13 # This file is part of OpenTTD.
14 # OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
15 # OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
16 # See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
22 STR_UNDEFINED :(undefined string)
23 STR_JUST_NOTHING :Nothing
25 # Cargo related strings
27 STR_CARGO_PLURAL_NOTHING :
28 STR_CARGO_PLURAL_PASSENGERS :Passengers
29 STR_CARGO_PLURAL_COAL :Coal
30 STR_CARGO_PLURAL_MAIL :Mail
31 STR_CARGO_PLURAL_OIL :Oil
32 STR_CARGO_PLURAL_LIVESTOCK :Livestock
33 STR_CARGO_PLURAL_GOODS :Goods
34 STR_CARGO_PLURAL_GRAIN :Grain
35 STR_CARGO_PLURAL_WOOD :Wood
36 STR_CARGO_PLURAL_IRON_ORE :Iron Ore
37 STR_CARGO_PLURAL_STEEL :Steel
38 STR_CARGO_PLURAL_VALUABLES :Valuables
39 STR_CARGO_PLURAL_COPPER_ORE :Copper Ore
40 STR_CARGO_PLURAL_MAIZE :Corn
41 STR_CARGO_PLURAL_FRUIT :Fruit
42 STR_CARGO_PLURAL_DIAMONDS :Diamonds
43 STR_CARGO_PLURAL_FOOD :Food
44 STR_CARGO_PLURAL_PAPER :Paper
45 STR_CARGO_PLURAL_GOLD :Gold
46 STR_CARGO_PLURAL_WATER :Water
47 STR_CARGO_PLURAL_WHEAT :Wheat
48 STR_CARGO_PLURAL_RUBBER :Rubber
49 STR_CARGO_PLURAL_SUGAR :Sugar
50 STR_CARGO_PLURAL_TOYS :Toys
51 STR_CARGO_PLURAL_SWEETS :Candy
52 STR_CARGO_PLURAL_COLA :Cola
53 STR_CARGO_PLURAL_CANDYFLOSS :Cotton Candy
54 STR_CARGO_PLURAL_BUBBLES :Bubbles
55 STR_CARGO_PLURAL_TOFFEE :Toffee
56 STR_CARGO_PLURAL_BATTERIES :Batteries
57 STR_CARGO_PLURAL_PLASTIC :Plastic
58 STR_CARGO_PLURAL_FIZZY_DRINKS :Fizzy Drinks
61 STR_CARGO_SINGULAR_NOTHING :
62 STR_CARGO_SINGULAR_PASSENGER :Passenger
63 STR_CARGO_SINGULAR_COAL :Coal
64 STR_CARGO_SINGULAR_MAIL :Mail
65 STR_CARGO_SINGULAR_OIL :Oil
66 STR_CARGO_SINGULAR_LIVESTOCK :Livestock
67 STR_CARGO_SINGULAR_GOODS :Goods
68 STR_CARGO_SINGULAR_GRAIN :Grain
69 STR_CARGO_SINGULAR_WOOD :Wood
70 STR_CARGO_SINGULAR_IRON_ORE :Iron Ore
71 STR_CARGO_SINGULAR_STEEL :Steel
72 STR_CARGO_SINGULAR_VALUABLES :Valuables
73 STR_CARGO_SINGULAR_COPPER_ORE :Copper Ore
74 STR_CARGO_SINGULAR_MAIZE :Corn
75 STR_CARGO_SINGULAR_FRUIT :Fruit
76 STR_CARGO_SINGULAR_DIAMOND :Diamond
77 STR_CARGO_SINGULAR_FOOD :Food
78 STR_CARGO_SINGULAR_PAPER :Paper
79 STR_CARGO_SINGULAR_GOLD :Gold
80 STR_CARGO_SINGULAR_WATER :Water
81 STR_CARGO_SINGULAR_WHEAT :Wheat
82 STR_CARGO_SINGULAR_RUBBER :Rubber
83 STR_CARGO_SINGULAR_SUGAR :Sugar
84 STR_CARGO_SINGULAR_TOY :Toy
85 STR_CARGO_SINGULAR_SWEETS :Candy
86 STR_CARGO_SINGULAR_COLA :Cola
87 STR_CARGO_SINGULAR_CANDYFLOSS :Cotton Candy
88 STR_CARGO_SINGULAR_BUBBLE :Bubble
89 STR_CARGO_SINGULAR_TOFFEE :Toffee
90 STR_CARGO_SINGULAR_BATTERY :Battery
91 STR_CARGO_SINGULAR_PLASTIC :Plastic
92 STR_CARGO_SINGULAR_FIZZY_DRINK :Fizzy Drink
95 STR_QUANTITY_NOTHING :
96 STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
97 STR_QUANTITY_COAL :{WEIGHT_LONG} of coal
98 STR_QUANTITY_MAIL :{COMMA}{NBSP}bag{P "" s} of mail
99 STR_QUANTITY_OIL :{VOLUME_LONG} of oil
100 STR_QUANTITY_LIVESTOCK :{COMMA}{NBSP}head of livestock
101 STR_QUANTITY_GOODS :{COMMA}{NBSP}crate{P "" s} of goods
102 STR_QUANTITY_GRAIN :{WEIGHT_LONG} of grain
103 STR_QUANTITY_WOOD :{WEIGHT_LONG} of wood
104 STR_QUANTITY_IRON_ORE :{WEIGHT_LONG} of iron ore
105 STR_QUANTITY_STEEL :{WEIGHT_LONG} of steel
106 STR_QUANTITY_VALUABLES :{COMMA}{NBSP}bag{P "" s} of valuables
107 STR_QUANTITY_COPPER_ORE :{WEIGHT_LONG} of copper ore
108 STR_QUANTITY_MAIZE :{WEIGHT_LONG} of corn
109 STR_QUANTITY_FRUIT :{WEIGHT_LONG} of fruit
110 STR_QUANTITY_DIAMONDS :{COMMA}{NBSP}bag{P "" s} of diamonds
111 STR_QUANTITY_FOOD :{WEIGHT_LONG} of food
112 STR_QUANTITY_PAPER :{WEIGHT_LONG} of paper
113 STR_QUANTITY_GOLD :{COMMA}{NBSP}bag{P "" s} of gold
114 STR_QUANTITY_WATER :{VOLUME_LONG} of water
115 STR_QUANTITY_WHEAT :{WEIGHT_LONG} of wheat
116 STR_QUANTITY_RUBBER :{VOLUME_LONG} of rubber
117 STR_QUANTITY_SUGAR :{WEIGHT_LONG} of sugar
118 STR_QUANTITY_TOYS :{COMMA}{NBSP}toy{P "" s}
119 STR_QUANTITY_SWEETS :{COMMA}{NBSP}bag{P "" s} of candy
120 STR_QUANTITY_COLA :{VOLUME_LONG} of cola
121 STR_QUANTITY_CANDYFLOSS :{WEIGHT_LONG} of cotton candy
122 STR_QUANTITY_BUBBLES :{COMMA} bubble{P "" s}
123 STR_QUANTITY_TOFFEE :{WEIGHT_LONG} of toffee
124 STR_QUANTITY_BATTERIES :{COMMA} batter{P y ies}
125 STR_QUANTITY_PLASTIC :{VOLUME_LONG} of plastic
126 STR_QUANTITY_FIZZY_DRINKS :{COMMA} fizzy drink{P "" s}
127 STR_QUANTITY_N_A :N/A
129 # Two letter abbreviation of cargo name
131 STR_ABBREV_PASSENGERS :PS
135 STR_ABBREV_LIVESTOCK :LV
139 STR_ABBREV_IRON_ORE :OR
141 STR_ABBREV_VALUABLES :VL
142 STR_ABBREV_COPPER_ORE :CO
145 STR_ABBREV_DIAMONDS :DM
151 STR_ABBREV_RUBBER :RB
154 STR_ABBREV_SWEETS :SW
156 STR_ABBREV_CANDYFLOSS :CF
157 STR_ABBREV_BUBBLES :BU
158 STR_ABBREV_TOFFEE :TF
159 STR_ABBREV_BATTERIES :BA
160 STR_ABBREV_PLASTIC :PL
161 STR_ABBREV_FIZZY_DRINKS :FZ
164 # 'Mode' of transport for cargoes
165 STR_PASSENGERS :{COMMA}{NBSP}passenger{P "" s}
166 STR_BAGS :{COMMA}{NBSP}bag{P "" s}
167 STR_TONS :{COMMA}{NBSP}tonne{P "" s}
168 STR_LITERS :{COMMA}{NBSP}liter{P "" s}
169 STR_ITEMS :{COMMA}{NBSP}item{P "" s}
170 STR_CRATES :{COMMA}{NBSP}crate{P "" s}
172 STR_COLOUR_DEFAULT :Default
174 STR_COLOUR_DARK_BLUE :Dark Blue
175 STR_COLOUR_PALE_GREEN :Pale Green
176 STR_COLOUR_PINK :Pink
177 STR_COLOUR_YELLOW :Yellow
179 STR_COLOUR_LIGHT_BLUE :Light Blue
180 STR_COLOUR_GREEN :Green
181 STR_COLOUR_DARK_GREEN :Dark Green
182 STR_COLOUR_BLUE :Blue
183 STR_COLOUR_CREAM :Cream
184 STR_COLOUR_MAUVE :Mauve
185 STR_COLOUR_PURPLE :Purple
186 STR_COLOUR_ORANGE :Orange
187 STR_COLOUR_BROWN :Brown
188 STR_COLOUR_GREY :Gray
189 STR_COLOUR_WHITE :White
190 STR_COLOUR_RANDOM :Random
193 STR_COLOUR_SECONDARY_DARK_BLUE :Dark Blue
194 STR_COLOUR_SECONDARY_PALE_GREEN :Pale Green
195 STR_COLOUR_SECONDARY_SECONDARY_PINK :Pink
196 STR_COLOUR_SECONDARY_YELLOW :Yellow
197 STR_COLOUR_SECONDARY_RED :Red
198 STR_COLOUR_SECONDARY_LIGHT_BLUE :Light Blue
199 STR_COLOUR_SECONDARY_GREEN :Green
200 STR_COLOUR_SECONDARY_DARK_GREEN :Dark Green
201 STR_COLOUR_SECONDARY_BLUE :Blue
202 STR_COLOUR_SECONDARY_CREAM :Cream
203 STR_COLOUR_SECONDARY_MAUVE :Mauve
204 STR_COLOUR_SECONDARY_PURPLE :Purple
205 STR_COLOUR_SECONDARY_ORANGE :Orange
206 STR_COLOUR_SECONDARY_BROWN :Brown
207 STR_COLOUR_SECONDARY_GREY :Gray
208 STR_COLOUR_SECONDARY_WHITE :White
209 STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Same As Primary
212 # Units used in OpenTTD
213 STR_UNITS_VELOCITY_IMPERIAL :{DECIMAL}{NBSP}mph
214 STR_UNITS_VELOCITY_METRIC :{DECIMAL}{NBSP}km/h
215 STR_UNITS_VELOCITY_SI :{DECIMAL}{NBSP}m/s
216 STR_UNITS_VELOCITY_GAMEUNITS_DAY :{DECIMAL}{NBSP}tiles/day
217 STR_UNITS_VELOCITY_GAMEUNITS_SEC :{DECIMAL}{NBSP}tiles/sec
218 STR_UNITS_VELOCITY_KNOTS :{DECIMAL}{NBSP}knots
220 STR_UNITS_POWER_IMPERIAL :{DECIMAL}{NBSP}hp
221 STR_UNITS_POWER_METRIC :{DECIMAL}{NBSP}hp
222 STR_UNITS_POWER_SI :{DECIMAL}{NBSP}kW
224 STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
225 STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
226 STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
227 STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
228 STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
229 STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
230 STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
231 STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
232 STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
234 STR_UNITS_WEIGHT_SHORT_IMPERIAL :{DECIMAL}{NBSP}t
235 STR_UNITS_WEIGHT_SHORT_METRIC :{DECIMAL}{NBSP}t
236 STR_UNITS_WEIGHT_SHORT_SI :{DECIMAL}{NBSP}kg
238 STR_UNITS_WEIGHT_LONG_IMPERIAL :{DECIMAL}{NBSP}ton{P "" s}
239 STR_UNITS_WEIGHT_LONG_METRIC :{DECIMAL}{NBSP}tonne{P "" s}
240 STR_UNITS_WEIGHT_LONG_SI :{DECIMAL}{NBSP}kg
242 STR_UNITS_VOLUME_SHORT_IMPERIAL :{DECIMAL}{NBSP}gal
243 STR_UNITS_VOLUME_SHORT_METRIC :{DECIMAL}{NBSP}l
244 STR_UNITS_VOLUME_SHORT_SI :{DECIMAL}{NBSP}m³
246 STR_UNITS_VOLUME_LONG_IMPERIAL :{DECIMAL}{NBSP}gallon{P "" s}
247 STR_UNITS_VOLUME_LONG_METRIC :{DECIMAL}{NBSP}litre{P "" s}
248 STR_UNITS_VOLUME_LONG_SI :{DECIMAL}{NBSP}m³
250 STR_UNITS_FORCE_IMPERIAL :{DECIMAL}{NBSP}lbf
251 STR_UNITS_FORCE_METRIC :{DECIMAL}{NBSP}kgf
252 STR_UNITS_FORCE_SI :{DECIMAL}{NBSP}kN
254 STR_UNITS_HEIGHT_IMPERIAL :{DECIMAL}{NBSP}ft
255 STR_UNITS_HEIGHT_METRIC :{DECIMAL}{NBSP}m
256 STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}m
258 # Time units used in string control characters
259 STR_UNITS_DAYS :{COMMA}{NBSP}day{P "" s}
260 STR_UNITS_SECONDS :{COMMA}{NBSP}second{P "" s}
261 STR_UNITS_TICKS :{COMMA}{NBSP}tick{P "" s}
263 STR_UNITS_MONTHS :{NUM}{NBSP}month{P "" s}
264 STR_UNITS_MINUTES :{NUM}{NBSP}minute{P "" s}
266 STR_UNITS_YEARS :{NUM}{NBSP}year{P "" s}
267 STR_UNITS_PERIODS :{NUM}{NBSP}period{P "" s}
269 # Common window strings
270 STR_LIST_FILTER_TITLE :{BLACK}Filter:
271 STR_LIST_FILTER_OSKTITLE :{BLACK}Enter one or more keywords to filter the list for
272 STR_LIST_FILTER_TOOLTIP :{BLACK}Enter one or more keywords to filter the list for
274 STR_TOOLTIP_GROUP_ORDER :{BLACK}Select grouping order
275 STR_TOOLTIP_SORT_ORDER :{BLACK}Select sorting order (descending/ascending)
276 STR_TOOLTIP_SORT_CRITERIA :{BLACK}Select sorting criteria
277 STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Select filtering criteria
278 STR_BUTTON_SORT_BY :{BLACK}Sort by
279 STR_BUTTON_CATCHMENT :{BLACK}Coverage
280 STR_TOOLTIP_CATCHMENT :{BLACK}Toggle coverage area display
282 STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Close window
283 STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Window title - drag this to move window
284 STR_TOOLTIP_SHADE :{BLACK}Shade window - only show the title bar
285 STR_TOOLTIP_DEBUG :{BLACK}Show NewGRF debug information
286 STR_TOOLTIP_DEFSIZE :{BLACK}Resize window to default size. Ctrl+Click to store current size as default
287 STR_TOOLTIP_STICKY :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key. Ctrl+Click to also save state as default
288 STR_TOOLTIP_RESIZE :{BLACK}Click and drag to resize this window
289 STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Toggle large/small window size
290 STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list up/down
291 STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Scroll bar - scrolls list left/right
292 STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Demolish buildings etc. on a square of land. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
294 # Show engines button
295 ###length VEHICLE_TYPES
296 STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden
297 STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden
298 STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden
299 STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden
301 ###length VEHICLE_TYPES
302 STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}By enabling this button, the hidden train vehicles are also displayed
303 STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE_TOOLTIP :{BLACK}By enabling this button, the hidden road vehicles are also displayed
304 STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}By enabling this button, the hidden ships are also displayed
305 STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT_TOOLTIP :{BLACK}By enabling this button, the hidden aircraft are also displayed
308 STR_BUTTON_DEFAULT :{BLACK}Default
309 STR_BUTTON_CANCEL :{BLACK}Cancel
310 STR_BUTTON_OK :{BLACK}OK
312 # On screen keyboard window
313 STR_OSK_KEYBOARD_LAYOUT :`1234567890-=\qwertyuiop[]asdfghjkl;' zxcvbnm,./ .
314 STR_OSK_KEYBOARD_LAYOUT_CAPS :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:" ZXCVBNM<>? .
316 # Measurement tooltip
317 STR_MEASURE_LENGTH :{BLACK}Length: {NUM}
318 STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
319 STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Length: {NUM}{}Height difference: {HEIGHT}
320 STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Height difference: {HEIGHT}
323 # These are used in buttons
324 STR_SORT_BY_CAPTION_NAME :{BLACK}Name
325 STR_SORT_BY_CAPTION_DATE :{BLACK}Date
326 # These are used in dropdowns
327 STR_SORT_BY_NAME :Name
328 STR_SORT_BY_PRODUCTION :Production
329 STR_SORT_BY_TYPE :Type
330 STR_SORT_BY_TRANSPORTED :Transported
331 STR_SORT_BY_NUMBER :Number
332 STR_SORT_BY_PROFIT_LAST_YEAR :Profit last year
333 STR_SORT_BY_PROFIT_LAST_PERIOD :Profit last period
334 STR_SORT_BY_PROFIT_THIS_YEAR :Profit this year
335 STR_SORT_BY_PROFIT_THIS_PERIOD :Profit this period
337 STR_SORT_BY_RELIABILITY :Reliability
338 STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total capacity per cargo type
339 STR_SORT_BY_MAX_SPEED :Maximum speed
340 STR_SORT_BY_MODEL :Model
341 STR_SORT_BY_VALUE :Value
342 STR_SORT_BY_LENGTH :Length
343 STR_SORT_BY_LIFE_TIME :Remaining lifetime
344 STR_SORT_BY_TIMETABLE_DELAY :Timetable delay
345 STR_SORT_BY_FACILITY :Station type
346 STR_SORT_BY_WAITING_TOTAL :Total waiting cargo
347 STR_SORT_BY_WAITING_AVAILABLE :Available waiting cargo
348 STR_SORT_BY_RATING_MAX :Highest cargo rating
349 STR_SORT_BY_RATING_MIN :Lowest cargo rating
350 STR_SORT_BY_ENGINE_ID :EngineID (classic sort)
351 STR_SORT_BY_COST :Cost
352 STR_SORT_BY_POWER :Power
353 STR_SORT_BY_TRACTIVE_EFFORT :Tractive effort
354 STR_SORT_BY_INTRO_DATE :Introduction date
355 STR_SORT_BY_RUNNING_COST :Running cost
356 STR_SORT_BY_POWER_VS_RUNNING_COST :Power/Running cost
357 STR_SORT_BY_CARGO_CAPACITY :Cargo capacity
358 STR_SORT_BY_RANGE :Range
359 STR_SORT_BY_POPULATION :Population
360 STR_SORT_BY_RATING :Rating
361 STR_SORT_BY_NUM_VEHICLES :Number of vehicles
362 STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Total profit last year
363 STR_SORT_BY_TOTAL_PROFIT_LAST_PERIOD :Total profit last period
364 STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Total profit this year
365 STR_SORT_BY_TOTAL_PROFIT_THIS_PERIOD :Total profit this period
366 STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Average profit last year
367 STR_SORT_BY_AVERAGE_PROFIT_LAST_PERIOD :Average profit last period
368 STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Average profit this year
369 STR_SORT_BY_AVERAGE_PROFIT_THIS_PERIOD :Average profit this period
371 # Group by options for vehicle list
372 STR_GROUP_BY_NONE :None
373 STR_GROUP_BY_SHARED_ORDERS :Shared orders
375 # Order button in shared orders vehicle list
376 STR_GOTO_ORDER_VIEW :{BLACK}Orders
377 STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Open the order view
379 # Tooltips for the main toolbar
381 STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pause game
382 STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Fast forward the game
383 STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Options and settings
384 STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Save, load or abandon game, exit program
385 STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Open map, extra viewport, cargo flow or list of signs
386 STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Open town directory or found town
387 STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Open subsidy list
388 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Open list of company's stations
389 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Open company finances information
390 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Open general company information
391 STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Open story book
392 STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Open goal list
393 STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Open company graphs and cargo payment rates
394 STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Open company league table
395 STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Open industry directory, industry chain, or fund construction of a new industry
396 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Open list of company's trains. Ctrl+Click to show or hide vehicle groups, opposite of the chosen setting
397 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Open list of company's road vehicles. Ctrl+Click to show or hide vehicle groups, opposite of the chosen setting
398 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Open list of company's ships. Ctrl+Click to show or hide vehicle groups, opposite of the chosen setting
399 STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Open list of company's aircraft. Ctrl+Click to show or hide vehicle groups, opposite of the chosen setting
400 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Zoom in
401 STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Zoom out
402 STR_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad infrastructure
403 STR_TOOLBAR_TOOLTIP_BUILD_ROADS :{BLACK}Build road infrastructure
404 STR_TOOLBAR_TOOLTIP_BUILD_TRAMWAYS :{BLACK}Build streetcar infrastructure
405 STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS :{BLACK}Build waterway infrastructure
406 STR_TOOLBAR_TOOLTIP_BUILD_AIRPORTS :{BLACK}Build airports
407 STR_TOOLBAR_TOOLTIP_LANDSCAPING :{BLACK}Open landscaping menu, tree menu, or place a sign
408 STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Open sound/music window
409 STR_TOOLBAR_TOOLTIP_SHOW_LAST_MESSAGE_NEWS :{BLACK}Open last message/news report, messages history or delete all messages
410 STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION :{BLACK}Open land information, screenshot menu, OpenTTD credits, or developer tools
411 STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR :{BLACK}Switch toolbars
413 # Extra tooltips for the scenario editor toolbar
414 STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Save scenario, load scenario, abandon scenario editor, quit
415 STR_SCENEDIT_TOOLBAR_OPENTTD :{YELLOW}OpenTTD
416 STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR :{YELLOW}Scenario Editor
417 STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD :{BLACK}Move the starting date backward 1 year
418 STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD :{BLACK}Move the starting date forward 1 year
419 STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE :{BLACK}Click to enter the starting year
420 STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Open map, extra viewport, sign list, or town or industry directory
421 STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION :{BLACK}Open landscaping menu or generate a new world
422 STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Build or generate towns
423 STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Build or generate industries
424 STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Build road infrastructure
425 STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Build streetcar infrastructure
426 STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
427 STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
428 STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
430 # Scenario editor file menu
432 STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO :Save scenario
433 STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO :Load scenario
434 STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP :Save heightmap
435 STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP :Load heightmap
436 STR_SCENEDIT_FILE_MENU_QUIT_EDITOR :Abandon scenario editor
437 STR_SCENEDIT_FILE_MENU_SEPARATOR :
438 STR_SCENEDIT_FILE_MENU_QUIT :Quit
440 STR_SCENEDIT_TOWN_MENU_BUILD_TOWN :Generate towns
441 STR_SCENEDIT_TOWN_MENU_PACE_HOUSE :Place houses
445 STR_SETTINGS_MENU_GAME_OPTIONS :Game options
446 STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Settings
447 STR_SETTINGS_MENU_AI_SETTINGS :AI settings
448 STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Game script settings
449 STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF settings
450 STR_SETTINGS_MENU_SANDBOX_OPTIONS :Sandbox options
451 STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparency options
452 STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Town names displayed
453 STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Station names displayed
454 STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Waypoint names displayed
455 STR_SETTINGS_MENU_SIGNS_DISPLAYED :Signs displayed
456 STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Competitor signs and names displayed
457 STR_SETTINGS_MENU_FULL_ANIMATION :Full animation
458 STR_SETTINGS_MENU_FULL_DETAIL :Full detail
459 STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS :Transparent buildings
460 STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Transparent signs
463 STR_FILE_MENU_SAVE_GAME :Save game
464 STR_FILE_MENU_LOAD_GAME :Load game
465 STR_FILE_MENU_QUIT_GAME :Abandon game
466 STR_FILE_MENU_EXIT :Quit
469 STR_MAP_MENU_MAP_OF_WORLD :Map of world
470 STR_MAP_MENU_EXTRA_VIEWPORT :Extra viewport
471 STR_MAP_MENU_LINGRAPH_LEGEND :Cargo flow legend
472 STR_MAP_MENU_SIGN_LIST :Sign list
475 STR_TOWN_MENU_TOWN_DIRECTORY :Town directory
476 STR_TOWN_MENU_FOUND_TOWN :Found town
479 STR_SUBSIDIES_MENU_SUBSIDIES :Subsidies
482 STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH :Operating profit graph
483 STR_GRAPH_MENU_INCOME_GRAPH :Income graph
484 STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH :Delivered cargo graph
485 STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH :Performance history graph
486 STR_GRAPH_MENU_COMPANY_VALUE_GRAPH :Company value graph
487 STR_GRAPH_MENU_CARGO_PAYMENT_RATES :Cargo payment rates
489 # Company league menu
490 STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE :Company league table
491 STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING :Detailed performance rating
492 STR_GRAPH_MENU_HIGHSCORE :Highscore table
495 STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY :Industry directory
496 STR_INDUSTRY_MENU_INDUSTRY_CHAIN :Industry chains
497 STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Fund new industry
499 # URailway construction menu
500 STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Railroad construction
501 STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Electrified railroad construction
502 STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Monorail construction
503 STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Maglev construction
505 # Road construction menu
506 STR_ROAD_MENU_ROAD_CONSTRUCTION :Road construction
507 STR_ROAD_MENU_TRAM_CONSTRUCTION :Streetcar construction
509 # Waterways construction menu
510 STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION :Waterways construction
512 # Aairport construction menu
513 STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION :Airport construction
516 STR_LANDSCAPING_MENU_LANDSCAPING :Landscaping
517 STR_LANDSCAPING_MENU_PLANT_TREES :Plant trees
518 STR_LANDSCAPING_MENU_PLACE_SIGN :Place sign
521 STR_TOOLBAR_SOUND_MUSIC :Sound/music
524 STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
525 STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
526 STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
529 STR_ABOUT_MENU_LAND_BLOCK_INFO :Land area information
530 STR_ABOUT_MENU_HELP :Help & manuals
531 STR_ABOUT_MENU_TOGGLE_CONSOLE :Toggle console
532 STR_ABOUT_MENU_AI_DEBUG :AI/Game script debug
533 STR_ABOUT_MENU_SCREENSHOT :Screenshot
534 STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
535 STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
536 STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
537 STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
538 STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Toggle coloring of dirty blocks
539 STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES :Toggle widget outlines
542 STR_DAY_NUMBER_1ST :1st
543 STR_DAY_NUMBER_2ND :2nd
544 STR_DAY_NUMBER_3RD :3rd
545 STR_DAY_NUMBER_4TH :4th
546 STR_DAY_NUMBER_5TH :5th
547 STR_DAY_NUMBER_6TH :6th
548 STR_DAY_NUMBER_7TH :7th
549 STR_DAY_NUMBER_8TH :8th
550 STR_DAY_NUMBER_9TH :9th
551 STR_DAY_NUMBER_10TH :10th
552 STR_DAY_NUMBER_11TH :11th
553 STR_DAY_NUMBER_12TH :12th
554 STR_DAY_NUMBER_13TH :13th
555 STR_DAY_NUMBER_14TH :14th
556 STR_DAY_NUMBER_15TH :15th
557 STR_DAY_NUMBER_16TH :16th
558 STR_DAY_NUMBER_17TH :17th
559 STR_DAY_NUMBER_18TH :18th
560 STR_DAY_NUMBER_19TH :19th
561 STR_DAY_NUMBER_20TH :20th
562 STR_DAY_NUMBER_21ST :21st
563 STR_DAY_NUMBER_22ND :22nd
564 STR_DAY_NUMBER_23RD :23rd
565 STR_DAY_NUMBER_24TH :24th
566 STR_DAY_NUMBER_25TH :25th
567 STR_DAY_NUMBER_26TH :26th
568 STR_DAY_NUMBER_27TH :27th
569 STR_DAY_NUMBER_28TH :28th
570 STR_DAY_NUMBER_29TH :29th
571 STR_DAY_NUMBER_30TH :30th
572 STR_DAY_NUMBER_31ST :31st
575 STR_MONTH_ABBREV_JAN :Jan
576 STR_MONTH_ABBREV_FEB :Feb
577 STR_MONTH_ABBREV_MAR :Mar
578 STR_MONTH_ABBREV_APR :Apr
579 STR_MONTH_ABBREV_MAY :May
580 STR_MONTH_ABBREV_JUN :Jun
581 STR_MONTH_ABBREV_JUL :Jul
582 STR_MONTH_ABBREV_AUG :Aug
583 STR_MONTH_ABBREV_SEP :Sep
584 STR_MONTH_ABBREV_OCT :Oct
585 STR_MONTH_ABBREV_NOV :Nov
586 STR_MONTH_ABBREV_DEC :Dec
589 STR_MONTH_JAN :January
590 STR_MONTH_FEB :February
596 STR_MONTH_AUG :August
597 STR_MONTH_SEP :September
598 STR_MONTH_OCT :October
599 STR_MONTH_NOV :November
600 STR_MONTH_DEC :December
603 STR_GRAPH_KEY_BUTTON :{BLACK}Key
604 STR_GRAPH_KEY_TOOLTIP :{BLACK}Show key to graphs
605 STR_GRAPH_X_LABEL_MONTH :{TINY_FONT}{STRING}
606 STR_GRAPH_X_LABEL_MONTH_YEAR :{TINY_FONT}{STRING}{}{NUM}
607 STR_GRAPH_Y_LABEL :{TINY_FONT}{STRING}
608 STR_GRAPH_Y_LABEL_NUMBER :{TINY_FONT}{COMMA}
610 STR_GRAPH_OPERATING_PROFIT_CAPTION :{WHITE}Operating Profit Graph
611 STR_GRAPH_INCOME_CAPTION :{WHITE}Income Graph
612 STR_GRAPH_CARGO_DELIVERED_CAPTION :{WHITE}Units of cargo delivered
613 STR_GRAPH_COMPANY_PERFORMANCE_RATINGS_CAPTION :{WHITE}Company performance ratings (maximum rating=1000)
614 STR_GRAPH_COMPANY_VALUES_CAPTION :{WHITE}Company Value Graph
616 STR_GRAPH_LAST_24_MINUTES_TIME_LABEL :{TINY_FONT}{BLACK}Last 24 minutes
617 STR_GRAPH_LAST_72_MINUTES_TIME_LABEL :{TINY_FONT}{BLACK}Last 72 minutes
619 STR_GRAPH_CARGO_PAYMENT_RATES_CAPTION :{WHITE}Cargo Payment Rates
620 STR_GRAPH_CARGO_PAYMENT_RATES_DAYS :{TINY_FONT}{BLACK}Days in transit
621 STR_GRAPH_CARGO_PAYMENT_RATES_SECONDS :{TINY_FONT}{BLACK}Seconds in transit
622 STR_GRAPH_CARGO_PAYMENT_RATES_TITLE :{TINY_FONT}{BLACK}Payment for delivering 10 units (or 10,000 liters) of cargo a distance of 20 squares
623 STR_GRAPH_CARGO_ENABLE_ALL :{TINY_FONT}{BLACK}All
624 STR_GRAPH_CARGO_DISABLE_ALL :{TINY_FONT}{BLACK}None
625 STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL :{BLACK}Display all cargos on the cargo payment rates graph
626 STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Display no cargos on the cargo payment rates graph
627 STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Toggle graph of this cargo type
628 STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
630 STR_GRAPH_INDUSTRY_PRODUCTION_CAPTION :{WHITE}{INDUSTRY} - Production History
632 STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Show detailed performance ratings
635 STR_GRAPH_KEY_CAPTION :{WHITE}Key to company graphs
636 STR_GRAPH_KEY_COMPANY_SELECTION_TOOLTIP :{BLACK}Toggle graph of this company
638 # Company league window
639 STR_COMPANY_LEAGUE_TABLE_CAPTION :{WHITE}Company League Table
640 STR_COMPANY_LEAGUE_COMPANY_NAME :{ORANGE}{COMPANY} {BLACK}{COMPANY_NUM} '{STRING}'
641 STR_COMPANY_LEAGUE_COMPANY_RANK :{YELLOW}#{NUM}
642 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ENGINEER :Engineer
643 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRAFFIC_MANAGER :Traffic Manager
644 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TRANSPORT_COORDINATOR :Transport Coordinator
645 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_ROUTE_SUPERVISOR :Route Supervisor
646 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_DIRECTOR :Director
647 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHIEF_EXECUTIVE :Chief Executive
648 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_CHAIRMAN :Chairperson
649 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_PRESIDENT :President
650 STR_COMPANY_LEAGUE_PERFORMANCE_TITLE_TYCOON :Tycoon
652 # Performance detail window
653 STR_PERFORMANCE_DETAIL :{WHITE}Detailed Performance Rating
654 STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detail
655 STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRENCY_SHORT}/{CURRENCY_SHORT})
656 STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
657 STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
658 STR_PERFORMANCE_DETAIL_SELECT_COMPANY_TOOLTIP :{BLACK}View details about this company
661 STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Vehicles:
662 STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stations:
663 STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. profit:
664 STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. income:
665 STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Max. income:
666 STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Delivered:
667 STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Cargo:
668 STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Money:
669 STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Loan:
670 STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Total:
671 ###next-name-looks-similar
673 STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_YEARS :{BLACK}Number of vehicles that turned a profit last year. This includes road vehicles, trains, ships and aircraft
674 STR_PERFORMANCE_DETAIL_VEHICLES_TOOLTIP_PERIODS :{BLACK}Number of vehicles that turned a profit last period. This includes road vehicles, trains, ships and aircraft
675 STR_PERFORMANCE_DETAIL_STATIONS_TOOLTIP :{BLACK}Number of recently-serviced stations. Train stations, bus stops, airports and so on are counted separately even if they belong to the same station
676 STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_YEARS :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two years are considered)
677 STR_PERFORMANCE_DETAIL_MIN_PROFIT_TOOLTIP_PERIODS :{BLACK}The profit of the vehicle with the lowest income (only vehicles older than two periods are considered)
678 STR_PERFORMANCE_DETAIL_MIN_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the lowest profit of the last 12 quarters
679 STR_PERFORMANCE_DETAIL_MAX_INCOME_TOOLTIP :{BLACK}Amount of cash made in the quarter with the highest profit of the last 12 quarters
680 STR_PERFORMANCE_DETAIL_DELIVERED_TOOLTIP :{BLACK}Units of cargo delivered in the last four quarters
681 STR_PERFORMANCE_DETAIL_CARGO_TOOLTIP :{BLACK}Number of types of cargo delivered in the last quarter
682 STR_PERFORMANCE_DETAIL_MONEY_TOOLTIP :{BLACK}Amount of money this company has in the bank
683 STR_PERFORMANCE_DETAIL_LOAN_TOOLTIP :{BLACK}The amount of money this company has taken on loan
684 STR_PERFORMANCE_DETAIL_TOTAL_TOOLTIP :{BLACK}Total points out of possible points
687 STR_MUSIC_JAZZ_JUKEBOX_CAPTION :{WHITE}Jazz Jukebox
688 STR_MUSIC_PLAYLIST_ALL :{TINY_FONT}{BLACK}All
689 STR_MUSIC_PLAYLIST_OLD_STYLE :{TINY_FONT}{BLACK}Old Style
690 STR_MUSIC_PLAYLIST_NEW_STYLE :{TINY_FONT}{BLACK}New Style
691 STR_MUSIC_PLAYLIST_EZY_STREET :{TINY_FONT}{BLACK}Ezy Street
692 STR_MUSIC_PLAYLIST_CUSTOM_1 :{TINY_FONT}{BLACK}Custom 1
693 STR_MUSIC_PLAYLIST_CUSTOM_2 :{TINY_FONT}{BLACK}Custom 2
694 STR_MUSIC_MUSIC_VOLUME :{TINY_FONT}{BLACK}Music Volume
695 STR_MUSIC_EFFECTS_VOLUME :{TINY_FONT}{BLACK}Effects Volume
696 STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
697 STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
698 STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
699 STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}No music available
700 STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
701 STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Track
702 STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Title
703 STR_MUSIC_SHUFFLE :{TINY_FONT}{BLACK}Shuffle
704 STR_MUSIC_PROGRAM :{TINY_FONT}{BLACK}Program
705 STR_MUSIC_TOOLTIP_SKIP_TO_PREVIOUS_TRACK :{BLACK}Skip to previous track in selection
706 STR_MUSIC_TOOLTIP_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Skip to next track in selection
707 STR_MUSIC_TOOLTIP_STOP_PLAYING_MUSIC :{BLACK}Stop playing music
708 STR_MUSIC_TOOLTIP_START_PLAYING_MUSIC :{BLACK}Start playing music
709 STR_MUSIC_TOOLTIP_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Drag sliders to set music and sound effect volumes
710 STR_MUSIC_TOOLTIP_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Select 'all tracks' program
711 STR_MUSIC_TOOLTIP_SELECT_OLD_STYLE_MUSIC :{BLACK}Select 'old style music' program
712 STR_MUSIC_TOOLTIP_SELECT_NEW_STYLE_MUSIC :{BLACK}Select 'new style music' program
713 STR_MUSIC_TOOLTIP_SELECT_EZY_STREET_STYLE :{BLACK}Select 'Ezy Street style music' program
714 STR_MUSIC_TOOLTIP_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Select 'Custom 1' (user-defined) program
715 STR_MUSIC_TOOLTIP_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Select 'Custom 2' (user-defined) program
716 STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toggle program shuffle
717 STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Show music track selection window
720 STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Music Program - '{STRING}'
721 STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
722 STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Track Index
723 STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
724 STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Clear
725 STR_PLAYLIST_CHANGE_SET :{BLACK}Change set
726 STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Clear current program (Custom1 or Custom2 only)
727 STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}Change music selection to another installed set
728 STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Click on music track to add to current program (Custom1 or Custom2 only)
729 STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Click on music track to remove it from current program (Custom1 or Custom2 only)
732 STR_HIGHSCORE_TOP_COMPANIES :{BIG_FONT}{BLACK}Top companies
733 STR_HIGHSCORE_POSITION :{BIG_FONT}{BLACK}{COMMA}.
734 STR_HIGHSCORE_PERFORMANCE_TITLE_BUSINESSMAN :Businessperson
735 STR_HIGHSCORE_PERFORMANCE_TITLE_ENTREPRENEUR :Entrepreneur
736 STR_HIGHSCORE_PERFORMANCE_TITLE_INDUSTRIALIST :Industrialist
737 STR_HIGHSCORE_PERFORMANCE_TITLE_CAPITALIST :Capitalist
738 STR_HIGHSCORE_PERFORMANCE_TITLE_MAGNATE :Magnate
739 STR_HIGHSCORE_PERFORMANCE_TITLE_MOGUL :Mogul
740 STR_HIGHSCORE_PERFORMANCE_TITLE_TYCOON_OF_THE_CENTURY :Tycoon of the Century
741 STR_HIGHSCORE_NAME :{PRESIDENT_NAME}, {COMPANY}
742 STR_HIGHSCORE_STATS :{BIG_FONT}'{STRING}' ({COMMA})
743 STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{BLACK}{COMPANY} achieves '{STRING}' status!
744 STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS :{BIG_FONT}{WHITE}{PRESIDENT_NAME} of {COMPANY} achieves '{STRING}' status!
747 STR_SMALLMAP_CAPTION :{WHITE}Map - {STRING}
750 STR_SMALLMAP_TYPE_CONTOURS :Contours
751 STR_SMALLMAP_TYPE_VEHICLES :Vehicles
752 STR_SMALLMAP_TYPE_INDUSTRIES :Industries
753 STR_SMALLMAP_TYPE_ROUTEMAP :Cargo Flow
754 STR_SMALLMAP_TYPE_ROUTES :Routes
755 STR_SMALLMAP_TYPE_VEGETATION :Vegetation
756 STR_SMALLMAP_TYPE_OWNERS :Owners
758 STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Show land contours on map
759 STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Show vehicles on map
760 STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Show industries on map
761 STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Show cargo flow on map
762 STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Show transport routes on map
763 STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Show vegetation on map
764 STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Show land owners on map
765 STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Click on an industry type to toggle displaying it. Ctrl+Click disables all types except the selected one. Ctrl+Click on it again to enable all industry types
766 STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Click on a company to toggle displaying its property. Ctrl+Click disables all companies except the selected one. Ctrl+Click on it again to enable all companies
767 STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Click on a cargo to toggle displaying its property. Ctrl+Click disables all cargos except the selected one. Ctrl+Click on it again to enable all cargos
769 STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Roads
770 STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Railroads
771 STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLACK}Stations/Airports/Docks
772 STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Buildings/Industries
773 STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Vehicles
774 STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Trains
775 STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Road Vehicles
776 STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Ships
777 STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Aircraft
778 STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Transport Routes
779 STR_SMALLMAP_LEGENDA_FOREST :{TINY_FONT}{BLACK}Forest
780 STR_SMALLMAP_LEGENDA_RAILROAD_STATION :{TINY_FONT}{BLACK}Railroad Station
781 STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLACK}Truck Station
782 STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Bus Station
783 STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Airport/Heliport
784 STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Dock
785 STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Rough Land
786 STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Grass Land
787 STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Bare Land
788 STR_SMALLMAP_LEGENDA_RAINFOREST :{TINY_FONT}{BLACK}Rainforest
789 STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Fields
790 STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Trees
791 STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Rocks
792 STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Water
793 STR_SMALLMAP_LEGENDA_NO_OWNER :{TINY_FONT}{BLACK}No Owner
794 STR_SMALLMAP_LEGENDA_TOWNS :{TINY_FONT}{BLACK}Towns
795 STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLACK}Industries
796 STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Desert
797 STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Snow
799 STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Toggle display of town names
800 STR_SMALLMAP_CENTER :{BLACK}Center the minimap on the current position
801 STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
802 STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
803 STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
804 STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
805 STR_SMALLMAP_DISABLE_ALL :{BLACK}None
806 STR_SMALLMAP_ENABLE_ALL :{BLACK}All
807 STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Show height
808 STR_SMALLMAP_SHOW_INDUSTRY_NAMES :{BLACK}Show industry names
809 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Display no industries on the map
810 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Display all industries on the map
811 STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Toggle display of heightmap
812 STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRY_NAMES :{BLACK}Toggle display of industry names
813 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Display no company property on the map
814 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Display all company property on the map
815 STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Display no cargos on the map
816 STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}Display all cargos on the map
818 # Status bar messages
819 STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}Show last message or news report
820 STR_STATUSBAR_COMPANY_NAME :{SILVER}- - {COMPANY} - -
821 STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * *
822 STR_STATUSBAR_PAUSED_LINK_GRAPH :{ORANGE}* * PAUSED (waiting for link graph update) * *
823 STR_STATUSBAR_AUTOSAVE :{RED}AUTOSAVE
824 STR_STATUSBAR_SAVING_GAME :{RED}* * SAVING GAME * *
826 STR_STATUSBAR_SPECTATOR :{WHITE}(spectator)
827 STR_STATUSBAR_INFINITE_MONEY :{WHITE}(infinite money)
829 # News message history
830 STR_MESSAGE_HISTORY :{WHITE}Message History
831 STR_MESSAGE_HISTORY_TOOLTIP :{BLACK}A list of the recent news messages
832 STR_MESSAGE_NEWS_FORMAT :{STRING} - {STRING}
834 STR_NEWS_MESSAGE_CAPTION :{WHITE}Message
835 STR_NEWS_CUSTOM_ITEM :{BIG_FONT}{BLACK}{STRING}
837 STR_NEWS_FIRST_TRAIN_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First train arrives at {STATION}!
838 STR_NEWS_FIRST_BUS_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First bus arrives at {STATION}!
839 STR_NEWS_FIRST_TRUCK_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First truck arrives at {STATION}!
840 STR_NEWS_FIRST_PASSENGER_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First passenger streetcar arrives at {STATION}!
841 STR_NEWS_FIRST_CARGO_TRAM_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First freight streetcar arrives at {STATION}!
842 STR_NEWS_FIRST_SHIP_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First ship arrives at {STATION}!
843 STR_NEWS_FIRST_AIRCRAFT_ARRIVAL :{BIG_FONT}{BLACK}Citizens celebrate . . .{}First aircraft arrives at {STATION}!
845 STR_NEWS_TRAIN_CRASH :{BIG_FONT}{BLACK}Train Crash!{}{COMMA} die in fireball after collision
846 STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER :{BIG_FONT}{BLACK}Road Vehicle Crash!{}Driver dies in fireball after collision with train
847 STR_NEWS_ROAD_VEHICLE_CRASH :{BIG_FONT}{BLACK}Road Vehicle Crash!{}{COMMA} die in fireball after collision with train
848 STR_NEWS_AIRCRAFT_CRASH :{BIG_FONT}{BLACK}Plane Crash!{}{COMMA} die in fireball at {STATION}
849 STR_NEWS_PLANE_CRASH_OUT_OF_FUEL :{BIG_FONT}{BLACK}Plane Crash!{}Aircraft ran out of fuel, {COMMA} die in fireball
851 STR_NEWS_DISASTER_ZEPPELIN :{BIG_FONT}{BLACK}Zeppelin disaster at {STATION}!
852 STR_NEWS_DISASTER_SMALL_UFO :{BIG_FONT}{BLACK}Road vehicle destroyed in 'UFO' collision!
853 STR_NEWS_DISASTER_AIRPLANE_OIL_REFINERY :{BIG_FONT}{BLACK}Oil refinery explosion near {TOWN}!
854 STR_NEWS_DISASTER_HELICOPTER_FACTORY :{BIG_FONT}{BLACK}Factory destroyed in suspicious circumstances near {TOWN}!
855 STR_NEWS_DISASTER_BIG_UFO :{BIG_FONT}{BLACK}'UFO' lands near {TOWN}!
856 STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE :{BIG_FONT}{BLACK}Coal mine subsidence leaves trail of destruction near {TOWN}!
857 STR_NEWS_DISASTER_FLOOD_VEHICLE :{BIG_FONT}{BLACK}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
859 STR_NEWS_COMPANY_IN_TROUBLE_TITLE :{BIG_FONT}{BLACK}Transport company in trouble!
860 STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} will be sold off or declared bankrupt unless performance increases soon!
861 STR_NEWS_COMPANY_MERGER_TITLE :{BIG_FONT}{BLACK}Transport company merger!
862 STR_NEWS_COMPANY_MERGER_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been sold to {STRING} for {CURRENCY_LONG}!
863 STR_NEWS_COMPANY_BANKRUPT_TITLE :{BIG_FONT}{BLACK}Bankrupt!
864 STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} has been closed down by creditors and all assets sold off!
865 STR_NEWS_COMPANY_LAUNCH_TITLE :{BIG_FONT}{BLACK}New transport company launched!
866 STR_NEWS_COMPANY_LAUNCH_DESCRIPTION :{BIG_FONT}{BLACK}{STRING} starts construction near {TOWN}!
867 STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLACK}{STRING} has been taken over by {STRING} for an undisclosed amount!
868 STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
870 STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
871 STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
873 STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
874 STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
876 STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLACK}{STRING} announces imminent closure!
877 STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Supply problems cause {STRING} to announce imminent closure!
878 STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Lack of nearby trees causes {STRING} to announce imminent closure!
880 STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
881 STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}World Recession!{}{}Financial experts fear worst as economy slumps!
882 STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
884 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} increases production!
885 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}New coal seam found at {INDUSTRY}!{}Production is expected to double!
886 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}New oil reserves found at {INDUSTRY}!{}Production is expected to double!
887 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Improved farming methods at {INDUSTRY} are expected to double production!
888 STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} increases by {COMMA}%!
889 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} production down by 50%
890 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insect infestation causes havoc at {INDUSTRY}!{}Production down by 50%
891 STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} production at {INDUSTRY} goes down by {COMMA}%!
893 ###length VEHICLE_TYPES
894 STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
895 STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
896 STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} is waiting in depot
897 STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} is waiting in the aircraft hangar
898 ###next-name-looks-similar
900 # Order review system / warnings
901 STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}{VEHICLE} has too few orders in the schedule
902 STR_NEWS_VEHICLE_HAS_VOID_ORDER :{WHITE}{VEHICLE} has a void order
903 STR_NEWS_VEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}{VEHICLE} has duplicate orders
904 STR_NEWS_VEHICLE_HAS_INVALID_ENTRY :{WHITE}{VEHICLE} has an invalid station in its orders
905 STR_NEWS_PLANE_USES_TOO_SHORT_RUNWAY :{WHITE}{VEHICLE} has in its orders an airport whose runway is too short
907 STR_NEWS_VEHICLE_IS_GETTING_OLD :{WHITE}{VEHICLE} is getting old
908 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD :{WHITE}{VEHICLE} is getting very old
909 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
910 STR_NEWS_TRAIN_IS_STUCK :{WHITE}{VEHICLE} can't find a path to continue
911 STR_NEWS_VEHICLE_IS_LOST :{WHITE}{VEHICLE} is lost
912 STR_NEWS_VEHICLE_UNPROFITABLE_YEAR :{WHITE}{VEHICLE}'s profit last year was {CURRENCY_LONG}
913 STR_NEWS_VEHICLE_UNPROFITABLE_PERIOD :{WHITE}{VEHICLE}'s profit last period was {CURRENCY_LONG}
914 STR_NEWS_AIRCRAFT_DEST_TOO_FAR :{WHITE}{VEHICLE} can't get to the next destination because it is out of range
916 STR_NEWS_ORDER_REFIT_FAILED :{WHITE}{VEHICLE} stopped because an ordered refit failed
917 STR_NEWS_VEHICLE_AUTORENEW_FAILED :{WHITE}Autorenew failed on {VEHICLE}{}{STRING}
919 STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE :{BIG_FONT}{BLACK}New {STRING} now available!
920 STR_NEWS_NEW_VEHICLE_TYPE :{BIG_FONT}{BLACK}{ENGINE}
921 STR_NEWS_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}New {STRING} now available! - {ENGINE}
923 STR_NEWS_SHOW_VEHICLE_GROUP_TOOLTIP :{BLACK}Open the group window focused on the vehicle's group
925 STR_NEWS_STATION_NO_LONGER_ACCEPTS_CARGO_LIST :{WHITE}{STATION} no longer accepts: {CARGO_LIST}
926 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_LIST :{WHITE}{STATION} now accepts: {CARGO_LIST}
928 STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING} to {STRING} will now not attract a subsidy
929 STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING} to {STRING} is no longer subsidized
930 STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Service subsidy offered:{}{}First {STRING} from {STRING} to {STRING} will attract a {UNITS_YEARS_OR_MINUTES} subsidy from the local authority!
932 STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay 50% extra for the next {UNITS_YEARS_OR_MINUTES}!
933 STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay double rates for the next {UNITS_YEARS_OR_MINUTES}!
934 STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay triple rates for the next {UNITS_YEARS_OR_MINUTES}!
935 STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Service subsidy awarded to {STRING}!{}{}{STRING} from {STRING} to {STRING} will pay quadruple rates for the next {UNITS_YEARS_OR_MINUTES}!
937 STR_NEWS_ROAD_REBUILDING_MONTHS :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding program funded by {STRING} brings 6 months of misery to motorists!
938 STR_NEWS_ROAD_REBUILDING_MINUTES :{BIG_FONT}{BLACK}Traffic chaos in {TOWN}!{}{}Road rebuilding program funded by {STRING} brings 6 minutes of misery to motorists!
939 STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transport monopoly!
940 STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MONTHS :{BIG_FONT}{BLACK}Local authority of {TOWN} signs contract with {STRING} for 12 months of exclusive transport rights!
941 STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MINUTES :{BIG_FONT}{BLACK}Local authority of {TOWN} signs contract with {STRING} for 12 minutes of exclusive transport rights!
944 STR_EXTRA_VIEWPORT_TITLE :{WHITE}Viewport {COMMA}
945 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Change viewport
946 STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copy the location of the main view to this viewport
947 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Change main view
948 STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Copy the location of this viewport to the main view
950 # Game options window
951 STR_GAME_OPTIONS_CAPTION :{WHITE}Game Options
953 STR_GAME_OPTIONS_TAB_GENERAL :General
954 STR_GAME_OPTIONS_TAB_GENERAL_TT :{BLACK}Choose general settings
955 STR_GAME_OPTIONS_TAB_GRAPHICS :Graphics
956 STR_GAME_OPTIONS_TAB_GRAPHICS_TT :{BLACK}Choose graphics settings
957 STR_GAME_OPTIONS_TAB_SOUND :Sound
958 STR_GAME_OPTIONS_TAB_SOUND_TT :{BLACK}Choose sound and music settings
959 STR_GAME_OPTIONS_TAB_SOCIAL :Social
960 STR_GAME_OPTIONS_TAB_SOCIAL_TT :{BLACK}Choose social integration settings
962 STR_GAME_OPTIONS_VOLUME :Volume
963 STR_GAME_OPTIONS_SFX_VOLUME :Sound effects
964 STR_GAME_OPTIONS_MUSIC_VOLUME :Music
966 STR_GAME_OPTIONS_VOLUME_MARK :{NUM}%
968 STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Currency units
969 STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Currency units selection
971 STR_GAME_OPTIONS_CURRENCY_CODE :{STRING} ({STRING})
974 STR_GAME_OPTIONS_CURRENCY_GBP :British Pound
975 STR_GAME_OPTIONS_CURRENCY_USD :American Dollar
976 STR_GAME_OPTIONS_CURRENCY_EUR :Euro
977 STR_GAME_OPTIONS_CURRENCY_JPY :Japanese Yen
978 STR_GAME_OPTIONS_CURRENCY_ATS :Austrian Shilling
979 STR_GAME_OPTIONS_CURRENCY_BEF :Belgian Franc
980 STR_GAME_OPTIONS_CURRENCY_CHF :Swiss Franc
981 STR_GAME_OPTIONS_CURRENCY_CZK :Czech Koruna
982 STR_GAME_OPTIONS_CURRENCY_DEM :Deutschmark
983 STR_GAME_OPTIONS_CURRENCY_DKK :Danish Krone
984 STR_GAME_OPTIONS_CURRENCY_ESP :Spanish Peseta
985 STR_GAME_OPTIONS_CURRENCY_FIM :Finnish Markka
986 STR_GAME_OPTIONS_CURRENCY_FRF :French Franc
987 STR_GAME_OPTIONS_CURRENCY_GRD :Greek Drachma
988 STR_GAME_OPTIONS_CURRENCY_HUF :Hungarian Forint
989 STR_GAME_OPTIONS_CURRENCY_ISK :Icelandic Krona
990 STR_GAME_OPTIONS_CURRENCY_ITL :Italian Lira
991 STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder
992 STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone
993 STR_GAME_OPTIONS_CURRENCY_PLN :Polish Zloty
994 STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu
995 STR_GAME_OPTIONS_CURRENCY_RUR :Russian Ruble
996 STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar
997 STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona
998 STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira
999 STR_GAME_OPTIONS_CURRENCY_SKK :Slovak Koruna
1000 STR_GAME_OPTIONS_CURRENCY_BRL :Brazilian Real
1001 STR_GAME_OPTIONS_CURRENCY_EEK :Estonian Krooni
1002 STR_GAME_OPTIONS_CURRENCY_LTL :Lithuanian Litas
1003 STR_GAME_OPTIONS_CURRENCY_KRW :South Korean Won
1004 STR_GAME_OPTIONS_CURRENCY_ZAR :South African Rand
1005 STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
1006 STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari
1007 STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial
1008 STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble
1009 STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso
1010 STR_GAME_OPTIONS_CURRENCY_NTD :New Taiwan Dollar
1011 STR_GAME_OPTIONS_CURRENCY_CNY :Chinese Renminbi
1012 STR_GAME_OPTIONS_CURRENCY_HKD :Hong Kong Dollar
1013 STR_GAME_OPTIONS_CURRENCY_INR :Indian Rupee
1014 STR_GAME_OPTIONS_CURRENCY_IDR :Indonesian Rupiah
1015 STR_GAME_OPTIONS_CURRENCY_MYR :Malaysian Ringgit
1016 STR_GAME_OPTIONS_CURRENCY_LVL :Latvian Lats
1017 STR_GAME_OPTIONS_CURRENCY_PTE :Portuguese Escudo
1019 STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}Autosave
1020 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Select interval between automatic game saves
1024 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Off
1025 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Every 10 minutes
1026 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Every 30 minutes
1027 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Every 60 minutes
1028 STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Every 120 minutes
1030 STR_GAME_OPTIONS_LANGUAGE :{BLACK}Language
1031 STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Select the interface language to use
1032 STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completed)
1034 STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Fullscreen
1035 STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Check this box to play OpenTTD fullscreen mode
1037 STR_GAME_OPTIONS_RESOLUTION :{BLACK}Screen resolution
1038 STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Select the screen resolution to use
1039 STR_GAME_OPTIONS_RESOLUTION_OTHER :other
1040 STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
1042 STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardware acceleration
1043 STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart
1044 STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart
1046 STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
1047 STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled
1049 STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Current driver: {STRING}
1051 STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Interface size
1052 STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Drag slider to set interface size. Ctrl+Drag for continuous adjustment
1053 STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Auto-detect size
1054 STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Check this box to detect interface size automatically
1056 STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Scale bevels
1057 STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Check this box to scale bevels by interface size
1059 STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Use traditional sprite font
1060 STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Check this box if you prefer to use the traditional fixed-size sprite font
1061 STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Anti-alias fonts
1062 STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Check this box to anti-alias resizable fonts
1064 STR_GAME_OPTIONS_GUI_SCALE_MARK :{DECIMAL}x
1066 STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Automated survey
1067 STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Participate in automated survey
1068 STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}When enabled, OpenTTD will transmit a survey when leaving a game
1069 STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}About survey and privacy
1070 STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}This opens a browser with more information about the automated survey
1071 STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW :{BLACK}Preview survey result
1072 STR_GAME_OPTIONS_PARTICIPATE_SURVEY_PREVIEW_TOOLTIP :{BLACK}Show the survey result of the current running game
1074 STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphics
1076 STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Display refresh rate
1077 STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Select the screen refresh rate to use
1078 STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
1079 STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates higher than 60Hz might impact performance.
1081 STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
1082 STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use (cannot be changed in-game, only from the main menu)
1083 STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base graphics set
1085 STR_GAME_OPTIONS_BASE_SFX :{BLACK}Base sounds set
1086 STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :{BLACK}Select the base sounds set to use (cannot be changed in-game, only from the main menu)
1087 STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base sounds set
1089 STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Base music set
1090 STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Select the base music set to use
1091 STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Additional information about the base music set
1093 STR_GAME_OPTIONS_ONLINE_CONTENT :Get Content
1094 STR_GAME_OPTIONS_ONLINE_CONTENT_TOOLTIP :Check for new and updated content to download
1096 STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(no plugins to integrate with social platforms installed)
1098 STR_GAME_OPTIONS_SOCIAL_PLUGIN_TITLE :{BLACK}{STRING} ({STRING})
1099 STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :{BLACK}Platform:
1100 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE :{BLACK}Plugin state:
1102 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_RUNNING :{GREEN}Running
1103 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_FAILED :{RED}Failed to initialize
1104 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_PLATFORM_NOT_RUNNING :{ORANGE}{STRING} not running
1105 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNLOADED :{RED}Unloaded
1106 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_DUPLICATE :{RED}Duplicated plugin
1107 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_UNSUPPORTED_API :{RED}Unsupported version
1108 STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_INVALID_SIGNATURE :{RED}Invalid signature
1110 STR_BASESET_STATUS :{STRING} {RED}({NUM} missing/corrupted file{P "" s})
1112 STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Failed to retrieve a list of supported resolutions
1113 STR_ERROR_FULLSCREEN_FAILED :{WHITE}Fullscreen mode failed
1115 # Custom currency window
1117 STR_CURRENCY_WINDOW :{WHITE}Custom currency
1118 STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
1119 STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Decrease the amount of your currency for one Pound (£)
1120 STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Increase the amount of your currency for one Pound (£)
1121 STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Set the exchange rate of your currency for one Pound (£)
1123 STR_CURRENCY_SEPARATOR :{LTBLUE}Separator: {ORANGE}{STRING}
1124 STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Set the separator for your currency
1126 STR_CURRENCY_PREFIX :{LTBLUE}Prefix: {ORANGE}{STRING}
1127 STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP :{BLACK}Set the prefix string for your currency
1128 STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: {ORANGE}{STRING}
1129 STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP :{BLACK}Set the suffix string for your currency
1131 STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Switch to Euro: {ORANGE}{NUM}
1132 STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Switch to Euro: {ORANGE}never
1133 STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Set the year to switch to Euro
1134 STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro earlier
1135 STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Switch to Euro later
1137 STR_CURRENCY_PREVIEW :{LTBLUE}Preview: {ORANGE}{CURRENCY_LONG}
1138 STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 Pound (£) in your currency
1139 STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Change custom currency parameter
1142 STR_FUNDING_ONLY :Funding only
1143 STR_MINIMAL :Minimal
1144 STR_NUM_VERY_LOW :Very Low
1146 STR_NUM_NORMAL :Normal
1148 STR_NUM_CUSTOM :Custom
1149 STR_NUM_CUSTOM_NUMBER :Custom ({NUM})
1151 STR_VARIETY_NONE :None
1152 STR_VARIETY_VERY_LOW :Very Low
1153 STR_VARIETY_LOW :Low
1154 STR_VARIETY_MEDIUM :Medium
1155 STR_VARIETY_HIGH :High
1156 STR_VARIETY_VERY_HIGH :Very High
1159 STR_AI_SPEED_VERY_SLOW :Very Slow
1160 STR_AI_SPEED_SLOW :Slow
1161 STR_AI_SPEED_MEDIUM :Medium
1162 STR_AI_SPEED_FAST :Fast
1163 STR_AI_SPEED_VERY_FAST :Very Fast
1166 STR_SEA_LEVEL_VERY_LOW :Very Low
1167 STR_SEA_LEVEL_LOW :Low
1168 STR_SEA_LEVEL_MEDIUM :Medium
1169 STR_SEA_LEVEL_HIGH :High
1170 STR_SEA_LEVEL_CUSTOM :Custom
1171 STR_SEA_LEVEL_CUSTOM_PERCENTAGE :Custom ({NUM}%)
1174 STR_RIVERS_NONE :None
1176 STR_RIVERS_MODERATE :Medium
1177 STR_RIVERS_LOT :Many
1180 STR_DISASTER_NONE :None
1181 STR_DISASTER_REDUCED :Reduced
1182 STR_DISASTER_NORMAL :Normal
1185 STR_SUBSIDY_X1_5 :x1.5
1191 STR_CLIMATE_TEMPERATE_LANDSCAPE :Temperate landscape
1192 STR_CLIMATE_SUB_ARCTIC_LANDSCAPE :Sub-arctic landscape
1193 STR_CLIMATE_SUB_TROPICAL_LANDSCAPE :Sub-tropical landscape
1194 STR_CLIMATE_TOYLAND_LANDSCAPE :Toyland landscape
1197 STR_TERRAIN_TYPE_VERY_FLAT :Very Flat
1198 STR_TERRAIN_TYPE_FLAT :Flat
1199 STR_TERRAIN_TYPE_HILLY :Hilly
1200 STR_TERRAIN_TYPE_MOUNTAINOUS :Mountainous
1201 STR_TERRAIN_TYPE_ALPINIST :Alpinist
1202 STR_TERRAIN_TYPE_CUSTOM :Custom height
1203 STR_TERRAIN_TYPE_CUSTOM_VALUE :Custom height ({NUM})
1206 STR_CITY_APPROVAL_LENIENT :Lenient
1207 STR_CITY_APPROVAL_TOLERANT :Tolerant
1208 STR_CITY_APPROVAL_HOSTILE :Hostile
1209 STR_CITY_APPROVAL_PERMISSIVE :Permissive (no effect on company actions)
1211 STR_WARNING_NO_SUITABLE_AI :{WHITE}No suitable AIs available...{}You can download several AIs via the 'Online Content' system
1213 # Settings tree window
1214 STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Settings
1215 STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter:
1216 STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Expand all
1217 STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Collapse all
1218 STR_CONFIG_SETTING_RESET_ALL :{BLACK}Reset all values
1219 STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(no explanation available)
1220 STR_CONFIG_SETTING_VALUE :{PUSH_COLOUR}{ORANGE}{STRING}{POP_COLOUR}
1221 STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Default value: {ORANGE}{STRING}
1222 STR_CONFIG_SETTING_TYPE :{LTBLUE}Setting type: {ORANGE}{STRING}
1223 STR_CONFIG_SETTING_TYPE_CLIENT :Client setting (not stored in saves; affects all games)
1224 STR_CONFIG_SETTING_TYPE_GAME_MENU :Game setting (stored in saves; affects only new games)
1225 STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (stored in save; affects only current game)
1226 STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
1227 STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
1228 STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Caution!
1229 STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}This action will reset all game settings to their default values.{}Are you sure you want to proceed?
1231 STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
1232 STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
1233 STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below using predefined filters
1234 STR_CONFIG_SETTING_RESTRICT_BASIC :Basic (show only important settings)
1235 STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced (show most settings)
1236 STR_CONFIG_SETTING_RESTRICT_ALL :Expert (show all settings, including weird ones)
1237 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT :Settings with a different value than the default
1238 STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW :Settings with a different value than your new-game settings
1240 STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below to certain setting types
1241 STR_CONFIG_SETTING_TYPE_DROPDOWN_ALL :All setting types
1242 STR_CONFIG_SETTING_TYPE_DROPDOWN_CLIENT :Client settings (not stored in saves; affect all games)
1243 STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (stored in saves; affect only new games)
1244 STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affect only current game)
1245 STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affect only new games)
1246 STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affect only current company)
1248 STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
1250 STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
1251 STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
1252 STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
1255 STR_CONFIG_SETTING_OFF :Off
1256 STR_CONFIG_SETTING_ON :On
1257 STR_CONFIG_SETTING_DISABLED :Disabled
1260 STR_CONFIG_SETTING_COMPANIES_OFF :Off
1261 STR_CONFIG_SETTING_COMPANIES_OWN :Own company
1262 STR_CONFIG_SETTING_COMPANIES_ALL :All companies
1265 STR_CONFIG_SETTING_NONE :None
1266 STR_CONFIG_SETTING_ORIGINAL :Original
1267 STR_CONFIG_SETTING_REALISTIC :Realistic
1270 STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Left
1271 STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Center
1272 STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
1274 STR_CONFIG_SETTING_SECONDS_VALUE :{COMMA}{NBSP}second{P 0 "" s}
1276 STR_CONFIG_SETTING_INFINITE_MONEY :Infinite money: {STRING}
1277 STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Allow unlimited spending and disable bankruptcy of companies
1279 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
1280 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account). If set to "No loan", no money will be available unless provided by a Game Script or the "Infinite money" setting
1281 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
1282 ###setting-zero-is-special
1283 STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan
1285 STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
1286 STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
1288 STR_CONFIG_SETTING_RUNNING_COSTS :Running costs: {STRING}
1289 STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Set level of maintenance and running costs of vehicles and infrastructure
1291 STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Construction speed: {STRING}
1292 STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Limit the amount of construction actions for AIs
1294 STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Vehicle breakdowns: {STRING}
1295 STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Control how often inadequately maintained vehicles may break down
1297 STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Subsidy multiplier: {STRING}
1298 STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Set how much is paid for subsidized connections
1300 STR_CONFIG_SETTING_SUBSIDY_DURATION :Subsidy duration: {STRING}
1302 STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT :Set the number of years for which a subsidy is awarded
1303 STR_CONFIG_SETTING_SUBSIDY_DURATION_HELPTEXT_PERIODS :Set the number of periods for which a subsidy is awarded
1305 STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{UNITS_YEARS_OR_PERIODS}
1306 ###setting-zero-is-special
1307 STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :No subsidies
1309 STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Construction costs: {STRING}
1310 STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Set level of construction and purchase costs
1312 STR_CONFIG_SETTING_RECESSIONS :Recessions: {STRING}
1313 STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :If enabled, recessions may occur periodically. During a recession all production is significantly lower (it returns to previous level when the recession is over)
1315 STR_CONFIG_SETTING_TRAIN_REVERSING :Disallow train reversing in stations: {STRING}
1316 STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :If enabled, trains will not reverse in non-terminus stations, even if there is a shorter path to their next destination when reversing
1318 STR_CONFIG_SETTING_DISASTERS :Disasters: {STRING}
1319 STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Toggle disasters which may occasionally block or destroy vehicles or infrastructure
1321 STR_CONFIG_SETTING_CITY_APPROVAL :Local authority attitude: {STRING}
1322 STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Choose how much noise and environmental damage by companies affect their town rating and further construction actions in the town
1324 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Map height limit: {STRING}
1325 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_HELPTEXT :Set the maximum height of the map terrain. With "(auto)" a good value will be picked after terrain generation
1326 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_VALUE :{NUM}
1327 ###setting-zero-is-special
1328 STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT_AUTO :(auto)
1329 STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE}You can't set the map height limit to this value. At least one mountain on the map is higher
1331 STR_CONFIG_SETTING_AUTOSLOPE :Allow terraforming under buildings, tracks, etc.: {STRING}
1332 STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
1334 STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
1335 STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
1337 STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries that have built-in neutral stations: {STRING}
1338 STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company-owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
1340 STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING}
1341 STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
1343 STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING}
1344 STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Set the maximum length of trains
1345 STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} tile{P 0 "" s}
1347 STR_CONFIG_SETTING_SMOKE_AMOUNT :Amount of vehicle smoke/sparks: {STRING}
1348 STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Set how much smoke or how many sparks are emitted by vehicles
1350 STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Train acceleration model: {STRING}
1351 STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Select the physics model for train acceleration. The "original" model penalizes slopes equally for all vehicles. The "realistic" model penalizes slopes and curves depending on various properties of the consist, like length and tractive effort
1353 STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Road vehicle acceleration model: {STRING}
1354 STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Select the physics model for road vehicle acceleration. The "original" model penalizes slopes equally for all vehicles. The "realistic" model penalizes slopes depending on various properties of the engine, for example 'tractive effort'
1356 STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Slope steepness for trains: {STRING}
1357 STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a train. Higher values make it more difficult to climb a hill
1358 STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
1360 STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Slope steepness for road vehicles: {STRING}
1361 STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Steepness of a sloped tile for a road vehicle. Higher values make it more difficult to climb a hill
1363 STR_CONFIG_SETTING_FORBID_90_DEG :Forbid trains from making 90° turns: {STRING}
1364 STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :90 degree turns occur when a horizontal track is directly followed by a vertical track piece on the adjacent tile, thus making the train turn by 90 degree when traversing the tile edge instead of the usual 45 degrees for other track combinations
1366 STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Allow joining stations not directly adjacent: {STRING}
1367 STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Allow adding parts to a station without directly touching the existing parts, by Ctrl+Clicking while placing the new parts
1369 STR_CONFIG_SETTING_INFLATION :Inflation: {STRING}
1370 STR_CONFIG_SETTING_INFLATION_HELPTEXT :Enable inflation in the economy, where costs are slightly faster rising than payments
1372 STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH :Maximum bridge length: {STRING}
1373 STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH_HELPTEXT :Maximum length for building bridges
1375 STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT :Maximum bridge height: {STRING}
1376 STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :Maximum height for building bridges
1378 STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Maximum tunnel length: {STRING}
1379 STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Maximum length for building tunnels
1381 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Manual primary industry construction method: {STRING}
1382 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Method of funding a primary industry. 'none' means it is not possible to fund any, 'prospecting' means funding is possible, but construction occurs in a random spot on the map and may as well fail, 'as other industries' means raw industries can be constructed by companies like processing industries in any position they like
1384 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :None
1385 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :As other industries
1386 STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :Prospecting
1388 STR_CONFIG_SETTING_INDUSTRY_PLATFORM :Flat area around industries: {STRING}
1389 STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :Amount of flat space around an industry. This ensures empty space will remain available around an industry for building tracks, et cetera
1391 STR_CONFIG_SETTING_MULTIPINDTOWN :Allow multiple similar industries per town: {STRING}
1392 STR_CONFIG_SETTING_MULTIPINDTOWN_HELPTEXT :Normally, a town does not want more than one industry of each type. With this setting, it will allow several industries of the same type in the same town
1394 STR_CONFIG_SETTING_SIGNALSIDE :Show signals: {STRING}
1395 STR_CONFIG_SETTING_SIGNALSIDE_HELPTEXT :Select on which side of the track to place signals
1397 STR_CONFIG_SETTING_SIGNALSIDE_LEFT :On the left
1398 STR_CONFIG_SETTING_SIGNALSIDE_DRIVING_SIDE :On the driving side
1399 STR_CONFIG_SETTING_SIGNALSIDE_RIGHT :On the right
1402 STR_CONFIG_SETTING_SHOWFINANCES :Show finances window at the end of the year: {STRING}
1403 STR_CONFIG_SETTING_SHOWFINANCES_PERIOD :Show finances window at the end of the period: {STRING}
1406 STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :If enabled, the finances window pops up at the end of each year to allow easy inspection of the financial status of the company
1407 STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT_PERIOD :If enabled, the finances window pops up at the end of each period to allow easy inspection of the financial status of the company
1409 STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :New orders are 'non-stop' by default: {STRING}
1410 STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Normally, a vehicle will stop at every station it passes. By enabling this setting, it will drive through all stations on the way to its final destination without stopping. Note, that this setting only defines a default value for new orders. Individual orders can be set explicitly to either behavior nevertheless
1412 STR_CONFIG_SETTING_STOP_LOCATION :New train orders stop by default at the {STRING} of the platform
1413 STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Place where a train will stop at the platform by default. The 'near end' means close to the entry point, 'middle' means in the middle of the platform, and 'far end' means far away from the entry point. Note, that this setting only defines a default value for new orders. Individual orders can have their stop location set by clicking on the order text
1415 STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :near end
1416 STR_CONFIG_SETTING_STOP_LOCATION_MIDDLE :middle
1417 STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :far end
1419 STR_CONFIG_SETTING_AUTOSCROLL :Pan window when mouse is at the edge: {STRING}
1420 STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :When enabled, viewports will start to scroll when the mouse is near the edge of the window
1422 STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Disabled
1423 STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Main viewport, full-screen only
1424 STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Main viewport
1425 STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Every viewport
1427 STR_CONFIG_SETTING_BRIBE :Allow bribing of the local authority: {STRING}
1429 STR_CONFIG_SETTING_BRIBE_HELPTEXT :Allow companies to try bribing the local town authority. If the bribe is noticed by an inspector, the company will not be able to act in the town for six months
1430 STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :Allow companies to try bribing the local town authority. If the bribe is noticed by the police, the company will not be able to act in the town for six minutes
1432 STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Allow buying exclusive transport rights: {STRING}
1434 STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT :If a company buys exclusive transport rights for a town, opponents' stations (passenger and freight) won't receive any cargo for twelve months
1435 STR_CONFIG_SETTING_ALLOW_EXCLUSIVE_HELPTEXT_MINUTES :If a company buys exclusive transport rights for a town, opponents' stations (passenger and freight) won't receive any cargo for twelve minutes
1437 STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Allow funding buildings: {STRING}
1438 STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Allow companies to give money to towns for funding new houses
1440 STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Allow funding local road reconstruction: {STRING}
1441 STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Allow companies to give money to towns for road reconstruction to sabotage road-based services in the town
1443 STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Allow sending money to other companies: {STRING}
1444 STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Allow transfer of money between companies in multiplayer mode
1446 STR_CONFIG_SETTING_FREIGHT_TRAINS :Weight multiplier for freight to simulate heavy trains: {STRING}
1447 STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Set the impact of carrying freight in trains. A higher value makes carrying freight more demanding for trains, especially at hills
1449 STR_CONFIG_SETTING_PLANE_SPEED :Plane speed factor: {STRING}
1450 STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Set the relative speed of planes compared to other vehicle types, to reduce the amount of income of transport by aircraft
1451 STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
1453 STR_CONFIG_SETTING_PLANE_CRASHES :Number of plane crashes: {STRING}
1454 STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Set the chance of a random aircraft crash happening.{}* Large airplanes always have a risk of crashing when landing on small airports
1456 STR_CONFIG_SETTING_PLANE_CRASHES_NONE :None*
1457 STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Reduced
1458 STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normal
1460 STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR :Allow grade crossings with roads or rails owned by competitors: {STRING}
1461 STR_CONFIG_SETTING_CROSSING_WITH_COMPETITOR_HELPTEXT :Allow construction of grade crossings on roads or rails owned by competitors
1463 STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Allow drive-through road stops on roads owned by towns: {STRING}
1464 STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by towns
1465 STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Allow drive-through road stops on roads owned by competitors: {STRING}
1466 STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Allow construction of drive-through road stops on roads owned by other companies
1467 STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing this setting is not possible when there are vehicles
1469 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING}
1470 STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
1472 STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company color: {STRING}
1473 STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting color for the company
1475 STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Starting company secondary color: {STRING}
1476 STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Choose starting secondary color for the company, if using a NewGRF that enables it
1478 STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING}
1479 STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
1481 STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warn if vehicle is lost: {STRING}
1482 STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Trigger messages about vehicles unable to find a path to their ordered destination
1484 STR_CONFIG_SETTING_ORDER_REVIEW :Review vehicles' orders: {STRING}
1485 STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :When enabled, the orders of the vehicles are periodically checked, and some obvious issues are reported with a news message when detected
1487 STR_CONFIG_SETTING_ORDER_REVIEW_OFF :No
1488 STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Yes, but exclude stopped vehicles
1489 STR_CONFIG_SETTING_ORDER_REVIEW_ON :Of all vehicles
1491 STR_CONFIG_SETTING_WARN_INCOME_LESS :Warn if a vehicle's income is negative: {STRING}
1493 STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :When enabled, a news message gets sent when a vehicle has not made any profit within a year
1494 STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT_PERIOD :When enabled, a news message gets sent when a vehicle has not made any profit within a period
1496 STR_CONFIG_SETTING_WARN_OLD_VEHICLE :Warn if a vehicle is getting old: {STRING}
1497 STR_CONFIG_SETTING_WARN_OLD_VEHICLE_HELPTEXT :When enabled, a news message gets sent when a vehicle is getting old
1499 STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vehicles never expire: {STRING}
1500 STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :When enabled, all vehicle models remain available forever after their introduction
1502 STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Timekeeping: {STRING}
1503 STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Select the timekeeping units of the game. This cannot be changed later.{}{}Calendar-based is the classic OpenTTD experience, with a year consisting of 12 months, and each month having 28-31 days.{}{}In Wallclock-based time, cargo production and financials are instead based on one-minute increments, which is about as long as a 30 day month takes in Calendar-based mode. These are grouped into 12-minute periods, equivalent to a year in Calendar-based mode.{}{}In either mode there is always a classic calendar, which is used for introduction dates of vehicles, houses, and other infrastructure
1505 STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendar
1506 STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Wallclock
1508 STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutes per year: {STRING}
1509 STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Choose the number of minutes in a calendar year. The default is 12 minutes. Set to 0 to stop calendar time from changing. Increasing the length of the calendar year slows down the introduction of vehicles, houses, and other infrastructure. It does not affect vehicle speed or economic simulation, except for inflation. This setting is only available when using wallclock timekeeping
1511 STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
1512 ###setting-zero-is-special
1513 STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (calendar time frozen)
1515 STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Scale town cargo production: {STRING}
1516 STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Scale the cargo production of towns by this percentage
1517 STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Scale industry cargo production: {STRING}
1518 STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Scale the cargo production of industries by this percentage
1519 STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
1521 STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenew vehicle when it gets old: {STRING}
1522 STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :When enabled, a vehicle nearing its end of life gets automatically replaced when the renew conditions are fulfilled
1524 STR_CONFIG_SETTING_AUTORENEW_MONTHS :Autorenew when vehicle is {STRING} maximum age
1525 STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relative age when a vehicle should be considered for auto-renewing
1527 STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} month{P 0 "" s} before
1528 STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} month{P 0 "" s} after
1530 STR_CONFIG_SETTING_AUTORENEW_MONEY :Autorenew minimum needed money for renew: {STRING}
1531 STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minimal amount of money that must remain in the bank before considering auto-renewing vehicles
1533 STR_CONFIG_SETTING_ERRMSG_DURATION :Duration of error message: {STRING}
1534 STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Duration for displaying error messages in a red window. Note that some (critical) error messages are not closed automatically after this time, but must be closed manually
1536 STR_CONFIG_SETTING_HOVER_DELAY :Show tooltips: {STRING}
1537 STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Delay before tooltips are displayed when hovering the mouse over some interface element. Alternatively tooltips are bound to the right mouse button when this value is set to 0
1538 STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hover for {COMMA} millisecond{P 0 "" s}
1539 ###setting-zero-is-special
1540 STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Right click
1542 STR_CONFIG_SETTING_POPULATION_IN_LABEL :Show town population in the town name label: {STRING}
1543 STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the population of towns in their label on the map
1545 STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING}
1546 STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colors are easier to distinguish
1548 STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Show the NewGRF's name in the build vehicle window: {STRING}
1549 STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Add a line to the build vehicle window, showing which NewGRF the selected vehicle comes from
1550 STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Show the cargos the vehicles can carry in the list windows: {STRING}
1551 STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :If enabled, the vehicle's transportable load will appear above it in the vehicle lists
1553 STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
1554 STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
1556 STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING}
1557 STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
1559 STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
1560 STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
1562 STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
1563 STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :Choose the height of hills and mountains of the landscape
1565 STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
1566 STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
1568 STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil industries: {STRING}
1569 STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limit for how far from the map border oil refineries and oil rigs can be constructed. On island maps this ensures they are near the coast. On maps larger than 256 tiles, this value is scaled up
1571 STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
1572 STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Choose at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements. Can only be modified via Scenario Editor or is otherwise calculated via "snow coverage"
1574 STR_CONFIG_SETTING_SNOW_COVERAGE :Snow coverage: {STRING}
1575 STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Choose the approximate amount of snow on the sub-arctic landscape. Snow also affects industry generation and town growth requirements. Only used during map generation. Sea level and coast tiles never have snow
1576 STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
1578 STR_CONFIG_SETTING_DESERT_COVERAGE :Desert coverage: {STRING}
1579 STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Choose the approximate amount of desert on the tropical landscape. Desert also affects industry generation and town growth requirements. Only used during map generation
1580 STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
1582 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
1583 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Choose the shape and number of hills. Smooth landscapes have fewer, wider hills, while rough landscapes have more, smaller hills
1585 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
1586 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
1587 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
1588 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
1590 STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
1591 STR_CONFIG_SETTING_VARIETY_HELPTEXT :Choose if the map contains both mountains and flat areas. The higher the variety, the more differences in elevation between mountainous and flat areas
1593 STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
1594 STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
1596 STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING}
1597 STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
1599 STR_CONFIG_SETTING_TREE_PLACER_NONE :None
1600 STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
1601 STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
1603 STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING}
1604 STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
1607 STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Drive on left
1608 STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Drive on right
1610 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
1611 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Choose which way the heightmap image is rotated to fit into the game world
1613 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter-clockwise
1614 STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise
1616 STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :The height level a flat scenario map gets: {STRING}
1618 STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}One or more tiles at the northern edge are not empty
1619 STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}One or more tiles at one of the edges is not water
1621 STR_CONFIG_SETTING_STATION_SPREAD :Maximum station spread: {STRING}
1622 STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :Maximum area the parts of a single station may be spread out on. Note that high values will slow the game
1624 STR_CONFIG_SETTING_SERVICEATHELIPAD :Perform maintenance on helicopters at helipads automatically: {STRING}
1625 STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Maintain helicopters after every landing, even if there is no depot at the airport
1627 STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Link landscape toolbar to rail/road/water/airport toolbars: {STRING}
1628 STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :When opening a construction toolbar for a transport type, also open the toolbar for terraforming
1630 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Land color used in the minimap: {STRING}
1631 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Color of the terrain in the smallmap
1633 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Green
1634 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dark green
1635 STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purple
1637 STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo flow overlay colors: {STRING}
1638 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Set the color scheme used for the cargo flow overlay
1640 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Green to red (original)
1641 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Green to blue
1642 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gray to red
1643 STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Grayscale
1645 STR_CONFIG_SETTING_SCROLLMODE :Viewport scroll behavior: {STRING}
1646 STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Behavior when scrolling the map. The "mouse position locked" options don't work on all systems, like web-based versions, touchscreens, Linux with Wayland, and others
1648 STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Move viewport with RMB, mouse position locked
1649 STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Move map with RMB, mouse position locked
1650 STR_CONFIG_SETTING_SCROLLMODE_RMB :Move map with RMB
1651 STR_CONFIG_SETTING_SCROLLMODE_LMB :Move map with LMB
1653 STR_CONFIG_SETTING_SMOOTH_SCROLLING :Smooth viewport scrolling: {STRING}
1654 STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Control how the main view scrolls to a specific position when clicking on the smallmap or when issuing a command to scroll to a specific object on the map. If enabled, the viewport scrolls smoothly, if disabled it jumps directly to the targeted spot
1656 STR_CONFIG_SETTING_MEASURE_TOOLTIP :Show a measurement tooltip when using various build-tools: {STRING}
1657 STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Display tile-distances and height differences when dragging during construction operations
1659 STR_CONFIG_SETTING_LIVERIES :Show vehicle-type specific liveries: {STRING}
1660 STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Control usage of vehicle-type specific liveries for vehicles (in contrary to company specific)
1662 STR_CONFIG_SETTING_LIVERIES_NONE :None
1663 STR_CONFIG_SETTING_LIVERIES_OWN :Own company
1664 STR_CONFIG_SETTING_LIVERIES_ALL :All companies
1666 STR_CONFIG_SETTING_PREFER_TEAMCHAT :Prefer team chat with <ENTER>: {STRING}
1667 STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Switch the binding of company-internal and public chat to <ENTER> resp. <Ctrl+ENTER>
1669 STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Map scrollwheel speed: {STRING}
1670 STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Control the sensitivity of mouse-wheel scrolling
1672 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Function of scrollwheel: {STRING}
1673 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Enable scrolling with two-dimensional mouse-wheels
1675 STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom map
1676 STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Scroll map
1677 STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Off
1679 STR_CONFIG_SETTING_OSK_ACTIVATION :On screen keyboard: {STRING}
1680 STR_CONFIG_SETTING_OSK_ACTIVATION_HELPTEXT :Select the method to open the on screen keyboard for entering text into editboxes only using the pointing device. This is meant for small devices without actual keyboard
1682 STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Disabled
1683 STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Double click
1684 STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Single click (when focused)
1685 STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Single click (immediately)
1687 STR_CONFIG_SETTING_USE_RELAY_SERVICE :Use relay service: {STRING}
1688 STR_CONFIG_SETTING_USE_RELAY_SERVICE_HELPTEXT :If creating a connection to the server fails, one can use a relay service to create a connection. "Never" disallows this, "ask" will ask first, "allow" will allow it without asking
1690 STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :Never
1691 STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :Ask
1692 STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :Allow
1694 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Right-click emulation: {STRING}
1695 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Select the method to emulate right mouse-button clicks
1697 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
1698 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :Ctrl+Click
1699 STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Off
1701 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE :Close window on right-click: {STRING}
1702 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_HELPTEXT :Closes a window by right-clicking inside it. Disables the tooltip on right-click!
1704 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :No
1705 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Yes
1706 STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Yes, except sticky
1708 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Use the {STRING} date format for savegame names
1709 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format of the date in save game filenames
1711 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :long (Dec 31st, 2008)
1712 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :short (12/31/2008)
1713 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
1715 STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatically pause when starting a new game: {STRING}
1716 STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :When enabled, the game will automatically pause when starting a new game, allowing for closer study of the map
1718 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :When paused allow: {STRING}
1719 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Select what actions may be done while the game is paused
1721 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :No actions
1722 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :All non-construction actions
1723 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :All but landscape modifying actions
1724 STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_ACTIONS :All actions
1726 STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS :Use groups in vehicle list: {STRING}
1727 STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS_HELPTEXT :Enable usage of the advanced vehicle lists for grouping vehicles
1729 STR_CONFIG_SETTING_LOADING_INDICATORS :Use loading indicators: {STRING}
1730 STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Select whether loading indicators are displayed above loading or unloading vehicles
1732 STR_CONFIG_SETTING_TIMETABLE_MODE :Time units for timetables: {STRING}
1733 STR_CONFIG_SETTING_TIMETABLE_MODE_HELPTEXT :Select the time units used for vehicle timetables
1735 STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Days
1736 STR_CONFIG_SETTING_TIMETABLE_MODE_SECONDS :Seconds
1737 STR_CONFIG_SETTING_TIMETABLE_MODE_TICKS :Ticks
1739 STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Show arrival and departure in timetables: {STRING}
1740 STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Display anticipated arrival and departure times in timetables
1742 STR_CONFIG_SETTING_QUICKGOTO :Quick creation of vehicle orders: {STRING}
1743 STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Pre-select the 'goto cursor' when opening the orders window
1745 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Default rail type (after new game/game load): {STRING}
1746 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rail type to select after starting or loading a game. 'first available' selects the oldest type of tracks, 'last available' selects the newest type of tracks, and 'most used' selects the type which is currently most in use
1748 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :First available
1749 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Last available
1750 STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Most used
1752 STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Show path reservations for tracks: {STRING}
1753 STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Give reserved tracks a different color to assist in problems with trains refusing to enter path-based blocks
1755 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Keep building tools active after usage: {STRING}
1756 STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Keep the building tools for bridges, tunnels, etc. open after use
1758 STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :Automatically remove signals during track construction: {STRING}
1759 STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Automatically remove signals during track construction if the signals are in the way. Note that this can potentially lead to train crashes
1761 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Fast forward speed limit: {STRING}
1762 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limit on how fast the game goes when fast forward is enabled. 0 = no limit (as fast as your computer allows). Values below 100% slow the game down. The upper-limit depends on the specification of your computer and can vary depending on the game
1763 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% normal game speed
1764 ###setting-zero-is-special
1765 STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :No limit (as fast as your computer allows)
1767 STR_CONFIG_SETTING_SOUND_TICKER :News ticker: {STRING}
1768 STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Play sound for summarized news messages
1770 STR_CONFIG_SETTING_SOUND_NEWS :Newspaper: {STRING}
1771 STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Play sound upon display of newspapers
1774 STR_CONFIG_SETTING_SOUND_NEW_YEAR :End of year: {STRING}
1775 STR_CONFIG_SETTING_SOUND_NEW_PERIOD :End of period: {STRING}
1778 STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Play sound at the end of a year summarizing the company's performance during the year compared to the previous year
1779 STR_CONFIG_SETTING_SOUND_NEW_PERIOD_HELPTEXT :Play sound at the end of a period summarizing the company's performance during the period compared to the previous period
1781 STR_CONFIG_SETTING_SOUND_CONFIRM :Construction: {STRING}
1782 STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Play sound on successful constructions or other actions
1784 STR_CONFIG_SETTING_SOUND_CLICK :Button clicks: {STRING}
1785 STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Beep when clicking buttons
1787 STR_CONFIG_SETTING_SOUND_DISASTER :Disasters/accidents: {STRING}
1788 STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Play sound effects of accidents and disasters
1790 STR_CONFIG_SETTING_SOUND_VEHICLE :Vehicles: {STRING}
1791 STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Play sound effects of vehicles
1793 STR_CONFIG_SETTING_SOUND_AMBIENT :Ambient: {STRING}
1794 STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Play ambient sounds of landscape, industries and towns
1796 STR_CONFIG_SETTING_MAX_TRAINS :Maximum number of trains per company: {STRING}
1797 STR_CONFIG_SETTING_MAX_TRAINS_HELPTEXT :Maximum number of trains that a company can have
1799 STR_CONFIG_SETTING_MAX_ROAD_VEHICLES :Maximum number of road vehicles per company: {STRING}
1800 STR_CONFIG_SETTING_MAX_ROAD_VEHICLES_HELPTEXT :Maximum number of road vehicles that a company can have
1802 STR_CONFIG_SETTING_MAX_AIRCRAFT :Maximum number of aircraft per company: {STRING}
1803 STR_CONFIG_SETTING_MAX_AIRCRAFT_HELPTEXT :Maximum number of aircraft that a company can have
1805 STR_CONFIG_SETTING_MAX_SHIPS :Maximum number of ships per company: {STRING}
1806 STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Maximum number of ships that a company can have
1808 STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Disable trains for computer: {STRING}
1809 STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Enabling this setting makes building trains impossible for a computer player
1811 STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Disable road vehicles for computer: {STRING}
1812 STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Enabling this setting makes building road vehicles impossible for a computer player
1814 STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Disable aircraft for computer: {STRING}
1815 STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Enabling this setting makes building aircraft impossible for a computer player
1817 STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Disable ships for computer: {STRING}
1818 STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Enabling this setting makes building ships impossible for a computer player
1820 STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Allow AIs in multiplayer: {STRING}
1821 STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Allow AI computer players to participate in multiplayer games
1823 STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes before scripts are suspended: {STRING}
1824 STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximum number of computation steps that a script can take in one turn
1825 STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Max memory usage per script: {STRING}
1826 STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :How much memory a single script may consume before it's forcibly terminated. This may need to be increased for large maps
1827 STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
1829 STR_CONFIG_SETTING_SERVINT_ISPERCENT :Maintenance intervals are in percents: {STRING}
1830 STR_CONFIG_SETTING_SERVINT_ISPERCENT_HELPTEXT :When enabled, vehicles try to go for maintenance when their reliability drops by a given percentage of the maximum reliability.{}{}For example, if a vehicle's maximum reliability is 90% and the maintenance interval is 20%, the vehicle will try to go for maintenance when it reaches 72% reliability
1832 STR_CONFIG_SETTING_SERVINT_TRAINS :Default maintenance interval for trains: {STRING}
1833 STR_CONFIG_SETTING_SERVINT_TRAINS_HELPTEXT :Set the default maintenance interval for new rail vehicles, if no explicit maintenance interval is set for the vehicle
1834 STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Default maintenance interval for road vehicles: {STRING}
1835 STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES_HELPTEXT :Set the default maintenance interval for new road vehicles, if no explicit maintenance interval is set for the vehicle
1836 STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Default maintenance interval for aircraft: {STRING}
1837 STR_CONFIG_SETTING_SERVINT_AIRCRAFT_HELPTEXT :Set the default maintenance interval for new aircraft, if no explicit maintenance interval is set for the vehicle
1838 STR_CONFIG_SETTING_SERVINT_SHIPS :Default maintenance interval for ships: {STRING}
1839 STR_CONFIG_SETTING_SERVINT_SHIPS_HELPTEXT :Set the default maintenance interval for new ships, if no explicit maintenance interval is set for the vehicle
1841 STR_CONFIG_SETTING_SERVINT_VALUE_DAYS :{COMMA}{NBSP}Day{P 0 "" s}
1842 STR_CONFIG_SETTING_SERVINT_VALUE_MINUTES :{COMMA}{NBSP}Minute{P 0 "" s}
1843 STR_CONFIG_SETTING_SERVINT_VALUE_PERCENTAGE :{COMMA}{NBSP}%
1845 ###setting-zero-is-special
1846 STR_CONFIG_SETTING_SERVINT_DISABLED :Disabled
1848 STR_CONFIG_SETTING_NOSERVICE :Disable maintenance when breakdowns are set to none: {STRING}
1849 STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :When enabled, vehicles do not get maintained if they cannot break down
1851 STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Loading speed penalty for trains that are longer than the station: {STRING}
1852 STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :When enabled, trains which are too long for the station load more slowly than a train which fits the station. This setting does not affect pathfinding
1854 STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Enable railroad car speed limits: {STRING}
1855 STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :When enabled, also use speed limits of wagons for deciding the maximum speed of a train
1857 STR_CONFIG_SETTING_DISABLE_ELRAILS :Disable electric rails: {STRING}
1858 STR_CONFIG_SETTING_DISABLE_ELRAILS_HELPTEXT :Enabling this setting disables the requirement to electrify tracks to make electric engines run on them
1860 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :Arrival of first vehicle at player's station: {STRING}
1861 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :Display a newspaper when the first vehicle arrives at a new player's station
1863 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :Arrival of first vehicle at competitor's station: {STRING}
1864 STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Display a newspaper when the first vehicle arrives at a new competitor's station
1866 STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidents / disasters: {STRING}
1867 STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Display a newspaper when accidents or disasters occur
1869 STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Accidents of competitor's vehicles: {STRING}
1870 STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT :Display a newspaper about crashed vehicles for competitors
1872 STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Company information: {STRING}
1873 STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Display a newspaper when a new company starts, or when companies are at risk of going bankrupt
1875 STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN :Opening of industries: {STRING}
1876 STR_CONFIG_SETTING_NEWS_INDUSTRY_OPEN_HELPTEXT :Display a newspaper when new industries open
1878 STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE :Closing of industries: {STRING}
1879 STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :Display a newspaper when industries close down
1881 STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :Economy changes: {STRING}
1882 STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Display a newspaper about global changes to economy
1884 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Production changes of industries served by the company: {STRING}
1885 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the company
1887 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Production changes of industries served by competitor(s): {STRING}
1888 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Display a newspaper when the production level of industries change, which are served by the competitors
1890 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Other industry production changes: {STRING}
1891 STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED_HELPTEXT :Display a newspaper when the production level of industries change, which are not served by the company or competitors
1893 STR_CONFIG_SETTING_NEWS_ADVICE :Advice / information on company's vehicles: {STRING}
1894 STR_CONFIG_SETTING_NEWS_ADVICE_HELPTEXT :Display messages about vehicles needing attention
1896 STR_CONFIG_SETTING_NEWS_NEW_VEHICLES :New vehicles: {STRING}
1897 STR_CONFIG_SETTING_NEWS_NEW_VEHICLES_HELPTEXT :Display a newspaper when a new vehicle type becomes available
1899 STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE :Changes of cargo acceptance: {STRING}
1900 STR_CONFIG_SETTING_NEWS_CHANGES_ACCEPTANCE_HELPTEXT :Display messages about stations changing acceptance of some cargos
1902 STR_CONFIG_SETTING_NEWS_SUBSIDIES :Subsidies: {STRING}
1903 STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Display a newspaper about subsidy related events
1905 STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :General information: {STRING}
1906 STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Display newspaper about general events, such as purchase of exclusive rights or funding of road reconstruction
1908 STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Off
1909 STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Summary
1910 STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Full
1912 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Colored news appears in: {STRING}
1913 STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Year that the newspaper announcements get printed in color. Before this year, it uses monochrome black/white
1914 STR_CONFIG_SETTING_STARTING_YEAR :Starting year: {STRING}
1916 STR_CONFIG_SETTING_ENDING_YEAR :Scoring end year: {STRING}
1917 STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :Year the game ends for scoring purposes. At the end of this year, the company's score is recorded and the high-score screen is displayed, but the players can continue playing after that.{}If this is before the starting year, the high-score screen is never displayed
1918 STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
1919 ###setting-zero-is-special
1920 STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Never
1922 STR_CONFIG_SETTING_ECONOMY_TYPE :Economy type: {STRING}
1923 STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :Smooth economy makes production changes more often, and in smaller steps. Frozen economy stops production changes and industry closures. This setting may have no effect if industry types are provided by a NewGRF
1925 STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
1926 STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Smooth
1927 STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Frozen
1929 STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING}
1930 STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
1932 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING}
1933 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
1934 STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}
1935 STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :When dragging, keep fixed distance between signals: {STRING}
1936 STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Select the behaviour of signal placement when Ctrl+dragging signals. If disabled, signals are placed around tunnels or bridges to avoid long stretches without signals. If enabled, signals are placed every n tiles, making alignment of signals at parallel tracks easier
1938 STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Automatically build semaphores before: {STRING}
1939 STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Set the year when electric signals will be used for tracks. Before this year, non-electric signals will be used (which have the exact same function, but different looks)
1941 STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Cycle through signal types: {STRING}
1942 STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Select which signal types to cycle through when Ctrl+Clicking on a built signal with the signal tool
1944 STR_CONFIG_SETTING_CYCLE_SIGNAL_GROUP :Current group only
1945 STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :All visible
1947 STR_CONFIG_SETTING_SIGNAL_GUI_MODE :Show signal types: {STRING}
1948 STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT :Choose which signal types are shown in the signal toolbar
1950 STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH :Path signals only
1951 STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :All signals
1953 STR_CONFIG_SETTING_TOWN_LAYOUT :Road layout for new towns: {STRING}
1954 STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for the road network of towns
1956 STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Original
1957 STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Better roads
1958 STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 grid
1959 STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 grid
1960 STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Random
1962 STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Towns are allowed to build roads: {STRING}
1963 STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Allow towns to build roads for growth. Disable to prevent town authorities from building roads themselves
1964 STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Towns are allowed to build grade crossings: {STRING}
1965 STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Enabling this setting allows towns to build grade crossings
1967 STR_CONFIG_SETTING_NOISE_LEVEL :Limit airport placement based on noise level: {STRING}
1968 STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Allow towns to block airport construction based on their noise acceptance level, which is based on the town's population and airport size and distance. If this setting is disabled, towns allow only two airports unless the local authority attitude is set to "Permissive"
1970 STR_CONFIG_SETTING_TOWN_FOUNDING :Founding towns in game: {STRING}
1971 STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Enabling this setting allows players to found new towns in the game
1973 STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbidden
1974 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Allowed
1975 STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Allowed, custom town layout
1977 STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Town cargo generation: {STRING}
1978 STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :How much cargo is produced by houses in towns, relative to the overall population of the town.{}Quadratic growth: A town twice the size generates four times as many passengers.{}Linear growth: A town twice the size generates twice the amount of passengers
1980 STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratic (original)
1981 STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Linear
1983 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :In-game placement of trees: {STRING}
1984 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Control random appearance of trees during the game. This might affect industries which rely on tree growth, for example lumber mills
1986 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_SPREAD :Grow but don't spread {RED}(breaks lumber mill)
1987 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :Grow but only spread in rain forests
1988 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :Grow and spread everywhere
1989 STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :Don't grow, don't spread {RED}(breaks lumber mill)
1991 STR_CONFIG_SETTING_TOOLBAR_POS :Position of main toolbar: {STRING}
1992 STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horizontal position of the main toolbar at the top of the screen
1993 STR_CONFIG_SETTING_STATUSBAR_POS :Position of status bar: {STRING}
1994 STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horizontal position of the status bar at the bottom of the screen
1995 STR_CONFIG_SETTING_SNAP_RADIUS :Window snap radius: {STRING}
1996 STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Distance between windows before the window being moved is automatically aligned to nearby windows
1997 STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
1998 ###setting-zero-is-special
1999 STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Disabled
2000 STR_CONFIG_SETTING_SOFT_LIMIT :Maximum number of non-sticky windows: {STRING}
2001 STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Number of non-sticky open windows before old windows get automatically closed to make room for new windows
2002 STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
2003 ###setting-zero-is-special
2004 STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :disabled
2006 STR_CONFIG_SETTING_ZOOM_MIN :Maximum zoom in level: {STRING}
2007 STR_CONFIG_SETTING_ZOOM_MIN_HELPTEXT :The maximum zoom-in level for viewports. Note that enabling higher zoom-in levels increases memory requirements
2008 STR_CONFIG_SETTING_ZOOM_MAX :Maximum zoom out level: {STRING}
2009 STR_CONFIG_SETTING_ZOOM_MAX_HELPTEXT :The maximum zoom-out level for viewports. Higher zoom-out levels might cause lag when used
2011 STR_CONFIG_SETTING_ZOOM_LVL_MIN :4x
2012 STR_CONFIG_SETTING_ZOOM_LVL_IN_2X :2x
2013 STR_CONFIG_SETTING_ZOOM_LVL_NORMAL :Normal
2014 STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :2x
2015 STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
2016 STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
2018 STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Highest resolution sprites to use: {STRING}
2019 STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limit the maximum resolution to use for sprites. Limiting sprite resolution will avoid using high resolution graphics even when available. This can help keep the game appearance unified when using a mix of GRF files with and without high resolution graphics
2021 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
2022 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
2023 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
2025 STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
2026 STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
2028 STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
2029 STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
2030 STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
2031 STR_CONFIG_SETTING_TOWN_GROWTH_FAST :Fast
2032 STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :Very fast
2034 STR_CONFIG_SETTING_LARGER_TOWNS :Proportion of towns that will become cities: {STRING}
2035 STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Amount of towns which will become a city, thus a town which starts out larger and grows faster
2036 STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 in {COMMA}
2037 ###setting-zero-is-special
2038 STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :None
2039 STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Initial city size multiplier: {STRING}
2040 STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Average size of cities relative to normal towns at start of the game
2042 STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Update distribution graph every {STRING}
2043 STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Time between subsequent recalculations of the link graph. Each recalculation calculates the plans for one component of the graph. That means that a value X for this setting does not mean the whole graph will be updated every X seconds. Only some component will. The shorter you set it the more CPU time will be necessary to calculate it. The longer you set it the longer it will take until the cargo distribution starts on new routes
2044 STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Take {STRING} for recalculation of distribution graph
2045 STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of seconds. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change
2047 STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
2048 STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers
2049 STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
2050 STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail
2051 STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMORED cargo class: {STRING}
2052 STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank
2053 STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
2054 STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes
2056 STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
2057 STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
2058 STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
2060 STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING}
2061 STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go
2063 STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING}
2064 STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :If you set this to a value higher than 0, the distance between the origin station A of some cargo and a possible destination B will have an effect on the amount of cargo sent from A to B. The further away B is from A the less cargo will be sent. The higher you set it, the less cargo will be sent to far away stations and the more cargo will be sent to near stations
2065 STR_CONFIG_SETTING_DEMAND_SIZE :Amount of returning cargo for symmetric mode: {STRING}
2066 STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Setting this to less than 100% makes the symmetric distribution behave more like the asymmetric one. Less cargo will be forcibly sent back if a certain amount is sent to a station. If you set it to 0% the symmetric distribution behaves just like the asymmetric one
2068 STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturation of short paths before using high-capacity paths: {STRING}
2069 STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequently there are multiple paths between two given stations. Cargodist will saturate the shortest path first, then use the second shortest path until that is saturated and so on. Saturation is determined by an estimation of capacity and planned usage. Once it has saturated all paths, if there is still demand left, it will overload all paths, preferring the ones with high capacity. Most of the time the algorithm will not estimate the capacity accurately, though. This setting allows you to specify up to which percentage a shorter path must be saturated in the first pass before choosing the next longer one. Set it to less than 100% to avoid overcrowded stations in case of overestimated capacity
2071 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Speed units (land): {STRING}
2072 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Speed units (nautical): {STRING}
2073 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Whenever a speed is shown in the user interface, show it in the selected units
2074 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
2075 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
2076 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
2077 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS :Game units (tiles/day)
2078 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS :Game units (tiles/sec)
2079 STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS :Knots
2081 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Vehicle power units: {STRING}
2082 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Whenever a vehicle's power is shown in the user interface, show it in the selected units
2084 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
2085 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
2086 STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
2088 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Weights units: {STRING}
2089 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Whenever a weight is shown in the user interface, show it in the selected units
2091 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
2092 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
2093 STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
2095 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Volumes units: {STRING}
2096 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Whenever a volume is shown in the user interface, show it in the selected units
2098 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
2099 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
2100 STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
2102 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Tractive effort units: {STRING}
2103 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Whenever a tractive effort (also known as tractive force) is shown in the user interface, show it in the selected units
2105 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
2106 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
2107 STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
2109 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Heights units: {STRING}
2110 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Whenever a height is shown in the user interface, show it in the selected units
2112 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
2113 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
2114 STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
2116 STR_CONFIG_SETTING_LOCALISATION :Localization
2117 STR_CONFIG_SETTING_GRAPHICS :Graphics
2118 STR_CONFIG_SETTING_SOUND :Sound
2119 STR_CONFIG_SETTING_INTERFACE :Interface
2120 STR_CONFIG_SETTING_INTERFACE_GENERAL :General
2121 STR_CONFIG_SETTING_INTERFACE_VIEWPORTS :Viewports
2122 STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :Construction
2123 STR_CONFIG_SETTING_ADVISORS :News / Advisors
2124 STR_CONFIG_SETTING_COMPANY :Company
2125 STR_CONFIG_SETTING_ACCOUNTING :Accounting
2126 STR_CONFIG_SETTING_VEHICLES :Vehicles
2127 STR_CONFIG_SETTING_VEHICLES_PHYSICS :Physics
2128 STR_CONFIG_SETTING_VEHICLES_ROUTING :Routing
2129 STR_CONFIG_SETTING_VEHICLES_ORDERS :Orders
2130 STR_CONFIG_SETTING_LIMITATIONS :Limitations
2131 STR_CONFIG_SETTING_ACCIDENTS :Disasters / Accidents
2132 STR_CONFIG_SETTING_GENWORLD :World generation
2133 STR_CONFIG_SETTING_ENVIRONMENT :Environment
2134 STR_CONFIG_SETTING_ENVIRONMENT_TIME :Time
2135 STR_CONFIG_SETTING_ENVIRONMENT_AUTHORITIES :Authorities
2136 STR_CONFIG_SETTING_ENVIRONMENT_TOWNS :Towns
2137 STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :Industries
2138 STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :Cargo distribution
2139 STR_CONFIG_SETTING_ENVIRONMENT_TREES :Trees
2140 STR_CONFIG_SETTING_AI :Competitors
2141 STR_CONFIG_SETTING_AI_NPC :Computer players
2142 STR_CONFIG_SETTING_NETWORK :Network
2144 STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Automatic reversing at signals: {STRING}
2145 STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Allow trains to reverse on a signal, if they waited there a long time
2147 STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Change setting value
2150 STR_CONFIG_ERROR :{WHITE}Error with the configuration file...
2151 STR_CONFIG_ERROR_ARRAY :{WHITE}... error in array '{STRING}'
2152 STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}... invalid value '{STRING}' for '{STRING}'
2153 STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}... trailing characters at end of setting '{STRING}'
2154 STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}... ignoring NewGRF '{STRING}': duplicate GRF ID with '{STRING}'
2155 STR_CONFIG_ERROR_INVALID_GRF :{WHITE}... ignoring invalid NewGRF '{STRING}': {STRING}
2156 STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :not found
2157 STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :unsafe for static use
2158 STR_CONFIG_ERROR_INVALID_GRF_SYSTEM :system NewGRF
2159 STR_CONFIG_ERROR_INVALID_GRF_INCOMPATIBLE :incompatible to this version of OpenTTD
2160 STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :unknown
2161 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... compression level '{STRING}' is not valid
2162 STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... savegame format '{STRING}' is not available. Reverting to '{STRING}'
2163 STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... ignoring Base Graphics set '{STRING}': not found
2164 STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... ignoring Base Sounds set '{STRING}': not found
2165 STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... ignoring Base Music set '{STRING}': not found
2166 STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Out of memory
2167 STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allocating {BYTES} of spritecache failed. The spritecache was reduced to {BYTES}. This will reduce the performance of OpenTTD. To reduce memory requirements you can try to disable 32bpp graphics and/or zoom-in levels
2169 # Video initalization errors
2170 STR_VIDEO_DRIVER_ERROR :{WHITE}Error with video settings...
2171 STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... no compatible GPU found. Hardware acceleration disabled
2172 STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPU driver crashed the game. Hardware acceleration disabled
2175 STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
2177 STR_INTRO_NEW_GAME :{BLACK}New Game
2178 STR_INTRO_LOAD_GAME :{BLACK}Load Game
2179 STR_INTRO_PLAY_SCENARIO :{BLACK}Play Scenario
2180 STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Play Heightmap
2181 STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenario Editor
2182 STR_INTRO_MULTIPLAYER :{BLACK}Multiplayer
2184 STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
2185 STR_INTRO_HIGHSCORE :{BLACK}Highscore Table
2186 STR_INTRO_HELP :{BLACK}Help & Manuals
2187 STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Settings
2188 STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
2189 STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Content
2190 STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
2191 STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Game Script Settings
2192 STR_INTRO_QUIT :{BLACK}Quit
2194 STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
2195 STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Load a saved game
2196 STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start a new game, using a heightmap as landscape
2197 STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start a new game, using a customized scenario
2198 STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Create a customized game world/scenario
2199 STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}Start a multiplayer game
2201 STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}Select 'temperate' landscape style
2202 STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Select 'sub-arctic' landscape style
2203 STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Select 'sub-tropical' landscape style
2204 STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
2206 STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Open game options
2207 STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Open highscore table
2208 STR_INTRO_TOOLTIP_HELP :{BLACK}Get access to documentation and online resources
2209 STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Open settings
2210 STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Open NewGRF settings
2211 STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
2212 STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Open AI settings
2213 STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Open Game script settings
2214 STR_INTRO_TOOLTIP_QUIT :{BLACK}Quit 'OpenTTD'
2216 STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
2217 STR_INTRO_TRANSLATION :{BLACK}This translation misses {NUM} string{P "" s}. Please help make OpenTTD better by signing up as translator. See readme.txt for details.
2220 STR_QUIT_CAPTION :{WHITE}Quit
2221 STR_QUIT_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD :{YELLOW}Are you sure you want to exit OpenTTD?
2222 STR_QUIT_YES :{BLACK}Yes
2223 STR_QUIT_NO :{BLACK}No
2226 STR_ABANDON_GAME_CAPTION :{WHITE}Abandon Game
2227 STR_ABANDON_GAME_QUERY :{YELLOW}Are you sure you want to abandon this game?
2228 STR_ABANDON_SCENARIO_QUERY :{YELLOW}Are you sure you want to abandon this scenario?
2231 STR_HELP_WINDOW_CAPTION :{WHITE}Help & Manuals
2232 STR_HELP_WINDOW_WEBSITES :{BLACK}Websites
2233 STR_HELP_WINDOW_DOCUMENTS :{BLACK}Documents
2234 STR_HELP_WINDOW_README :{BLACK}Readme
2235 STR_HELP_WINDOW_CHANGELOG :{BLACK}Changelog
2236 STR_HELP_WINDOW_KNOWN_BUGS :{BLACK}Known Bugs
2237 STR_HELP_WINDOW_LICENSE :{BLACK}License
2238 STR_HELP_WINDOW_MAIN_WEBSITE :{BLACK}OpenTTD
2239 STR_HELP_WINDOW_MANUAL_WIKI :{BLACK}Manual / Wiki
2240 STR_HELP_WINDOW_BUGTRACKER :{BLACK}Report a Bug
2241 STR_HELP_WINDOW_COMMUNITY :{BLACK}Community
2244 STR_CHEATS :{WHITE}Sandbox Options
2245 STR_CHEAT_MONEY :{LTBLUE}Increase money by {CURRENCY_LONG}
2246 STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Playing as company: {ORANGE}{COMMA}
2247 STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING}
2248 STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING}
2249 STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
2250 STR_CHEAT_EDIT_MAX_HL :{LTBLUE}Edit the maximum map height: {ORANGE}{NUM}
2251 STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}Edit the maximum height of mountains on the map
2252 STR_CHEAT_CHANGE_DATE :{LTBLUE}Change date: {ORANGE}{DATE_SHORT}
2253 STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change current year
2254 STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
2255 STR_CHEAT_STATION_RATING :{LTBLUE}Fix station ratings at 100%: {ORANGE}{STRING}
2258 STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Color Scheme
2260 STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes
2261 STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes
2262 STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Show road vehicle color schemes
2263 STR_LIVERY_SHIP_TOOLTIP :{BLACK}Show ship color schemes
2264 STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Show aircraft color schemes
2265 STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Show colors of train groups
2266 STR_LIVERY_ROAD_VEHICLE_GROUP_TOOLTIP :{BLACK}Show colors of road vehicle groups
2267 STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Show colors of ship groups
2268 STR_LIVERY_AIRCRAFT_GROUP_TOOLTIP :{BLACK}Show colors of aircraft groups
2269 STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Choose the primary color for the selected scheme. Ctrl+Click to set this color for every scheme
2270 STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Choose the secondary color for the selected scheme. Ctrl+Click to set this color for every scheme
2271 STR_LIVERY_PANEL_TOOLTIP :{BLACK}Select a color scheme to change, or multiple schemes with Ctrl+Click. Click on the box to toggle use of the scheme
2272 STR_LIVERY_TRAIN_GROUP_EMPTY :No train groups are set up
2273 STR_LIVERY_ROAD_VEHICLE_GROUP_EMPTY :No road vehicle groups are set up
2274 STR_LIVERY_SHIP_GROUP_EMPTY :No ship groups are set up
2275 STR_LIVERY_AIRCRAFT_GROUP_EMPTY :No aircraft groups are set up
2278 STR_LIVERY_DEFAULT :Default Livery
2279 STR_LIVERY_STEAM :Steam Engine
2280 STR_LIVERY_DIESEL :Diesel Engine
2281 STR_LIVERY_ELECTRIC :Electric Engine
2282 STR_LIVERY_MONORAIL :Monorail Engine
2283 STR_LIVERY_MAGLEV :Maglev Engine
2286 STR_LIVERY_PASSENGER_WAGON_STEAM :Passenger/Mail Car (Steam)
2287 STR_LIVERY_PASSENGER_WAGON_DIESEL :Passenger/Mail Car (Diesel)
2288 STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passenger/Mail Car (Electric)
2289 STR_LIVERY_PASSENGER_WAGON_MONORAIL :Passenger Car (Monorail)
2290 STR_LIVERY_PASSENGER_WAGON_MAGLEV :Passenger Car (Maglev)
2291 STR_LIVERY_FREIGHT_WAGON :Freight Car
2293 STR_LIVERY_TRUCK :Truck
2294 STR_LIVERY_PASSENGER_SHIP :Passenger Ship
2295 STR_LIVERY_FREIGHT_SHIP :Freight Ship
2296 STR_LIVERY_HELICOPTER :Helicopter
2297 STR_LIVERY_SMALL_PLANE :Small Airplane
2298 STR_LIVERY_LARGE_PLANE :Large Airplane
2299 STR_LIVERY_PASSENGER_TRAM :Passenger Streetcar
2300 STR_LIVERY_FREIGHT_TRAM :Freight Streetcar
2302 # Face selection window
2303 STR_FACE_CAPTION :{WHITE}Face Selection
2304 STR_FACE_CANCEL_TOOLTIP :{BLACK}Cancel new face selection
2305 STR_FACE_OK_TOOLTIP :{BLACK}Accept new face selection
2306 STR_FACE_RANDOM :{BLACK}Randomize
2308 STR_FACE_MALE_BUTTON :{BLACK}Male
2309 STR_FACE_MALE_TOOLTIP :{BLACK}Select male faces
2310 STR_FACE_FEMALE_BUTTON :{BLACK}Female
2311 STR_FACE_FEMALE_TOOLTIP :{BLACK}Select female faces
2312 STR_FACE_NEW_FACE_BUTTON :{BLACK}New Face
2313 STR_FACE_NEW_FACE_TOOLTIP :{BLACK}Generate random new face
2314 STR_FACE_ADVANCED :{BLACK}Advanced
2315 STR_FACE_ADVANCED_TOOLTIP :{BLACK}Advanced face selection
2316 STR_FACE_SIMPLE :{BLACK}Simple
2317 STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simple face selection
2318 STR_FACE_LOAD :{BLACK}Load
2319 STR_FACE_LOAD_TOOLTIP :{BLACK}Load favorite face
2320 STR_FACE_LOAD_DONE :{WHITE}Your favorite face has been loaded from the OpenTTD configuration file
2321 STR_FACE_FACECODE :{BLACK}Player face no.
2322 STR_FACE_FACECODE_TOOLTIP :{BLACK}View and/or set face number of the company president
2323 STR_FACE_FACECODE_CAPTION :{WHITE}View and/or set president face number
2324 STR_FACE_FACECODE_SET :{WHITE}New face number code has been set
2325 STR_FACE_FACECODE_ERR :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
2326 STR_FACE_SAVE :{BLACK}Save
2327 STR_FACE_SAVE_TOOLTIP :{BLACK}Save favorite face
2328 STR_FACE_SAVE_DONE :{WHITE}This face will be saved as your favorite in the OpenTTD configuration file
2329 STR_FACE_EUROPEAN :{BLACK}European
2330 STR_FACE_SELECT_EUROPEAN :{BLACK}Select European faces
2331 STR_FACE_AFRICAN :{BLACK}African
2332 STR_FACE_SELECT_AFRICAN :{BLACK}Select African faces
2335 STR_FACE_MOUSTACHE_EARRING_TOOLTIP :{BLACK}Enable mustache or earring
2336 STR_FACE_HAIR :Hair:
2337 STR_FACE_HAIR_TOOLTIP :{BLACK}Change hair
2338 STR_FACE_EYEBROWS :Eyebrows:
2339 STR_FACE_EYEBROWS_TOOLTIP :{BLACK}Change eyebrows
2340 STR_FACE_EYECOLOUR :Eye color:
2341 STR_FACE_EYECOLOUR_TOOLTIP :{BLACK}Change eye color
2342 STR_FACE_GLASSES :Glasses:
2343 STR_FACE_GLASSES_TOOLTIP :{BLACK}Enable glasses
2344 STR_FACE_GLASSES_TOOLTIP_2 :{BLACK}Change glasses
2345 STR_FACE_NOSE :Nose:
2346 STR_FACE_NOSE_TOOLTIP :{BLACK}Change nose
2347 STR_FACE_LIPS :Lips:
2348 STR_FACE_MOUSTACHE :Mustache:
2349 STR_FACE_LIPS_MOUSTACHE_TOOLTIP :{BLACK}Change lips or mustache
2350 STR_FACE_CHIN :Chin:
2351 STR_FACE_CHIN_TOOLTIP :{BLACK}Change chin
2352 STR_FACE_JACKET :Jacket:
2353 STR_FACE_JACKET_TOOLTIP :{BLACK}Change jacket
2354 STR_FACE_COLLAR :Collar:
2355 STR_FACE_COLLAR_TOOLTIP :{BLACK}Change collar
2357 STR_FACE_EARRING :Earring:
2358 STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change tie or earring
2360 # Matches ServerGameType
2362 STR_NETWORK_SERVER_VISIBILITY_LOCAL :Local
2363 STR_NETWORK_SERVER_VISIBILITY_PUBLIC :Public
2364 STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY :Invite only
2366 # Network server list
2367 STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
2368 STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
2369 STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
2371 STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Name
2372 STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Name of the game
2373 STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
2374 STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clients
2375 STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clients online / clients max{}Companies online / companies max
2376 STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
2377 STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Map size
2378 STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Map size of the game{}Click to sort by area
2379 STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Date
2380 STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Current date
2381 STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}h {NUM}m
2382 STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Play time
2383 STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Time played while{}game was not paused
2384 STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Server compatibility and authentication info
2386 STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Click a game from the list to select it
2387 STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER :{BLACK}The server you joined last time:
2388 STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST :{BLACK}Click to select the server you played last time
2390 STR_NETWORK_SERVER_LIST_GAME_INFO :{SILVER}GAME INFO
2391 STR_NETWORK_SERVER_LIST_CLIENTS :{SILVER}Clients: {WHITE}{COMMA} / {COMMA} - {COMMA} / {COMMA}
2392 STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landscape: {WHITE}{STRING}
2393 STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Map size: {WHITE}{COMMA}x{COMMA}
2394 STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Server version: {WHITE}{STRING}
2395 STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Server address: {WHITE}{STRING}
2396 STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Invite code: {WHITE}{STRING}
2397 STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Start date: {WHITE}{DATE_SHORT}
2398 STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Current date: {WHITE}{DATE_SHORT}
2399 STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Play time: {WHITE}{NUM}h {NUM}m
2400 STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Game Script: {WHITE}{STRING} (v{NUM})
2401 STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
2402 STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
2403 STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
2404 STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}SERVER BANNED YOU
2405 STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}SERVER TOO OLD
2406 STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
2407 STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
2409 STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join game
2410 STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
2411 STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
2413 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Search internet
2414 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Search internet for public servers
2415 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
2416 STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Search local area network for servers
2417 STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
2418 STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list. This can either be a server address or an invite code
2419 STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
2420 STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}Start your own server
2422 STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE :{BLACK}Enter your name
2423 STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS :{BLACK}Enter server address or invite code
2425 # Start new multiplayer server
2426 STR_NETWORK_START_SERVER_CAPTION :{WHITE}Start new multiplayer game
2428 STR_NETWORK_START_SERVER_NEW_GAME_NAME :{BLACK}Game name:
2429 STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
2430 STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
2431 STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
2433 STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}Visibility:
2434 STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
2435 STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
2436 STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maximum number of clients:
2437 STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
2438 STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} compan{P y ies}
2439 STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maximum number of companies:
2440 STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Limit the server to a certain number of companies
2442 STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE :{BLACK}Enter a name for the network game
2444 # Network connecting window
2445 STR_NETWORK_CONNECTING_CAPTION :{WHITE}Connecting...
2447 STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} in front of you
2448 STR_NETWORK_CONNECTING_DOWNLOADING_1 :{BLACK}{BYTES} downloaded so far
2449 STR_NETWORK_CONNECTING_DOWNLOADING_2 :{BLACK}{BYTES} / {BYTES} downloaded so far
2452 STR_NETWORK_CONNECTING_1 :{BLACK}(1/6) Connecting...
2453 STR_NETWORK_CONNECTING_2 :{BLACK}(2/6) Authorizing...
2454 STR_NETWORK_CONNECTING_3 :{BLACK}(3/6) Waiting...
2455 STR_NETWORK_CONNECTING_4 :{BLACK}(4/6) Downloading map...
2456 STR_NETWORK_CONNECTING_5 :{BLACK}(5/6) Processing data...
2457 STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) Registering...
2458 STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Fetching game info...
2459 STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Fetching company info...
2461 STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconnect
2463 STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
2465 # Network company list added strings
2466 STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Online players
2467 STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
2469 # Network client list
2470 STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Online Players
2471 STR_NETWORK_CLIENT_LIST_SERVER :{BLACK}Server
2472 STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Name
2473 STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Name of the server you are playing on
2474 STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}Edit the name of your server
2475 STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :Name of the server
2476 STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Visibility
2477 STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}Whether other people can see your server in the public listing
2478 STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE :{BLACK}Invite code
2479 STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Invite code other players can use to join this server
2480 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE :{BLACK}Connection type
2481 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}Whether and how your server can be reached by others
2482 STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}Player
2483 STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Name
2484 STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}Your player name
2485 STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Edit your player name
2486 STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION :Your player name
2487 STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Administrative actions to perform for this client
2488 STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}Administrative actions to perform for this company
2489 STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :{BLACK}Join this company
2490 STR_NETWORK_CLIENT_LIST_COMPANY_AUTHORIZE_TOOLTIP :{BLACK}Authorize this client to join your company
2491 STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}Send a message to this player
2492 STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}Send a message to all players of this company
2493 STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Send a message to all spectators
2494 STR_NETWORK_CLIENT_LIST_SPECTATORS :Spectators
2495 STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(New company)
2496 STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}Create a new company and join it
2497 STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}This is you
2498 STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}This is the host of the game
2499 STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} client{P "" s} - {NUM}/{NUM} compan{P y ies}
2500 STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT_TOOLTIP :{BLACK}The number of currently connected clients, number of companies and maximum number of companies allowed by the server administrator
2502 # Matches ConnectionType
2504 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN :{BLACK}Local
2505 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Remote players can't connect
2506 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Public
2507 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Behind NAT
2508 STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Via relay
2510 STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Kick
2511 STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Ban
2512 STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET :Delete
2514 STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Admin action
2515 STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}Are you sure you want to kick player '{STRING}'?
2516 STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}Are you sure you want to ban player '{STRING}'?
2517 STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}Are you sure you want to delete company '{COMPANY}'?
2519 STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}Use relay?
2520 STR_NETWORK_ASK_RELAY_TEXT :{YELLOW}Failed to establish a connection between you and server '{STRING}'.{}Would you like to relay this session via '{STRING}'?
2521 STR_NETWORK_ASK_RELAY_NO :{BLACK}No
2522 STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Yes, this once
2523 STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Yes, don't ask again
2525 STR_NETWORK_ASK_SURVEY_CAPTION :Participate in automated survey?
2526 STR_NETWORK_ASK_SURVEY_TEXT :Would you like to participate in the automated survey?{}OpenTTD will transmit a survey when leaving a game.{}You can change this at any time under "Game Options".
2527 STR_NETWORK_ASK_SURVEY_PREVIEW :Preview survey result
2528 STR_NETWORK_ASK_SURVEY_LINK :About survey and privacy
2529 STR_NETWORK_ASK_SURVEY_NO :No
2530 STR_NETWORK_ASK_SURVEY_YES :Yes
2532 STR_NETWORK_SPECTATORS :Spectators
2534 # Network company info join/password
2535 STR_COMPANY_VIEW_JOIN :{BLACK}Join
2536 STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Join and play as this company
2539 STR_NETWORK_CHAT_SEND :{BLACK}Send
2540 STR_NETWORK_CHAT_COMPANY_CAPTION :[Team] :
2541 STR_NETWORK_CHAT_CLIENT_CAPTION :[Private] {STRING}:
2542 STR_NETWORK_CHAT_ALL_CAPTION :[All] :
2544 STR_NETWORK_CHAT_COMPANY :[Team] {STRING}: {WHITE}{STRING}
2545 STR_NETWORK_CHAT_TO_COMPANY :[Team] To {STRING}: {WHITE}{STRING}
2546 STR_NETWORK_CHAT_CLIENT :[Private] {STRING}: {WHITE}{STRING}
2547 STR_NETWORK_CHAT_TO_CLIENT :[Private] To {STRING}: {WHITE}{STRING}
2548 STR_NETWORK_CHAT_ALL :[All] {STRING}: {WHITE}{STRING}
2549 STR_NETWORK_CHAT_EXTERNAL :[{3:STRING}] {0:STRING}: {WHITE}{1:STRING}
2550 STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
2553 STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found
2554 STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Connection to the server timed out or was refused
2555 STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
2556 STR_NETWORK_ERROR_DESYNC :{WHITE}Network-Game synchronization failed
2557 STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}Network-Game connection lost
2558 STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Could not load savegame
2559 STR_NETWORK_ERROR_SERVER_START :{WHITE}Could not start the server
2560 STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}A protocol error was detected and the connection was closed
2561 STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}Your player name has not been set. The name can be set at the top of the Multiplayer window
2562 STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Your server name has not been set. The name can be set at the top of the Multiplayer window
2563 STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}The revision of this client does not match the server's revision
2564 STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Wrong password
2565 STR_NETWORK_ERROR_NOT_ON_ALLOW_LIST :{WHITE}You are not on the list of allowed clients
2566 STR_NETWORK_ERROR_SERVER_FULL :{WHITE}The server is full
2567 STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}You are banned from this server
2568 STR_NETWORK_ERROR_KICKED :{WHITE}You were kicked out of the game
2569 STR_NETWORK_ERROR_KICK_MESSAGE :{WHITE}Reason: {STRING}
2570 STR_NETWORK_ERROR_CHEATER :{WHITE}Cheating is not allowed on this server
2571 STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}You were sending too many commands to the server
2572 STR_NETWORK_ERROR_TIMEOUT_PASSWORD :{WHITE}You took too long to enter the password
2573 STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your computer is too slow to keep up with the server
2574 STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
2575 STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
2576 STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
2578 STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION_CAPTION :{WHITE}Possible connection loss
2579 STR_NETWORK_ERROR_CLIENT_GUI_LOST_CONNECTION :{WHITE}The last {NUM} second{P "" s} no data has arrived from the server
2582 STR_NETWORK_ERROR_CLIENT_GENERAL :general error
2583 STR_NETWORK_ERROR_CLIENT_DESYNC :desync error
2584 STR_NETWORK_ERROR_CLIENT_SAVEGAME :could not load map
2585 STR_NETWORK_ERROR_CLIENT_CONNECTION_LOST :connection lost
2586 STR_NETWORK_ERROR_CLIENT_PROTOCOL_ERROR :protocol error
2587 STR_NETWORK_ERROR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
2588 STR_NETWORK_ERROR_CLIENT_NOT_AUTHORIZED :not authorized
2589 STR_NETWORK_ERROR_CLIENT_NOT_EXPECTED :received invalid or unexpected packet
2590 STR_NETWORK_ERROR_CLIENT_WRONG_REVISION :wrong revision
2591 STR_NETWORK_ERROR_CLIENT_NAME_IN_USE :name already in use
2592 STR_NETWORK_ERROR_CLIENT_WRONG_PASSWORD :wrong game-password
2593 STR_NETWORK_ERROR_CLIENT_NOT_ON_ALLOW_LIST :not on allow list
2594 STR_NETWORK_ERROR_CLIENT_NO_AUTHENTICATION_METHOD_AVAILABLE :none of the requested authentication methods is available
2595 STR_NETWORK_ERROR_CLIENT_COMPANY_MISMATCH :wrong company-id in DoCommand
2596 STR_NETWORK_ERROR_CLIENT_KICKED :kicked by server
2597 STR_NETWORK_ERROR_CLIENT_CHEATER :was trying to use a cheat
2598 STR_NETWORK_ERROR_CLIENT_SERVER_FULL :server full
2599 STR_NETWORK_ERROR_CLIENT_TOO_MANY_COMMANDS :was sending too many commands
2600 STR_NETWORK_ERROR_CLIENT_TIMEOUT_PASSWORD :received no password in time
2601 STR_NETWORK_ERROR_CLIENT_TIMEOUT_COMPUTER :general timeout
2602 STR_NETWORK_ERROR_CLIENT_TIMEOUT_MAP :downloading map took too long
2603 STR_NETWORK_ERROR_CLIENT_TIMEOUT_JOIN :processing map took too long
2604 STR_NETWORK_ERROR_CLIENT_INVALID_CLIENT_NAME :invalid client name
2606 # Network related errors
2607 STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
2610 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED :Game paused ({STRING})
2611 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :Game still paused ({STRING})
2612 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :Game still paused ({STRING}, {STRING})
2613 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :Game still paused ({STRING}, {STRING}, {STRING})
2614 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING})
2615 STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :Game still paused ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
2616 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Game unpaused ({STRING})
2617 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :number of players
2618 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :connecting clients
2619 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manual
2620 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :game script
2621 STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :waiting for link graph update
2623 STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving
2624 STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} has joined the game
2625 STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} has joined the game (Client #{2:NUM})
2626 STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} has joined company #{2:NUM}
2627 STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} has joined spectators
2628 STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} has started a new company (#{2:NUM})
2629 STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} has left the game ({2:STRING})
2630 STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} has changed their name to {STRING}
2631 STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} gave {2:CURRENCY_LONG} to {1:STRING}
2632 STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}The server closed the session
2633 STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}The server is restarting...{}Please wait...
2634 STR_NETWORK_MESSAGE_KICKED :*** {STRING} was kicked. Reason: ({STRING})
2636 STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Server registration failed
2637 STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE :{WHITE}Another server with the same invite-code registered itself. Switching to "local" game-type.
2638 STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}Your server doesn't allow remote connections
2639 STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Other players won't be able to connect to your server
2641 # Content downloading window
2642 STR_CONTENT_TITLE :{WHITE}Content downloading
2643 STR_CONTENT_TYPE_CAPTION :{BLACK}Type
2644 STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Type of the content
2645 STR_CONTENT_NAME_CAPTION :{BLACK}Name
2646 STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Name of the content
2647 STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Click on a line to see the details{}Click on the checkbox to select it for downloading
2648 STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Select all
2649 STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be downloaded
2650 STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Select upgrades
2651 STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Mark all content that is an upgrade for existing content to be downloaded
2652 STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Unselect all
2653 STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Mark all content to be not downloaded
2654 STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Search external websites
2655 STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Search content not available on OpenTTD's content service on websites not associated to OpenTTD
2656 STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}You are leaving OpenTTD!
2657 STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}The terms and conditions for downloading content from external websites vary.{}You will have to refer to the external sites for instructions how to install the content into OpenTTD.{}Do you want to continue?
2658 STR_CONTENT_FILTER_TITLE :{BLACK}Tag/name filter:
2659 STR_CONTENT_OPEN_URL :{BLACK}Website
2660 STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Visit the website for this content
2661 STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Download
2662 STR_CONTENT_DOWNLOAD_CAPTION_TOOLTIP :{BLACK}Start downloading the selected content
2663 STR_CONTENT_TOTAL_DOWNLOAD_SIZE :{SILVER}Total download size: {WHITE}{BYTES}
2664 STR_CONTENT_DETAIL_TITLE :{SILVER}CONTENT INFO
2667 STR_CONTENT_DETAIL_SUBTITLE_UNSELECTED :{SILVER}You have not selected this to be downloaded
2668 STR_CONTENT_DETAIL_SUBTITLE_SELECTED :{SILVER}You have selected this to be downloaded
2669 STR_CONTENT_DETAIL_SUBTITLE_AUTOSELECTED :{SILVER}This dependency has been selected to be downloaded
2670 STR_CONTENT_DETAIL_SUBTITLE_ALREADY_HERE :{SILVER}You already have this
2671 STR_CONTENT_DETAIL_SUBTITLE_DOES_NOT_EXIST :{SILVER}This content is unknown and can't be downloaded in OpenTTD
2673 STR_CONTENT_DETAIL_UPDATE :{SILVER}This is a replacement for an existing {STRING}
2674 STR_CONTENT_DETAIL_NAME :{SILVER}Name: {WHITE}{STRING}
2675 STR_CONTENT_DETAIL_VERSION :{SILVER}Version: {WHITE}{STRING}
2676 STR_CONTENT_DETAIL_DESCRIPTION :{SILVER}Description: {WHITE}{STRING}
2677 STR_CONTENT_DETAIL_URL :{SILVER}URL: {WHITE}{STRING}
2678 STR_CONTENT_DETAIL_TYPE :{SILVER}Type: {WHITE}{STRING}
2679 STR_CONTENT_DETAIL_FILESIZE :{SILVER}Download size: {WHITE}{BYTES}
2680 STR_CONTENT_DETAIL_SELECTED_BECAUSE_OF :{SILVER}Selected because of: {WHITE}{STRING}
2681 STR_CONTENT_DETAIL_DEPENDENCIES :{SILVER}Dependencies: {WHITE}{STRING}
2682 STR_CONTENT_DETAIL_TAGS :{SILVER}Tags: {WHITE}{STRING}
2683 STR_CONTENT_NO_ZLIB :{WHITE}OpenTTD is built without "zlib" support...
2684 STR_CONTENT_NO_ZLIB_SUB :{WHITE}... downloading content is not possible!
2686 # Order of these is important!
2687 STR_CONTENT_TYPE_BASE_GRAPHICS :Base graphics
2688 STR_CONTENT_TYPE_NEWGRF :NewGRF
2689 STR_CONTENT_TYPE_AI :AI
2690 STR_CONTENT_TYPE_AI_LIBRARY :AI library
2691 STR_CONTENT_TYPE_SCENARIO :Scenario
2692 STR_CONTENT_TYPE_HEIGHTMAP :Heightmap
2693 STR_CONTENT_TYPE_BASE_SOUNDS :Base sounds
2694 STR_CONTENT_TYPE_BASE_MUSIC :Base music
2695 STR_CONTENT_TYPE_GAME_SCRIPT :Game script
2696 STR_CONTENT_TYPE_GS_LIBRARY :GS library
2698 # Content downloading progress window
2699 STR_CONTENT_DOWNLOAD_TITLE :{WHITE}Downloading content...
2700 STR_CONTENT_DOWNLOAD_INITIALISE :{WHITE}Requesting files...
2701 STR_CONTENT_DOWNLOAD_FILE :{WHITE}Currently downloading {STRING} ({NUM} of {NUM})
2702 STR_CONTENT_DOWNLOAD_COMPLETE :{WHITE}Download complete
2703 STR_CONTENT_DOWNLOAD_PROGRESS_SIZE :{WHITE}{BYTES} of {BYTES} downloaded ({NUM} %)
2705 # Content downloading error messages
2706 STR_CONTENT_ERROR_COULD_NOT_CONNECT :{WHITE}Could not connect to the content server...
2707 STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD :{WHITE}Downloading failed...
2708 STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE :{WHITE}... file not writable
2709 STR_CONTENT_ERROR_COULD_NOT_EXTRACT :{WHITE}Could not decompress the downloaded file
2711 STR_MISSING_GRAPHICS_SET_CAPTION :{WHITE}Missing graphics
2712 STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD requires graphics to function but none could be found. Do you allow OpenTTD to download and install these graphics?
2713 STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}Yes, download the graphics
2714 STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}No, quit OpenTTD
2716 STR_MISSING_GRAPHICS_ERROR_TITLE :{WHITE}Downloading failed
2717 STR_MISSING_GRAPHICS_ERROR :{BLACK}Downloading graphics failed.{}Please download graphics manually.
2718 STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Exit OpenTTD
2720 # Transparency settings window
2721 STR_TRANSPARENCY_CAPTION :{WHITE}Transparency Options
2722 STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Toggle transparency for signs. Ctrl+Click to lock
2723 STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
2724 STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
2725 STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
2726 STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Toggle transparency for buildables like stations, depots, and waypoints. Ctrl+Click to lock
2727 STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
2728 STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
2729 STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
2730 STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Toggle transparency for loading and cost/income text. Ctrl+Click to lock
2731 STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Set objects invisible instead of transparent
2733 # Linkgraph legend window
2734 STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Cargo Flow Legend
2735 STR_LINKGRAPH_LEGEND_ALL :{BLACK}All
2736 STR_LINKGRAPH_LEGEND_NONE :{BLACK}None
2737 STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Select companies to be displayed
2738 STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
2740 # Linkgraph legend window and linkgraph legend in smallmap
2741 STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}unused
2742 STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}saturated
2743 STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overloaded
2746 STR_LINKGRAPH_STATS_TOOLTIP_MONTH :{BLACK}{CARGO_LONG} to be transported per month from {STATION} to {STATION} ({COMMA}% of capacity){STRING}
2747 STR_LINKGRAPH_STATS_TOOLTIP_MINUTE :{BLACK}{CARGO_LONG} to be transported per minute from {STATION} to {STATION} ({COMMA}% of capacity){STRING}
2748 STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} to be transported back ({COMMA}% of capacity)
2749 STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Average travel time: {UNITS_DAYS_OR_SECONDS}
2751 # Base for station construction window(s)
2752 STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Coverage area highlight
2753 STR_STATION_BUILD_COVERAGE_OFF :{BLACK}Off
2754 STR_STATION_BUILD_COVERAGE_ON :{BLACK}On
2755 STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Don't highlight coverage area of proposed site
2756 STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Highlight coverage area of proposed site
2757 STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepts: {GOLD}{CARGO_LIST}
2758 STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Supplies: {GOLD}{CARGO_LIST}
2759 STR_STATION_BUILD_INFRASTRUCTURE_COST_YEAR :{BLACK}Maintenance cost: {GOLD}{CURRENCY_SHORT}/year
2760 STR_STATION_BUILD_INFRASTRUCTURE_COST_PERIOD :{BLACK}Maintenance cost: {GOLD}{CURRENCY_SHORT}/period
2762 # Join station window
2763 STR_JOIN_STATION_CAPTION :{WHITE}Join station
2764 STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Build a separate station
2766 STR_JOIN_WAYPOINT_CAPTION :{WHITE}Join waypoint
2767 STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Build a separate waypoint
2770 STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Disabled as currently no vehicles are available for this infrastructure
2772 # Rail construction toolbar
2773 STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Railroad Construction
2774 STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Electrified Railroad Construction
2775 STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Monorail Construction
2776 STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Maglev Construction
2778 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Build railroad track. Ctrl+Click to remove railroad track. Also press Shift to show cost estimate only
2779 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Build railroad track using the Autorail mode. Ctrl+Click to remove railroad track. Also press Shift to show cost estimate only
2780 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Build train depot (for buying and maintaining trains). Also press Shift to show cost estimate only
2781 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Build waypoint on railroad. Ctrl+Click to select another waypoint to join. Also press Shift to show cost estimate only
2782 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Build railroad station. Ctrl+Click to select another station to join. Also press Shift to show cost estimate only
2783 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Build signal on railway. Ctrl+Click to build the alternate signal style{}Click+Drag to fill the selected section of rail with signals at the chosen spacing. Ctrl+Click+Drag to fill signals up to the next junction, station, or signal. Also press Shift to show cost estimate only
2784 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Build railroad bridge. Also press Shift to show cost estimate only
2785 STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Build railroad tunnel. Also press Shift to show cost estimate only
2786 STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Toggle build/remove for railroad track, signals, waypoints and stations. Ctrl+Click to also remove the rail of waypoints and stations
2787 STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Convert/Upgrade the type of rail. Also press Shift to show cost estimate only
2789 STR_RAIL_NAME_RAILROAD :Railroad
2790 STR_RAIL_NAME_ELRAIL :Electrified railroad
2791 STR_RAIL_NAME_MONORAIL :Monorail
2792 STR_RAIL_NAME_MAGLEV :Maglev
2794 # Rail depot construction window
2795 STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Train Depot Orientation
2796 STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Select railroad depot orientation
2798 # Rail waypoint construction window
2799 STR_WAYPOINT_CAPTION :{WHITE}Waypoint
2801 # Rail station construction window
2802 STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Rail Station Selection
2803 STR_STATION_BUILD_ORIENTATION :{BLACK}Orientation
2804 STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Select railroad station orientation
2805 STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Number of tracks
2806 STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Select number of platforms for railroad station
2807 STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Platform length
2808 STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Select length of railroad station
2809 STR_STATION_BUILD_DRAG_DROP :{BLACK}Drag & Drop
2810 STR_STATION_BUILD_DRAG_DROP_TOOLTIP :{BLACK}Build a station with drag & drop
2812 STR_PICKER_MODE_ALL :All
2813 STR_PICKER_MODE_ALL_TOOLTIP :Toggle showing items from all classes
2814 STR_PICKER_MODE_USED :Used
2815 STR_PICKER_MODE_USED_TOOLTIP :Toggle showing only existing items
2816 STR_PICKER_MODE_SAVED :Saved
2817 STR_PICKER_MODE_SAVED_TOOLTIP :Toggle showing only saved items
2819 STR_PICKER_STATION_CLASS_TOOLTIP :Select a station class to display
2820 STR_PICKER_STATION_TYPE_TOOLTIP :Select a station type to build. Ctrl+Click to add or remove in saved items
2821 STR_PICKER_WAYPOINT_CLASS_TOOLTIP :Select a waypoint class to display
2822 STR_PICKER_WAYPOINT_TYPE_TOOLTIP :Select a waypoint to build. Ctrl+Click to add or remove in saved items
2823 STR_PICKER_ROADSTOP_BUS_CLASS_TOOLTIP :Select a bus station class to display
2824 STR_PICKER_ROADSTOP_BUS_TYPE_TOOLTIP :Select a bus station type to build. Ctrl+Click to add or remove in saved items
2825 STR_PICKER_ROADSTOP_TRUCK_CLASS_TOOLTIP :Select a truck station class to display
2826 STR_PICKER_ROADSTOP_TRUCK_TYPE_TOOLTIP :Select a truck station type to build. Ctrl+Click to add or remove in saved items
2827 STR_PICKER_OBJECT_CLASS_TOOLTIP :Select an object class to display
2828 STR_PICKER_OBJECT_TYPE_TOOLTIP :Select an object type to build. Ctrl+Click to add or remove in saved items. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
2829 STR_PICKER_HOUSE_CLASS_TOOLTIP :Select a town zone to display
2830 STR_PICKER_HOUSE_TYPE_TOOLTIP :Select a house type to build. Ctrl+Click to add or remove in saved items
2832 STR_HOUSE_PICKER_CAPTION :House Selection
2834 STR_HOUSE_PICKER_CLASS_ZONE1 :Edge
2835 STR_HOUSE_PICKER_CLASS_ZONE2 :Outskirts
2836 STR_HOUSE_PICKER_CLASS_ZONE3 :Outer Suburbs
2837 STR_HOUSE_PICKER_CLASS_ZONE4 :Inner Suburbs
2838 STR_HOUSE_PICKER_CLASS_ZONE5 :Town center
2840 STR_STATION_CLASS_DFLT :Default
2841 STR_STATION_CLASS_DFLT_STATION :Default station
2842 STR_STATION_CLASS_DFLT_ROADSTOP :Default road stop
2843 STR_STATION_CLASS_WAYP :Waypoints
2844 STR_STATION_CLASS_WAYP_WAYPOINT :Default waypoint
2847 STR_BUILD_SIGNAL_CAPTION :{WHITE}Signal Selection
2848 STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Toggle showing advanced signal types
2849 STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
2850 STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Entry Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
2851 STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Exit Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
2852 STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
2853 STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
2854 STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
2855 STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
2856 STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Entry Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
2857 STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Exit Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct color on entry & combo pre-signals
2858 STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
2859 STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
2860 STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
2861 STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}Click an existing signal to convert it to the selected signal type and variant. Ctrl+Click to toggle the existing variant. Shift+Click shows estimated conversion cost
2862 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance
2863 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance
2864 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance
2866 # Bridge selection window
2867 STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
2868 STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
2869 STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
2870 STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
2871 STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
2872 STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
2873 STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
2874 STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
2875 STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
2876 STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
2877 STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Suspension, Concrete
2878 STR_BRIDGE_NAME_WOODEN :Wooden
2879 STR_BRIDGE_NAME_CONCRETE :Concrete
2880 STR_BRIDGE_NAME_TUBULAR_STEEL :Tubular, Steel
2881 STR_BRIDGE_TUBULAR_SILICON :Tubular, Silicon
2884 # Road construction toolbar
2885 STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Road Construction
2886 STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Streetcar Construction
2887 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Build road section. Ctrl+Click to remove road section. Also press Shift to show cost estimate only
2888 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Build streetcar section. Ctrl+Click to remove streetcar section. Also press Shift to show cost estimate only
2889 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Build road section using the Autoroad mode. Ctrl+Click to remove road section. Also press Shift to show cost estimate only
2890 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Build streetcar section using the Autorail mode. Ctrl+Click to remove streetcar section. Also press Shift to show cost estimate only
2891 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Build road vehicle depot (for buying and maintaining vehicles). Also press Shift to show cost estimate only
2892 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Build streetcar vehicle depot (for buying and maintaining vehicles). Also press Shift to show cost estimate only
2893 STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD_TO_WAYPOINT :{BLACK}Build waypoint on road. Ctrl+Click to select another waypoint to join. Also press Shift to show cost estimate only
2894 STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM_TO_WAYPOINT :{BLACK}Build waypoint on streetcar track. Ctrl+Click to select another waypoint to join. Also press Shift to show cost estimate only
2895 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Build bus station. Ctrl+Click to select another station to join. Also press Shift to show cost estimate only
2896 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Build passenger streetcar station. Ctrl+Click to select another station to join. Also press Shift to show cost estimate only
2897 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Build truck station. Ctrl+Click to select another station to join. Also press Shift to show cost estimate only
2898 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Build freight streetcar station. Ctrl+Click to select another station to join. Also press Shift to show cost estimate only
2899 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Activate/Deactivate one way roads
2900 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Build road bridge. Also press Shift to show cost estimate only
2901 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Build streetcar bridge. Also press Shift to show cost estimate only
2902 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Build road tunnel. Also press Shift to show cost estimate only
2903 STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Build streetcar tunnel. Also press Shift to show cost estimate only
2904 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Toggle build/remove for road construction
2905 STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Toggle build/remove for streetcar track construction
2906 STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD :{BLACK}Convert/Upgrade the type of road. Also press Shift to show cost estimate only
2907 STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_TRAM :{BLACK}Convert/Upgrade the type of streetcar. Also press Shift to show cost estimate only
2909 STR_ROAD_NAME_ROAD :Road
2910 STR_ROAD_NAME_TRAM :Streetcar line
2912 # Road depot construction window
2913 STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Road Depot Orientation
2914 STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select road vehicle depot orientation
2915 STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Streetcar Depot Orientation
2916 STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Select streetcar depot orientation
2918 # Road vehicle station construction window
2919 STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Bus Station Orientation
2920 STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Select bus station orientation
2921 STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Truck Station Orientation
2922 STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Select truck station orientation
2923 STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Passenger Streetcar Station Orientation
2924 STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select passenger streetcar station orientation
2925 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Freight Streetcar Station Orientation
2926 STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}Select freight streetcar station orientation
2928 # Waterways toolbar (last two for SE only)
2929 STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waterways Construction
2930 STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waterways
2931 STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Build canals. Also press Shift to show cost estimate only
2932 STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Build locks. Also press Shift to show cost estimate only
2933 STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Build ship depot (for buying and maintaining ships). Also press Shift to show cost estimate only
2934 STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Build ship dock. Ctrl+Click to select another station to join. Also press Shift to show cost estimate only
2935 STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Place a buoy which can be used as a waypoint. Also press Shift to show cost estimate only
2936 STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Build aqueduct. Also press Shift to show cost estimate only
2937 STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Build canal. Ctrl+Click at sea level to flood with sea water instead
2938 STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Place rivers. Ctrl+Click to select diagonally
2940 # Ship depot construction window
2941 STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ship Depot Orientation
2942 STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Select ship depot orientation
2944 # Dock construction window
2945 STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Dock
2948 STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Airports
2949 STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Build airport. Ctrl+Click to select another station to join. Also press Shift to show cost estimate only
2951 # Airport construction window
2952 STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Airport Selection
2953 STR_STATION_BUILD_AIRPORT_TOOLTIP :{BLACK}Select size/type of airport
2954 STR_STATION_BUILD_AIRPORT_CLASS_LABEL :{BLACK}Airport class
2955 STR_STATION_BUILD_AIRPORT_LAYOUT_NAME :{BLACK}Layout {NUM}
2957 STR_AIRPORT_SMALL :Small
2958 STR_AIRPORT_CITY :City
2959 STR_AIRPORT_METRO :Metropolitan
2960 STR_AIRPORT_INTERNATIONAL :International
2961 STR_AIRPORT_COMMUTER :Commuter
2962 STR_AIRPORT_INTERCONTINENTAL :Intercontinental
2963 STR_AIRPORT_HELIPORT :Heliport
2964 STR_AIRPORT_HELIDEPOT :Helidepot
2965 STR_AIRPORT_HELISTATION :Helistation
2967 STR_AIRPORT_CLASS_SMALL :Small airports
2968 STR_AIRPORT_CLASS_LARGE :Large airports
2969 STR_AIRPORT_CLASS_HUB :Hub airports
2970 STR_AIRPORT_CLASS_HELIPORTS :Helicopter airports
2972 STR_STATION_BUILD_NOISE :{BLACK}Noise generated: {GOLD}{COMMA}
2974 # Landscaping toolbar
2975 STR_LANDSCAPING_TOOLBAR :{WHITE}Landscaping
2976 STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Lower a corner of land. Click+Drag to lower the first selected corner and level the selected area to the new corner height. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
2977 STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Raise a corner of land. Click+Drag to raise the first selected corner and level the selected area to the new corner height. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
2978 STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Level an area of land to the height of the first selected corner. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
2979 STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Purchase land for future use. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
2981 # Object construction window
2982 STR_OBJECT_BUILD_CAPTION :{WHITE}Object Selection
2983 STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview of the object
2984 STR_OBJECT_BUILD_SIZE :{BLACK}Size: {GOLD}{NUM} x {NUM} tiles
2986 STR_OBJECT_CLASS_LTHS :Lighthouses
2987 STR_OBJECT_CLASS_TRNS :Transmitters
2989 # Tree planting window (last eight for SE only)
2990 STR_PLANT_TREE_CAPTION :{WHITE}Trees
2991 STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
2992 STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
2993 STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl+Click+Drag to select the area diagonally. Also press Shift to show cost estimate only
2994 STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
2995 STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
2996 STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
2997 STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Plant single trees by dragging over the landscape
2998 STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Grove
2999 STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Plant small forests by dragging over the landscape
3000 STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Forest
3001 STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plant large forests by dragging over the landscape
3003 # Land generation window (SE)
3004 STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Land Generation
3005 STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Place rocky areas on landscape
3006 STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Ctrl+Click to remove desert area
3007 STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
3008 STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
3009 STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}Generate random land
3010 STR_TERRAFORM_SE_NEW_WORLD :{BLACK}Create new scenario
3011 STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}Reset landscape
3012 STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}Remove all company-owned property from the map
3014 STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}Reset Landscape
3015 STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Are you sure you want to remove all company-owned property?
3017 # Town generation window (SE)
3018 STR_FOUND_TOWN_CAPTION :{WHITE}Town Generation
3019 STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}New Town
3020 STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}Found new town. Also press Shift to show cost estimate only
3021 STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Random Town
3022 STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Found town in random location
3023 STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Many random towns
3024 STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cover the map with randomly placed towns
3025 STR_FOUND_TOWN_LOAD_FROM_FILE :{BLACK}Load from file
3026 STR_FOUND_TOWN_LOAD_FROM_FILE_TOOLTIP :{BLACK}Import town data from a JSON file
3027 STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expand all towns
3028 STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Make all towns grow slightly
3030 STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Town name:
3031 STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Enter town name
3032 STR_FOUND_TOWN_NAME_EDITOR_HELP :{BLACK}Click to enter town name
3033 STR_FOUND_TOWN_NAME_RANDOM_BUTTON :{BLACK}Random name
3034 STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP :{BLACK}Generate new random name
3036 STR_FOUND_TOWN_INITIAL_SIZE_TITLE :{YELLOW}Town size:
3037 STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON :{BLACK}Small
3038 STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Medium
3039 STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Large
3040 STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Random
3041 STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Select town size
3042 STR_FOUND_TOWN_CITY :{BLACK}City
3043 STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Cities grow faster than regular towns{}Depending on settings, they are bigger when founded
3045 STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Town road layout:
3046 STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Select road layout used for this town
3047 STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Original
3048 STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Better roads
3049 STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 grid
3050 STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 grid
3051 STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Random
3053 # Fund new industry window
3054 STR_FUND_INDUSTRY_CAPTION :{WHITE}Industry Funding
3055 STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}Choose the appropriate industry from this list
3056 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :{BLACK}Create random industries
3057 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}Cover the map with randomly placed industries
3058 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}Create random industries
3059 STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to create many random industries?
3060 STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{BLACK}Cost: {YELLOW}{CURRENCY_LONG}
3061 STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}Prospect
3062 STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}Build
3063 STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}Fund
3064 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES :{BLACK}Remove all industries
3065 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}Remove all industries currently present on the map
3066 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_CAPTION :{WHITE}Remove all industries
3067 STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_QUERY :{YELLOW}Are you sure you want to remove all industries?
3069 # Industry cargoes window
3070 STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}Industry Chain - {STRING}
3071 STR_INDUSTRY_CARGOES_CARGO_CAPTION :{WHITE}Cargo Chain - {STRING}
3072 STR_INDUSTRY_CARGOES_PRODUCERS :{WHITE}Producing industries
3073 STR_INDUSTRY_CARGOES_CUSTOMERS :{WHITE}Accepting industries
3074 STR_INDUSTRY_CARGOES_HOUSES :{WHITE}Houses
3075 STR_INDUSTRY_CARGOES_INDUSTRY_TOOLTIP :{BLACK}Click at the industry to see its suppliers and customers
3076 STR_INDUSTRY_CARGOES_CARGO_TOOLTIP :{BLACK}{STRING}{}Click at the cargo to see its suppliers and customers
3077 STR_INDUSTRY_DISPLAY_CHAIN :{BLACK}Industry Chain
3078 STR_INDUSTRY_DISPLAY_CHAIN_TOOLTIP :{BLACK}Display cargo supplying and accepting industries
3079 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP :{BLACK}Link to minimap
3080 STR_INDUSTRY_CARGOES_NOTIFY_SMALLMAP_TOOLTIP :{BLACK}Select the displayed industries at the minimap as well
3081 STR_INDUSTRY_CARGOES_SELECT_CARGO :{BLACK}Select cargo
3082 STR_INDUSTRY_CARGOES_SELECT_CARGO_TOOLTIP :{BLACK}Select the cargo you want to display
3083 STR_INDUSTRY_CARGOES_SELECT_INDUSTRY :{BLACK}Select industry
3084 STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Select the industry you want to display
3087 STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Land Area Information
3088 STR_LAND_AREA_INFORMATION_LOCATION_TOOLTIP :{BLACK}Center the main view on tile location. Ctrl+Click to open a new viewport on tile location
3089 STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Cost to clear: {LTBLUE}N/A
3090 STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Cost to clear: {RED}{CURRENCY_LONG}
3091 STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Revenue when cleared: {LTBLUE}{CURRENCY_LONG}
3092 STR_LAND_AREA_INFORMATION_OWNER_N_A :N/A
3093 STR_LAND_AREA_INFORMATION_OWNER :{BLACK}Owner: {LTBLUE}{STRING}
3094 STR_LAND_AREA_INFORMATION_ROAD_OWNER :{BLACK}Road owner: {LTBLUE}{STRING}
3095 STR_LAND_AREA_INFORMATION_TRAM_OWNER :{BLACK}Streetcar track owner: {LTBLUE}{STRING}
3096 STR_LAND_AREA_INFORMATION_RAIL_OWNER :{BLACK}Railroad owner: {LTBLUE}{STRING}
3097 STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY :{BLACK}Local authority: {LTBLUE}{STRING}
3098 STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE :None
3099 STR_LAND_AREA_INFORMATION_LANDINFO_COORDS :{BLACK}Coordinates: {LTBLUE}{NUM} x {NUM} x {NUM}
3100 STR_LAND_AREA_INFORMATION_LANDINFO_INDEX :{BLACK}Tile index: {LTBLUE}{NUM} ({HEX})
3101 STR_LAND_AREA_INFORMATION_BUILD_DATE :{BLACK}Built/renovated: {LTBLUE}{DATE_LONG}
3102 STR_LAND_AREA_INFORMATION_STATION_CLASS :{BLACK}Station class: {LTBLUE}{STRING}
3103 STR_LAND_AREA_INFORMATION_STATION_TYPE :{BLACK}Station type: {LTBLUE}{STRING}
3104 STR_LAND_AREA_INFORMATION_AIRPORT_CLASS :{BLACK}Airport class: {LTBLUE}{STRING}
3105 STR_LAND_AREA_INFORMATION_AIRPORT_NAME :{BLACK}Airport name: {LTBLUE}{STRING}
3106 STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Airport tile name: {LTBLUE}{STRING}
3107 STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
3108 STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
3109 STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
3110 STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}Rail type: {LTBLUE}{STRING}
3111 STR_LANG_AREA_INFORMATION_ROAD_TYPE :{BLACK}Road type: {LTBLUE}{STRING}
3112 STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}Streetcar type: {LTBLUE}{STRING}
3113 STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
3114 STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
3115 STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}Tram speed limit: {LTBLUE}{VELOCITY}
3117 # Description of land area of different tiles
3118 STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
3119 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Rough land
3120 STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Bare land
3121 STR_LAI_CLEAR_DESCRIPTION_GRASS :Grass
3122 STR_LAI_CLEAR_DESCRIPTION_FIELDS :Fields
3123 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Snow-covered land
3124 STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
3126 STR_LAI_RAIL_DESCRIPTION_TRACK :Railroad track
3127 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_SIGNALS :Railroad track with block signals
3128 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRESIGNALS :Railroad track with pre-signals
3129 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXITSIGNALS :Railroad track with exit-signals
3130 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBOSIGNALS :Railroad track with combo-signals
3131 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBSSIGNALS :Railroad track with path signals
3132 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NOENTRYSIGNALS :Railroad track with one-way path signals
3133 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PRESIGNALS :Railroad track with block and pre-signals
3134 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_EXITSIGNALS :Railroad track with block and exit-signals
3135 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_COMBOSIGNALS :Railroad track with block and combo-signals
3136 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_PBSSIGNALS :Railroad track with block and path signals
3137 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_NORMAL_NOENTRYSIGNALS :Railroad track with block and one-way path signals
3138 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_EXITSIGNALS :Railroad track with pre- and exit-signals
3139 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_COMBOSIGNALS :Railroad track with pre- and combo-signals
3140 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_PBSSIGNALS :Railroad track with pre- and path signals
3141 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PRE_NOENTRYSIGNALS :Railroad track with pre- and one-way path signals
3142 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_COMBOSIGNALS :Railroad track with exit- and combo-signals
3143 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_PBSSIGNALS :Railroad track with exit- and path signals
3144 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :Railroad track with exit- and one-way path signals
3145 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :Railroad track with combo- and path signals
3146 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :Railroad track with combo- and one-way path signals
3147 STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :Railroad track with path and one-way path signals
3148 STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :Railroad train depot
3150 STR_LAI_ROAD_DESCRIPTION_ROAD :Road
3151 STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Road with street lights
3152 STR_LAI_ROAD_DESCRIPTION_TREE_LINED_ROAD :Tree-lined road
3153 STR_LAI_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT :Road vehicle depot
3154 STR_LAI_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING :Road/rail grade crossing
3155 STR_LAI_ROAD_DESCRIPTION_TRAMWAY :Streetcar track
3157 # Houses come directly from their building names
3158 STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION :{STRING} (under construction)
3160 STR_LAI_TREE_NAME_TREES :Trees
3161 STR_LAI_TREE_NAME_RAINFOREST :Rainforest
3162 STR_LAI_TREE_NAME_CACTUS_PLANTS :Cactuses
3164 STR_LAI_STATION_DESCRIPTION_RAILROAD_STATION :Railroad station
3165 STR_LAI_STATION_DESCRIPTION_AIRCRAFT_HANGAR :Aircraft hangar
3166 STR_LAI_STATION_DESCRIPTION_AIRPORT :Airport
3167 STR_LAI_STATION_DESCRIPTION_TRUCK_LOADING_AREA :Truck station
3168 STR_LAI_STATION_DESCRIPTION_BUS_STATION :Bus station
3169 STR_LAI_STATION_DESCRIPTION_SHIP_DOCK :Ship dock
3170 STR_LAI_STATION_DESCRIPTION_BUOY :Buoy
3171 STR_LAI_STATION_DESCRIPTION_WAYPOINT :Waypoint
3173 STR_LAI_WATER_DESCRIPTION_WATER :Water
3174 STR_LAI_WATER_DESCRIPTION_CANAL :Canal
3175 STR_LAI_WATER_DESCRIPTION_LOCK :Lock
3176 STR_LAI_WATER_DESCRIPTION_RIVER :River
3177 STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Coast or riverbank
3178 STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Ship depot
3180 # Industries come directly from their industry names
3182 STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Railroad tunnel
3183 STR_LAI_TUNNEL_DESCRIPTION_ROAD :Road tunnel
3185 STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Steel suspension rail bridge
3186 STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Steel girder rail bridge
3187 STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Steel cantilever rail bridge
3188 STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Reinforced concrete suspension rail bridge
3189 STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Wooden rail bridge
3190 STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Concrete rail bridge
3191 STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Tubular rail bridge
3193 STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Steel suspension road bridge
3194 STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Steel girder road bridge
3195 STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Steel cantilever road bridge
3196 STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Reinforced concrete suspension road bridge
3197 STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Wooden road bridge
3198 STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Concrete road bridge
3199 STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Tubular road bridge
3201 STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aqueduct
3203 STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER :Transmitter
3204 STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE :Lighthouse
3205 STR_LAI_OBJECT_DESCRIPTION_COMPANY_HEADQUARTERS :Company headquarters
3206 STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Company-owned land
3208 # About OpenTTD window
3209 STR_ABOUT_OPENTTD :{WHITE}About OpenTTD
3210 STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
3211 STR_ABOUT_VERSION :{BLACK}OpenTTD version {REV}
3212 STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} The OpenTTD team
3214 # Framerate display window
3215 STR_FRAMERATE_CAPTION :{WHITE}Frame Rate
3216 STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
3217 STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING}
3218 STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second
3219 STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING}
3220 STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second
3221 STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
3222 STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate
3223 STR_FRAMERATE_CURRENT :{WHITE}Current
3224 STR_FRAMERATE_AVERAGE :{WHITE}Average
3225 STR_FRAMERATE_MEMORYUSE :{WHITE}Memory
3226 STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
3227 STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
3228 STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
3229 STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
3230 STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
3231 STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
3232 STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
3233 STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
3234 STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
3235 STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
3238 STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
3239 STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
3240 STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
3241 STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
3242 STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
3243 STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
3244 STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
3245 STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
3246 STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
3247 STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
3248 STR_FRAMERATE_VIDEO :{BLACK}Video output:
3249 STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
3250 STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
3251 STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
3252 STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
3255 STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
3256 STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
3257 STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
3258 STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
3259 STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
3260 STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
3261 STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
3262 STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
3263 STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
3264 STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
3265 STR_FRAMETIME_CAPTION_VIDEO :Video output
3266 STR_FRAMETIME_CAPTION_SOUND :Sound mixing
3267 STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
3268 STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
3269 STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
3272 # Save/load game/scenario
3273 STR_SAVELOAD_SAVE_CAPTION :{WHITE}Save Game
3274 STR_SAVELOAD_LOAD_CAPTION :{WHITE}Load Game
3275 STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Save Scenario
3276 STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Load Scenario
3277 STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Load Heightmap
3278 STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Save Heightmap
3279 STR_SAVELOAD_LOAD_TOWN_DATA :{WHITE}Load Town Data
3280 STR_SAVELOAD_HOME_BUTTON :{BLACK}Click here to jump to the current default save/load directory
3281 STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} free
3282 STR_SAVELOAD_LIST_TOOLTIP :{BLACK}List of drives, directories and saved-game files
3283 STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Currently selected name for saved-game
3284 STR_SAVELOAD_DELETE_BUTTON :{BLACK}Delete
3285 STR_SAVELOAD_DELETE_TOOLTIP :{BLACK}Delete the currently selected saved-game
3286 STR_SAVELOAD_SAVE_BUTTON :{BLACK}Save
3287 STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}Save the current game, using the selected name
3288 STR_SAVELOAD_LOAD_BUTTON :{BLACK}Load
3289 STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}Load the selected game
3290 STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP :{BLACK}Load the selected heightmap
3291 STR_SAVELOAD_LOAD_TOWN_DATA_TOOLTIP :{BLACK}Load the selected town data
3292 STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Details
3293 STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
3294 STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
3295 STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
3296 STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter:
3297 STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
3298 STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
3299 STR_SAVELOAD_DIRECTORY :{STRING} (Directory)
3300 STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (Parent directory)
3302 STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
3305 STR_MAPGEN_WORLD_GENERATION_CAPTION :{WHITE}World Generation
3306 STR_MAPGEN_MAPSIZE :{BLACK}Map size:
3307 STR_MAPGEN_MAPSIZE_TOOLTIP :{BLACK}Select the size of the map in tiles. The number of available tiles will be slightly smaller
3308 STR_MAPGEN_BY :{BLACK}*
3309 STR_MAPGEN_NUMBER_OF_TOWNS :{BLACK}No. of towns:
3310 STR_MAPGEN_NUMBER_OF_TOWNS_TOOLTIP :{BLACK}Select the density of towns, or a custom number
3311 STR_MAPGEN_TOWN_NAME_LABEL :{BLACK}Town names:
3312 STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}Select style of town names
3313 STR_MAPGEN_DATE :{BLACK}Date:
3314 STR_MAPGEN_DATE_TOOLTIP :{BLACK}Select starting date
3315 STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}No. of industries:
3316 STR_MAPGEN_NUMBER_OF_INDUSTRIES_TOOLTIP :{BLACK}Select the density of industries, or a custom number
3317 STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}Highest peak:
3318 STR_MAPGEN_HEIGHTMAP_HEIGHT_TOOLTIP :{BLACK}Choose the highest peak that the game will attempt to create, measured in elevation above sea level
3319 STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}Increase the maximum height of highest peak on the map by one
3320 STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}Decrease the maximum height of highest peak on the map by one
3321 STR_MAPGEN_SNOW_COVERAGE :{BLACK}Snow coverage:
3322 STR_MAPGEN_SNOW_COVERAGE_UP :{BLACK}Increase snow coverage by ten percent
3323 STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}Decrease snow coverage by ten percent
3324 STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
3325 STR_MAPGEN_DESERT_COVERAGE :{BLACK}Desert coverage:
3326 STR_MAPGEN_DESERT_COVERAGE_UP :{BLACK}Increase desert coverage by ten percent
3327 STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Decrease desert coverage by ten percent
3328 STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
3329 STR_MAPGEN_TERRAIN_TYPE :{BLACK}Terrain type:
3330 STR_MAPGEN_SEA_LEVEL :{BLACK}Sea level:
3331 STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Select the sea level
3332 STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Rivers:
3333 STR_MAPGEN_SMOOTHNESS :{BLACK}Smoothness:
3334 STR_MAPGEN_VARIETY :{BLACK}Variety distribution:
3335 STR_MAPGEN_GENERATE :{WHITE}Generate
3336 STR_MAPGEN_GENERATE_TOOLTIP :{BLACK}Create the world and play OpenTTD!
3337 STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
3338 STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Open NewGRF settings
3339 STR_MAPGEN_AI_SETTINGS :{BLACK}AI Settings
3340 STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Open AI settings
3341 STR_MAPGEN_GS_SETTINGS :{BLACK}Game Script Settings
3342 STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Open game script settings
3345 STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :English (Original)
3346 STR_MAPGEN_TOWN_NAME_FRENCH :French
3347 STR_MAPGEN_TOWN_NAME_GERMAN :German
3348 STR_MAPGEN_TOWN_NAME_ADDITIONAL_ENGLISH :English (Additional)
3349 STR_MAPGEN_TOWN_NAME_LATIN_AMERICAN :Latin-American
3350 STR_MAPGEN_TOWN_NAME_SILLY :Silly
3351 STR_MAPGEN_TOWN_NAME_SWEDISH :Swedish
3352 STR_MAPGEN_TOWN_NAME_DUTCH :Dutch
3353 STR_MAPGEN_TOWN_NAME_FINNISH :Finnish
3354 STR_MAPGEN_TOWN_NAME_POLISH :Polish
3355 STR_MAPGEN_TOWN_NAME_SLOVAK :Slovak
3356 STR_MAPGEN_TOWN_NAME_NORWEGIAN :Norwegian
3357 STR_MAPGEN_TOWN_NAME_HUNGARIAN :Hungarian
3358 STR_MAPGEN_TOWN_NAME_AUSTRIAN :Austrian
3359 STR_MAPGEN_TOWN_NAME_ROMANIAN :Romanian
3360 STR_MAPGEN_TOWN_NAME_CZECH :Czech
3361 STR_MAPGEN_TOWN_NAME_SWISS :Swiss
3362 STR_MAPGEN_TOWN_NAME_DANISH :Danish
3363 STR_MAPGEN_TOWN_NAME_TURKISH :Turkish
3364 STR_MAPGEN_TOWN_NAME_ITALIAN :Italian
3365 STR_MAPGEN_TOWN_NAME_CATALAN :Catalan
3367 # Strings for map borders at game generation
3368 STR_MAPGEN_BORDER_TYPE :{BLACK}Map edges:
3369 STR_MAPGEN_BORDER_TYPE_TOOLTIP :{BLACK}Choose the borders of the game world
3370 STR_MAPGEN_NORTHWEST :{BLACK}Northwest
3371 STR_MAPGEN_NORTHEAST :{BLACK}Northeast
3372 STR_MAPGEN_SOUTHEAST :{BLACK}Southeast
3373 STR_MAPGEN_SOUTHWEST :{BLACK}Southwest
3374 STR_MAPGEN_BORDER_FREEFORM :{BLACK}Freeform
3375 STR_MAPGEN_BORDER_WATER :{BLACK}Water
3376 STR_MAPGEN_BORDER_RANDOM :{BLACK}Random
3377 STR_MAPGEN_BORDER_RANDOMIZE :{BLACK}Random
3378 STR_MAPGEN_BORDER_MANUAL :{BLACK}Manual
3380 STR_MAPGEN_HEIGHTMAP_ROTATION :{BLACK}Heightmap rotation:
3381 STR_MAPGEN_HEIGHTMAP_NAME :{BLACK}Heightmap name:
3382 STR_MAPGEN_HEIGHTMAP_NAME_TOOLTIP :{BLACK}The name of the heightmap image file
3383 STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}Size:
3384 STR_MAPGEN_HEIGHTMAP_SIZE_LABEL_TOOLTIP :{BLACK}The size of the source heightmap image. For best results, each edge should match an available map edge length in OpenTTD, such as 256, 512, 1024, etc.
3385 STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} x {NUM}
3387 STR_MAPGEN_TERRAIN_TYPE_QUERY_CAPT :{WHITE}Target peak height
3388 STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT :{WHITE}Highest peak
3389 STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE}Snow coverage (in %)
3390 STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT :{WHITE}Desert coverage (in %)
3391 STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}Change starting year
3394 STR_SE_MAPGEN_CAPTION :{WHITE}Scenario Type
3395 STR_SE_MAPGEN_FLAT_WORLD :{WHITE}Flat land
3396 STR_SE_MAPGEN_FLAT_WORLD_TOOLTIP :{BLACK}Generate a flat land
3397 STR_SE_MAPGEN_RANDOM_LAND :{WHITE}Random land
3398 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT :{BLACK}Height of flat land:
3399 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_TOOLTIP :{BLACK}Choose the height of the land above sea level
3400 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Move the height of flat land down one
3401 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_UP :{BLACK}Move the height of flat land up one
3403 STR_SE_MAPGEN_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Change height of flat land
3405 # Map generation progress
3406 STR_GENERATION_WORLD :{WHITE}Generating World...
3407 STR_GENERATION_ABORT :{BLACK}Cancel
3408 STR_GENERATION_ABORT_CAPTION :{WHITE}Cancel World Generation
3409 STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you really want to cancel the generation?
3410 STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
3411 STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
3412 STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
3413 STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscape generation
3414 STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
3415 STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
3416 STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation
3417 STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industry generation
3418 STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
3419 STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
3420 STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
3421 STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
3422 STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
3423 STR_GENERATION_PREPARING_GAME :{BLACK}Preparing game
3425 STR_TOWN_DATA_ERROR_LOAD_FAILED :{WHITE}Town data load failed
3426 STR_TOWN_DATA_ERROR_JSON_FORMATTED_INCORRECTLY :{WHITE}JSON file formatted incorrectly
3427 STR_TOWN_DATA_ERROR_TOWN_FORMATTED_INCORRECTLY :{WHITE}{STRING} data formatted incorrectly
3428 STR_TOWN_DATA_ERROR_BAD_COORDINATE :{WHITE}{STRING} coordinates formatted incorrectly, must be 0 to 1 as a proportion of the total heightmap dimension
3430 STR_TOWN_DATA_ERROR_FAILED_TO_FOUND_TOWN :{WHITE}Could not find valid location to found {NUM} town{P "" s}. Created {P "a " ""}sign{P "" s} at the intended location{P "" s} instead
3433 STR_NEWGRF_SETTINGS_CAPTION :{WHITE}NewGRF Settings
3434 STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detailed NewGRF information
3435 STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Active NewGRF files
3436 STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inactive NewGRF files
3437 STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Select preset:
3438 STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter:
3439 STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Load the selected preset
3440 STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Save preset
3441 STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Save the current list as a preset
3442 STR_NEWGRF_SETTINGS_PRESET_DELETE :{BLACK}Delete preset
3443 STR_NEWGRF_SETTINGS_PRESET_DELETE_TOOLTIP :{BLACK}Delete the currently selected preset
3444 STR_NEWGRF_SETTINGS_ADD :{BLACK}Add
3445 STR_NEWGRF_SETTINGS_ADD_FILE_TOOLTIP :{BLACK}Add the selected NewGRF file to your configuration
3446 STR_NEWGRF_SETTINGS_RESCAN_FILES :{BLACK}Rescan files
3447 STR_NEWGRF_SETTINGS_RESCAN_FILES_TOOLTIP :{BLACK}Update the list of available NewGRF files
3448 STR_NEWGRF_SETTINGS_REMOVE :{BLACK}Remove
3449 STR_NEWGRF_SETTINGS_REMOVE_TOOLTIP :{BLACK}Remove the selected NewGRF file from the list
3450 STR_NEWGRF_SETTINGS_MOVEUP :{BLACK}Move Up
3451 STR_NEWGRF_SETTINGS_MOVEUP_TOOLTIP :{BLACK}Move the selected NewGRF file up the list
3452 STR_NEWGRF_SETTINGS_MOVEDOWN :{BLACK}Move Down
3453 STR_NEWGRF_SETTINGS_MOVEDOWN_TOOLTIP :{BLACK}Move the selected NewGRF file down the list
3454 STR_NEWGRF_SETTINGS_UPGRADE :{BLACK}Upgrade
3455 STR_NEWGRF_SETTINGS_UPGRADE_TOOLTIP :{BLACK}Upgrade NewGRF files for which you have a newer version installed
3456 STR_NEWGRF_SETTINGS_FILE_TOOLTIP :{BLACK}A list of the NewGRF files that are installed
3458 STR_NEWGRF_SETTINGS_SET_PARAMETERS :{BLACK}Set parameters
3459 STR_NEWGRF_SETTINGS_SHOW_PARAMETERS :{BLACK}Show parameters
3460 STR_NEWGRF_SETTINGS_TOGGLE_PALETTE :{BLACK}Toggle palette
3461 STR_NEWGRF_SETTINGS_TOGGLE_PALETTE_TOOLTIP :{BLACK}Toggle the palette of the selected NewGRF.{}Do this when the graphics from this NewGRF look pink in-game
3462 STR_NEWGRF_SETTINGS_APPLY_CHANGES :{BLACK}Apply changes
3464 STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON :{BLACK}Find missing content online
3465 STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP :{BLACK}Check whether the missing content can be found online
3467 STR_NEWGRF_SETTINGS_FILENAME :{BLACK}Filename: {SILVER}{STRING}
3468 STR_NEWGRF_SETTINGS_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
3469 STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version: {SILVER}{NUM}
3470 STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
3471 STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
3472 STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
3473 STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
3474 STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
3475 STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
3476 STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
3477 STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
3478 STR_NEWGRF_SETTINGS_PARAMETER_NONE :None
3480 STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
3481 STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
3482 STR_NEWGRF_SETTINGS_DISABLED :{RED}Disabled
3483 STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatible with this version of OpenTTD
3485 # NewGRF save preset window
3486 STR_SAVE_PRESET_CAPTION :{WHITE}Save preset
3487 STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}List of available presets, select one to copy it to the save name below
3488 STR_SAVE_PRESET_TITLE :{BLACK}Enter a name for the preset
3489 STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Currently selected name for the preset to save
3490 STR_SAVE_PRESET_CANCEL :{BLACK}Cancel
3491 STR_SAVE_PRESET_CANCEL_TOOLTIP :{BLACK}Don't change the preset
3492 STR_SAVE_PRESET_SAVE :{BLACK}Save
3493 STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Save the preset to the current selected name
3495 # NewGRF parameters window
3496 STR_BASEGRF_PARAMETERS_CAPTION :{WHITE}Change base graphics parameters
3497 STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Change NewGRF parameters
3498 STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Close
3499 STR_NEWGRF_PARAMETERS_RESET :{BLACK}Reset
3500 STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Set all parameters to their default value
3501 STR_NEWGRF_PARAMETERS_DEFAULT_NAME :Parameter {NUM}
3502 STR_NEWGRF_PARAMETERS_SETTING :{STRING}: {ORANGE}{STRING}
3503 STR_NEWGRF_PARAMETERS_NUM_PARAM :{LTBLUE}Number of parameters: {ORANGE}{NUM}
3505 # NewGRF inspect window
3506 STR_NEWGRF_INSPECT_CAPTION :{WHITE}Inspect - {STRING}
3507 STR_NEWGRF_INSPECT_PARENT_BUTTON :{BLACK}Parent
3508 STR_NEWGRF_INSPECT_PARENT_TOOLTIP :{BLACK}Inspect the object of the parent scope
3510 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT :{STRING} at {HEX}
3511 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_OBJECT :Object
3512 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Rail type
3513 STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_ROAD_TYPE :Road type
3515 STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF variable 60+x parameter (hexadecimal)
3517 # Sprite aligner window
3518 STR_SPRITE_ALIGNER_CAPTION_NO_ACTION :{WHITE}Aligning sprite: ({STRING}:{NUM})
3519 STR_SPRITE_ALIGNER_CAPTION_ACTIONA :{WHITE}Aligning sprite: Action 0xA, {COMMA} ({STRING}:{NUM})
3520 STR_SPRITE_ALIGNER_CAPTION_ACTION5 :{WHITE}Aligning sprite: Action 0x5, type {HEX}, {COMMA} ({STRING}:{NUM})
3521 STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
3522 STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
3523 STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
3524 STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
3525 STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
3526 STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last
3527 STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
3528 STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
3529 STR_SPRITE_ALIGNER_SPRITE :{STRING}:{NUM}
3532 STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset centered
3533 STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite centered
3535 STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Crosshair
3537 STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
3538 STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset the current relative offsets
3539 STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absolute)
3540 STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relative)
3541 STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Pick sprite
3542 STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Pick a sprite from anywhere on the screen
3544 STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Go to sprite
3546 # NewGRF (self) generated warnings/errors
3547 STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
3548 STR_NEWGRF_ERROR_MSG_WARNING :{RED}Warning: {SILVER}{STRING}
3549 STR_NEWGRF_ERROR_MSG_ERROR :{RED}Error: {SILVER}{STRING}
3550 STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SILVER}{STRING}
3551 STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}The NewGRF "{STRING}" has returned a fatal error:{}{STRING}
3552 STR_NEWGRF_ERROR_POPUP :{WHITE}The NewGRF "{STRING}" has returned an error:{}{STRING}
3553 STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} will not work with the TTDPatch version reported by OpenTTD
3554 STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} is for the {2:STRING} version of TTD
3555 STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} is designed to be used with {2:STRING}
3556 STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalid parameter for {1:STRING}: parameter {2:STRING} ({3:NUM})
3557 STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} must be loaded before {2:STRING}
3558 STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} must be loaded after {2:STRING}
3559 STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} requires OpenTTD version {2:STRING} or better
3560 STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :the GRF file it was designed to translate
3561 STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Too many NewGRFs are loaded
3562 STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:STRING} as static NewGRF with {2:STRING} could cause desyncs
3563 STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Unexpected sprite (sprite {3:NUM})
3564 STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Unknown Action 0 property {4:HEX} (sprite {3:NUM})
3565 STR_NEWGRF_ERROR_INVALID_ID :Attempt to use invalid ID (sprite {3:NUM})
3566 STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
3567 STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :Contains multiple Action 8 entries (sprite {3:NUM})
3568 STR_NEWGRF_ERROR_READ_BOUNDS :Read past end of pseudo-sprite (sprite {3:NUM})
3569 STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM})
3570 STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING}
3571 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
3572 STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
3573 STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{2:STRING}")
3575 # NewGRF related 'general' warnings
3576 STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
3577 STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game. This can crash OpenTTD or break the game state. Do not file bug reports about these issues.{}Are you absolutely sure about this?
3579 STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
3580 STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
3581 STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}Can't add file: NewGRF file limit reached
3583 STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
3584 STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
3585 STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}Missing GRF file(s)
3586 STR_NEWGRF_UNPAUSE_WARNING :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
3589 STR_NEWGRF_LIST_NONE :None
3591 STR_NEWGRF_LIST_ALL_FOUND :All files present
3592 STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Found compatible files
3593 STR_NEWGRF_LIST_MISSING :{RED}Missing files
3595 # NewGRF 'it's broken' warnings
3596 STR_NEWGRF_BROKEN :{WHITE}Behavior of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
3597 STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
3598 STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
3599 STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
3600 STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
3602 STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
3603 STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
3604 STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
3605 STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
3606 STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
3608 # 'User removed essential NewGRFs'-placeholders for stuff without specs
3609 STR_NEWGRF_INVALID_CARGO :<invalid cargo>
3610 STR_NEWGRF_INVALID_CARGO_ABBREV :??
3611 STR_NEWGRF_INVALID_CARGO_QUANTITY :{COMMA} of <invalid cargo>
3612 STR_NEWGRF_INVALID_ENGINE :<invalid vehicle model>
3613 STR_NEWGRF_INVALID_INDUSTRYTYPE :<invalid industry>
3615 # Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
3616 STR_INVALID_VEHICLE :<invalid vehicle>
3618 # NewGRF scanning window
3619 STR_NEWGRF_SCAN_CAPTION :{WHITE}Scanning NewGRFs
3620 STR_NEWGRF_SCAN_MESSAGE :{BLACK}Scanning NewGRFs. Depending on the amount this can take a while...
3621 STR_NEWGRF_SCAN_STATUS :{BLACK}{NUM} NewGRF{P "" s} scanned out of an estimated {NUM} NewGRF{P "" s}
3622 STR_NEWGRF_SCAN_ARCHIVES :Scanning for archives
3625 STR_SIGN_LIST_CAPTION :{WHITE}Sign List - {COMMA} Sign{P "" s}
3626 STR_SIGN_LIST_MATCH_CASE :{BLACK}Match case
3627 STR_SIGN_LIST_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing sign names against the filter string
3630 STR_EDIT_SIGN_CAPTION :{WHITE}Edit sign text
3631 STR_EDIT_SIGN_LOCATION_TOOLTIP :{BLACK}Center the main view on sign location. Ctrl+Click to open a new viewport on sign location
3632 STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP :{BLACK}Go to next sign
3633 STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP :{BLACK}Go to previous sign
3635 STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Enter a name for the sign
3637 # Town directory window
3638 STR_TOWN_DIRECTORY_CAPTION :{WHITE}Towns ({COMMA} of {COMMA})
3639 STR_TOWN_DIRECTORY_NONE :{ORANGE}- None -
3640 STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
3641 STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (City){BLACK} ({COMMA})
3642 STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Town names - click on name to center main view on town. Ctrl+Click to open a new viewport on town location
3643 STR_TOWN_POPULATION :{BLACK}World population: {COMMA}
3646 STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
3647 STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (City)
3648 STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Houses: {ORANGE}{COMMA}
3649 STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} last month: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
3650 STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX :{BLACK}{CARGO_LIST} last minute: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
3651 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Cargo needed for town growth:
3652 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} required
3653 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} required in winter
3654 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL :{ORANGE}{STRING}{GREEN} delivered
3655 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{RED} (still required)
3656 STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED :{ORANGE}{CARGO_TINY} / {CARGO_LONG}{GREEN} (delivered)
3657 STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Town grows every {ORANGE}{UNITS_DAYS_OR_SECONDS}
3658 STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Town grows every {ORANGE}{UNITS_DAYS_OR_SECONDS} (funded)
3659 STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Town is {RED}not{BLACK} growing
3660 STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Noise limit in town: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
3661 STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Center the main view on town location. Ctrl+Click to open a new viewport on town location
3662 STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Local Authority
3663 STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Show information on local authority
3664 STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Change town name
3666 STR_TOWN_VIEW_EXPAND_BUTTON :{BLACK}Expand
3667 STR_TOWN_VIEW_EXPAND_TOOLTIP :{BLACK}Increase size of town
3668 STR_TOWN_VIEW_DELETE_BUTTON :{BLACK}Delete
3669 STR_TOWN_VIEW_DELETE_TOOLTIP :{BLACK}Delete this town completely
3671 STR_TOWN_VIEW_RENAME_TOWN_BUTTON :Rename Town
3673 # Town local authority window
3674 STR_LOCAL_AUTHORITY_CAPTION :{WHITE}{TOWN} local authority
3675 STR_LOCAL_AUTHORITY_ZONE :{BLACK}Zone
3676 STR_LOCAL_AUTHORITY_ZONE_TOOLTIP :{BLACK}Show zone within local authority boundaries
3677 STR_LOCAL_AUTHORITY_COMPANY_RATINGS :{BLACK}Transport company ratings:
3678 STR_LOCAL_AUTHORITY_COMPANY_RATING :{YELLOW}{COMPANY} {COMPANY_NUM}: {ORANGE}{STRING}
3679 STR_LOCAL_AUTHORITY_ACTIONS_TITLE :{BLACK}Actions available:
3680 STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP :{BLACK}List of things to do at this town - click on item for more details
3681 STR_LOCAL_AUTHORITY_DO_IT_BUTTON :{BLACK}Do it
3682 STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Carry out the highlighted action in the list above
3685 STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Small advertising campaign
3686 STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Medium advertising campaign
3687 STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Large advertising campaign
3688 STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Fund local road reconstruction
3689 STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Build statue of company owner
3690 STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Fund new buildings
3691 STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Buy exclusive transport rights
3692 STR_LOCAL_AUTHORITY_ACTION_BRIBE :Bribe the local authority
3693 ###next-name-looks-similar
3695 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Initiate a small local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a small radius around the town center.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3696 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Initiate a medium local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a medium radius around the town center.{}Cost: {CURRENCY_LONG}
3697 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Initiate a large local advertising campaign, to attract more passengers and cargo to your transport services.{}Provides a temporary boost to station rating in a large radius around the town center.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3698 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS :{PUSH_COLOUR}{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 months.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3699 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES :{PUSH_COLOUR}{YELLOW}Fund the reconstruction of the urban road network.{}Causes considerable disruption to road traffic for up to 6 minutes.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3700 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Build a statue in honor of your company.{}Provides a permanent boost to station rating in this town.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3701 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Fund the construction of new buildings in the town.{}Provides a temporary boost to town growth in this town.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3702 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS :{PUSH_COLOUR}{YELLOW}Buy exclusive transport rights in town for 12 months.{}Town authority will not allow passengers and freight to use your competitors' stations. A successful bribe from a competitor will cancel this contract.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3703 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES :{PUSH_COLOUR}{YELLOW}Buy exclusive transport rights in town for 12 minutes.{}Town authority will not allow passengers and freight to use your competitors' stations. A successful bribe from a competitor will cancel this contract.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3704 STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Bribe the local authority to increase your rating and abort a competitor's exclusive transport rights, at the risk of a severe penalty if caught.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
3707 STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
3708 STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
3709 STR_GOALS_SPECTATOR :Global Goals
3710 STR_GOALS_GLOBAL_BUTTON :{BLACK}Global
3711 STR_GOALS_GLOBAL_BUTTON_HELPTEXT :{BLACK}Show global goals
3712 STR_GOALS_COMPANY_BUTTON :{BLACK}Company
3713 STR_GOALS_COMPANY_BUTTON_HELPTEXT :{BLACK}Show company goals
3714 STR_GOALS_TEXT :{ORANGE}{STRING}
3715 STR_GOALS_NONE :{ORANGE}- None -
3716 STR_GOALS_PROGRESS :{ORANGE}{STRING}
3717 STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
3718 STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on goal to center main view on industry/town/tile. Ctrl+Click to open a new viewport on industry/town/tile location
3720 # Goal question window
3721 STR_GOAL_QUESTION_CAPTION_QUESTION :{BLACK}Question
3722 STR_GOAL_QUESTION_CAPTION_INFORMATION :{BLACK}Information
3723 STR_GOAL_QUESTION_CAPTION_WARNING :{BLACK}Warning
3724 STR_GOAL_QUESTION_CAPTION_ERROR :{YELLOW}Error
3726 # Goal Question button list
3728 STR_GOAL_QUESTION_BUTTON_CANCEL :Cancel
3729 STR_GOAL_QUESTION_BUTTON_OK :OK
3730 STR_GOAL_QUESTION_BUTTON_NO :No
3731 STR_GOAL_QUESTION_BUTTON_YES :Yes
3732 STR_GOAL_QUESTION_BUTTON_DECLINE :Decline
3733 STR_GOAL_QUESTION_BUTTON_ACCEPT :Accept
3734 STR_GOAL_QUESTION_BUTTON_IGNORE :Ignore
3735 STR_GOAL_QUESTION_BUTTON_RETRY :Retry
3736 STR_GOAL_QUESTION_BUTTON_PREVIOUS :Previous
3737 STR_GOAL_QUESTION_BUTTON_NEXT :Next
3738 STR_GOAL_QUESTION_BUTTON_STOP :Stop
3739 STR_GOAL_QUESTION_BUTTON_START :Start
3740 STR_GOAL_QUESTION_BUTTON_GO :Go
3741 STR_GOAL_QUESTION_BUTTON_CONTINUE :Continue
3742 STR_GOAL_QUESTION_BUTTON_RESTART :Restart
3743 STR_GOAL_QUESTION_BUTTON_POSTPONE :Postpone
3744 STR_GOAL_QUESTION_BUTTON_SURRENDER :Surrender
3745 STR_GOAL_QUESTION_BUTTON_CLOSE :Close
3748 STR_SUBSIDIES_CAPTION :{WHITE}Subsidies
3749 STR_SUBSIDIES_OFFERED_TITLE :{BLACK}Subsidies on offer for services taking:
3750 STR_SUBSIDIES_OFFERED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({STRING})
3751 STR_SUBSIDIES_NONE :{ORANGE}- None -
3752 STR_SUBSIDIES_SUBSIDISED_TITLE :{BLACK}Services already subsidized:
3753 STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING} from {STRING} to {STRING}{YELLOW} ({COMPANY}{YELLOW}, {STRING})
3754 STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on service to center main view on industry/town. Ctrl+Click to open a new viewport on industry/town location
3755 STR_SUBSIDIES_OFFERED_EXPIRY_DATE :by {DATE_SHORT}
3756 STR_SUBSIDIES_OFFERED_EXPIRY_TIME :within {UNITS_MONTHS_OR_MINUTES}
3757 STR_SUBSIDIES_SUBSIDISED_EXPIRY_DATE :until {DATE_SHORT}
3758 STR_SUBSIDIES_SUBSIDISED_EXPIRY_TIME :{UNITS_MONTHS_OR_MINUTES} remaining
3761 STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
3762 STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
3763 STR_STORY_BOOK_SPECTATOR :Global Story Book
3764 STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
3765 STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
3766 STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list
3767 STR_STORY_BOOK_PREV_PAGE :{BLACK}Previous
3768 STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Go to previous page
3769 STR_STORY_BOOK_NEXT_PAGE :{BLACK}Next
3770 STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Go to next page
3771 STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Invalid goal reference
3773 # Station list window
3774 STR_STATION_LIST_TOOLTIP :{BLACK}Station names - click on name to center main view on station. Ctrl+Click to open a new viewport on station location
3775 STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Ctrl+Click to select multiple items
3776 STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Station{P "" s}
3777 STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
3778 STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
3779 STR_STATION_LIST_NONE :{YELLOW}- None -
3780 STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
3781 STR_STATION_LIST_CARGO_FILTER_ALL_AND_NO_RATING :All cargo types and no rating
3782 STR_STATION_LIST_CARGO_FILTER_MULTIPLE :Multiple cargo types
3783 STR_STATION_LIST_CARGO_FILTER_NO_CARGO_TYPES :No cargo types
3784 STR_STATION_LIST_CARGO_FILTER_ONLY_NO_RATING :Only no cargo rating
3785 STR_STATION_LIST_CARGO_FILTER_SELECT_ALL :Select all and no rating
3786 STR_STATION_LIST_CARGO_FILTER_NO_RATING :No cargo rating
3787 STR_STATION_LIST_CARGO_FILTER_EXPAND :Show more...
3789 # Station view window
3790 STR_STATION_VIEW_CAPTION :{WHITE}{STATION} {STATION_FEATURES}
3791 STR_STATION_VIEW_WAITING_CARGO :{WHITE}{CARGO_LONG}
3792 STR_STATION_VIEW_RESERVED :{YELLOW}({CARGO_SHORT} reserved for loading)
3794 STR_STATION_VIEW_ACCEPTS_BUTTON :{BLACK}Accepts
3795 STR_STATION_VIEW_ACCEPTS_TOOLTIP :{BLACK}Show list of accepted cargo
3796 STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Accepts: {WHITE}{CARGO_LIST}
3798 STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}This station has exclusive transport rights in this town.
3799 STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} bought exclusive transport rights in this town.
3801 STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Ratings
3802 STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Show station ratings
3803 STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MONTH :{BLACK}Supply per month and local rating:
3804 STR_STATION_VIEW_SUPPLY_RATINGS_TITLE_MINUTE :{BLACK}Supply per minute and local rating:
3805 STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
3807 STR_STATION_VIEW_GROUP :{BLACK}Group by
3808 STR_STATION_VIEW_WAITING_STATION :Station: Waiting
3809 STR_STATION_VIEW_WAITING_AMOUNT :Amount: Waiting
3810 STR_STATION_VIEW_PLANNED_STATION :Station: Planned
3811 STR_STATION_VIEW_PLANNED_AMOUNT :Amount: Planned
3812 STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} from {STATION}
3813 STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
3814 STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} to {STATION}
3815 STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} from unknown station
3816 STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} to any station
3817 STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via any station
3818 STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} from this station
3819 STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopping at this station
3820 STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} to this station
3821 STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} non-stop
3823 STR_STATION_VIEW_GROUP_S_V_D :Source-Via-Destination
3824 STR_STATION_VIEW_GROUP_S_D_V :Source-Destination-Via
3825 STR_STATION_VIEW_GROUP_V_S_D :Via-Source-Destination
3826 STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Source
3827 STR_STATION_VIEW_GROUP_D_S_V :Destination-Source-Via
3828 STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
3831 STR_CARGO_RATING_APPALLING :Atrocious
3832 STR_CARGO_RATING_VERY_POOR :Very Poor
3833 STR_CARGO_RATING_POOR :Poor
3834 STR_CARGO_RATING_MEDIOCRE :Mediocre
3835 STR_CARGO_RATING_GOOD :Good
3836 STR_CARGO_RATING_VERY_GOOD :Very Good
3837 STR_CARGO_RATING_EXCELLENT :Excellent
3838 STR_CARGO_RATING_OUTSTANDING :Outstanding
3840 STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on station location. Ctrl+Click to open a new viewport on station location
3841 STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Change name of station
3843 STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Show all trains which have this station on their schedule
3844 STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Show all road vehicles which have this station on their schedule
3845 STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Show all aircraft which have this station on their schedule
3846 STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Show all ships which have this station on their schedule
3848 STR_STATION_VIEW_RENAME_STATION_CAPTION :Rename station/loading area
3850 STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Close airport
3851 STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Prevent aircraft from landing on this airport
3853 # Waypoint/buoy view window
3854 STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
3855 STR_WAYPOINT_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on waypoint location. Ctrl+Click to open a new viewport on waypoint location
3856 STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Change waypoint name
3857 STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Center main view on buoy location. Ctrl+Click to open a new viewport on buoy location
3858 STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Change buoy name
3860 STR_EDIT_WAYPOINT_NAME :{WHITE}Edit waypoint name
3863 STR_FINANCES_CAPTION :{WHITE}{COMPANY} Finances {BLACK}{COMPANY_NUM}
3864 STR_FINANCES_YEAR :{WHITE}{NUM}
3865 STR_FINANCES_YEAR_CAPTION :{WHITE}Year
3866 STR_FINANCES_PERIOD_CAPTION :{WHITE}Period
3869 STR_FINANCES_REVENUE_TITLE :{WHITE}Revenue
3870 STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Operating Expenses
3871 STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Capital Expenses
3875 STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Construction
3876 STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}New Vehicles
3877 STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Trains
3878 STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Road Vehicles
3879 STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Aircraft
3880 STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Ships
3881 STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastructure
3882 STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Trains
3883 STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Road Vehicles
3884 STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Aircraft
3885 STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Ships
3886 STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Loan Interest
3887 STR_FINANCES_SECTION_OTHER :{GOLD}Other
3889 STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
3890 STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
3891 STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
3892 STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
3893 STR_FINANCES_PROFIT :{WHITE}Profit
3894 STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Bank Balance
3895 STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Own Funds
3896 STR_FINANCES_LOAN_TITLE :{WHITE}Loan
3897 STR_FINANCES_INTEREST_RATE :{WHITE}Loan Interest: {BLACK}{NUM}%
3898 STR_FINANCES_MAX_LOAN :{WHITE}Maximum Loan: {BLACK}{CURRENCY_LONG}
3899 STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
3900 STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
3901 STR_FINANCES_BORROW_BUTTON :{BLACK}Borrow {CURRENCY_LONG}
3902 STR_FINANCES_BORROW_TOOLTIP :{BLACK}Increase size of loan. Ctrl+Click to borrow as much as possible
3903 STR_FINANCES_REPAY_BUTTON :{BLACK}Repay {CURRENCY_LONG}
3904 STR_FINANCES_REPAY_TOOLTIP :{BLACK}Repay part of loan. Ctrl+Click to repay as much loan as possible
3905 STR_FINANCES_INFRASTRUCTURE_BUTTON :{BLACK}Infrastructure
3908 STR_COMPANY_VIEW_CAPTION :{WHITE}{COMPANY} {BLACK}{COMPANY_NUM}
3909 STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE :{WHITE}{PRESIDENT_NAME}{}{GOLD}(President)
3911 STR_COMPANY_VIEW_INAUGURATED_TITLE :{GOLD}Inaugurated: {WHITE}{NUM}
3912 STR_COMPANY_VIEW_INAUGURATED_TITLE_WALLCLOCK :{GOLD}Inaugurated: {WHITE}{NUM} (period {NUM})
3913 STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE :{GOLD}Color Scheme:
3914 STR_COMPANY_VIEW_VEHICLES_TITLE :{GOLD}Vehicles:
3915 STR_COMPANY_VIEW_TRAINS :{WHITE}{COMMA} train{P "" s}
3916 STR_COMPANY_VIEW_ROAD_VEHICLES :{WHITE}{COMMA} road vehicle{P "" s}
3917 STR_COMPANY_VIEW_AIRCRAFT :{WHITE}{COMMA} aircraft
3918 STR_COMPANY_VIEW_SHIPS :{WHITE}{COMMA} ship{P "" s}
3919 STR_COMPANY_VIEW_VEHICLES_NONE :{WHITE}None
3920 STR_COMPANY_VIEW_COMPANY_VALUE :{GOLD}Company value: {WHITE}{CURRENCY_LONG}
3921 STR_COMPANY_VIEW_INFRASTRUCTURE :{GOLD}Infrastructure:
3922 STR_COMPANY_VIEW_INFRASTRUCTURE_RAIL :{WHITE}{COMMA} rail piece{P "" s}
3923 STR_COMPANY_VIEW_INFRASTRUCTURE_ROAD :{WHITE}{COMMA} road piece{P "" s}
3924 STR_COMPANY_VIEW_INFRASTRUCTURE_WATER :{WHITE}{COMMA} water tile{P "" s}
3925 STR_COMPANY_VIEW_INFRASTRUCTURE_STATION :{WHITE}{COMMA} station tile{P "" s}
3926 STR_COMPANY_VIEW_INFRASTRUCTURE_AIRPORT :{WHITE}{COMMA} airport{P "" s}
3927 STR_COMPANY_VIEW_INFRASTRUCTURE_NONE :{WHITE}None
3929 STR_COMPANY_VIEW_BUILD_HQ_BUTTON :{BLACK}Build HQ
3930 STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}Build company headquarters
3931 STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}View HQ
3932 STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}View company headquarters
3933 STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}Relocate HQ
3934 STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value. Also press Shift to show cost estimate only
3935 STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}Details
3936 STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}View detailed infrastructure counts
3937 STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Give money
3938 STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Give money to this company
3939 STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Hostile takeover
3940 STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Do a hostile takeover of this company
3942 STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}New Face
3943 STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Select new face for president
3944 STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON :{BLACK}Color Scheme
3945 STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP :{BLACK}Change the company vehicle livery
3946 STR_COMPANY_VIEW_COMPANY_NAME_BUTTON :{BLACK}Company Name
3947 STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP :{BLACK}Change the company name
3948 STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON :{BLACK}President Name
3949 STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}Change the president's name
3951 STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :Company Name
3952 STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :President's Name
3953 STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Enter the amount of money you want to give
3955 STR_BUY_COMPANY_MESSAGE :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY_LONG}?
3956 STR_BUY_COMPANY_HOSTILE_TAKEOVER :{WHITE}In a hostile takeover of {COMPANY} you will purchase all assets, pay off all loans, and pay two years worth of profits.{}{}The total is estimated to be {CURRENCY_LONG}.{}{}Do you want to continue this hostile takeover?
3958 # Company infrastructure window
3959 STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastructure of {COMPANY}
3960 STR_COMPANY_INFRASTRUCTURE_VIEW_RAIL_SECT :{GOLD}Rail pieces:
3961 STR_COMPANY_INFRASTRUCTURE_VIEW_SIGNALS :{WHITE}Signals
3962 STR_COMPANY_INFRASTRUCTURE_VIEW_ROAD_SECT :{GOLD}Road pieces:
3963 STR_COMPANY_INFRASTRUCTURE_VIEW_TRAM_SECT :{GOLD}Streetcar pieces:
3964 STR_COMPANY_INFRASTRUCTURE_VIEW_WATER_SECT :{GOLD}Water tiles:
3965 STR_COMPANY_INFRASTRUCTURE_VIEW_CANALS :{WHITE}Canals
3966 STR_COMPANY_INFRASTRUCTURE_VIEW_STATION_SECT :{GOLD}Stations:
3967 STR_COMPANY_INFRASTRUCTURE_VIEW_STATIONS :{WHITE}Station tiles
3968 STR_COMPANY_INFRASTRUCTURE_VIEW_AIRPORTS :{WHITE}Airports
3969 STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_YEAR :{WHITE}{CURRENCY_LONG}/year
3970 STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL_PERIOD :{WHITE}{CURRENCY_LONG}/period
3972 # Industry directory
3973 STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}Industries ({COMMA} of {COMMA})
3974 STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- None -
3975 STR_INDUSTRY_DIRECTORY_ITEM_INFO :{BLACK}{CARGO_LONG}{STRING}{YELLOW} ({COMMA}% transported){BLACK}
3976 STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
3977 STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
3978 STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
3979 STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
3980 STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} and {NUM} more...
3981 STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industry names - click on name to center main view on industry. Ctrl+Click to open a new viewport on industry location
3982 STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Accepted cargo: {SILVER}{STRING}
3983 STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produced cargo: {SILVER}{STRING}
3984 STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All cargo types
3985 STR_INDUSTRY_DIRECTORY_FILTER_NONE :None
3988 STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
3989 STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Production last month:
3990 STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Production last minute:
3991 STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transported)
3992 STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center the main view on industry location. Ctrl+Click to open a new viewport on industry location
3993 STR_INDUSTRY_VIEW_PRODUCTION_GRAPH :{BLACK}Production Graph
3994 STR_INDUSTRY_VIEW_PRODUCTION_GRAPH_TOOLTIP :{BLACK}Shows the graph of industry production history
3995 STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
3996 STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
3998 STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
3999 STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
4000 STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
4002 STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
4003 STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
4004 STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} waiting{STRING}
4006 STR_CONFIG_GAME_PRODUCTION :{WHITE}Change production (multiple of 8, up to 2040)
4007 STR_CONFIG_GAME_PRODUCTION_LEVEL :{WHITE}Change production level (percentage, up to 800%)
4010 ###length VEHICLE_TYPES
4011 STR_VEHICLE_LIST_TRAIN_CAPTION :{WHITE}{STRING} - {COMMA} Train{P "" s}
4012 STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION :{WHITE}{STRING} - {COMMA} Road Vehicle{P "" s}
4013 STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING} - {COMMA} Ship{P "" s}
4014 STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} Aircraft
4016 ###length VEHICLE_TYPES
4017 STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Trains - click on train for information. Hold Ctrl+Shift to overlay cargo type
4018 STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Road vehicles - click on vehicle for information. Hold Ctrl+Shift to overlay cargo type
4019 STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Ships - click on ship for information. Hold Ctrl+Shift to overlay cargo type
4020 STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Aircraft - click on aircraft for information. Hold Ctrl+Shift to overlay cargo type
4022 ###length VEHICLE_TYPES
4023 STR_VEHICLE_LIST_AVAILABLE_TRAINS :Available Trains
4024 STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Available Road Vehicles
4025 STR_VEHICLE_LIST_AVAILABLE_SHIPS :Available Ships
4026 STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Available Aircraft
4028 STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Manage list
4029 STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Send instructions to all vehicles in this list
4030 STR_VEHICLE_LIST_REPLACE_VEHICLES :Replace vehicles
4031 STR_VEHICLE_LIST_SEND_FOR_SERVICING :Send for maintenance
4032 STR_VEHICLE_LIST_CREATE_GROUP :Create group
4033 STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit this year: {CURRENCY_LONG} (last year: {CURRENCY_LONG})
4034 STR_VEHICLE_LIST_PROFIT_THIS_PERIOD_LAST_PERIOD :{TINY_FONT}{BLACK}Profit this period: {CURRENCY_LONG} (last period: {CURRENCY_LONG})
4035 STR_VEHICLE_LIST_CARGO :[{CARGO_LIST}]
4036 STR_VEHICLE_LIST_NAME_AND_CARGO :{STRING} {STRING}
4038 STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Send to depot
4039 STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Send to depot
4040 STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Send to depot
4041 STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Send to hangar
4043 STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click to stop all vehicles in the list
4044 STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Click to start all the vehicles in the list
4045 STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}See a list of available engine designs for this vehicle type
4047 STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
4050 ###length VEHICLE_TYPES
4051 STR_GROUP_ALL_TRAINS :All trains
4052 STR_GROUP_ALL_ROAD_VEHICLES :All road vehicles
4053 STR_GROUP_ALL_SHIPS :All ships
4054 STR_GROUP_ALL_AIRCRAFTS :All aircraft
4056 ###length VEHICLE_TYPES
4057 STR_GROUP_DEFAULT_TRAINS :Ungrouped trains
4058 STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road vehicles
4059 STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
4060 STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
4062 STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
4064 STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy
4065 STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
4066 STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
4067 STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
4068 STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
4069 STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace. Ctrl+Click to also protect sub-groups
4071 STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
4072 STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Are you sure you want to delete this group and any descendants?
4074 STR_GROUP_ADD_SHARED_VEHICLE :Add shared vehicles
4075 STR_GROUP_REMOVE_ALL_VEHICLES :Remove all vehicles
4077 STR_GROUP_RENAME_CAPTION :{BLACK}Rename a group
4079 STR_GROUP_PROFIT_THIS_YEAR :Profit this year:
4080 STR_GROUP_PROFIT_THIS_PERIOD :Profit this period:
4081 STR_GROUP_PROFIT_LAST_YEAR :Profit last year:
4082 STR_GROUP_PROFIT_LAST_PERIOD :Profit last period:
4083 STR_GROUP_OCCUPANCY :Current usage:
4084 STR_GROUP_OCCUPANCY_VALUE :{NUM}%
4086 # Build vehicle window
4088 STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :New Rail Vehicles
4089 STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :New Electric Rail Vehicles
4090 STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :New Monorail Vehicles
4091 STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :New Maglev Vehicles
4093 STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :New Road Vehicles
4094 STR_BUY_VEHICLE_TRAM_VEHICLE_CAPTION :New Streetcars
4096 # Vehicle availability
4097 ###length VEHICLE_TYPES
4098 STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :New Rail Vehicles
4099 STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :New Road Vehicles
4100 STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
4101 STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
4103 STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
4104 STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
4105 STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
4106 STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
4107 STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
4108 STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}Speed on canal/river: {GOLD}{VELOCITY}
4109 STR_PURCHASE_INFO_RUNNINGCOST_YEAR :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/year
4110 STR_PURCHASE_INFO_RUNNINGCOST_PERIOD :{BLACK}Running Cost: {GOLD}{CURRENCY_LONG}/period
4111 STR_PURCHASE_INFO_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG} {STRING}
4112 STR_PURCHASE_INFO_REFITTABLE :(refittable)
4113 STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
4114 STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
4115 STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
4116 STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK})
4117 STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
4118 STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
4119 STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY}
4120 STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
4121 STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
4122 STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
4123 STR_PURCHASE_INFO_ALL_TYPES :All cargo types
4124 STR_PURCHASE_INFO_NONE :None
4125 STR_PURCHASE_INFO_ENGINES_ONLY :Engines only
4126 STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
4127 STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
4128 STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
4129 STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Aircraft type: {GOLD}{STRING}
4132 STR_CARGO_TYPE_FILTER_ALL :All cargo types
4133 STR_CARGO_TYPE_FILTER_FREIGHT :Freight
4134 STR_CARGO_TYPE_FILTER_NONE :None
4136 ###length VEHICLE_TYPES
4137 STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Train vehicle selection list. Click on vehicle for information. Ctrl+Click to show/hide this vehicle type
4138 STR_BUY_VEHICLE_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Road vehicle selection list. Click on vehicle for information. Ctrl+Click to show/hide this vehicle type
4139 STR_BUY_VEHICLE_SHIP_LIST_TOOLTIP :{BLACK}Ship selection list. Click on ship for information. Ctrl+Click to show/hide this ship type
4140 STR_BUY_VEHICLE_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft selection list. Click on aircraft for information. Ctrl+Click to show/hide this aircraft type
4142 ###length VEHICLE_TYPES
4143 STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
4144 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehicle
4145 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
4146 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
4148 ###length VEHICLE_TYPES
4149 STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
4150 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
4151 STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship
4152 STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft
4154 ###length VEHICLE_TYPES
4155 STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Also press Shift to show cost estimate only
4156 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Also press Shift to show cost estimate only
4157 STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Also press Shift to show cost estimate only
4158 STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Also press Shift to show cost estimate only
4160 ###length VEHICLE_TYPES
4161 STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Also press Shift to show cost estimate only
4162 STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Also press Shift to show cost estimate only
4163 STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Also press Shift to show cost estimate only
4164 STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Also press Shift to show cost estimate only
4166 ###length VEHICLE_TYPES
4167 STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
4168 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
4169 STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Rename
4170 STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Rename
4172 ###length VEHICLE_TYPES
4173 STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Rename train vehicle type
4174 STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Rename road vehicle type
4175 STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Rename ship type
4176 STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Rename aircraft type
4178 ###length VEHICLE_TYPES
4179 STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON :{BLACK}Hide
4180 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_TOGGLE_BUTTON :{BLACK}Hide
4181 STR_BUY_VEHICLE_SHIP_HIDE_TOGGLE_BUTTON :{BLACK}Hide
4182 STR_BUY_VEHICLE_AIRCRAFT_HIDE_TOGGLE_BUTTON :{BLACK}Hide
4184 ###length VEHICLE_TYPES
4185 STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON :{BLACK}Display
4186 STR_BUY_VEHICLE_ROAD_VEHICLE_SHOW_TOGGLE_BUTTON :{BLACK}Display
4187 STR_BUY_VEHICLE_SHIP_SHOW_TOGGLE_BUTTON :{BLACK}Display
4188 STR_BUY_VEHICLE_AIRCRAFT_SHOW_TOGGLE_BUTTON :{BLACK}Display
4190 ###length VEHICLE_TYPES
4191 STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the train vehicle type
4192 STR_BUY_VEHICLE_ROAD_VEHICLE_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the road vehicle type
4193 STR_BUY_VEHICLE_SHIP_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the ship type
4194 STR_BUY_VEHICLE_AIRCRAFT_HIDE_SHOW_TOGGLE_TOOLTIP :{BLACK}Toggle hiding/displaying of the aircraft type
4196 ###length VEHICLE_TYPES
4197 STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Rename train vehicle type
4198 STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Rename road vehicle type
4199 STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Rename ship type
4200 STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Rename aircraft type
4203 STR_DEPOT_CAPTION :{WHITE}{DEPOT}
4205 STR_DEPOT_RENAME_TOOLTIP :{BLACK}Change name of depot
4206 STR_DEPOT_RENAME_DEPOT_CAPTION :Rename depot
4208 STR_DEPOT_NO_ENGINE :{BLACK}-
4209 STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
4210 STR_DEPOT_VEHICLE_TOOLTIP_CHAIN :{BLACK}{NUM} vehicle{P "" s}{STRING}
4211 STR_DEPOT_VEHICLE_TOOLTIP_CARGO :{}{CARGO_LONG} ({CARGO_SHORT})
4213 ###length VEHICLE_TYPES
4214 STR_DEPOT_TRAIN_LIST_TOOLTIP :{BLACK}Trains - drag vehicle with left-click to add/remove from train, right-click for information. Ctrl+Click to apply either function to the following chain
4215 STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Vehicles - right-click on vehicle for information
4216 STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Ships - right-click on ship for information
4217 STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Aircraft - right-click on aircraft for information
4219 ###length VEHICLE_TYPES
4220 STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Drag train vehicle to here to sell it
4221 STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Drag road vehicle to here to sell it
4222 STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Drag ship to here to sell it
4223 STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Drag aircraft to here to sell it
4225 ###length VEHICLE_TYPES
4226 STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sell all trains in the depot
4227 STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sell all road vehicles in the depot
4228 STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sell all ships in the depot
4229 STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sell all aircraft in the hangar
4231 ###length VEHICLE_TYPES
4232 STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoreplace all trains in the depot
4233 STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoreplace all road vehicles in the depot
4234 STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoreplace all ships in the depot
4235 STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoreplace all aircraft in the hangar
4237 ###length VEHICLE_TYPES
4238 STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
4239 STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}New Vehicles
4240 STR_DEPOT_SHIP_NEW_VEHICLES_BUTTON :{BLACK}New Ships
4241 STR_DEPOT_AIRCRAFT_NEW_VEHICLES_BUTTON :{BLACK}New Aircraft
4243 ###length VEHICLE_TYPES
4244 STR_DEPOT_TRAIN_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new train vehicle
4245 STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new road vehicle
4246 STR_DEPOT_SHIP_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new ship
4247 STR_DEPOT_AIRCRAFT_NEW_VEHICLES_TOOLTIP :{BLACK}Buy new aircraft
4249 ###length VEHICLE_TYPES
4250 STR_DEPOT_CLONE_TRAIN :{BLACK}Clone Train
4251 STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Clone Vehicle
4252 STR_DEPOT_CLONE_SHIP :{BLACK}Clone Ship
4253 STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Clone Aircraft
4255 ###length VEHICLE_TYPES
4256 STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Buy a copy of a train including all cars. Click this button and then on a train inside or outside the depot. Ctrl+Click to share the orders. Also press Shift to show cost estimate only
4257 STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Buy a copy of a road vehicle. Click this button and then on a road vehicle inside or outside the depot. Ctrl+Click to share the orders. Also press Shift to show cost estimate only
4258 STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Buy a copy of a ship. Click this button and then on a ship inside or outside the depot. Ctrl+Click to share the orders. Also press Shift to show cost estimate only
4259 STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Buy a copy of an aircraft. Click this button and then on an aircraft inside or outside the hangar. Ctrl+Click to share the orders. Also press Shift to show cost estimate only
4261 ###length VEHICLE_TYPES
4262 STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Center main view on train depot location. Ctrl+Click to open a new viewport on train depot location
4263 STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Center main view on road vehicle depot location. Ctrl+Click to open a new viewport on road depot location
4264 STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Center main view on ship depot location. Ctrl+Click to open a new viewport on ship depot location
4265 STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Center main view on hangar location. Ctrl+Click to open a new viewport on hangar location
4267 ###length VEHICLE_TYPES
4268 STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Get a list of all trains with the current depot in their orders
4269 STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Get a list of all road vehicles with the current depot in their orders
4270 STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Get a list of all ships with the current depot in their orders
4271 STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Get a list of all aircraft with any hangar at this airport in their orders
4273 ###length VEHICLE_TYPES
4274 STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to stop all trains inside the depot
4275 STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to stop all road vehicles inside the depot
4276 STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Click to stop all ships inside the depot
4277 STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Click to stop all aircraft inside the hangar
4279 ###length VEHICLE_TYPES
4280 STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Click to start all trains inside the depot
4281 STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Click to start all the road vehicles inside the depot
4282 STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Click to start all ships inside the depot
4283 STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Click to start all aircraft inside the hangar
4285 STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Drag train engine here to sell the whole train
4286 STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
4288 # Engine preview window
4289 STR_ENGINE_PREVIEW_CAPTION :{WHITE}Message from vehicle manufacturer
4290 STR_ENGINE_PREVIEW_MESSAGE :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available ?
4292 STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :railroad locomotive
4293 STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :electrified railway locomotive
4294 STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monorail locomotive
4295 STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :maglev locomotive
4297 STR_ENGINE_PREVIEW_ROAD_VEHICLE :road vehicle
4298 STR_ENGINE_PREVIEW_TRAM_VEHICLE :streetcar
4300 STR_ENGINE_PREVIEW_AIRCRAFT :aircraft
4301 STR_ENGINE_PREVIEW_SHIP :ship
4303 STR_ENGINE_PREVIEW_TEXT3 :{BLACK}{STRING}{}{5:STRING}{}{STRING}
4304 STR_ENGINE_PREVIEW_TEXT4 :{BLACK}{STRING}{}{STRING}{}{STRING}{}{STRING}
4305 STR_ENGINE_PREVIEW_COST_WEIGHT :Cost: {CURRENCY_LONG} Weight: {WEIGHT_SHORT}
4306 STR_ENGINE_PREVIEW_COST_MAX_SPEED :Cost: {CURRENCY_LONG} Max. Speed: {VELOCITY}
4307 STR_ENGINE_PREVIEW_SPEED_POWER :Speed: {VELOCITY} Power: {POWER}
4308 STR_ENGINE_PREVIEW_SPEED_POWER_MAX_TE :Speed: {VELOCITY} Power: {POWER} Max. T.E.: {FORCE}
4309 STR_ENGINE_PREVIEW_TYPE :Aircraft type: {STRING}
4310 STR_ENGINE_PREVIEW_TYPE_RANGE :Aircraft type: {STRING} Range: {COMMA} tiles
4311 STR_ENGINE_PREVIEW_RUNCOST_YEAR :Running Cost: {CURRENCY_LONG}/year
4312 STR_ENGINE_PREVIEW_RUNCOST_PERIOD :Running Cost: {CURRENCY_LONG}/period
4313 STR_ENGINE_PREVIEW_CAPACITY :Capacity: {CARGO_LONG}
4314 STR_ENGINE_PREVIEW_CAPACITY_2 :Capacity: {CARGO_LONG}, {CARGO_LONG}
4316 # Autoreplace window
4317 STR_REPLACE_VEHICLES_WHITE :{WHITE}Replace {STRING} - {STRING}
4319 STR_REPLACE_VEHICLE_VEHICLES_IN_USE :{YELLOW}Vehicles in use
4320 STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP :{BLACK}Column with vehicles that you own
4321 STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES :{YELLOW}Available vehicles
4322 STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP :{BLACK}Column with vehicles available for replacement
4324 ###length VEHICLE_TYPES
4325 STR_REPLACE_VEHICLE_TRAIN :Train
4326 STR_REPLACE_VEHICLE_ROAD_VEHICLE :Road Vehicle
4327 STR_REPLACE_VEHICLE_SHIP :Ship
4328 STR_REPLACE_VEHICLE_AIRCRAFT :Aircraft
4330 STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Select the engine type to replace
4331 STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
4333 STR_REPLACE_VEHICLES_START :{BLACK}Start Replacing Vehicles
4334 STR_REPLACE_VEHICLES_NOW :Replace all vehicles now
4335 STR_REPLACE_VEHICLES_WHEN_OLD :Replace only old vehicles
4336 STR_REPLACE_HELP_START_BUTTON :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
4337 STR_REPLACE_NOT_REPLACING :{BLACK}Not replacing
4338 STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}No vehicle selected
4339 STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} when old
4340 STR_REPLACE_VEHICLES_STOP :{BLACK}Stop Replacing Vehicles
4341 STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Press to stop the replacement of the engine type selected on the left
4343 STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Switch between engine and car replacement windows
4344 STR_REPLACE_ENGINES :Engines
4345 STR_REPLACE_WAGONS :Cars
4346 STR_REPLACE_ALL_RAILTYPE :All rail vehicles
4347 STR_REPLACE_ALL_ROADTYPE :All road vehicles
4350 STR_REPLACE_HELP_RAILTYPE :{BLACK}Choose the rail type you want to replace engines for
4351 STR_REPLACE_HELP_ROADTYPE :{BLACK}Choose the road type you want to replace engines for
4352 ###next-name-looks-similar
4354 STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Displays which engine the left selected engine is being replaced with, if any
4355 STR_REPLACE_RAIL_VEHICLES :Rail Vehicles
4356 STR_REPLACE_ELRAIL_VEHICLES :Electrified Rail Vehicles
4357 STR_REPLACE_MONORAIL_VEHICLES :Monorail Vehicles
4358 STR_REPLACE_MAGLEV_VEHICLES :Maglev Vehicles
4360 STR_REPLACE_ROAD_VEHICLES :Road Vehicles
4361 STR_REPLACE_TRAM_VEHICLES :Streetcars
4363 STR_REPLACE_REMOVE_WAGON :{BLACK}Wagon removal ({STRING}): {ORANGE}{STRING}
4364 STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Make autoreplace keep the length of a train the same by removing cars (starting at the front), if replacing the engine would make the train longer
4365 STR_REPLACE_REMOVE_WAGON_GROUP_HELP :{STRING}. Ctrl+Click to also apply to sub-groups
4368 STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
4370 ###length VEHICLE_TYPES
4371 STR_VEHICLE_VIEW_TRAIN_CENTER_TOOLTIP :{BLACK}Center main view on train's location. Double click to follow train in main view. Ctrl+Click to open a new viewport on train's location
4372 STR_VEHICLE_VIEW_ROAD_VEHICLE_CENTER_TOOLTIP :{BLACK}Center main view on vehicle's location. Double click to follow vehicle in main view. Ctrl+Click to open a new viewport on vehicle's location
4373 STR_VEHICLE_VIEW_SHIP_CENTER_TOOLTIP :{BLACK}Center main view on ship's location. Double click to follow ship in main view. Ctrl+Click to open a new viewport on ship's location
4374 STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}Center main view on aircraft's location. Double click to follow aircraft in main view. Ctrl+Click to open a new viewport on aircraft's location
4376 ###length VEHICLE_TYPES
4377 STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send train to depot. Ctrl+Click to only maintain
4378 STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send vehicle to depot. Ctrl+Click to only maintain
4379 STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send ship to depot. Ctrl+Click to only maintain
4380 STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Send aircraft to hangar. Ctrl+Click to only maintain
4382 ###length VEHICLE_TYPES
4383 STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Buy a copy of the train including all cars. Ctrl+Click to share orders. Also press Shift to show cost estimate only
4384 STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Buy a copy of the road vehicle. Ctrl+Click to share orders. Also press Shift to show cost estimate only
4385 STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Buy a copy of the ship. Ctrl+Click to share orders. Also press Shift to show cost estimate only
4386 STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Buy a copy of the aircraft. Ctrl+Click to share orders. Also press Shift to show cost estimate only
4388 STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Force train to proceed without waiting for signal to clear
4389 STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}Reverse direction of train
4390 STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}Force vehicle to turn around
4391 STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}Center main view on order destination. Ctrl+Click to open a new viewport on the order destination's location
4393 ###length VEHICLE_TYPES
4394 STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry a different cargo type
4395 STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry a different cargo type
4396 STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry a different cargo type
4397 STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry a different cargo type
4399 ###length VEHICLE_TYPES
4400 STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP :{BLACK}Show train's orders. Ctrl+Click to show train's timetable
4401 STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP :{BLACK}Show vehicle's orders. Ctrl+Click to show vehicle's timetable
4402 STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Show ship's orders. Ctrl+Click to show ship's timetable
4403 STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Show aircraft's orders. Ctrl+Click to show aircraft's timetable
4405 ###length VEHICLE_TYPES
4406 STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Show train details
4407 STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Show road vehicle details
4408 STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Show ship details
4409 STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Show aircraft details
4411 ###length VEHICLE_TYPES
4412 STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Current train action - click to stop/start train
4413 STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Current vehicle action - click to stop/start vehicle
4414 STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Current ship action - click to stop/start ship
4415 STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Current aircraft action - click to stop/start aircraft
4417 # Messages in the start stop button in the vehicle view
4418 STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Loading / Unloading
4419 STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Leaving
4420 STR_VEHICLE_STATUS_WAITING_UNBUNCHING :{LTBLUE}Waiting to unbunch
4421 STR_VEHICLE_STATUS_CRASHED :{RED}Crashed!
4422 STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Broken down
4423 STR_VEHICLE_STATUS_STOPPED :{RED}Stopped
4424 STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}{VELOCITY} - Stopping
4425 STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}No power
4426 STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Waiting for free path
4427 STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Too far to next destination
4429 STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Heading for {0:STATION}
4430 STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - No orders
4431 STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Heading for {0:WAYPOINT}
4432 STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Heading for {0:DEPOT}
4433 STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Maintenance at {0:DEPOT}
4434 STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_UNBUNCH_VEL :{LTBLUE}{1:VELOCITY} - Unbunch and maintain at {0:DEPOT}
4436 STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:STATION}
4437 STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:WAYPOINT}
4438 STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Cannot reach {0:DEPOT}
4439 STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}{1:VELOCITY} - Cannot reach {0:DEPOT}
4441 # Vehicle stopped/started animations
4443 STR_VEHICLE_COMMAND_STOPPED_SMALL :{TINY_FONT}{RED}Stopped
4444 STR_VEHICLE_COMMAND_STOPPED :{RED}Stopped
4447 STR_VEHICLE_COMMAND_STARTED_SMALL :{TINY_FONT}{GREEN}Started
4448 STR_VEHICLE_COMMAND_STARTED :{GREEN}Started
4451 STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE} (Details)
4453 ###length VEHICLE_TYPES
4454 STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Name train
4455 STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Name road vehicle
4456 STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Name ship
4457 STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Name aircraft
4459 STR_VEHICLE_INFO_AGE :{COMMA} year{P "" s} ({COMMA})
4460 STR_VEHICLE_INFO_AGE_RED :{RED}{COMMA} year{P "" s} ({COMMA})
4461 STR_VEHICLE_INFO_AGE_RUNNING_COST_YR :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/year
4462 STR_VEHICLE_INFO_AGE_RUNNING_COST_PERIOD :{BLACK}Age: {LTBLUE}{STRING}{BLACK} Running Cost: {LTBLUE}{CURRENCY_LONG}/period
4464 STR_VEHICLE_INFO_MAX_SPEED :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
4465 STR_VEHICLE_INFO_MAX_SPEED_TYPE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING}
4466 STR_VEHICLE_INFO_MAX_SPEED_TYPE_RANGE :{BLACK}Max. speed: {LTBLUE}{VELOCITY} {BLACK}Aircraft type: {LTBLUE}{STRING} {BLACK}Range: {LTBLUE}{COMMA} tiles
4467 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
4468 STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Weight: {LTBLUE}{WEIGHT_SHORT} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
4470 STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG})
4471 STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Profit this year: {LTBLUE}{CURRENCY_LONG} (last year: {CURRENCY_LONG}) {BLACK}Min. performance: {LTBLUE}{POWER_TO_WEIGHT}
4472 STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Profit this period: {LTBLUE}{CURRENCY_LONG} (last period: {CURRENCY_LONG})
4473 STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Profit this period: {LTBLUE}{CURRENCY_LONG} (last period: {CURRENCY_LONG}) {BLACK}Min. performance: {LTBLUE}{POWER_TO_WEIGHT}
4474 STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliability: {LTBLUE}{COMMA}% {BLACK}Breakdowns since last maintenance: {LTBLUE}{COMMA}
4476 STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4477 STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacity: {LTBLUE}None{STRING}
4478 STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacity: {LTBLUE}{0:CARGO_LONG}{3:STRING}
4479 STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacity: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
4480 STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacity: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
4482 STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY_LONG}
4484 STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Maintenance interval: {LTBLUE}{COMMA}{NBSP}days{BLACK} {STRING}
4485 STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Maintenance interval: {LTBLUE}{COMMA}{NBSP}minute{P "" s}{BLACK} {STRING}
4486 STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Maintenance interval: {LTBLUE}{COMMA}%{BLACK} {STRING}
4487 STR_VEHICLE_DETAILS_LAST_SERVICE_DATE :Last maintenance: {LTBLUE}{DATE_LONG}
4488 STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Last maintenance: {LTBLUE}{NUM} minute{P "" s} ago
4489 STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Increase maintenance interval by 10 days. Ctrl+Click to increase maintenance interval by 5 days
4490 STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Increase maintenance interval by 5 minutes. Ctrl+Click to increase maintenance interval by 1 minute
4491 STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Increase maintenance interval by 10 percent. Ctrl+Click to increase maintenance interval by 5 percent
4492 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Decrease maintenance interval by 10 days. Ctrl+Click to decrease maintenance interval by 5 days
4493 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Decrease maintenance interval by 5 minutes. Ctrl+Click to decrease maintenance interval by 1 minute
4494 STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Decrease maintenance interval by 10 percent. Ctrl+Click to decrease maintenance interval by 5 percent
4496 STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Change maintenance interval type
4497 STR_VEHICLE_DETAILS_DEFAULT :Default
4498 STR_VEHICLE_DETAILS_DAYS :Days
4499 STR_VEHICLE_DETAILS_MINUTES :Minutes
4500 STR_VEHICLE_DETAILS_PERCENT :Percentage
4502 ###length VEHICLE_TYPES
4503 STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Name train
4504 STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Name road vehicle
4505 STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Name ship
4506 STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Name aircraft
4508 # Extra buttons for train details windows
4509 STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE}{BLACK} Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4510 STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Value: {LTBLUE}{CURRENCY_LONG}
4512 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total cargo capacity of this train:
4513 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
4514 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
4516 STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Empty
4517 STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} from {STATION}
4518 STR_VEHICLE_DETAILS_CARGO_FROM_MULT :{LTBLUE}{CARGO_LONG} from {STATION} (x{NUM})
4520 STR_VEHICLE_DETAIL_TAB_CARGO :{BLACK}Cargo
4521 STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP :{BLACK}Show details of cargo carried
4522 STR_VEHICLE_DETAIL_TAB_INFORMATION :{BLACK}Information
4523 STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP :{BLACK}Show details of train vehicles
4524 STR_VEHICLE_DETAIL_TAB_CAPACITIES :{BLACK}Capacities
4525 STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP :{BLACK}Show capacities of each vehicle
4526 STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO :{BLACK}Total Cargo
4527 STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP :{BLACK}Show total capacity of train, split by cargo type
4529 STR_VEHICLE_DETAILS_TRAIN_ARTICULATED_RV_CAPACITY :{BLACK}Capacity: {LTBLUE}
4532 STR_REFIT_CAPTION :{WHITE}{VEHICLE} (Refit)
4533 STR_REFIT_TITLE :{GOLD}Select cargo type to carry:
4534 STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
4535 STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
4536 STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Cost of refit: {RED}{CURRENCY_LONG}
4537 STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}New capacity: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Income from refit: {GREEN}{CURRENCY_LONG}
4538 STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Select the vehicles to refit. Click+Drag to select multiple vehicles. Click on an empty space to select the whole vehicle. Ctrl+Click to select a vehicle and the following chain
4540 ###length VEHICLE_TYPES
4541 STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Select type of cargo for train to carry
4542 STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Select type of cargo for road vehicle to carry
4543 STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Select type of cargo for ship to carry
4544 STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Select type of cargo for aircraft to carry
4546 ###length VEHICLE_TYPES
4547 STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Refit train
4548 STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Refit road vehicle
4549 STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Refit ship
4550 STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Refit aircraft
4552 ###length VEHICLE_TYPES
4553 STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Refit train to carry highlighted cargo type
4554 STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Refit road vehicle to carry highlighted cargo type
4555 STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Refit ship to carry highlighted cargo type
4556 STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Refit aircraft to carry highlighted cargo type
4559 STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Orders)
4560 STR_ORDERS_TIMETABLE_VIEW :{BLACK}Timetable
4561 STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Switch to the timetable view
4563 STR_ORDERS_LIST_TOOLTIP :{BLACK}Order list - click on an order to highlight it. Ctrl+Click to scroll to the order's destination
4564 STR_ORDER_INDEX :{COMMA}:{NBSP}
4565 STR_ORDER_TEXT :{STRING} {STRING} {STRING} {STRING}
4567 STR_ORDERS_END_OF_ORDERS :- - End of Orders - -
4568 STR_ORDERS_END_OF_SHARED_ORDERS :- - End of Shared Orders - -
4570 # Order bottom buttons
4571 STR_ORDER_NON_STOP :{BLACK}Non-stop
4572 STR_ORDER_GO_TO :Go to
4573 STR_ORDER_GO_NON_STOP_TO :Go non-stop to
4574 STR_ORDER_GO_VIA :Go via
4575 STR_ORDER_GO_NON_STOP_VIA :Go non-stop via
4576 STR_ORDER_TOOLTIP_NON_STOP :{BLACK}Change the stopping behavior of the highlighted order
4578 STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}Full load any cargo
4579 STR_ORDER_DROP_LOAD_IF_POSSIBLE :Load if available
4580 STR_ORDER_DROP_FULL_LOAD_ALL :Full load all cargo
4581 STR_ORDER_DROP_FULL_LOAD_ANY :Full load any cargo
4582 STR_ORDER_DROP_NO_LOADING :No loading
4583 STR_ORDER_TOOLTIP_FULL_LOAD :{BLACK}Change the loading behavior of the highlighted order
4585 STR_ORDER_TOGGLE_UNLOAD :{BLACK}Unload all
4586 STR_ORDER_DROP_UNLOAD_IF_ACCEPTED :Unload if accepted
4587 STR_ORDER_DROP_UNLOAD :Unload all
4588 STR_ORDER_DROP_TRANSFER :Transfer
4589 STR_ORDER_DROP_NO_UNLOADING :No unloading
4590 STR_ORDER_TOOLTIP_UNLOAD :{BLACK}Change the unloading behavior of the highlighted order
4592 STR_ORDER_REFIT :{BLACK}Refit
4593 STR_ORDER_REFIT_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
4594 STR_ORDER_REFIT_AUTO :{BLACK}Refit at station
4595 STR_ORDER_REFIT_AUTO_TOOLTIP :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction. Refitting at stations will only be done if the vehicle allows it
4596 STR_ORDER_DROP_REFIT_AUTO :Fixed cargo
4597 STR_ORDER_DROP_REFIT_AUTO_ANY :Available cargo
4599 STR_ORDER_DROP_GO_ALWAYS_DEPOT :Always go
4600 STR_ORDER_DROP_SERVICE_DEPOT :Maintain if needed
4601 STR_ORDER_DROP_HALT_DEPOT :Stop
4602 STR_ORDER_DROP_UNBUNCH :Unbunch
4604 # Depot action tooltips, one per vehicle type
4605 ###length VEHICLE_TYPES
4606 STR_ORDER_TRAIN_DEPOT_ACTION_TOOLTIP :{BLACK}Select the action to take at this depot
4607 STR_ORDER_ROAD_DEPOT_ACTION_TOOLTIP :{BLACK}Select the action to take at this depot
4608 STR_ORDER_SHIP_DEPOT_ACTION_TOOLTIP :{BLACK}Select the action to take at this depot
4609 STR_ORDER_HANGAR_ACTION_TOOLTIP :{BLACK}Select the action to take at this hangar
4610 ###next-name-looks-similar
4612 STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}Vehicle data to base jumping on
4614 # Conditional order variables, must follow order of OrderConditionVariable enum
4616 STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :Load percentage
4617 STR_ORDER_CONDITIONAL_RELIABILITY :Reliability
4618 STR_ORDER_CONDITIONAL_MAX_SPEED :Maximum speed
4619 STR_ORDER_CONDITIONAL_AGE :Age (years)
4620 STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires maintenance
4621 STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
4622 STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
4623 STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability
4624 ###next-name-looks-similar
4626 STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
4627 STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to
4628 STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS :is not equal to
4629 STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN :is less than
4630 STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS :is less than or equal to
4631 STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN :is more than
4632 STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS :is more than or equal to
4633 STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE :is true
4634 STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE :is false
4636 STR_ORDER_CONDITIONAL_VALUE_TOOLTIP :{BLACK}The value to compare the vehicle data against
4637 STR_ORDER_CONDITIONAL_VALUE_CAPT :{WHITE}Enter value to compare against
4639 STR_ORDERS_SKIP_BUTTON :{BLACK}Skip
4640 STR_ORDERS_SKIP_TOOLTIP :{BLACK}Skip the current order, and start the next. Ctrl+Click to skip to the selected order
4642 STR_ORDERS_DELETE_BUTTON :{BLACK}Delete
4643 STR_ORDERS_DELETE_TOOLTIP :{BLACK}Delete the highlighted order
4644 STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Delete all orders
4645 STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Stop sharing
4646 STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop sharing the order list. Ctrl+Click to additionally delete all orders for this vehicle
4648 STR_ORDERS_GO_TO_BUTTON :{BLACK}Go To
4649 STR_ORDER_GO_TO_NEAREST_DEPOT :Go to nearest depot
4650 STR_ORDER_GO_TO_NEAREST_HANGAR :Go to nearest hangar
4651 STR_ORDER_CONDITIONAL :Conditional order jump
4652 STR_ORDER_SHARE :Share orders
4653 STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Insert a new order before the highlighted order, or add to end of list. Ctrl+Click on a station for 'full load any cargo', on a waypoint to invert the 'non-stop by default' setting, or on a depot for 'unbunch'. Click on another vehicle to copy its orders or Ctrl+Click to share orders. A depot order disables automatic maintenance of the vehicle
4655 STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Show all vehicles that share this schedule
4657 # String parts to build the order string
4658 STR_ORDER_GO_TO_WAYPOINT :Go via {WAYPOINT}
4659 STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Go non-stop via {WAYPOINT}
4661 STR_ORDER_SERVICE_AT :Maintain at
4662 STR_ORDER_SERVICE_NON_STOP_AT :Maintain non-stop at
4664 STR_ORDER_NEAREST_DEPOT :the nearest
4665 STR_ORDER_NEAREST_HANGAR :the nearest Hangar
4667 STR_ORDER_TRAIN_DEPOT :Train Depot
4668 STR_ORDER_ROAD_VEHICLE_DEPOT :Road Vehicle Depot
4669 STR_ORDER_SHIP_DEPOT :Ship Depot
4670 ###next-name-looks-similar
4672 STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
4673 STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
4675 STR_ORDER_REFIT_ORDER :(Refit to {STRING})
4676 STR_ORDER_REFIT_STOP_ORDER :(Refit to {STRING} and stop)
4677 STR_ORDER_STOP_ORDER :(Stop)
4679 STR_ORDER_WAIT_TO_UNBUNCH :(Wait to unbunch)
4681 STR_ORDER_GO_TO_STATION :{STRING} {STATION} {STRING}
4682 STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(Can't use station){POP_COLOUR} {STRING} {STATION} {STRING}
4684 STR_ORDER_IMPLICIT :(Implicit)
4686 STR_ORDER_FULL_LOAD :(Full load)
4687 STR_ORDER_FULL_LOAD_ANY :(Full load any cargo)
4688 STR_ORDER_NO_LOAD :(No loading)
4689 STR_ORDER_UNLOAD :(Unload and take cargo)
4690 STR_ORDER_UNLOAD_FULL_LOAD :(Unload and wait for full load)
4691 STR_ORDER_UNLOAD_FULL_LOAD_ANY :(Unload and wait for any full load)
4692 STR_ORDER_UNLOAD_NO_LOAD :(Unload and leave empty)
4693 STR_ORDER_TRANSFER :(Transfer and take cargo)
4694 STR_ORDER_TRANSFER_FULL_LOAD :(Transfer and wait for full load)
4695 STR_ORDER_TRANSFER_FULL_LOAD_ANY :(Transfer and wait for any full load)
4696 STR_ORDER_TRANSFER_NO_LOAD :(Transfer and leave empty)
4697 STR_ORDER_NO_UNLOAD :(No unloading and take cargo)
4698 STR_ORDER_NO_UNLOAD_FULL_LOAD :(No unloading and wait for full load)
4699 STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(No unloading and wait for any full load)
4700 STR_ORDER_NO_UNLOAD_NO_LOAD :(No unloading and no loading)
4702 STR_ORDER_AUTO_REFIT :(Refit to {STRING})
4703 STR_ORDER_FULL_LOAD_REFIT :(Full load with refit to {STRING})
4704 STR_ORDER_FULL_LOAD_ANY_REFIT :(Full load any cargo with refit to {STRING})
4705 STR_ORDER_UNLOAD_REFIT :(Unload and take cargo with refit to {STRING})
4706 STR_ORDER_UNLOAD_FULL_LOAD_REFIT :(Unload and wait for full load with refit to {STRING})
4707 STR_ORDER_UNLOAD_FULL_LOAD_ANY_REFIT :(Unload and wait for any full load with refit to {STRING})
4708 STR_ORDER_TRANSFER_REFIT :(Transfer and take cargo with refit to {STRING})
4709 STR_ORDER_TRANSFER_FULL_LOAD_REFIT :(Transfer and wait for full load with refit to {STRING})
4710 STR_ORDER_TRANSFER_FULL_LOAD_ANY_REFIT :(Transfer and wait for any full load with refit to {STRING})
4711 STR_ORDER_NO_UNLOAD_REFIT :(No unloading and take cargo with refit to {STRING})
4712 STR_ORDER_NO_UNLOAD_FULL_LOAD_REFIT :(No unloading and wait for full load with refit to {STRING})
4713 STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY_REFIT :(No unloading and wait for any full load with refit to {STRING})
4715 STR_ORDER_AUTO_REFIT_ANY :available cargo
4718 STR_ORDER_STOP_LOCATION_NEAR_END :[near end]
4719 STR_ORDER_STOP_LOCATION_MIDDLE :[middle]
4720 STR_ORDER_STOP_LOCATION_FAR_END :[far end]
4722 STR_ORDER_OUT_OF_RANGE :{RED} (Next destination is out of range)
4724 STR_ORDER_CONDITIONAL_UNCONDITIONAL :Jump to order {COMMA}
4725 STR_ORDER_CONDITIONAL_NUM :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
4726 STR_ORDER_CONDITIONAL_TRUE_FALSE :Jump to order {COMMA} when {STRING} {STRING}
4728 STR_INVALID_ORDER :{RED} (Invalid Order)
4731 STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Timetable)
4732 STR_TIMETABLE_ORDER_VIEW :{BLACK}Orders
4733 STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Switch to the order view
4735 STR_TIMETABLE_TOOLTIP :{BLACK}Timetable - click on an order to highlight it
4737 STR_TIMETABLE_NO_TRAVEL :No travel
4738 STR_TIMETABLE_NOT_TIMETABLEABLE :Travel (automatic; timetabled by next manual order)
4739 STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Travel (not timetabled)
4740 STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Travel (not timetabled) with at most {2:VELOCITY}
4741 STR_TIMETABLE_TRAVEL_FOR :Travel for {STRING}
4742 STR_TIMETABLE_TRAVEL_FOR_SPEED :Travel for {STRING} with at most {VELOCITY}
4743 STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Travel (for {STRING}, not timetabled)
4744 STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Travel (for {STRING}, not timetabled) with at most {VELOCITY}
4745 STR_TIMETABLE_STAY_FOR_ESTIMATED :(stay for {STRING}, not timetabled)
4746 STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(travel for {STRING}, not timetabled)
4747 STR_TIMETABLE_STAY_FOR :and stay for {STRING}
4748 STR_TIMETABLE_AND_TRAVEL_FOR :and travel for {STRING}
4750 STR_TIMETABLE_TOTAL_TIME :{BLACK}This timetable will take {STRING} to complete
4751 STR_TIMETABLE_TOTAL_TIME_INCOMPLETE :{BLACK}This timetable will take at least {STRING} to complete (not all timetabled)
4753 STR_TIMETABLE_STATUS_ON_TIME :{BLACK}This vehicle is currently running on time
4754 STR_TIMETABLE_STATUS_LATE :{BLACK}This vehicle is currently running {STRING} late
4755 STR_TIMETABLE_STATUS_EARLY :{BLACK}This vehicle is currently running {STRING} early
4756 STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}This timetable has not yet started
4757 STR_TIMETABLE_STATUS_START_AT_DATE :{BLACK}This timetable will start at {STRING}
4758 STR_TIMETABLE_STATUS_START_IN_SECONDS :{BLACK}This timetable will start in {COMMA} seconds
4760 STR_TIMETABLE_START :{BLACK}Start Timetable
4761 STR_TIMETABLE_START_TOOLTIP :{BLACK}Select when this timetable starts. Ctrl+Click to evenly distribute the start of all vehicles sharing this order based on their relative order, if the order is completely timetabled
4763 STR_TIMETABLE_START_SECONDS_QUERY :Seconds until timetable starts
4765 STR_TIMETABLE_CHANGE_TIME :{BLACK}Change Time
4766 STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Change the amount of time that the highlighted order should take. Ctrl+Click to set the time for all orders
4768 STR_TIMETABLE_CLEAR_TIME :{BLACK}Clear Time
4769 STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Clear the amount of time for the highlighted order. Ctrl+Click to clear the time for all orders
4771 STR_TIMETABLE_CHANGE_SPEED :{BLACK}Change Speed Limit
4772 STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Change the maximum travel speed of the highlighted order. Ctrl+Click to set the speed for all orders
4774 STR_TIMETABLE_CLEAR_SPEED :{BLACK}Clear Speed Limit
4775 STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Clear the maximum travel speed of the highlighted order. Ctrl+Click to clear the speed for all orders
4777 STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset Late Counter
4778 STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reset the lateness counter, so the vehicle will be on time. Ctrl+Click to reset the entire group so the latest vehicle will be on time and all others will be early
4780 STR_TIMETABLE_AUTOFILL :{BLACK}Autofill
4781 STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fill the timetable automatically with the values from the next journey. Ctrl+Click to try to keep waiting times
4783 STR_TIMETABLE_EXPECTED :{BLACK}Expected
4784 STR_TIMETABLE_SCHEDULED :{BLACK}Scheduled
4785 STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Switch between expected and scheduled
4787 STR_TIMETABLE_ARRIVAL_DATE :A: {COLOUR}{DATE_TINY}
4788 STR_TIMETABLE_DEPARTURE_DATE :D: {COLOUR}{DATE_TINY}
4789 STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE :A: {COLOUR}{COMMA} sec
4790 STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE :D: {COLOUR}{COMMA} sec
4793 # Date window (for timetable)
4794 STR_DATE_CAPTION :{WHITE}Set date
4795 STR_DATE_SET_DATE :{BLACK}Set date
4796 STR_DATE_SET_DATE_TOOLTIP :{BLACK}Use the selected date as starting date for the timetable
4797 STR_DATE_DAY_TOOLTIP :{BLACK}Select day
4798 STR_DATE_MONTH_TOOLTIP :{BLACK}Select month
4799 STR_DATE_YEAR_TOOLTIP :{BLACK}Select year
4803 STR_AI_DEBUG :{WHITE}AI/Game Script Debug
4804 STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
4805 STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Name of the script
4806 STR_AI_DEBUG_SETTINGS :{BLACK}Settings
4807 STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}Change the settings of the script
4808 STR_AI_DEBUG_RELOAD :{BLACK}Reload AI
4809 STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}Kill the AI, reload the script, and restart the AI
4810 STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}Enable/disable breaking when an AI log message matches the break string
4811 STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}Break on:
4812 STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}Break on
4813 STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}When an AI log message matches this string, the game is paused
4814 STR_AI_DEBUG_MATCH_CASE :{BLACK}Match case
4815 STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Toggle matching case when comparing AI log messages against the break string
4816 STR_AI_DEBUG_CONTINUE :{BLACK}Continue
4817 STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Unpause and continue the AI
4818 STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}View debug output of this AI. Ctrl+Click to open in a new window
4819 STR_AI_GAME_SCRIPT :{BLACK}Game Script
4820 STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check the Game Script log. Ctrl+Click to open in a new window
4822 STR_ERROR_AI_NO_AI_FOUND :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
4823 STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}One of the running scripts crashed. Please report this to the script author with a screenshot of the AI/Game Script Debug Window
4824 STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/Game Script Debug window is only available for the server
4826 # AI configuration window
4827 STR_AI_CONFIG_CAPTION_AI :{WHITE}AI Settings
4828 STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Game Script Settings
4829 STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}The Game Script that will be loaded in the next game
4830 STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}The AIs that will be loaded in the next game
4831 STR_AI_CONFIG_HUMAN_PLAYER :Human player
4832 STR_AI_CONFIG_RANDOM_AI :Random AI
4833 STR_AI_CONFIG_NONE :(none)
4834 STR_AI_CONFIG_NAME_VERSION :{STRING} {YELLOW}v{NUM}
4835 STR_AI_CONFIG_MAX_COMPETITORS :{LTBLUE}Maximum no. competitors: {ORANGE}{COMMA}
4836 STR_AI_CONFIG_COMPETITORS_INTERVAL :{LTBLUE}Interval between starting of competitors: {ORANGE}{COMMA} minute{P "" s}
4838 STR_AI_CONFIG_MOVE_UP :{BLACK}Move Up
4839 STR_AI_CONFIG_MOVE_UP_TOOLTIP :{BLACK}Move selected AI up in the list
4840 STR_AI_CONFIG_MOVE_DOWN :{BLACK}Move Down
4841 STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Move selected AI down in the list
4843 STR_AI_CONFIG_GAMESCRIPT :{SILVER}Game Script
4844 STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameters
4845 STR_AI_CONFIG_AI :{SILVER}AIs
4847 STR_AI_CONFIG_CHANGE_AI :{BLACK}Select AI
4848 STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Select Game Script
4849 STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Load another script. Ctrl+Click to show all available versions
4850 STR_AI_CONFIG_CONFIGURE :{BLACK}Configure
4851 STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configure the parameters of the Script
4853 # Available AIs window
4854 STR_AI_LIST_CAPTION :{WHITE}Available {STRING}
4855 STR_AI_LIST_CAPTION_AI :AIs
4856 STR_AI_LIST_CAPTION_GAMESCRIPT :Game Scripts
4857 STR_AI_LIST_TOOLTIP :{BLACK}Click to select a script
4859 STR_AI_LIST_AUTHOR :{LTBLUE}Author: {ORANGE}{STRING}
4860 STR_AI_LIST_VERSION :{LTBLUE}Version: {ORANGE}{NUM}
4861 STR_AI_LIST_URL :{LTBLUE}URL: {ORANGE}{STRING}
4863 STR_AI_LIST_ACCEPT :{BLACK}Accept
4864 STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK}Select highlighted script
4865 STR_AI_LIST_CANCEL :{BLACK}Cancel
4866 STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}Don't change the script
4868 STR_SCREENSHOT_CAPTION :{WHITE}Take a screenshot
4869 STR_SCREENSHOT_SCREENSHOT :{BLACK}Normal screenshot
4870 STR_SCREENSHOT_ZOOMIN_SCREENSHOT :{BLACK}Fully zoomed in screenshot
4871 STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}Default zoom screenshot
4872 STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}Whole map screenshot
4873 STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Heightmap screenshot
4874 STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap screenshot
4877 STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parameters
4878 STR_AI_SETTINGS_CAPTION_AI :AI
4879 STR_AI_SETTINGS_CAPTION_GAMESCRIPT :Game Script
4880 STR_AI_SETTINGS_CLOSE :{BLACK}Close
4881 STR_AI_SETTINGS_RESET :{BLACK}Reset
4882 STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
4886 STR_TEXTFILE_JUMPLIST :{WHITE}Table of Contents
4887 STR_TEXTFILE_JUMPLIST_TOOLTIP :{BLACK}Quickly jump to a section in the displayed file via this list
4888 STR_TEXTFILE_JUMPLIST_ITEM :{WHITE}{STRING}
4889 STR_TEXTFILE_NAVBACK_TOOLTIP :{BLACK}Go back in navigation history
4890 STR_TEXTFILE_NAVFORWARD_TOOLTIP :{BLACK}Return forward in navigation history
4891 STR_TEXTFILE_WRAP_TEXT :{WHITE}Wrap text
4892 STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Wrap the text of the window so it all fits without having to scroll
4893 STR_TEXTFILE_VIEW_README :{BLACK}Readme
4894 STR_TEXTFILE_VIEW_README_TOOLTIP :View readme for this content
4895 STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Changelog
4896 STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP :View changelog for this content
4897 STR_TEXTFILE_VIEW_LICENCE :{BLACK}License
4898 STR_TEXTFILE_VIEW_LICENCE_TOOLTIP :View license for this content
4900 STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {STRING}
4901 STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} changelog of {STRING}
4902 STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} license of {STRING}
4903 STR_TEXTFILE_SURVEY_RESULT_CAPTION :{WHITE}Preview of survey result
4904 STR_TEXTFILE_GAME_MANUAL_CAPTION :{WHITE}OpenTTD document '{STRING}'
4907 # Vehicle loading indicators
4908 STR_PERCENT_UP_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}
4909 STR_PERCENT_UP :{WHITE}{NUM}%{UP_ARROW}
4910 STR_PERCENT_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{DOWN_ARROW}
4911 STR_PERCENT_DOWN :{WHITE}{NUM}%{DOWN_ARROW}
4912 STR_PERCENT_UP_DOWN_SMALL :{TINY_FONT}{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
4913 STR_PERCENT_UP_DOWN :{WHITE}{NUM}%{UP_ARROW}{DOWN_ARROW}
4914 STR_PERCENT_NONE_SMALL :{TINY_FONT}{WHITE}{NUM}%
4915 STR_PERCENT_NONE :{WHITE}{NUM}%
4918 STR_INCOME_FLOAT_COST_SMALL :{TINY_FONT}{RED}Cost: {CURRENCY_LONG}
4919 STR_INCOME_FLOAT_COST :{RED}Cost: {CURRENCY_LONG}
4920 STR_INCOME_FLOAT_INCOME_SMALL :{TINY_FONT}{GREEN}Income: {CURRENCY_LONG}
4921 STR_INCOME_FLOAT_INCOME :{GREEN}Income: {CURRENCY_LONG}
4922 STR_FEEDER_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}
4923 STR_FEEDER :{YELLOW}Transfer: {CURRENCY_LONG}
4924 STR_FEEDER_INCOME_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
4925 STR_FEEDER_INCOME :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {GREEN}Income: {CURRENCY_LONG}
4926 STR_FEEDER_COST_TINY :{TINY_FONT}{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
4927 STR_FEEDER_COST :{YELLOW}Transfer: {CURRENCY_LONG}{WHITE} / {RED}Cost: {CURRENCY_LONG}
4928 STR_MESSAGE_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY_LONG}
4929 STR_MESSAGE_ESTIMATED_INCOME :{WHITE}Estimated Income: {CURRENCY_LONG}
4932 STR_ERROR_SAVE_STILL_IN_PROGRESS :{WHITE}Saving still in progress,{}please wait until it is finished!
4933 STR_ERROR_AUTOSAVE_FAILED :{WHITE}Autosave failed
4934 STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Unable to read drive
4935 STR_ERROR_GAME_SAVE_FAILED :{WHITE}Game save failed...
4936 STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Unable to delete file
4937 STR_ERROR_GAME_LOAD_FAILED :{WHITE}Game load failed...
4938 STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Internal error: {STRING}
4939 STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Broken savegame - {STRING}
4940 STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Savegame is made with newer version
4941 STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :File not readable
4942 STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :File not writable
4943 STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Data integrity check failed
4944 STR_GAME_SAVELOAD_ERROR_PATCHPACK :Savegame is made with a modified version
4945 STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
4946 STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Game was saved in version without streetcar support. All streetcars have been removed
4948 # Map generation messages
4949 STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Map generation aborted...{}... no suitable town locations
4950 STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... there is no town in this scenario
4952 STR_ERROR_PNGMAP :{WHITE}Can't load landscape from PNG...
4953 STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... file not found
4954 STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
4955 STR_ERROR_PNGMAP_MISC :{WHITE}... something just went wrong (probably corrupted file)
4957 STR_ERROR_BMPMAP :{WHITE}Can't load landscape from BMP...
4958 STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... could not convert image type
4960 STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... image is too large
4962 STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Scale warning
4963 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
4966 STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
4968 # Screenshot related messages
4969 STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Huge screenshot
4970 STR_WARNING_SCREENSHOT_SIZE_MESSAGE :{YELLOW}The screenshot will have a resolution of {COMMA} x {COMMA} pixels. Taking the screenshot may take a while. Do you want to continue?
4972 STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY :{WHITE}Heightmap successfully saved as '{STRING}'. Highest peak is {NUM}
4973 STR_MESSAGE_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot successfully saved as '{STRING}'
4974 STR_ERROR_SCREENSHOT_FAILED :{WHITE}Screenshot failed!
4976 # Error message titles
4977 STR_ERROR_MESSAGE_CAPTION :{YELLOW}Message
4978 STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Message from {STRING}
4980 # Generic construction errors
4981 STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Off edge of map
4982 STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Too close to edge of map
4983 STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Not enough cash - requires {CURRENCY_LONG}
4984 STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Flat land required
4985 STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Land sloped in wrong direction
4986 STR_ERROR_CAN_T_DO_THIS :{WHITE}Can't do this...
4987 STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Building must be demolished first
4988 STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area...
4989 STR_ERROR_SITE_UNSUITABLE :{WHITE}... site unsuitable
4990 STR_ERROR_ALREADY_BUILT :{WHITE}... already built
4991 STR_ERROR_OWNED_BY :{WHITE}... owned by {STRING}
4992 STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... area is owned by another company
4993 STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... terraforming limit reached
4994 STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... tile clearing limit reached
4995 STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... tree planting limit reached
4996 STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Name must be unique
4997 STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{1:STRING} in the way
4998 STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Not allowed while paused
5000 # Local authority errors
5001 STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN} local authority refuses to allow this
5002 STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
5003 STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
5004 STR_ERROR_BRIBE_FAILED :{WHITE}Your attempted bribery has been discovered by a regional investigator
5007 STR_ERROR_CAN_T_RAISE_LAND_HERE :{WHITE}Can't raise land here...
5008 STR_ERROR_CAN_T_LOWER_LAND_HERE :{WHITE}Can't lower land here...
5009 STR_ERROR_CAN_T_LEVEL_LAND_HERE :{WHITE}Can't level land here...
5010 STR_ERROR_EXCAVATION_WOULD_DAMAGE :{WHITE}Excavation would damage tunnel
5011 STR_ERROR_ALREADY_AT_SEA_LEVEL :{WHITE}... already at sea level
5012 STR_ERROR_TOO_HIGH :{WHITE}... too high
5013 STR_ERROR_ALREADY_LEVELLED :{WHITE}... already flat
5014 STR_ERROR_BRIDGE_TOO_HIGH_AFTER_LOWER_LAND :{WHITE}Afterwards the bridge above it would be too high.
5016 # Company related errors
5017 STR_ERROR_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Can't change company name...
5018 STR_ERROR_CAN_T_CHANGE_PRESIDENT :{WHITE}Can't change president's name...
5020 STR_ERROR_MAXIMUM_PERMITTED_LOAN :{WHITE}... maximum permitted loan size is {CURRENCY_LONG}
5021 STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Can't borrow any more money...
5022 STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... no loan to repay
5023 STR_ERROR_CURRENCY_REQUIRED :{WHITE}... {CURRENCY_LONG} required
5024 STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}Can't repay loan...
5025 STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}Can't give away money that is loaned from the bank...
5026 STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}Can't give away money to this company...
5027 STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Can't buy company...
5028 STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Can't build company headquarters...
5030 # Town related errors
5031 STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Can't build any towns...
5032 STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Can't rename town...
5033 STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Can't found town here...
5034 STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Can't expand town...
5035 STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... too close to edge of map
5036 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too close to another town
5037 STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
5038 STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
5039 STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road work in progress
5040 STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
5041 STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town
5042 STR_ERROR_CAN_T_BUILD_HOUSE :{WHITE}Can't build house...
5044 # Industry related errors
5045 STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too many industries
5046 STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
5047 STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
5048 STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
5049 STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Can't prospect industry...
5050 STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
5051 STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
5052 STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
5053 STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... can only be built in towns with a population of at least 1200
5054 STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... can only be built in rainforest areas
5055 STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... can only be built in desert areas
5056 STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... can only be built in towns (replacing houses)
5057 STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... can only be built near the center of towns
5058 STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... can only be built in low areas
5059 STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... can only be positioned near edges of map
5060 STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... forest can only be planted above snow-line
5061 STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
5062 STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
5064 STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}The funding failed to prospect due to bad luck; try again
5065 STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}There were no suitable places to prospect for this industry
5066 STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}There were no suitable places for '{STRING}' industries
5067 STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Change the map generation parameters to get a better map
5069 # Station construction related errors
5070 STR_ERROR_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Can't build railroad station here...
5071 STR_ERROR_CAN_T_BUILD_BUS_STATION :{WHITE}Can't build bus station...
5072 STR_ERROR_CAN_T_BUILD_TRUCK_STATION :{WHITE}Can't build truck station...
5073 STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION :{WHITE}Can't build passenger streetcar station...
5074 STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION :{WHITE}Can't build freight streetcar station...
5075 STR_ERROR_CAN_T_BUILD_DOCK_HERE :{WHITE}Can't build dock here...
5076 STR_ERROR_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Can't build airport here...
5078 STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing station/loading area
5079 STR_ERROR_STATION_TOO_SPREAD_OUT :{WHITE}... station too spread out
5080 STR_ERROR_STATION_DISALLOWED_NUMBER_TRACKS :{WHITE}... unsupported number of tracks
5081 STR_ERROR_STATION_DISALLOWED_LENGTH :{WHITE}... unsupported length
5082 STR_ERROR_TOO_MANY_STATIONS_LOADING :{WHITE}Too many stations/loading areas
5083 STR_ERROR_TOO_MANY_STATION_SPECS :{WHITE}Too many railroad station parts
5084 STR_ERROR_TOO_MANY_BUS_STOPS :{WHITE}Too many bus stops
5085 STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Too many truck stations
5086 STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Too close to another dock
5087 STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Too close to another airport
5088 STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Can't rename station...
5089 STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... road owned by a town
5090 STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... road facing in the wrong direction
5091 STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... drive through stops can't have corners
5092 STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... drive through stops can't have junctions
5094 # Station destruction related errors
5095 STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Can't remove part of station...
5096 STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Must remove railroad station first
5097 STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Can't remove bus station...
5098 STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Can't remove truck station...
5099 STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Can't remove passenger streetcar station...
5100 STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Can't remove freight streetcar station...
5101 STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Must remove road stop first
5102 STR_ERROR_THERE_IS_NO_STATION :{WHITE}... there is no station here
5104 STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Must demolish railroad station first
5105 STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Must demolish bus station first
5106 STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Must demolish truck station first
5107 STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Must demolish passenger streetcar station first
5108 STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Must demolish freight streetcar station first
5109 STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Must demolish dock first
5110 STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Must demolish airport first
5112 # Waypoint related errors
5113 STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjoins more than one existing waypoint
5114 STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Too close to another waypoint
5116 STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Can't build train waypoint here...
5117 STR_ERROR_CAN_T_BUILD_ROAD_WAYPOINT :{WHITE}Can't build road waypoint here...
5118 STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Can't place buoy here...
5119 STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Can't change waypoint name...
5121 STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Can't remove train waypoint here...
5122 STR_ERROR_CAN_T_REMOVE_ROAD_WAYPOINT :{WHITE}Can't remove road waypoint here...
5123 STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Must remove rail waypoint first
5124 STR_ERROR_MUST_REMOVE_ROADWAYPOINT_FIRST :{WHITE}Must remove road waypoint first
5125 STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... buoy in the way
5126 STR_ERROR_BUOY_IS_IN_USE :{WHITE}... buoy is in use by another company!
5128 # Depot related errors
5129 STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Can't build train depot here...
5130 STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Can't build road vehicle depot here...
5131 STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Can't build streetcar depot here...
5132 STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Can't build ship depot here...
5134 STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Can't rename depot...
5136 STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
5137 STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
5138 STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... must be stopped inside a depot
5139 STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... must be stopped inside a hangar
5141 STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Trains can only be altered when stopped inside a depot
5142 STR_ERROR_TRAIN_TOO_LONG :{WHITE}Train too long
5143 STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Can't reverse direction of vehicle...
5144 STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... consists of multiple units
5145 STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Incompatible rail types
5147 STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Can't move vehicle...
5148 STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}The rear engine will always follow its front counterpart
5149 STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Unable to find route to local depot
5150 STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Unable to find local depot
5152 STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Wrong depot type
5154 # Depot unbunching related errors
5155 STR_ERROR_UNBUNCHING_ONLY_ONE_ALLOWED :{WHITE}... can only have one unbunching order
5156 STR_ERROR_UNBUNCHING_NO_FULL_LOAD :{WHITE}... cannot use full load orders when vehicle has an unbunching order
5157 STR_ERROR_UNBUNCHING_NO_UNBUNCHING_FULL_LOAD :{WHITE}... cannot unbunch a vehicle with a full load order
5158 STR_ERROR_UNBUNCHING_NO_CONDITIONAL :{WHITE}... cannot use conditional orders when vehicle has an unbunching order
5159 STR_ERROR_UNBUNCHING_NO_UNBUNCHING_CONDITIONAL :{WHITE}... cannot unbunch a vehicle with a conditional order
5161 # Autoreplace related errors
5162 STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} is too long after replacement
5163 STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}No autoreplace/renew rules applied
5164 STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(money limit)
5165 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}New vehicle can't carry {STRING}
5166 STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}New vehicle can't do refit in order {NUM}
5168 # Rail construction errors
5169 STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Impossible track combination
5170 STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Must remove signals first
5171 STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suitable railroad track
5172 STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railroad track first
5173 STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Road is one way or blocked
5174 STR_ERROR_CROSSING_DISALLOWED_RAIL :{WHITE}Grade crossings not allowed for this rail type
5175 STR_ERROR_CROSSING_DISALLOWED_ROAD :{WHITE}Grade crossings not allowed for this road type
5176 STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Can't build signals here...
5177 STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Can't build railroad track here...
5178 STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't remove railroad track from here...
5179 STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
5180 STR_ERROR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE :{WHITE}Can't convert signals here...
5181 STR_ERROR_THERE_IS_NO_RAILROAD_TRACK :{WHITE}... there is no railroad track
5182 STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... there are no signals
5184 STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Can't convert rail type here...
5186 # Road construction errors
5187 STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Must remove road first
5188 STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... one way roads can't have junctions
5189 STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Can't build road here...
5190 STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Can't build streetcar track here...
5191 STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}Can't remove road from here...
5192 STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}Can't remove streetcar track from here...
5193 STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... there is no road
5194 STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... there is no streetcar track
5195 STR_ERROR_CAN_T_CONVERT_ROAD :{WHITE}Can't convert road type here...
5196 STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}Can't convert streetcar type here...
5197 STR_ERROR_NO_SUITABLE_ROAD :{WHITE}No suitable road
5198 STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}No suitable streetcar line
5200 # Waterway construction errors
5201 STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}Can't build canals here...
5202 STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}Can't build locks here...
5203 STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}Can't place rivers here...
5204 STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}... must be built on water
5205 STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}... can't build on water
5206 STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}... can't build on open sea
5207 STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... can't build on canal
5208 STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... can't build on river
5209 STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}Must demolish canal first
5210 STR_ERROR_CAN_T_BUILD_AQUEDUCT_HERE :{WHITE}Can't build aqueduct here...
5212 # Tree related errors
5213 STR_ERROR_TREE_ALREADY_HERE :{WHITE}... tree already here
5214 STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE :{WHITE}... wrong terrain for tree type
5215 STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Can't plant tree here...
5217 # Bridge related errors
5218 STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Can't build bridge here...
5219 STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Must demolish bridge first
5220 STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Can't start and end in the same spot
5221 STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Bridge heads not at the same level
5222 STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Bridge is too low for the terrain
5223 STR_ERROR_BRIDGE_TOO_HIGH_FOR_TERRAIN :{WHITE}Bridge is too high for this terrain.
5224 STR_ERROR_START_AND_END_MUST_BE_IN :{WHITE}Start and end must be in line
5225 STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}... ends of bridge must both be on land
5226 STR_ERROR_BRIDGE_TOO_LONG :{WHITE}... bridge too long
5227 STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Bridge would end out of the map
5229 # Tunnel related errors
5230 STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Can't build tunnel here...
5231 STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Site unsuitable for tunnel entrance
5232 STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Must demolish tunnel first
5233 STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Another tunnel in the way
5234 STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Tunnel would end out of the map
5235 STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Unable to excavate land for other end of tunnel
5236 STR_ERROR_TUNNEL_TOO_LONG :{WHITE}... tunnel too long
5238 # Object related errors
5239 STR_ERROR_TOO_MANY_OBJECTS :{WHITE}... too many objects
5240 STR_ERROR_CAN_T_BUILD_OBJECT :{WHITE}Can't build object...
5241 STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Object in the way
5242 STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... company headquarters in the way
5243 STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't purchase this land area...
5244 STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... you already own it!
5245 STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... object construction limit reached
5247 # Group related errors
5248 STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Can't create group...
5249 STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Can't delete this group...
5250 STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Can't rename group...
5251 STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Can't set parent group...
5252 STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... loops in the group hierarchy are not allowed
5253 STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Can't remove all vehicles from this group...
5254 STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Can't add the vehicle to this group...
5255 STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Can't add shared vehicles to group...
5257 # Generic vehicle errors
5259 ###length VEHICLE_TYPES
5260 STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Train in the way
5261 STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Road vehicle in the way
5262 STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Ship in the way
5263 STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Aircraft in the way
5265 ###length VEHICLE_TYPES
5266 STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
5267 STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE :{WHITE}Vehicle is not available
5268 STR_ERROR_SHIP_NOT_AVAILABLE :{WHITE}Ship is not available
5269 STR_ERROR_AIRCRAFT_NOT_AVAILABLE :{WHITE}Aircraft is not available
5271 ###length VEHICLE_TYPES
5272 STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Can't refit train...
5273 STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Can't refit road vehicle...
5274 STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Can't refit ship...
5275 STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Can't refit aircraft...
5277 ###length VEHICLE_TYPES
5278 STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Can't name train...
5279 STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Can't name road vehicle...
5280 STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Can't name ship...
5281 STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Can't name aircraft...
5283 ###length VEHICLE_TYPES
5284 STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Can't stop/start train...
5285 STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Can't stop/start road vehicle...
5286 STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Can't stop/start ship...
5287 STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Can't stop/start aircraft...
5289 ###length VEHICLE_TYPES
5290 STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Can't send train to depot...
5291 STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Can't send road vehicle to depot...
5292 STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Can't send ship to depot...
5293 STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Can't send aircraft to hangar...
5295 ###length VEHICLE_TYPES
5296 STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Can't buy railroad vehicle...
5297 STR_ERROR_CAN_T_BUY_ROAD_VEHICLE :{WHITE}Can't buy road vehicle...
5298 STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Can't buy ship...
5299 STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Can't buy aircraft...
5301 ###length VEHICLE_TYPES
5302 STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Can't rename train vehicle type...
5303 STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Can't rename road vehicle type...
5304 STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Can't rename ship type...
5305 STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Can't rename aircraft type...
5307 ###length VEHICLE_TYPES
5308 STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Can't sell railroad vehicle...
5309 STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Can't sell road vehicle...
5310 STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Can't sell ship...
5311 STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Can't sell aircraft...
5313 STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Too many vehicles in game
5314 STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Can't change maintenance interval...
5316 STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vehicle is destroyed
5318 STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... not all vehicles are identical
5320 STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}No vehicles will be available at all
5321 STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
5322 STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
5323 STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early vehicles
5325 STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}No town-buildable road types are available
5326 STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
5327 STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}No town-buildable road types are available yet
5328 STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early town-buildable road types
5330 # Specific vehicle errors
5331 STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
5332 STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
5333 STR_ERROR_TRAIN_START_NO_POWER :Train has no power
5335 STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}Can't make road vehicle turn around...
5337 STR_ERROR_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Aircraft is in flight
5339 # Order related errors
5340 STR_ERROR_NO_MORE_SPACE_FOR_ORDERS :{WHITE}No more space for orders
5341 STR_ERROR_TOO_MANY_ORDERS :{WHITE}Too many orders
5342 STR_ERROR_CAN_T_INSERT_NEW_ORDER :{WHITE}Can't insert new order...
5343 STR_ERROR_CAN_T_DELETE_THIS_ORDER :{WHITE}Can't delete this order...
5344 STR_ERROR_CAN_T_MODIFY_THIS_ORDER :{WHITE}Can't modify this order...
5345 STR_ERROR_CAN_T_MOVE_THIS_ORDER :{WHITE}Can't move this order...
5346 STR_ERROR_CAN_T_SKIP_ORDER :{WHITE}Can't skip current order...
5347 STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Can't skip to selected order...
5348 STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... vehicle can't go to all stations
5349 STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... vehicle can't go to that station
5350 STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... a vehicle sharing this order can't go to that station
5351 STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... not all vehicles have the same orders
5352 STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... not all vehicles are sharing orders
5354 STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Can't share order list...
5355 STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Can't stop sharing order list...
5356 STR_ERROR_CAN_T_COPY_ORDER_LIST :{WHITE}Can't copy order list...
5357 STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION :{WHITE}... too far from previous destination
5358 STR_ERROR_AIRCRAFT_NOT_ENOUGH_RANGE :{WHITE}... aircraft has not enough range
5360 # Extra messages which go on the third line of errors, explaining why orders failed
5361 STR_ERROR_NO_RAIL_STATION :{WHITE}There is no railroad station
5362 STR_ERROR_NO_BUS_STATION :{WHITE}There is no bus station
5363 STR_ERROR_NO_TRUCK_STATION :{WHITE}There is no truck station
5364 STR_ERROR_NO_DOCK :{WHITE}There is no dock
5365 STR_ERROR_NO_AIRPORT :{WHITE}There is no airport/heliport
5366 STR_ERROR_NO_STOP_COMPATIBLE_ROAD_TYPE :{WHITE}There are no stops with a compatible road type
5367 STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE :{WHITE}There are no stops with a compatible tram type
5368 STR_ERROR_NO_STOP_ARTICULATED_VEHICLE :{WHITE}There are no stops which are suitable for articulated road vehicles.{}Articulated road vehicles require a drive-through stop, not a bay stop
5369 STR_ERROR_AIRPORT_NO_PLANES :{WHITE}This plane cannot land at this heliport
5370 STR_ERROR_AIRPORT_NO_HELICOPTERS :{WHITE}This helicopter cannot land at this airport
5371 STR_ERROR_NO_RAIL_WAYPOINT :{WHITE}There is no railroad waypoint
5372 STR_ERROR_NO_ROAD_WAYPOINT :{WHITE}There is no road waypoint
5373 STR_ERROR_NO_BUOY :{WHITE}There is no buoy
5375 # Timetable related errors
5376 STR_ERROR_CAN_T_TIMETABLE_VEHICLE :{WHITE}Can't timetable vehicle...
5377 STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS :{WHITE}Vehicles can only wait at stations
5378 STR_ERROR_TIMETABLE_NOT_STOPPING_HERE :{WHITE}This vehicle is not stopping at this station
5379 STR_ERROR_TIMETABLE_INCOMPLETE :{WHITE}... timetable is incomplete
5380 STR_ERROR_TIMETABLE_NOT_STARTED :{WHITE}... timetable has not started yet
5382 # Sign related errors
5383 STR_ERROR_TOO_MANY_SIGNS :{WHITE}... too many signs
5384 STR_ERROR_CAN_T_PLACE_SIGN_HERE :{WHITE}Can't place sign here...
5385 STR_ERROR_CAN_T_CHANGE_SIGN_NAME :{WHITE}Can't change sign name...
5386 STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Can't delete sign...
5388 # Translatable comment for OpenTTD's desktop shortcut
5390 STR_DESKTOP_SHORTCUT_COMMENT :A simulation game based on Transport Tycoon Deluxe
5392 # Translatable descriptions in media/baseset/*.ob* files
5394 STR_BASEGRAPHICS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition graphics.
5395 STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Original Transport Tycoon Deluxe DOS (German) edition graphics.
5396 STR_BASEGRAPHICS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition graphics.
5397 STR_BASESOUNDS_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition sounds.
5398 STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition sounds.
5399 STR_BASESOUNDS_NONE_DESCRIPTION :A sound pack without any sounds.
5400 STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows edition music.
5401 STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music.
5402 STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music.
5403 STR_BASEMUSIC_NONE_DESCRIPTION :A music pack without actual music.
5406 # Town building names
5407 STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1 :Tall office block
5408 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1 :Office block
5409 STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1 :Small apartment building
5410 STR_TOWN_BUILDING_NAME_CHURCH_1 :Church
5411 STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1 :Large office block
5412 STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1 :Town houses
5413 STR_TOWN_BUILDING_NAME_HOTEL_1 :Hotel
5414 STR_TOWN_BUILDING_NAME_STATUE_1 :Statue
5415 STR_TOWN_BUILDING_NAME_FOUNTAIN_1 :Fountain
5416 STR_TOWN_BUILDING_NAME_PARK_1 :Park
5417 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_2 :Office block
5418 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_1 :Shops and offices
5419 STR_TOWN_BUILDING_NAME_MODERN_OFFICE_BUILDING_1 :Modern office building
5420 STR_TOWN_BUILDING_NAME_WAREHOUSE_1 :Warehouse
5421 STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_3 :Office block
5422 STR_TOWN_BUILDING_NAME_STADIUM_1 :Stadium
5423 STR_TOWN_BUILDING_NAME_OLD_HOUSES_1 :Old houses
5424 STR_TOWN_BUILDING_NAME_COTTAGES_1 :Cottages
5425 STR_TOWN_BUILDING_NAME_HOUSES_1 :Houses
5426 STR_TOWN_BUILDING_NAME_FLATS_1 :Apartment Building
5427 STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_2 :Tall office block
5428 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_2 :Shops and offices
5429 STR_TOWN_BUILDING_NAME_SHOPS_AND_OFFICES_3 :Shops and offices
5430 STR_TOWN_BUILDING_NAME_THEATER_1 :Theater
5431 STR_TOWN_BUILDING_NAME_STADIUM_2 :Stadium
5432 STR_TOWN_BUILDING_NAME_OFFICES_1 :Offices
5433 STR_TOWN_BUILDING_NAME_HOUSES_2 :Houses
5434 STR_TOWN_BUILDING_NAME_CINEMA_1 :Cinema
5435 STR_TOWN_BUILDING_NAME_SHOPPING_MALL_1 :Shopping mall
5436 STR_TOWN_BUILDING_NAME_IGLOO_1 :Igloo
5437 STR_TOWN_BUILDING_NAME_TEPEES_1 :Tepees
5438 STR_TOWN_BUILDING_NAME_TEAPOT_HOUSE_1 :Teapot-House
5439 STR_TOWN_BUILDING_NAME_PIGGY_BANK_1 :Piggy-Bank
5443 STR_INDUSTRY_NAME_COAL_MINE :Coal Mine
5444 STR_INDUSTRY_NAME_POWER_STATION :Power Plant
5445 STR_INDUSTRY_NAME_SAWMILL :Sawmill
5446 STR_INDUSTRY_NAME_FOREST :Forest
5447 STR_INDUSTRY_NAME_OIL_REFINERY :Oil Refinery
5448 STR_INDUSTRY_NAME_OIL_RIG :Oil Rig
5449 STR_INDUSTRY_NAME_FACTORY :Factory
5450 STR_INDUSTRY_NAME_PRINTING_WORKS :Printing Works
5451 STR_INDUSTRY_NAME_STEEL_MILL :Steel Mill
5452 STR_INDUSTRY_NAME_FARM :Farm
5453 STR_INDUSTRY_NAME_COPPER_ORE_MINE :Copper Ore Mine
5454 STR_INDUSTRY_NAME_OIL_WELLS :Oil Wells
5455 STR_INDUSTRY_NAME_BANK :Bank
5456 STR_INDUSTRY_NAME_FOOD_PROCESSING_PLANT :Food Processing Plant
5457 STR_INDUSTRY_NAME_PAPER_MILL :Paper Mill
5458 STR_INDUSTRY_NAME_GOLD_MINE :Gold Mine
5459 STR_INDUSTRY_NAME_BANK_TROPIC_ARCTIC :Bank
5460 STR_INDUSTRY_NAME_DIAMOND_MINE :Diamond Mine
5461 STR_INDUSTRY_NAME_IRON_ORE_MINE :Iron Ore Mine
5462 STR_INDUSTRY_NAME_FRUIT_PLANTATION :Fruit Plantation
5463 STR_INDUSTRY_NAME_RUBBER_PLANTATION :Rubber Plantation
5464 STR_INDUSTRY_NAME_WATER_SUPPLY :Water Supply
5465 STR_INDUSTRY_NAME_WATER_TOWER :Water Tower
5466 STR_INDUSTRY_NAME_FACTORY_2 :Factory
5467 STR_INDUSTRY_NAME_FARM_2 :Farm
5468 STR_INDUSTRY_NAME_LUMBER_MILL :Lumber Mill
5469 STR_INDUSTRY_NAME_COTTON_CANDY_FOREST :Cotton Candy Forest
5470 STR_INDUSTRY_NAME_CANDY_FACTORY :Candy Factory
5471 STR_INDUSTRY_NAME_BATTERY_FARM :Battery Farm
5472 STR_INDUSTRY_NAME_COLA_WELLS :Cola Wells
5473 STR_INDUSTRY_NAME_TOY_SHOP :Toy Shop
5474 STR_INDUSTRY_NAME_TOY_FACTORY :Toy Factory
5475 STR_INDUSTRY_NAME_PLASTIC_FOUNTAINS :Plastic Fountains
5476 STR_INDUSTRY_NAME_FIZZY_DRINK_FACTORY :Fizzy Drink Factory
5477 STR_INDUSTRY_NAME_BUBBLE_GENERATOR :Bubble Generator
5478 STR_INDUSTRY_NAME_TOFFEE_QUARRY :Toffee Quarry
5479 STR_INDUSTRY_NAME_SUGAR_MINE :Sugar Mine
5481 ############ WARNING, using range 0x6000 for strings that are stored in the savegame
5482 ############ These strings may never get a new id, or savegames will break!
5486 STR_SV_UNNAMED :Unnamed
5487 STR_SV_TRAIN_NAME :Train #{COMMA}
5488 STR_SV_ROAD_VEHICLE_NAME :Road Vehicle #{COMMA}
5489 STR_SV_SHIP_NAME :Ship #{COMMA}
5490 STR_SV_AIRCRAFT_NAME :Aircraft #{COMMA}
5493 STR_SV_STNAME :{STRING}
5494 STR_SV_STNAME_NORTH :{STRING} North
5495 STR_SV_STNAME_SOUTH :{STRING} South
5496 STR_SV_STNAME_EAST :{STRING} East
5497 STR_SV_STNAME_WEST :{STRING} West
5498 STR_SV_STNAME_CENTRAL :{STRING} Central
5499 STR_SV_STNAME_TRANSFER :{STRING} Transfer
5500 STR_SV_STNAME_HALT :{STRING} Halt
5501 STR_SV_STNAME_VALLEY :{STRING} Valley
5502 STR_SV_STNAME_HEIGHTS :{STRING} Heights
5503 STR_SV_STNAME_WOODS :{STRING} Woods
5504 STR_SV_STNAME_LAKESIDE :{STRING} Lakeside
5505 STR_SV_STNAME_EXCHANGE :{STRING} Exchange
5506 STR_SV_STNAME_AIRPORT :{STRING} Airport
5507 STR_SV_STNAME_OILFIELD :{STRING} Oilfield
5508 STR_SV_STNAME_MINES :{STRING} Mines
5509 STR_SV_STNAME_DOCKS :{STRING} Docks
5510 STR_SV_STNAME_BUOY :{STRING}
5511 STR_SV_STNAME_WAYPOINT :{STRING}
5513 STR_SV_STNAME_ANNEXE :{STRING} Annex
5514 STR_SV_STNAME_SIDINGS :{STRING} Sidings
5515 STR_SV_STNAME_BRANCH :{STRING} Branch
5516 STR_SV_STNAME_UPPER :Upper {STRING}
5517 STR_SV_STNAME_LOWER :Lower {STRING}
5518 STR_SV_STNAME_HELIPORT :{STRING} Heliport
5519 STR_SV_STNAME_FOREST :{STRING} Forest
5520 STR_SV_STNAME_FALLBACK :{STRING} Station #{NUM}
5522 ############ end of savegame specific region!
5527 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Steam)
5528 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :MJS 250 (Diesel)
5529 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
5530 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
5531 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :MightyMover Choo-Choo
5532 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :Ploddyphut Diesel
5533 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :Powernaut Diesel
5534 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
5535 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CHANEY_JUBILEE_STEAM :Chaney 'Jubilee' (Steam)
5536 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_GINZU_A4_STEAM :Ginzu 'A4' (Steam)
5537 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_8P_STEAM :SH '8P' (Steam)
5538 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MANLEY_MOREL_DMU_DIESEL :Manley-Morel DMU (Diesel)
5539 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_DASH_DIESEL :'Dash' (Diesel)
5540 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_HENDRY_25_DIESEL :SH/Hendry '25' (Diesel)
5541 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_UU_37_DIESEL :UU '37' (Diesel)
5542 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_FLOSS_47_DIESEL :Floss '47' (Diesel)
5543 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_4000_DIESEL :CS 4000 (Diesel)
5544 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CS_2400_DIESEL :CS 2400 (Diesel)
5545 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_CENTENNIAL_DIESEL :Centennial (Diesel)
5546 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
5547 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
5548 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_1000_DIESEL :MJS 1000 (Diesel)
5549 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_125_DIESEL :SH '125' (Diesel)
5550 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_30_ELECTRIC :SH '30' (Electric)
5551 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_SH_40_ELECTRIC :SH '40' (Electric)
5552 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_T_I_M_ELECTRIC :'T.I.M.' (Electric)
5553 STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_ASIASTAR_ELECTRIC :'AsiaStar' (Electric)
5554 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PASSENGER_CAR :Passenger Car
5555 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_MAIL_VAN :Mail Car
5556 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COAL_CAR :Coal Hopper
5557 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_OIL_TANKER :Oil Tanker
5558 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_LIVESTOCK_VAN :Livestock Boxcar
5559 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GOODS_VAN :Goods Car
5560 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_GRAIN_HOPPER :Grain Hopper
5561 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WOOD_TRUCK :Wood Car
5562 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_IRON_ORE_HOPPER :Iron Ore Hopper
5563 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_STEEL_TRUCK :Steel Car
5564 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_ARMORED_VAN :Armored Boxcar
5565 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FOOD_VAN :Food Boxcar
5566 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PAPER_TRUCK :Paper Car
5567 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
5568 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_WATER_TANKER :Water Tanker
5569 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FRUIT_TRUCK :Fruit Gondola
5570 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_RUBBER_TRUCK :Rubber Gondola
5571 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_SUGAR_TRUCK :Sugar Hopper
5572 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COTTON_CANDY_HOPPER :Cotton Candy Hopper
5573 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOFFEE_HOPPER :Toffee Hopper
5574 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BUBBLE_VAN :Bubble Car
5575 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_COLA_TANKER :Cola Tanker
5576 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_CANDY_VAN :Candy Boxcar
5577 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_TOY_VAN :Toy Boxcar
5578 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_BATTERY_TRUCK :Battery Flatcar
5579 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
5580 STR_VEHICLE_NAME_TRAIN_WAGON_RAIL_PLASTIC_TRUCK :Plastic Flatcar
5581 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_X2001_ELECTRIC :'X2001' (Electric)
5582 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
5583 STR_VEHICLE_NAME_TRAIN_ENGINE_MONORAIL_WIZZOWOW_Z99 :Wizzowow Z99
5584 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PASSENGER_CAR :Passenger Car
5585 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_MAIL_VAN :Mail Car
5586 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COAL_CAR :Coal Hopper
5587 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_OIL_TANKER :Oil Tanker
5588 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_LIVESTOCK_VAN :Livestock Boxcar
5589 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GOODS_VAN :Goods Car
5590 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_GRAIN_HOPPER :Grain Hopper
5591 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WOOD_TRUCK :Wood Car
5592 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_IRON_ORE_HOPPER :Iron Ore Hopper
5593 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_STEEL_TRUCK :Steel Car
5594 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_ARMORED_VAN :Armored Boxcar
5595 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FOOD_VAN :Food Boxcar
5596 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PAPER_TRUCK :Paper Car
5597 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COPPER_ORE_HOPPER :Copper Ore Hopper
5598 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_WATER_TANKER :Water Tanker
5599 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FRUIT_TRUCK :Fruit Gondola
5600 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_RUBBER_TRUCK :Rubber Gondola
5601 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_SUGAR_TRUCK :Sugar Hopper
5602 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COTTON_CANDY_HOPPER :Cotton Candy Hopper
5603 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOFFEE_HOPPER :Toffee Hopper
5604 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BUBBLE_VAN :Bubble Car
5605 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_COLA_TANKER :Cola Tanker
5606 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_CANDY_VAN :Candy Boxcar
5607 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_TOY_VAN :Toy Boxcar
5608 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_BATTERY_TRUCK :Battery Flatcar
5609 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
5610 STR_VEHICLE_NAME_TRAIN_WAGON_MONORAIL_PLASTIC_TRUCK :Plastic Flatcar
5611 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
5612 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
5613 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
5614 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
5615 STR_VEHICLE_NAME_TRAIN_ENGINE_MAGLEV_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
5616 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PASSENGER_CAR :Passenger Car
5617 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_MAIL_VAN :Mail Car
5618 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COAL_CAR :Coal Hopper
5619 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_OIL_TANKER :Oil Tanker
5620 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_LIVESTOCK_VAN :Livestock Boxcar
5621 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GOODS_VAN :Goods Car
5622 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_GRAIN_HOPPER :Grain Hopper
5623 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WOOD_TRUCK :Wood Car
5624 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_IRON_ORE_HOPPER :Iron Ore Hopper
5625 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_STEEL_TRUCK :Steel Car
5626 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_ARMORED_VAN :Armored Boxcar
5627 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FOOD_VAN :Food Boxcar
5628 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PAPER_TRUCK :Paper Car
5629 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COPPER_ORE_HOPPER :Copper Ore Hopper
5630 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_WATER_TANKER :Water Tanker
5631 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FRUIT_TRUCK :Fruit Gondola
5632 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_RUBBER_TRUCK :Rubber Gondola
5633 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_SUGAR_TRUCK :Sugar Hopper
5634 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COTTON_CANDY_HOPPER :Cotton Candy Hopper
5635 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOFFEE_HOPPER :Toffee Hopper
5636 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BUBBLE_VAN :Bubble Car
5637 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_COLA_TANKER :Cola Tanker
5638 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_CANDY_VAN :Candy Boxcar
5639 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_TOY_VAN :Toy Boxcar
5640 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_BATTERY_TRUCK :Battery Flatcar
5641 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_FIZZY_DRINK_TRUCK :Fizzy Drink Flatcar
5642 STR_VEHICLE_NAME_TRAIN_WAGON_MAGLEV_PLASTIC_TRUCK :Plastic Flatcar
5645 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_REGAL_BUS :MPS Regal Bus
5646 STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_LEOPARD_BUS :Hereford Leopard Bus
5647 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_BUS :Foster Bus
5648 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_MKII_SUPERBUS :Foster MkII Superbus
5649 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
5650 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
5651 STR_VEHICLE_NAME_ROAD_VEHICLE_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
5652 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_COAL_TRUCK :Balogh Coal Truck
5653 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COAL_TRUCK :Uhl Coal Truck
5654 STR_VEHICLE_NAME_ROAD_VEHICLE_DW_COAL_TRUCK :DW Coal Truck
5655 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_MAIL_TRUCK :MPS Mail Truck
5656 STR_VEHICLE_NAME_ROAD_VEHICLE_REYNARD_MAIL_TRUCK :Reynard Mail Truck
5657 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_MAIL_TRUCK :Perry Mail Truck
5658 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
5659 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
5660 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
5661 STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_OIL_TANKER :Witcombe Oil Tanker
5662 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_OIL_TANKER :Foster Oil Tanker
5663 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_OIL_TANKER :Perry Oil Tanker
5664 STR_VEHICLE_NAME_ROAD_VEHICLE_TALBOTT_LIVESTOCK_VAN :Talbott Livestock Van
5665 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_LIVESTOCK_VAN :Uhl Livestock Van
5666 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
5667 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_GOODS_TRUCK :Balogh Goods Truck
5668 STR_VEHICLE_NAME_ROAD_VEHICLE_CRAIGHEAD_GOODS_TRUCK :Craighead Goods Truck
5669 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GOODS_TRUCK :Goss Goods Truck
5670 STR_VEHICLE_NAME_ROAD_VEHICLE_HEREFORD_GRAIN_TRUCK :Hereford Grain Truck
5671 STR_VEHICLE_NAME_ROAD_VEHICLE_THOMAS_GRAIN_TRUCK :Thomas Grain Truck
5672 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_GRAIN_TRUCK :Goss Grain Truck
5673 STR_VEHICLE_NAME_ROAD_VEHICLE_WITCOMBE_WOOD_TRUCK :Witcombe Wood Truck
5674 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_WOOD_TRUCK :Foster Wood Truck
5675 STR_VEHICLE_NAME_ROAD_VEHICLE_MORELAND_WOOD_TRUCK :Moreland Wood Truck
5676 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_IRON_ORE_TRUCK :MPS Iron Ore Truck
5677 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_IRON_ORE_TRUCK :Uhl Iron Ore Truck
5678 STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
5679 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_STEEL_TRUCK :Balogh Steel Truck
5680 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_STEEL_TRUCK :Uhl Steel Truck
5681 STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_STEEL_TRUCK :Kelling Steel Truck
5682 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_ARMORED_TRUCK :Balogh Armored Truck
5683 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_ARMORED_TRUCK :Uhl Armored Truck
5684 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_ARMORED_TRUCK :Foster Armored Truck
5685 STR_VEHICLE_NAME_ROAD_VEHICLE_FOSTER_FOOD_VAN :Foster Food Van
5686 STR_VEHICLE_NAME_ROAD_VEHICLE_PERRY_FOOD_VAN :Perry Food Van
5687 STR_VEHICLE_NAME_ROAD_VEHICLE_CHIPPY_FOOD_VAN :Chippy Food Van
5688 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_PAPER_TRUCK :Uhl Paper Truck
5689 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_PAPER_TRUCK :Balogh Paper Truck
5690 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_PAPER_TRUCK :MPS Paper Truck
5691 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
5692 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
5693 STR_VEHICLE_NAME_ROAD_VEHICLE_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
5694 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_WATER_TANKER :Uhl Water Tanker
5695 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_WATER_TANKER :Balogh Water Tanker
5696 STR_VEHICLE_NAME_ROAD_VEHICLE_MPS_WATER_TANKER :MPS Water Tanker
5697 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
5698 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_FRUIT_TRUCK :Uhl Fruit Truck
5699 STR_VEHICLE_NAME_ROAD_VEHICLE_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
5700 STR_VEHICLE_NAME_ROAD_VEHICLE_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
5701 STR_VEHICLE_NAME_ROAD_VEHICLE_UHL_RUBBER_TRUCK :Uhl Rubber Truck
5702 STR_VEHICLE_NAME_ROAD_VEHICLE_RMT_RUBBER_TRUCK :RMT Rubber Truck
5703 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
5704 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
5705 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
5706 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
5707 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
5708 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
5709 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_COTTON_CANDY :MightyMover Cotton Candy Truck
5710 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_COTTON_CANDY :Powernaught Cotton Candy Truck
5711 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Cotton Candy Truck
5712 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
5713 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
5714 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
5715 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
5716 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
5717 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
5718 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_CANDY_TRUCK :MightyMover Candy Truck
5719 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_CANDY_TRUCK :Powernaught Candy Truck
5720 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_CANDY_TRUCK :Wizzowow Candy Truck
5721 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
5722 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
5723 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
5724 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
5725 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
5726 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
5727 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
5728 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
5729 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
5730 STR_VEHICLE_NAME_ROAD_VEHICLE_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
5731 STR_VEHICLE_NAME_ROAD_VEHICLE_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
5732 STR_VEHICLE_NAME_ROAD_VEHICLE_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
5735 STR_VEHICLE_NAME_SHIP_MPS_OIL_TANKER :MPS Oil Tanker
5736 STR_VEHICLE_NAME_SHIP_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
5737 STR_VEHICLE_NAME_SHIP_MPS_PASSENGER_FERRY :MPS Passenger Ferry
5738 STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :FFP Passenger Ferry
5739 STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
5740 STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
5741 STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
5742 STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :Yate Cargo Ship
5743 STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :Bakewell Cargo Ship
5744 STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :MightyMover Cargo Ship
5745 STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :Powernaut Cargo Ship
5748 STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :Sampson U52
5749 STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :Coleman Count
5750 STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :FFP Dart
5751 STR_VEHICLE_NAME_AIRCRAFT_YATE_HAUGAN :Yate Haugan
5752 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_COTSWALD_LB_3 :Bakewell Cotswald LB-3
5753 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_8 :Bakewell Luckett LB-8
5754 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_9 :Bakewell Luckett LB-9
5755 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB80 :Bakewell Luckett LB80
5756 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_10 :Bakewell Luckett LB-10
5757 STR_VEHICLE_NAME_AIRCRAFT_BAKEWELL_LUCKETT_LB_11 :Bakewell Luckett LB-11
5758 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAC_1_11 :Yate Aerospace YAC 1-11
5759 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_100 :Darwin 100
5760 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_200 :Darwin 200
5761 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_300 :Darwin 300
5762 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_400 :Darwin 400
5763 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_500 :Darwin 500
5764 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_600 :Darwin 600
5765 STR_VEHICLE_NAME_AIRCRAFT_GURU_GALAXY :Guru Galaxy
5766 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A21 :Airtaxi A21
5767 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A31 :Airtaxi A31
5768 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A32 :Airtaxi A32
5769 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A33 :Airtaxi A33
5770 STR_VEHICLE_NAME_AIRCRAFT_YATE_AEROSPACE_YAE46 :Yate Aerospace YAe46
5771 STR_VEHICLE_NAME_AIRCRAFT_DINGER_100 :Dinger 100
5772 STR_VEHICLE_NAME_AIRCRAFT_AIRTAXI_A34_1000 :AirTaxi A34-1000
5773 STR_VEHICLE_NAME_AIRCRAFT_YATE_Z_SHUTTLE :Yate Z-Shuttle
5774 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K1 :Kelling K1
5775 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K6 :Kelling K6
5776 STR_VEHICLE_NAME_AIRCRAFT_KELLING_K7 :Kelling K7
5777 STR_VEHICLE_NAME_AIRCRAFT_DARWIN_700 :Darwin 700
5778 STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_2 :FFP Hyperdart 2
5779 STR_VEHICLE_NAME_AIRCRAFT_DINGER_200 :Dinger 200
5780 STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000 :Dinger 1000
5781 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100 :Ploddyphut 100
5782 STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500 :Ploddyphut 500
5783 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1 :Flashbang X1
5784 STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1 :Juggerplane M1
5785 STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER :Flashbang Wizzer
5786 STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER :Tricario Helicopter
5787 STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER :Guru X2 Helicopter
5788 STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER :Powernaut Helicopter
5791 # Formatting of some strings
5792 STR_FORMAT_DATE_TINY :{1:ZEROFILL_NUM}/{0:ZEROFILL_NUM}/{2:NUM}
5793 STR_FORMAT_DATE_SHORT :{STRING} {NUM}
5794 STR_FORMAT_DATE_LONG :{1:STRING} {0:STRING}, {2:NUM}
5795 STR_FORMAT_DATE_ISO :{2:NUM}-{1:ZEROFILL_NUM}-{0:ZEROFILL_NUM}
5797 STR_FORMAT_COMPANY_NUM :(Company {COMMA})
5798 STR_FORMAT_GROUP_NAME :Group {COMMA}
5799 STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
5800 STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
5803 STR_FORMAT_BUOY_NAME :{TOWN} Buoy
5804 STR_FORMAT_BUOY_NAME_SERIAL :{TOWN} Buoy #{COMMA}
5807 STR_FORMAT_WAYPOINT_NAME :{TOWN} Waypoint
5808 STR_FORMAT_WAYPOINT_NAME_SERIAL :{TOWN} Waypoint #{COMMA}
5811 STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Train Depot
5812 STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Train Depot #{COMMA}
5813 STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Road Vehicle Depot
5814 STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Road Vehicle Depot #{COMMA}
5815 STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Ship Depot
5816 STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Ship Depot #{COMMA}
5817 ###next-name-looks-similar
5819 STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
5820 # _SERIAL version of AIRACRAFT doesn't exist
5822 STR_UNKNOWN_STATION :unknown station
5823 STR_DEFAULT_SIGN_NAME :Sign
5824 STR_COMPANY_SOMEONE :someone
5826 STR_SAVEGAME_DURATION_REALTIME :{NUM}h {NUM}m
5827 STR_SAVEGAME_NAME_DEFAULT :{COMPANY}, {STRING}
5828 STR_SAVEGAME_NAME_SPECTATOR :Spectator, {1:STRING}
5831 STR_VIEWPORT_TOWN_POP :{WHITE}{TOWN} ({COMMA})
5832 STR_VIEWPORT_TOWN :{WHITE}{TOWN}
5833 STR_VIEWPORT_TOWN_TINY_BLACK :{TINY_FONT}{BLACK}{TOWN}
5834 STR_VIEWPORT_TOWN_TINY_WHITE :{TINY_FONT}{WHITE}{TOWN}
5836 STR_VIEWPORT_SIGN_SMALL_BLACK :{TINY_FONT}{BLACK}{SIGN}
5837 STR_VIEWPORT_SIGN_SMALL_WHITE :{TINY_FONT}{WHITE}{SIGN}
5839 STR_VIEWPORT_STATION :{STATION} {STATION_FEATURES}
5840 STR_VIEWPORT_STATION_TINY :{TINY_FONT}{STATION}
5842 STR_VIEWPORT_WAYPOINT :{WAYPOINT}
5843 STR_VIEWPORT_WAYPOINT_TINY :{TINY_FONT}{WAYPOINT}
5845 # Simple strings to get specific types of data
5846 STR_COMPANY_NAME :{COMPANY}
5847 STR_COMPANY_NAME_COMPANY_NUM :{COMPANY} {COMPANY_NUM}
5848 STR_DEPOT_NAME :{DEPOT}
5849 STR_ENGINE_NAME :{ENGINE}
5850 STR_HIDDEN_ENGINE_NAME :{ENGINE} (hidden)
5851 STR_GROUP_NAME :{GROUP}
5852 STR_INDUSTRY_NAME :{INDUSTRY}
5853 STR_PRESIDENT_NAME :{PRESIDENT_NAME}
5854 STR_SIGN_NAME :{SIGN}
5855 STR_STATION_NAME :{STATION}
5856 STR_TOWN_NAME :{TOWN}
5857 STR_VEHICLE_NAME :{VEHICLE}
5858 STR_WAYPOINT_NAME :{WAYPOINT}
5860 STR_CURRENCY_SHORT_KILO :{NBSP}k
5861 STR_CURRENCY_SHORT_MEGA :{NBSP}m
5862 STR_CURRENCY_SHORT_GIGA :{NBSP}bn
5863 STR_CURRENCY_SHORT_TERA :{NBSP}tn
5865 STR_JUST_CARGO :{CARGO_LONG}
5866 STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
5867 STR_JUST_CHECKMARK :{CHECKMARK}
5868 STR_JUST_COMMA :{COMMA}
5869 STR_JUST_CURRENCY_SHORT :{CURRENCY_SHORT}
5870 STR_JUST_CURRENCY_LONG :{CURRENCY_LONG}
5871 STR_JUST_CARGO_LIST :{CARGO_LIST}
5872 STR_JUST_DECIMAL :{DECIMAL}
5874 STR_JUST_DATE_TINY :{DATE_TINY}
5875 STR_JUST_DATE_SHORT :{DATE_SHORT}
5876 STR_JUST_DATE_LONG :{DATE_LONG}
5877 STR_JUST_DATE_ISO :{DATE_ISO}
5878 STR_JUST_STRING :{STRING}
5879 STR_JUST_STRING1 :{STRING}
5880 STR_JUST_STRING2 :{STRING}
5881 STR_JUST_STRING4 :{STRING}
5882 STR_JUST_STRING_STRING :{STRING}{STRING}
5883 STR_JUST_RAW_STRING :{STRING}
5884 STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
5886 # Slightly 'raw' stringcodes with colour or size
5887 STR_WHITE_SIGN :{WHITE}{SIGN}
5888 STR_TINY_BLACK_HEIGHT :{TINY_FONT}{BLACK}{HEIGHT}
5890 STR_BLACK_1 :{BLACK}1
5891 STR_BLACK_2 :{BLACK}2
5892 STR_BLACK_3 :{BLACK}3
5893 STR_BLACK_4 :{BLACK}4
5894 STR_BLACK_5 :{BLACK}5
5895 STR_BLACK_6 :{BLACK}6
5896 STR_BLACK_7 :{BLACK}7
5898 STR_TRAIN :{BLACK}{TRAIN}
5899 STR_BUS :{BLACK}{BUS}
5900 STR_LORRY :{BLACK}{LORRY}
5901 STR_PLANE :{BLACK}{PLANE}
5902 STR_SHIP :{BLACK}{SHIP}
5904 STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})