGHT_NORMAL
;
212 for (int i
= 0; buttons
; i
++, buttons
>>= 1) {
213 if (pos
<= -5) break; ///< Draw only the 5 fitting lines
215 if ((buttons
& 1) && --pos
< 0) {
216 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, y
,
217 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN
+ i
, this->sel_index
== i
? TC_WHITE
: TC_ORANGE
);
218 y
+= FONT_HEIGHT_NORMAL
;
226 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
229 case WID_TA_ACTION_INFO
: {
230 assert(size
->width
> padding
.width
&& size
->height
> padding
.height
);
231 size
->width
-= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
232 size
->height
-= WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
233 Dimension d
= {0, 0};
234 for (int i
= 0; i
< TACT_COUNT
; i
++) {
235 SetDParam(0, _price
[PR_TOWN_ACTION
] * _town_action_costs
[i
] >> 8);
236 d
= maxdim(d
, GetStringMultiLineBoundingBox(STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING
+ i
, *size
));
238 *size
= maxdim(*size
, d
);
239 size
->width
+= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
240 size
->height
+= WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
244 case WID_TA_COMMAND_LIST
:
245 size
->height
= WD_FRAMERECT_TOP
+ 5 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_BOTTOM
;
246 size
->width
= GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE
).width
;
247 for (uint i
= 0; i
< TACT_COUNT
; i
++ ) {
248 size
->width
= std::max(size
->width
, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN
+ i
).width
);
250 size
->width
+= WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
253 case WID_TA_RATING_INFO
:
254 resize
->height
= FONT_HEIGHT_NORMAL
;
255 size
->height
= WD_FRAMERECT_TOP
+ 9 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_BOTTOM
;
260 void OnClick(Point pt
, int widget
, int click_count
) override
263 case WID_TA_ZONE_BUTTON
: {
264 bool new_show_state
= !this->town
->show_zone
;
265 TownID index
= this->town
->index
;
267 new_show_state
? _town_local_authority_kdtree
.Insert(index
) : _town_local_authority_kdtree
.Remove(index
);
269 this->town
->show_zone
= new_show_state
;
270 this->SetWidgetLoweredState(widget
, new_show_state
);
271 MarkWholeScreenDirty();
275 case WID_TA_COMMAND_LIST
: {
276 int y
= this->GetRowFromWidget(pt
.y
, WID_TA_COMMAND_LIST
, 1, FONT_HEIGHT_NORMAL
);
277 if (!IsInsideMM(y
, 0, 5)) return;
279 y
= GetNthSetBit(GetMaskOfTownActions(nullptr, _local_company
, this->town
), y
+ this->vscroll
->GetPosition() - 1);
284 /* When double-clicking, continue */
285 if (click_count
== 1 || y
< 0) break;
290 DoCommandP(this->town
->xy
, this->window_number
, this->sel_index
, CMD_DO_TOWN_ACTION
| CMD_MSG(STR_ERROR_CAN_T_DO_THIS
));
295 void OnHundredthTick() override
301 static WindowDesc
_town_authority_desc(
302 WDP_AUTO
, "view_town_authority", 317, 222,
303 WC_TOWN_AUTHORITY
, WC_NONE
,
305 _nested_town_authority_widgets
, lengthof(_nested_town_authority_widgets
)
308 static void ShowTownAuthorityWindow(uint town
)
310 AllocateWindowDescFront
<TownAuthorityWindow
>(&_town_authority_desc
, town
);
314 /* Town view window. */
315 struct TownViewWindow
: Window
{
317 Town
*town
; ///< Town displayed by the window.
320 static const int WID_TV_HEIGHT_NORMAL
= 150;
322 TownViewWindow(WindowDesc
*desc
, WindowNumber window_number
) : Window(desc
)
324 this->CreateNestedTree();
326 this->town
= Town::Get(window_number
);
327 if (this->town
->larger_town
) this->GetWidget
<NWidgetCore
>(WID_TV_CAPTION
)->widget_data
= STR_TOWN_VIEW_CITY_CAPTION
;
329 this->FinishInitNested(window_number
);
331 this->flags
|= WF_DISABLE_VP_SCROLL
;
332 NWidgetViewport
*nvp
= this->GetWidget
<NWidgetViewport
>(WID_TV_VIEWPORT
);
333 nvp
->InitializeViewport(this, this->town
->xy
, ZOOM_LVL_NEWS
);
335 /* disable renaming town in network games if you are not the server */
336 this->SetWidgetDisabledState(WID_TV_CHANGE_NAME
, _networking
&& !_network_server
);
341 SetViewportCatchmentTown(Town::Get(this->window_number
), false);
344 void SetStringParameters(int widget
) const override
346 if (widget
== WID_TV_CAPTION
) SetDParam(0, this->town
->index
);
349 void OnPaint() override
351 extern const Town
*_viewport_highlight_town
;
352 this->SetWidgetLoweredState(WID_TV_CATCHMENT
, _viewport_highlight_town
== this->town
);
357 void DrawWidget(const Rect
&r
, int widget
) const override
359 if (widget
!= WID_TV_INFO
) return;
361 uint y
= r
.top
+ WD_FRAMERECT_TOP
;
363 SetDParam(0, this->town
->cache
.population
);
364 SetDParam(1, this->town
->cache
.num_houses
);
365 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
, STR_TOWN_VIEW_POPULATION_HOUSES
);
367 SetDParam(0, 1 << CT_PASSENGERS
);
368 SetDParam(1, this->town
->supplied
[CT_PASSENGERS
].old_act
);
369 SetDParam(2, this->town
->supplied
[CT_PASSENGERS
].old_max
);
370 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX
);
372 SetDParam(0, 1 << CT_MAIL
);
373 SetDParam(1, this->town
->supplied
[CT_MAIL
].old_act
);
374 SetDParam(2, this->town
->supplied
[CT_MAIL
].old_max
);
375 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX
);
378 for (int i
= TE_BEGIN
; i
< TE_END
; i
++) {
379 if (this->town
->goal
[i
] == 0) continue;
380 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& (TileHeight(this->town
->xy
) < LowestSnowLine() || this->town
->cache
.population
<= 90)) continue;
381 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
&& (GetTropicZone(this->town
->xy
) != TROPICZONE_DESERT
|| this->town
->cache
.population
<= 60)) continue;
384 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH
);
388 bool rtl
= _current_text_dir
== TD_RTL
;
389 uint cargo_text_left
= r
.left
+ WD_FRAMERECT_LEFT
+ (rtl
? 0 : 20);
390 uint cargo_text_right
= r
.right
- WD_FRAMERECT_RIGHT
- (rtl
? 20 : 0);
392 const CargoSpec
*cargo
= FindFirstCargoWithTownEffect((TownEffect
)i
);
393 assert(cargo
!= nullptr);
397 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
|| this->town
->goal
[i
] == TOWN_GROWTH_WINTER
) {
398 /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
399 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL
;
400 if (this->town
->received
[i
].old_act
== 0) {
401 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL
;
403 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& TileHeight(this->town
->xy
) < GetSnowLine()) {
404 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER
;
408 SetDParam(0, cargo
->name
);
410 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED
;
411 if (this->town
->received
[i
].old_act
< this->town
->goal
[i
]) {
412 string
= STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED
;
415 SetDParam(0, cargo
->Index());
416 SetDParam(1, this->town
->received
[i
].old_act
);
417 SetDParam(2, cargo
->Index());
418 SetDParam(3, this->town
->goal
[i
]);
420 DrawString(cargo_text_left
, cargo_text_right
, y
+= FONT_HEIGHT_NORMAL
, string
);
423 if (HasBit(this->town
->flags
, TOWN_IS_GROWING
)) {
424 SetDParam(0, RoundDivSU(this->town
->growth_rate
+ 1, DAY_TICKS
));
425 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, this->town
->fund_buildings_months
== 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY
: STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED
);
427 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_TOWN_GROW_STOPPED
);
430 /* only show the town noise, if the noise option is activated. */
431 if (_settings_game
.economy
.station_noise_level
) {
432 SetDParam(0, this->town
->noise_reached
);
433 SetDParam(1, this->town
->MaxTownNoise());
434 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_LEFT
, y
+= FONT_HEIGHT_NORMAL
, STR_TOWN_VIEW_NOISE_IN_TOWN
);
437 if (!this->town
->text
.empty()) {
438 SetDParamStr(0, this->town
->text
.c_str());
439 DrawStringMultiLine(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
- WD_FRAMERECT_RIGHT
, y
+= FONT_HEIGHT_NORMAL
, UINT16_MAX
, STR_JUST_RAW_STRING
, TC_BLACK
);
443 void OnClick(Point pt
, int widget
, int click_count
) override
446 case WID_TV_CENTER_VIEW
: // scroll to location
448 ShowExtraViewportWindow(this->town
->xy
);
450 ScrollMainWindowToTile(this->town
->xy
);
454 case WID_TV_SHOW_AUTHORITY
: // town authority
455 ShowTownAuthorityWindow(this->window_number
);
458 case WID_TV_CHANGE_NAME
: // rename
459 SetDParam(0, this->window_number
);
460 ShowQueryString(STR_TOWN_NAME
, STR_TOWN_VIEW_RENAME_TOWN_BUTTON
, MAX_LENGTH_TOWN_NAME_CHARS
, this, CS_ALPHANUMERAL
, QSF_ENABLE_DEFAULT
| QSF_LEN_IN_CHARS
);
463 case WID_TV_CATCHMENT
:
464 SetViewportCatchmentTown(Town::Get(this->window_number
), !this->IsWidgetLowered(WID_TV_CATCHMENT
));
467 case WID_TV_EXPAND
: { // expand town - only available on Scenario editor
468 /* Warn the user if towns are not allowed to build roads, but do this only once per OpenTTD run. */
469 static bool _warn_town_no_roads
= false;
471 if (!_settings_game
.economy
.allow_town_roads
&& !_warn_town_no_roads
) {
472 ShowErrorMessage(STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS
, INVALID_STRING_ID
, WL_WARNING
);
473 _warn_town_no_roads
= true;
476 DoCommandP(0, this->window_number
, 0, CMD_EXPAND_TOWN
| CMD_MSG(STR_ERROR_CAN_T_EXPAND_TOWN
));
480 case WID_TV_DELETE
: // delete town - only available on Scenario editor
481 DoCommandP(0, this->window_number
, 0, CMD_DELETE_TOWN
| CMD_MSG(STR_ERROR_TOWN_CAN_T_DELETE
));
486 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
490 size
->height
= GetDesiredInfoHeight(size
->width
);
496 * Gets the desired height for the information panel.
497 * @return the desired height in pixels.
499 uint
GetDesiredInfoHeight(int width
) const
501 uint aimed_height
= 3 * FONT_HEIGHT_NORMAL
+ WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
504 for (int i
= TE_BEGIN
; i
< TE_END
; i
++) {
505 if (this->town
->goal
[i
] == 0) continue;
506 if (this->town
->goal
[i
] == TOWN_GROWTH_WINTER
&& (TileHeight(this->town
->xy
) < LowestSnowLine() || this->town
->cache
.population
<= 90)) continue;
507 if (this->town
->goal
[i
] == TOWN_GROWTH_DESERT
&& (GetTropicZone(this->town
->xy
) != TROPICZONE_DESERT
|| this->town
->cache
.population
<= 60)) continue;
510 aimed_height
+= FONT_HEIGHT_NORMAL
;
513 aimed_height
+= FONT_HEIGHT_NORMAL
;
515 aimed_height
+= FONT_HEIGHT_NORMAL
;
517 if (_settings_game
.economy
.station_noise_level
) aimed_height
+= FONT_HEIGHT_NORMAL
;
519 if (!this->town
->text
.empty()) {
520 SetDParamStr(0, this->town
->text
.c_str());
521 aimed_height
+= GetStringHeight(STR_JUST_RAW_STRING
, width
- WD_FRAMERECT_LEFT
- WD_FRAMERECT_RIGHT
);
527 void ResizeWindowAsNeeded()
529 const NWidgetBase
*nwid_info
= this->GetWidget
<NWidgetBase
>(WID_TV_INFO
);
530 uint aimed_height
= GetDesiredInfoHeight(nwid_info
->current_x
);
531 if (aimed_height
> nwid_info
->current_y
|| (aimed_height
< nwid_info
->current_y
&& nwid_info
->current_y
> nwid_info
->smallest_y
)) {
536 void OnResize() override
538 if (this->viewport
!= nullptr) {
539 NWidgetViewport
*nvp
= this->GetWidget
<NWidgetViewport
>(WID_TV_VIEWPORT
);
540 nvp
->UpdateViewportCoordinates(this);
542 ScrollWindowToTile(this->town
->xy
, this, true); // Re-center viewport.
547 * Some data on this window has become invalid.
548 * @param data Information about the changed data.
549 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
551 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
553 if (!gui_scope
) return;
554 /* Called when setting station noise or required cargoes have changed, in order to resize the window */
555 this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
556 this->ResizeWindowAsNeeded();
559 void OnQueryTextFinished(char *str
) override
561 if (str
== nullptr) return;
563 DoCommandP(0, this->window_number
, 0, CMD_RENAME_TOWN
| CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN
), nullptr, str
);
567 static const NWidgetPart _nested_town_game_view_widgets
[] = {
568 NWidget(NWID_HORIZONTAL
),
569 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
570 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CHANGE_NAME
), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME
, STR_TOWN_VIEW_RENAME_TOOLTIP
),
571 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TV_CAPTION
), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
572 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CENTER_VIEW
), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION
, STR_TOWN_VIEW_CENTER_TOOLTIP
),
573 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
574 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
575 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
577 NWidget(WWT_PANEL
, COLOUR_BROWN
),
578 NWidget(WWT_INSET
, COLOUR_BROWN
), SetPadding(2, 2, 2, 2),
579 NWidget(NWID_VIEWPORT
, INVALID_COLOUR
, WID_TV_VIEWPORT
), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1), SetPadding(1, 1, 1, 1),
582 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TV_INFO
), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
583 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
584 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_SHOW_AUTHORITY
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON
, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP
),
585 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TV_CATCHMENT
), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT
, STR_TOOLTIP_CATCHMENT
),
586 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
590 static WindowDesc
_town_game_view_desc(
591 WDP_AUTO
, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL
,
592 WC_TOWN_VIEW
, WC_NONE
,
594 _nested_town_game_view_widgets
, lengthof(_nested_town_game_view_widgets
)
597 static const NWidgetPart _nested_town_editor_view_widgets
[] = {
598 NWidget(NWID_HORIZONTAL
),
599 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
600 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CHANGE_NAME
), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME
, STR_TOWN_VIEW_RENAME_TOOLTIP
),
601 NWidget(WWT_CAPTION
, COLOUR_BROWN
, WID_TV_CAPTION
), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
602 NWidget(WWT_PUSHIMGBTN
, COLOUR_BROWN
, WID_TV_CENTER_VIEW
), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION
, STR_TOWN_VIEW_CENTER_TOOLTIP
),
603 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
604 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
605 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
607 NWidget(WWT_PANEL
, COLOUR_BROWN
),
608 NWidget(WWT_INSET
, COLOUR_BROWN
), SetPadding(2, 2, 2, 2),
609 NWidget(NWID_VIEWPORT
, INVALID_COLOUR
, WID_TV_VIEWPORT
), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1), SetPadding(1, 1, 1, 1),
612 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TV_INFO
), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
613 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
),
614 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_EXPAND
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_EXPAND_BUTTON
, STR_TOWN_VIEW_EXPAND_TOOLTIP
),
615 NWidget(WWT_PUSHTXTBTN
, COLOUR_BROWN
, WID_TV_DELETE
), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON
, STR_TOWN_VIEW_DELETE_TOOLTIP
),
616 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TV_CATCHMENT
), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_BUTTON_CATCHMENT
, STR_TOOLTIP_CATCHMENT
),
617 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
621 static WindowDesc
_town_editor_view_desc(
622 WDP_AUTO
, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL
,
623 WC_TOWN_VIEW
, WC_NONE
,
625 _nested_town_editor_view_widgets
, lengthof(_nested_town_editor_view_widgets
)
628 void ShowTownViewWindow(TownID town
)
630 if (_game_mode
== GM_EDITOR
) {
631 AllocateWindowDescFront
<TownViewWindow
>(&_town_editor_view_desc
, town
);
633 AllocateWindowDescFront
<TownViewWindow
>(&_town_game_view_desc
, town
);
637 static const NWidgetPart _nested_town_directory_widgets
[] = {
638 NWidget(NWID_HORIZONTAL
),
639 NWidget(WWT_CLOSEBOX
, COLOUR_BROWN
),
640 NWidget(WWT_CAPTION
, COLOUR_BROWN
), SetDataTip(STR_TOWN_DIRECTORY_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
641 NWidget(WWT_SHADEBOX
, COLOUR_BROWN
),
642 NWidget(WWT_DEFSIZEBOX
, COLOUR_BROWN
),
643 NWidget(WWT_STICKYBOX
, COLOUR_BROWN
),
645 NWidget(NWID_HORIZONTAL
),
646 NWidget(NWID_VERTICAL
),
647 NWidget(NWID_HORIZONTAL
),
648 NWidget(WWT_TEXTBTN
, COLOUR_BROWN
, WID_TD_SORT_ORDER
), SetDataTip(STR_BUTTON_SORT_BY
, STR_TOOLTIP_SORT_ORDER
),
649 NWidget(WWT_DROPDOWN
, COLOUR_BROWN
, WID_TD_SORT_CRITERIA
), SetDataTip(STR_JUST_STRING
, STR_TOOLTIP_SORT_CRITERIA
),
650 NWidget(WWT_EDITBOX
, COLOUR_BROWN
, WID_TD_FILTER
), SetFill(35, 12), SetDataTip(STR_LIST_FILTER_OSKTITLE
, STR_LIST_FILTER_TOOLTIP
),
652 NWidget(WWT_PANEL
, COLOUR_BROWN
, WID_TD_LIST
), SetMinimalSize(196, 0), SetDataTip(0x0, STR_TOWN_DIRECTORY_LIST_TOOLTIP
),
653 SetFill(1, 0), SetResize(0, 10), SetScrollbar(WID_TD_SCROLLBAR
), EndContainer(),
654 NWidget(WWT_PANEL
, COLOUR_BROWN
),
655 NWidget(WWT_TEXT
, COLOUR_BROWN
, WID_TD_WORLD_POPULATION
), SetPadding(2, 0, 0, 2), SetMinimalSize(196, 12), SetFill(1, 0), SetDataTip(STR_TOWN_POPULATION
, STR_NULL
),
658 NWidget(NWID_VERTICAL
),
659 NWidget(NWID_VSCROLLBAR
, COLOUR_BROWN
, WID_TD_SCROLLBAR
),
660 NWidget(WWT_RESIZEBOX
, COLOUR_BROWN
),
665 /** Town directory window class. */
666 struct TownDirectoryWindow
: public Window
{
668 /* Runtime saved values */
669 static Listing last_sorting
;
671 /* Constants for sorting towns */
672 static const StringID sorter_names
[];
673 static GUITownList::SortFunction
* const sorter_funcs
[];
675 StringFilter string_filter
; ///< Filter for towns
676 QueryString townname_editbox
; ///< Filter editbox
682 void BuildSortTownList()
684 if (this->towns
.NeedRebuild()) {
687 for (const Town
*t
: Town::Iterate()) {
688 if (this->string_filter
.IsEmpty()) {
689 this->towns
.push_back(t
);
692 this->string_filter
.ResetState();
693 this->string_filter
.AddLine(t
->GetCachedName());
694 if (this->string_filter
.GetState()) this->towns
.push_back(t
);
697 this->towns
.shrink_to_fit();
698 this->towns
.RebuildDone();
699 this->vscroll
->SetCount((uint
)this->towns
.size()); // Update scrollbar as well.
701 /* Always sort the towns. */
703 this->SetWidgetDirty(WID_TD_LIST
); // Force repaint of the displayed towns.
706 /** Sort by town name */
707 static bool TownNameSorter(const Town
* const &a
, const Town
* const &b
)
709 return strnatcmp(a
->GetCachedName(), b
->GetCachedName()) < 0; // Sort by name (natural sorting).
712 /** Sort by population (default descending, as big towns are of the most interest). */
713 static bool TownPopulationSorter(const Town
* const &a
, const Town
* const &b
)
715 uint32 a_population
= a
->cache
.population
;
716 uint32 b_population
= b
->cache
.population
;
717 if (a_population
== b_population
) return TownDirectoryWindow::TownNameSorter(a
, b
);
718 return a_population
< b_population
;
721 /** Sort by town rating */
722 static bool TownRatingSorter(const Town
* const &a
, const Town
* const &b
)
724 bool before
= !TownDirectoryWindow::last_sorting
.order
; // Value to get 'a' before 'b'.
726 /* Towns without rating are always after towns with rating. */
727 if (HasBit(a
->have_ratings
, _local_company
)) {
728 if (HasBit(b
->have_ratings
, _local_company
)) {
729 int16 a_rating
= a
->ratings
[_local_company
];
730 int16 b_rating
= b
->ratings
[_local_company
];
731 if (a_rating
== b_rating
) return TownDirectoryWindow::TownNameSorter(a
, b
);
732 return a_rating
< b_rating
;
736 if (HasBit(b
->have_ratings
, _local_company
)) return !before
;
738 /* Sort unrated towns always on ascending town name. */
739 if (before
) return TownDirectoryWindow::TownNameSorter(a
, b
);
740 return !TownDirectoryWindow::TownNameSorter(a
, b
);
744 TownDirectoryWindow(WindowDesc
*desc
) : Window(desc
), townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_TOWN_NAME_CHARS
)
746 this->CreateNestedTree();
748 this->vscroll
= this->GetScrollbar(WID_TD_SCROLLBAR
);
750 this->towns
.SetListing(this->last_sorting
);
751 this->towns
.SetSortFuncs(TownDirectoryWindow::sorter_funcs
);
752 this->towns
.ForceRebuild();
753 this->BuildSortTownList();
755 this->FinishInitNested(0);
757 this->querystrings
[WID_TD_FILTER
] = &this->townname_editbox
;
758 this->townname_editbox
.cancel_button
= QueryString::ACTION_CLEAR
;
761 void SetStringParameters(int widget
) const override
764 case WID_TD_WORLD_POPULATION
:
765 SetDParam(0, GetWorldPopulation());
768 case WID_TD_SORT_CRITERIA
:
769 SetDParam(0, TownDirectoryWindow::sorter_names
[this->towns
.SortType()]);
775 * Get the string to draw the town name.
776 * @param t Town to draw.
777 * @return The string to use.
779 static StringID
GetTownString(const Town
*t
)
781 return t
->larger_town
? STR_TOWN_DIRECTORY_CITY
: STR_TOWN_DIRECTORY_TOWN
;
784 void DrawWidget(const Rect
&r
, int widget
) const override
787 case WID_TD_SORT_ORDER
:
788 this->DrawSortButtonState(widget
, this->towns
.IsDescSortOrder() ? SBS_DOWN
: SBS_UP
);
793 int y
= r
.top
+ WD_FRAMERECT_TOP
;
794 if (this->towns
.size() == 0) { // No towns available.
795 DrawString(r
.left
+ WD_FRAMERECT_LEFT
, r
.right
, y
, STR_TOWN_DIRECTORY_NONE
);
799 /* At least one town available. */
800 bool rtl
= _current_text_dir
== TD_RTL
;
801 Dimension icon_size
= GetSpriteSize(SPR_TOWN_RATING_GOOD
);
802 int text_left
= r
.left
+ WD_FRAMERECT_LEFT
+ (rtl
? 0 : icon_size
.width
+ 2);
803 int text_right
= r
.right
- WD_FRAMERECT_RIGHT
- (rtl
? icon_size
.width
+ 2 : 0);
804 int icon_x
= rtl
? r
.right
- WD_FRAMERECT_RIGHT
- icon_size
.width
: r
.left
+ WD_FRAMERECT_LEFT
;
806 for (uint i
= this->vscroll
->GetPosition(); i
< this->towns
.size(); i
++) {
807 const Town
*t
= this->towns
[i
];
808 assert(t
->xy
!= INVALID_TILE
);
810 /* Draw rating icon. */
811 if (_game_mode
== GM_EDITOR
|| !HasBit(t
->have_ratings
, _local_company
)) {
812 DrawSprite(SPR_TOWN_RATING_NA
, PAL_NONE
, icon_x
, y
+ (this->resize
.step_height
- icon_size
.height
) / 2);
814 SpriteID icon
= SPR_TOWN_RATING_APALLING
;
815 if (t
->ratings
[_local_company
] > RATING_VERYPOOR
) icon
= SPR_TOWN_RATING_MEDIOCRE
;
816 if (t
->ratings
[_local_company
] > RATING_GOOD
) icon
= SPR_TOWN_RATING_GOOD
;
817 DrawSprite(icon
, PAL_NONE
, icon_x
, y
+ (this->resize
.step_height
- icon_size
.height
) / 2);
820 SetDParam(0, t
->index
);
821 SetDParam(1, t
->cache
.population
);
822 DrawString(text_left
, text_right
, y
+ (this->resize
.step_height
- FONT_HEIGHT_NORMAL
) / 2, GetTownString(t
));
824 y
+= this->resize
.step_height
;
825 if (++n
== this->vscroll
->GetCapacity()) break; // max number of towns in 1 window
832 void UpdateWidgetSize(int widget
, Dimension
*size
, const Dimension
&padding
, Dimension
*fill
, Dimension
*resize
) override
835 case WID_TD_SORT_ORDER
: {
836 Dimension d
= GetStringBoundingBox(this->GetWidget
<NWidgetCore
>(widget
)->widget_data
);
837 d
.width
+= padding
.width
+ Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
838 d
.height
+= padding
.height
;
839 *size
= maxdim(*size
, d
);
842 case WID_TD_SORT_CRITERIA
: {
843 Dimension d
= {0, 0};
844 for (uint i
= 0; TownDirectoryWindow::sorter_names
[i
] != INVALID_STRING_ID
; i
++) {
845 d
= maxdim(d
, GetStringBoundingBox(TownDirectoryWindow::sorter_names
[i
]));
847 d
.width
+= padding
.width
;
848 d
.height
+= padding
.height
;
849 *size
= maxdim(*size
, d
);
853 Dimension d
= GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE
);
854 for (uint i
= 0; i
< this->towns
.size(); i
++) {
855 const Town
*t
= this->towns
[i
];
857 assert(t
!= nullptr);
859 SetDParam(0, t
->index
);
860 SetDParamMaxDigits(1, 8);
861 d
= maxdim(d
, GetStringBoundingBox(GetTownString(t
)));
863 Dimension icon_size
= GetSpriteSize(SPR_TOWN_RATING_GOOD
);
864 d
.width
+= icon_size
.width
+ 2;
865 d
.height
= std::max(d
.height
, icon_size
.height
);
866 resize
->height
= d
.height
;
868 d
.width
+= padding
.width
+ WD_FRAMERECT_LEFT
+ WD_FRAMERECT_RIGHT
;
869 d
.height
+= padding
.height
+ WD_FRAMERECT_TOP
+ WD_FRAMERECT_BOTTOM
;
870 *size
= maxdim(*size
, d
);
873 case WID_TD_WORLD_POPULATION
: {
874 SetDParamMaxDigits(0, 10);
875 Dimension d
= GetStringBoundingBox(STR_TOWN_POPULATION
);
876 d
.width
+= padding
.width
;
877 d
.height
+= padding
.height
;
878 *size
= maxdim(*size
, d
);
884 void OnClick(Point pt
, int widget
, int click_count
) override
887 case WID_TD_SORT_ORDER
: // Click on sort order button
888 if (this->towns
.SortType() != 2) { // A different sort than by rating.
889 this->towns
.ToggleSortOrder();
890 this->last_sorting
= this->towns
.GetListing(); // Store new sorting order.
892 /* Some parts are always sorted ascending on name. */
893 this->last_sorting
.order
= !this->last_sorting
.order
;
894 this->towns
.SetListing(this->last_sorting
);
895 this->towns
.ForceResort();
901 case WID_TD_SORT_CRITERIA
: // Click on sort criteria dropdown
902 ShowDropDownMenu(this, TownDirectoryWindow::sorter_names
, this->towns
.SortType(), WID_TD_SORT_CRITERIA
, 0, 0);
905 case WID_TD_LIST
: { // Click on Town Matrix
906 uint id_v
= this->vscroll
->GetScrolledRowFromWidget(pt
.y
, this, WID_TD_LIST
, WD_FRAMERECT_TOP
);
907 if (id_v
>= this->towns
.size()) return; // click out of town bounds
909 const Town
*t
= this->towns
[id_v
];
910 assert(t
!= nullptr);
912 ShowExtraViewportWindow(t
->xy
);
914 ScrollMainWindowToTile(t
->xy
);
921 void OnDropdownSelect(int widget
, int index
) override
923 if (widget
!= WID_TD_SORT_CRITERIA
) return;
925 if (this->towns
.SortType() != index
) {
926 this->towns
.SetSortType(index
);
927 this->last_sorting
= this->towns
.GetListing(); // Store new sorting order.
928 this->BuildSortTownList();
932 void OnPaint() override
934 if (this->towns
.NeedRebuild()) this->BuildSortTownList();
938 void OnHundredthTick() override
940 this->BuildSortTownList();
944 void OnResize() override
946 this->vscroll
->SetCapacityFromWidget(this, WID_TD_LIST
);
949 void OnEditboxChanged(int wid
) override
951 if (wid
== WID_TD_FILTER
) {
952 this->string_filter
.SetFilterTerm(this->townname_editbox
.text
.buf
);
953 this->InvalidateData(TDIWD_FORCE_REBUILD
);
958 * Some data on this window has become invalid.
959 * @param data Information about the changed data.
960 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
962 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
965 case TDIWD_FORCE_REBUILD
:
966 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
967 this->towns
.ForceRebuild();
970 case TDIWD_POPULATION_CHANGE
:
971 if (this->towns
.SortType() == 1) this->towns
.ForceResort();
975 this->towns
.ForceResort();
980 Listing
TownDirectoryWindow::last_sorting
= {false, 0};
982 /** Names of the sorting functions. */
983 const StringID
TownDirectoryWindow::sorter_names
[] = {
985 STR_SORT_BY_POPULATION
,
990 /** Available town directory sorting functions. */
991 GUITownList::SortFunction
* const TownDirectoryWindow::sorter_funcs
[] = {
993 &TownPopulationSorter
,
997 static WindowDesc
_town_directory_desc(
998 WDP_AUTO
, "list_towns", 208, 202,
999 WC_TOWN_DIRECTORY
, WC_NONE
,
1001 _nested_town_directory_widgets
, lengthof(_nested_town_directory_widgets
)
1004 void ShowTownDirectory()
1006 if (BringWindowToFrontById(WC_TOWN_DIRECTORY
, 0)) return;
1007 new TownDirectoryWindow(&_town_directory_desc
);
1010 void CcFoundTown(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
)
1012 if (result
.Failed()) return;
1014 if (_settings_client
.sound
.confirm
) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER
, tile
);
1015 if (!_settings_client
.gui
.persistent_buildingtools
) ResetObjectToPlace();
1018 void CcFoundRandomTown(const CommandCost
&result
, TileIndex tile
, uint32 p1
, uint32 p2
, uint32 cmd
)
1020 if (result
.Succeeded()) ScrollMainWindowToTile(Town::Get(_new_town_id
)->xy
);
1023 static const NWidgetPart _nested_found_town_widgets
[] = {
1024 NWidget(NWID_HORIZONTAL
),
1025 NWidget(WWT_CLOSEBOX
, COLOUR_DARK_GREEN
),
1026 NWidget(WWT_CAPTION
, COLOUR_DARK_GREEN
), SetDataTip(STR_FOUND_TOWN_CAPTION
, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS
),
1027 NWidget(WWT_SHADEBOX
, COLOUR_DARK_GREEN
),
1028 NWidget(WWT_STICKYBOX
, COLOUR_DARK_GREEN
),
1030 /* Construct new town(s) buttons. */
1031 NWidget(WWT_PANEL
, COLOUR_DARK_GREEN
),
1032 NWidget(NWID_SPACER
), SetMinimalSize(0, 2),
1033 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_NEW_TOWN
), SetMinimalSize(156, 12), SetFill(1, 0),
1034 SetDataTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON
, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP
), SetPadding(0, 2, 1, 2),
1035 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_RANDOM_TOWN
), SetMinimalSize(156, 12), SetFill(1, 0),
1036 SetDataTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON
, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP
), SetPadding(0, 2, 1, 2),
1037 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_MANY_RANDOM_TOWNS
), SetMinimalSize(156, 12), SetFill(1, 0),
1038 SetDataTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS
, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP
), SetPadding(0, 2, 0, 2),
1039 /* Town name selection. */
1040 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(156, 14), SetPadding(0, 2, 0, 2), SetDataTip(STR_FOUND_TOWN_NAME_TITLE
, STR_NULL
),
1041 NWidget(WWT_EDITBOX
, COLOUR_GREY
, WID_TF_TOWN_NAME_EDITBOX
), SetMinimalSize(156, 12), SetPadding(0, 2, 3, 2),
1042 SetDataTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE
, STR_FOUND_TOWN_NAME_EDITOR_HELP
),
1043 NWidget(WWT_PUSHTXTBTN
, COLOUR_GREY
, WID_TF_TOWN_NAME_RANDOM
), SetMinimalSize(78, 12), SetPadding(0, 2, 0, 2), SetFill(1, 0),
1044 SetDataTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON
, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP
),
1045 /* Town size selection. */
1046 NWidget(NWID_HORIZONTAL
), SetPIP(2, 0, 2),
1047 NWidget(NWID_SPACER
), SetFill(1, 0),
1048 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE
, STR_NULL
),
1049 NWidget(NWID_SPACER
), SetFill(1, 0),
1051 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1052 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_SMALL
), SetMinimalSize(78, 12), SetFill(1, 0),
1053 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1054 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_MEDIUM
), SetMinimalSize(78, 12), SetFill(1, 0),
1055 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1057 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1058 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1059 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_LARGE
), SetMinimalSize(78, 12), SetFill(1, 0),
1060 SetDataTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1061 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_SIZE_RANDOM
), SetMinimalSize(78, 12), SetFill(1, 0),
1062 SetDataTip(STR_FOUND_TOWN_SIZE_RANDOM
, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP
),
1064 NWidget(NWID_SPACER
), SetMinimalSize(0, 3),
1065 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_CITY
), SetPadding(0, 2, 0, 2), SetMinimalSize(156, 12), SetFill(1, 0),
1066 SetDataTip(STR_FOUND_TOWN_CITY
, STR_FOUND_TOWN_CITY_TOOLTIP
), SetFill(1, 0),
1067 /* Town roads selection. */
1068 NWidget(NWID_HORIZONTAL
), SetPIP(2, 0, 2),
1069 NWidget(NWID_SPACER
), SetFill(1, 0),
1070 NWidget(WWT_LABEL
, COLOUR_DARK_GREEN
), SetMinimalSize(148, 14), SetDataTip(STR_FOUND_TOWN_ROAD_LAYOUT
, STR_NULL
),
1071 NWidget(NWID_SPACER
), SetFill(1, 0),
1073 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1074 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_ORIGINAL
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1075 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_BETTER
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1077 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1078 NWidget(NWID_HORIZONTAL
, NC_EQUALSIZE
), SetPIP(2, 0, 2),
1079 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_GRID2
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1080 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_GRID3
), SetMinimalSize(78, 12), SetFill(1, 0), SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
),
1082 NWidget(NWID_SPACER
), SetMinimalSize(0, 1),
1083 NWidget(WWT_TEXTBTN
, COLOUR_GREY
, WID_TF_LAYOUT_RANDOM
), SetPadding(0, 2, 0, 2), SetMinimalSize(0, 12), SetFill(1, 0),
1084 SetDataTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM
, STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT
), SetFill(1, 0),
1085 NWidget(NWID_SPACER
), SetMinimalSize(0, 2),
1089 /** Found a town window class. */
1090 struct FoundTownWindow
: Window
{
1092 TownSize town_size
; ///< Selected town size
1093 TownLayout town_layout
; ///< Selected town layout
1094 bool city
; ///< Are we building a city?
1095 QueryString townname_editbox
; ///< Townname editbox
1096 bool townnamevalid
; ///< Is generated town name valid?
1097 uint32 townnameparts
; ///< Generated town name
1098 TownNameParams params
; ///< Town name parameters
1101 FoundTownWindow(WindowDesc
*desc
, WindowNumber window_number
) :
1103 town_size(TSZ_MEDIUM
),
1104 town_layout(_settings_game
.economy
.town_layout
),
1105 townname_editbox(MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
, MAX_LENGTH_TOWN_NAME_CHARS
),
1106 params(_settings_game
.game_creation
.town_name
)
1108 this->InitNested(window_number
);
1109 this->querystrings
[WID_TF_TOWN_NAME_EDITBOX
] = &this->townname_editbox
;
1110 this->RandomTownName();
1111 this->UpdateButtons(true);
1114 void RandomTownName()
1116 this->townnamevalid
= GenerateTownName(&this->townnameparts
);
1118 if (!this->townnamevalid
) {
1119 this->townname_editbox
.text
.DeleteAll();
1121 GetTownName(this->townname_editbox
.text
.buf
, &this->params
, this->townnameparts
, &this->townname_editbox
.text
.buf
[this->townname_editbox
.text
.max_bytes
- 1]);
1122 this->townname_editbox
.text
.UpdateSize();
1124 UpdateOSKOriginalText(this, WID_TF_TOWN_NAME_EDITBOX
);
1126 this->SetWidgetDirty(WID_TF_TOWN_NAME_EDITBOX
);
1129 void UpdateButtons(bool check_availability
)
1131 if (check_availability
&& _game_mode
!= GM_EDITOR
) {
1132 this->SetWidgetsDisabledState(true, WID_TF_RANDOM_TOWN
, WID_TF_MANY_RANDOM_TOWNS
, WID_TF_SIZE_LARGE
, WIDGET_LIST_END
);
1133 this->SetWidgetsDisabledState(_settings_game
.economy
.found_town
!= TF_CUSTOM_LAYOUT
,
1134 WID_TF_LAYOUT_ORIGINAL
, WID_TF_LAYOUT_BETTER
, WID_TF_LAYOUT_GRID2
, WID_TF_LAYOUT_GRID3
, WID_TF_LAYOUT_RANDOM
, WIDGET_LIST_END
);
1135 if (_settings_game
.economy
.found_town
!= TF_CUSTOM_LAYOUT
) town_layout
= _settings_game
.economy
.town_layout
;
1138 for (int i
= WID_TF_SIZE_SMALL
; i
<= WID_TF_SIZE_RANDOM
; i
++) {
1139 this->SetWidgetLoweredState(i
, i
== WID_TF_SIZE_SMALL
+ this->town_size
);
1142 this->SetWidgetLoweredState(WID_TF_CITY
, this->city
);
1144 for (int i
= WID_TF_LAYOUT_ORIGINAL
; i
<= WID_TF_LAYOUT_RANDOM
; i
++) {
1145 this->SetWidgetLoweredState(i
, i
== WID_TF_LAYOUT_ORIGINAL
+ this->town_layout
);
1151 void ExecuteFoundTownCommand(TileIndex tile
, bool random
, StringID errstr
, CommandCallback cc
)
1153 const char *name
= nullptr;
1155 if (!this->townnamevalid
) {
1156 name
= this->townname_editbox
.text
.buf
;
1158 /* If user changed the name, send it */
1159 char buf
[MAX_LENGTH_TOWN_NAME_CHARS
* MAX_CHAR_LENGTH
];
1160 GetTownName(buf
, &this->params
, this->townnameparts
, lastof(buf
));
1161 if (strcmp(buf
, this->townname_editbox
.text
.buf
) != 0) name
= this->townname_editbox
.text
.buf
;
1164 bool success
= DoCommandP(tile
, this->town_size
| this->city
<< 2 | this->town_layout
<< 3 | random
<< 6,
1165 townnameparts
, CMD_FOUND_TOWN
| CMD_MSG(errstr
), cc
, name
);
1167 /* Rerandomise name, if success and no cost-estimation. */
1168 if (success
&& !_shift_pressed
) this->RandomTownName();
1171 void OnClick(Point pt
, int widget
, int click_count
) override
1174 case WID_TF_NEW_TOWN
:
1175 HandlePlacePushButton(this, WID_TF_NEW_TOWN
, SPR_CURSOR_TOWN
, HT_RECT
);
1178 case WID_TF_RANDOM_TOWN
:
1179 this->ExecuteFoundTownCommand(0, true, STR_ERROR_CAN_T_GENERATE_TOWN
, CcFoundRandomTown
);
1182 case WID_TF_TOWN_NAME_RANDOM
:
1183 this->RandomTownName();
1184 this->SetFocusedWidget(WID_TF_TOWN_NAME_EDITBOX
);
1187 case WID_TF_MANY_RANDOM_TOWNS
:
1188 _generating_world
= true;
1189 UpdateNearestTownForRoadTiles(true);
1190 if (!GenerateTowns(this->town_layout
)) {
1191 ShowErrorMessage(STR_ERROR_CAN_T_GENERATE_TOWN
, STR_ERROR_NO_SPACE_FOR_TOWN
, WL_INFO
);
1193 UpdateNearestTownForRoadTiles(false);
1194 _generating_world
= false;
1197 case WID_TF_SIZE_SMALL
: case WID_TF_SIZE_MEDIUM
: case WID_TF_SIZE_LARGE
: case WID_TF_SIZE_RANDOM
:
1198 this->town_size
= (TownSize
)(widget
- WID_TF_SIZE_SMALL
);
1199 this->UpdateButtons(false);
1204 this->SetWidgetLoweredState(WID_TF_CITY
, this->city
);
1208 case WID_TF_LAYOUT_ORIGINAL
: case WID_TF_LAYOUT_BETTER
: case WID_TF_LAYOUT_GRID2
:
1209 case WID_TF_LAYOUT_GRID3
: case WID_TF_LAYOUT_RANDOM
:
1210 this->town_layout
= (TownLayout
)(widget
- WID_TF_LAYOUT_ORIGINAL
);
1211 this->UpdateButtons(false);
1216 void OnPlaceObject(Point pt
, TileIndex tile
) override
1218 this->ExecuteFoundTownCommand(tile
, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE
, CcFoundTown
);
1221 void OnPlaceObjectAbort() override
1223 this->RaiseButtons();
1224 this->UpdateButtons(false);
1228 * Some data on this window has become invalid.
1229 * @param data Information about the changed data.
1230 * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
1232 void OnInvalidateData(int data
= 0, bool gui_scope
= true) override
1234 if (!gui_scope
) return;
1235 this->UpdateButtons(true);
1239 static WindowDesc
_found_town_desc(
1240 WDP_AUTO
, "build_town", 160, 162,
1241 WC_FOUND_TOWN
, WC_NONE
,
1243 _nested_found_town_widgets
, lengthof(_nested_found_town_widgets
)
1246 void ShowFoundTownWindow()
1248 if (_game_mode
!= GM_EDITOR
&& !Company::IsValidID(_local_company
)) return;
1249 AllocateWindowDescFront
<FoundTownWindow
>(&_found_town_desc
, 0);
1252 void InitializeTownGui()
1254 _town_local_authority_kdtree
.Clear();