Update: Translations from eints
[openttd-github.git] / src / order_backup.h
blob8616c564eed24ec4eb092b1b2340ce47b502895c
1 /*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
6 */
8 /** @file order_backup.h Functions related to order backups. */
10 #ifndef ORDER_BACKUP_H
11 #define ORDER_BACKUP_H
13 #include "core/pool_type.hpp"
14 #include "group_type.h"
15 #include "tile_type.h"
16 #include "vehicle_type.h"
17 #include "base_consist.h"
18 #include "saveload/saveload.h"
20 /** Unique identifier for an order backup. */
21 typedef uint8_t OrderBackupID;
22 struct OrderBackup;
24 /** The pool type for order backups. */
25 typedef Pool<OrderBackup, OrderBackupID, 1, 256> OrderBackupPool;
26 /** The pool with order backups. */
27 extern OrderBackupPool _order_backup_pool;
29 /**
30 * Data for backing up an order of a vehicle so it can be
31 * restored after a vehicle is rebuilt in the same depot.
33 struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist {
34 private:
35 friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups.
36 friend struct BKORChunkHandler; ///< Creating empty orders upon savegame loading.
37 uint32_t user; ///< The user that requested the backup.
38 TileIndex tile; ///< Tile of the depot where the order was changed.
39 GroupID group; ///< The group the vehicle was part of.
41 const Vehicle *clone; ///< Vehicle this vehicle was a clone of.
42 Order *orders; ///< The actual orders if the vehicle was not a clone.
44 /** Creation for savegame restoration. */
45 OrderBackup() {}
46 OrderBackup(const Vehicle *v, uint32_t user);
48 void DoRestore(Vehicle *v);
50 public:
51 ~OrderBackup();
53 static void Backup(const Vehicle *v, uint32_t user);
54 static void Restore(Vehicle *v, uint32_t user);
56 static void ResetOfUser(TileIndex tile, uint32_t user);
57 static void ResetUser(uint32_t user);
58 static void Reset(TileIndex tile = INVALID_TILE, bool from_gui = true);
60 static void ClearGroup(GroupID group);
61 static void ClearVehicle(const Vehicle *v);
62 static void RemoveOrder(OrderType type, DestinationID destination, bool hangar);
65 #endif /* ORDER_BACKUP_H */